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Resistance

Background
Resistance is the ability to partially mitigate, suppress, or endure the effects of specific attacks, abilities, environmental hazards, or conditions. Rather than completely negating an effect, resistance allows the user to withstand it with reduced severity, delayed impact, or diminished consequences. The effect still applies, but its overall effectiveness is weakened.
Resistance can stem from natural physiology, training, adaptation, equipment, magic, or supernatural traits. Unlike immunity, resistance is not absolute and may vary in degree depending on the user’s power, the strength of the incoming effect, and the circumstances under which it is applied.
Importantly, resistance does not require explicit statements from the verse to exist. It can be inferred through feats, repeated exposure, scaling, or consistent survival against specific effects.
Possible Uses
- Effect Mitigation: Reducing damage or influence from abilities such as Elemental Manipulation, Poison Manipulation, Time Manipulation, or Mind Manipulation.
- Environmental Endurance: Withstanding harsh environments such as extreme heat, cold, radiation, pressure, or vacuum conditions.
- Status Resistance: Lessening the impact of conditions like paralysis, fear, sleep, corruption, or mental interference.
- Adaptive Survival: Increasing survivability through repeated exposure or gradual acclimation to specific threats.
- Partial Nullification: Weakening abilities to the point where their effects become negligible but not fully negated.
- Threshold Resistance: Enduring weaker versions of an effect while remaining vulnerable to stronger applications.
Practical Uses
- Allows prolonged engagement against opponents relying on a specific damage type.
- Enables survival in otherwise lethal environments for limited durations.
- Provides defensive consistency without requiring absolute negation.
- Forces opponents to escalate power output or switch tactics.
- Serves as a foundation for adaptability or future immunity development.
Example Variations
- Elemental Resistance: Reduced damage from elements such as fire, ice, lightning, or acid.
- Energy Resistance: Mitigation of energy-based attacks like radiation, plasma, or magical energy.
- Mental Resistance: Reduced susceptibility to mind control, illusions, or psychological attacks.
- Temporal Resistance: Partial resistance to time-based effects such as slowing, aging, or rewinding.
- Status Resistance: Lessened impact of negative conditions rather than full immunity.
- Conditional Resistance: Resistance that applies only under specific circumstances or against defined sources.
- Scaling Resistance: Resistance that increases alongside the user’s growth or power level.
Difference Between Resistance and Immunity
Resistance and Immunity are fundamentally different and should not be conflated.
- Resistance reduces the effectiveness of an effect but does not eliminate it.
- Immunity completely negates an effect, causing it to fail outright.
Key distinctions:
- Resistance can be overcome by stronger attacks; immunity cannot unless explicitly bypassed.
- Resistance can be inferred through feats; immunity must be explicitly stated by the verse.
- Resistance operates on degrees; immunity is absolute.
- Resistance allows interaction; immunity removes interaction entirely.
Enduring or surviving an effect does not automatically imply immunity.
Possible Limitations
- Resistance is not absolute and may fail against sufficiently powerful attacks.
- The degree of resistance may vary depending on context or user condition.
- Multiple resistances do not automatically stack into immunity.
- Certain abilities, such as Resistance Manipulation, may weaken or bypass resistance.
- Resistance may only apply to specific sources, not all similar effects.