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==Marx (Smash Bros.==
<tabber>
|-|Jester form=[[File:Marx Jester Form.png|right|400px]]
|-|True form=[[File:400px-Marx True Form SSBU.png||right|400px]]
</tabber>
==Background==
'''Marx''' is one of the bosses in ''Super Smash Bros. Ultimate''. It is found in the ''World of Light'' adventure mode, being fought in the Dark Realm as a requirement before the player can fight [[Galeem]] and [[Dharkon]]. It is also found at the end of ''Classic Mode'' for some characters like Kirby
==Powers and Stats==
'''[[DebatesJungle Tiering System|Tier]]:''' '''2-B'''
'''Name:''' Marx
'''Origin:''' [[Super Smash Bros.]] (Originally from Kirby)
'''Gender:''' Genderless
'''Age:''' Unknown
'''Classification:''' Boss, Cosmic Jester
'''[[Attack Potency]]:''' '''Multiverse level''' (Can trade blows with the fighters)
'''[[Dimensionality]]:''' '''3-D'''
'''[[Speed|Travel Speed]]:''' '''Superhuman''' (Faster than the fighters)
'''[[Speed|Combat Speed]]:''' '''Extra-Temporal''' (Comparable to the fighters and can sometimes catch them off guard)
'''[[Reactions|Reaction Speed]]:''' '''Extra-Temporal''' (Can react to the fighters)
'''[[Lifting Strength]]:''' '''Unknown'''
'''[[Striking Strength]]:''' '''Multiverse Class'''
'''[[Durability]]:''' '''Multiverse level'''
'''[[Stamina]]:''' Self-explanatory
'''[[Range]]:''' Tens of meters
'''[[Hax|Powers and Abilities]]:''' [[Superhuman Physical Characteristics]], [[Flight]] (Can fly), [[Darkness Manipulation]] (Is able to hide in the shadows and other attacks are from darkness), [[Teleportation]] (Can teleport), [[Homing Attack]], [[Body Control]] (Can control his wings and split his body into two), [[Ice Manipulation]] and [[Status Effect Inducement]] (Can create balls of Ice which freezes someone on contact), [[Black Hole Creation]] (Can create a Black Hole), [[Energy Projection]] (Can emit lasers from his body), [[Plant Manipulation]] (Can summon huge vines to come out of the ground)
'''[[Standard Equipment]]:''' None
'''[[Intelligence]]:''' Unknown
'''Standard Tactics:''' Marx is somewhat of a wild card, but it has some moves it uses more, such as him going into the shadows and jumping out of the ground, or causing thorny vines to emerge out of the ground. Marx may also teleport and fly around so it could not be hit. When it is closer to death, it may use moves such as Eye Lasers or ''Carpillary Expansion''
'''Weaknesses:''' Self-explanatory
'''Notable Attacks/Techniques:'''
{|class="wikitable"
!Move!!Damage!!Description
|-
|4-Way Cutter Attack|| ||Sends out four Cutter boomerangs from his body that all circle back to him. At low health, he'll perform this move twice in a row, a reference to when Marx Soul does the attack. The blades can be reflected or eaten. This attack is referred to as '''{Shooter Cutter''' in the ''Kirby'' series.
|-
|Extra-Thick Laser|| ||Marx teleports to the player's vertical position. He charges up and fires a laser that crosses the entire stage. This attack can not be shielded, but can be blocked by attacks such as Kirby's Stone. This move is referred to as '''Marx Cannon'''  in the ''Kirby'' series.
|-
|Ice Bomb || ||Floats to the top of the screen and drops a large Ice Ball. The Ice Ball explodes into two icy shockwaves when it reaches the player's current vertical position, spreading out horizontally and [[Ice Manipulation|freezing]] the player on contact. It can be reflected or eaten. The icy shockwaves can also be absorbed. This move is referred to as '''Ice Bowl''' in the ''Kirby'' series.
|-
|Makai Plant || ||Flies offscreen and drops five to seven seeds that disappear into the ground. Afterwards, large, thorny vines will grow upward from where the seeds landed. At low health more seeds will fall; they will also fall and grow faster. Unlike in ''Kirby Super Star'' and ''Kirby Super Star Ultra'', shielding the seeds does not destroy them. This move is referred to as '''Seed Attack''' in the ''Kirby'' series.
|-
|Jump Out of the Ground || ||A shadow appears on the ground and follows the player. After a bit of time, the shadow doubles in size and Marx flies out of it. Marx often uses this attack after using another attack that puts him offscreen, doing so more frequently at low health. This move is referred to as '''Shadow Upper''' in the ''Kirby'' series.
|-
|Black Hole || ||Marx splits in two, opening a Black Hole that will attempt to suck in the player. If the player gets caught, they will take massive damage and get spiked into the ground. Marx prefaces this attack with three teleports from side to side, until stopping at the exact center of the screen. Marx is can be damaged prior to splitting but is intangible afterwards.
|-
|Tracking Eye || ||Marx's eyes go completely black, then black balls come out of them and start bouncing around the stage, homing on the player and dealing damage to the player upon contact. At low health, Marx will spawn more black balls, up to 6.
|-
|Capillary Expansion || ||Moves to the middle of the screen and retracts his wings, where pink, branching appendages resembling blood vessels grow out instead, spreading across the screen and dealing damage to the player upon contact. The attack is vertically mirrored. There are two variations: one in which the appendages fill the center bottom of the screen while leaving the corners untouched and vice-versa.
|-
|Compound Eye Laser || ||Grows large compound eyes that send out multiple laser beams from the eyes. The lasers are evenly spaced from each other and have a random rotation. At low health, more lasers will be sent from each eye.
|}
==Battle Records==
'''Notable Victories:'''
'''Notable Losses:'''
'''Inconclusive Matches:'''
==Dracula (Smash Bros.)==
<tabber>
|-|Human form=[[File:Dracula Phase 1 SSBU.png|right|400px]]
|-|Monster Form=[[File:Dracula Phase 2 SSBU.png|right|300px]]
</tabber>
==Background==
'''Dracula''' is one of the bosses of ''Super Smash Bros. Ultimate'', It is found in the ''World of Light'' adventure mode, being fought in the Dark Realm as a requirement before the player can fight [[Galeem]] and [[Dharkon]]. He can also be found at the end of Classic mode for some characters like Simon Belmont
==Powers and Stats==
'''[[DebatesJungle Tiering System|Tier]]:''' '''2-B''' | '''2-B'''
'''Name:''' Dracula
'''Origin:''' [[Super Smash Bros.]] (Originally from [[Castlevania]])
'''Gender:''' Male
'''Age:''' Hundreds of Years old (Seems to be based off his ''Symphony of the Night'' appearance, who was of this age)
'''Classification:''' DarkLord/Demon King, Vampire | Demon
'''[[Attack Potency]]:''' '''Multiverse level''' (Can trade blows with the fighters) | '''Multiverse level''' Far stronger than before physically
'''[[Dimensionality]]:''' '''3-D''' | '''3-D'''
'''[[Speed|Travel Speed]]:''' '''Superhuman''' (Comparable to the fighters) | '''Superhuman'''
'''[[Speed|Combat Speed]]:''' '''Extra-Temporal''' (Comparable to the fighters and can sometimes catch them off guard) | '''Extra-Temporal'''
'''[[Reactions|Reaction Speed]]:''' '''Extra-Temporal''' (Can react to the fighters) | '''Extra-Temporal'''
'''[[Lifting Strength]]:''' '''Unknown''' | '''Unknown'''
'''[[Striking Strength]]:''' '''Multiverse Class''' (His blows can harm the fighters) | '''Multiverse Class''' (Far stronger than before)
'''[[Durability]]:''' '''Multiverse level''' | Multiverse level
'''[[Stamina]]:''' Self-explanatory
'''[[Range]]:''' Tens of meters with Projectiles | Extended melee range physically (Via sheer size), tens of meters with projectiles
'''[[Hax|Powers and Abilities]]:'''
<tabber>
|-|Vampire Form=[[Superhuman Physical Characteristics]], [[Fire Manipulation]] (Can unleash balls of fire or cause pillars of fire to erupt), [[Invulnerability]] (Can only be harmed except in his head), [[Darkness Manipulation]] and [[Magic]] (Can unleash Dark and fireballs as well as magical orbs), [[Transformation]] and [[Immortality]] (Can transform into Bats, when he dies, he transforms into his demon form)
|-|Demon form=[[Large Size]] (Type 0), [[Homing Attack]] (Can release dark spirits which harm the player and follow the Player's location), [[Energy Projection]] (Can unleash a huge blast of energy which covers the entire screen), [[Vibration Manipulation]] (Can create a shockwave by leaping in the air and landing on the ground), [[Status Effect Inducement]] (One of his attacks can [[Poison Manipulation|poison someone]])
</tabber>
'''[[Standard Equipment]]:''' None | None
'''[[Intelligence]]:''' Unknown (May be similar to original Game appearance) | Likely Animalistic
'''Standard Tactics:''' The usual behavior exhibited by a character during battles. For example, which actions a character will first perform when fighting an unknown opponent or which abilities they will use frequently, rarely, or never. If the character's behavior is too inconsistent to identify, they fall under "wildcard".
'''Weaknesses:''' Self-explanatory
'''Feats:''' List all of the character's amazing feats. Strength feats, speed feats, durability feats, etc. You can judge a person's power by their feats.
'''Notable Attacks/Techniques:'''
{|class="wikitable"
!Move!!Damage!!Description
|-
|3-Way Bullet || ||Dracula takes a step back and wraps himself in his cape, then flings it open to launch a spread of three fireballs forward. This first appeared in the original ''Castlevania'', and is referred to as '''Hellfire'''  in the ''Castlevania'' series.
|-
|Straight Bullet || ||Dracula takes a step back, then holds out his arm as he launches a series of large dark fireballs forward. The fireballs alternate between being just above the ground and at about Dracula's height, which is high enough to miss short or crouching characters. This originates from ''Castlevania: Rondo of Blood'', and is referred to as '''Dark Inferno''' in the ''Castlevania'' series.
|-
|Omnidirectional Bullet || ||Dracula wraps himself in his cape, then flings it open and holds his arm out to his side, launching multiple sets of red and blue magic orbs. These orbs either revolve around him with sets flying in an alternating clockwise and counter-clockwise fashion as they spread outward, or fly straight with sets alternating between all cardinal and diagonal directions. The red orbs are more powerful than the blue ones and can be [[absorb]]ed. This move resembles one used by Graham Jones in ''Castlevania: Aria of Sorrow'', which used Dark Inferno's fireballs instead of orbs. The move is known as '''Dark Inferno (Diffusion)''' in the ''Castlevania'' series.
|-
|Pillar of Flame || ||Dracula raises his arm, and harmless flames appear on the ground, either with many appearing at once or in a sequence. After a moment, these flames erupt into tall fire pillars that hit multiple times. At low health, he combines it with one of the above three moves. It resembles a combination of his primary attack in ''Castlevania III: Dracula's Curse'', Dario's fire pillars in ''Castlevania: Dawn of Sorrow'', and one of his attacks in ''Castlevania: Harmony of Despair''. The attack is referred to as '''Pillar of Fire''' in the ''Castlevania'' series.
|-
|Bat Rush || ||Dracula thrusts his cape upwards, then transforms into a swarm of bats and rushes ahead to deal darkness damage. This originates from ''Castlevania: Portrait of Ruin'', and is known as '''Bat Moon''' in the ''Castlevania'' series. Some characters, like Squirtle, can underneath this attack to dodge.
|}
=====Second form=====
{|class="wikitable"
!Move!!Damage!!Description
|-
|Tracking Bullet || ||Dracula spits a series of three spirits, which initially float up in front of him before flying towards the player's current location. These spirits disappear upon reaching their destination, and they may inflict the [[Poison Manipulation|Poison]] status upon hitting players. This move originates from ''Portrait of Ruin'', and is known as '''Curse Chaser''' in the ''Castlevania'' series.
|-
|Fire Bullet || ||Dracula charges up, then spits a widespread of three fireballs aimed at the player, which explode on contact. It originates from his triple fireball attack in ''Castlevania'', and is referred to as '''Hellfire''' in the ''Castlevania'' series.
|-
|Shockwave || ||Dracula charges up, then spits an electric wave forward, which is nearly as tall as him. This was one of his primary attacks in ''Rondo of Blood''. Despite its appearance, it actually deals [[Aura]] damage.
|-
|Rip Apart || ||Dracula swipes in front of him with his claws, potentially doing so up to three times. He may either perform it in place or while taking a step forward. The first attack may inflict the [[Poison Manipulation|Poison manipulation]] status.
|-
|Strike || ||Dracula does a wide overhead swing with his claws, which deals darkness damage and can meteor smash. He may either rear back and perform it in place or take a step forward.
|-
|Trample || ||Dracula jumps, then slams his fist into the ground, producing a shockwave that moves to both ends of the stage. The initial jump, falling punch, and shockwave all deal damage.
|-
||| ||Dracula jumps to a different spot on the stage. His landing deals damage.
|}
'''Key:''' '''Vampire form''' | '''Demon form'''
==Battle Records==
'''Notable Victories:'''
'''Notable Losses:'''
'''Inconclusive Matches:'''

Latest revision as of 03:50, 25 July 2021