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From The Codex
“ | It's over, Duma! Berkut, Fernand, Mila... Even my father. They and countless others, lost to us—tainted by your precious power. But that chain of tragedies ends here. | „ |
~ Alm |
Background
Alm is
Powers and Stats
Tier: 7-C, High 6-B with Valentian Falchion
Name: Alm, Albein Alm Rudolf II, Saint-King Alm I
Origin: Fire Emblem
Gender: Male
Age: 17 years old
Classification: Boy, Fighter, Hero, Conqueror, Saint-King of Valentia
Attack Potency: Town level, Large Country level with Valentian Falchion (Mila resides within the Falchion, and it was capable of destroying Duma; Mila and Duma together created the continent of Valentia, meaning Alm possesses around half of that power)
Dimensionality: 3-D
Travel Speed: Superhuman ()
Combat Speed: Massively Hypersonic, Speed of Light with Valentian Falchion & Scendscale (The Falchion gives off and wields light. Alm attacks with light using Scendscale)
Reaction Speed: Massively Hypersonic (Fire Emblem characters are capable of dodging lightning)
Lifting Strength: Unknown
Striking Strength: Complex Universal | At least Complex Universal, likely far higher | At least Complex Universal, likely far higher
Durability: Complex Universal level (Could take hits from Death, who should be above the Time Reaper; the Time Reaper's power was going to destroy the Castlevania Timeline) | At least Complex Universe level, likely far higher (Could take hits from the Time Reaper directly) | At least Complex Universe level, likely far higher
Stamina: Superhuman (Traveled the entire Transylvanian countryside, slayed dozens of monsters, and then infiltrated Dracula’s Castle and slew Dracula himself, seemingly without rest. He solved the entire Time Rift crisis and then sought out the Devil Forgemasters, all seemingly without rest as well)
Range: Extended Melee Range, Tens of Meters with throwing daggers and axes
Whips
- Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.
- Flame Whip: Through use of a magical stone, the Vampire Killer is given the elemental attribute of fire.
- Wind Whip: Through use of a magical stone, the Vampire Killer is given the elemental attribute of air.
- Circle Tip: This whip attaches an iron ball to the tip, increasing the damage that it deals.
- Ice Whip: Through use of a magical stone, the Vampire Killer is given the elemental attribute of ice.
- Thunder Whip: Through use of a magical stone, the Vampire Killer is given the elemental attribute of electricity.
- Abyss Whip: Through use of a magical stone, the Vampire Killer is given the elemental attribute of darkness.
- Holy Whip: Through use of a magical stone, the Vampire Killer is given the elemental attribute of holy light.
- Square Tip: This whip attaches a platinum cube to the tip, greatly increasing the damage that it deals.
Sub-Weapons
- Dagger: A collection of throwing daggers in Trevor’s possession, which can be thrown at enemies at high speeds.
- Axe: An axe made with silver, which Trevor uses to throw at his enemies.
- Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
- Cross: This is a boomerang, which is shaped like a holy cross. It returns to Trevor after being thrown.
- Stopwatch: A watch that allows Trevor to stop time for a brief moment, although it is costly in hearts for him to use.
- Crucifix: This cross not only works as a boomerang in the same fashion as the Cross, but can also unleash Trevor’s ultimate holy attack; Grand Cross.
Clothing
Intelligence: Genius in combat (Trevor is viewed as a legendary warrior, even to someone like Simon Belmont. Even though he had assistance, he was able to slay several monsters, including Count Dracula, on his first real encounter with dark creatures)
Weaknesses: None notable.
Battle Records
Notable Victories:
Notable Losses:
Inconclusive Matches: