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Crescent Grizzly
“ | Everything is meant to be... No one can escape their destiny... I'm sure you know that, too. Besides, this is part of your mission, isn't it? Now! Fight me, Maverick Hunter! | „ | |
~ Crescent Grizzly |
Background
Crescent Grizzly (クレッセント・グリズリー Kuressento Gurizurī), also known as Grizzly Slash, is a grizzly bear-based Reploid from Mega Man X5. He is a weapons broker that sells illegal weapons from his secret warehouse in northern Siberia, Russia, and happened to have a Crystal Ball in his possession, a part necessary for the Enigma pseudo-pseudo-laser cannon.
General Information
Name: Crescent Grizzly, Grizzly Slash
Origin: Mega Man X5
Sex: Male
Age: Unknown
Classification: Grizzly Bear Maverick
Species: Reploid
Occupation: None
Status: Destroyed
Alignment: Chaotic Neutral (Is an illegal Weapon dealer that does not care for fighting and conflict between Mavericks and Maverick Hunters. They do not really care about fighting, but wanted to fight since they were already being corrupted by the Sigma Virus)
Codex Statistics
Tier: 5-B
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Planet level (Potency) (Can harm X and Zero, who fought and defeated Optic Sunflower who used the data of the Final Weapon to perform his Earth Crush attack. Zero after gaining Optic Sunflower's weapon data can also use this attack with his Tenshouha technique. The Final Weapon was stated to be able to destroy the Earth and was going to be used by Sigma to do so. The data of things in Mega Man are portrayed as equal to their real world counterparts as shown consistently throughout the series multiple[1] times[2]. Optic Sunflower is also stated and shown to have control over data within cyberspace, being the root cause of the programs going haywire upon becoming Maverick. He also can download any data stored such as Cut Man's which was used to fight the Maverick Hunters. The Final Weapon's data should be stored as Mega Man Xtreme shows that the past data of entire stages is stored within cyberspaces)
Durability: Planet level (Can take hits from X and Zero)
Striking Strength: Planet Class (Potency)
Lifting Strength: At Least Class G (Should scale far above Classic Era's Robot Masters and Mega Man who was able to hold up Dr. Wily’s fortress at the end of Mega Man 5)
Travel Speed: Massively Hypersonic (Is comparable to X and Zero and should be undoubtedly superior to Duo who is capable of traveling through galaxies and across the universe while doing his job to destroy the Evil Energy)
Attack Speed: Massively Hypersonic (Can keep up with X and Zero and is undoubtedly superior to Mega Man who is able to keep up with Duo's travel speed which he uses in combat)
Reaction Speed: Massively Hypersonic Can keep up with X and Zero)
Stamina: Limitless
Range: Hundreds of Meters
Intelligence: Genius Intelligence (Crescent Grizzly used to be an experienced fighter who took the weapons of his fallen opponents before becoming an illegal weapon dealer)
Powers and Techniques
Superhuman Physical Characteristics, Large Size, Weapon Mastery, Natural Weaponry (Was a skilled fighter that can turn their arms into drills. They also have sharp claws they can attack with), Burrowing (Can easily dig into the ground), Self-Sustenance (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance; Superior in technology to Robot Masters, where all Robot Masters can breathe in space just fine, with an entire game revolving around traveling through space[3] and as robots do not require food, sleep or sustenance), Accelerated Development (All reploids made are all based off of X's design, making all reploids have limitless potential, which is also stated here), Inorganic Physiology (Non-Living Objects; Reploids are a new generation of robots which contain an innovative new feature, the ability to think, feel and make their own decisions), Rage Power & limited Invulnerability (Physical Invulnerability; When Reploids are damaged to about half their health, they gain an extra attack. Mavericks can enter an invincible state where they can do stronger attacks. Superior to their previous models where when Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks), pseudo-Teleportation, Transformation, Light Manipulation & Intangibility (Type 3 [Transformation], Phasing/Elemental; Reploids should have superior teleporters to the robot masters who naturally display teleportation through teleporters interplanetary distances[4], they do this through transforming into a beam of light, they can use this in the middle of combat to turn intangible and phase through attacks), Consciousness Transferal (Reploids can have their data moved into other bodies essentially posessing multiple of them), Divine Protection (After defeating ViA■ and destroying the Robot Destroy Program within him, The Player was able to fully correct the Deep Log in its entirety. However, Via says The Player's story isnt over and RiCO repeats this and says that there will be future program errors in the Deep Log for them to correct and it would be insecure for her alone to manage it alone. Therefore to solve this problem that can happen in the future, RiCO will summon The Player in order to correct any irregular data in the Deep Log as she did in the start of the game), Supernatural Resilience (Reploids can survive after being severely destroyed. All reploids souls are able to posses a new body if their old one is destroyed or return to their old one if separated. Robot Masters can survive wounds such as being cut in half, with ones such as Proto Man calling it merely "a flesh wound", being able to come back just fine after teleporting away to be repaired), Immortality (Immortal Metaphysical Aspect; All robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here), Regeneration (At least Mid; Should scale above all the Robot Masters who all regenerate after being flattened in Mega Man Powered Up. Mid-Godly as their Data Forms; In Mega Man Xtreme, Sigma was trying to reproduce the past data of several mavericks in the mother computer to bring havoc to the world's peace and the only way the past data of previously defeated Mavericks from X1 and X2 could be stopped is if X goes inside as his data form. Inside the Mother Computer, X defeats Vile's data form along with the data forms of a bunch of mavericks he has previously defeated. However, despite defeating their data form, their data is still are able to come back for the rematches at the end of the game along with Vile being back in the hard mode's post game story. Despite destroying Vile's data twice, he was still able to come back and better then ever in Mega Man X8. In Mega Man ZX, Omega's soul data along with flashes of the past battle in Zero 3 are trapped in area O and even after defeat, he can come back without limit even after obtaining Model OX which contains his soul data. With data further being explored through here), Resurrection (Robots that are fought and defeated are able to be brought back as long as they still have their data, with this also extending to reploids being able to come back for rematches. With data further being explored through here), Non-Standard Interaction (Conceptual Interaction & Abstract Interaction; Can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), Energy Projection (With Crescent Shot), Transformation, Flight, Intangibility and Pseudo-Teleportation (Should be able to teleport like robot masters and other reploids such as X who transform into a beam of light and teleport to specific locations. X should scale to Mega Man's intangibility in this state.), Regeneration (Mid. Should scale above all the Robot Masters who all regenerate after being flattened in Mega Man Powered Up), Plasma Manipulation Negation (Should be able to negate plasma like X does with Crescent Shot).
Resistance to Extreme Heats, Extreme Colds, & Weather Manipulation (Superior models to the Robot Masters, who are made to withstand extreme terrains and weather conditions), Cosmic Radiations (Superior models to all Robot Masters, who can breathe and survive in space just fine, with an entire game revolving around traveling through space[5]), Information Manipulation & Conceptual Manipulation (Can take hits from characters that can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), Plot Manipulation (As data determines one's canonicity in reality and all universes are made of data, one would need to fully change one's data in order to change their narrative. With data further being explored through here), Electricity Manipulation (Superior models to the Robot Masters, who are able to tank and survive attacks from electricity based Robot Masters attacks, even those with a weakness can survive hits from it), Heat Manipulation & Fire Manipulation (Is able to take hits from X's special weapons in Mega Man X5 with no harm outside of normal damage. Superior models to the Robot Masters, are able to tank and survive attacks from heat and fire based Robot Masters attacks, even those with a weakness can survive hits from it and survive the intense heats), Magma Manipulation (Superior models to the Robot Masters, who are able to tank and survive attacks from magma based Robot Masters attacks, even those with a weakness can survive hits from it), Ice Manipulation & Absolute Zero (Is able to take hits from X's special weapons in Mega Man X5 with no harm outside of normal damage. Superior models to the Robot Master, who are able to tank and survive attacks from ice based Robot Masters attacks, even those with a weakness can survive hits from it, even with ice as cold as absolute zero), Gravity Manipulation (Superior models to the Robot Masters, who are able to tank and survive attacks from gravity based Robot Masters attacks, even those with a weakness can survive hits from it), Black Holes (Superior models to the Robot Masters, who are able to tank and survive attacks from black hole based Robot Masters attacks, even those with a weakness can survive hits from it), Petrification (Superior models to the Robot Masters, who are able to tank and survive attacks from petrification based Robot Masters attacks, even those with a weakness can survive hits from it, with the petrification being potent enough to effect black holes), Acid Manipulation & Corrosion Inducement (Superior models to the Robot Masters, who are able to tank and survive attacks from acid & corrosive based Robot Masters attacks, even those with a weakness can survive hits from it), Space-Time Manipulation & BFR Is able to take hits from X's special weapons in Mega Man X5 with no harm outside of normal damage. (Superior models to the Robot Masters, who are able to tank and survive attacks from the likes of Centaur Flash, which creates a dimensional distortion where he warps space and sends an opponent into a black hole, with even Robot Masters that have a weakness to it surviving its hits and not being sent into a black hole. Robot Masters can also take hits from Cut Man who can cut through space itself and leave dimensional tears that he can jump in)
Equipment
None Notable.
Notable Techniques
Crescent Shot: Fires three small crescent shots from his hand
Drill Arm: Uses his drill to dig into the ground and attack from different locations with it
Crescent Claw: Takes a huge horizontal swipe with his claws after emerging from the back wall
Mega Crescent Shot: Fires two enormous crescents from his hand (one high and one low)
Other
Standard Tactics: Crescent Grizzly jumps around, attacking with Crescent Shot. They also dig around, attacking with their drills, and sneak attacking with their claws.
Weaknesses: Spike Ball and Twin Dream. If his data is corrupted, he will be incapable of coming back.
Explanations
Explanation of data in the Mega Man series.
References
- ↑ Cyber Peacock's stage takes place in Cyberspace
- ↑ Cyber Peacock is later fought again at the Final Weapon in the real world
- ↑ PEACE HAS COME TO THE WORLD.
Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
“GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
–However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!! - ↑ PEACE HAS COME TO THE WORLD.
Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
“GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
–However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!! - ↑ PEACE HAS COME TO THE WORLD.
Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
“GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
–However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
Battle Records
None.
None.