The Castle Abilities Include:
Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[39], such as room with a blue sky that is reflecting up and downwards and having the cloud srotate at a fast speed[40]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[41]), Possession (The castle possesses objects with its magic, such as a ouija table[42]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[43]. The Castle has doors sealed off without solving puzzles[44]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[45]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[46], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[47]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[48]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[49]. The castle increases one's dark desires, allowing Dracula to easily control them[50]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[51]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[52]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[53]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[54]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[55]), Curse Manipulation (The Curse status that spirits inflict[56] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[57]), Life Manipulation (The castle can bring inanimate statues to life to attack[58]. Can cause the glass murals to come to life and attack[59]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[60]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[61])The official discord link if you wish to join the discord: https://discord.gg/j5RKwCvAFu
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Henry Oldrey
"Mature Content" | |
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
“ | Oh, you're all OK. Shall we go back to town? Your families are worried sick! | „ | |
~ Henry to the six missing kids |
Background
Henry Oldrey is one of the playable characters in *Castlevania: Legacy of Darkness*. His role spans both his own dedicated adventure and an appearance during Cornell's quest, where he is portrayed as a 10-year-old boy. Years later, Henry matures into a powerful and imposing figure, donning medieval knight-style armor. Unlike traditional vampire hunters, his weapon of choice is a firearm, showcasing a distinct approach to combat.
This dropdown contains the synopsis of Henry Oldrey’s story. Read at your own risk as you may be spoiled otherwise! |
---|
Castlevania: Legacy of Darkness Henry later reunites with Cornell at the conclusion of Cornell’s journey. Along with his sister, Ada, Henry looks to the future, determined to start a new chapter in life. Castlevania: Legacy of Darkness – Henry's Quest Unlike the other character quests, Henry’s journey is less plot-driven and more open-ended. The order in which the children are rescued depends on the player’s choices, and the quest features minimal cutscenes. There is no central boss or enemy to defeat, and the ending is relatively short, with slight changes based on how many children the player succeeds in rescuing. |
General Information
Name: Henry Oldrey[1] (His last name comes from his mom and dad's last name being Oldrey[2])
Origin: Castlevania: Legacy of Darkness
First Appearance: Castlevania: Legacy of Darkness
Latest Appearance: Vampire Survivors (Latest non-canonical appearance)
Company: Konami
Creator: Ebisu Etsunobu
Actor: Takashi Bratcher
Sex: Male
Sexuality: Heterosexual
Pronouns: He/Him
Age: Unknown, Kid age during 1844 (Henry is merely a child during this time[3]), Adult during 1852 (Henry is a member of the church and for the most part a grown adult[4])
Homeworld: Earth
Residence: The Church
Story Role: Hero, Side Hero, Side Protagonist
Classification: Church Member
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
Occupation: Vampire Hunter
Affiliations: The Church, Cornell (Adoptive brother), Ada (Adoptive sister), J. A. Oldrey (Formerly, his father that was turned into a creature of the night), Mary Oldrey (Though she potentially died during the events of Cornell's Legacy of Darkness story), Reinhardt Schneider & Carrie Fernandez (Travel companions and allies against Dracula)
Enemies: Dracula, Creatures of the Night
Height: Unknown
Weight: Unknown
- During his Time: Alive
- Modern Time: Deceased (As he existed back in 1800s, he is naturally dead from old age)
Date of Death: Unknown
Alignment: Lawful Good (Henry is a member of the church that follows their missions to rescue people, such as going out of his way to rescue six missing children in seven days[6])
Protection Level: Global Protector (As an envoy of the Church he protects those from the Creatures of the Night and aided Carrie Fernandez & Reinhardt Schneider, both of whom went to defeat Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[7], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[8])
Codex Statistics
Grade: A
Tier: 7-C, Far Higher with Sheer Will
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Town level (Potency) (Can fight against and defeat Medusa[9], who serves as one of the four pillars that guard the castle, being ranked by her prevailing magic powers[10], with such ranking putting her above the likes of Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[11]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[12]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[13])
Durability: Town level, Far Higher with Sheer Will
Striking Strength: Unknown: True Class (Uses weapons to attack without any real means of striking), Far Higher with Sheer Will
Lifting Strength: Unknown: True Class, Far Higher with Sheer Will
Travel Speed: Superhuman (Escpaed just as Dracula's Castle fully collapsed[14]), Far Higher with Sheer Will
Attack Speed: At most Faster Than Light (Can fight against and defeat Medusa[15], who serves as one of the four pillars that guard the castle, being ranked by her prevailing magic powers[16], with such ranking putting her above the likes of the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[17] and the White Demon, who can move at the speed of light at short distances[18]), Far Higher with Sheer Will
Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will
Stamina: Superhuman (Henry traveled across the entireity of Dracula's Castle for up to seven days attmepting to rescue and find all six of the missing children without showing any signs of tiring[19])
Range: Standard Melee, Extended Melee with Short Sword, Tens of Meters with Sub-Weapons, Hundreds of Meters with gun
Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[20])
Knowledge: At least Master level (Can fight against and defeat Medusa[21], who serves as one of the four pillars that guard the castle, being ranked by her prevailing magic powers[22]. Henry traveled across the entireity of Dracula's Castle for up to seven days attmepting to rescue and find all six of the missing children fighting various bosses along the way[23])
Powers and Techniques
Equipment
- Pistol: A pistol Henry uses in combat, more potent then a standard pistol as it's not only capable of killing Creatures of the Night, but can also interact with spirits and ghosts.
- Short Sword: A short sword Henry has on him for close-ranged combat purposes.
- Dagger: A collection of throwing daggers in Henry’s possession, which can be thrown at enemies at high speeds.
- Axe: An axe made with silver, which Henry uses to throw at his enemies.
- Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
- Cross: This is a boomerang, which is shaped like a holy cross. It returns to Henry after being thrown.
Item | Description | Found |
---|---|---|
Morning Star | Whip Power-up | Candles, Enemies |
Red Jewel | Sub-Weapon Power-up | Candles, Enemies |
White Jewel | Saves Game In File | Various Locations |
Green Jewel | Accesses Hard Mode | Various Locations |
Money Bag | Currency | Candles, Enemies, Various Locations |
Purifying Crystal | Cures Vampire Curse | Enemies, Candles, Contract |
Cure Ampoule | Cures Poison Condition | Enemies, Candles, Contract |
Roast Beef | Large Energy Restore | Enemies, Candles, Contract |
Roast Chicken | Small Energy Restore | Enemies, Candles, Contract |
Medical Kit | Restores All Energy | Candles |
Contract | Summons Salesman, Renon | Various Locations |
Moon Card | Turns Day To Night | Enemies, Candles, Contract |
Sun Card | Turns Night To Day | Enemies, Candles, Contract |
Keys | Opens Locked Doors | Candles, Various Locations |
Mandragora | Unstable Explosive Compound | Castle Center |
Nitro | Magical Root Formula | Castle Center |
Other
Standard Tactics: Henry will use his gun and the sub-weapon that best suits the situation.
Weaknesses:
- Vamp Status Weaknesses: If inflicted with the vamp status, one is unable to use health restoration items and do distance attacks, then after a certain period of time one will become a vampire, corrupting them[80].
- Unique Weaknesses: Nothing notable.
Note
- Contrary to popular belief, holy attacks and the whips in Castlevania can affect and harm people that aren't apart of the creatures of the night. Leon's doppelganger can use holy water and holy attacks against him in this fight along with the alchemy whip despite Leon being a pure and noble warrior[81]. Simon's doppelganger can harm him with the vampire killer, despite Simon being a noble hero. Holy Water even works and harms enemies such as the "Holy Armor"[82], a knight who has natural holy powers[83]. Corrupted enemies such as Charlie Vincent, use holy water attacks on Carrie and Reinhardt[84].
Miscellaneous Feats
Trivia
- This is the first character in the series to fight with a firearm.
- The "victory" fanfare that plays whenever Henry saves a child is an excerpt from the Theme of Simon Belmont, first introduced to the series in Super Castlevania IV.
- Henry's gameplay is based on the gameplay of the cut character Coller, who was turned into the Frankenstein Gardener players meet in the garden maze in the Villa stage. The major difference is that Coller was supposed to use a shotgun, while Henry uses a six-shot pistol.
- Ironically, Cornell has to save Henry from the Gardener during the story.
- Henry's exploration area is considerably more limited compared to the other three playable characters, consisting of only six levels, each of which is centered around rescuing a specific child. While some players may consider this section of the game to be less significant or forgettable due to its size, it's important to note that Henry's quest provides a unique chance to unlock secret characters and costumes, making it a worthwhile experience for those interested in fully exploring the game.
- Despite sources online saying that Henry is 10 to 18, there has been no found official source on this so far.
Battle Records
10 - 0 - 0
None.
None.
References
- ↑ Castlevania: Legacy of Darkness Henry Mode Intro
- ↑ Castlevania: Legacy of Darkness Cornell Mode Master Oldrey Boss
- ↑ Castlevania: Legacy of Darkness
- ↑ Castlevania: Legacy of Darkness Henry Mode Intro
- ↑ Castlevania Lament of Innocence
- ↑ Castlevania: Legacy of Darkness Henry Mode Intro
- ↑ Akumajou Densetsu Famicon Intro English Patch
- ↑ Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
- ↑ Castlevania: Legacy of Darkness Henry Mode Medusa Boss
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
The dark lord Dracula’s confidant, Death
His two demonic subordinates Slogra and Gaibon
The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
The demon with mastery over time, Zephyr
The cursed king of dolls, Puppet Master
And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers. - ↑ Castlevania Judgement: True Story Mode, Golem
- ↑ Castlevania Judgment Golem Ultimate Attack
- ↑ Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
- ↑ Castlevania: Legacy of Darkness Henry Mode Ending
- ↑ Castlevania: Legacy of Darkness Henry Mode Medusa Boss
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
The dark lord Dracula’s confidant, Death
His two demonic subordinates Slogra and Gaibon
The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
The demon with mastery over time, Zephyr
The cursed king of dolls, Puppet Master
And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers. - ↑ Castlevania Aria of Sorrows
- ↑ Castlevania Grimoire of Souls Enemy Compendium Showcase
- ↑ Castlevania: Legacy of Darkness Henry Mode
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevania: Legacy of Darkness Henry Mode Medusa Boss
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
The dark lord Dracula’s confidant, Death
His two demonic subordinates Slogra and Gaibon
The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
The demon with mastery over time, Zephyr
The cursed king of dolls, Puppet Master
And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers. - ↑ Castlevania: Legacy of Darkness Henry Mode
- ↑ Castlevania: Legacy of Darkness Henry Mode
- ↑ Castlevania: Legacy of Darkness Henry Mode
- ↑ Castlevania: Legacy of Darkness Henry Mode
- ↑ Castlevania: Legacy of Darkness Game Manual Page 30
- ↑ Castlevania: Legacy of Darkness Game Manual Page 30
- ↑ Castlevania: Legacy of Darkness Game Manual Page 30
- ↑ Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
- ↑ Castlevania: Legacy of Darkness Henry Mode
- ↑ Castlevania: Legacy of Darkness Carrie Mode Medusa Boss Fight
- ↑ Castlevania 64 Vampire Status Death
- ↑ Castlevania 64 Vampire Status
- ↑ Castlevania 64
- ↑ Castlevania: Lament of Innocence Bestiary No. 010
- ↑ Castlevania: Grimoire of Souls
- ↑ Castlevania: Legacy of Darkness Henry Mode
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Symphony of the Night Bestiary No. 40
- ↑ Castlevania: Symphony of the Night Bestiary No. 16
- ↑ Castlevania: Portrait of Ruin Bestiary No. 133
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania 64
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Order of Ecclesia Bestiary No. 061
- ↑ Castlevania: Portrait of Ruin Bestiary No. 131
- ↑ Castlevania: Symphony of the Night Bestiary No. 44
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air.
Even though it is still far away, their bodies seemed to squeal [run away].
There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children." - ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
And her body was telling her [do not go] as her leg muscles were petrified like stone." - ↑ Castlevania: Grimoire of Souls
- ↑ Castlevania 64
- ↑ Castlevania Chronicles
- ↑ Castlevania Chronicles
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
That really is no doubt an obsession.
The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
“Only…… protect…… you……-----“
When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
However-----
Fate did not allow it.
For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul." - ↑ Castlevania: Curse of Darkness Bestiary No. 115
- ↑ Castlevania: Legacy of Darkness Game Manual Page 30
- ↑ Castlevania: Legacy of Darkness Game Manual Page 30
- ↑ Castlevania: Legacy of Darkness Henry Mode
- ↑ Castlevania II: Simon's Quest Page 11
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania: Legacy of Darkness Game Manual Page 30
- ↑ Castlevania: Legacy of Darkness Game Manual Page 30
- ↑ Castlevania Legacy of Darkness Cure Ample Item Description
- ↑ Castlevania Legacy of Darkness Purifying Item Description
- ↑ Castlevania: Legacy of Darkness Healing Kit Item Description
- ↑ Castlevania Legacy of Darkness Roast Beef Item Description
- ↑ Castlevania Legacy of Darkness Roast Chicken Item Description
- ↑ Castlevania 64 Game Manual Page 19
- ↑ Castlevania: Legacy of Darkness Carrie Mode
- ↑ Castlevania: Legacy of Darkness Mandragora Item Description
- ↑ Castlevania: Legacy of Darkness Magical Nitro Item Description
- ↑ Castlevania Legacy of Darkness Moon Card Item Description
- ↑ Castlevania Legacy of Darkness Sun Card Item Description
- ↑ Castlevania: Legacy of Darkness Game Manual Page 19
- ↑ Castlevania: Lament of Innocence Dark Palace Of Waterfalls
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
- ↑ Castlevania 64 Charlie Vincent Boss
- ↑ Castlevania: Legacy of Darkness Henry Mode
- ↑ Castlevania: Legacy of Darkness Henry Oldrey Mode
- ↑ Castlevania: Legacy of Darkness Henry Oldrey Mode
- ↑ Castlevania: Legacy of Darkness Henry Oldrey Mode
- ↑ Castlevania: Legacy of Darkness Henry Oldrey Mode
- ↑ Castlevania: Legacy of Darkness Henry Oldrey Mode
- ↑ Castlevania: Legacy of Darkness Henry Oldrey Mode
- ↑ Castlevania: Legacy of Darkness Henry Oldrey Mode
- ↑ Castlevania: Legacy of Darkness Henry Oldrey Mode
- ↑ Castlevania: Legacy of Darkness Henry Oldrey Mode
- ↑ Castlevania: Legacy of Darkness Henry Oldrey Mode