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Reactions: Difference between revisions

From The Codex
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PlozBot (talk | contribs) (Fixing up some of the rounding mistakes + updating this since it was taken from VS Battles but not altered to our wiki standards)
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[[File:QdZl1.jpg|thumb|400px|Flash can perceive events in less than an attosecond.]]
 
{|class=width="100%" style="border:4px solid #856363; border-radius:7.5px; clear:both; font-size:75%; font-family:verdana;" align="center""
! colspan="2" style="background:#FF0000; border-radius:3.25px;" align="center"|''Important Codex Wiki Articles''
|-
|width="15%" "background:grey; border-radius:3.25px;"|'''Important Pages'''
|[[The Codex Wiki]] - [[Site FAQ]] - [[The Codex:About|General Help Page]]- [[Tiering System]] - [[Civilization Tiering System]] - [[Codex Profile Rules|Rules for Codex Profiles]] - [[Common Editing Mistakes]] - [[Disclaimer]] - [[How to Handle Calculations]] - [[Universe]] - [[Multiverse]] - [[Omniverse]] - [[Projectile and Objects Feats]] - [[Dimensional Tiering Explanation]] - [[Common Terminology]] - [[Discussion Rules]] - [[Reference for Common Feats]] - [[Rules for Acceptable Profiles]] - [[Rules for Fanon Profiles]] - [[Misleading Titles]] - [[Mistranslations]] - [[Outside Wiki Standards]] - [[Statements]] - [[Verse Cosmology Categorizations]] - [[Fictional Universes]]
|-
|width="15%" "background:grey; border-radius:3.25px;"|'''Terminology'''
|[[Alignment]] - [[Status]] - [[Protection Level]] - [[Threat Level]] - [[Cardinality]] - [[Grade]] - [[Dimensionality]] - [[Attack Potency]] - [[Durability]] - [[Speed]] - [[Reactions]] - [[Lifting Strength]] - [[Striking Strength]] - [[Range]] - [[Intelligence]] - [[Knowledge]] - [[Powers and Techniques]] - [[State of Being]] - [[Physiology]] - [[Equipment]] - [[No Limits Fallacy]] - [[Omnipotence]] - [[Cinematic Time]] - [[Canon]] - [[Canon|Crossover]] - [[How to Handle Canon]] - [[Multipliers]] - [[Environmental Destruction]] - [[Bloodlust]] - [[Overtime Feats]] - [[Chain Reactions]] -[[Outside Help]] - [[Space]] - [[The Kardashev Scale]] - [[Infinity]] - [[Power Source]] - [[Light Speed]] - [[Requirements for Speed of Light/Faster Than Light Speeds]]
|-
|"background:grey; border-radius:3.25px;"|'''Standards'''
|[[Transcendence]] - [[Creation vs Destruction]] - [[Outlier]] - [[Ludonarrative Dissonance]] - [[Inconsistency]] - [[Plot-Induced Stupidity]] - [[Reality - Fiction Interaction]] - [[Powerscaling]] - [[Black Hole]] - [[Wormhole]] - [[Stabilization Feats]] - [[Merging Feats]] - [[Embodying Feats]] - [[Data World Standards]] - [[Dream World Standards]] - [[Standard Battle Assumptions]] - [[One-Shot]] - [[Speed Blitz]] - [[Penetration Damage]] - [[Blunt Force Damage]] - [[Death of the Author]] - [[Versus Threads]] - [[Information Pages]] - [[Light Dodging Feats]] - [[Lightning Standards]] - [[Void Standards]]
|-
|"background:grey; border-radius:3.25px;"|'''Formats'''
|[[Standard Format for Character Profiles]] - [[Standard Format for Factions]] - [[Standard Format for Cosmic Forces]] - [[Standard Format for Events]] - [[Standard Format for Verse Pages]] - [[Standard Format for Locations Profiles]] - [[Standard Format for Weapon Profiles]] - [[Standard Format for Powers and Abilities]] - [[Standard Format for Civilization Profiles]] - [[Standard Format for Category Names]] - [[Standard Templates For Tabbers]]
|-
|"background:grey; border-radius:3.25px;"|'''Fanon'''
|[[Fanon]] - [[Fanon/Community-Strongest-Character-Tier-List|Strongest Character Tier List]] - [[Fanon/Community-Weakest-Character-Tier-List|Weakest Character Tier List]] - [[Fanon/Strongest Smash Characters Tier List]]
|}
<br>
[[File:QdZl1.jpg|thumb|center|800px|Flash can perceive events in less than an attosecond.]]
==Reactions==
==Reactions==
'''Reactions''' may be defined simply as the time between a stimulus and a response. Three basic reaction time paradigms have been described:
'''Reactions''' may be defined simply as the time between a stimulus and a response. Three basic reaction time paradigms have been described:
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==Reaction Tiers for Reaction Timeframes Only==
==Reaction Tiers for Reaction Timeframes Only==
'''Below Average perception:''' any real number higher than 0.2 seconds
'''Below Average perception:''' any real number higher than 2e-1 seconds
 
'''Normal Human perception:''' 0.2-0.130 seconds
 
'''Athletic Human perception:''' 0.130-0.0997 seconds
 
'''Peak Human perception:''' 0.0997-0.0805 seconds
 
'''Superhuman perception:''' 0.0805-0.0292 seconds
 
'''Subsonic perception:''' 0.0292-0.00648 seconds


'''Subsonic+ perception:''' 0.00648-0.00364 seconds
'''Normal Human perception:''' 2e-1 to 1.30e-1 seconds


'''Transonic perception:''' 0.00364-0.00278 seconds
'''Athletic Human perception:''' 1.30e-1 to 9.97e-2 seconds


'''Transonic+ perception:''' 0.00278-0.00224 seconds
'''Peak Human perception:''' 9.97e-2 to 8.05e-2 seconds


'''Supersonic perception:''' 0.00224-0.000926 seconds
'''Superhuman perception:''' 8.05e-2 to 6.48e-3 seconds


'''Supersonic+ perception:''' 0.000926-0.000583 seconds
'''Superhuman+ perception:''' 6.48e-3 to 3.64e-3 seconds


'''Hypersonic perception:''' 0.000583-0.000389 seconds
'''Transonic perception:''' 3.64e-3 to 2.78e-3 seconds


'''Hypersonic+ perception:''' 0.000389-0.000292 seconds
'''Transonic+ perception:''' 2.78e-3 to 2.24e-3 seconds


'''High Hypersonic perception:''' 0.000292-0.000167 seconds
'''Supersonic perception:''' 2.24e-3 to 9.26e-4 seconds


'''High Hypersonic+ perception:''' 0.000167-0.000117 seconds
'''Supersonic+ perception:''' 9.26e-4 to 5.83e-4 seconds


'''Massively Hypersonic perception:''' 0.000117-0.0000000667 seconds
'''Hypersonic perception:''' 5.83e-4 to 3.89e-4 seconds


'''Massively Hypersonic+ perception:''' 0.0000000667-0.0000000334 seconds
'''Hypersonic+ perception:''' 3.89e-4 to 2.92e-4 seconds


'''Relativistic perception:''' 0.0000000334-0.00000000667 seconds
'''High Hypersonic perception:''' 2.92e-4 to 1.67e-4 seconds


'''Relativistic+ perception:''' 0.00000000667-0.00000000334 seconds
'''High Hypersonic+ perception:''' 1.67e-4 to 1.17e-4 seconds


'''Speed of Light perception:''' 0.00000000334 seconds
'''Massively Hypersonic perception:''' 1.17e-4 to 6.67e-8 seconds


'''FTL perception:''' 0.00000000334-0.000000000334 seconds
'''Massively Hypersonic+ perception:''' 6.67e-8 to 3.34e-8 seconds


'''FTL+ perception:''' 0.000000000334-0.0000000000334 seconds
At most '''Relativistic perception:''' 3.34e-8 to 6.67e-9 seconds


'''Massively FTL perception:''' 0.0000000000334-0.00000000000334 seconds
At most '''Relativistic+ perception:''' 6.67e-9 to 3.34e-9 seconds


'''Massively FTL+ perception:''' any real number less than 0.00000000000334 seconds
'''Speed of Light perception:''' 3.34e-9 seconds


'''Faster Than Light perception:''' Below 3.34e-9 seconds
[[Category:Important]]
[[Category:Important]]
[[Category:Terms]]
[[Category:Terms]]
{{Discussions}}

Latest revision as of 17:03, 11 October 2024

Important Codex Wiki Articles
Important Pages The Codex Wiki - Site FAQ - General Help Page- Tiering System - Civilization Tiering System - Rules for Codex Profiles - Common Editing Mistakes - Disclaimer - How to Handle Calculations - Universe - Multiverse - Omniverse - Projectile and Objects Feats - Dimensional Tiering Explanation - Common Terminology - Discussion Rules - Reference for Common Feats - Rules for Acceptable Profiles - Rules for Fanon Profiles - Misleading Titles - Mistranslations - Outside Wiki Standards - Statements - Verse Cosmology Categorizations - Fictional Universes
Terminology Alignment - Status - Protection Level - Threat Level - Cardinality - Grade - Dimensionality - Attack Potency - Durability - Speed - Reactions - Lifting Strength - Striking Strength - Range - Intelligence - Knowledge - Powers and Techniques - State of Being - Physiology - Equipment - No Limits Fallacy - Omnipotence - Cinematic Time - Canon - Crossover - How to Handle Canon - Multipliers - Environmental Destruction - Bloodlust - Overtime Feats - Chain Reactions -Outside Help - Space - The Kardashev Scale - Infinity - Power Source - Light Speed - Requirements for Speed of Light/Faster Than Light Speeds
Standards Transcendence - Creation vs Destruction - Outlier - Ludonarrative Dissonance - Inconsistency - Plot-Induced Stupidity - Reality - Fiction Interaction - Powerscaling - Black Hole - Wormhole - Stabilization Feats - Merging Feats - Embodying Feats - Data World Standards - Dream World Standards - Standard Battle Assumptions - One-Shot - Speed Blitz - Penetration Damage - Blunt Force Damage - Death of the Author - Versus Threads - Information Pages - Light Dodging Feats - Lightning Standards - Void Standards
Formats Standard Format for Character Profiles - Standard Format for Factions - Standard Format for Cosmic Forces - Standard Format for Events - Standard Format for Verse Pages - Standard Format for Locations Profiles - Standard Format for Weapon Profiles - Standard Format for Powers and Abilities - Standard Format for Civilization Profiles - Standard Format for Category Names - Standard Templates For Tabbers
Fanon Fanon - Strongest Character Tier List - Weakest Character Tier List - Fanon/Strongest Smash Characters Tier List


Flash can perceive events in less than an attosecond.

Reactions

Reactions may be defined simply as the time between a stimulus and a response. Three basic reaction time paradigms have been described:

  • 1. Simple reaction time has a single stimulus and a single predefined response.
  • 2. Recognition reaction time has several false stimuli mixed with one correct stimulus prompting the response.
  • 3. Choice reaction time involves multiple stimuli and differing responses for each stimulus. Serial reaction time is a combination of recognition and choice reaction time, where the stimulus is a repeating sequence that the subject must learn to predict and then to respond in a prescribed fashion.

An example of simple reaction time would be the time from a buzzing sound to moving a finger. Adding false chime or ring sounds would convert the model to recognition reaction time, while creating different responses for the chime or other ring sounds would convert the model to a measurement of choice reaction time.

Reaction Tiers for Reaction Timeframes Only

Below Average perception: any real number higher than 2e-1 seconds

Normal Human perception: 2e-1 to 1.30e-1 seconds

Athletic Human perception: 1.30e-1 to 9.97e-2 seconds

Peak Human perception: 9.97e-2 to 8.05e-2 seconds

Superhuman perception: 8.05e-2 to 6.48e-3 seconds

Superhuman+ perception: 6.48e-3 to 3.64e-3 seconds

Transonic perception: 3.64e-3 to 2.78e-3 seconds

Transonic+ perception: 2.78e-3 to 2.24e-3 seconds

Supersonic perception: 2.24e-3 to 9.26e-4 seconds

Supersonic+ perception: 9.26e-4 to 5.83e-4 seconds

Hypersonic perception: 5.83e-4 to 3.89e-4 seconds

Hypersonic+ perception: 3.89e-4 to 2.92e-4 seconds

High Hypersonic perception: 2.92e-4 to 1.67e-4 seconds

High Hypersonic+ perception: 1.67e-4 to 1.17e-4 seconds

Massively Hypersonic perception: 1.17e-4 to 6.67e-8 seconds

Massively Hypersonic+ perception: 6.67e-8 to 3.34e-8 seconds

At most Relativistic perception: 3.34e-8 to 6.67e-9 seconds

At most Relativistic+ perception: 6.67e-9 to 3.34e-9 seconds

Speed of Light perception: 3.34e-9 seconds

Faster Than Light perception: Below 3.34e-9 seconds