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Escape Prevention: Difference between revisions

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Say Abracadavre Now
Say Abracadavre Now (talk | contribs) (Protected "Escape Prevention" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
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GiverOfThePeace
GiverOfThePeace (talk | contribs) (clean up and re-categorisation per CFD)
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[[File:FiVNuazFi-wU6lmOuTLt_SXh4MT_KTnSdrlIjk5VWFKQzuP73Tj0EAEycA2sFo5c_4HPH7PA35yYs1600.png|thumb|right|400px|The Beldam closed off all entrances and exits from her world]]
[[File:FiVNuazFi-wU6lmOuTLt_SXh4MT_KTnSdrlIjk5VWFKQzuP73Tj0EAEycA2sFo5c_4HPH7PA35yYs1600.png|thumb|center|600px|The Beldam closed off all entrances and exits from her world]]
==Summary==
==Background==
'''Escape Prevention''' is the power to prevent others from escaping, from a battlefield or entrapment, through various means. This ability is the polar opposite of '''[[BFR|battlefield removal]]''', which is based on removing a opponent or foe from the battlefield. Escape Prevention usually is based around closing off exits a person normally uses to escape. This could range from the lower levels of the abilities, such as making it where one cannot open any doors or windows in a house, with the higher level abilities having the character close all exits that allow them to travel to and from realms, dimensions, etcetera. Escape Prevention can also include making a person unable to move anymore to access an escape entry, negating [[Time Travel]] or [[Dimensional Travel]], and much more. Escape Prevention at higher levels could even go as far as to prevent people from interfering in matches or prevent summons as the "entrances" are closed off with higher level characters abilities.
'''Escape Prevention''' is the power to prevent others from escaping, from a battlefield or entrapment, through various means. This ability is the polar opposite of '''[[BFR|battlefield removal]]''', which is based on removing an opponent or foe from the battlefield. Escape Prevention usually is based around closing off exits a person normally uses to escape. This could range from the lower levels of the abilities, such as making it where one cannot open any doors or windows in a house, with the higher-level abilities having the character close all exits that allow them to travel to and from realms, dimensions, etcetera. Escape Prevention can also include making a person unable to move anymore to access an escape entry, negating [[Time Travel]] or [[Dimensional Travel]], and much more. Escape Prevention at higher levels could even go as far as to prevent people from interfering in matches or prevent summons as the "entrances" are closed off with higher level characters abilities.


[[Category:Powers and Abilities]]
[[Category:Powers and Abilities]]

Latest revision as of 02:41, 20 January 2024

The Beldam closed off all entrances and exits from her world

Background

Escape Prevention is the power to prevent others from escaping, from a battlefield or entrapment, through various means. This ability is the polar opposite of battlefield removal, which is based on removing an opponent or foe from the battlefield. Escape Prevention usually is based around closing off exits a person normally uses to escape. This could range from the lower levels of the abilities, such as making it where one cannot open any doors or windows in a house, with the higher-level abilities having the character close all exits that allow them to travel to and from realms, dimensions, etcetera. Escape Prevention can also include making a person unable to move anymore to access an escape entry, negating Time Travel or Dimensional Travel, and much more. Escape Prevention at higher levels could even go as far as to prevent people from interfering in matches or prevent summons as the "entrances" are closed off with higher level characters abilities.