The official discord link if you wish to join the discord: https://discord.gg/j5RKwCvAFu
Support the wiki on our official Ko-Fi page or Patreon page!
User:Schwarzweissrot/TF2 Redo: Difference between revisions
Line 32: | Line 32: | ||
'''[[Speed|Travel Speed]]:''' '''Relativistic''' ([[User blog:Soupywolf5/TF2 Speed: Righteous Bison Edition|Moves at a third of the speed of the projectiles from the Righteous Bison, which is referred to as indivisible particle smasher]]) | '''Relativistic''' | '''[[Speed|Travel Speed]]:''' '''Relativistic''' ([[User blog:Soupywolf5/TF2 Speed: Righteous Bison Edition|Moves at a third of the speed of the projectiles from the Righteous Bison, which is referred to as indivisible particle smasher]]) | '''Relativistic''' | ||
'''[[Speed|Combat Speed]]:''' '''Relativistic+''' (Regularly fights alongside and against his fellow mercenaries, all of which can react to the projectiles from the Righteous Bison), '''FTL''' when launching baseballs with the Sandman or when throwing the Flying Guillotine ([[User blog:Soupywolf5/TF2 Speed: Righteous Bison Edition|These projectiles move 2.5x faster than those of the Righteous Bison]]), '''higher''' with | '''[[Speed|Combat Speed]]:''' '''Relativistic+''' (Regularly fights alongside and against his fellow mercenaries, all of which can react to the projectiles from the Righteous Bison), '''FTL''' when launching baseballs with the Sandman or when throwing the Flying Guillotine ([[User blog:Soupywolf5/TF2 Speed: Righteous Bison Edition|These projectiles move 2.5x faster than those of the Righteous Bison]]), '''higher''' with firearms, even '''higher''' with Bonk! ([[User blog:Soupywolf5/TF2 Speed: Righteous Bison Edition|Capable of casually evading the Righteous Bison's projectiles at point-blank range]]) | At least '''Relativistic+''' ([https://www.teamfortress.com/tf06_thenakedandthedead/#f=157 He was able to defeat multiple MvM robots by himself], [https://www.youtube.com/watch?v=fbOBcHGwWDg&t=16s whereas Gravel War Sniper was blitzed by a common Sniper Bot]), '''FTL''' when launching baseballs with the Sandman or when throwing the Flying Guillotine ([[User blog:Soupywolf5/TF2 Speed: Righteous Bison Edition|These projectiles move 2.5x faster than those of the Righteous Bison]]), '''higher''' with firearms, even '''higher''' with Bonk! | ||
'''[[Reactions|Reaction Speed]]:''' '''Relativistic+''' (Capable of easily reacting to the projectiles from the Righteous Bison), '''FTL''' with Bonk! | At least '''Relativistic+''' | '''[[Reactions|Reaction Speed]]:''' '''Relativistic+''' (Capable of easily reacting to the projectiles from the Righteous Bison), '''FTL''' with Bonk! | At least '''Relativistic+''' | ||
Line 38: | Line 38: | ||
'''[[Stamina]]:''' '''Superhuman''' ([//www.teamfortress.com/scoutupdate/energydrink.htm A since can of Bonk! contains several hundred times the daily recommended allowance of sugar and Scout is more than capable of drinking multiple cans of Bonk within a battle.] [//www.teamfortress.com/tf03_cold_day_in_hell/#f=27 He managed to keep fighting after a bear slashed his stomach open], [//www.teamfortress.com/tf03_cold_day_in_hell/#f=38 which caused many of his organs to fall out and his heart to stop.] [https://www.teamfortress.com/meetthedirector/?p=5 When interviewed by the Director, he boasted about himself until his film camera ran out of film and then for five more hours, stating that he "had tons more ta say"]. [https://www.teamfortress.com/shadowboxers/#f=9 The mercenaries are seemingly unaffected by having lost several liters of blood in battle]) | '''[[Stamina]]:''' '''Superhuman''' ([//www.teamfortress.com/scoutupdate/energydrink.htm A since can of Bonk! contains several hundred times the daily recommended allowance of sugar and Scout is more than capable of drinking multiple cans of Bonk within a battle.] [//www.teamfortress.com/tf03_cold_day_in_hell/#f=27 He managed to keep fighting after a bear slashed his stomach open], [//www.teamfortress.com/tf03_cold_day_in_hell/#f=38 which caused many of his organs to fall out and his heart to stop.] [https://www.teamfortress.com/meetthedirector/?p=5 When interviewed by the Director, he boasted about himself until his film camera ran out of film and then for five more hours, stating that he "had tons more ta say"]. [https://www.teamfortress.com/shadowboxers/#f=9 The mercenaries are seemingly unaffected by having lost several liters of blood in battle]) | ||
'''[[Range]]:''' '''Standard Melee | '''[[Range]]:''' '''Standard Melee''' by himself and with melee weapons, '''Tens of Meters''' with Shotguns and throwables, '''Hundreds of Meters''' with Pistols | ||
'''[[Intelligence]]:''' '''Below Average''' academics wise ([https://www.teamfortress.com/tf06_thenakedandthedead/#f=51 It has consistently been shown that Scout is academically inept]), '''Gifted''' combat wise (Despite his cocky and arrogant appearance, [https://www.youtube.com/watch?v=GLlLQ3LmZWU#t=11m15s he stops boasting when he gets into a serious situation and concentrates solely on the fight], [https://www.youtube.com/watch?v=geNMz0J9TEQ#t=43s utilizing his honed evasiveness to outperform physically superior foes on a daily basis]. [https://www.youtube.com/watch?v=GLlLQ3LmZWU#t=783s He noticed that Archimedes flew harmlessly out of its mouth] [https://www.youtube.com/watch?v=GLlLQ3LmZWU#t=664s after having been swallowed whole by the Bread Monster in Expiration Date] [https://www.youtube.com/watch?v=GLlLQ3LmZWU#t=783s and, alongside Miss Pauling, quickly came up with a plan to save both of them from the Payload explosion in Expiration Date, the two of them wordlessly agreeing to jump into its mouth]), '''Above Average''' street smarts ([https://www.teamfortress.com/tf02_unhappy_returns/#f=45 He managed to trick Spy by taking advantage of his feelings for his mother]) | '''[[Intelligence]]:''' '''Below Average''' academics wise ([https://www.teamfortress.com/tf06_thenakedandthedead/#f=51 It has consistently been shown that Scout is academically inept]), '''Gifted''' combat wise (Despite his cocky and arrogant appearance, [https://www.youtube.com/watch?v=GLlLQ3LmZWU#t=11m15s he stops boasting when he gets into a serious situation and concentrates solely on the fight], [https://www.youtube.com/watch?v=geNMz0J9TEQ#t=43s utilizing his honed evasiveness to outperform physically superior foes on a daily basis]. [https://www.youtube.com/watch?v=GLlLQ3LmZWU#t=783s He noticed that Archimedes flew harmlessly out of its mouth] [https://www.youtube.com/watch?v=GLlLQ3LmZWU#t=664s after having been swallowed whole by the Bread Monster in Expiration Date] [https://www.youtube.com/watch?v=GLlLQ3LmZWU#t=783s and, alongside Miss Pauling, quickly came up with a plan to save both of them from the Payload explosion in Expiration Date, the two of them wordlessly agreeing to jump into its mouth]), '''Above Average''' street smarts ([https://www.teamfortress.com/tf02_unhappy_returns/#f=45 He managed to trick Spy by taking advantage of his feelings for his mother]) | ||
Line 542: | Line 542: | ||
'''[[Stamina]]:''' '''Superhuman''' ([https://www.teamfortress.com/tf01_ring_of_fired/#f=39 He ran for many hours straight without resting, never showing any signs of fatigue afterwards]. [https://www.teamfortress.com/tf01_ring_of_fired/#f=65 He also reacted very casually to having his hand cut off by Pyro]. [https://www.teamfortress.com/shadowboxers/#f=9 The mercenaries are seemingly unaffected by having lost several liters of blood in battle]) | '''[[Stamina]]:''' '''Superhuman''' ([https://www.teamfortress.com/tf01_ring_of_fired/#f=39 He ran for many hours straight without resting, never showing any signs of fatigue afterwards]. [https://www.teamfortress.com/tf01_ring_of_fired/#f=65 He also reacted very casually to having his hand cut off by Pyro]. [https://www.teamfortress.com/shadowboxers/#f=9 The mercenaries are seemingly unaffected by having lost several liters of blood in battle]) | ||
'''[[Range]]:''' '''Standard Melee | '''[[Range]]:''' '''Standard Melee''' by himself and with most melee weapons, '''Extended Melee''' with Half-Zatoichi, '''Tens of Meters''' with Shotguns, '''Hundreds of Meters''' with Rocket Launchers | ||
'''[[Intelligence]]:''' '''Varies''' academically, up to '''Genius''' for combat-related topics ([https://wiki.teamfortress.com/w/images/0/06/Tf2_submission_dumpster_pack_by_populus13-d38glnm.jpg He built a functioning Rocket Launcher and a Shotgun out of trash]), '''Gifted''' combat-wise (He is surprisingly witty when it comes to combat, [https://www.youtube.com/watch?v=h42d0WHRSck#t=33s eviscerating the BLU team] [https://www.youtube.com/watch?v=h42d0WHRSck#t=57s mostly on his own in Meet the Soldier]. [https://www.youtube.com/watch?v=h42d0WHRSck#t=63s He accurately predicted that BLU Spy would uncloak behind him and dealt with him extraordinarily quickly]), '''Mental Disability''' street smarts ([https://www.teamfortress.com/shadowboxers/#f=9 He believes that all of his fellow mercenaries are american simply because Heavy and Medic told him so]. [https://www.teamfortress.com/gargoyles_and_gravel/#f=10 When playing a Tabletop board game with Scout, Heavy and Miss Pauling he repeated the same action over and over again expecting a different result despite Miss Pauling's repeated warnings that this would end the game]. [https://www.teamfortress.com/gargoyles_and_gravel/#f=12 He was easily tricked by Merasmus pretending to be a pizza man named Merasmurray after already having said who he really was]) | '''[[Intelligence]]:''' '''Varies''' academically, up to '''Genius''' for combat-related topics ([https://wiki.teamfortress.com/w/images/0/06/Tf2_submission_dumpster_pack_by_populus13-d38glnm.jpg He built a functioning Rocket Launcher and a Shotgun out of trash]), '''Gifted''' combat-wise (He is surprisingly witty when it comes to combat, [https://www.youtube.com/watch?v=h42d0WHRSck#t=33s eviscerating the BLU team] [https://www.youtube.com/watch?v=h42d0WHRSck#t=57s mostly on his own in Meet the Soldier]. [https://www.youtube.com/watch?v=h42d0WHRSck#t=63s He accurately predicted that BLU Spy would uncloak behind him and dealt with him extraordinarily quickly]), '''Mental Disability''' street smarts ([https://www.teamfortress.com/shadowboxers/#f=9 He believes that all of his fellow mercenaries are american simply because Heavy and Medic told him so]. [https://www.teamfortress.com/gargoyles_and_gravel/#f=10 When playing a Tabletop board game with Scout, Heavy and Miss Pauling he repeated the same action over and over again expecting a different result despite Miss Pauling's repeated warnings that this would end the game]. [https://www.teamfortress.com/gargoyles_and_gravel/#f=12 He was easily tricked by Merasmus pretending to be a pizza man named Merasmurray after already having said who he really was]) | ||
Line 763: | Line 763: | ||
*+50% bullets per shot, this weapon deploys 50% faster, fires a fixed shot pattern, -20% damage penalty, successive shots become less accurate. Ammo loaded per clip: 6. Ammo carried in total: 32. | *+50% bullets per shot, this weapon deploys 50% faster, fires a fixed shot pattern, -20% damage penalty, successive shots become less accurate. Ammo loaded per clip: 6. Ammo carried in total: 32. | ||
|-|Optional melee weapons= | |-|Optional melee weapons= | ||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | |||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | |||
|- | |||
| | |||
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true"> | |||
TF2 Frying Pan.png|'''Frying Pan''' | |||
</gallery> | |||
|} | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | |||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | |||
|- | |||
| | |||
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true"> | |||
TF2 Conscientious Objector.png |'''Conscientious Objector''' | |||
</gallery> | |||
|} | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | |||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | |||
|- | |||
| | |||
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true"> | |||
TF2 Freedom Staff.png|'''Freedom Staff''' | |||
</gallery> | |||
|} | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | |||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | |||
|- | |||
| | |||
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true"> | |||
TF2 Bat Outta Hell.png|'''Bat Outta Hell''' | |||
</gallery> | |||
|} | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | |||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | |||
|- | |||
| | |||
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true"> | |||
TF2 Memory Maker.png|'''Memory Maker''' | |||
</gallery> | |||
|} | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | |||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | |||
|- | |||
| | |||
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true"> | |||
TF2 Ham Shank.png|'''Ham Shank''' | |||
</gallery> | |||
|} | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | |||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | |||
|- | |||
| | |||
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true"> | |||
TF2 Necro Smasher.png|'''Necro Smasher''' | |||
</gallery> | |||
|} | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | |||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | |||
|- | |||
| | |||
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true"> | |||
TF2 Crossing Guard.png|'''Crossing Guard''' | |||
</gallery> | |||
|} | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | |||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | |||
|- | |||
| | |||
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true"> | |||
TF2 Prinny Machete.png|'''Prinny Machete''' | |||
</gallery> | |||
|} | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | |||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | |||
|- | |||
| | |||
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true"> | |||
TF2 Saxxy.png|'''Saxxy''' | |||
</gallery> | |||
|} | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | |||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | |||
|- | |||
| | |||
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true"> | |||
TF2 Golden Frying Pan.png|'''Golden Frying Pan''' | |||
</gallery> | |||
|} | |||
*The above are all essentially reskins of the default shovel. | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | |||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | |||
|- | |||
| | |||
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true"> | |||
Equalizer.png|'''Equalizer''' | |||
</gallery> | |||
|} | |||
*When weapon is active: damage increases as the user becomes injured, -90% healing from Medic sources | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | |||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | |||
|- | |||
| | |||
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true"> | |||
TF2 Pain Train.png|'''Pain Train''' | |||
</gallery> | |||
|} | |||
*1 capture rate on wearer, +10% bullet damage vulnerability on wearer | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | |||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | |||
|- | |||
| | |||
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true"> | |||
Half Zatoichi.png|'''Half-Zatoichi''' | |||
</gallery> | |||
|} | |||
*+On kill: Gain 50% of base health. No random critical hits, honorbound: once drawn sheating deals 50 damage to yourself unless it kills. Soldiers and Demos can duel with katanas for a one-hit-kill | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | |||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | |||
|- | |||
| | |||
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true"> | |||
Disciplinary Action.png|'''Disciplinary Action''' | |||
</gallery> | |||
|} | |||
*On Hit Teammate: boosts both players' movement speed for several seconds, -25% damage penalty | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | |||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | |||
|- | |||
| | |||
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true"> | |||
Market Gardener.png|'''Market Gardener''' | |||
</gallery> | |||
|} | |||
*Deals crits while the wielder is rocket jumping, 20% slower swinging speed, no random critical hits | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | |||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | |||
|- | |||
| | |||
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true"> | |||
Escape Plan.png|'''Escape Plan''' | |||
</gallery> | |||
|} | |||
*When weapon is active: move speed increases as the user becomes injured, you are marked for death while active and for short period after switching weapons, -90% less healing from Medic sources | |||
|-|Halloween-only= | |-|Halloween-only= | ||
|-|Halloween-only= | |||
{{#tag:tabber| | |||
{{!}}-{{!}}Regular Spells= | |||
[[File:Spellbook Shadow Leap.png|200px|Shadow Leap]] | |||
*Regular Magic Spell No. 1 - Shadow Leap | |||
**Fires a dark smoke-like ball that teleports the spell-caster to wherever it lands when it comes in contact with a surface. Also heals the user for 30 health on use (in Soldier's case, it would heal him for 15% of his total health). The projectile arcs under gravity. Hitting an enemy player will deal 10 damage (in Soldier's case 5% of his total health). Soldier can utilize this spell twice and, when doing so, will say "ipsum instantarium." | |||
[[File:Spellbook Fireball.png|200px|Fireball]] | |||
*Regular Magic Spell No. 2 - Fireball | |||
**Shoots a ball of fire that sets enemies on fire in a large radius. Not affected by gravity, similar to rockets except they cannot be reflected by a compression blast. The attack deals 100 damage and aditionally sets the target on fire for 5 seconds. If the target does not find a way to put the fire out, and is as durable as Scout is, it would die from the combination of the initial blast and the afterburn effect. Soldier can utilize this spell twice and, when doing so, will say "caputus crepitus." | |||
[[File:Spellbook Blast Jump.png|200px|Blast Jump]] | |||
*Regular Spell No. 3 - Blast Jump | |||
**Propels the spell-caster into the air, high enough that falling damage will result. Can be used in the air. Will also heal the user for 25 health and deal 4-12 damage to nearby opponents in a small radius on use. Soldier can utilize this spell twice and, when doing so, will say "amplus tripudio." | |||
[[File:Spellbook Healing Aura.png|200px|Overheal]] | |||
*Regular Magic Spell No. 4 - Overheal | |||
**Übercharges the spell-caster and all allies within 275 hammerunits (equal to 5.236 meters) and quickly refills their health up to an overhealed amount of up to twice their maximum health. The uber lasts for 1 second and healing lasts for 3 seconds. Also pushes back enemies from the user. Soldier can utilize this spell once and, when doing so, will say "barpo kabalto." | |||
[[File:Spellbook Ball O' Bats.png|200px|Swarm of Bats]] | |||
*Regular Magic Spell No. 5 - Swarm of Bats | |||
**Shoots a glowing ball that quickly falls in a steep arch, exploding in a small radius upon impact. Enemies hit will be assaulted by bats, causing them to fly into the air and bleed. The attack deals 40 damage and targets bleed for 3 seconds. Soldier can utilize this spell twice and, when doing so, will say "deus invictus." | |||
[[File:Spellbook Pumpkin MIRV.png|200px|Pumpkin MIRV]] | |||
*Regular Magic Spell No. 6 | |||
**Throws a bomb that produces a ring of small team-colored pumpkin bombs once it hits something; if it hits a player, it immediately explodes. The pumpkin bombs produced will only explode and deal damage when shot by the spell-caster's team; if they are shot by the other team, they simply disappear. Note that these pumpkins can also cause damage to the spell-caster or any teammate that detonates them. Pumpkins bombs that did not explode disappear after 40 seconds. Soldier can utilize this spell once and, when doing so, will say "pactum diabolus." | |||
[[File:Spellbook Stealth.png|200px|Stealth]] | |||
*Regular Magic Spell No. 7 - Stealth | |||
**Temporarily cloaks the spell-caster for 8 seconds. The spell-caster is unable to push the cart, capture, or block capture while under the effects of the spell. The caster is fully able to attack, but attacking immediately breaks the spell. The spell also heals the user for 40 health on use. Soldier can utilize this spell once and, when doing so, will say "barpo invisum." | |||
{{!}}-{{!}}Rare Spells= | |||
[[File:Spellbook Summon MONOCULUS.png|200px|Summon Monoculus]] | |||
*Rare Magic Spell No. 1 - Summon MONOCULUS | |||
**Fires a skull at the area. Upon impact, summons a ghostly team-colored MONOCULUS (smaller than the normal MONOCULUS) that floats upwards a fixed height and attacks enemies. Should both teams summon a MONOCULUS, they will attack each other when there are no players of the opposite team to attack. Unlike the real MONOCULUS, the one created by this spell will not move. When utilizing this spell, Soldier will say "invokum MONOCULUS." | |||
[[File:Spellbook Summon Skeletons.png|200px|Summon Skeletons]] | |||
*Rare Magic Spell No. 2 - Summon Skeletons | |||
**Fires a skull at the area. Upon impact, explodes into several team-colored Skeletons which begin to attack enemies. If not destroyed, skeletons suicide after 30 seconds have passed. When utilizing this spell, Soldier will say "mortis animataris." | |||
[[File:Spellbook Ball O' Lightning.png|200px|Ball O' Lightning]] | |||
*Rare Magic Spell No. 3 - Ball O' Lightning | |||
**Fires a wave of electricity that continuously deals 20 damage to enemies it touches and sucks them in. It will vanish after a certain amount of time or if it directly hits a large obstacle. When utilizing this spell, Soldier will say "imputum fulumenus." | |||
[[File:Spellbook Meteor Shower.png|200px|Meteor Shower]] | |||
*Rare Magic Spell No. 4 - Meteor Shower | |||
**Fires a fire ball. Upon impact, summons several meteors above the targeted area, which does 100 damage continuously to enemies in a range about 1.5 times the size of a capture point. When utilizing this spell, Soldier will say "seismela tremoro." | |||
[[File:Spellbook Power Up.png|200px|Power Up]] | |||
*Rare Magic Spell No. 5 - Power Up | |||
**Causes the spell-caster to shrink and gain a big head. Results in the spell-caster becoming more difficult to hit, gaining a significant boost to their movement, attack, and reload speed, taking greatly increased knockback, and having unlimited jumping capacity. Also heals the user for 100 health on use. If the caster is on a slope or near a structure or prop when this spell runs out, they can suffer a crush death. When utilizing this spell, Soldier will say "paidum celeris." | |||
{{!}}-{{!}}Other Objects= | |||
[[File:Backpack Soul Gargoyle.png|200px|Soul Gargoyle]] | |||
*Collects the souls of those who die at the hands of its user. | |||
}} | |||
</tabber> | </tabber> | ||
---- | ---- | ||
Line 789: | Line 991: | ||
</tabber> | </tabber> | ||
{{Discussions}} | {{Discussions}} | ||
---- | |||
{{Quote|Y'know, I never understood you world domination guys. Too much '''work'''. I mean -- when're you gonna get to enjoy it? You'll be a hundred goddamn years old by the time you take over the world.|TFC Heavy to Gray Mann}} | |||
[[File:Heavy Weapons Guy TFC.png|right|300px]] | |||
==Background== | |||
The '''Heavy Weapons Guy''' is a playable class in Team Fortress Classic and one of the antagonists of the Team Fortress Comics series. He is notable for his large size and is outfitted with Heavy Armor, as well as a Single-Barrel Shotgun, Double-Barrel Shotgun, and Assault Cannon. For grenades, the Heavy Weapons Guy is equipped with two powerful grenade types, the Hand Grenade, and MIRV Grenade. However, he is the slowest class in the game. This makes him a great defensive class as he can take many hits before dying and has enough firepower to quickly inflict significant damage. | |||
He had been hired in 1930 by Redmond and Blutarch Mann to fight over the land left by Zepheniah Mann. Later on, in 1972 he had been hired once more by Gray Mann and fought against the new mercenaries with his previous colleagues as their leader. | |||
==Statistics== | |||
'''[[Tiering System|Tier]]:''' At least '''9-A''', likely '''8-C''', possibly '''8-B''' '''higher''' with the Life Extender Machine. '''10-C''' after the Life Extender Machine was torn out of him | |||
'''Name:''' Chevy | |||
'''Origin:''' [[Team Fortress|Team Fortress Classic]] | |||
'''Sex:''' Male | |||
'''Age:''' In his 60's to 70's by the time of the events of the TF2 comic series | |||
'''Classification:''' Human, Mercenary | |||
'''[[Dimensionality]]:''' '''3-D''' | |||
'''[[Attack Potency]]:''' At least '''Room level+''', likely '''Building level''', possibly '''City Block level''' ([https://www.teamfortress.com/tf06_thenakedandthedead/#f=112 He easily overpowered Medic] and [https://www.teamfortress.com/tf06_thenakedandthedead/#f=115 was implied by himself to be capable of fighting evenly against Heavy], given that he had excessive knowledge on the abilities of the mercs it is likely that his would have been the case under normal conditions. Should be comparable to his durability. [https://www.teamfortress.com/tf06_thenakedandthedead/#f=253 The TFC mercs were able to defeat the Administrators best sets of mercenaries, which left her with 'just the rejects', implying that the TFC mercs would have been able to easily handle the initial selves of the TF2 mercs, meaning that the TFC mercenaries should scale above the Gravel War selves of the mercenaries]. Their Gravel War selves can tank shots from Soldier's Rocket Launcher, [https://vsbattles.fandom.com/wiki/User_blog:Diamond_Drone/TF2_MTS_Explosion_from_a_new_angle whereas a single one of its rockets is capable of creating an explosion this powerful]. They can also tank hits from the Cow Mangler 5000 which not only can [https://www.youtube.com/watch?v=T0beshZh1mo#t=13s vaporize human beings], requiring [[Reference for Common Feats#Vaporizing a Human|this much energy]], but is also stated to be able to atomize cows, which would require [[User blog:Soupywolf5/Cow go zap|this much energy]]), '''higher''' while amplified by the Life Extender Machine ([https://www.teamfortress.com/tf06_thenakedandthedead/#f=208 The amplification allowed him to turn around his fight with Heavy into a stomp in his favour]) | |||
'''[[Durability]]:''' At least '''Room level+''', likely '''Building level''', possibly '''City Block level''' ([https://www.teamfortress.com/tf06_thenakedandthedead/#f=105 He tanked two hits from Medic's Ubersaw] and [https://www.teamfortress.com/tf06_thenakedandthedead/#f=123 a prolonged] [https://www.teamfortress.com/tf06_thenakedandthedead/#f=139 brutal beatdown] [https://www.teamfortress.com/tf06_thenakedandthedead/#f=140 by a] bloodlusted Heavy), '''higher''' while amplified with the Life Extender Machine | |||
'''[[Striking Strength]]:''' At least '''Room Class+''', likely '''Building Class''', possibly '''City Block Class''' | |||
'''[[Lifting Strength]]:''' At least '''Class 5''', possibly '''Class K''' (Comparable to Heavy, who is the physically strongest of the TF2 mercenaries. [https://wiki.teamfortress.com/wiki/Unarmed_Combat Scout, the physically weakest merc, is implied to be capable of tearing arms off] and [https://wiki.teamfortress.com/wiki/Bat_Outta_Hell it's implied that the mercenaries can tear off skulls with spinal cords still attached to them], [https://www.youtube.com/watch?v=-6NZMAbfmW0 which would require a force of about 100 tons]) | |||
'''[[Speed|Travel Speed]]:''' '''Relativistic''' (Should be comparable to [[Heavy (Team Fortress 2)|Heavy]], [[User blog:Soupywolf5/TF2 Speed: Righteous Bison Edition|who can move at a little less than a fifth of the Righteous Bison's speed]]) | |||
'''[[Speed|Combat Speed]]:''' At least '''Relativistic+''' ([https://www.teamfortress.com/tf06_thenakedandthedead/#f=109 He was able to bullrush Australium Chase Medic], who is comparable to his fellow mercenaries, [https://www.teamfortress.com/tf06_thenakedandthedead/#f=55 all of which were capable of fighting against MvM robots]. [https://www.youtube.com/watch?v=fbOBcHGwWDg&t=16s Gravel War Sniper was blitzed by a common Sniper Bot]), '''FTL''' with firearms | |||
'''[[Reactions|Reaction Speed]]:''' At least '''Relativistic+''' | |||
'''[[Stamina]]:''' '''Superhuman''' ([https://www.teamfortress.com/tf06_thenakedandthedead/#f=105 He endured Medic slashing across his face], [https://www.teamfortress.com/tf06_thenakedandthedead/#f=108 stabbing deeply into his abdomen] and [https://www.teamfortress.com/tf06_thenakedandthedead/#f=143 Heavy breaking his back] and stayed conscious. Should be comparable to current mercenaries such as [[Scout (Team Fortress 2)|Scout]] and [[Soldier (Team Fortress 2)|Soldier]]) | |||
'''[[Range]]:''' '''Standard Melee''' by himself and with Crowbar, '''Tens of Meters''' with Shotguns, at least '''Tens of Meters ''' with Assault Cannon, '''Hundreds of Meters''' with Pistol | |||
'''[[Intelligence]]:''' At least '''Gifted''' ([https://www.teamfortress.com/tf06_thenakedandthedead/#f=253 With him as the leader of the Team Fortress Classic mercenaries, they have managed to hunt down and kill off several other teams of mercenaries employed by the Administrator, all of which were held in much higher regard than the current mercenaries], [https://www.teamfortress.com/tf06_thenakedandthedead/#f=27 who he has labelled 'the laughing stock of the mercenary world']) | |||
---- | |||
===[[Hax|Powers and Abilities]]=== | |||
<tabber> | |||
|-|By himself= [[Superhuman Physical Characteristics]], [[Explosion Manipulation]] via Hand Grenade and MIRV Grenade, [[Weapon Usage|Weapon Mastery]], [[Resistance]] to [[Pain Manipulation|Pain]] (Endured Medic slashing across his face, stabbing deeply into his abdomen, Heavy breaking his back and beating him to near-death) | |||
|-|With the Life Extender Machine= [[Cyborgization]] (Partial), Self-[[Age Manipulation]], [[Immortality]] (Types 1 and 3. The Life Extender Machine does not let its user age naturally until they run out of australium. Upon getting it to work, all of his wounds he received from Heavy and Medic got healed), [[Regeneration]] (Mid. [https://www.teamfortress.com/tf06_thenakedandthedead/#f=148 He regenerated a large wound across his face, bruises to his head, as well as a broken nose and spine]), [[Statistics Amplification]] | |||
</tabber> | |||
---- | |||
===[[Standard Equipment]]=== | |||
<tabber> | |||
|-|Weapons= | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | |||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | |||
|- | |||
| | |||
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true"> | |||
TFC Crowbar.png|'''Crowbar''' | |||
</gallery> | |||
|} | |||
*Standard melee weapon wielded by most of the TFC mercenaries. | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | |||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | |||
|- | |||
| | |||
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true"> | |||
TFC Single-Barrel Shotgun.png|'''Single-Barrel Shotgun''' | |||
</gallery> | |||
|} | |||
*Ammo loaded per clip: 8. Ammo carried in total: 200. | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | |||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | |||
|- | |||
| | |||
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true"> | |||
TFC Double-Barrel Shotgun.png|'''Double-Barrel Shotgun''' | |||
</gallery> | |||
|} | |||
*Ammo loaded per clip: 16. Ammo carried in total: 200. | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | |||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | |||
|- | |||
| | |||
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true"> | |||
TFC Assault Cannon.png|'''Assault Cannon''' | |||
</gallery> | |||
|} | |||
*Ammo carried in total: 200. | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | |||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | |||
|- | |||
| | |||
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true"> | |||
TF2 Pistol.png|'''Pistol''' | |||
</gallery> | |||
|} | |||
*Ammo loaded per clip: 12. Ammo carried in total: 36. | |||
|-|Grenades= | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | |||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | |||
|- | |||
| | |||
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true"> | |||
TFC Hand Grenade.png|'''Hand Grenade''' | |||
</gallery> | |||
|} | |||
*Deals massive damage on a four second fuse. Chevy carries four of these with him. | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | |||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | |||
|- | |||
| | |||
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true"> | |||
TFC MIRV Grenade.png|'''MIRV Grenade''' | |||
</gallery> | |||
|} | |||
*Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds. Chevy carries two of them with him. | |||
</tabber> | |||
---- | |||
===Other=== | |||
'''Standard Tactics:''' He is known for his ability to take loads of damage and still keep going while having enough firepower to quickly inflict significant damage. He is likely to use his Assault Cannon at longer range and one of his shotguns at close-range, as well as utilizing his grenades. | |||
'''Weaknesses:''' None notable normally. If the Life Extender Machine gets ripped out of his gut, he will age rapidly, his muscles will shrivel away and he will die soon afterwards. | |||
==Gallery== | |||
<gallery> | |||
File:TFCHeavyRed.png|TFC Heavy in 1930. | |||
File:AustraliumTFCHeavy.jpg|TFC Heavy while amplified by the Life Extender Machine in 1972. | |||
File:TFC Heavy dies lol.png|TFC Heavy after the machine was torn out of his gut. | |||
</gallery> | |||
==Battle Records== | |||
<tabber> | |||
|-|Victories= | |||
None. | |||
|-|Losses= | |||
None. | |||
|-|Inconclusive= | |||
None. | |||
</tabber> | |||
---- |
Revision as of 20:29, 3 February 2022
“ | Grass grows, birds fly, sun shines, and brother, I hurt people. I'm a force of nature. | „ |
~ Scout |
Background
Born and raised in Boston, Massachusetts and the youngest of eight boys from the south side of Boston, the Scout is a fast-running scrapper with a baseball bat and a snarky "in-your-face" attitude who learned how to solve problems with his fists. With seven older brothers on his side, fights tended to end before the runt of the litter could maneuver into punching distance. So the Scout trained himself to run. He ran everywhere, all the time, until he could beat his pack of mad dog siblings to the fray.
Statistics
Key: Gravel War | Australium Chase
Tier: At least 9-A, likely 8-C, possibly 8-B, higher with upgrades | At least 9-A, likely 8-C, possibly 8-B
Name: Jeremy
Origin: Team Fortress 2
Sex: Male
Age: 27
Classification: Human, Mercenary
Dimensionality: 3-D
Attack Potency: At least Room level+ (His primary weapons are comparable to Soldier's Rocket Launcher, whereas a single one of its rockets was capable of creating an explosion of this magnitude), likely Building level (His primary weapons are comparable to Soldier's Cow Mangler 5000, which can vaporize human beings, which would require this much energy. The Cow Mangler 5000 can also vaporize MvM robots), possibly City Block level (The Cow Mangler 5000 is stated to be capable of atomizing cows, which would require this much energy), higher with upgrades (Aquiring all of the MvM upgrades allowed the mercenaries to stalemate Gray Mann's robot army in spite of said army having a enourmous advantage in terms of numbers, having been built to be stronger than the mercenaries and a single wave of robots initially stomping Scout, Soldier, Demoman, Heavy and Sniper) | At least Room level+, likely Building level, possibly City Block level (Considerably more powerful than before due to being soulless. In spite of TFC Heavy labelling the TF2 mercenaries 'the laughing stock of the mercenary world', they were able to outclass the TFC mercenaries, with Soldier even one-shotting TFC Spy. The TFC mercs were able to defeat the Administrators best sets of mercenaries, which left her with 'just the rejects', implying that the TFC mercs would have been able to easily handle the initial selves of the TF2 mercs)
Durability: At least Room level+, likely Building level, possibly City Block level | At least Room level+, likely Building level, possibly City Block level
Striking Strength: At least Room Class+, likely Building Class, possibly City Block Class | At least Room Class+, likely Building Class, possibly City Block Class
Lifting Strength: Class 5 (It's implied that he tore off the arm of a dead Spy), possibly Class K (It's implied that the mercenaries can tear off human skulls with spinal cords still attached to them, which would require a force of about 100 tons) | Class 5, possibly Class K
Travel Speed: Relativistic (Moves at a third of the speed of the projectiles from the Righteous Bison, which is referred to as indivisible particle smasher) | Relativistic
Combat Speed: Relativistic+ (Regularly fights alongside and against his fellow mercenaries, all of which can react to the projectiles from the Righteous Bison), FTL when launching baseballs with the Sandman or when throwing the Flying Guillotine (These projectiles move 2.5x faster than those of the Righteous Bison), higher with firearms, even higher with Bonk! (Capable of casually evading the Righteous Bison's projectiles at point-blank range) | At least Relativistic+ (He was able to defeat multiple MvM robots by himself, whereas Gravel War Sniper was blitzed by a common Sniper Bot), FTL when launching baseballs with the Sandman or when throwing the Flying Guillotine (These projectiles move 2.5x faster than those of the Righteous Bison), higher with firearms, even higher with Bonk!
Reaction Speed: Relativistic+ (Capable of easily reacting to the projectiles from the Righteous Bison), FTL with Bonk! | At least Relativistic+
Stamina: Superhuman (A since can of Bonk! contains several hundred times the daily recommended allowance of sugar and Scout is more than capable of drinking multiple cans of Bonk within a battle. He managed to keep fighting after a bear slashed his stomach open, which caused many of his organs to fall out and his heart to stop. When interviewed by the Director, he boasted about himself until his film camera ran out of film and then for five more hours, stating that he "had tons more ta say". The mercenaries are seemingly unaffected by having lost several liters of blood in battle)
Range: Standard Melee by himself and with melee weapons, Tens of Meters with Shotguns and throwables, Hundreds of Meters with Pistols
Intelligence: Below Average academics wise (It has consistently been shown that Scout is academically inept), Gifted combat wise (Despite his cocky and arrogant appearance, he stops boasting when he gets into a serious situation and concentrates solely on the fight, utilizing his honed evasiveness to outperform physically superior foes on a daily basis. He noticed that Archimedes flew harmlessly out of its mouth after having been swallowed whole by the Bread Monster in Expiration Date and, alongside Miss Pauling, quickly came up with a plan to save both of them from the Payload explosion in Expiration Date, the two of them wordlessly agreeing to jump into its mouth), Above Average street smarts (He managed to trick Spy by taking advantage of his feelings for his mother)
Powers and Abilities
Same as base, Statistics Amplification (via various weapons), Status Effect Inducement with Fan O'War and Sandman, Afterimage Creation with BONK!, Energy Projection with C.A.P.P.E.R, Self-Healing when hitting targets with the Pretty Boy's Pocket Pistol or those drenched in the Mad Milk
Same as the first two keys, Magic, Electricity Manipulation (via Ball O' Lightning), Necromancy and Summoning (via Skeletons Horde), Summoning (via Summon MONOCULUS), Invisibility (Via Stealth), Teleportation and Healing (via Shadow Leap), Fire Manipulation (via Fireball), Healing, Statistics Amplification and Size Manipulation (via Power Up), Status Effect Inducement and Animal Manipulation (via Swarm of Bats), Healing and Invincibility (via Overheal), Explosion Manipulation (via Pumpkin MIRV and Meteor Shower]), Blast Jumping and Healing (via Blast Jump), Soul Manipulation (via Soul Gargoyle; which collects the soul of those who are killed by its wielders)
Same as the first two keys, Regeneration (Mid-low), Self-Healing with Health on Kill, Statistics Reduction (Mad Milk can be upgraded to slow down enemies drenched in it), Statistics Amplification (with Crits on Kill), Resistance to Fire Manipulation and Explosion Manipulation Teleportation and Statistics Amplification with Teleport to Spawn Canteen (Teleports the user to spawn and gives a 5 second speed boost), Invulnerability with Become Ubercharged Canteen, Statistics Amplification with Become Crit Boosted Canteen
Standard Equipment
Gallery | |
|
- Standard primary. Ammo loaded per clip: 6. Ammo carried in total: 36.
Gallery | |
|
- Standard secondary. Ammo loaded per clip: 12. Ammo carried in total: 36.
Gallery | |
|
- Default melee weapon.
Gallery | |
|
- +50% faster firing speed, knockback on the target and shooter, +20% bullets per shot, -10% damage penalty, -66% clip size. Ammo loaded per clip: 2. Ammo carried in total: 32.
Gallery | |
|
- When weapon is active: increase in push force taken from damage and airblast. Holds a 4-shot clip and reloads its entire clip at once. Ammo carried in total: 36.
Gallery | |
|
- +50% faster firing speed, 25% faster reload time, On Hit: Builds Hype, -66% clip size. When the hype meter is filled, Scout gains the ability to jump up to five times in mid-air. Ammo loaded per clip: 2. Ammo carried in total: 32.
Gallery | |
|
- On hit: builds boost, run speed increased with boost, -34% clip size, 10% slower move speed on wearer, boost reduced on air jumps, boost reduced when hit. Ammo loaded per clip: 4. Ammo carried in total: 32.
Gallery | |
|
- Mini-crits targets when fired at their back from close range, -34% clip size, no random critical hits, 20% less accurate. Ammo loaded per clip: 4. Ammo carried in total: 32.
Gallery | |
|
- Reskins of the Pistol; function identically to it.
Gallery | |
|
- Upon drinking a can of Bonk, Scout gets a massive speed amp which results in him dodging any attack in-game at point-blank range for eight seconds. He cannot attack during this time period. Afterwards, he is unable to drink more Bonk for the next 22 seconds.
Gallery | |
|
- Upon drinking a can of Crit-a-Cola, each of Scout's attack mini-crits for eight seconds. Afterwards, he is unable to drink more Cola for the next 22 seconds. Attacking marks him for death for five seconds after the effect expires, which results in him being considerably more vulnerable afterwards.
Gallery | |
|
- Extinguishing teammates reduces cooldown by -20%, players heal 60% of the damage done to an enemy covered with milk, can be used to extinguish fires. Enemies drenched in it are covered in its contents for ten seconds. After using it, Scout has to wait for 20 seconds until he can do so again.
Gallery | |
|
- Reskin of the Mad Milk; functions identically to it.
Gallery | |
|
- +15% damage bonus, +25% greater jump height when active, -60% clip size. Ammo loaded per clip: 5. Ammo carried in total: 36.
Gallery | |
|
- +15% faster firing speed, on hit: gain up to +3 health (approximately 2.4% of Scout's total health), -25% clip size
Gallery | |
|
- Throwing it at his enemies makes them bleed. Long distance hits reduce recharge time, no random critical hits. Under normal circumstances, it takes 5.1 seconds for it to recharge and if he has managed to hit an enemy at long range with it, it only takes 3.6 seconds.
Gallery | |
|
Gallery | |
|
Gallery | |
|
Gallery | |
|
Gallery | |
|
Gallery | |
|
Gallery | |
|
Gallery | |
|
Gallery | |
|
Gallery | |
|
Gallery | |
|
Gallery | |
|
Gallery | |
|
Gallery | |
|
- The above are all essentially reskins of the default bat.
Gallery | |
|
- Scout gains the ability to launch a baseball towards his enemy. Successfully hitting a target with the baseball will not only damage, but also slow them down significantly. The longer the victim will be slowed, ranging from 1 to 7 seconds. Scout can do this once every ten seconds. He loses about 12% of his health if he chooses to wield this weapon.
Gallery | |
|
- On kill: a small health pack is dropped, +25% explosive damage vulnerability on wearer
Gallery | |
|
- On hit: Bleed for 5 seconds. On miss: hit yourself. Idiot.
Gallery | |
|
- Reskin of the Boston Basher; functions identically to it.
Gallery | |
|
- 100% critical hit vs burning players, +25% fire damage resistance while deployed, -25% damage penalty
Gallery | |
|
- Crits whenever it would normally mini-crit, on hit: one target at a time is marked-for-death, causing all damage taken to be mini-crits, -75% damage penalty
Gallery | |
|
- Grants triple jump while deployed, melee attacks mini-crit while airborne. -15% damage vs players, this weapon deploys 50% slower
Gallery | |
|
- +25% increase in recharge rate, alt-fire: launches a festive ornament that shatters causing bleed, -65% damage penalty. Scout can launch one ornament at the target every 7.5 seconds.
- Fires a dark smoke-like ball that teleports the spell-caster to wherever it lands when it comes in contact with a surface. Also heals the user for 30 health on use (in Scout's case, it would heal him for 24% of his total health). The projectile arcs under gravity. Hitting an enemy player will deal 10 damage (in Scout's case 8% of his total health). Scout can utilize this spell twice and, when doing so, will say "ipsum instantarium."
- Regular Magic Spell No. 2 - Fireball
- Shoots a ball of fire that sets enemies on fire in a large radius. Not affected by gravity, similar to rockets except they cannot be reflected by a compression blast. The attack deals 100 damage and aditionally sets the target on fire for 5 seconds. If the target does not find a way to put the fire out, and is as durable as Scout is, it would die from the combination of the initial blast and the afterburn effect. Scout can utilize this spell twice and, when doing so, will say "caputus crepitus."
- Regular Spell No. 3 - Blast Jump
- Propels the spell-caster into the air, high enough that falling damage will result. Can be used in the air. Will also heal the user for 25 health and deal 4-12 damage to nearby opponents in a small radius on use. Scout can utilize this spell twice and, when doing so, will say "amplus tripudio."
- Regular Magic Spell No. 4 - Overheal
- Übercharges the spell-caster and all allies within 275 hammerunits (equal to 5.236 meters) and quickly refills their health up to an overhealed amount of up to twice their maximum health. The uber lasts for 1 second and healing lasts for 3 seconds. Also pushes back enemies from the user. Scout can utilize this spell once and, when doing so, will say "barpo kabalto."
- Regular Magic Spell No. 5 - Swarm of Bats
- Shoots a glowing ball that quickly falls in a steep arch, exploding in a small radius upon impact. Enemies hit will be assaulted by bats, causing them to fly into the air and bleed. The attack deals 40 damage and targets bleed for 3 seconds. Scout can utilize this spell twice and, when doing so, will say "deus invictus."
- Regular Magic Spell No. 6
- Throws a bomb that produces a ring of small team-colored pumpkin bombs once it hits something; if it hits a player, it immediately explodes. The pumpkin bombs produced will only explode and deal damage when shot by the spell-caster's team; if they are shot by the other team, they simply disappear. Note that these pumpkins can also cause damage to the spell-caster or any teammate that detonates them. Pumpkins bombs that did not explode disappear after 40 seconds. Scout can utilize this spell once and, when doing so, will say "pactum diabolus."
- Regular Magic Spell No. 7 - Stealth
- Temporarily cloaks the spell-caster for 8 seconds. The spell-caster is unable to push the cart, capture, or block capture while under the effects of the spell. The caster is fully able to attack, but attacking immediately breaks the spell. The spell also heals the user for 40 health on use. Scout can utilize this spell once and, when doing so, will say "barpo invisum."
- Fires a skull at the area. Upon impact, summons a ghostly team-colored MONOCULUS (smaller than the normal MONOCULUS) that floats upwards a fixed height and attacks enemies. Should both teams summon a MONOCULUS, they will attack each other when there are no players of the opposite team to attack. Unlike the real MONOCULUS, the one created by this spell will not move. When utilizing this spell, Scout will say "invokum MONOCULUS."
- Rare Magic Spell No. 2 - Summon Skeletons
- Fires a skull at the area. Upon impact, explodes into several team-colored Skeletons which begin to attack enemies. If not destroyed, skeletons suicide after 30 seconds have passed. When utilizing this spell, Scout will say "mortis animataris."
- Rare Magic Spell No. 3 - Ball O' Lightning
- Fires a wave of electricity that continuously deals 20 damage to enemies it touches and sucks them in. It will vanish after a certain amount of time or if it directly hits a large obstacle. When utilizing this spell, Scout will say "imputum fulumenus."
- Rare Magic Spell No. 4 - Meteor Shower
- Fires a fire ball. Upon impact, summons several meteors above the targeted area, which does 100 damage continuously to enemies in a range about 1.5 times the size of a capture point. When utilizing this spell, Scout will say "seismela tremoro."
- Rare Magic Spell No. 5 - Power Up
- Causes the spell-caster to shrink and gain a big head. Results in the spell-caster becoming more difficult to hit, gaining a significant boost to their movement, attack, and reload speed, taking greatly increased knockback, and having unlimited jumping capacity. Also heals the user for 100 health on use. If the caster is on a slope or near a structure or prop when this spell runs out, they can suffer a crush death. When utilizing this spell, Scout will say "paidum celeris."
Other
Standard Tactics: He uses his speed to engage his opponent with hit-and-run tactics, making use of his ability to get in, do damage, and dash away before even being noticed. He utilizes the skills he has honed since his early childhood like his evasiveness to not get tagged by his enemies. He commonly resorts to taunting friends and foes alike.
Weaknesses: Scout is insecure about his feelings for Miss Pauling and his (unsuccessful) attempts to impress her can distract him from time to time. His insecurities about himself lead to him wanting others to think that he is the best, which is prone to annoy both his allies and enemies.
Note: It is a considerably popular theory that Scout meeting God in heaven was just a dream by the former, however this seems to be directly contradicted by the angels snapping Tom Jones' neck as soon as he appears, trying to hide him from Scout. Scout believes Tom Jones to be his father and if it all was just a dream, he would have acted like he was.
Gallery
Battle Records
None.
None.
None.
Discussions (Link For Mobile Users):
Discussion threads involving Schwarzweissrot/TF2 Redo |
“ | Sun Tzu said, 'Winning a hundred wars is not the best thing. The best thing is to win without fighting at all.' Men, Sun Tzu is an idiot! And if I ever see him, I will punch him in his mouth! | „ |
~ Soldier |
Background
Though he wanted desperately to fight in World War 2, the Soldier was rejected by every branch of the military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself. His rampage ended immediately upon hearing about the end of the war in 1949.
Statistics
Key: Gravel War | Australium Chase
Tier: At least 9-A, likely 8-C, possibly 8-B, higher with upgrades | At least 9-A, likely 8-C, possibly 8-B
Name: Jane Doe
Origin: Team Fortress 2
Sex: Male
Age: In his 50's
Classification: Human, Mercenary
Dimensionality: 3-D
Attack Potency: At least Room level+ (A single one of his rockets was capable of creating an explosion of this magnitude), likely Building level (His Cow Mangler 5000 can vaporize human beings, which would require this much energy. The Cow Mangler 5000 can also vaporize MvM robots. Other weapons are comparable to it in terms of damage output), possibly City Block level (The Cow Mangler 5000 is stated to be capable of atomizing cows, which would require this much energy), higher with upgrades (Aquiring all of the MvM upgrades allowed the mercenaries to stalemate Gray Mann's robot army in spite of said army having a enourmous advantage in terms of numbers, having been built to be stronger than the mercenaries and a single wave of robots initially stomping Scout, Soldier, Demoman, Heavy and Sniper) | At least Room level+, likely Building level, possibly City Block level (Considerably more powerful than before due to being soulless. In spite of TFC Heavy labelling the TF2 mercenaries 'the laughing stock of the mercenary world', they were able to outclass the TFC mercenaries, with Soldier even one-shotting TFC Spy. The TFC mercs were able to defeat the Administrators best sets of mercenaries, which left her with 'just the rejects', implying that the TFC mercs would have been able to easily handle the initial selves of the TF2 mercs)
Durability: At least Room level+, likely Building level, possibly City Block level | At least Room level+, likely Building level, possibly City Block level
Striking Strength: At least Room Class+, likely Building Class, possibly City Block Class | At least Room Class+, likely Building Class, possibly City Block Class
Lifting Strength: At least Class 5 (He frequently overpowers Scout and is far stronger than him. It's implied that Scout tore off the arm of a dead Spy), possibly Class K (It's implied that the mercenaries can tear off human skulls with spinal cords still attached to them, which would require a force of about 100 tons) | At least Class 5, possibly Class K
Travel Speed: Relativistic (Moves at a fifth of the speed of the projectiles from the Righteous Bison, which is referred to as indivisible particle smasher) | Relativistic
Combat Speed: Relativistic+ (Regularly fights alongside and against his fellow mercenaries, all of which can react to the projectiles from the Righteous Bison), Relativistic+ to FTL with weapons | At least Relativistic+ (He was easily able to fight against hordes of MvM robots, whereas Gravel War Sniper was blitzed by a common Sniper Bot), Relativistic+ to FTL with weapons
Reaction Speed: Relativistic+ (Capable of easily reacting to the projectiles from the Righteous Bison), FTL with Bonk! | At least Relativistic+
Stamina: Superhuman (He ran for many hours straight without resting, never showing any signs of fatigue afterwards. He also reacted very casually to having his hand cut off by Pyro. The mercenaries are seemingly unaffected by having lost several liters of blood in battle)
Range: Standard Melee by himself and with most melee weapons, Extended Melee with Half-Zatoichi, Tens of Meters with Shotguns, Hundreds of Meters with Rocket Launchers
Intelligence: Varies academically, up to Genius for combat-related topics (He built a functioning Rocket Launcher and a Shotgun out of trash), Gifted combat-wise (He is surprisingly witty when it comes to combat, eviscerating the BLU team mostly on his own in Meet the Soldier. He accurately predicted that BLU Spy would uncloak behind him and dealt with him extraordinarily quickly), Mental Disability street smarts (He believes that all of his fellow mercenaries are american simply because Heavy and Medic told him so. When playing a Tabletop board game with Scout, Heavy and Miss Pauling he repeated the same action over and over again expecting a different result despite Miss Pauling's repeated warnings that this would end the game. He was easily tricked by Merasmus pretending to be a pizza man named Merasmurray after already having said who he really was)
Powers and Abilities
Same as base, Explosion Manipulation (via Rocket Launchers; self-explanatory), Statistics Amplification (via the Buff Banner, Battalion's Backup, and Concheror), Curse Manipulation, Self-healing and limited One Hit Kill (via Half-Zatoichi. If he tries to switch away from the blade without killing anyone, he loses 50HP which is a quarter of his health. If he manages to kill someone with the blade his health is immediately filled with 50% of his maximum health. He can one-hit-kill enemies that are also the Half-Zatoichi), Energy Projection, Fire Manipulation and Energy Manipulation (via Cow Mangler 5000 and Righteous Bison), Regeneration (Mid-low, via the Concheror), Transmutation (via Saxxy and Golden Frying Pan)
Same as the first two keys, Magic, Electricity Manipulation (via Ball O' Lightning), Necromancy and Summoning (via Skeletons Horde), Summoning (via Summon MONOCULUS), Invisibility (Via Stealth), Teleportation and Healing (via Shadow Leap), Fire Manipulation (via Fireball), Healing, Statistics Amplification and Size Manipulation (via Power Up), Status Effect Inducement and Animal Manipulation (via Swarm of Bats), Healing and Invincibility (via Overheal), Explosion Manipulation (via Pumpkin MIRV and Meteor Shower]), Blast Jumping and Healing (via Blast Jump), Soul Manipulation (via Soul Gargoyle; which collects the soul of those who are killed by its wielders)
Same as the first two keys, Regeneration (Mid-low), Status Effect Inducement (via Rocket Specialist; direct hits with RPGs are capable of stunning opponents) Self-Healing (via Health on Kill), Statistics Amplification (via Crits on Kill), Teleportation and Statistics Amplification (via Teleport to Spawn Canteen; teleports the user to spawn and gives a 5 second speed boost), Invulnerability (via Become Ubercharged Canteen), Statistics Amplification (via Become Crit Boosted Canteen), Resistance to Fire Manipulation (via Fire Resistance), Explosion Manipulation (via Blast Resistance)
Standard Equipment
Gallery | |
|
- Standard primary. Ammo loaded per clip: 4. Ammo carried in total: 20.
Gallery | |
|
- Standard secondary. Ammo loaded per clip: 6. Ammo carried in total: 32.
Gallery | |
|
- Default melee weapon.
Gallery | |
|
- Reskin of the stock rocket launcher; functions identially to it.
Gallery | |
|
- +25% damage bonus, +80% projectile speed, deals mini-crits to targets that are launched airborne by explosions, grapple hooks or rocket packs, -70% explosion radius. Ammo loaded per clip: 4. Ammo carried in total: 20.
Gallery | |
|
- On hit: Gain up to +20 health per attack, -25% clip size. Ammo loaded per clip: 3. Ammo carried in total: 20.
Gallery | |
|
- +200% max primary ammo on wearer, no self inflicted blast damage taken, -100% damage penalty, no random critical hits, wearer cannot carry the intelligence briefcase or PASS Time JACK. Ammo loaded per clip: 4. Ammo carried in total: 60.
Gallery | |
|
- +25% clip size, +40% projectile speed, -25% blast damage from rocket jumps, -25% damage penalty. Ammo loaded per clip: 5. Ammo carried in total: 20.
Gallery | |
|
- Does not require ammo. Wielder can shoot a charged shot that mini-crits targets, sets them on fire and disables buildings for 4 seconds, no random critical hits, deals only 20% damage to buildings, minicrits whenever it would normally crit. Ammo loaded per clip: 4. Ammo carried in total: Unlimited.
Gallery | |
|
- Hold fire to load up to three rockets at the same time - release fire to unleash the barrage, -20% explosion radius, -3 degrees random projectile deviation, overloading the chamber will cause a misfire, no ammo from dispensers when active. Ammo loaded per clip: 0. Ammo carried in total: 20.
Gallery | |
|
- -15% blast damage from rocket jumps, increased attack speed and smaller blast radius while blast jumping, clip size increased on kill, -15% damage penalty, -10% explosion radius. Ammo loaded per clip: 4-8. Ammo carried in total: 20.
Gallery | |
|
- Provides an offensive buff that causes nearby team members to do mini-crits. Rage increases through damage done.
Gallery | |
|
- -60% blast damage from rocket jumps.
Gallery | |
|
- +20 max health on wearer, provides a defensive buff that protects nearby team members from crits, incoming sentry damage by 50% and 35% from all other sources. Rage increases through damage done.
Gallery | |
|
- +4 health regenerated per second on wearer, provides group speed buff with damage done giving health. Gain rage with damage.
Gallery | |
|
- -75% reduction in push force taken from damage, deals 3x falling damage to the player you land on, -75% reduction in airblast vulnerability, 200% increased air control when blast jumping
Gallery | |
|
- Deals minicrits to targets that have been launched airborne by explosions, grapple hooks or rocket packs, this weapon deploys 20% faster, -34% clip size. Ammo loaded per clip: 4. Ammo carried in total: 32.
Gallery | |
|
- Does not require ammo, projectile penetrates enemy targets, projectile cannot be deflected, deals only 20% damage to buildings. Ammo loaded per clip: 4. Ammo carried in total: Unlimited.
Gallery | |
|
- Deployed parachutes slow your descent.
Gallery | |
|
- +50% bullets per shot, this weapon deploys 50% faster, fires a fixed shot pattern, -20% damage penalty, successive shots become less accurate. Ammo loaded per clip: 6. Ammo carried in total: 32.
Gallery | |
|
Gallery | |
|
Gallery | |
|
Gallery | |
|
Gallery | |
|
Gallery | |
|
Gallery | |
|
Gallery | |
|
Gallery | |
|
Gallery | |
|
Gallery | |
|
- The above are all essentially reskins of the default shovel.
Gallery | |
|
- When weapon is active: damage increases as the user becomes injured, -90% healing from Medic sources
Gallery | |
|
- 1 capture rate on wearer, +10% bullet damage vulnerability on wearer
Gallery | |
|
- +On kill: Gain 50% of base health. No random critical hits, honorbound: once drawn sheating deals 50 damage to yourself unless it kills. Soldiers and Demos can duel with katanas for a one-hit-kill
Gallery | |
|
- On Hit Teammate: boosts both players' movement speed for several seconds, -25% damage penalty
Gallery | |
|
- Deals crits while the wielder is rocket jumping, 20% slower swinging speed, no random critical hits
Gallery | |
|
- When weapon is active: move speed increases as the user becomes injured, you are marked for death while active and for short period after switching weapons, -90% less healing from Medic sources
- Fires a dark smoke-like ball that teleports the spell-caster to wherever it lands when it comes in contact with a surface. Also heals the user for 30 health on use (in Soldier's case, it would heal him for 15% of his total health). The projectile arcs under gravity. Hitting an enemy player will deal 10 damage (in Soldier's case 5% of his total health). Soldier can utilize this spell twice and, when doing so, will say "ipsum instantarium."
- Regular Magic Spell No. 2 - Fireball
- Shoots a ball of fire that sets enemies on fire in a large radius. Not affected by gravity, similar to rockets except they cannot be reflected by a compression blast. The attack deals 100 damage and aditionally sets the target on fire for 5 seconds. If the target does not find a way to put the fire out, and is as durable as Scout is, it would die from the combination of the initial blast and the afterburn effect. Soldier can utilize this spell twice and, when doing so, will say "caputus crepitus."
- Regular Spell No. 3 - Blast Jump
- Propels the spell-caster into the air, high enough that falling damage will result. Can be used in the air. Will also heal the user for 25 health and deal 4-12 damage to nearby opponents in a small radius on use. Soldier can utilize this spell twice and, when doing so, will say "amplus tripudio."
- Regular Magic Spell No. 4 - Overheal
- Übercharges the spell-caster and all allies within 275 hammerunits (equal to 5.236 meters) and quickly refills their health up to an overhealed amount of up to twice their maximum health. The uber lasts for 1 second and healing lasts for 3 seconds. Also pushes back enemies from the user. Soldier can utilize this spell once and, when doing so, will say "barpo kabalto."
- Regular Magic Spell No. 5 - Swarm of Bats
- Shoots a glowing ball that quickly falls in a steep arch, exploding in a small radius upon impact. Enemies hit will be assaulted by bats, causing them to fly into the air and bleed. The attack deals 40 damage and targets bleed for 3 seconds. Soldier can utilize this spell twice and, when doing so, will say "deus invictus."
- Regular Magic Spell No. 6
- Throws a bomb that produces a ring of small team-colored pumpkin bombs once it hits something; if it hits a player, it immediately explodes. The pumpkin bombs produced will only explode and deal damage when shot by the spell-caster's team; if they are shot by the other team, they simply disappear. Note that these pumpkins can also cause damage to the spell-caster or any teammate that detonates them. Pumpkins bombs that did not explode disappear after 40 seconds. Soldier can utilize this spell once and, when doing so, will say "pactum diabolus."
- Regular Magic Spell No. 7 - Stealth
- Temporarily cloaks the spell-caster for 8 seconds. The spell-caster is unable to push the cart, capture, or block capture while under the effects of the spell. The caster is fully able to attack, but attacking immediately breaks the spell. The spell also heals the user for 40 health on use. Soldier can utilize this spell once and, when doing so, will say "barpo invisum."
- Fires a skull at the area. Upon impact, summons a ghostly team-colored MONOCULUS (smaller than the normal MONOCULUS) that floats upwards a fixed height and attacks enemies. Should both teams summon a MONOCULUS, they will attack each other when there are no players of the opposite team to attack. Unlike the real MONOCULUS, the one created by this spell will not move. When utilizing this spell, Soldier will say "invokum MONOCULUS."
- Rare Magic Spell No. 2 - Summon Skeletons
- Fires a skull at the area. Upon impact, explodes into several team-colored Skeletons which begin to attack enemies. If not destroyed, skeletons suicide after 30 seconds have passed. When utilizing this spell, Soldier will say "mortis animataris."
- Rare Magic Spell No. 3 - Ball O' Lightning
- Fires a wave of electricity that continuously deals 20 damage to enemies it touches and sucks them in. It will vanish after a certain amount of time or if it directly hits a large obstacle. When utilizing this spell, Soldier will say "imputum fulumenus."
- Rare Magic Spell No. 4 - Meteor Shower
- Fires a fire ball. Upon impact, summons several meteors above the targeted area, which does 100 damage continuously to enemies in a range about 1.5 times the size of a capture point. When utilizing this spell, Soldier will say "seismela tremoro."
- Rare Magic Spell No. 5 - Power Up
- Causes the spell-caster to shrink and gain a big head. Results in the spell-caster becoming more difficult to hit, gaining a significant boost to their movement, attack, and reload speed, taking greatly increased knockback, and having unlimited jumping capacity. Also heals the user for 100 health on use. If the caster is on a slope or near a structure or prop when this spell runs out, they can suffer a crush death. When utilizing this spell, Soldier will say "paidum celeris."
Other
Standard Tactics: In spite of his slow movement speed (at least when compared to all of his fellow mercenaries barring Heavy), he possesses great mobility. He is capable of using rocket jumps to reach his destination quickly. His approach to combat is usually as aggressive as it gets; rocket-jumping towards his target and then attacking them with whatever weapon he has at hand (or with his bare hands, if needed).
Weaknesses: He is insane, much moreso than his fellow mercenaries. Because of his low common sense, he can be easy to manipulate, trick or outsmart.
Gallery
Battle Records
None.
None.
None.
Discussions (Link For Mobile Users):
Discussion threads involving Schwarzweissrot/TF2 Redo |
“ | Y'know, I never understood you world domination guys. Too much work. I mean -- when're you gonna get to enjoy it? You'll be a hundred goddamn years old by the time you take over the world. | „ |
~ TFC Heavy to Gray Mann |
Background
The Heavy Weapons Guy is a playable class in Team Fortress Classic and one of the antagonists of the Team Fortress Comics series. He is notable for his large size and is outfitted with Heavy Armor, as well as a Single-Barrel Shotgun, Double-Barrel Shotgun, and Assault Cannon. For grenades, the Heavy Weapons Guy is equipped with two powerful grenade types, the Hand Grenade, and MIRV Grenade. However, he is the slowest class in the game. This makes him a great defensive class as he can take many hits before dying and has enough firepower to quickly inflict significant damage.
He had been hired in 1930 by Redmond and Blutarch Mann to fight over the land left by Zepheniah Mann. Later on, in 1972 he had been hired once more by Gray Mann and fought against the new mercenaries with his previous colleagues as their leader.
Statistics
Tier: At least 9-A, likely 8-C, possibly 8-B higher with the Life Extender Machine. 10-C after the Life Extender Machine was torn out of him
Name: Chevy
Origin: Team Fortress Classic
Sex: Male
Age: In his 60's to 70's by the time of the events of the TF2 comic series
Classification: Human, Mercenary
Dimensionality: 3-D
Attack Potency: At least Room level+, likely Building level, possibly City Block level (He easily overpowered Medic and was implied by himself to be capable of fighting evenly against Heavy, given that he had excessive knowledge on the abilities of the mercs it is likely that his would have been the case under normal conditions. Should be comparable to his durability. The TFC mercs were able to defeat the Administrators best sets of mercenaries, which left her with 'just the rejects', implying that the TFC mercs would have been able to easily handle the initial selves of the TF2 mercs, meaning that the TFC mercenaries should scale above the Gravel War selves of the mercenaries. Their Gravel War selves can tank shots from Soldier's Rocket Launcher, whereas a single one of its rockets is capable of creating an explosion this powerful. They can also tank hits from the Cow Mangler 5000 which not only can vaporize human beings, requiring this much energy, but is also stated to be able to atomize cows, which would require this much energy), higher while amplified by the Life Extender Machine (The amplification allowed him to turn around his fight with Heavy into a stomp in his favour)
Durability: At least Room level+, likely Building level, possibly City Block level (He tanked two hits from Medic's Ubersaw and a prolonged brutal beatdown by a bloodlusted Heavy), higher while amplified with the Life Extender Machine
Striking Strength: At least Room Class+, likely Building Class, possibly City Block Class
Lifting Strength: At least Class 5, possibly Class K (Comparable to Heavy, who is the physically strongest of the TF2 mercenaries. Scout, the physically weakest merc, is implied to be capable of tearing arms off and it's implied that the mercenaries can tear off skulls with spinal cords still attached to them, which would require a force of about 100 tons)
Travel Speed: Relativistic (Should be comparable to Heavy, who can move at a little less than a fifth of the Righteous Bison's speed)
Combat Speed: At least Relativistic+ (He was able to bullrush Australium Chase Medic, who is comparable to his fellow mercenaries, all of which were capable of fighting against MvM robots. Gravel War Sniper was blitzed by a common Sniper Bot), FTL with firearms
Reaction Speed: At least Relativistic+
Stamina: Superhuman (He endured Medic slashing across his face, stabbing deeply into his abdomen and Heavy breaking his back and stayed conscious. Should be comparable to current mercenaries such as Scout and Soldier)
Range: Standard Melee by himself and with Crowbar, Tens of Meters with Shotguns, at least Tens of Meters with Assault Cannon, Hundreds of Meters with Pistol
Intelligence: At least Gifted (With him as the leader of the Team Fortress Classic mercenaries, they have managed to hunt down and kill off several other teams of mercenaries employed by the Administrator, all of which were held in much higher regard than the current mercenaries, who he has labelled 'the laughing stock of the mercenary world')
Powers and Abilities
Standard Equipment
Gallery | |
|
- Standard melee weapon wielded by most of the TFC mercenaries.
Gallery | |
|
- Ammo loaded per clip: 8. Ammo carried in total: 200.
Gallery | |
|
- Ammo loaded per clip: 16. Ammo carried in total: 200.
Gallery | |
|
- Ammo carried in total: 200.
Gallery | |
|
- Ammo loaded per clip: 12. Ammo carried in total: 36.
Gallery | |
|
- Deals massive damage on a four second fuse. Chevy carries four of these with him.
Gallery | |
|
- Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds. Chevy carries two of them with him.
Other
Standard Tactics: He is known for his ability to take loads of damage and still keep going while having enough firepower to quickly inflict significant damage. He is likely to use his Assault Cannon at longer range and one of his shotguns at close-range, as well as utilizing his grenades.
Weaknesses: None notable normally. If the Life Extender Machine gets ripped out of his gut, he will age rapidly, his muscles will shrivel away and he will die soon afterwards.
Gallery
-
TFC Heavy in 1930.
-
TFC Heavy while amplified by the Life Extender Machine in 1972.
-
TFC Heavy after the machine was torn out of his gut.
Battle Records
None.
None.
None.