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Nightmarionne

From The Codex
Revision as of 04:35, 22 November 2024 by GiverOfThePeace (talk | contribs) (→‎Codex Statistics: re-categorisation per CFD)
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
Articles About The Puppet
The Puppet Games - Nightmare Variant - Novels
FNaF World The Puppet (FNaF World) - Phantom Puppet - Nightmarionne

I am the fearful reflection of what you have created.
~ Nightmarionne
This is a nightmare that you won't wake from.
~ Nightmarionne
This time, death cannot save you.
~ Nightmarionne

Background

Nightmarionne (commonly referred to as Nightmare Puppet and Nightmarionette) is a major antagonist and one of the nightmare animatronics of the Five Nights at Freddy's series, who first appeared in the Halloween Update, where it replaces Nightmare and thus shares the same behavior.

This dropdown contains the synopsis of Nightmarionne’s story. Read at your own risk as you may be spoiled otherwise!

Physical Appearance

While Nightmarionne shares similarities with its original counterpart, Nightmarionne has many qualities which set it apart from the Puppet.

Nightmarionne appears to be the "skinniest" of the animatronics. It has a very thin, black body, which resembles a human skeleton. Its limbs are made out of thick ribbons of the same material as the rest of its body, braided together, ending in points or knots. From the ends of its short arms protrude three long, spindly, pointy tentacles, each one bearing four white stripes. Its knees are set low on its body, and its feet are simply braids of material that end in a fine point. Its torso is incredibly thin in the middle, and its upper chest appears to have a rib cage on the outside. Unlike its original counterpart, it lacks the three buttons on its chest, or the striping on its legs.

Its face is white, with small, black lips, and thick, black, vertical stripes, reaching from the bottom of the eyes to the top of the mouth painted on. Its mouth is open in a wide, sinister grin, revealing pointed, sharp-looking teeth, its upper jaw revealing more teeth than the lower. Its eyes are black, save for rather small, round, white pupils shining in each socket. When light lands upon its face properly and illuminates its eyes, it is revealed they are quite similar to the eyes of the animatronics from the third game. They are white and round, too small for the sockets, and appear to be nearly-visible bloodshot. Its pupils also glow, emanating an eerie, white light. It also lacks rosy cheeks. The texture of its body has detailing that appears similar to leather, though it seems to be sleeker, and fairly shiny. Its face is clearly much smoother than the rest of its body.

Personality

Based on its quotes in Ultimate Custom Night, Nightmarionne is wicked, vengeful, and sadistic. As with the other nightmares, it opportunistically torments its victims. Its voice is low-pitched, distorted, and also stutters in a glitch-like fashion.

General Information

Name: Nightmarionne

Origin: Five Nights at Freddy's 4

Sex: None. Referred to as It.

Age: Unknown

Classification: Nightmare Animatronic

Species: Animatronic

State of Being: Mental Construct in Five Night's at Freddy's 4 (Nightmarionne is a nightmare made from a child, not actually existing in reality), Regular in Five Night's at Freddy's Ultimate Custom Night (Nightmarionne Freddy is a creation of The One You Shouldn't Have Killed, who's meant to take revenge and kill William Afton for all of eternity)

Occupation: None

Status: Active

Alignment: Chaotic Evil (Nightmarionne is a creation of The One You Shouldn't Have Killed, who's meant to take revenge and kill William Afton for all of eternity)

Codex Statistics

Tier: 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Potency) (Can easily kill William Afton. Should be comparable to the other animatronics, who can crush[1] skulls[2], survive[3] collapsing buildings[4], and are unharmed by a car crash that broke through a billboard[5]. Can one-shot the security guard[6]. They should scale to their novel counterparts due to being just as canon to the games, and are noted as alternate continuities[7]. The animatronics in the novels can tear off bathroom doors, destroy other animatronics their size, break open hinged doors, casually snap people's necks, break open a ceiling, break through a slide, and punch holes through people[8])

Durability: Wall level (Comparable to other animatronics who can survive collapsing buildings and car crashes)

Striking Strength: Wall Class (Potency)

Lifting Strength: Superhuman(In The Silver Eyes, it is stated that the animatronics are capable of lifting and tossing large arcade cabinets as if they were toys. The animatronics can tear apart William Afton)

Travel Speed: Superhuman (Comprable to Freddy Fazbear, who can run across from the right end of Fazbear's Pizza to the left end in seconds. Comparable to Mangle, who can climb from the lower vent to the ceiling seemingly in a second)

Attack Speed: Superhuman

Reaction Speed: Superhuman

Stamina: Limitless by the virtue of being a robot

Range: Standard Melee, Several Meters with tentacles

Intelligence: Unknown (While patrolling as an ordinary animatronic, Nightmarionne has shown to be well aware of his surroundings and even attempt to trick the night guard in question)


Powers and Techniques

Superhuman Physical Characteristics, Supernatural Protection & Resurrection (Nightmarionne can be killed by the Death Coin, but come back due to always being revived by The One You Shouldn't Have Killed), Body Control (Animatronics are able to be dismantled, such as Mangle and move around despite that), Enhanced Senses (Can see and move around in the dark), Stealth Mastery (All animatronics are capable of hiding within the cameras, requiring the night guard to use the technology of the building to find them. Can quickly leave out of sight once a room goes dark), Inorganic Physiology (Non-living Object), Self-Sustenance (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance), Invisibility (Can turn invisible via cloaking), Illusion Creation (Standard Illusions; The animatronics at times can make the building change), Passive Technological Manipulation (An animatronic's mere appearance causes the technology to flicker and turn off, all animatronics upon entering a room causes the camera to go static), Teleportation (Can teleport in and out), Body Control (Has large tentacles they can control).

Resistance to Electricity Manipulation (Every animatronic in Pizzeria Simulator can be shocked without much damage. Sister Location animatronics can take controlled shocks)


Equipment

None


Other

Standard Tactics:

Nightmarionne behaves exactly as Nightmare, meaning that it can attack from the Bed, Closet, Left Hall, and Right Hall. When Nightmarionne is active, the music of the Music Box from Five Nights at Freddy's 2 will play. Nightmarionne will also occasionally laugh, similar to Nightmare Fredbear and Nightmare. Using the same strategy for Nightmare and Nightmare Fredbear, the player must pay close attention to the stepping sounds Nightmarionne makes, in order to tell which direction it's going when defending themselves.

Don't let your mouse cursor linger over Nightmarionne for too long!
~ Nightmarionne Ultimate Custom Night description
Nightmarionne will become active inside the Office and appear around in random areas. As it appears, the player must dodge their mouse cursor away from Nightmarionne until it completely vanishes away, because hovering the cursor over it slowly makes it appear in solid. Once entirely solid, it will directly jumpscare the player to end the night.

Weaknesses: Can disappear if not looked at.

Note

  • This version of Nightmarionne is primarily using Ultimate Custom Night as its basis due to being a creation made by Golden Freddy, being noted to be given flesh.

Battle Records

None.

None.

None.

  1. Five Nights at Freddy's Night 1 Phone Call
  2. Five Nights at Freddy's 4 Post-Night 5 Minigame
  3. Five Nights at Freddy's 3 Night 6 Ending
  4. Five Nights at Freddy's Sister Location Custom Night Secret Final Cutscene
  5. Five Nights At Freddy's: Security Breach Good Ending
  6. Five Nights at Freddy's Freddy Fazbear Jumpscares
  7. "The truth is that after a while lore can become so dense that there isn't room for a story anymore. Another truth is that what makes for a good game doesn't necessarily make for a good book. Sometimes a timeline gets so full that the only way to tell a real story is have the story set in a different timeline, an alternate universe, a different location, or perhaps from a vantage point that isn't entirely what it appears to be."
  8. Five Nights at Freddy's The Silver Eyes Graphic Novel