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Sylvester Ashling
“ | I-I told you before! I'm not... a kid. And trust me. If I'm the one dealing with those thieves? They'll be out cold before they have a chance to make the same mistake! | „ |
~ Sylvester |
Background
Dr. Sylvester "Sylvie" Ashling is a 15-year-old psychologist who investigates interactions between epithets and the human psyche. After overhearing Indus talking about the Arsene Amulet, he stayed in the Sweet Jazz City Museum so that he could find and study it.
His epithet, "Drowsy", lulls his targets to sleep using a cloud of pollen-like dust. From there, Sylvie can bring their dreams to life. Notably, Sylvie can also use his epithet on himself, allowing him to transform into a giant Minotaur-like being called Dr. Beefton.
General Information
Name: Sylvester Ashling, Sylvie (By Molly), Mr. Yo-yo & Four Eyes (By Giovanni), Kid (By Mera)
Origin: Epithet Erased
Sex: Male
Age: 15
Classification: Inscribed, Epithet User
Species: Human
Occupation: Doctor, Therapist
Status: Alive
Alignment: Neutral Good (Though he is a jerk to Molly at first, this is due to him believing Molly and Giovanni where trying to rob the museum for the Arsene Amulet, with him trying to stop them from committing this crime. Noticed that Molly has a lot of emotional baggage on her and offers to help her with theraphy)
Codex Statistics
Key: Sylvester Ashling | Doctor Beefton
Tier: At least 9-C | 9-B
Dimensionality: 3-D
Attack Potency: At least Peak Human level | Wall level (Giovanni mentioned how he couldn't harm him implying that even Critical 13 wouldn't work)
Durability: At least Peak Human level (Bullets in the verse only deal minor impact damage, tanked hits from Mera) | Wall level
Striking Strength: At least Peak Human Class | Wall Class
Lifting Strength: Regular Human | Peak Human (Casually lifted 2 bears)
Travel Speed: Regular Human | Superhuman
Combat Speed: Supersonic | Supersonic
Reaction Speed: Supersonic (Can react to Giovanni Potage who can react to Percy who danced around bullets) | Supersonic
Stamina: Above Average (Has a stamina stat of 3 putting him above Giovanni Potage and Molly Blyndeff)
Range: Standard Melee Range, Dozens of Meters with Sleep Powder (Creates his sleep powder across a museum room), Unknown with Nightmare Fuel (Can make people's dreams into reality)
Intelligence: Genius (Graduated and became a psychologist at the age of fifteen, his creativity and proficiency stats are above average allowing him to use his abilities in a variety of ways) | Genius (Has a doctorate in philosophy and modern linguistics)
Powers and Abilities
Equipment
Nothing notable.
Notable Techniques
- Drowsy: His epithet, "Drowsy", lulls his targets to sleep using a cloud of pollen-like dust. From there, Sylvie can bring their dreams to life. Notably, Sylvie can also use his epithet on himself, allowing him to transform into a giant Minotaur-like being called Dr. Beefton.
- Weird Dandruff: Golden dust fills the sky, putting anyone to sleep who breathe it in. But like normal dust, it can be blown away.
- Counting Sheep: Sylvie summons a horde of Counting Sheep that can nibble enemies and put them to sleep by jumping onto them. He can also use his sheep to form a fluffy shield to protect himself.
- Nightmare Fuel: When his opponents are groggy enough, he can bring their subconscious fears and nightmares to life. However, Nightmare Fuel doesn't do anything if the opponent has no fears, or if their fears already exist in reality.
- Dream Big: Sylvie can put himself to sleep, bringing his own dreams to life, summoning Dr. Beefton around his sleeping body to protect and fight for him. Beefton is his own entity and Sylvie does not have full control in this state. Dream Big is reverted whenever Sylvie is woken up.
Other
Standard Tactics: Sylvie will use his epithet along with attacks such as nightmare fuel and dream big to turn into Beefton if the opponent pressures him. | Beefton will charge and attack the opponent.
Weaknesses: If the person is aware of what his sleep dust can do, like regular dust it can be blown away, Nightmare Fuel doesn't do anything if the opponent has no fears, and have less affect on those who fears are their everyday reality. Dream Big can be stopped if Sylvie wakes up. | Has none of Sylvie's powers in this state. Will be reverted if Sylvie wakes up.
Theme
Battle Records
*Stardew Farmer (Stardew Valley) - Thread
- Keys: SBA
- Conditions: All fights will take place in a fully sealed off Island that is 5km squared wide and has a lake in the middle without any form of life outside of the participants (unless their existence requires life).
- Location: 5km squared wide Sealed off Island
- Restrictions: No participant can leave the park and that the air room is limited to 100 meters in height max in order to prevent flight spam.
None.
None.