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Badeline (Celeste)

From The Codex
Revision as of 02:20, 19 June 2020 by PlozAlcachaz (talk | contribs) (clean up)
Madeline, darling, slow down. Oh, I'm simply a concerned observer. I'm Part of You. ... This is just what I look like, okay? Deal with it. Forget about it. I can't tell you what a relief it is to finally get out of your head. But look, I'm worried about us. We need a hobby, but this... You are many things, darling, but you are not a mountain climber. I know it's not your strong suit, but be reasonable for once. You have no idea what you're getting into. You can't handle this. I'm the pragmatic part. And I'm trying to be diplomatic here. Let's go home together.
~ Badeline to Madeline

Background

Badeline is the main antagonist later turned deuteragonist of Celeste who haunts Madeline from chapter 2 onward, trying to make her regret climbing the mountain.

Badeline is a character who is introduced in Chapter 2. Initially, she is seen in a mirror and breaks out of it. It is assumed that the magic of Celeste mountain brought Badeline out of Madeline in order to make her face her problems and fears head-on. Badeline appears around Madeline throughout the journey, from Chapter 2 onwards. In Chapter 2, she tries to stop Madeline from climbing the Mountain by talking and then chasing her. She follows Madeline's exact movements from 3 seconds in the past, and any multiple instances of Badeline follow by another 3 seconds.

In Chapter 3, she provokes Mr Oshiro and gives Oshiro a bad impression of Madeline, ending up in the chase at the end of the chapter. Mr Oshiro ends up chasing Madeline until the last room in the chapter.

In Chapter 4, Badeline appears only in the end, where she halts the gondola after Madeline gets anxious from the heights. This initiates a panic attack, and the famous "Feather Scene", where the player will have to slow down Madeline's heartbeat and calm her down.

In Chapter 5, she appears in the Seeker part, where she tells Madeline about what the mirror temple does. She gives a detailed description over multiple cutscenes at the beginning of the chapter.

At the beginning of Chapter 6, Madeline calls her for a conversation and saying that she is better without her, arguing that both of sides would be happier, which makes Badeline afraid and angry. Badeline also had her own insecurities and felt that Madeline was leaving her for dead at the mountain. By mocking Madeline's resolve, she succeeds in making Madeline fall into anxiety and fear. A purple appendage grabs Madeline from the air, making her struggle for breath. After Madeline attempts to use the feather trick taught to her by Theo, Badeline breaks the feather, rendering it useless. She pulls Madeline down to the bottom of Mt. Celeste, trying to break Madeline's resolve, but fails in the process. Madeline slowly fights her way to Badeline and convinces her to climb the Mountain together. She fuses with Madeline after sorting things out and finding an understanding with her. In this way, Madeline gains a second dash, and Badeline boosting her up to at certain places. She becomes a cooperative helper and realizes the good in Madeline. Together, they both climb up to the summit of Celeste Mountain in the 7th Chapter, where Madeline and Badeline have conversations about each other and the climb.

Notably, she makes no appearance in Chapter 8 (Except as a Purple orb).

She makes a reappearance in Chapter 9, where she tries to stop Madeline from chasing the Bird, thinking it is just a bird and it is pointless to follow it. Madeline disagrees and looks for the bird without Badeline's help. Badeline later fails to persuade Madeline again, telling her that she is just dreaming. She then tries a third time, which Madeline finally agrees to, except that Madeline would free the bird before waking up, as the bird is trapped behind electricity.

Powers and Stats

Tier: 8-C, higher with Bomb and Super Bomb Arrows

Name: Badeline, Part of You (To Madeline), Part of Me (By Madeline), Part of Madeline (as a generalization of these nicknames), Demon Doppelgänger (by Theo)

Origin: Celeste

Gender: Female

Age: Unknown (Badeline could theoretically be anywhere from over a year old—if she's "born" at the start of the game—to Madeline's actual age of 21+)

Classification: Representation of Madeline's Insecurities

Attack Potency: Building level (Casually blasts through a wooden ceilingbreaks a bridge, and can fly through stone. Can one-shot Madeline, who can destroy a wall by slamming it with her back.), higher with Bomb and Super Bomb Arrows

Dimensionality: 3-D

Travel Speed: Relativistic (Should be comparable to Archer (Towerfall)), higher with Dash

Combat Speed: FTL, higher with Laser Arrows (Implied to be faster than normal arrows)

Reaction Speed: FTL

Lifting Strength: Superhuman (Should be as strong as Madeline)

Striking Strength: Building Class

Durability: Building level (Can take hits from Madeline)

Stamina: Superhuman, possibly higher

Range: Standard Melee Range, Kilometers with Hair

Powers and Abilities:

Superhuman Physical Characteristics, Acrobatics (As acrobatic as Madeline), Abstract Existence (Type 3. Her physical body is a projection made by the mountain, she is the insecurities Madeline has), Immortality (Type 8. Reliant on Madeline and possibly the mountain to keep her physical form), Fusionism (Fused with Madeline), possible Reality Warping (Her whose mere anger completely changes the background. Upon hitting her, the screen disorts.), Teleportation (Teleports onto the gondola), Dimensional Travel (Can enter and exit dream realms), Flight (Shown to levitate, shown momentarily flying up here), Energy Manipulation (Capable of firing beams and lasers.), Telekinesis (Telekinetically moves several rocks), Duplication (Creates up to 5 clones), Hair Manipulation (Creates many tentacles out of her hair), Statistics Amplification (Upon Madeline fusing with Badeline Madeline could now use a double air dash), Power Mimicry (Copied Madeline's powers & movements), 4th Wall Breaking (Brings her character out of the textbox)

Weapon Mastery (Can use any weapon they pick up to its greatest extent), Stealth Mastery (Via the Looking Glass, they become practically invisible, and can become even less visible by ducking), Non-Physical Interaction, Immortality Negation (Type 7) and Soul Manipulation (Their arrows and physical attacks can affect ghosts. They can also destroy other players' ghost forms upon the latter's death), Hacking (By merely holding an object such as a remote-detonated bomb, they deactivate its original owners from using it and can use it for themselves), Extrasensory Perception (Can view and interact with various ghosts, and even see beings that would be non-corporeal to non-corporeal beings), Teleportation (Shown here), Darkness Manipulation (Cloaked the arena in darkness), Explosion Manipulation (Set off a series of explosions via will. They also can set off explosions with Bomb Arrows, Super Bomb Arrows and Trigger Arrows), Energy Manipulation and Resurrection (They can revive fallen allies in the story mode, creating an explosion of energy that protects them when returning to life), Earth Manipulation (Caused the large fissure of Towerforge by defeating King Reaper), Portal Creation and Summoning (Can summon all of the normal in-game enemies with portals, including slimes, cultists and ghosts), Flight (Via Wings), Forcefield Creation (Via Shield), Forcefield Negation (Their physical attacks, arrows and orbs can destroy shields), Magic (Vicious Vessel can manifest magic bows/arrows), Power Nullification (Via Shield. Various abilities get negated by Shields, such as Infinite Lasers), Limited Statistics Amplification (Can increase their speed with Speed Boots), Light Manipulation (Via Laser Arrows), Creation (Via Bramble Arrows), Homing Attack, Electricity Manipulation and Attack Reflection (Via Bolt Arrows), Sealing and BFR (Via Prism Arrows), Darkness Manipulation (Via Dark Orb), Time Manipulation (Via Time Orb), Spatial Manipulation (Via Space Orb), Magma Manipulation (via Lava Orb), Resistance to Heat Manipulation (Unaffected by standing near lava), Limited Resistance to Soul Manipulation (Attacks from ghosts do not affect their soul if their physical body is blocking it) and Power Nullification (Some techniques such as their Prism Arrows and a few variants cannot be negated by Shields)

All previous abilities, Resurrection (With Team Revive activated, they can revive fallen allies), Weapon Creation (With Regenerating Arrows activated, they can passively regain arrows over time from thin air. They can also select any arrow they want to start off the match, or even choose from various items such as Bombs, Mirrors, etc.), Forcefield Creation (With Start with Shields activated, they begin combat with a Shield already active. With Regenerating Shields activated, they can passively regain a shield over time from thin air), Explosion Manipulation (With Exploding Corpses activated, upon death they create a small explosion killing nearby enemies. With Trigger Corpses activated, they can remotely detonate their corpse upon death), Limited Regeneration and Non-Corporeal Physiology (Mid-Godly. With Return as Ghosts, upon dying the archer can manifest a ghost form to damage others' soul directly, even after their soul has been destroyed), Limited Time Stop (With Gunn Style activated, any time they kill an enemy, time stops and makes a freeze frame on their death), Gravity Manipulation (With Anti-Gravity Arrows activated, their arrows ignore gravity altogether), Light Manipulation (With Infinite Lasers activated, they alter the properties of lasers so that they bounce forever), Time Manipulation (Passively. With Slow Time activated, for the entirety of their combat, time is slowed), Spatial Manipulation (Passively. With Always Scrolling activated, for the entirety of their combat, space is distorted), Magma Manipulation (Passively. With Always Lava activated, lava instantly appears during the beginning of their match and covers the surrounding area, slowly encroaching on the fighters), Portal Creation and Summoning (With Dark Portals activated, portals that summon aggressive Eye Bats and Green Slimes appear. With Reaper Chalice activated, they can summon the Reaper), Limited Resistance to BFR (With Return as Ghosts, even after their physical body has been warped away with Prism Arrows, their soul can still return to fight in combat)

Standard Equipment: Nothing notable in Celeste. In Towerfall she has: Standard bow and arrows, Shield, Wings, Speed Boots, Looking Glass, various orbs (Dark, Time, Lava and Space orbs)

Optional Equipment: Various arrows (Bomb, Laser, Drill, Bramble, Bolt, Prism, Super Bomb, Feather, and Trigger arrows)

Intelligence: Above Average (Should be as smart as Madeline)

Weaknesses: She's quick to anger, is the personification of Madeline's anxiety and insecurities, therefore she gets very anxious. Leaving the mountain will remove her physical form.

Note: For a list of Power-Ups in the game [Towerfall], see here. For a list of all enemies in the game, see here.

Note 2: Variants are settings that change the match which can be activated beforehand. For a list of all the Variants in the game [Towerfall], see here.

Note 3: It should be noted for versus threads that every battle with Badeline assumes she is fighting on Celeste Mountain as that's the only way for her to exist with a physical form. Leaving the mountain will remove Badeline's physical form.

Gallery

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: