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Mr. Game & Watch: Difference between revisions

From The Codex
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GiverBot (talk | contribs) (→‎Powers and Stats: clean up, replaced: Massively FTL+ → Massively FTL (2))
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'''[[Speed|Travel Speed]]:''' '''Unknown''' | '''Relativistic'''
'''[[Speed|Travel Speed]]:''' '''Unknown''' | '''Relativistic'''


'''[[Speed|Combat Speed]]:''' '''Extra-Temporal''' | '''Massively FTL''', possibly '''Extra-Temporal'''
'''[[Speed|Combat Speed]]:''' '''Extra-Temporal''' | '''FTL''', possibly '''Extra-Temporal'''


'''[[Reactions|Reaction Speed]]:''' '''Extra-Temporal''' (Comparable to other fighters, who scales to Kirby [https://youtu.be/WShCN-AYHqA?t=53 who avoided beams from] [[Galeem|Galeem's]], [https://www.usgamer.net/articles/how-kirby-survived-super-smash-bros-ultimate-spirits-lore which can reach alternate space-times] [https://www.ssbwiki.com/List_of_spirits_(Metal_Gear_series) and seperate time periods]) | '''Massively FTL''', possibly '''Extra-Temporal'''
'''[[Reactions|Reaction Speed]]:''' '''Extra-Temporal''' (Comparable to other fighters, who scales to Kirby [https://youtu.be/WShCN-AYHqA?t=53 who avoided beams from] [[Galeem|Galeem's]], [https://www.usgamer.net/articles/how-kirby-survived-super-smash-bros-ultimate-spirits-lore which can reach alternate space-times] [https://www.ssbwiki.com/List_of_spirits_(Metal_Gear_series) and seperate time periods]) | '''FTL''', possibly '''Extra-Temporal'''


'''[[Lifting Strength]]:''' '''Class K''' (Should be comparable to King Dedede who is able to swing his hammer with [[w:c:vsbattles:User blog:Edwardtruong2006/Super Smash Bros.: Penguin swings a hammer|this much force]]) | '''Class E''' (Superior to the Four Giants who could [https://youtu.be/E9LPj2MukZI?t=172 hold the moon and halt it from falling])
'''[[Lifting Strength]]:''' '''Class K''' (Should be comparable to King Dedede who is able to swing his hammer with [[w:c:vsbattles:User blog:Edwardtruong2006/Super Smash Bros.: Penguin swings a hammer|this much force]]) | '''Class E''' (Superior to the Four Giants who could [https://youtu.be/E9LPj2MukZI?t=172 hold the moon and halt it from falling])

Revision as of 04:21, 31 October 2021

Background

Mr. Game & Watch is a composite representation of various generic characters featured in Nintendo's Game & Watch products and video game series created in 1980 by Gunpei Yokoi. Mr. Game & Watch is a man from Superflat World, a completely flat world, having no third dimension whatsoever. He is also monochrome, and due to the LCD display of the Game & Watch, he can only move in alternating, preset frames, similar to the numbers on a calculator, or the Game & Watch games themselves.

he Shadow Bugs trophy description explains that Mr. Game & Watch embodies a limitless supply of Shadow Bugs inside of him, which can be extracted incessantly. Shadow Bugs are a substance which can replicate characters or even create new dark creatures. Tabuu discovered this and captured Mr. Game & Watch in the prologue, using the Shadow Bugs to build the Subspace Army.

Snake, Meta Knight and Lucario enter the Halberd's control room to discover a gang of Mr. Game & Watches are piloting the ship. Snake quickly charges at them and knocks them all out the window. They fall onto the main deck, interrupting Zelda (disguised as Sheik), Fox, and Peach's tea party. The clones then revert to Shadow Bugs and form into a giant metal monster called Duon. Snake and Lucario jump down to help, along with Falco who ejects from an Arwing. Once the robot is defeated, the Shadow Bugs float away, leaving behind Mr. Game & Watch's trophy. Fox prepares to shoot it with his blaster, but Peach revives it. Upon being revived, Mr. Game & Watch wonders where he is until Peach scolds him for the trouble he created, causing him to look down in shame. Then Peach gives him her parasol to cheer him up.

At the entrance to Subspace, Mr. Game & Watch, along with the rest of his team, prepares to attack Tabuu, but is effortlessly turned into a trophy by the Off Waves. He is later revived thanks to Luigi, Ness, and King Dedede. After that, he accompanies the heroes through the Great Maze and the showdown with Tabuu.

It was confirmed on the "DOJO!!" that the reason Mr. Game & Watch was manipulated so easily by Tabuu is that he has no understanding of good or evil, despite the fact that Mr. Game & Watch has shown moral behaviour in many of his games.

Powers and Stats

Tier: 2-B, higher with his Final Smash, Numbers Pad, & Spirit Amplification | 2-B

Name: Mr. Game & Watch

Origin: Game & Watch, Super Smash Bros., Legend of Zelda

Sex: Male

Age: His shadow bugs have existed since the beginning of time

Classification: 2 Dimensional being

Attack Potency: Multiverse level (Can fight Master Hand who is far superior to beings such as Arceus and Dialga who birthed time and created the universe, fought and defeated Tabuu with the rest of the cast who one-shotted Master Hand and whose defeat caused the subspace realm to be destroyed the subspace realm contains worlds from the world of trophies including objects like the subspace gun which can infinitely render space. Fought Galeem and Dharkon the former of who commands hundreds of Master Hands. Master Hand has several statements of being the creator of the Super Smash Bros. universe which has countless timelines), higher with his Final Smash, Numbers Pad, & Spirits (Spirits are used to power up smash characters and are the very thing that aided them to defeat Galeem) | Multiverse level (Possesses the full triforce, scaling him to beings like Yuga Ganon who was going to consume both Lorule and Hyrule. The Full Triforce gives the user the ability to shape reality)

Dimensionality: 2-D, 4-D with the Full Triforce

Travel Speed: Unknown | Relativistic

Combat Speed: Extra-Temporal | FTL, possibly Extra-Temporal

Reaction Speed: Extra-Temporal (Comparable to other fighters, who scales to Kirby who avoided beams from Galeem's, which can reach alternate space-times and seperate time periods) | FTL, possibly Extra-Temporal

Lifting Strength: Class K (Should be comparable to King Dedede who is able to swing his hammer with this much force) | Class E (Superior to the Four Giants who could hold the moon and halt it from falling)

Striking Strength: Multiversal, higher with Spirits | Multiversal (The Full Triforce amplifies it's user physically, to the point that fodder enemies powered by the triforce are described as having "inhuman strength". Along with even one's magic being amplified by the power of the triforce)

Durability: Multiverse level, higher with Spirits | Multiverse level

Stamina: Limitless

Range: Extended melee range, several meters with bombs or projectiles | At least Multiversal, up to High Multiversal+, possibly Low Complex Multiversal with the full Triforce (Is stated to manipulate the essence of all things, which would include the Golden Goddesses in the heavens as they themselves have essences)

Powers and Abilities:

Superhuman Physical Characteristics, Underwater Breathing (Types 1 and 3), Weapon Mastery, Martial Arts, Air Manipulation (Can breath air hard enough to break bricks), Statistics Amplification (The judge hammer has a chance to increase his power tremendously), Resurrection (The Water of Life will automatically revive him on death once), Duplication (Can create temporary copies of himself), Non-Physical Interaction (Can stop ghost attacks), Healing (A piece of the triforce heals him), Durability Negation (Tomahawk's bypass the dragon's invulnerability), Energy Projection (Can shoot sword beams), Ink Manipulation (Can shoot ink), Flight, Fire Manipulation, Breath Attack, Explosion Manipulation

Superhuman Physical Characteristics, Weapon Mastery, Lower Dimensional Existence granting him a form of Intangibility (Via 3D beings normally not being able to interact with 2D beings), Acrobatics & Limited Physics Manipulation (All Smash Characters are capable of doing flips around the battlefield and being agile, this gets further upgraded to the point of being able to gain an extra mid-air jump), Life Absorption (Can drain the life of their opponents with their attacks), Dimension Manipulation (Can interact and harm beings like himself), Air Manipulation (Can breath hard enough to damage and send enemies flying), Self-Sustenance (All types), Immortality (Type 1, 3, 4, & 8 All smash characters that have fallen in battle turn back into trophies, allowing them to be resurrected), Abstract Existence ([Type 2. Shadow Bugs are the embodiment of the primordial substance, whereas they are inside of Mr. Game & Watch), Shapeshifting (His nature as a being made out of Shadow Bugs means he can take the shape of just about anything. He also automatically change shapes with a bunch of his moves), Size Manipulation (Can change the size of anything made out of Shadow Bugs), Duplication (He can create duplicates of pretty much anything via the Shadow Bugs, including himself), Regeneration (At least Mid-High. Shadow Bugs are stated to be a primordial matter and are likely thus far smaller than what they were shown being. They are small enough to be able to reproduce mist and clouds), Power Mimicry (Shadow Bugs let him copy the powers of the opponent on a stronger scale), Weapon Mastery, Invulnerability (Oil Panic makes him invulnerable for the duration of the move), Levitation (He has shown the ability to slow down his frames-by-frames movement, letting him stop in mid-air for extended periods of time. His entrance animation also has him floating down from the air in the same manner), Body Control, Electricity Manipulation (Judge 5 produces electricity), Fire Manipulation (Judge 6 produces flames. Can produce fire torches), Ice Manipulation (Judge 8 freezes the enemy on contact), One Hit Kill (Judge 9 can take out any opponent with a single strike, no matter who it is), Non-Physical Interaction (Can harm Floow, can harm himself), Explosion Manipulation (Can create bombs that explode when hitting the ground), Weapon Creation, Afterimage Creation, Telekinesis, Energy Manipulation, Attack Reflection, Darkness Manipulation, Magic, Water Manipulation, True Flight, Transformation, Aura, Chi Manipulation, Invisibility, Martial Arts, Intangibility (Has access to all the abilities of the Smash Fighters in the Subspace Emissary, due to having copied all of them), Rage Power (His attacks come out stronger the more damage she takes via the rage mechanic), Resistance to Weapons (Severely reduces the damage taken from weapon-based attacks), Air Manipulation (Can resist the effects of strong winds and air), Fire Manipulation and Explosion Manipulation (Severely reduces the damage taken from both fire and explosions), Empathic Manipulation & Madness Manipulation (Doesn't turn mad or go sad from Floow's screams)
Statistics Amplification (Via various attack, defense, items, etcetera skill increases), Poison Manipulation (Via Poisoned Smash, sometimes poisons opponents hit by smash attacks), Attack Reflection (Via Perfect Shield Reflect, reflects incoming projectiles when you perform a perfect shield), Invulnerability (Type 1. Via Unflinching Charged Smash Attacks, gain super armor while charging smash attacks), Healing (Via Perfect-Shield Recovery, restores health relative to an attack when it is blocked by a perfect shield), Life Manipulation (Via Heal With Smash Attacks, sometimes steals opponents' health when they're hit with a smash attack), Acrobatics & Limited Physics Manipulation (Via additional midair jump, ncreases the number of midair jumps), Magnetic Attraction (Via Healing-Item Attraction, pulls nearby recovery items closer), Empowerment (Gets stronger when both damaged, undamaged, and eating food), Resistance to Fire Manipulation & Explosion Manipulation (Via Fire/Explosion Resist, reduces damage taken from explosion and fire attacks), Weapons (Via Weapon Resist, decreases damage taken from melee weapons like swords and whips), Blunt Force Trauma (Via Sprinting Endurance, makes it harder to be launched while running, airborn endurance, makes it harder to be launched when in the air)
Summoning (With Assist Trophies, and pokeballs), Weapon Mastery (With banana peel), Explosion Manipulation (With Barrels, blast box, bob-omb, bombchu, bomber, capsule, cracker launcher, crate, fake smash ball, gooey bomb, hocotate bomb, motion-sensor bomb, smart bomb, spiny shell, warp star, X Bomb), Plasma Manipulation & Light Manipulation (With Beam Sword), Homing Attack (With Beastball, reappears near an opponent after being thrown and targets them, covered in flames), Animal Manipulation (With Beehive, if attacked or thrown at a player, it summons bees that attack the player that attacked it or was hit by it. With Cucco, if attacked or thrown at a player, it summons various Cuccos that attack the player that attacked it or was hit by it), Black Hole Creation & Gravity Manipulation (With Black Hole, creates a massive black hole, dragging all items and players nearby in), Transformation (With bullet bill, transforms the user into a Bullet Bill and launches them in a specified direction, dealing big damage to anyone they hit along the way), Statistics Amplification (With Bunny Hood, increases the user's movement speed, jump height, and falling speed, killing edge, a sword that deals x2 more damage and knockback when glowing), Invisibility (With Cloaking Device renders the user mostly invisible and makes them immune to damage), Death Manipulation (With Death's Scythe, instantly KOs opponents at high percentages), Paralysis Inducement (With Deku Nut, when thrown, damaged, or after a short time (even if held), nearby characters are stunned (if grounded) or launched (if aerial)), Healing (With Fairy Bottle, recovers an excess of 100% damage, but only if the user's damage is 100% or more), healing field, once thrown, it will open up and will heal anyone standing on it, healing sprout, sticks to fighters and gradually heals them, maxim tomato, the third most powerful recovery item, healing up to 50% damage (in the original Super Smash Bros., it can heal up to 100% damage), team healer, heals teammates when thrown at them, food, each type of food recovers a different amount of damage and heart container, strongest recovery item, recovering up to 100% damage (in the original Super Smash Bros., it can reset player health to 0%)), Fire Manipulation (With fire bar, fire flower, hothead, superspicy curry, causes the user to constantly shoot short-range fireballs and be incapable of walking slowly), Passive Attack Reflection (With Frankling Badge, temporarily makes the wearer immune to projectiles by automatically reflecting them), Ice Manipulation (With Freezie), Limited Flight (With Golden Hammer, acts the same as the regular Hammer, though faster, more powerful and with the ability to float, parasol, reduces the holder's falling speed, allowing them to glide slowly left and right, potentially improving recovery, rocket belt, can be equipped and used to increase upward momentum at will, similar to R.O.B.'s up-special, Super Leaf, gives the user raccoon ears and tail. Allows the user to float in mid-air using the jump button), Air Manipulation (With Gust Bellows, blows gusts of wind at other players to push them away), One Hit Kill (With Home-Run Bat, able to one-hit kill anyone that comes into contact with it's full swing), Energy Projection (With Killer Eye, when placed, can fire energy beams in the direction it faces, ray gun, fires blasts of energy that have infinite horizontal range, super scope, can shoot a total of 48 small rapid-fire pulses of energy or charge 3 large blobs of energy), Lightning Manipulation & Size Manipulation (With Lightning Bolt, when touched, shrinks all opponents, super mushroom, enlarges the character, poison mushroom, shrinks the character), Metal Manipulation (With metal box, turns the user metallic, increasing their weight and falling speed, while also reducing the chances of flinching), Rage Power (With Rage Blaster, fires a blast of energy. The higher the percent a user has, the more damage it does), Mind Manipulation (With Ramblin' Evil Mushroom, a mushroom will grow on the opponent's head, reversing the left and right controls), Smoke Manipulation (With Smoke Ball, once thrown, spews smoke around its immediate area), Time Manipulation (With timer, slows down all opponents), Spike Manipulation (With Unira, attaches to the stage once thrown or attacked and pokes opponents that come near)
Statistics Amplification (Via raising spirits in dojos increasing various stats), Invulnerability (Via Unflinching Charged Smashes, gain super armor while charging smash attacks, Invincibility after Eating, become invincible for a while after eating food), Passive Healing (Via Autoheal, recovers health every five seconds, Healing Shield, recovers health when enemy attacks are shielded, KOs Heal Damage, recovers health when enemies are KO'd, Critical-Health Healing, recovers a great deal of health when a certain amount of damage is taken, Critical-Health Healing recovers a ton of health when a certain amount of damage is taken), Life Manipulation (Via Lifesteal, steals opponents' life force when the opponent is striked), Weapon Creation (Various spirits allow the character to start with weapons), Power Nullification (Via Jam FS Charge, slows down the charge rate of ones FS meter), Resistance to Aura (Via Aura Resist, reduces damage taken from Lucario's Aura attacks), Magic (Via Magic Resist reduces damage taken from magic attacks, such as Zelda's and Robin's spells), Psychic Powers (Via PSI Resist, reduces damage taken from Ness's and Lucas's PSI attacks), Fire Manipulation, Explosion Manipulation & Darkness Manipulation (Via Fire/Explosion Resist, reduces damage taken from explosion and fire attacks, also applies to darkness based attacks), Water Manipulation & Ice Manipulation (Via Water/Ice Resist, reduces damage taken from water attacks), Electricity Manipulation (Via Electric Resist, reduces damage taken from electricity attacks), Energy Manipulation (Via Energy Resist, reduces damage taken from energy attacks, such as Fox's Blaster), Poison Manipulation (Via poison immunity, poison heals heals the user when they're poisoned), Extreme Heats (Via lava-floor immunity), Extreme Colds (Via ice-floor immunity), Paralysis Inducement (Via zap-floor immunity), Sleep Manipulation (Via slumber-floor immunity), Air Manipulation (Via strong-wind immunity), Smoke Manipulation (Via Fog Immunity), Spatial Manipulation (Via screen-flip immunity), Status Effect Inducement (Via Irreversible Controls Immunity), Gravity Manipulation (Via Gravity Change Immunity), Earth Manipulation (Via Falling Immunity, grants immunity to tripping from earthquakes), Burrowing (Via Bury Immunity)

Has The Triforce which grants him: Grants the wielder the Goddess Farore, Nayru, and Din's powers, amplified Magical power, Immense Courage, Healing (Healed Link's wounds right before his fight with Ganon, upon touching a piece Link was healed. Triforce of Wisdom has natural healing), Divine Wisdom, Telepathy, Precognition (Types 1 & 5), Shapeshifting, Invulnerability, Invisibility, Immortality and Regeneration Negation (Types 1, 3, 4, and 6. Mid-Godly. Negated the Triforce of Power's invisibility and invulnerability, the power of the triforce crushed Ganon), Sealing, Invulnerability to most forms of attack, Divine Protection & Immortality (Types 1, 3, 4, and 6. Protected by the Golden Goddesses), Forcefield Creation (Ganon can create barriers that resist the sage's powers), Forcefield Negation (Can remove a barrier that not even the Master Sword could remove), Fire Manipulation (Ganon created a fire barrier with the triforce of power), Energy Projection (Can shoot out energy beams), Temporal BFR/Time Travel & Power Modification (Created areas within his tower that sends Link into a a pocket realm/back in time where he fights old bosses he's already defeated while only having the equipment he had during the original fights), Pocket Reality Manipulation (Can recreate entire areas that Link has traveled to before), Plant Manipulation (One of the pocket realities he remade has violent plants), Resurrection (Resurrected Volvagia), Homing Attack (Shoots out energy balls that home in on the target), Illusion Creation (Type 1 & Type 3. He can create fake walls, his weaker phantom can create fake projections of himself, and he can even create illusions potent enough to actually attack and damage his opponent), Disease Manipulation (Ganon with the full triforce created an evil air and instantly made a kid bed-ridden which affected him to the point that potions could not cure him and only the power of The Triforce could heal him), Power Bestowal (Can make enemies invisible), Sleep Manipulation (Put Zelda to sleep), Magma Manipulation (Ganon's fire room has magama lava), Water Manipulation, Ice Manipulation (Completely froze Zora's under a thick sheet of ice), Air Manipulation, Lightning Manipulation, Earth Manipulation & Vibration Manipulation (Caused an earthquake), Reactive Evolution (Ganondorf adapted to the time stop placed by the Golden Goddesses developing a resistance to it, has adapted to the Master Sword a blade meant to destroy him and has made it where it can only seal him at times rather then negating his regeneration and immortality and has constantly adapted to sealing), Forcefield Creation (Ganon can create barriers that resist the sage's powers), Regeneration (Mid-Godly. With the triforce of power Ganon's hatred manifested Shadow Link who has mid godly regeneration. His phantom can regenerate from complete destruction. Ganon has regenerated from his malice), Statistics Amplification (Via triforce of power), Morality Manipulation (Stated by Malon that everyone is turning evil under Ganondorf's influence), Non-Physical Interaction (Physically grabbed and destroyed the Sage of Water), Hell Manipulation (Ganon's evil made Saria unable to hear the call from the Sacred Realm), Aura (Ganon with the triforce of power can prevent beings from getting close to him), Telepathy (Can communicate with people from Low Multiversal distances and look into their dreams), Sealing (Ganon with the triforce of power sealed Zelda in a crystal), Invisibility & Intangibility (Immaterial, intangible even to those who can hit ghosts), Transmutation (Zants curse that turned Midna into a small imp was a result of Ganon with the triforce of power's magic, anyone he sends to the Dark World is turned into a reflection of their heart and mind), Resistance Negation (Can create enemies that bypass resistances to transmutation), Explosion Manipulation (Caused many spontaneous explosions in and around his castle), Extrasensory Perception and Clairvoyance (He can sense and pinpoint his targets location even if they are invisible, he can watch events unfold despite not being present at the locations said events happen), Abstract Existence (Type 2. Ganon could exist as pure malice), Existence Erasure (Type 2. Eradicated The Imprisoned, which was confirmed by Fi who can sense the soul/consciousness of someone), Paralysis Inducement (Ganon with the full triforce summoned upon fiery birds that paralyzed Link), Resurrection (of others), BFR & Dimension Manipulation (The full triforce sent Link to the land of Holodrum & Labrynna, Ganon can send those into the dark world, and has shown once gaining the triforce of power to send his phantom into the gap between dimensions), Power Nullification, Transmutation, Mind Manipulation (Ganon with the full triforce created his offshoot Agahnim, who was able to control the minds of every solider in Hyrule Castle, those he sends to the Dark World will have their consciousness erased), Madness Manipulation (Type 2 Via sending people into the Dark World, a tree had said he thought he'd never see someone who wasn't insane), Spatial Manipulation (Ganon with the triforce of power created a maze that loops back to the starting room if you take a wrong turn no matter how far away you get from it), Biological Manipulation (Turned a Great Fairy fat), Avatar Creation (Ganon with the full triforce created an offshoot of himself in the form of Agahnim, who acted as his avatar in the Light World while Ganon remained trapped in the Dark World), Sealing (Sealed the 7 Maidens into crystals), Sleep Manipulation (Broke the spell on Zelda that made her sleep eternally), Wish Granting & Reality Warping (The triforce can grant the user any wish), Essence Manipulation (Stated by Hylia to be capable of altering the essence of all things. Said essences include beings like the goddesses themselves who transcend reality), Conceptual Manipulation (Has the powers of the Golden Goddesses who created the concepts of the Zelda Multiverse), Fate Manipulation, Probability Manipulation (Changed fate to make it where Link was comparable to Ganon and was able to be given a future.), Information Manipulation (Type 1. Erased the past of Hyrule, making the triforce disappear forever even the individual pieces of the Triforce, materialized a new continent out of nowhere), Law Manipulation & Physics Manipulation (Nayru created the concept of law), Soul Manipulation, Life Manipulation (Farore created the concept of life), Fire Manipulation & Earth Manipulation (Din's flames forged the earth), Should have all magical powers in the verse as it's the force behind everything, Resistance to Soul Manipulation, Information Analysis (Navi couldn't identify any weaknesses on Ganon with the Triforce of Power), Time Stop (Ganon with the triforce of power broke free of the time stop that was placed upon Hyrule by the goddesses), Corruption (Those chosen by the gods were stated to be protected from being transformed into Shadow Beasts), Magic, Mind Manipulation, Hell Manipulation, Curse Manipulation, Willpower Manipulation, Conceptual Attacks (Ganondorf could take hits from the Fused Shadows while in his form of pure malice with the triforce of power), Regeneration & Immortality Negation (Types 3, 4, and 6. Up to Mid-Godly. Ganondorf with the full triforce repeatedly in series taken multiple hits from the Master Sword & Silver Arrows), Physical Attacks, Elemental Manipulation, Ice Manipulation, Fire Manipulation, Vibration Manipulation, Explosion Manipulation, Air Manipulation, Wave Manipulation, Lightning Manipulation, Earth Manipulation, & Paralysis Inducement, Transmutation (With the triforce of power's invulnerability he has shown to not be affected by the Megaton Hammer, deku nuts, bombs, Deku Leaf, fire/ice arrows, all 3 of the medallions)

Standard Equipment: Frying Pan, Manhole, Key, Hylian Shield, Sword, Tomahawk, Water of Life, Diving Helmet, Helmet, Turtles, Bombs, Bucket, Torches, Food, Firefighters, Hammer, Bell, Number Pad, Package, Aquarium, Fish, Balls and Full Triforce

Optional Equipment:

Item Description
Assist Trophy When picked up, after the character lands on the ground, they will perform a short animation and summon a random character to aid them in the fight.
Back Shield Defends the wearer from attacks towards their back.
Banana Gun Ejects the banana out of the peel and the player is left with the banana peel after using it.
Banana Peel Once thrown, trips opponents that touch it.
Barrel Once thrown, struck, or landed on a slope, may roll across the stage and damage what it hits before breaking. Has a one-in-eight chance of exploding.
Barrel Cannon Once thrown or it lands on a hill, grabs and launches the first character it hits. Disappears very quickly.
Beam Sword Starting in Melee, gets longer when swung depending on character. Peach has a rare chance of plucking one when using Vegetable.
Beastball Reappears near an opponent after being thrown and targets them, covered in flames.
Beehive Can be thrown at opponents. If attacked or thrown at a player, it summons bees that attack the player that attacked it or was hit by it.
Beetle Can be thrown towards an opponent, and the item will grab the opponent and fly off into the air with them. Can be reversed by hitting it.
Black Hole Creates a massive black hole, dragging all items and players nearby in. Throws the opposite side of user's orientation.
Blast Box Very poor throwing distance. Explodes upon taking 30% damage or a flame attack.
Bob-omb Very powerful explosive. If not grabbed within a few seconds of its appearance, it lights its own fuse and begins walking around, exploding on any character it meets. If it doesn't meet a character it will blow itself up after a while. Peach has a rare chance of plucking one when using Vegetable.
Bombchu Can move up walls and across floors and ceilings. Explodes on contact with opponent.
Bomber Explodes in the player's hand when used. Only affects enemies.
Boomerang Can be thrown at and grabbed by opponents. Returns to the thrower unless intercepted. Gains power when caught.
Boss Galaga Carries foes upward to the top of the screen. Can be destroyed by attacking it.
Bullet Bill Transforms the user into a Bullet Bill and launches them in a specified direction, dealing big damage to anyone they hit along the way. After a set distance, the user returns to normal. Can be reflected.
Bumper Can be placed on the stage or (starting in Brawl) set in midair, where it will knock away characters that touch it. If two or more are present, they can be used to momentarily trap characters by bouncing them back and forth.
Bunny Hood Increases the user's movement speed, jump height, and falling speed.
Capsule Contains a single item. Has a one-in-eight chance of exploding.
Cloaking Device Renders the user mostly invisible and makes them immune to damage (but not knockback).
Cracker Launcher Shoots explosive fireworks. Limits the user to walking and a single jump, and automatically dropped from any flinch.
Crate Contains many items. Has a one-in-eight chance of exploding when thrown, or hit with enough force to break.
Cucco Can be thrown at opponents. If attacked or thrown at a player, it summons various Cuccos that attack the player that attacked it or was hit by it.
Daybreak Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the weapon assembles in their hands, which they can then use at their discretion to fire a giant laser across the stage, almost guaranteed to KO anyone it hits.
Death's Scythe Instantly KOs opponents at high percentages.
Deku Nut When thrown, damaged, or after a short time (even if held), nearby characters are stunned (if grounded) or launched (if aerial).
Dragoon Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the Dragoon is assembled and flown into the stage for a one-hit KO ram attack.
Drill Allows the wearer to fire a large drill.
Fairy Bottle Recovers an excess of 100% damage, but only if the user's damage is 100% or more. Otherwise, can be thrown, but will heal anyone hit who meets the prior requirement.
Fake Smash Ball Flies around the stage, similar to the Smash Ball. Characters can break it in order to activate. Once broken, it will explode.
Fan Fastest-swinging battering item. High shield damage.
Fire Bar Causes fire damage. Grows shorter with each successful attack.
Fire Flower Produces a continuous stream of short-range fire.
Flipper Once thrown, halts in the air and bops characters that run into it.
Food Each type of food recovers a different amount of damage. Can be produced in large numbers by Peach Blossom.
Franklin Badge Temporarily makes the wearer immune to projectiles by automatically reflecting them. Can be knocked off.
Freezie Slides across the stage, freezing characters when struck by it. Can be destroyed before being picked up.
Golden Hammer Acts the same as the regular Hammer, though faster, more powerful and with the ability to float. May be a dud Squeaky Hammer that deals no damage at all.
Gooey Bomb When thrown, attaches to characters and can transfer to other characters that pass by. Explodes after a certain time or if attacked when not on a character.
Grass When picked up, another item appears in its place.
Green Shell When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Can be stopped by jumping on it.
Gust Bellows Blows gusts of wind at other players to push them away.
Hammer One of the most feared items in the game due to its range, damage, and knockback. However, it limits the user to walking and a single jump; the user cannot even choose to drop the item. May randomly lose its head and become useless.
Healing Field Can be thrown on the ground. Once thrown, it will open up and will heal anyone standing on it.
Healing Sprout Sticks to fighters and gradually heals them. Can be transferred on contact like the Gooey Bomb.
Heart Container Strongest recovery item, recovering up to 100% damage (in the original Super Smash Bros., it can reset player health to 0%).
Hocotate Bomb A bomb shaped like the Hocotate Ship that will fly off, and then crash down after a set time.
Home-Run Bat An extremely powerful item. Its forward smash is among the most powerful attacks in all four games, being a one-hit KO in every one. As a throwing item, it maintains its high knockback and is a semi-spike. In Brawl, forward smash uses a unique animation. It becomes stronger when hit on the tip.
Hothead Follows the contours of the stage once thrown. Grows in size and damage but lasts for a shorter time when hit by flame or electric attacks.
Killer Eye When placed, can fire energy beams in the direction it faces. Hitting it flips it around.
Killing Edge A sword that deals x2 more damage and knockback when glowing.
Lightning Bolt When touched, shrinks all opponents. Can backfire and shrink the user or enlarge all opponents.
Lip's Stick Flowers opponents. Has a limited supply of short-range spore projectiles produced on f-tilt or f-smash.
Master Ball Just like the Poké Ball, but it is guaranteed to release a rare or Legendary Pokémon.
Maxim Tomato The third most powerful recovery item, healing up to 50% damage (in the original Super Smash Bros., it can heal up to 100% damage).
Metal Box Turns the user metallic, increasing their weight and falling speed, while also reducing the chances of flinching. Can be activated by pickup or by direct attack; indirect attacks will either destroy it (in Melee) or do nothing (other games).
Motion-Sensor Bomb Attaches to the stage once thrown; characters that approach it after a short time cause it to explode.
Mr. Saturn Walks around the stage and can be knocked about by attacks. Deals massive damage to shields when thrown, but only minor damage otherwise.
Ore Club An extremely powerful club made of stone that produces tornadoes when swung. Grants super armor when used as a forward smash.
Parasol Reduces the holder's falling speed, allowing them to glide slowly left and right, potentially improving recovery.
Party Ball Once activated by being thrown or damaged, it floats into the air and opens, dropping its items.
Pitfall Embeds itself into the ground once thrown; characters that approach it after a short time will be buried or Meteor Smashed. Can also be thrown at an opponent directly for the same effect.
Poison Mushroom Slides across the stage. When touched, shrinks the character.
Poké Ball Once thrown and lands on the ground, unleashes a Pokémon to aid the user.
POW Block When thrown, it causes an earthquake, launching all characters (including the player) straight up if on the ground. Can be used three times.
Rage Blaster Fires a blast of energy. The higher the percent a user has, the more damage it does.
Ramblin' Evil Mushroom A mushroom will grow on the opponent's head, reversing the left and right controls.
Ray Gun Fires blasts of energy that have infinite horizontal range.
Red Shell When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Aims for nearby characters and avoids sliding off edges.
Rocket Belt Can be equipped and used to increase upward momentum at will, similar to R.O.B.'s up-special.
Rolling Crate When thrown, struck, or landing on a hill, it will roll across the stage and damage what it hits without breaking, though it will break with enough force. Can be stood on.
Sandbag When attacked, produces items.
Screw Attack Turns the holder's jumps into Screw Attacks. In Melee, applies for as long as the holder keeps the item, and a forced Screw Attack will be applied to those the item is thrown at. In Brawl, applies until the item wears off and does not need to be held in-hand once picked up.
Smart Bomb Produces a large explosion when thrown or attacked. Has a chance to be a dud, though it can still explode if hit or thrown again.
Smash Ball Flies around the stage. Characters must break in order to obtain. Once broken, player presses their neutral special button to use their Final Smash. Will fly off-stage after a short period if not obtained and used.
Smoke Ball Once thrown, spews smoke around its immediate area. May stick to opponents.
Soccer Ball Cannot be picked up. When attacked, it careens in the knockback direction with high damage and knockback.
Special Flag Can be held above the user's head for a long period to gain either a KO point in a timed match or a stock in a stock match. Unlike other items, this one will always be dropped if the user is hit while holding it.
Spiny Shell Commonly known as the 'Blue Shell'. Hovers above a player before dropping onto them and exploding. Can be dodged, or it can hit someone other than its intended target on descent.
Spring When idle, repels characters when touched depending on whether it is upright or sideways.
Staff Shoots a beam. The farther the opponent is, the more damage it deals.
Star Rod Has a limited supply of long-range star shots produced on f-tilt or f-smash.
Steel Diver A smaller gun-like version of the Steel Diver from the self-titled game for the Nintendo 3DS. Fires a torpedo which travels slowly at first. Deals no shield damage whatsoever.
Super Launch Star Can be set in midair, where it will attract and launch any characters that get too close to it. The launch has the potential to KO fighters.
Super Leaf Gives the user raccoon ears and tail. Allows the user to float in mid-air using the jump button.
Super Mushroom Slides across the stage. When touched, enlarges the character.
Super Scope Can shoot a total of 48 small rapid-fire pulses of energy or charge 3 large blobs of energy.
Super Star Bounces across the stage, and makes whoever it touches invulnerable to all damage and knockback for a short time. Users can still be KO'd if they fall off the stage with it.
Superspicy Curry Causes the user to constantly shoot short-range fireballs and be incapable of walking slowly.
Team Healer Heals teammates when thrown at them. When thrown at opponents, can heal or damage them at random. Only appears during team battles.
Timer Slows down all opponents. Can backfire and slow down the user, or slow down the entire game.
Unira Attaches to the stage once thrown or attacked and pokes opponents that come near. Can be set or reset with a direct attack; indirect ones do nothing.
Warp Star Once picked up, the user flies into the sky and then crashes down with an explosion. Can be steered slightly, and if there are platforms above, will land there instead of the starting point.
X Bomb Creates a cross-shaped explosion that spans most of the screen.

Intelligence: Unknown (Has existed since the beginning of time, and shows to be a competent crewman for the Halberd, but has no understanding over the concept of good and evil, likely due to being limited by his 2 dimensional mind)

Weaknesses: As a 2 dimensional being he's limited to higher dimensional aspects, otherwise none notable.

Notable Attacks/Techniques:

  • Oil Panic: He can absorb energy-based attacks like fire, lasers, explosions etc. and then reflect them back at 3x the power.
  • Shadow Bugs: Mr. Game & Watch's body is composed out of a mysterious matter called Shadow Bugs. This matter has the property of being able to be produced from Mr. Game & Watch's body endlessly and of taking the shape of anything it desires. It was used to create most members of the Subspace Army, but also to create clones from nearly every fighters. As Mr. Game & Watch himself is made out of Shadow Bugs, he can clone himself at will or reform his own body into another form (such as Duon).
  • Octopus: He can turn into an octopus for a limited amount of time.
  • Sword Beam: When at full health, he can fire beams out of his sword.
  • Water of Life: If he is brought to death, the Water of Life will bring him back at full health once.
  • Judge (Smash): This move allows Mr. Game and Watch to draw a random number between 1 and 9. The higher the number, the stronger the attack. Various elemental-based attacks can be achieved through uses of this move, as well as the potential to instantly knock out an opponent if the attack is a 9. Mr. Game and Watch is most likely to try his luck with this move when he's in a tight pinch.
  • Judge (G&W): He can pull up a numbers pad, which then shows a random number from 1 to 9. Any number higher than 2 seems to increase his durability and attack potency to the point of instantly knocking out beings he could trade blows with previously and so on with each higher numbers.

Key: Composite | Full Triforce

Note: The attack that Tabuu used to one-shot the entire Smash cast is far above his regular attacks and this is further proven in-game as when he uses this same attack it one-shots whoever is on-screen thus arguing that they should not scale to Tabuu because he one-shotted them is not accurate as it's with a very specific attack.

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions (Link For Mobile Users):

Discussion threads involving Mr. Game & Watch