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Carrie Fernandez
From The Codex
"Mature Content" | |
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
“ | While Dracula exists, children live in terror. I cannot desert them! | „ |
“ | ...She was really only my stepmother, but my mother gave her life to save mine. She truly loved me. She showed me happiness. Your child received no love from her mother... That's, that's pathetic... | „ |
~ Carrie to Actrise after hearing she sacrificed her own child to become a vampire |
“ | I have the power to subdue Dracula himself. You had no chance. Dracula knows this. He used you merely to delay me. Dracula, prince of evil.... Only you can I never forgive!! | „ |
~ Carrie after defeating Actrise |
Background
Carrie Fernandez is a playable character in Castlevania and Castlevania: Legacy of Darkness. Her backstory and main quest are nearly identical in both games, though her availability differs.
In Castlevania 64, Carrie is one of the two main protagonists, alongside Reinhardt Schneider, and is playable from the start. Her storyline follows her efforts to fight against Dracula's forces using her unique abilities.
In Legacy of Darkness, Carrie also serves as a protagonist, but she must first be unlocked. During Henry’s quest, players can rescue one of the missing children to make her available as a playable character.
This dropdown contains the synopsis of Carrie Fernandez’s story. Read at your own risk as you may be spoiled otherwise! |
---|
Early Life Over time, Carrie's unusual abilities began to surface, prompting her foster mother to uncover records linking her to the Fernandez family. As Dracula's influence spread across Europe once more, fear gripped Wallachia. His minions began terrorizing villages, and when they attacked Carrie's home, her foster mother sacrificed herself to protect the young girl. Watching her foster mother die awakened Carrie's latent magical powers, enabling her to destroy the creatures and escape. The loss of her foster mother, on top of her parents' deaths, deepened Carrie's bitterness and drove her to reject adults and God completely. Two years later, news of Castlevania's reappearance reached her ears. Determined to stop Dracula and end his reign of terror, Carrie set off for the vampire lord’s stronghold. Along her journey, she crossed paths with two holy knights, Henry Oldrey and Reinhardt Schneider, and joined their mission. Resolute in her decision, Carrie vowed to use her magic to destroy Dracula and his forces, declaring, "Whatever awaits, I have no regrets!" Castlevania 64/Castlevania: Legacy of Darkness Two characters stand out in her adventure. The first is Malus, a young boy who, after his family was attacked by Dracula's demons, finds himself lost in the Villa's Garden Maze. Carrie helps him escape the maze, but she doesn't expect to see him again. The second is Actrise, a witch Carrie meets just before entering the Castle Center. While Carrie's adoptive mother sacrificed her life to protect Carrie, Actrise sacrificed her own child to achieve immortality. Actrise tries to persuade Carrie to join her in serving the dark forces, but Carrie refuses, determined to fight against the evil that threatens her world. In the vast Castle Center, Carrie and Reinhardt are forced to solve numerous puzzles and battle a Behemoth monster, but the most unsettling event is yet to come. Malus appears again, having somehow made his way into the heart of the castle. When Carrie attempts to question him, Malus speaks cryptically before running further into the castle, leaving Carrie confused and unsettled. Shortly afterward, she encounters Actrise again before boarding an elevator to the Tower of Science. Actrise introduces the Fernandez warrior, a relative from the Sypha Belnades bloodline who had set out to destroy Dracula but was captured and turned into a vampire. After struggling with her curse, the warrior's will faltered, leaving her desperate for human blood. A fierce battle between the two ensues, with Carrie ultimately emerging victorious. With a heavy heart, she vows to ensure Dracula's destruction and speaks of her belief that her mother will be reunited with Camilla in heaven. Carrie and Reinhardt continue their journey, overcoming technological threats in the Tower of Science and magical traps in the Tower of Sorcery. Atop the Room of Clocks, Carrie faces Actrise in another battle. After learning of Actrise's horrific past, where she had sacrificed her own daughter as part of her allegiance to Dracula, Carrie declares her "pathetic" and defeats her in battle. Despite Actrise's powerful dark magic, Carrie proves to be the stronger combatant. Carrie also realizes that Dracula likely used Actrise to delay her progress and vows that she will never forgive him for the suffering he has caused. After overcoming the challenges in the Clock Tower, Carrie and Reinhardt reach the Castle Keep, where they confront Dracula. The battle is surprisingly quick, with the two easily defeating him. Much like Reinhardt, Carrie has two possible endings depending on how long the player takes to complete the game. If the player reaches the Castle Keep in less than ten days (in-game time), they will see the "Good Ending." If more than ten days pass, the player will see the "Bad Ending." While Carrie and Reinhardt's quests are separate during the game, the prologue to Cornell's journey suggests that their attacks on the castle occurred simultaneously, implying they worked together to finally bring down Dracula. Bad Ending Good Ending Carrie pursues him to the top of the Clock Tower, where he reveals his true identity as the resurrected Dracula. The vampire she had defeated earlier in the Castle Keep was merely one of Dracula's servants, Gilles de Rais, disguised as the Count to divert attention from Malus. Malus transforms into the adult form of Dracula. After a fierce confrontation, Carrie defeats him, causing him to revert back to his child form. In an attempt to deceive her, he pretends to have forgotten everything that occurred. At this moment, Charlie Vincent arrives and exposes Malus' deception by throwing holy water on him. In a fit of rage, Dracula transports himself and Carrie to another dimension, where he reveals his monstrous true form in one last attempt to destroy her. With the power of her magic and her unshakable resolve, Carrie defeats Dracula once and for all. After his defeat, she is returned to her dimension and witnesses the castle sink into the lake. Finally, with her quest complete, Carrie finds solace at her mother's grave, where she lays flowers in remembrance. |
Personality
- Determined to Fufill Her Goals: Carrie will not give up on her goals until Dracula is defeated, as she cannot accept children living in terror as long as he exists[1]. This goes as far as her even being willing to fight and kill her cousin being saddened by being unable to save her but being noting once she destroys Dracula, her cousin will be in heaven[2].
- Hates being talked down to: Carrie does not like being treated like a child, viewing her mission as important enough to where she should be shown respect[3]. This is shown during her conversation with Charlie Vincent where he states she would not be able to take on Dracula and she tells him he presumes too much and not to speak of matters that do not concern him[4].
- Nice to Children: Carrie has a natural maternal instinct to children, such as her going out of her way to help Malus out of the forest[5]. Along with refusing to leave the castle until Dracula is defeated, as she cannot accept children living in terror as long as he exists[6].
General Information
Name: Carrie Fernandez[7]
Origin: Castlevania 64
First Appearance: Castlevania 64
Latest Appearance: Castlevania: Legacy of Darkness (Latest canonical appearance), Vampire Survivor (Latest non-canonical appearance)
Company: Konami
Creator: Ebisu Etsunobu
Actor: Bianca Allen
Sex: Female
Sexuality: Heterosexual (Agreed to marry Malus in the bad ending[8])
Pronouns: She/Her
Homeworld: Earth
Residence: Wallachia
Story Role: Main Protagonist, Young Hero
Classification: Witch
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
Occupation: None
Affiliations: Reinhardt Schneider, Charlie Vincent, Malus (Formerly)
Enemies: Dracula, Actrise, Carmilla Fernandez (Her cousin, corrupted into a vampire[11])
- During her Time: Alive
- Modern Time: Deceased (As she existed back in 1800s, she is naturally dead from old age)
Date of Death: Unknown
Alignment: Neutral Good (Carrie set off to fight and defeat[14] Dracula in order to protect all of the children that feared Dracula and get vengeance for Dracula killing her mom. Noted in the intro that she wields her inherited power in the fight against evil[15])
Protection Level: Global Protector (Carrie's mission is to save the world from Dracula[16]. Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[17], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, plnned to spread his evil grip to the rest of Europe[18])
Codex Statistics
Grade: S (Actrise notes that Carrie has such power, it is almost terrifying despite her being only a child, she is a true Fernandez[19]. Actrise also notes Carrie's power would greatly help them in reviving Count Dracula[20]. Carrie notes herself that she has the power to subdue Dracula[21])
Tier: At least 7-C, Far Higher with Sheer Will
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At least Town level (Potency) (Can fight and defeat 1800s Dracula, at full power along with going into his true form[22], who serves as the absolute evil, the opposite to God[23], where for God to be perfectly good, there must be a being of perfect darkness[24], being the entity opposite to God[25], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[26]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[27]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[28])
Durability: At least Town level (Took no damage from a giant sea monster hitting her while leaving a hole in the wall[29]), Far Higher with Sheer Will
Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will
Lifting Strength: Unknown: True Class, Far Higher with Sheer Will
Travel Speed: Superhuman (Was in the process of outrunning the collapse of the castle before Malus appeared[30]), Far Higher with Sheer Will
Attack Speed: At most Faster Than Light (Can tag 1800s Dracula, who serves as the absolute evil, the opposite to God[31], where for God to be perfectly good, there must be a being of perfect darkness[32], being the entity opposite to God[33], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[34] and the White Demon, who can move at the speed of light at short distances[35]), Far Higher with Sheer Will
Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will
Stamina: Superhuman (Traveled all the way to Dracula's Castle and journeyed in there for at least multiple days, fighting various enemies and traversing through various acrobatic platforming challenges, all without showing any signs of tiring)
Range: Standard Melee, Higher with Rings, Tens of Meters with Homing Energy Bullets (Carrie's homing energy bullets can hit multiple enemies across a bridge's distance[36]), Tens of Meters with Sub-Weapons
Intelligence: Supergenius Intelligence (Carrie is noted to be gifted with great magical powers[37], where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[38]. Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[39])
Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[40]. Able to navigate around an entire castle, fighting enemies all the while carrying a magical nitro which will explode if Carrie jumps or is hit once, going through rooms where she must fight possessed statues, traverse narrow corridors, while fighting enemies on said corridors traversing giant moving cogs while avoiding projectiles from enemies, and traversing through a room with skeletons on motrocycles shooting at her[41]. Showcases an innate knowledge in astrology, being able to easily solve a puzzle based around it[42])
Powers and Techniques
The Castle Abilities Include:
Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[78], such as room with a blue sky that is reflecting up and downwards and having the cloud srotate at a fast speed[79]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[80]), Possession (The castle possesses objects with its magic, such as a ouija table[81]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[82]. The Castle has doors sealed off without solving puzzles[83]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[84]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[85], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[86]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[87]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[88]. The castle increases one's dark desires, allowing Dracula to easily control them[89]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[90]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[91]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[92]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[93]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[94]), Curse Manipulation (The Curse status that spirits inflict[95] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[96]), Life Manipulation (The castle can bring inanimate statues to life to attack[97]. Can cause the glass murals to come to life and attack[98]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[99]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[100])Equipment
Weapons
Sub-Weapons
- Dagger: A collection of throwing daggers in Trevor’s possession, which can be thrown at enemies at high speeds.
- Axe: An axe made with silver, which Reinhardt uses to throw at his enemies.
- Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
- Cross: This is a boomerang, which is shaped like a holy cross. It returns to Trevor after being thrown.
Item | Description | Found |
---|---|---|
Morning Star | Whip Power-up | Candles, Enemies |
Red Jewel | Sub-Weapon Power-up | Candles, Enemies |
White Jewel | Saves Game In File | Various Locations |
Green Jewel | Accesses Hard Mode | Various Locations |
Money Bag | Currency | Candles, Enemies, Various Locations |
Purifying Crystal | Cures Vampire Curse | Enemies, Candles, Contract |
Cure Ampoule | Cures Poison Condition | Enemies, Candles, Contract |
Roast Beef | Large Energy Restore | Enemies, Candles, Contract |
Roast Chicken | Small Energy Restore | Enemies, Candles, Contract |
Medical Kit | Restores All Energy | Candles |
Contract | Summons Salesman, Renon | Various Locations |
Moon Card | Turns Day To Night | Enemies, Candles, Contract |
Sun Card | Turns Night To Day | Enemies, Candles, Contract |
Keys | Opens Locked Doors | Candles, Various Locations |
Mandragora | Unstable Explosive Compound | Castle Center |
Nitro | Magical Root Formula | Castle Center |
Key | Description | Found |
---|---|---|
Left Tower Key | Opens the left tower near the stage's entrance. | Castle Wall - After dropping down from the right tower, it rests in a candle on the second floor. |
Archives Key | Opens the far-north door of the Villa mansion's second floor. | The Villa - Found in a vase on the second floor of the Villa mansion's first large room. |
Storeroom Key | Opens the door immediately left of the Oldrey bedroom. | The Villa - Found in a vase in the Villa's ghost-haunted living room on the second floor. |
Copper Key | Opens a locked door in the Villa hedge maze that leads to the stage's exit. | The Villa - Given to you by Mary Oldrey after you bring her son to safety. |
Chamber Key | Opens the door to the mandragora room on the stage's bottom floor. | Castle Center - Given to you by the mutated lizard man on the stage's fourth floor. |
Science Key 1 | Opens the double doors that lead to the surrounding halls. | Tower of Science - Found in a candle in a room guarded by turrets. |
Science Key 2 | Opens the way to the stage's machinery room. | Tower of Science - Found in a small room (in a set of three), guarded by a single turret. |
Science Key 3 | Opens the door that leads to the stage's exit route. | Tower of Science - Found in the machinery room by working past a deadly production system. |
Execution Key | Opens a locked grating that leads to some power-ups. | Tower of Execution - Found in a sarcophagus on a hidden ledge on the stage's third floor. |
Clock Tower Key | Opens the locked door in that same room. | Clock Tower - Found in the stage's very first room, in a candle hidden near some gears. |
Clock Tower Key 2 | Opens the locked door in that same room. | Clock Tower - Second room, guarded by a pillar of bones in a small indent right of the locked door. |
Clock Tower Key 3 | Opens the locked door high above in that same room. | Clock Tower - Found innocently at the bottom of the stage's third room. |
Notable Techniques
- Homing Energy Bullet: An energy bullet that Carrie can hold down and shoot out, homing in on the target. It gives her an innate lock-on feature so that the attack will always home onto the target.
Other
Standard Tactics: Carrie will utilize her homing energy bullet in combat, where it can hit a target even if she's faced away from them[122], along with using the sub-weapon that best suits the situation.
Weaknesses
- Vamp Status Weaknesses: If inflicted with the vamp status, one is unable to use health restoration items and do distance attacks, then after a certain period of time one will become a vampire, corrupting them[123].
- Unique Weaknesses: Carrie's stubborness would technically count as a weakness as no matter what, she will see to her goal of destroying Dracula, allowing in the bad ending for Dracula to trick her into thinking she destroyed him[124].
Note
- Contrary to popular belief, holy attacks and the whips in Castlevania can affect and harm people that aren't apart of the creatures of the night. Leon's doppelganger can use holy water and holy attacks against him in this fight along with the alchemy whip despite Leon being a pure and noble warrior[125]. Simon's doppelganger can harm him with the vampire killer, despite Simon being a noble hero. Holy Water even works and harms enemies such as the "Holy Armor"[126], a knight who has natural holy powers[127]. Corrupted enemies such as Charlie Vincent, use holy water attacks on Carrie and Reinhardt[128].
Miscellaneous Feats
Trivia
- Carrie's story went through multiple rewrites. Originally she was called "Carrie Eastfield" and at some point her surname have been changed to "Belnades" only to be changed to "Fernandez" in the final game.
- Carrie's cousin, who she fights in the Castle Center, was originally supposed to be a revived Sypha Belnades from Castlevania III: Dracula's Curse. Later, she was renamed to "Camilla Belnades", but in the final game she is nameless.
- Carrie's personal level in Castlevania 64 is the Tower of Sorcery. She also received the Tower of Science as her personal level, which originally belonged to the cut character, Coller.
- Carrie's early story was that she was feared and ostracized by the other villagers due to her supernatural powers, which she used for peaceful purposes such as making flowers bloom in the winter. Supposedly, she ventured into Dracula's Castle believing that she was cursed by Dracula and that he could unlock her full potential.
- Despite being a Belnades, Carrie is powerful enough to be able to take on Dracula on her own[131], with her power being noted by the likes of Actrise. This is interesting since Belnades such as Sypha Belnades couldn't even get far into Dracula's Castle before being turned to stone. With this in mind, Carrie would be on of the most powerful Belnades, being second to the likes of Charlotte Aulin and potentially Yoko Belnades.
- It is interesting that Carrie has Maria Renard's Rondo of Blood outfit as her alternate outfit as both of them share similarities. Both characters are 12 during their respective games, both are noted to possess mighty magical powers by an underling of Dracula, both dislike being treated as a kid, and both have had their parents killed by Dracula and mention their parents watching over them in heaven.
- To unlock Carrie as a playable character in Castlevania: Legacy of Darkness, the player has to find Bess during Henry's quest. She can be found in the Castle Wall, in a section with no floor when the player enters the castle gate. At the four rotating spiked platforms there will be a ledge with the child in the center.
- To unlock Carrie's alternate costume, after finding Bess the player has to find Florence during Henry's quest. She's found in the Outer Wall. After riding the first platform up, you will find yourself under a small decorative overhang; if you jump to the edge jutting out from the arch, you will be right next to the child.
Battle Records
Castlevania 64
14 - 0 - 0
Castlevania: Legacy of Darkness
22 - 0 - 0
Combined
36 - 0 - 0
- Count Dracula - Fight[145]
- Conditions: None.
- Location: Castle Keep
- Count Dracula - Fight[167]
- Conditions: None.
- Location: Castle Keep
None.
None.
References
- ↑ Castlevania: Legacy of Darkness: Carrie Mode Meeting Rosa Cutscene
- ↑ Castlevania: Legacy of Darkness Carmilla Fernandez Boss
- ↑ Castlevania: Legacy of Darkness Carrie Mode Meeting Charlie Vincent Scene
- ↑ Castlevania: Legacy of Darkness Carrie Mode Meeting Charlie Vincent Scene
- ↑ Castlevania: Legacy of Darkness Carrie Mode Meeting Malus Scene
- ↑ Castlevania: Legacy of Darkness: Carrie Mode Meeting Rosa Cutscene
- ↑ Castlevania: Legacy of Darkness Carrie Fernandez Intro
- ↑ Castlevania 64 Carrie Bad Ending
- ↑ NTT Pub Akumajō Dracula: Mokushiroku Official Guide Pages 8-9
- ↑ Castlevania Lament of Innocence
- ↑ Castlevania: Legacy of Darkness Carmilla Fernandez Boss
- ↑ NTT Pub Akumajō Dracula: Mokushiroku Official Guide Pages 8-9
- ↑ NTT Pub Akumajō Dracula: Mokushiroku Official Guide Pages 8-9
- ↑ Castlevania: Legacy of Darkness Carrie Fernandez Intro
- ↑ Castlevania: Legacy of Darkness Carrie Fernandez Intro
- ↑ Castlevania: Legacy of Darkness Carrie Mode Meeting Charlie Vincent Scene
- ↑ Akumajou Densetsu Famicon Intro English Patch
- ↑ Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
- ↑ Castlevania: Legacy of Darkness Carrie Mode
- ↑ Castlevania: Legacy of Darkness Carrie Mode
- ↑ Castlevania: Legacy of Darkness Actrise Boss
- ↑ Castlevania: Legacy of Darkness Carrie Mode True Final Boss
- ↑ Castlevania: Aria of Sorrow Ending
- ↑ Castlevania: Dawn of Sorrow Dark Lord Candidates
- ↑ Castlevania: Dawn of Sorrow Ending
- ↑ Castlevania Judgement: True Story Mode, Golem
- ↑ Castlevania: Judgement Golem Ultimate Attack
- ↑ Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
- ↑ Castlevania: Legacy of Darkness Intro Stage
- ↑ Castlevania: Legacy of Darkness Carrie Mode Dracula's Servant Boss
- ↑ Castlevania: Aria of Sorrow Ending
- ↑ Castlevania: Dawn of Sorrow Dark Lord Candidates
- ↑ Castlevania: Dawn of Sorrow Ending
- ↑ Castlevania Aria of Sorrows
- ↑ Castlevania Grimoire of Souls Enemy Compendium Showcase
- ↑ Castlevania: Legacy of Darkness Carrie Mode
- ↑ Castlevania: Legacy of Darkness Carrie Fernandez Intro
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Lament of Innocence Perfect Guidebook
- ↑ Castlevania: Legacy of Darkness Carrie Mode
- ↑ Castlevania: Legacy of Darkness Carrie Mode
- ↑ Castlevania: Legacy of Darkness Carrie Mode
- ↑ Castlevania: Legacy of Darkness Carrie Mode Tower of Sorcery
- ↑ Castlevania: Legcay of Darkness Carrie Mode
- ↑ Castlevania 64 Game Manual Page 21
- ↑ Castlevania: Legcay of Darkness Carrie Mode
- ↑ Castlevania 64 Game Manual Page 18
- ↑ Castlevania 64 Game Manual Page 18
- ↑ Castlevania: Legacy of Darkness Game Manual Page 30
- ↑ Castlevania: Legacy of Darkness Carrie Fernandez Intro
- ↑ Castlevania: Legacy of Darkness Carmilla Fernandez Boss
- ↑ Castlevania: Legacy of Darkness Carrie Mode True Final Boss
- ↑ Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
- ↑ Castlevania: Legacy of Darkness Carmilla Fernandez Boss Fight
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevania: Legacy of Darkness Carrie Mode
- ↑ Castlevania: Legacy of Darkness Carrie Mode Tower of Sorcery
- ↑ Castlevania: Legacy of Darkness Carrie Fernandez Intro
- ↑ Castlevania: Lament of Innocent
- ↑ Castlevania: Legacy of Darkness Carrie Mode
- ↑ Castlevania 64 Game Manual Page 21
- ↑ Castlevania: Legacy of Darkness Carrie Mode
- ↑ Castlevania: Legacy of Darkness Carrie Mode
- ↑ Castlevania: Legacy of Darkness Carrie Mode
- ↑ Castlevania: Legacy of Darkness Carrie Mode
- ↑ Castlevania: Legacy of Darkness Carrie Mode Meeting Rosa Cutscene
- ↑ Castlevania: Legacy of Darkness Carrie Mode Medusa Boss Fight
- ↑ Castlevania 64 Vampire Status Death
- ↑ Castlevania 64 Vampire Status
- ↑ Castlevania 64
- ↑ Castlevania: Lament of Innocence Bestiary No. 010
- ↑ Castlevania: Grimoire of Souls
- ↑ Castlevania: Legacy of Darkness Carrie Mode
- ↑ Castlevania 64 Renon Boss
- ↑ Castlevania 64 Carrie Fernandez Bad Ending
- ↑ Castlevania: Legacy of Darkness Carrie Mode
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Symphony of the Night Bestiary No. 40
- ↑ Castlevania: Symphony of the Night Bestiary No. 16
- ↑ Castlevania: Portrait of Ruin Bestiary No. 133
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania 64
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Order of Ecclesia Bestiary No. 061
- ↑ Castlevania: Portrait of Ruin Bestiary No. 131
- ↑ Castlevania: Symphony of the Night Bestiary No. 44
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air.
Even though it is still far away, their bodies seemed to squeal [run away].
There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children." - ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
And her body was telling her [do not go] as her leg muscles were petrified like stone." - ↑ Castlevania: Grimoire of Souls
- ↑ Castlevania 64
- ↑ Castlevania Chronicles
- ↑ Castlevania Chronicles
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
That really is no doubt an obsession.
The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
“Only…… protect…… you……-----“
When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
However-----
Fate did not allow it.
For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul." - ↑ Castlevania: Curse of Darkness Bestiary No. 115
- ↑ Castlevania: Legacy of Darkness Game Manual Page 30
- ↑ Castlevania 64 Game Manual Page 18
- ↑ Castlevania: Legacy of Darkness Carrie Mode
- ↑ Castlevania II: Simon's Quest Page 11
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania: Legacy of Darkness Game Manual Page 30
- ↑ Castlevania: Legacy of Darkness Game Manual Page 30
- ↑ Castlevania 64 Cure Ample Item Description
- ↑ Castlevania 64 Purifying Item Description
- ↑ Castlevania Legacy of Darkness Healing Kit Item Description
- ↑ Castlevania 64 Roast Beef Item Description
- ↑ Castlevania: Legacy of Darkness Carrie mode
- ↑ Castlevania 64 Roast Chicken Item Description
- ↑ Castlevania: Legacy of Darkness Carrie mode
- ↑ Castlevania: Legacy of Darkness Carrie Mode Meeting Renon
- ↑ Castlevania 64 Game Manual Page 19
- ↑ Castlevania: Legacy of Darkness Carrie Mode
- ↑ Castlevania: Legacy of Darkness Mandragora Item Description
- ↑ Castlevania: Legacy of Darkness Magical Nitro Item Description
- ↑ Castlevania 64 Moon Card Item Description
- ↑ Castlevania 64 Sun Card Item Description
- ↑ Castlevania: Legacy of Darkness Carrie Mode
- ↑ Castlevania: Legacy of Darkness Game Manual Page 19
- ↑ Castlevania 64 Carrie Bad Ending
- ↑ Castlevania: Lament of Innocence Dark Palace Of Waterfalls
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
- ↑ Castlevania 64 Charlie Vincent Boss
- ↑ Castlevania: Legacy of Darkness Carrie Mode Vampire Boss Fight
- ↑ Castlevania: Legacy of Darkness Carrie Mode
- ↑ Castlevania: Legacy of Darkness Actrise Boss
- ↑ Castlevania 64
- ↑ Castlevania 64
- ↑ Castlevania 64
- ↑ Castlevania 64
- ↑ Castlevania 64
- ↑ Castlevania 64
- ↑ Castlevania 64
- ↑ Castlevania 64
- ↑ Castlevania 64
- ↑ Castlevania 64
- ↑ Castlevania 64
- ↑ Castlevania 64
- ↑ Castlevania 64
- ↑ Castlevania 64
- ↑ Castlevania Legacy of Darkness
- ↑ Castlevania Legacy of Darkness
- ↑ Castlevania Legacy of Darkness
- ↑ Castlevania Legacy of Darkness
- ↑ Castlevania Legacy of Darkness
- ↑ Castlevania Legacy of Darkness
- ↑ Castlevania Legacy of Darkness
- ↑ Castlevania Legacy of Darkness
- ↑ Castlevania Legacy of Darkness
- ↑ Castlevania Legacy of Darkness
- ↑ Castlevania Legacy of Darkness
- ↑ Castlevania Legacy of Darkness
- ↑ Castlevania Legacy of Darkness
- ↑ Castlevania Legacy of Darkness
- ↑ Castlevania Legacy of Darkness
- ↑ Castlevania Legacy of Darkness
- ↑ Castlevania Legacy of Darkness
- ↑ Castlevania Legacy of Darkness
- ↑ Castlevania Legacy of Darkness
- ↑ Castlevania Legacy of Darkness
- ↑ Castlevania Legacy of Darkness
- ↑ Castlevania Legacy of Darkness