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Molly Blyndeff
“ | I wrote my last will and testament because life is fleeting and you never know when you or a loved one will die. | „ |
~ Molly |
Summary
Molly is a beleaguered 12-year-old girl who runs a family toy store in place of her neglectful father and sister. She winds up getting locked in the Sweet Jazz City Museum after hours during a school trip and is promptly roped into an insane plot over a mysterious amulet with the power to steal people's epithets.
Her Epithet, "Dumb", can mute and/or simplify objects or people. This application may vary, from creating a bubble that prevents sound from traveling in or out, to lowering the damage of an attack, to actually making someone less intelligent.
Powers and Stats
Tier: At least 9-C
Name: Molly Blyndeff, Bear Trap by Giovanni
Origin: Epithet Erased
Gender: Female
Age: 12
Classification: Human, Epithet User, Inscribed
Attack Potency: At least Street level
Dimensionality: 3-D
Travel Speed: Regular Human
Combat Speed: Supersonic
Reaction Speed: Supersonic (Can react to characters who can react to Percy who danced around bullets)
Lifting Strength: Regular Human
Striking Strength: At least Street Class
Durability: At least Street level (Bullets in the verse only deal minor impact damage, tanked a hit from Doctor Beefton)
Stamina: Average
Range: Standard Melee Range, Tens of Meters with her powers
Powers and Abilities: Superhuman Physical Characteristics, Aura (All epithet users have an aura around them), Consumption (Type 1. Can eat screws and drink from pinecones to regain stamina and health), Pain Manipulation & Damage Reduction (Can dumb down pain even characters in verse that constantly feel pain no longer feel it after she dumbs it down), Mind Manipulation (Can turn one dumb and in the process make them believe they're an inanimate object like a car), Sound Manipulation (Can erase sound in her sound bubble making people unable to hear each other), Void Manipulation (Molly can dumb things down into nothing), Regeneration (High-Low. Characters regenerate after winning a battle. Giovannia could regenerate back his broken bones), possibly Immortality (Type 6. Mera's bones breaking were viewed as -1 damage this doesn't only apply to Mera as she broke Sylvie's ribs)
Standard Equipment: None notable.
Intelligence: Genius (Despite her age is able to run a business, file taxes, and many more)
Weaknesses: Doesn't know the full extent of her dumb powers, doesn't know if hushaby works on humans, and it cannot work on bigger and stronger animals. She is also naturally not a combat fighter usually requiring help from others to beat an opponent.
Others
Notable Victories:
Notable Losses:
Inconclusive Matches: