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Palutena
From The Codex
"Under Construction!" | |
This article or section will be subject to revision in the near future. The current statistics or information does not fully reflect our views. |
Articles About Palutena
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Kid Icarus | Palutena |
Clone Variants | Pseudo-Palutena |
Non-Canon | Super Smash Bros. - Wanpakku Kid Icarus |
“ | And as the goddess of light, it's my duty to protect humanity from her | „ |
~ Palutena |
Background
Palutena, also known as "Lady Palutena", is the Goddess of Light, rightful ruler of Angel Land, and patron deity to Pit. She is kindhearted, benevolent, and cares deeply for the human race, as opposed to the cruel and malevolent Medusa,who despises humanity and wishes only for its destruction. It was for this reason that Palutena banished the Goddess of Darkness to the Underworld as punishment her for her evil deeds.
After Medusa was banished, she began an attack on Skyworld as revenge for what Palutena did, leading to the events of the original Kid Icarus agme. Despite this, Palutena managed to telepathically contact Pit and help him escape the Underworld. After Pit's escape, successful acquisition of the Three Sacred Treasures, and the defeat of Medusa, peace returned to Skyworld.
Later, Palutena had a vision of an unknown race, known as the Orcos, invading and bringing chaos to Skyworld. She tasks Pit once again to acquire the Three Scared Treasures and defeat the Orcos.
25 years later, Medusa is mysteriously resurrected and begins an attack on the surface world. Despite her eventual defeat, it is revealed to everyone who was behind all of the Underworld attacks, which lead to a massive scale war that later involved the Goddess of Nature's forces , an alien race known as the Aurum, and the Chaos Kin.
After the war's end and victory over the Underworld, Viridi and Palutena begin fighting once again over the existence of humans and whether they deserve the right to live. Despite this, they seem to have an alliance.
Codex Statistics
Key: Chapter 1 - Chapter 9 | Chapter 10 - Chapter 17 | Chapter 18 - Epilogue
Tier: At least 6-B | At least 6-B | 6-A, likely High 6-A
Origin: Kid Icarus: Uprising
Sex: Female
Age: Physically a young woman, chronologically unknown (Gods consider centuries to be a short time)
Classification: Goddess, Goddess of Light
Species: God
Occupation: Protector of Humanity, Ruler of Angel Land
Dimensionality: 3-D, (3+1)-D in her Personal Domain (Has an entire dimension within her body which is disconnected from the universe[1]), Unknown in her true form (Gods are noted by Palutena to occupy a physical form that humans can comprehend[2])
Attack Potency: At least Country level (Should be at least comparable to Poseidon who sank an entire country. Comparable to[3] Medusa who recreated entire cities and mountain ranges in the Underworld) | At least Country level (Superior to Pyrrhon enough so that he needed to take over the Aurum Brain just to match the leading gods, and his innate powers allow him to create explosions that span the entire Aurum Brain) | Continent level (Comparable to Medusa who destroyed Hades' head with an attack, who previously threatened to decimate a country or two. It's implied that not even Viridi's Reset Bomb is enough to put Hades down. Reset Bombs are noted to be visible from space), likely Multi-Continent level (should be comparable to Viridi who implied her nails alone would have the power to completely vicarateiscerate the core of the Earth, which would require capabilities of this level)
Durability: At least Country level (Comparable to Medusa who is the Goddess of Darkness and counterpart of Palutena[4]), Higher while amplified by Super Armor[5] (The Super Armor power briefly increases the durability of Palutena and nullifies the knockback of strong attacks) | At least Country level (Should be superior to Pit who survived getting blown out of Viridi's reset Bomb Depot), Higher while amplified by Super Armor[5] | Continent level (Comparable to Medusa who could briefly survive in combat against Hades, who previously threatened to decimate a country or two), likely Multi-Continent level (should be comparable to Viridi who implied her nails could survive cutting through the Earth's core which would require capabilities of this level), Higher while amplified by Super Armor[5]
Striking Strength: At least Country Class (Stronger than Pit and comparable to Medusa) | At least Country Class (Superior to Pyrrhon) | Continent Class (Fought against Hades for three years), likely Multi-Continent Class (Comparable to Viridi)
Lifting Strength: At least Class P (Is superior to Pyrrhon who spun the entire Aurum Brain around), Class E with Telekinesis (As she directly compared her powers to his, Palutena should scale to Poseidon who can split the entire ocean down the middle) | At least Class P, Class E with Telekinesis | At least Class P, Class E with Telekinesis
Travel Speed At least Relativistic (Hid the Three Sacred Treasures in the cosmos which would require relativistic speeds to accomplish), Higher with Super Speed[6] (The Super Speed power can massively increase the ground speed of Palutena enough to overwhelm other opponents) | At least Relativistic, Higher with Super Speed[6] | At least Relativistic (Should be comparable to Hades who can keep up with The Great Sacred Treasure while in pursuit mode), Higher with Super Speed[6]
Combat Speed: Faster Than Light (Fought and banished Medusa. Fired a massive laser which completely overwhelmed the Hewdraw) | Faster Than Light (Pulled Pit away from Viridi's Reset Bomb before it could detonate and hit Pit) | Faster than Light (Fought and could hit Pit while in a weakened state)
Reaction Speed: Faster Than Light (Fought and banished Medusa. Comparable to Pit who can dodge dozens of lasers being shot at him, and can even do so in places where the laws of relativity don't operate correctly[7]) | Faster Than Light (Comparable to Pit who dodged a laser from Arlon's Lunar Sanctum, and can even do so in places where the laws of relativity don't operate correctly[7]) | Faster than Light (Fought and could react to Pit's attacks while in a weakened state)
Stamina: Superhuman, likely Limitless (Was able to fight off the Chaos Kin's wrath for three years while fighting a global war. Created the Tirelessness power and likely has its attributes naturally[8])
Range: Standard Melee physically, Varies from Kilometers (Weapons such as the Wolf Claws[9] can create explosions spanning kilometers) to Thousands of Kilometers (Can extract Pit with her magic while he's in orbit) to Multiversal Cell (Banished Medusa to the Underworld and can communicate with Pit and Dark Pit between the main universe and the Chaos Vortex)
Intelligence: At least Extraordinary Genius, likely Supergenius (Is described as incredibly wise by other gods and has shown great knowledge of her verse from the enemies Pit fights to the history behind areas and characters. She has even shown great knowledge on universes that aren't even part of the main Kid Icarus series such as The Legend of Zelda and Super Mario Bros. along with their characters and lore. Palutena shows a great understanding in cosmology and the space-time continuum to the point she's made powers capable of warping space and time to access entirely separate universes)
Powers and Abilities
Limited Flight (Can fly for five minutes with the Power of Flight before Pit's wings begin to burn up), Information Analysis (Palutena can provide information to Pit on his opponent's mid-combat. Due to the nature of Kid Icarus as a franchise, Palutena has shown a great deal of knowledge on other Nintendo verses such as Metroid, Super Mario Bros., and The Legend of Zelda), Law Manipulation (The Fiend's Cauldron can adjust the difficulty of a chapter. This can make fights so easy that the enemy outright refuses to attack back. Each time Pit dies, the Fiend's Cauldron loses some hearts, automatically adjusting the difficulty of a level), Teleportation and Dimensional Travel (Palutena can teleport Pit in and out of battle, along with teleport him back after being incapacitated. Pit can manually teleport himself with the Warp Power), Fragrance Manipulation and Limited Empathic Manipulation (Palutena has a Monster Pheromone which attracts monsters with its powerful sent when used on a particular person or object), Purification and Power Reversion (Within a short time period, Palutena can remove permanent and lethal status ailments from Pit), Chain Manipulation, Velocity Manipulation, and Power Nullification (Can chain down opponents preventing them from moving or teleporting away), Summoning and Creation (Palutena can summon Grind Rails that only Pit see, along with various other items and vehicles), Healing (Palutena can grant food and other recovery-based items for Pit on his journey even when her powers are being blocked off by other gods. Can quickly heal when in a pinch with the Health Recovery Power), Statistics Amplification (Various Power can increase the user's physical stats such as Super Speed, which allows the user to blitz their opponents and the Super Armor Power which slightly increases the user's durability), Transformation and Explosion Manipulation (Can transform into an explosive projectile with the Angelic Missile. Can summon an explosive flame with the Explosive Flame Power, and a landmine with the Land Mine Power), Transmutation and Minor Power Nullification (The Idol Transformation Power turns enemies into idols for Pit to collect. The Eggplant and Tempura Attack transforms the opponent into an Eggplant and/or Tempura with legs, rendering them defenseless and far weaker than before), Energy Manipulation (The Mega Laser Power fires a massive laser in a single direction), Black Hole Creation (The Black Hole Power creates a black hole pulling anyone nearby to its epicenter), Summoning and Plasma Manipulation (Summons shooting starts to rain on opponents with the Meteor Shower Power), Forcefield Creation and Attack Reflection (The Reflect Barrier Power creates a barrier that blocks and reflects all incoming attacks), Light Manipulation (Can summon a light from the heavens that damages all nearby opponents with the Heavenly Light Power), Self-Destruction (Spite allows the user to convert their remaining health into a powerful explosion to damage all nearby opponents), Homing Attack and Information Analysis (Autoreticle, Homing Boost, and Weak-Point Reticle Power lock on, home in more efficiently, and analyze weak points on opponents), Power Modification (Quick Charge, when used, charges Pit's charged attacks far faster and Energy Charge passively builds up energy to amplify the user's attacks), Intangible Attacks (Slip Shot makes Pit's attacks intangible and able to slip through walls), Invisible Attacks (Invisible Shots makes all of Pit's shots invisible even to characters with Enhanced Senses), Poison Manipulation (Poison Attack makes all of Pit's attacks inflict poison on the opponent), Paralysis Inducement (Paralysis Attack makes all of Pit's attacks inflict paralysis on the opponent), Petrification (Petrify Attack makes all of Pit's attacks inflict petrification on the opponent), Velocity Manipulation and Shockwave Generation (Shake and Spin Attack make all of Pit's attacks inflict shake and spin on the opponent), Mind Manipulation (Confuse Attack makes all of Pit's attacks inflict confused on the opponent), Fire Manipulation (Fire Attack makes all of Pit's attacks inflict fire on the opponent), Ice Manipulation (Freeze Attack makes all of Pit's attacks inflict freeze on the opponent), Death Manipulation (Instant Death Attack makes all of Pit's attack instantly kill the opponent), Power Absorption (Power Thief can steal an opponent's powers, making them unable to use them and allowing the user to use them), Reactive Power Level (Libra Sponge increases the user's strength when they take attacks), Darkness Manipulation and Perception Manipulation (Darkness creates a pitch black dome that blinds all opponents within it), Power Disruption (Interference creates a beacon that disrupts the opponent's ability to use powers and see the target's stats), Disease Manipulation, Statistics Reduction, and Paralysis Inducement (The Virus Power reduces the opponent's maximum health and paralyzes them), Invulnerability (The Brief Invulnerability Power allows the user to briefly remain immune to all damage. The Celestial Firework makes the user temporarily invulnerable while using it), Density Manipulation (Lightweight increases Pit's speed by decreasing his weight, making him easier to damage and launch), Invisibility and Intangibility (The Transparency and Playing Dead Power allow the user to become completely invisible and intangible for a fixed amount of time), Analytical Prediction (Can automatically counter attacks before being hit), Vacuum Manipulation (Item Vacuum teleports and pulls in items on the field), Duplication (Double Item doubles the items Pit picks up in battle), Sound Manipulation (Can change the theme of the level with Fortune's Jukebox)
Standard Equipment
Item Image | Item Name | Description |
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First Blade | Entrusted to Pit, this blade is just one of a new breed of armaments that combine close-quarters combat with ranged proficiency. The First Blade is well balanced in usability and strength, making it the perfect beginner's weapon. | |
Burst Blade | While the Burst Blade has lower attack power and has the shortest range of any blade, it also fires multiple bullets at once, giving it a wide attack. Its ranged attacks have a strong potential of nullifying incoming fire. | |
Viper Blade | A blade said to have been forged from the scales of a thousand venomous serpents. It's one of the few weapons that inflicts poison damage. Users of this blade should soothe its dark, nightly rattlings with gentle caresses. | |
Crusader Blade | The horizontal stock crossing the barrel is packed with a substance that generates this weapon's wide-ranged shots. These shots have the strong potential for nullifying enemy fire, and the weapon's weight makes its melee attacks powerful. | |
Royal Blade | Once the heirloom of a royal house, this blade has since been worn by time and neglect. Its most powerful shots are those used during a backward dash, making the Royal Blade perfect for a hit-and-run strategy. | |
Optical Blade | Despite its lightness, the extreme heat this glow-in-the-dark blade generates has the ability to cut even through steel. It also has the longest range of any blade and has charged shots that grow in power slightly at long distances. | |
Samurai Blade | The Samurai Blade is a powerful copy of a legendary sword whose curved blade was devastating in close combat. While this blade improves quickness, it has weaker ranged shots and takes time to charge. | |
Bullet Blade | This old-school weapon uses magic to fire a hail of explosive steel bullets. The Bullet Blade doesn't have much in the way of homing ability or melee attacks, but its shots are just as strong over long distances as up close. | |
Aquarius Blade | The Zodiac weapon bearing the sign of Aquarius. It uses extreme pressure to change water into an impossibly sharp edge. Its charged shot pushes enemies back as it damages them, and its melee attack can freeze foes. | |
Palutena Blade | The rare example of a weapon ordered by Palutena. While its charged shots have a strong potential of nullifying enemy fire and its continuous-fire dash shots travel fast, they aren't very strong. However, its dash shots have great range. | |
Gaol Blade | A blade forged from the same cursed material as Dark Lord Gaol's armor. While it has the most powerful ranged attacks of any blade and its charged shot has a strong homing ability, these attacks move slowly. |
Icon | Name | Description |
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Insight Staff | Staffs have long attack ranges with shots that generally get stronger the farther they travel. They're weak in melee combat, however. The Insight Staff is a well-balanced choice for learning this type of weapon. | |
Orb Staff | The Orb Staff's jewel raises its melee power. Its shot strength doesn't vary much, making it effective at any range. And while these shots lack in damage, distance, and knock-back ability, their large size makes hitting foes a breeze. | |
Rose STaff | The Rose Staff is the product of a desire to combine beauty and lethality. The brambles it fires have exceptional attack power but travel slowly. On the plus side, this weapon charges fast, compared to other staffs. | |
Knuckle Staff | The brutish Knuckle Staff sets itself apart from other staffs by excelling at melee attacks. While its shots still pack a punch, they lack range, lose power as they travel, and charge slowly—so make sure to aim carefully! | |
Ancient Staff | The Ancient Staff is a cold and mysterious weapon made by a dead civilization. Its charged shots hang in midair and can paralyze any enemies they strike. This makes the weapon a great fit for defensive play. | |
Lancer Staff | A staff modeled after an infamous spear said to have slain thousands. It charges quickly, and its shots, although slow moving, are most damaging at close range. Its melee attack is also better than most staffs. | |
Flintlock Staff | This weapon excels at taking out foes from afar. Its shots increase in power as they fly at blinding speeds, making it a solid weapon for users with good aim. However, its melee attack is among the weakest of any weapon. | |
Somewhat Staff | Not only is this weapon closer in form and function to a blade than a staff, but it's actually a living creature! Despite its mysterious nature, the Somewhat Staff still retains its weapon type's movement restrictions. | |
Scorpio Staff | The Zodiac weapon bearing the sign of Scorpio. Its high-speed shots often inject poison that does damage over time, with a duration and probability based on attack type. While it has a short firing range, it boosts its user's speed. | |
Laser Staff | The firing range of the Laser Staff is among the longest of any weapon. While it's slow to charge, enemies don't react to the staff's continuous fire, allowing users to silently roast foes from a massively long distance! | |
Dark Pit Staff | Staff used by Dark Pit when he hides in Chapter 6. The staff's charged shot does four times the damage at its longest range as it does up close. Continuous fire is also powerful but lacks size and range. | |
Thanatos Staff | Modeled after Thanatos, this staff features a magic scarf wrapped around a piece of bone. Its continuous fire produces a stream of bats, and its backward-dash charged shot conjures a giant skull that hovers in the air. |
Icon | Name | Description |
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Tiger Claws | Claws are melee-specialized weapons that fire talons. They improve speed more than any other weapon, useful since they tend to have a short attack range. With a balanced set of qualities, the Tiger Claws' usefulness in battle speaks for itself. | |
Wolf Claws | These wolf-themed claws set foes they strike on fire, dealing additional damage. Unfortunately, this flame ability limits the weapons' range. Their charged dash shot has a homing ability, something rare among claws. | |
Bear Claws | These claws are like a bear's, with melee attacks among the most devastating of any weapon. Their ranged shots are strong but have a short reach. If you can get up close, your foes won't know what hit them. | |
Brawler Claws | Not only do these claws grant faster movement than any other weapon, they make you look like the king of the ring! While their other attributes aren't as cool as their speed boost, you can't deny the coolness of two-fist punching action. | |
Stealth Claws | Forged in darkness and wrapped in the bandages of mummies, these claws are nearly invisible, so the targets of its fast fire may find it hard to find out exactly who is shooting. The claws do have a lower melee power, however. | |
Hedgehog Claws | Inspired by hedgehogs, these claws charge quickly and provide a large speed boost to users. While they lack homing ability and have a low attack power, their rapid fire shoots a ceaseless barrage of projectiles. | |
Raptor Claws | Claws that let wielders go all 65 million BC on enemies. They feature strong melee and ranged attacks, although they have a slow charge time. Wounds received from these claws are so brutal, they often refuse to heal. | |
Artillary Claws | These macho-looking claws aren't well suited to melee and have almost no homing ability. But where they shine is their shots that have a range comparable to blades, lose no power over distance, and move super fast. | |
Cancer Claws | The Zodiac weapon bearing the sign of Cancer. Their melee attack packs a mighty wallop, and their charged shots can temporarily hover near enemies. They also give users a speed boost during continuous-fire attacks. | |
Beam Claws | The Beam Claws feature an extremely long attack range, comparable to that of bows. Their shots travel fast and don't lessen in strength over distance. However, they possess a weak homing ability and have a lower attack power. | |
Viridi Claws | Claws that are as beautiful and deadly as Viridi herself. Their shots feature a strong homing ability and can maintain continuous fire for long periods. Charged shots fired by the Viridi Claws paralyze foes one-third of the time. | |
Pandora Claws | These claws are based on the spirit form of Pandora. Their backward-dash charged shot creates a barrier that offers good defense in Together mode. Their third melee strike can knock enemies into the air. Try using a backward-dash attack as foes fall. |
Icon | Name | Description |
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Fortune Bow | Bows fire fast homing shots, making them well suited to medium- and long-range attacks. Their shots are small, slightly increasing in damage over long ranges. The Fortune Bow was designed to be a well-balanced version of this weapon. | |
Silver Bow | Prototype of a bow designed by Palutena, it's the only weapon of its type whose shot power is higher at close range. Also features a relatively high firing range and homing ability, making it a solid choice for skilled users. | |
Meteor Bow | The shots fired by this weapon have the longest range of any bow. While its charged shots are large and travel fast, they don't have much homing ability or power. Compensate for this with its heavy homing continuous fire. | |
Divine Bow | A bow made from the wood of a sacred tree. Its fearsome energy is kept in check by the bow's many seals. Its charged shots have a strong potential of nullifying enemy fire. It also charges quickly and has a high homing ability | |
Darkness Bow | The Darkness Bow is shrouded in mystery. Its ranged attacks are powerful, and it even excels as a melee weapon. However, it comes up short in terms of homing ability and charge time. | |
Crystal Bow | A bow carved from crystal taken from a forest near the home of the gods. It has high overall attack power, and fires fairly large projectiles. However, it has a short firing range, giving it a narrow sweet spot for attacks. | |
Angel Bow | Based on the god of love, the Angel Bow fires shots that relentlessly pursue their targets. However, they travel slowly and are not particularly powerful. Multiplayer opponents can easily dodge its shots when attacked head-on. | |
Hawkeye Bow | Why get close to foes when you can snipe from afar? This bow's high-speed shots have a long range and have the strong potential to nullify incoming fire. However, its melee damage is weak, and it takes quite some time to charge. | |
Saggitarius Bow | The Zodiac weapon bearing the sign of Sagittarius. Its shots can pierce through multiple opponents, making it a great choice when outnumbered. Though it takes a long time to charge, it makes up for it in high damage and shot speed. | |
Aurum Bow | A bow created using Aurum technology. Rare among bows, its continuous-fire dash attack unleashes a barrage of multiple shots. Though it has good range and great homing ability, its low attack power makes it better at a distance. | |
Palutena Bow | Painstakingly crafted by Palutena herself, this bow's shots gain speed the farther they travel. Though its standing shots are weak, its dash shots are mighty. So keep moving, and don't leave yourself open to counterattacks! | |
Phosphoran Bow | A bow crafted from Phosphora's scarf. Its charged shots tend to hit enemies, even when fired aimlessly. Although it lacks in power, its shots have the ability to paralyze foes. As a bonus, those who use it are graced with lightning-quick speed. |
Icon | Name | Description |
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Violet Palm | Palms are equipped on the wielder's arm like a tattoo, drawing upon the user's own vitality to fire a barrage of homing shots. The Violet Palm is an average example of this weapon type, with great rapid fire but basic range. | |
Burning Palm | Shots fired from the Burning Palm set enemies on fire, dealing extra damage. It has the strongest melee attack of any palm, although it features a long charge time and short firing range. And after the battle, it makes a mean BBQ. | |
Needle Palm | This palm fires needles that burrow into targets. They travel fast but have little homing ability. There isn't much difference in range between charged shots and continuous fire, so no need to think too hard about gauging your distance. | |
Midnight Palm | The Midnight Palm is geared toward defense, with ranged attacks that have a strong potential of nullifying incoming fire. It has powerful but slow shots. Its backward-dash charged shot crushes foes with a gigantic moon. | |
Cursed Palm | A nefarious palm imbued with foul magic. It fires powerful cursed shots that travel slowly and lose strength over time, yet still relentlessly pursue their targets. And the Cursed Palm's melee attack is devastating in its own right. | |
Cutter Palm | The Cutter Palm fires light rings that slice through foes. While powerful, it takes long to charge and its continuous fire lacks good homing. Despite these flaws, you can't go wrong with its homing backward-dash charged shot. | |
Pudgy Palm | This palm weapon shoots fancy, balloon-like shots. It has a short charge time and a strong overall homing ability. Its backward-dash charged shot can overwhelm almost any shot and is handy against enemy attacks in Together mode | |
Ninja Palm | A weapon with the soul of a dark assassin. It has a short charge time, fires fast-moving shots, and boosts speed and agility. It even excels at melee attacks! On the other hand, it lacks in power, range, and homing. | |
Virgo Palm | The Zodiac weapon bearing the sign of Virgo. Features the longest firing range of any palm, and its shots grow in size as they travel. While lacking in power and homing ability, its backward-dash charged shot creates a useful defensive wall. | |
Aurum Palm | Produced with Aurum technology, the Aurum Palm has almost no homing ability, making careful aim a must. Its high energy output means it charges fast, allowing users to fire off charged shots at a rate of one per second. | |
Viridi Palm | Created by and requiring total devotion to Viridi, this palm excels at landing consecutive hits, with the damage it deals depending on where it strikes the target. Shooting from a distance will help improve its accuracy. | |
Great Reaper Palm | The Great Reaper Palm uses the power of the Great Reaper to summon Reapettes that hound targets. It takes a while to charge, but unique among weapons, its attacks have the power to halve the foe's maximum health. |
Icon | Name | Description |
---|---|---|
Ore Club | Clubs are unique weapons ideal for dealing huge amounts of damage. Their gigantic long-range charged shots can even pass through walls! The Ore Club is fashioned from minerals that were mined on the mountain of the gods. | |
Babel Club | Designed to look like the tower that incurred the wrath of the heavens, this club has the longest charge time of any weapon. Its charged shots kick up a violent storm that delivers consecutive strikes, so try to make sure all of them hit. | |
Skyscraper Club | A club with a rather modern look. Its charged shots deal massive damage up close and decrease in power the farther they travel. The Skyscraper Club decreases the user's speed more than most clubs. | |
Atlas Club | Unlike most clubs, the Atlas Club allows users to run quickly while using it. Its shots don't pass through obstacles, but its dash attacks travel fast with a high homing ability. A club that handles more like other weapon types. | |
Earthmaul Club | The Earthmaul Club has a longer reach than any other weapon, its charged shot traveling up to 126 m. This is roughly three times the range of the First Blade. Its backward-dash charged shot reflects off walls | |
Ogre Club | The club used by Dark Pit in his battle with Pit beneath the temple in Chapter 6. Though its charged shots are slow and easily dodged, this superbrutal club has the most powerful melee attack of any weapon. | |
Halo Club | This lightweight club shoots halos for its ammunition. Unlike other clubs, the Halo Club's charged shots can paralyze opponents. However, it has a low attack power and is particularly ill suited for melee attacks. | |
Black Club | While the mysterious Black Club's attack power and homing ability are high, its charge time and shot speed are slow. And not only do its charged shots cancel out enemy fire, they look really cool doing it too! | |
Capricorn Club | The Zodiac weapon bearing the sign of Capricorn. Its spiraling charged shots lack range, do less damage as they travel, and don't cancel out other shots. However, these shots do move fast and have a superfast charge time. | |
Aurum Club | This club has charged shots that have limited range and lack homing but are large, making it harder for targets to avoid them. It can also shoot through obstacles, and its shots have a strong potential for nullifying incoming fire. | |
Hewdraw Club | This club fires blade blasts and flame breath like the beast himself. Its charged shots have an extremely long range and high homing ability but are somewhat lacking in damage. Its melee attack also packs a mighty punch! | |
Magnus Club | Designed to look like Magnus's sword, this club is at the top of its class in melee power and even boosts the speed of its user! Its shots barely have any range, making it the rare weapon exclusively suited to close combat. |
Icon | Name | Description |
---|---|---|
EZ Cannon | Cannons fire powerful shots one at a time. Bristling with energy, their volatile volleys explode on impact. The EZ Cannon is a standard version of this armament. While balanced in most respects, its bouncing shots do have a strong homing ability. | |
Ball Cannon | Inspired by the weapons seen on pirate ships, the Ball Cannon shoots iron balls with devastating power. Its continuous fire creates a hail of smaller spheres sure to turn any scurvy dog into swiss cheese. | |
Predator Cannon | This cannon raises movement speed and has the strongest melee attack of its weapon type. Upon exploding, its shots deal repeated damage, and its backward-dash charged shot fires an arcing shell that descends on the foe. | |
Poseidon cannon | Imbued with just a fraction of the sea god's strength, the Poseidon Cannon fires rippling, water-like shots that entangle enemies and smash them with the force of a flood. Its rapid fire blasts enemies with a veritable divine water cannon. | |
Fireworks Cannon | A cannon inspired by the tubes used to launch fireworks. It features a strong homing ability, fast charge, wide explosions, and the ability to knock enemies into the air. On the downside, its attacks lack in power and range. | |
Rail Cannon | The Rail Cannon fires small rounds at high speeds with the greatest range of any cannon, and it has continuous fire that unleashes projectiles in very tight clusters. It's a solid choice for those accurate enough to pick off enemies from afar. | |
Dynamo Cannon | The Dynamo Cannon fires charged shots that detonate at the end of their range or upon impact, causing damage in a small radius. Many of the cannon's attacks also paralyze foes. | |
Doom Cannon | A cannon that brings ruin to its victims. The shots are slow to charge, and slow-moving as well, but after impact, they deal ongoing damage in an expanding, devastating area! | |
Leo Cannon | The Zodiac weapon bearing the sign of Leo. Shoots incendiary bombs that can send enemies flying, then explode behind them for extra damage. This attack can be difficult to land, making the Leo Cannon tricky to use. | |
Sonic Cannon | The bursts from this weapon cut foes to shreds. Its continuous fire covers a vast area, eventually zeroing in on targets with its homing ability. Its long range and expanding charged shots make it great for distance fighting. | |
Twinbellows Cannon | Inspired by the most dreaded mutt in the Underworld. Fires a flame stream that roasts nearby foes. Its backward-dash charged shot creates explosions that detonate near the area they're fired, making them great for close combat. | |
Cragalanche Cannon | A cannon made from pieces of Cragalanche. The rocks it fires have massive destructive power. But, being rocks, they lack speed and their explosions are relatively small. |
Standard Orbitars | Orbitars are pairs of weapons that fire shots as they hover above their wielder's shoulders, allowing for wholly unimpeded movement. And what the small Standard Orbitars lack in punch they make up for in all-around quality. | |
Guardian Orbitars | These orbitars specialize in defense, for their charged shot raises a shield that has a strong potential of nullifying incoming fire. After throwing up this shield, users should switch to continuous fire as their main method of attack. | |
Shock Orbitars | These orbitars gather their energy from the flaps of Pit's wings, releasing electric projectiles that disperse on impact. Their speed and range are nothing spectacular, but their charged shots have a high homing ability. | |
Eyetrack Orbitars | These orbitars were once sealed inside a cursed royal tomb. Their homing ability is among the best of any weapon, making them very easy to use. However, they lack in terms of attack power and charge time. | |
Fairy Orbitars | Tired of pixies asking you to listen? Try these spritely orbitars on for size! They charge quickly, allowing for consecutive charged shots. Their greatest feature is the ability to confuse enemies. | |
Paw Pad Orbitar | The Paw Pad Orbitars are too cute, aren't they? They have a short charge time, and shots bounce about like an excited kitten. Shield yourself with the backward-dash charged shot, or circle around enemies using continuous fire. | |
Jetstream Orbitars | Charged shots fired from these orbitars may lack any sort of homing, but when they do hit—watch out! They're strong, though generally lose strength the farther they travel. Try knocking foes into the air with charged shots! | |
Boom Orbitars | These burly-looking orbitars fire small bullets that really pack a wallop! Top among orbitars in melee and ranged attack power, they lack any sort of homing ability and slow the user down considerably during continuous fire. | |
Gemini Orbitars | The Zodiac weapon bearing the sign of Gemini. The standard charged shots they fire travel straight, then break suddenly toward their target. This makes the wielder of such orbitars extremely hard to predict in Together mode. | |
Aurum Orbitars | These orbitars were built by literally combining members of the Aurum forces. Their continuous fire unleashes a narrow beam that is limited in range but travels so fast that targets have little time to dodge. | |
Centurion Orbitars | Modeled after Palutena's rank-and-file soldiers, these orbitars fire shots that arc like arrows in flight and are powerful at close range. Their backward-dash charged shots fire centurion-knight shields, and their continuous fire has a long range. | |
Arlon Orbitars | Inspired by Arlon the Serene. But unlike Arlon, this weapon is far from invisible in combat, featuring the longest range of any of the orbitars. Its continuous fire unleashes a stream of the chakrams used by Arlon. |
Icon | Name | Description |
---|---|---|
Crusher Arm | Arms have the smallest reach of any weapon type, putting wielders at a disadvantage in long-range combat. Yet they also have incredible dash and melee attacks. The Crusher Arm is the standard model of this type of weapon. | |
Compact Arm | An arm designed to be both small and light, it gives the highest movement speed of any arm, though this comes at the cost of lower melee power. Handling more like other weapons, the Compact Arm is great at midrange. | |
Electroshock Arm | An arm that fires bursts of electricity. Its charged shots expand as they travel, dealing a quick round of damage and inflicting paralysis. And its melee strikes send the foe flying backward, so get in there quick with your combos! | |
Volcano Arm | The Volcano Arm uses geothermal energy for ranged and melee attacks that can set foes ablaze. Though limited in distance and long on charge time, it's a good pick for close-quarters combat. | |
Drill Arm | Designed to look like an excavation tool, the Drill Arm plows through enemies with its charged shot, which does ongoing damage. The powerful attack has great homing ability. | |
Bomber Arm | The rapid burning fists this weapon fires swerve sharply toward the foe. Though its continuous fire is weak, its charged shots are not, and it charges more quickly than any other arm. However, its range is among the shortest of any weapon. | |
Bowl Arm | This weapon was designed to look like a decorative bowl and curiously fires off bowls and toys. While it seems like the Bowl Arm would be a fragile sort of weapon, it actually has potent charged shots. | |
End-All Arm | The End-All Arm is the be-all arm for malicious decimation. Though it takes a long time to charge, its continuous fire is deadly, particularly when fired during a side dash. However, it does slow the user's movement somewhat. | |
Taurus Arm | The Zodiac weapon bearing the sign of Taurus. The two horns deal the most melee damage of any arm. While its ranged attacks are big and powerful, they have weak homing ability and limited range. | |
Upperdash Arm | The Upperdash Arm is outfitted with a disc-shaped device that fires ring shots. Its backward-dash charged shot can lift foes into the air. While its regular melee attacks are weak, its melee dash attack deals massive damage. | |
Kraken Arm | Fashioned after the Galactic Sea's greatest monster, this weapon fires slow shots that feature large, hooking homing trajectories. It also features a strong melee attack and midrange performance. | |
Phoenix Arm | Modeled after the Phoenix, this arm features a unique continuous fire that travels twice as far as its charged shots. The charged shots set foes ablaze, while its continuous-fire attack launches blade feathers. |
Other
Standard Tactics: Palutena often does not directly fight unless she is confronted in close quarters (in which case, she will resort to her basic light attacks and summoning of her Centurions). Her typical strategy involves scanning her opponent's background and abilities before taking precaution and using the divine magic that fits best for the situation to deal with the foe.
Weaknesses: Despite being an intelligent being with centuries of experience, she's often not taking her situation very seriously and acts very light-hearted in character. Rarely does Palutena directly fight herself and uses a lot of defensive measures before facing her foe head on.
Note: Due to Sakurai being the prime developer for both Kid Icarus Uprising and Super Smash Bros., we can take Pit and co's abilities and dialogue as a secondary canon for Kid Icarus's lore since Palutena's guidance stays relative to Kid Icarus's story and even further fleshed it out.
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5
“ Though called Hades's Belly, this strange place is in an entirely different dimension than Hades. So while it shares a link of sorts with the evil god, it seems that destruction inside the belly barely affects Hades himself. „ ~ Kid Icarus: Uprising; Hades's Belly Idol Description - ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Super Smash Bros. Ultimate; Palutena's Guidance on Bayonetta
- ↑ 3.0 3.1 Kid Icarus Uprising Anime Shorts - Medusa's Revenge
- ↑
“ Medusa is the goddess of darkness and the leader of the Underworld Army. Although she was defeated in the past, Hades has secretly resurrected her to fight again. Those slithering snakes on her head are really unpleasant. That's got to be the worst hair day ever. „ ~ Super Smash Bros.; Medusa's Trophy - ↑ 5.0 5.1 5.2
“ Increase defensive strength and prevent getting knocked back when receiving damage. „ ~ Kid Icarus: Uprising; Super Armor Description - ↑ 6.0 6.1 6.2
“ Run extremely fast and knock weakened foes into the air when you bump into them. „ ~ Kid Icarus: Uprising; Super Speed Description - ↑ 7.0 7.1 7.2 7.3 7.4
“ The Chaos Vortex is the home of the vicious Chaos Kin. A bizarre dimension not governed by the physical laws of our world, one inch here is somehow a mile there. This mysterious tear in space is truly a glimpse into another world. „ ~ Kid Icarus: Uprising; Chaos Vortex Idol Description - ↑
“ Run contunuously without tiring. „ ~ Kid Icarus: Uprising; Tirelessness Description - ↑
“ These wolf-themed claws set foes they strike on fire, dealing additional damage. Unfortunately, this flame ability limits the weapon's range. Their charged dash shot has a homing ability, something rare among claws. „ ~ Kid Icarus: Uprising; Wolf Claws Idol Description - ↑ 10.0 10.1 10.2 Super Smash Bros. Ultimate; Palutena's Guidance on Link
- ↑ 11.0 11.1
“ The god of death. Bored with his 9-to-5 guiding the souls of living to their final resting place, Thanatos turns his work over to the Reapers and leisurely passes his days in a palace deep beneath the ocean. „ ~ Kid Icarus: Uprising; Thanatos Idol Description - ↑ 12.0 12.1 12.2 12.3
“ Spoiler alert: Medusa saves the day! Medusa's surviving spirit stops Hades before he can deliver the finishing blow to Pit. In her weakened state, she can't hold him off forever, but the goddess gets an A for vindictive tenacity. „ ~ Kid Icarus: Uprising; Medusa vs. Hades Idol Description - ↑ 13.0 13.1 13.2 13.3 13.4
“ Pandora's original form. Beautiful yet mighty, she was once one of the best warriors in the Underworld. Yet a blunder cost the goddess her body, forcing Pandora to take the form of a pure manifestation of her will. „ ~ Kid Icarus: Uprising; Amazon Pandora Idol Description - ↑
“ The God of the Sky who betrayed Palutena and went over to Medusa's side. Watch out! He has terrible fighting power and a habit of lurking around inside the fortress. „ ~ Kid Icarus 1986; Instruction Booklet - ↑ 15.0 15.1
“ After being cut in half by the Great Sacred Treasure, Hades heads to the surface world to regenerate his legs. Because this trick uses an immense number of souls, the usually invincible Hades suffers damage in the process. „ ~ Kid Icarus: Uprising; Hades (New Legs) Idol Description - ↑
“ Reapers serve as lookouts for the Underworld Army. When they spot an enemy, they let out a piercing scream that summons their feisty servants, the Reapettes. They also use their giant scythes to reap the souls of their victims. „ ~ Kid Icarus: Uprising; Reaper Idol Description - ↑
“ The warrior who used to fight in Palutena's army. Its spirit was taken away by Medusa. It has no fighting power of its own though EelEyes leaps out of its body. „ ~ Kid Icarus 1986; Instruction Booklet - ↑ 18.0 18.1 18.2 18.3
“ The Chaos Kin uses the Ring of Chaos to capture Pit's soul. But while the cursed runes on its surface prevent Pit's escape, he is able to use sheer willpower to gain control of anyone who wears the ring. „ ~ Kid Icarus: Uprising; Ring of Chaos Idol Description - ↑
“ As the goddess of disaster and calamity, Pandora builds the Labyrinth of Deceit, where she's thought to be using the Mirror of Truth to create Underworld troops. Though she sounds jaded, it's just an act, for she delights in trickery. „ ~ Kid Icarus: Uprising; Pandora Idol Description - ↑
“ After Pyrrhon tries to take over the Aurum Brain and control its vast army, the Aurum Brain wins the battle of minds and absorbs him, destroying his free will and using him as another weapon in its arsenal. „ ~ Kid Icarus: Uprising; Aurum Pyrrhon Idol Description - ↑ Super Smash Bros. Ultimate; Palutena's Guidance on Ness
- ↑ 22.0 22.1
“ He's the man of mystery. He disappears without a trace. He's the amazing Captain Flare! He shoots comets from the space rift within his cape--the very same cape that contains the alternate universe Captain Flare likes to disappear into. „ ~ Kid Icarus: Uprising; Captain Flare Idol Description - ↑ 23.0 23.1
“ A mysterious pit trap that bends both time and space. Those who step on it find themselves in a dimension of pain, continuously taking damage. Chomp Traps are quite devious, which makes them very dangerous. „ ~ Kid Icarus: Uprising; Chomp Trap Idol Description - ↑ 24.0 24.1
“ A murky Underworld genie who resides in a pot. But this genie doesn't grant wishes—he just tries to drag passersby into his lair! The pot contains a one-dimensional universe—those pulled into it are rarely seen again. „ ~ Kid Icarus: Uprising; Sinistew Idol Description - ↑
“ A moon-inspired temple ruled by Arlon the Serene. Normally it acts like a new moon, hidden in the night sky. But when Palutena discovers it, it shines like a full moon, opening up to fire a devastating laser at Pit. „ ~ Kid Icarus: Uprising; Lunar Sanctum Idol Description - ↑ 26.0 26.1
“ Hewdraw's incredible regenerative ability allows its final head to regrow a new torso mere minutes after its decapitation. After resting by a lake to regain its strength, the beast later waits to take its revenge on Pit. „ ~ Kid Icarus: Uprising; Hewdraw Reborn Idol Description - ↑
“ A Monoeye is a surveillance drone in the Underworld Army. Though it is capable of draining life from its target with its tentacles, a lowly Monoeye will never do so on prey like Pit. He's just too divine to touch! „ ~ Kid Icarus: Uprising; Monoeye Idol Description - ↑
“ Palms are equipped on the wielder's arm like a tattoo, drawing upon the user's own vitality to fire a barrage of homing shots. The Violet Palm is an average example of this weapon type, with great rapid fire but basic range. „ ~ Kid Icarus: Uprising; Violet Palm Idol Description - ↑
“ After Pit defeats the possessed Palutena, the Chaos Kin is unable to escape with the goddess. She turns her body to stone at the last moment, so the Chaos Kin can flee into the Chaos Vortex with only her soul. „ ~ Kid Icarus: Uprising; Petrified Palutena Idol Description - ↑
“ The goddess of light and ruler of Skyworld. Palutena guides Pit through most of his journey, using her powers to help him protect the humans of the surface world from her archnemesis, Medusa, goddess of the Underworld. „ ~ Kid Icarus: Uprising; Palutena Idol Description - ↑
“ Attacks have a chance of killing a foe instantly. „ ~ Instant Death Attack Description - ↑
“ Target enemies automatically when attacking. „ ~ Kid Icarus: Uprising; Autoreticle Description - ↑
“ Targets enemies' weak points automatically when attacking. „ ~ Kid Icarus: Uprising; Weak-Point Reticle Description - ↑
“ Long ago, Palutena cursed Medusa with this hideous form. Unable to face the monstrosity she had become, Medusa used her magic to maintain a mask of beauty—a facade that falls when she's forced to put all her strength into defeating Pit. „ ~ Kid Icarus: Uprising; Medusa (Monster) Idol Description - ↑
“ Orbitars are pairs of weapons that fire shots as they hover above their wielder's shoulders, allowing for wholly unimpeded movement. And what the small Standard Orbitars lack in punch they make up for in all-around quality. „ ~ Kid Icarus: Uprising; Standard Orbitars Idol Description - ↑ 36.0 36.1 Kid Icarus Uprising Anime Shorts - Palutena's Revolting Dinner
- ↑
“ The Earthmaul Club has a longer reach than any other weapon, its charged shot traveling up to 126 m. This is roughly three times the range of the First Blade. Its backward-dash charged shot reflects off walls. „ ~ Kid Icarus: Uprising; Earthmaul Club Idol Description
Battle Records
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