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Reactions: Difference between revisions
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! colspan="2" style="background:#FF0000; border-radius:3.25px;" align="center"|''Important Codex Wiki Articles'' | |||
|- | |||
|width="15%" "background:grey; border-radius:3.25px;"|'''Important Pages''' | |||
|[[The Codex Wiki]] - [[Site FAQ]] - [[The Codex:About|General Help Page]]- [[Tiering System]] - [[Civilization Tiering System]] - [[Codex Profile Rules|Rules for Codex Profiles]] - [[Common Editing Mistakes]] - [[Disclaimer]] - [[How to Handle Calculations]] - [[Universe]] - [[Multiverse]] - [[Omniverse]] - [[Projectile and Objects Feats]] - [[Dimensional Tiering Explanation]] - [[Common Terminology]] - [[Discussion Rules]] - [[Reference for Common Feats]] - [[Rules for Acceptable Profiles]] - [[Rules for Fanon Profiles]] - [[Misleading Titles]] - [[Mistranslations]] - [[Outside Wiki Standards]] - [[Statements]] - [[Verse Cosmology Categorizations]] - [[Fictional Universes]] | |||
|- | |||
|width="15%" "background:grey; border-radius:3.25px;"|'''Terminology''' | |||
|[[Alignment]] - [[Status]] - [[Protection Level]] - [[Threat Level]] - [[Cardinality]] - [[Grade]] - [[Dimensionality]] - [[Attack Potency]] - [[Durability]] - [[Speed]] - [[Reactions]] - [[Lifting Strength]] - [[Striking Strength]] - [[Range]] - [[Intelligence]] - [[Knowledge]] - [[Powers and Techniques]] - [[State of Being]] - [[Physiology]] - [[Equipment]] - [[No Limits Fallacy]] - [[Omnipotence]] - [[Cinematic Time]] - [[Canon]] - [[Canon|Crossover]] - [[How to Handle Canon]] - [[Multipliers]] - [[Environmental Destruction]] - [[Bloodlust]] - [[Overtime Feats]] - [[Chain Reactions]] -[[Outside Help]] - [[Space]] - [[The Kardashev Scale]] - [[Infinity]] - [[Power Source]] - [[Light Speed]] - [[Requirements for Speed of Light/Faster Than Light Speeds]] | |||
|- | |||
|"background:grey; border-radius:3.25px;"|'''Standards''' | |||
|[[Transcendence]] - [[Creation vs Destruction]] - [[Outlier]] - [[Ludonarrative Dissonance]] - [[Inconsistency]] - [[Plot-Induced Stupidity]] - [[Reality - Fiction Interaction]] - [[Powerscaling]] - [[Black Hole]] - [[Wormhole]] - [[Stabilization Feats]] - [[Merging Feats]] - [[Embodying Feats]] - [[Data World Standards]] - [[Dream World Standards]] - [[Standard Battle Assumptions]] - [[One-Shot]] - [[Speed Blitz]] - [[Penetration Damage]] - [[Blunt Force Damage]] - [[Death of the Author]] - [[Versus Threads]] - [[Information Pages]] - [[Light Dodging Feats]] - [[Lightning Standards]] - [[Void Standards]] | |||
|- | |||
|"background:grey; border-radius:3.25px;"|'''Formats''' | |||
|[[Standard Format for Character Profiles]] - [[Standard Format for Factions]] - [[Standard Format for Cosmic Forces]] - [[Standard Format for Events]] - [[Standard Format for Verse Pages]] - [[Standard Format for Locations Profiles]] - [[Standard Format for Weapon Profiles]] - [[Standard Format for Powers and Abilities]] - [[Standard Format for Civilization Profiles]] - [[Standard Format for Category Names]] - [[Standard Templates For Tabbers]] | |||
|- | |||
|"background:grey; border-radius:3.25px;"|'''Fanon''' | |||
|[[Fanon]] - [[Fanon/Community-Strongest-Character-Tier-List|Strongest Character Tier List]] - [[Fanon/Community-Weakest-Character-Tier-List|Weakest Character Tier List]] - [[Fanon/Strongest Smash Characters Tier List]] | |||
|} | |||
<br> | |||
[[File:QdZl1.jpg|thumb|center|800px|Flash can perceive events in less than an attosecond.]] | |||
==Reactions== | ==Reactions== | ||
'''Reactions''' may be defined simply as the time between a stimulus and a response. Three basic reaction time paradigms have been described: | |||
*1. Simple reaction time has a single stimulus and a single predefined response. | |||
*2. Recognition reaction time has several false stimuli mixed with one correct stimulus prompting the response. | |||
*3. Choice reaction time involves multiple stimuli and differing responses for each stimulus. Serial reaction time is a combination of recognition and choice reaction time, where the stimulus is a repeating sequence that the subject must learn to predict and then to respond in a prescribed fashion. | |||
An example of simple reaction time would be the time from a buzzing sound to moving a finger. Adding false chime or ring sounds would convert the model to recognition reaction time, while creating different responses for the chime or other ring sounds would convert the model to a measurement of choice reaction time. | |||
==Reaction Tiers for Reaction Timeframes Only== | ==Reaction Tiers for Reaction Timeframes Only== | ||
''' | '''Below Average perception:''' any real number higher than 2e-1 seconds | ||
''' | '''Normal Human perception:''' 2e-1 to 1.30e-1 seconds | ||
''' | '''Athletic Human perception:''' 1.30e-1 to 9.97e-2 seconds | ||
''' | '''Peak Human perception:''' 9.97e-2 to 8.05e-2 seconds | ||
''' | '''Superhuman perception:''' 8.05e-2 to 6.48e-3 seconds | ||
''' | '''Superhuman+ perception:''' 6.48e-3 to 3.64e-3 seconds | ||
''' | '''Transonic perception:''' 3.64e-3 to 2.78e-3 seconds | ||
''' | '''Transonic+ perception:''' 2.78e-3 to 2.24e-3 seconds | ||
''' | '''Supersonic perception:''' 2.24e-3 to 9.26e-4 seconds | ||
''' | '''Supersonic+ perception:''' 9.26e-4 to 5.83e-4 seconds | ||
''' | '''Hypersonic perception:''' 5.83e-4 to 3.89e-4 seconds | ||
''' | '''Hypersonic+ perception:''' 3.89e-4 to 2.92e-4 seconds | ||
''' | '''High Hypersonic perception:''' 2.92e-4 to 1.67e-4 seconds | ||
''' | '''High Hypersonic+ perception:''' 1.67e-4 to 1.17e-4 seconds | ||
''' | '''Massively Hypersonic perception:''' 1.17e-4 to 6.67e-8 seconds | ||
''' | '''Massively Hypersonic+ perception:''' 6.67e-8 to 3.34e-8 seconds | ||
''' | At most '''Relativistic perception:''' 3.34e-8 to 6.67e-9 seconds | ||
''' | At most '''Relativistic+ perception:''' 6.67e-9 to 3.34e-9 seconds | ||
''' | '''Speed of Light perception:''' 3.34e-9 seconds | ||
''' | '''Faster Than Light perception:''' Below 3.34e-9 seconds | ||
[[Category:Important]] | [[Category:Important]] | ||
[[Category:Terms]] | [[Category:Terms]] | ||
Latest revision as of 17:03, 11 October 2024
Reactions
Reactions may be defined simply as the time between a stimulus and a response. Three basic reaction time paradigms have been described:
- 1. Simple reaction time has a single stimulus and a single predefined response.
- 2. Recognition reaction time has several false stimuli mixed with one correct stimulus prompting the response.
- 3. Choice reaction time involves multiple stimuli and differing responses for each stimulus. Serial reaction time is a combination of recognition and choice reaction time, where the stimulus is a repeating sequence that the subject must learn to predict and then to respond in a prescribed fashion.
An example of simple reaction time would be the time from a buzzing sound to moving a finger. Adding false chime or ring sounds would convert the model to recognition reaction time, while creating different responses for the chime or other ring sounds would convert the model to a measurement of choice reaction time.
Reaction Tiers for Reaction Timeframes Only
Below Average perception: any real number higher than 2e-1 seconds
Normal Human perception: 2e-1 to 1.30e-1 seconds
Athletic Human perception: 1.30e-1 to 9.97e-2 seconds
Peak Human perception: 9.97e-2 to 8.05e-2 seconds
Superhuman perception: 8.05e-2 to 6.48e-3 seconds
Superhuman+ perception: 6.48e-3 to 3.64e-3 seconds
Transonic perception: 3.64e-3 to 2.78e-3 seconds
Transonic+ perception: 2.78e-3 to 2.24e-3 seconds
Supersonic perception: 2.24e-3 to 9.26e-4 seconds
Supersonic+ perception: 9.26e-4 to 5.83e-4 seconds
Hypersonic perception: 5.83e-4 to 3.89e-4 seconds
Hypersonic+ perception: 3.89e-4 to 2.92e-4 seconds
High Hypersonic perception: 2.92e-4 to 1.67e-4 seconds
High Hypersonic+ perception: 1.67e-4 to 1.17e-4 seconds
Massively Hypersonic perception: 1.17e-4 to 6.67e-8 seconds
Massively Hypersonic+ perception: 6.67e-8 to 3.34e-8 seconds
At most Relativistic perception: 3.34e-8 to 6.67e-9 seconds
At most Relativistic+ perception: 6.67e-9 to 3.34e-9 seconds
Speed of Light perception: 3.34e-9 seconds
Faster Than Light perception: Below 3.34e-9 seconds