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Stun Recovery

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Background

Stun Recovery is the ability to quickly overcome states of dizziness, disorientation, or temporary incapacitation. Characters with this ability can rapidly regain balance, focus, and motor control after being stunned, knocked off-kilter, or mentally rattled.

While ordinary individuals may remain dazed after a heavy blow or sudden shock, users of Stun Recovery can force themselves back into action through sheer will, physical effort, or supernatural mental clarity. In game-like or meta-influenced settings, this may manifest as a rapid input-based escape, where effort improves recovery speed — such as rapidly pressing buttons to shake off a dizzy state.

This ability is distinct from Resistance, which prevents stun from occurring; Stun Recovery instead restores the user's combat and mental function after being affected.

Also Called

  • Stagger Recovery
  • Dizzy Escape
  • Mash Escape (meta/gameplay contexts)
  • Enhanced Equilibrium
  • Debilitation Recovery

Possible Applications

  • Rapid recovery from dizziness, confusion, disorientation, or concussive force
  • Overcoming stun, stagger, or temporary paralysis effects
  • Regaining combat readiness faster than normal targets
  • Maintaining balance and coordination after disruptive impact
  • Shortening recovery frames or stun duration in combat scenarios

Practical Uses

  • Quickly returning to battle after being stunned by powerful blows
  • Resisting combat interruption techniques like concussive blasts or dazzling attacks
  • Recovering from sudden mental shock or surprise attacks
  • Competitive advantages in fight-based settings reliant on reaction loops
  • Escaping stun-locks or forced downtime effects in ability-focused fights

Potential Types

  • Type I — Physical Stun Recovery:

User rapidly recovers from dizziness, disorientation, shakiness, or physical staggering.

  • Type II — Mental Stun Recovery:

User quickly stabilizes after mental shock, psychic disruption, fear-induced freeze, or confusion-based attacks.

  • Type III — Combined Stun Recovery:

User can rapidly shake off both physical and mental stunning effects, allowing near-instantaneous return to combat readiness.

Possible Limitations

  • May still be stunned, just for significantly shorter durations.
  • Severe brain trauma or metaphysical sealing may bypass recovery.
  • Requires conscious effort; unconscious targets normally cannot use it.
  • Efficiency may depend on willpower, stamina, or mechanical input (in meta systems).

Users

  • Characters who can break out of stun states via effort or willpower
  • Fighting game characters with mash-escape mechanics
  • RPG protagonists with high debuff recovery traits