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Reactions: Difference between revisions
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|width="15%" style="background:black; border-radius:3.25px;"|'''Important Pages''' | |width="15%" style="background:black; border-radius:3.25px;"|'''Important Pages''' | ||
|[[Site FAQ]] - [[The Codex:About|General Help Page]]- [[Tiering System]] - [[Civilization Tiering System]] - [[Character Profile Rules|Rules for Character Profiles]] - [[Common Editing Mistakes]] - [[Disclaimer]] - [[How to Handle Calculations]] - [[Universe]] - [[Multiverse]] - [[Omniverse]] - [[Projectile Dodging Feats]] - [[Dimensional Tiering Explanation]] - [[Common Terminology]] - [[Discussion Rules]] - [[Reference for Common Feats]] - [[Rules for Acceptable Profiles]] - [[Rules for Fanon Profiles]] - [[Misleading Titles]] - [[Mistranslations]] - [[Outside Wiki Standards]] - [[Statements]] - [[Verse Cosmology Categorizations]] | |[[Site FAQ]] - [[The Codex:About|General Help Page]]- [[Tiering System]] - [[Civilization Tiering System]] - [[Character Profile Rules|Rules for Character Profiles]] - [[Common Editing Mistakes]] - [[Disclaimer]] - [[How to Handle Calculations]] - [[Universe]] - [[Multiverse]] - [[Omniverse]] - [[Projectile Dodging Feats]] - [[Dimensional Tiering Explanation]] - [[Common Terminology]] - [[Discussion Rules]] - [[Reference for Common Feats]] - [[Rules for Acceptable Profiles]] - [[Rules for Fanon Profiles]] - [[Misleading Titles]] - [[Mistranslations]] - [[Outside Wiki Standards]] - [[Statements]] - [[Verse Cosmology Categorizations]] - [[How We Handle Fictional Universes]] | ||
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|width="15%" style="background:black; border-radius:3.25px;"|'''Terminology''' | |width="15%" style="background:black; border-radius:3.25px;"|'''Terminology''' |
Revision as of 15:47, 18 April 2024
Reactions
Reactions may be defined simply as the time between a stimulus and a response. Three basic reaction time paradigms have been described:
- 1. Simple reaction time has a single stimulus and a single predefined response.
- 2. Recognition reaction time has several false stimuli mixed with one correct stimulus prompting the response.
- 3. Choice reaction time involves multiple stimuli and differing responses for each stimulus. Serial reaction time is a combination of recognition and choice reaction time, where the stimulus is a repeating sequence that the subject must learn to predict and then to respond in a prescribed fashion.
An example of simple reaction time would be the time from a buzzing sound to moving a finger. Adding false chime or ring sounds would convert the model to recognition reaction time, while creating different responses for the chime or other ring sounds would convert the model to a measurement of choice reaction time.
Reaction Tiers for Reaction Timeframes Only
Below Average perception: any real number higher than 2e-1 seconds
Normal Human perception: 2e-1 to 1.30e-1 seconds
Athletic Human perception: 1.30e-1 to 9.97e-2 seconds
Peak Human perception: 9.97e-2 to 8.05e-2 seconds
Superhuman perception: 8.05e-2 to 6.48e-3 seconds
Superhuman+ perception: 6.48e-3 to 3.64e-3 seconds
Transonic perception: 3.64e-3 to 2.78e-3 seconds
Transonic+ perception: 2.78e-3 to 2.24e-3 seconds
Supersonic perception: 2.24e-3 to 9.26e-4 seconds
Supersonic+ perception: 9.26e-4 to 5.83e-4 seconds
Hypersonic perception: 5.83e-4 to 3.89e-4 seconds
Hypersonic+ perception: 3.89e-4 to 2.92e-4 seconds
High Hypersonic perception: 2.92e-4 to 1.67e-4 seconds
High Hypersonic+ perception: 1.67e-4 to 1.17e-4 seconds
Massively Hypersonic perception: 1.17e-4 to 6.67e-8 seconds
Massively Hypersonic+ perception: 6.67e-8 to 3.34e-8 seconds
Relativistic perception: 3.34e-8 to 6.67e-9 seconds
Relativistic+ perception: 6.67e-9 to 3.34e-9 seconds
Speed of Light perception: 3.34e-9 seconds
Faster Than Light perception: Below 3.34e-9 seconds