Summary
WIP
Powers and Stats
Tier: 9-A
Name: The Penitent One
Origin: Blasphemous
Gender: Male
Age: Unknown
Classification: Human
Attack Potency: Small Building level+
Dimensionality: 3-D
Travel Speed: Superhuman
Combat Speed: Superhuman, possibly Massively Hypersonic (Can keep up with Perpetva and Esdras who attacks with cloud-to-ground lightning)
Reaction Speed: Superhuman, possibly Massively Hypersonic
Lifting Strength: Peak Human
Striking Strength: Small Building Class+
Durability: Small Building level+
Stamina: Very high (Can fight against hordes of monsters without resting and has never shown any signs of fatigue throughout his journeys. Can normally fight after blood loss)
Range: Extended melee range physically. Dozens of meters with Prayers and Blood attacks
Powers and Abilities: Superhuman Physical Characteristics, Immortality (Type 6), Weapon Mastery (The Penitent is a very proficient sword user, being capable of performing several different types of techniques with his sword and parry enemy attacks, efficiently countering their moves and striking the opponent at the right time when given an opening), Extrasensory Perception (Can perceive invisible structures that are usually unseen for the normal eye), Statistics Amplification (Can increase his attack speed and automatically becomes stronger when near death. Can increase his power with charged attacks), Non-Physical Interaction (Can interact with spirits, ghosts, and other intangible creatures), Holy Manipulation, Energy Projection and Energy Manipulation (With sword attacks, Lorquiana, Taranto to my Sister, Debla of Lights and other skills), Healing (Can heal himself with potions), Light Manipulation, Explosion Manipulation, Air Manipulation, Blood Manipulation (Can use his blood as a cutting projectile), Life Absorption (With Saeta Dolorosa, he gains vital energy for every hit he lands on his enemies. Can also drain the life force of those who he kills), Limited Plant Manipulation (Certain plants automatically changes their form into a path for the Penitent to cross or climb), Telepathy (Can hear the thoughts of people who already perished), Vibration Manipulation (Can make the edge of his sword vibrate for a few seconds), Fire Manipulation (Can cast two rings of blue fire to damage near targets), Electricity Manipulation (Can call six pillars of lightning from the clouds to attack his targets), Summoning (Can summon a group of cherubs that fly by The Penitent One's side, attacking nearby enemies), Poison Manipulation (Can turn his blood into vapor, which emerges from his skin, damaging those who make contact with it), Sound Manipulation and Durability Negation (With Cante Jondo he can perform a roar that destroys organs and shatters bones, gravely harming nearby enemies), Invulnerability (Can become impervious to all damage for a few seconds with Tiento to your Thorned Hairs), Attack Reflection, Forcefield Creation (Can create two barries that damage enemies and destroy projectiles)
Resistance to Pain Manipulation (Even when suffering agonizing damage, he never speaks or scream in pain and can casually cast skills that relies purely on self-harming without issues), Blood Manipulation (Can resist and fight even after his blood is vaporized, and doesn't flinch from blood loss), Poison Manipulation, Fire Manipulation, Electricity Manipulation, Magic, Status Effect Inducement (Slowness) and Fall Damage
Standard Equipment: Mea Culpa, Mea Culpa Hearts, Relics, Rosary Beads, Potions
Intelligence: Gifted (Skilled with a sword and knows several different moves with it, along being capable of parrying enemy attacks and countering their moves. Many major fights throughout the game requires to perceive and learn attack patterns to win)
Weaknesses: He never talks, even when being killed. A few skills requires him to damage himself.
Notable Attacks/Techniques:
A technique where Penitent One assumes a defensive fighting stance, allowing him to deflect an enemy attack.
- Retribution: A powerful sword slash that can be followed up into after a parry. If the attack is too strong, Penitent One will be pushed back a great distance unharmed.
Skills and techniques that can be performed with the Mea Culpa. When visiting Mea Culpa shrines, the Penitent One can upgrade these different skills while following strict skill trees.
This skill tree refers to combos that the Penitent One can perform in combat. Unlocking different skills in this tree unlocks more combo finishers
- Last Words: Grants the Penitent One the ability to perform a fourth slash as a combo finisher.
- Ascending Edge: Grants the Penitent One the ability to perform a powerful rising slash for a combo finisher.
- Azure Cyclone: Grants the Penitent One the ability to perform a spin attack with the Mea Culpa as a combo finisher, followed by a downward thrust into the ground to create a small burst of energy
This skill tree refers to the ability to charge up a powerful slash attack that disperses energy for increased range. As more upgrades are unlocked, the attack becomes powerful.
Sinful Wrath: Concentrates the Mea Culpa's power into the blade, allowing the wielder to release its full potential in a single strike.
Holy Wrath: An improved version of Sinful Wrath where the power is concentrated into the thorns instead, speeding up the process of charging the attack.
Wrath of the Twisted One: A fully upgraded version of the Sinful Wrath that disperses energy forward to damage all foes in the wielder's path.This skill tree refers to a sacred technique that allows the wielder to bless his own blood and throw it like a weapon. It appears to require the wielder to wound himself in order to get blood out
Fervorous Blood: A sacred technique where the wielder cuts himself open and blesses his blood to throw it like a cutter.
Sacred Blood: An upgraded variant of Fervorous Blood that makes the blood cutter, at the end of its range, return in the trajectory it was thrown like a boomerang.
Bleeding Miracle: A fully upgraded Fervorous Blood. The blood cutter now creates a sacred explosion of energy at the end of its range to do additional damage before returningThis skill tree refers to a technique where the wielder of the Mea Culpa takes advantage of gravity and attacks with a downward thrust.
Weight of Sin: The wielder takes advantage of gravity and thrusts their sword downward mid-air to land on an opponent in order to inflict damage.
Weight of Justice: An upgraded variant of Weight of Sin. Power is concentrated on the Mea Culpa during the fall, creating a small explosion of energy to push opponents away and inflict additional damage.
Consecration: A fully upgraded Weight of Sin. So much energy is condensed into the Mea Culpa that it creates a pillar of heavenly light in the wielder's location to damage foes above and near the Penitent One.This skill tree refers to a technique where the wielder slides to avoid an attack and then lunges forward with the blade
Sacred Thrust: Penitent One slides to dodge an enemy attack, and thrusts the Mea Culpa forward after.
Sacred Lunge: The first upgrade for Sacred Thrust. Increase range and damage.
Sacred Onslaught: The final upgrade for Sacred Thrust. It splits the air in such a way that it creates a wave that damages opponents both above and below the blade during the attackCertain prayers that the Penitent One can recite to create different attacks and effects
Campanillero to the Sons of the Aurora: Summons three flying cherubs to attack opponents. These cherubs will each shoot one straight beam of electricity and then disappear.
Cante Jondo of the Three Sisters: Creates a cyclonic roar that destroys organs and breaks bones to inflict damage on all nearby foes.
Debla of the Lights: Summons a several meter wide pillar of light from the heavens to the Penitent One's location, damaging all nearby enemies and pushing them all away with merciless strength.
Lorquiana: Casts three consecutive rays of lightning from the Mea Culpa from the very essence of The Miracle itself.
Romance to the Crimson Mist: Vaporizes the holy blood of the Penitent one and makes it leak out of his pores, creating toxic gases that can damage nearby foes.
Saeta Dolorosa: When this prayer is active, the Penitent One recovers a little health for every blow he lands on the opponent.
Seguiriya to your Eyes like Stars: Overwhelms the Penitent One with the fury of the righteous, temporarily boosting his combat speed.
Soleá of Excommunication: Temporarily boosts the power of the Penitent One's attacks.
Taranto to my Sister: Calls forth six pillars of lightning from the clouds.
Tiento to Your Thorned Hairs: Temporarily grants the Penitent One complete invulnerability.
Verdiales of the Forsaken Hamlet: Creates two rings of blue fire that quickly scale along surfaces, damaging anybody who comes in contact with them.
Zarabanda of the Safe Haven: Creates two barriers that orbit around the Penitent One, damaging opponents and destroying projectiles.
Others
Notable Victories:
Notable Losses:
Inconclusive Matches: