For any inquires on backlink exchange or partnerships please contact thecodex@gmail.com

The Wiki Forums are up! Check them here!

There is an official chat room on the wiki! I'm always AFK here so pull by to say hi!

Mario

From The Codex
(Redirected from Mario)
Super Mario Bros./Mario
Jump to navigationJump to search


"Under Construction!"
This article or section will be subject to revision in the near future. The current statistics or information does not fully reflect our views.


Mario is the central character and protagonist of the long-running and highly successful Mario franchise. He was created by Japanese video game designer Shigeru Miyamoto and serves as Nintendo's primary mascot. Mario made his debut as the protagonist of the 1981 arcade game Donkey Kong, where he was originally known as "Jumpman." Beginning with Super Mario Bros., his signature abilities have included jumping and stomping on enemies to defeat them, as well as using various power-ups like the Super Mushroom, Fire Flower, and Super Star to gain new abilities.

In most games, Mario is depicted as a silent character with little defined personality, which Nintendo has stated allows him to fit into a wide variety of genres and roles. The main exception to this is Fortune Street, where he speaks in full sentences. His typical role is that of a hero on a quest to rescue Princess Peach from his arch-nemesis, Bowser, though he has also appeared in numerous other activities, including racing and sports, often alongside his younger twin brother, Luigi, and other characters.

Mario is visually defined by his red hat, thick mustache, cheerful demeanor, Italian accent, reliance on power-ups, and exceptional jumping ability.

Mario Mario

It's-a me, Mario!
~ Mario's iconic quote
Well, I would have to say, that on all of these adventures; it's not about the stars you collect, the trophies you win, the amount of mushrooms you consume, or even the Yoshi's you ride. It really at the end of the day is all about the friends you make, the lives you touch.
~ Mario
Oooh... ah! Luigi! You save Mario! Way to go! Number one!
~ Mario thanking Luigi
Ha ha! I guess this is the place where I can change my profession… Thanks, but I’m happy being a hero!
~ Mario

Starting with the small Mario would make players happier when Mario got big later, and it would also give a better impression to players.
~ Miyamoto

Oh my! We've gone flat! And... rather blocky, at that...
~ Cappy

The Mario inside the TV is you. Only you can bring this adventure quest to a conclusion.
~ Famicom Manual

Not-a-bad, for a baby!
~ Baby Mario
Goo goo!
~ Baby Mario entering a battle

If you grab a Super Star, baby Mario will power up and become invincible for a while and can do a great amount of damage to all enemies.
~ Manual

Oh no! We've got to do something! I have just developed a new vitamin that should be able to take care of it. I sure hope this stuff works!
~ Dr. Mario

Power-up complete. Thank you for purchasing this item from Gadd Science, Incorporated. Preparing to register customer information. Scanning and classifying subject data... Subject identified as Mario, resident of the Mushroom Kingdom. Data storage complete. I am F.L.U.D.D.--a Flash Liquidizer Ultra Dousing Device. I hope to be of assistance.
~ F.L.U.D.D.

Wow! You caught all of us? Maybe you really can help Mama...
~ Luma

We've come a long way, you and me... We've seen a bunch of different kingdoms... I mean, sure, we got shot down and stuff along the way... But think of all those hats! This trip really was amazing. Thank you, Mario. It's been an honor walking a mile on your head.
~ Cappy

With your help, we can make an even bigger and better castle than before!
~ Toadette to Mario

FINALLY, our heroes have arrived! For real this time!
~ Mario's Goal

Our hero is so busy he barely has time to wax his 'stache! He's always leaping between worlds to save the day.
~ Mario's Catch Card
Battle time, Mister Man! Just find a way to beat this freak of the week, OK? Don't sweat the details. Just jump on him and hit him with your hammer!
~ Goombella to Mario

Thank you, Mario. You're always there for me when I'm at my absolute flimsiest... This has just been such a long and difficult journey... But I've had so much help along the way!
~ Olivia to Mario

It's Mario, silly! He's here to save Princess Peach, who was kidnapped by Bowser. Remember? He fights until the bitter end, no matter what enemies attack.
~ Lee using Tattle on Mario

All right, that's IT! I'm going to help you get your name... and your body! And your friends!
~ Vivian to Mario

Change Mario's clothes into Luigi's clothes.
~ TTYD's Decription

Change Mario's clothes into Wario's clothes.
~ TTYD's Description

Here we go!
~ Mario grabbing a Power Star

We will always be with you. Whenever you are in need, use our Powers to help you.
~ Star Spirits

Farewell... Mario... I believe... in you...
~ Peach

Four heroes unite, their hope burns forth light shatter the walls of blight.
~ Tippi

Thanks for sticking me up, Mario. I give to you all my shine. You must win! Looking back, I realized I kind of forced you to come on this adventure with me. I'm sorry... We went through a lot, but it was fun. And now... Goodbye!
~ Kersti to Mario

Let's-a go!
~ Mario entering a battle
Articles About Mario Mario
Mainline Continuity - Anime Film - Amada Series - Super Mario Brothers 1993 Movie - Super Smash Bros. - Illumination - Hotel Mario
Origin
Origin Super Mario Bros.
Characteristics
Species Homo-nintendonus
Gender Male
Age Early 30's
Status Alive
Alignment Neutral Good
Occupation Plumber, Former Construction Worker

Background

This dropdown contains the synopsis of Mario’s story. Read at your own risk as you may be spoiled otherwise!

Game & Watch series
Mario has appeared in several Game & Watch titles, such as Mario Bros., Mario's Cement Factory, Mario's Bombs Away, Super Mario Bros., and Mario the Juggler. He also appears in four installments of remakes released as part of the Game & Watch Gallery series, and later appeared in Game & Watch Collection.

In Mario Bros., which is not related to the arcade game of the same name, Mario teams up with Luigi for the first time. The two must work together to load pallets of bottles onto a delivery truck using conveyor belts to pass packages between them. Dropping a pallet results in their boss yelling at them, and dropping three pallets ends the game. In Game & Watch Gallery 3 and Game & Watch Gallery 4, Wario takes on the role of the boss, while Bowser periodically reverses the direction of the conveyor belts. The bottles are also replaced with cakes in these versions.

In Mario's Cement Factory, Mario is tasked with moving cement from hoppers into trucks via conveyor belts. Each hopper can hold a maximum of three loads. If a hopper overflows, cement may fall onto a worker below, causing Mario to lose a life. Mario moves between floors using an elevator, but if he steps off when the elevator is not there, he falls and loses a life. Staying on the elevator for too long can also result in being crushed or reaching the bottom, both of which cost a life. Safe zones are available to avoid these dangers. In the Game & Watch Gallery 4 remake, Yoshi and Toad appear as background characters, and Boo may interfere with the work. Falling from the elevator in this version results in a miss rather than an immediate game over.

In Mario's Bombs Away, Mario must safely transport bombs while avoiding oil spills and torches that can cause them to explode.

The Game & Watch version of Super Mario Bros. follows the same basic structure as the NES original, though it is shorter and more simplified.

Mario the Juggler is a Game & Watch game based on the very first Game & Watch title, Ball, featuring Mario in the juggling role.

In the Modern mode of the Game & Watch Gallery remakes, Mario takes on roles previously held by other characters. In some cases, he appears as a non playable character. For example, in the Fire game, he and Luigi work together to rescue Toads, Yoshis, and Donkey Kong Jrs. from a burning building. In the Chef game, Peach must coordinate with Mario and Luigi to feed Yoshi. Mario and Luigi toss the food, and Peach catches it in her pan.

Mario Bros.
Following Donkey Kong Jr., Mario's next arcade appearance came in 1983 with Mario Bros. While his physical design carried over from the earlier games, his occupation changed. He was now a plumber working in the sewers of New York, according to Atari, and he fought against an endless stream of creatures such as Shellcreepers and Sidesteppers. Unlike in later titles, Mario could not jump on top of enemies to defeat them. Instead, he had to hit the underside of a platform from below, which would stun any enemies walking on top of it. Once they were stunned, Mario could approach and kick them off the screen to eliminate them. In two player mode, the second player took control of Luigi, who appeared as a green palette swap of Mario.

Saturday Supercade
Mario appeared in several episodes of Saturday Supercade, marking his first television appearance. In the show, he was portrayed as a heroic character whose primary goal was to capture Donkey Kong.

"The Great Ape Escape"
In "The Great Ape Escape," Donkey Kong escapes on a motorcycle, and Mario and Pauline chase after him in their circus van. Mario tries several methods to catch Donkey Kong, including disguising himself as a banana and launching himself with a catapult, and using sleeping gas, but Donkey Kong deflects the gas and escapes into a nearby prison. Once inside, the prisoners team up with Donkey Kong and take advantage of his gullibility by getting him to commit crimes for them. Mario and Pauline later follow in a hot air balloon and attempt to lure Donkey Kong with a banana ladder, but Donkey Kong pops the balloon. They then disguise themselves as chefs, but that plan also fails. During a prison football game, Mario tries again, this time disguised as a referee, but he is unsuccessful. When Donkey Kong and the prisoners are finally cornered on a rooftop, Mario, now in a police uniform, and Pauline convince Donkey Kong that the criminals are tricking him. Donkey Kong throws the prisoners into a cage and escapes in a hot air football, forcing Mario and Pauline to continue the chase.

"Greenhouse Gorilla"
In "Greenhouse Gorilla," Mr. X tricks Donkey Kong into stealing Stanley's metal eating plant, Herman. While chasing Donkey Kong, Stanley meets Mario and Pauline, and the three team up to track down Donkey Kong and Mr. X. They find the two at a grocery store, but when Mario tries to trap Donkey Kong with a vacuum device, Herman devours it, allowing the pair to escape. Mr. X then takes Donkey Kong to a banquet, where Mario, Pauline, and Stanley are working undercover. Pauline convinces Donkey Kong that Mr. X cannot be trusted, and his plan falls apart. Donkey Kong escapes once again, leaving the three to pursue him further.

Golf
Mario's first appearance in a sports title came in Golf, where his proportions were more realistic than in his platforming appearances. In the Japanese versions of the game, a later title called Captain Rainbow identified the character as a more generic Ossan, which was actually one of the names considered for Mario during Donkey Kong's development. The gameplay itself is fairly straightforward, though various obstacles can interfere with the ball's path to the hole.

Family BASIC
The Family BASIC accessory for the Family Computer allowed users to create their own games, and Mario was included as one of the available sprites. In Family BASIC V3, he appears in two mini-games, one of which lets the player control him directly.


VS. Wrecking Crew / Wrecking Crew
In VS. Wrecking Crew, an arcade title for the VS. System, Mario and Luigi work as demolition workers. Mario must break down all the walls before enemies can stop him. In this game, he wears a helmet, shoes, and dark red overalls. Unlike the NES version, this one features simultaneous two-player gameplay, where Mario and Luigi can either compete or cooperate. In single-player mode, Luigi appears as an opponent who attacks Mario, though Mario can hit him with his hammer and knock him down. The hammers function similarly to those seen in Donkey Kong and can be used against Gotchawrenches or each other. If Mario lingers too long, a fireball appears to speed him up.

In the NES version Wrecking Crew, Mario faces Foreman Spike instead of Luigi. He can now trap enemies in dead-end drums to defeat them. He can also obtain the Golden Hammer, which destroys any wall with a single swing. Unlike the Japan-only sequel Wrecking Crew '98, these earlier games have no real plot.

Wrecking Crew '98
In Wrecking Crew '98, Mario discovers that Bowser has covered the Mushroom Kingdom with new high-rise buildings. Foreman Spike returns alongside several enemies from the original Wrecking Crew, this time working for Bowser. These structures are harming the kingdom's environment, so Mario must tear them down.

Unlike the earlier games, Mario can now hinder opponents by dropping panels on them. To clear a stage, he must either destroy blocks or line up three consecutive panels vertically or horizontally. If he aligns four or more panels, he can drop them on his opponent. Clearing the field rewards him with a Mushroom, which boosts his offensive combos against enemies.


Super Mario Bros.
Since Super Mario Bros., Mario has been depicted as living in the Mushroom Kingdom. His primary objective is to rescue Princess Toadstool, later known as Peach, from Bowser, the King of the Koopas. This game introduced the ability to defeat common enemies like Goombas by stomping on them and to stun Koopa Troopas from above. Power-ups and coins are obtained by hitting Question Blocks and Brick Blocks from below. Mario starts as Small Mario, who loses a life from any enemy contact. Collecting a Super Mushroom transforms him into Super Mario, granting an extra hit point, with damage reverting him to Small Mario. In this form, he can use Fire Flowers to throw fireballs, which defeat enemies like Koopa Troopas and fake Bowsers. The Starman provides temporary invincibility.

Mario's role and abilities remain largely consistent across most entries, with Super Mario Bros. 2 being a notable exception. While new power-ups and moves are introduced, the core formula stays intact, and Mario's appearance and personality remain consistent. His eye color, mustache, hairstyle, cap shape, and facial structure are all derived from his Super Mario Bros. design.

Super Mario Bros.: The Lost Levels
In this direct sequel, Mario and Luigi must once again rescue Princess Toadstool from Bowser by traveling through various new lands. The setting is described in the Japanese manual as a parallel world to the original Mushroom Kingdom. A new hazardous item, the Poison Mushroom, is introduced, which can shrink or even defeat Mario. Mario's jumping height and traction remain unchanged, while Luigi's are altered to distinguish him further; Luigi jumps higher but has less traction, a trait that would appear in future games.

Super Mario Bros. 2 / Super Mario Advance
The story begins with Mario dreaming of the land of Subcon, where fairy-like beings ask for his help against Wart. He dismisses the dream and goes back to sleep. The next day, Mario, Luigi, Princess Toadstool, and Toad go on a picnic, discover a cave, and are transported to Subcon, where Mario recalls his dream and decides to help defeat Wart. They battle Wart's forces, including Birdo and Mouser, and eventually confront and defeat Wart, saving Subcon.

Unlike other characters, Mario is balanced with no special abilities in this game and its sequel. Gameplay differs significantly from other Mario titles: enemies cannot be stomped, and Mario can pick up and throw them. This mechanic reappears in the Game Boy version of Donkey Kong and the Mario vs. Donkey Kong series.

BS Super Mario USA
In this spiritual sequel to Super Mario Bros. 2, Mario retains his balanced traits. After celebrating victory, Mario wakes up, implying the adventure was a dream. The game reveals that Subcon is a dream world, and Mario and his friends are called back to save it from Wart again, collecting Gold Mario Statues and defeating bosses along the way.

Super Mario Bros. 3 / Super Mario Advance 4: Super Mario Bros. 3
Bowser invades again, and Mario and Luigi travel through eight kingdoms where the Koopalings have transformed the kings into various creatures. Princess Toadstool sends letters with power-ups to aid Mario. She is eventually kidnapped, but the brothers rescue her from Bowser in Dark Land. This game introduces power-ups like the Super Leaf, Tanooki Suit, Frog Suit, and Goomba's Shoe, as well as new enemies such as Thwomps, Dry Bones, and Boos.

Super Mario Land
Mario travels to Sarasaland to rescue Princess Daisy from the alien Tatanga. His abilities include the Superball, which ricochets off walls, and he pilots the Marine Pop submarine and Sky Pop airplane in auto-scrolling stages. After rescuing Daisy, they escape in a spaceship.

Super Mario World / Super Mario World: Super Mario Advance 2
Yoshi is introduced as Mario's sidekick, providing new abilities when ridden. Mario and Luigi are on holiday in Dinosaur Land when Bowser kidnaps Toadstool again. This game introduces the Spin Jump, which lets Mario destroy Rotating Blocks, jump off Yoshi's back, and avoid certain obstacles. Cape Feathers allow Mario to fly, and Grab Blocks can be thrown at enemies or obstacles. The brothers defeat the Koopalings, rescue the captured eggs, and defeat Bowser to save Toadstool.

Super Mario Land 2: 6 Golden Coins
Wario usurps Mario's castle while Mario is rescuing Princess Daisy. Mario must reclaim his castle by collecting six golden coins. New power-ups include the Fire Flower and the Carrot, the latter turning Mario into Bunny Mario, allowing him to hover. Mario travels through various zones, defeats Wario in his powered forms, and reclaims his castle.

Super Mario 64 / Super Mario 64 DS
Mario is invited to Peach's Castle for cake but finds it taken over by Bowser, who has kidnapped Peach. Mario must collect Power Stars to progress and defeat Bowser. In 3D, Mario gains a wide range of moves, including various jumps, punches, kicks, and the Ground Pound. Power-ups are obtained from special caps, with temporary effects. A health meter is introduced, and Mario can lose his cap, increasing damage taken.

In the DS remake, Mario is unlockable and joins Luigi and Wario. Yoshi frees him from Goomboss, and Mario is required to rescue Luigi and open the Big Star Doors. He has balanced stats and special abilities like balloon floating with the Power Flower and the Feather, which grants unique moves. He is the only character who can Wall Jump.

Super Mario Sunshine
Mario, Peach, and Toadsworth vacation on Isle Delfino, but the island is covered in goop. Mario finds F.L.U.D.D., cleans the airstrip, and is arrested. He is sentenced to clean the island and collect Shine Sprites. Shadow Mario kidnaps Peach, and Mario pursues him, eventually confronting Bowser Jr., who reveals Bowser lied about Peach being his mother. Mario defeats Bowser and Bowser Jr., restores the island's light, and is reunited with F.L.U.D.D.

The game replaces many traditional moves with F.L.U.D.D.'s abilities, including spraying water, hovering, turbo speed, and rocketing. In secret levels, F.L.U.D.D. is taken away, leaving Mario with only basic moves. Losing his cap causes sun damage.

New Super Mario Bros.
Mario and Peach witness lightning strike the castle, distracting Mario while Bowser Jr. kidnaps Peach. Mario chases Bowser Jr. through eight worlds, using power-ups like the Mega Mushroom and Mini Mushroom. He defeats Bowser, who becomes Dry Bowser, and later defeats him again in Bowser's Castle, freeing Peach.

Super Mario Galaxy
Mario is invited to the Star Festival by Peach, but Bowser abducts her. Mario is blasted into space and, with Rosalina's help, collects Power Stars to pursue Bowser. He defeats Bowser, and Baby Luma sacrifices himself to stop a black hole. Mario awakens in a restored world and embraces the new universe. The game reintroduces moves from Super Mario 64 and adds the Star Spin and Wii pointer controls. New power-ups include the Bee Mushroom, Ice Flower, Red Star, Rainbow Star, and Fire Flower. Cosmic Mario appears as a dark blue, starry clone.

New Super Mario Bros. Wii
Mario, Luigi, and Toads celebrate Peach's birthday when Bowser Jr. and the Koopalings crash the party and kidnap Peach. Mario chases them through eight worlds and rescues Peach, unlocking World 9. New power-ups include the Propeller Mushroom and Penguin Suit.

Super Mario Galaxy 2
Baby Luma gives Mario his spinning ability. Bowser kidnaps Peach, and Mario chases him using Launch Stars. Lubba and the Lumas help Mario collect Power Stars. Gameplay is similar to the first, with Yoshi as a new addition. Mario defeats Bowser, saves Peach, and Rosalina thanks him. Cosmic Clones replace Cosmic Mario.

Super Mario 3D Land
Mario uses classic power-ups, including the Tanooki Suit, to rescue Peach from Bowser. After a storm scatters Tanooki Leaves, Mario investigates and learns Bowser kidnapped Peach. He battles Bowser, defeats him, and frees Peach. Luigi is later rescued, and Bowser is defeated again. The game includes the Invincibility Leaf and P-Wing for players who lose multiple lives.

New Super Mario Bros. 2
Mario and Luigi collect coins when the Koopalings kidnap Peach. They travel through six worlds, battle Reznors and Koopalings, and defeat Bowser. Coin Rush mode challenges players to collect as many coins as possible in three courses. Gold Mario and White Raccoon Mario are introduced.

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe
Mario, Luigi, and Toads are thrown into a tree, releasing Super Acorns. Mario becomes Flying Squirrel Mario and saves Peach from Bowser. Baby Yoshis aid Mario. In New Super Luigi U, Mario is absent, though his cap appears in the opening. Deluxe makes Mario playable again.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury
Mario, Luigi, Peach, and Toad enter the Sprixie Kingdom to rescue the Sprixie Princesses. Mario is a balanced character. The Super Bell transforms him into Cat Mario. He battles new and old enemies and defeats Bowser, who becomes Meowser. In Bowser's Fury, Mario teams up with Bowser Jr. to defeat Fury Bowser, using the Giga Bell to grow giant.

Super Mario Maker / Super Mario Maker for Nintendo 3DS
Mario is the main playable character in the level-creation game. Mystery Mushrooms allow him to take on various appearances. The 3DS version removes this feature.

Super Mario Run
Mario is a playable character in the auto-runner, with Luigi, Peach, Toad, and others unlockable. Mario has a small form and can be hit twice before dying. Statues of Mario are available in the shop.

Super Mario Odyssey
Mario and Cappy team up to rescue Peach from Bowser. Cappy replaces Mario's cap and allows him to capture enemies and objects. Mario travels across the globe, confronts Bowser on the moon, and defeats him. Peach rejects both Mario and Bowser, and Mario continues exploring with Cappy. The game features Mario's classic abilities and new captures.

Super Mario Maker 2
Mario is the main playable character in Story Mode. He has access to the Super Bell, Super Hammer, Superball Flower, and SMB2 Mushroom, which grants abilities from Super Mario Bros. 2.

Super Mario Bros. 35
Mario appears as a playable character in this battle royale-style game, identical to his Super Mario Bros. appearance, with multiple player icons available.


MIn the first puzzle game, Mario works as Dr. Mario at the Mushroom Kingdom Hospital alongside Nurse Toadstool (Princess Peach) to fight viruses—Fever, Chill, and Weird—by dropping Megavitamins to destroy them.

Dr. Mario 64 adds a story: during a flu outbreak, Dr. Mario uses Megavitamins to heal citizens, but Wario steals them to profit. Mad Scienstein takes the vitamins, and after Dr. Mario defeats Wario, they pursue him, defeating Wario Land 3 enemies. The villain Rudy is cured. Depending on the player's choices, Wario becomes Vampire Wario or Mario becomes Metal Mario.

Dr. Mario Online Rx and Dr. Mario Express feature similar gameplay, with the former adding a Virus Buster minigame.

In Dr. Mario World, Dr. Mario hunts viruses to save infected characters after an outbreak in the Mushroom Kingdom, with other Mario characters joining as playable.


Super Mario-kun
Mario stars in this long-running manga series, depicted as playful, brave, and loyal, but also immature and mischievous. The manga follows game plots, with Mario often accompanied by Yoshi or Luigi. Some arcs diverge, such as the Donkey Kong Country arc and Super Mario World 2: Yoshi's Island, where adult Mario and Luigi help Baby Mario and Baby Luigi.

Super Mario Adventures
In this comic, Mario and Luigi rescue Princess Toadstool. They arrive at her palace for a party but find pipes spawning enemies. Bowser blackmails Peach, turning Toads to stone. Mario is turned to stone but is restored by the Minister of Massage. He and Luigi chase Bowser, meet Yoshi, and journey through various obstacles. They eventually storm Bowser's castle, rescue Peach, and defeat Bowser. The story ends with the Mushroom Kingdom celebrating.


Yoshi
In this puzzle game, Mario holds enemies and aligns them vertically to score points. Matching egg halves creates a Yoshi's Egg that hatches a Baby Yoshi, awarding points. The Yoshi that hatches depends on the enemies between the egg halves.

Yoshi's Cookie
Mario is a baker in this puzzle game. In the NES and Game Boy versions, Mario fails to open a cookie jar, and Yoshi eats it. Mario chases Yoshi with a hammer. In gameplay, Mario matches cookies in rows and columns. In VS mode, he faces Peach, Yoshi, or Bowser, clearing cookies to maintain a higher lit fuse. Matching five Yoshi Cookies triggers a special move that disrupts the opponent's field.

Yoshi's Safari
Mario and Yoshi are sent by Princess Peach to rescue Jewelry Land from Bowser. Mario uses the Super Scope to shoot enemies while riding Yoshi. He fights the Koopalings and Bowser to free King Fret and Prince Pine.


Yoshi's Island series
The series follows Baby Mario and Baby Luigi, who are separated when Kamek captures Baby Luigi. Yoshi rescues Baby Mario and aims to reunite the brothers. Adult Mario appears as a high score icon in Yoshi Touch & Go and as a disguised Warp Pipe named Mr. Pipe in Yoshi's New Island, helping Yoshi and revealing himself in the credits.



Mario has been a playable character in every Mario Kart game, starting with Super Mario Kart. He is consistently a middleweight with balanced stats. Many courses are named after him, such as Mario Circuit.

Super Mario Kart
Mario is average in all categories. As a CPU, he sometimes uses Star power for invincibility.

Mario Kart 64
Mario returns as a middleweight with average stats.

Mario Kart: Super Circuit
Mario is again a middleweight with average speed and weight.

Mario Kart: Double Dash!!
Mario is grouped with Luigi, and their special item is the Fireball. His kart, the Red Fire, is all-around average. His baby version, Baby Mario, debuts here.

Mario Kart DS
Mario returns with karts like the B Dasher, Standard MR, and Shooting Star. He also appears in Mission Mode, fighting bosses Eyerok and Wiggler.

Mario Kart Wii
Mario can ride any medium kart or bike, providing boosts to handling, weight, and acceleration.

Mario Kart 7
Mario is a medium class racer with average stats. Metal Mario also debuts in this title.

Mario Kart 8 / Mario Kart 8 Deluxe
Mario is a middleweight with top speed and traction as his strongest stats, and acceleration as his weakest. His vehicles are often colored red to match his theme. He is playable in all vehicles and returns in Deluxe.

Mario Kart Arcade GP series
In Mario Kart Arcade GP, Mario is an all-around type with special items like the Star, fireball, hammer, and Chain Chomp. He reappears in Arcade GP 2 and Arcade GP DX as a balanced middleweight, with the Lightning Champ as his personal kart and a Fire Mario palette swap.

Mario Kart Tour
Mario is a Super driver with the Fire Flower skill. He has a self-titled cup and tour. Multiple High-End variants based on outfits from Super Mario Odyssey have been introduced, including Musician, Hakama, Santa, Happi, Classic, Chef, Swimwear, SNES, Sunshine, Halloween, Racing, Tuxedo, Baseball, and Satellaview. Each has unique skills and victory animations.

Mario Paint
Mario plays a minor role in this creative title, appearing on the interactive title screen and in icons. In music mode, his icon represents a piano-like instrument.

Mario & Wario
Mario is a passive character, blinded by objects dropped on his head by Wario. The fairy Wanda must guide him through levels to Luigi, who removes the obstacle. Mario walks at medium speed, while Peach is slow and Yoshi is fast.

Wario Land: Super Mario Land 3
Although Mario's name is in the title, Wario is the protagonist. Mario is mentioned as motivation for Wario's treasure hunt and appears at the end, stealing a Princess Peach statue from Wario.

Mario's Picross series
Mario is an archaeologist in these puzzle games, scraping squares according to numbered indicators. Completing puzzles reveals images, often referencing earlier Mario games. Hints include correctly scraped rows or a roulette revealing lines. In Picross 2, Mario matches boxes to form images. In Mario's Super Picross, Mario works under a time limit with penalties for mistakes, while Wario has no time limit but no hints.

Mario Clash
Mario shoots Koopas and enemies in this Virtual Boy game, knocking them away with Koopa Shells. Luigi is absent.

Mario Party series
Mario is a playable character in all Mario Party games, represented by his red color. He competes in minigames to earn coins or Mini Stars. In Mario Party 7, he can use the Fireball Orb. His Dice Block in Super Mario Party has one 1, three 3's, one 5, and one 6, making it balanced.


Donkey Kong
In the original Donkey Kong arcade game, Mario plays the role of a carpenter on a rescue mission. He must save his girlfriend, Lady, who was later renamed Pauline, from the clutches of Donkey Kong at a construction site. Mario is able to get past various obstacles, including barrels thrown by Donkey Kong, by either jumping over them or picking up hammers to smash both the barrels and other enemies in his path. After successfully clearing all four levels and defeating Donkey Kong, Mario is finally reunited with Pauline.

The Game & Watch adaptation of Donkey Kong follows a similar premise to the arcade version. However, the gameplay differs in that Mario must activate a lever to make a hook appear. If he grabs onto the hook, one of the pegs holding the platform in place is removed, and Mario is transported back to the starting point of the level. Failing to grab the hook causes Mario to fall and lose a life. The objective is to remove all the pegs, which results in Donkey Kong's defeat.

Donkey Kong Jr.
In Donkey Kong Jr., Mario takes on the role of the antagonist. He has captured Donkey Kong and imprisoned him inside a cage, and the player controls Donkey Kong Jr., who must navigate through various levels in order to rescue his father. As Donkey Kong Jr. makes his way through each stage, Mario deploys enemies such as Snapjaws and sets up a variety of obstacles to block his progress. After Donkey Kong Jr. overcomes all the challenges and frees his father in the final level, Mario falls and is defeated. In the arcade version, Mario recovers and tries to chase after the pair, but the elder Donkey Kong kicks him away, sending him retreating in defeat.

The opening sequence of the arcade version also features two identical Marios carrying Donkey Kong off together.

Donkey Kong II
As a semi sequel to the Game & Watch version of Donkey Kong Jr., Mario returns as the antagonist in Donkey Kong II.

Donkey Kong Circus
Mario also appears as an antagonist in Donkey Kong Circus. In this game, he takes on the role of an audience member who laughs at Donkey Kong whenever the ape drops a pineapple or accidentally grabs a fireball. The circus setting appears to take place at the same construction site from the original game, based on the girder like platform Mario stands on.

Donkey Kong Hockey
In Donkey Kong Hockey, Mario appears as the protagonist. His hockey shot is weaker than Donkey Kong's, but it has greater range.

Donkey Kong (Game Boy)
Mario later appeared in the Game Boy version of Donkey Kong, which featured a new look and expanded gameplay. In addition to the original four arcade levels, Mario must travel through nine more worlds in order to rescue Pauline. He gains several new acrobatic moves that help him navigate the stages.

Mario can perform a handstand, which protects him from falling objects. From this position, he can also execute a handstand jump. The game also introduces a backflip and wires that Mario can spin on and jump from to launch himself high into the air. Another key part of his moveset, borrowed from Super Mario Bros. 2, is the ability to pick up enemies and objects and throw them overhead. This is also one of the few Mario games where Mario can take fall damage and lose a life from a high drop.

In most stages, Mario must find a key and bring it to a locked door in order to advance to the next level. While holding the key, he gains an extra hit point, but taking damage causes him to drop it. He also uses hammers, similar to the original game, and can build temporary ladders and platforms to get past obstacles. Some stages feature boss fights against Donkey Kong Jr. and Donkey Kong. In the final level, Mario chases Donkey Kong and Donkey Kong Jr. to the top of a tower, where he traps Junior in a cage, defeats a giant version of Donkey Kong, and saves Pauline. However, the credits show Mario and Donkey Kong apparently reconciled, as they appear together in a photo along with Donkey Kong Jr. and Pauline in Rocky Valley.

The game's ending shows Mario holding Donkey Kong above his head while Junior stands to the left, and the background shows what appears to be the start of World 1-1 from Super Mario Bros. This serves as a foreshadowing of both Donkey Kong Jr. and Super Mario Bros.

Many of Mario's moves and mechanics from this game were carried over into its semi sequel, Mario vs. Donkey Kong.

Donkey Kong (Coloring and Activity Books)
In a series of coloring and activity books released between 1982 and 1983, Mario is portrayed as a balding, middle aged carpenter who works at Video Land Amusement Park. He is hopelessly in love with the much younger Pauline but struggles to express his feelings. He sets out to rescue her after Donkey Kong escapes from his cage and kidnaps her.

Donkey Kong Country 2: Diddy's Kong Quest
Mario makes a cameo in Cranky's Video Game Heroes, alongside Diddy Kong, Link, and Yoshi. With enough DK Coins, Mario ranks as the top video game hero.

Donkey Kong 64
In the arcade port of the original Donkey Kong, Mario re-enacts his initial role in a construction site. In the first run, he rescues Pauline. On subsequent restarts, he can collect a special Nintendo Coin.


Mario Tennis Series
Mario is a playable character in all Mario Tennis games, generally as an all-around character. In Mario Tennis for the Nintendo 64, he defeats Donkey Kong and Yoshi to reach the finals against Luigi. Bowser and a Boo appear to play tennis, and everyone agrees to play together. Mario is the referee in some modes. In Mario Power Tennis, Mario and Luigi are all-around characters with subtle differences: Mario has more power, Luigi has more reach and control. Their special shots include a giant mallet for offense and a spin for defense. Mario appears in many trophy-earning cutscenes. In Mario Tennis Open, Mario's stats are similar. Metal Mario appears as a Power character, and Miis can wear Mario-themed clothing. In Mario Tennis: Ultra Smash, Mario's racket is red and blue with some white. In Mario Tennis Aces, Mario wears a new tennis outfit, with his classic outfit unlockable. He is the main playable character in Adventure Mode, collecting Power Stones to stop Lucien.

Mario Golf series
Mario Golf (Nintendo 64)
Mario appears at the 18th hole of Mario's Star. His drive is 270 yards, the second strongest, with a Draw shot. He is unlockable in single-player but default in multiplayer.

Mario Golf (Game Boy Color)
Mario appears in this version, though story mode features non-Mario characters.

Mobile Golf
Mario is unlockable via mobile phone network connection.

Mario Golf: Toadstool Tour
Mario unintentionally interferes with Bowser's chase. His shot is 212 yards (280 with a star), with a high, straight trajectory. He has strong impact and spin but poor control. Nice Shots are encased in flames.

Mario Golf: Advance Tour
Mario and other Mario characters are not playable in story mode.

Mario Golf: World Tour
Mario is a default character with a high drive and straight trajectory, but poor control. A gold variant awards coins per yard traveled.

Mario Golf: Super Rush
Mario appears in a golfing outfit as a Speed character with average stats. His Special Shot is the Super Star Strike, and his Special Dash is the Moonsault Dash.


Luigi's Mansion
Mario is imprisoned in a portrait by King Boo. Luigi captures the Boos and frees Mario using Professor E. Gadd's device. Mario is left dizzy while Luigi laughs.

Luigi's Mansion: Dark Moon
Mario is trapped in a painting again. Luigi sees his feet and later frees him with the Dark-Light Device. Mario congratulates Luigi for facing his fears.

Luigi's Mansion 3
Mario, Luigi, Peach, and Toads are trapped in paintings. Luigi saves Mario, but King Boo traps everyone again. After Luigi defeats King Boo, they are freed and rebuild the hotel.


WarioWare series
Mario appears in minor cameos and microgames, such as Ultra Machine, Rock Paper Scissors, and Wario Bros.. He appears as a blackboard drawing, a small figure on 9-Volt's DJ set, and in classic microgames.


Mario vs. Donkey Kong
Mario recovers stolen Mini-Marios from Donkey Kong. His moveset from the Game Boy Donkey Kong returns. He solves puzzles, rescues Mini-Marios, and fights Donkey Kong.

Mario vs. Donkey Kong 2: March of the Minis
Mario chases Donkey Kong after he kidnaps Pauline. Mini-Marios clear the way for Mario. They eventually celebrate the theme park's opening.

Mario vs. Donkey Kong: Minis March Again!
Mario and Pauline open an expansion, but Donkey Kong kidnaps Pauline. Mini-Marios help rescue her. The adventure is revealed to be a test for the Mini Mario product.

Mario vs. Donkey Kong: Mini-Land Mayhem!
Donkey Kong kidnaps Pauline when he cannot get a Mini Pauline toy. Mini-Marios help rescue her, and Mario eventually gives Donkey Kong a Mini Pauline.

Mario and Donkey Kong: Minis on the Move
Mario makes a minor appearance, with Mini-Marios playing the main role.

Mario vs. Donkey Kong: Tipping Stars
Mario chases Donkey Kong after he kidnaps Pauline, freeing cursed Mini-Marios. They throw him a surprise party, and Mario continues to bonus worlds.


Super Mario RPG: Legend of the Seven Stars
Mario battles Bowser, who has kidnapped Princess Toadstool. A giant sword, Exor, strikes the castle, scattering everyone. Mario discovers the Smithy Gang seeks the Star Pieces of the Star Road. He recruits Mallow, Geno, Peach, and Bowser to collect the Star Pieces. After defeating Smithy, Mario restores the Star Road.


Paper Mario
Mario is invited to Peach's Castle, but Bowser interrupts, lifts the castle, and defeats Mario with the Star Rod. Mario befriends Goombario and learns the Star Spirits have been imprisoned. He collects all seven Star Spirits, gains the Star Beam, and fights Bowser. With Peach's help, they weaken Bowser's Star Rod and defeat him.

Paper Mario: The Thousand-Year Door
Peach invites Mario to Rogueport for a treasure map to the Crystal Stars. The X-Nauts kidnap her to use her as a vessel for the Shadow Queen. Mario collects all seven Crystal Stars, defeats Sir Grodus, and faces the Shadow Queen, who possesses Peach. With the help of Rogueport's citizens, Mario prevails.

Super Paper Mario
Mario and Luigi discover Peach has been kidnapped. Count Bleck takes Luigi and Bowser. Mario travels to Flipside, finds Bowser and Peach, and collects eight Pure Hearts. He defeats Count Bleck, and Dimentio betrays him, merging with Luigi and the Chaos Heart. Mario defeats Super Dimentio, and Count Bleck and Tippi stop the Void.

Paper Mario: Sticker Star
Mario, Peach, and Toads celebrate Sticker Fest, but Bowser takes the comet. Mario meets Kersti, collects Royal Stickers, and pursues Bowser. After defeating Bowser, Kersti is destroyed, but Mario wishes for her return, saving Sticker Fest.

Paper Mario: Color Splash
Mario, Peach, and Toads visit Prism Island, which has lost its color. Mario meets Huey, collects Big Paint Stars, and restores color. He defeats Bowser, and Huey stays behind to drain the castle. The colors return, and a celebration is held.

Paper Mario: The Origami King
Mario and Luigi are invited to the Origami Festival. Peach is attacked by King Olly, and Mario must restore the kingdom with allies including Bowser and his minions.


Mario & Luigi: Superstar Saga
Mario and Luigi travel to BeanBean Kingdom to retrieve Peach's stolen voice. They learn jumping techniques, acquire hammers, and use Firebrand and Thunderhand. Mario can transform into Mini Mario and Pump Mario.

Mario & Luigi: Partners in Time
Mario and Luigi travel to the past to rescue Peach. They team up with Baby Mario and Luigi, collecting Cobalt Star Shards. They defeat the Shroobs and free the kingdom.

Mario & Luigi: Bowser's Inside Story
Mario and Luigi are inhaled by Bowser and must help him defeat Fawful. They explore Bowser's body, find Star Cures, and fight Dark Bowser. After Fawful's defeat, Bowser fights Mario, but they eventually reconcile.

Mario & Luigi: Dream Team
Mario, Luigi, and Peach visit Pi'illo Island. Luigi falls asleep, and Mario enters the Dream World with Dreamy Luigi to save Peach from Antasma. Mario cannot open Dream Portals, but Luigi can.

Mario & Luigi: Paper Jam
Luigi accidentally releases the Paper Mario world into the Mario & Luigi world. Mario, Luigi, and Paper Mario team up to rescue the princesses. They defeat Bowser and Paper Bowser, and the paper characters return to their world.

Name Meaning

Mario's surname has been a subject of some debate over the years. In the live action segments of The Super Mario Bros. Super Show!, specifically in the episodes "Dance" and "Treasure of the Sierra Brooklyn," his full name is given as Mario Mario. This usage became more widely recognized after the live action Super Mario Bros. film, and it has appeared in other media as well. For example, the Prima strategy guide for Mario Party 2 includes his name as Mario Mario in a note section, and the guide for Mario & Luigi: Superstar Saga also lists his full name the same way in its character roster. The original arcade flyers for Donkey Kong, Donkey Kong Jr., and Mario Bros. also use this full name.

At San Diego Comic Con in 2012, Charles Martinet, the voice of Mario, was asked what Mario's last name was. He responded playfully: "What's my last name? Ah, that's a very good question! ...That's right! It's a Mario. My name a Mario Mario. Of course, my brother name, a Luigi Mario. And of course, my mama's a Mama Mia Mario; my papa Papa Pio Mario. Of course, my grandmama Grandmama Mia Mario, and my grandpapa Grandpa—et cetera, et cetera. Yeah, first name Mario, last name a Mario. Yahoo!"

However, Nintendo of America had previously stated that Mario and Luigi do not have last names, a claim later reiterated by Nintendo president Satoru Iwata. Shigeru Miyamoto also once said that Mario and Luigi have no last names, comparing them to Mickey Mouse in that regard. He later walked back that statement and confirmed at the Super Mario Bros. 30th Anniversary festival in September 2015 that Mario's and Luigi's last names are indeed "Mario."

Appearance

General Description: Mario is a stocky young man with a large round face, a big round nose, clear and slightly tanned skin, and a black mustache. He wears a trademark cap, a long-sleeved red shirt, blue overalls with two yellow buttons, brown shoes, and white gloves. His age has been approximated to be around 24 to 26 years old, though he was originally imagined as middle-aged.

Facial Features: He has chocolate brown hair (sometimes depicted as black in the DiC cartoons) with three locks on the front above his forehead, four back locks covering the back of his neck, and a small sprout-like tuft on the top of his head. A black mustache is worn on his upper lip. His neck is very short and rarely visible in artwork or gameplay outside the Super Smash Bros. series.

Clothing/Outfit:

  • Standard Outfit: A long-sleeved red shirt (short-sleeved in Super Mario Sunshine), tucked under a pair of white gloves with a noticeable collar at the neck. Blue overalls with yellow buttons are layered over the shirt. Light brown work shoes are worn on his feet.
  • Super Mario Odyssey: Over 40 outfits available, ranging from recolors resembling Luigi, Wario, or Waluigi to unique outfits such as a pirate, astronaut, knight, musician, or polka dot boxers. Cappy replaces his default cap.

Hat: A red cap with a red "M" insignia. The cap is sometimes mandatory (Super Mario 64, Super Mario Sunshine) but treated as a mere accessory in other games.

Variations by Game Era:

  • Donkey Kong: Lankier appearance with a more realistic red nose and cleft chin. Some promotional art for Donkey Kong Jr. retains this design, while other portrayals show a stouter appearance with a round nose.
  • Mario Bros.: Stubbier design with minor changes from Donkey Kong Jr.
  • Super Mario Bros. Onward: Current design established.
  • Super Mario 64: Darker blue overalls, bigger eyes, slightly darker skin, rounder ears, longer overall straps, less rounded cap. Hair appears reddish instead of chocolate brown.
  • Luigi's Mansion and Later: Longer limbs, increased height, clearer and slightly tanned skin tone, brighter colors, added detail in shoes, eyes, and cap emblem. Since Super Mario 3D World, irises have been slightly thicker.

Stylistic Variations:

  • Paper Mario Series: Black dots for eyes, no eyebrows, shorter stature. Since The Thousand-Year Door, more simplistic body with legless feet, rounder face, full outline around arms. Since Sticker Star, a white outline around entire body.
  • Mario & Luigi Series: Black eyes instead of blue.

Super Smash Bros. Series:

  • Nintendo 64: Derived from Super Mario 64 with a slimmer appearance.
  • Melee: Tanned complexion, more detailed hair and clothing, back pockets and denim textures on overalls.
  • Brawl: Darker color scheme, more realistic detailing on hair and clothing, back pockets return.
  • 3DS / Wii U: Slimmer and more vibrant design, much less detailing.
  • Ultimate: Mostly the same with subdued color scheme and simple detailing.

Costumes in Super Smash Bros.:

  • Reversed red and blue (red overalls, blue cap and undershirt)
  • Tiger-orange overalls, green cap and undershirt
  • Brown overalls and cap, white undershirt (Foreman Spike-inspired)
  • Purple overalls, yellow undershirt and cap (Wario-inspired)
  • Fire Mario (red overalls, white cap and undershirt) * replaced in Ultimate
  • Pink undershirt, cyan overalls and cap (Japanese Mario Bros. box art)
  • Dark indigo overalls, purple undershirt and cap (Waluigi-inspired)
  • Red-and-white striped overalls and cap, blue undershirt with white stars (NES Open Tournament Golf) * replaced in Ultimate
  • Builder and Wedding outfits (Ultimate, replacing Fire Mario and Wario costumes)

Physical Traits: Mario is consistently portrayed as short, though his precise height varies. A life-size figure listing gives 150 cm (4 ft 11 in). Crossover artwork with Sonic shows him at similar height. Some media show him as much shorter than realistic humans, others show him closer to human height. He has no specified height in official materials.

Alternate Forms/Disguises:

  • Power-up forms: Fire Mario, Tanooki Mario, Propeller Mario, Flying Squirrel Mario, Cat Mario (recolors or full body coverings)
  • Costume Mario (Super Mario Maker): Various forms via Mystery Mushroom, including pumpkin Halloween costume with pumpkin head and purple cape
  • Various spin-off outfits: Dr. Mario, NES Open Tournament Golf, Mario's Picross, Mario Strikers games, Mario & Sonic at the Olympic Games Tokyo 2020

Personality

  • Kind, Cheerful, Playful, Courageous, and Headstrong: Mario is kind, cheerful, playful, courageous, and headstrong. He is also eager and cocky on certain occasions.
  • Simple Biography: Nintendo producers keep Mario's biography simple to make the character versatile and reusable in many games and situations. He is depicted as an Italian plumber from Brooklyn who stands for what is right and loves Italian food.
  • Good Sportsmanship: Mario shows good sportsmanship, complimenting opponents in titles like Mario Kart 8 and Fortune Street, and smiling if he loses in Super Smash Bros. Ultimate. In other spin-offs, he is sad after a loss, sometimes sobbing.
  • Loves Animals and Music: Mario loves animals, especially unusual ones. He also enjoys music, particularly opera and new-wave Europop. Game art and gameplay depict him playing various instruments.
  • Overbearing Toward Luigi: Mario has an overbearing attitude toward Luigi, displayed in cutscenes in Mario Power Tennis and Super Mario-kun. This could be his outgoing "big brother" personality interacting with Luigi's more introverted nature.
  • Impulsive and Aggressive: Mario is more impulsive and aggressive than Luigi, willing to enter dangerous situations alone. Mallow physically restrained him from brawling in Super Mario RPG.
  • Vulgar and Aggressive in Some Media: Mario has shown aggressive or vulgar tendencies in a lighthearted manner, such as holding a gun to intimidate Bowser in Super Mario Momotarō. In Super Mario-kun, he is short-tempered, yells at friends, farts to taunt opponents, urinates on Yoshi, and cross-dresses. In a Satellaview virtual magazine, these tendencies are exaggerated, showing him smoking, abusing friends, stomping on Toad and Peach, and killing Toad with a gun.
  • Fixation on Food: Mario has a fixation with food, especially Italian food. In the DiC cartoons, he is almost constantly hungry. In Super Mario 64, he came to the castle because Peach was baking him a cake. He dreams of pasta in Super Mario 64, Super Mario Odyssey, and the Game Over screen of Mario vs. Donkey Kong. In Super Mario Sunshine, he daydreams about seafood. Other characters have criticized his diet.
  • Semi-Silent Protagonist: Mario rarely speaks, with dialogue limited to grunts and yells. When he does speak, he speaks English with a heavy Italian accent, often referring to himself in the third person. His voice is soft and high-pitched with Charles Martinet, but gruff with a Brooklyn accent in other games and cartoons.
  • Full Speech in Some Titles: Mario speaks fully in Mario vs. Donkey Kong, Super Mario Galaxy, Itadaki Street DS, and Fortune Street. In Super Mario RPG, he is completely silent, communicating through pantomime. In Paper Mario, he communicates through nodding and gestures. In Mario & Luigi, he speaks in unintelligible gibberish.

General Information

Name: Mario Mario

Nicknames: Jumpman, The Great Gonzales

Origin: Super Mario Bros.

Gender: Male

Handedness: Ambidextrous (Mario in different pieces of art has consistently used either his left hand or right hand, in baseball games Mario is shown throwing with his right hand while catching with his left[1], along with using his right hand for tennis games[2], though in games like Mario + Rabbids Sparks of Hope he dual wields[3])

Age: Early 30's (Mario has been fighting Bowser for 30 years. He's been shown to fight Bowser as early as being an infant)

Classification: Star Child, Hero of Light

Species: Homo-nintendonus

Occupation: Plumber, Former Construction Worker

Status: Alive

Alignment: Varies on roles (Mario and his friends are noted to be akin to a troupe of actors, taking on different roles depending on the game[4], thus depending on the role, Mario can take more antagonistic roles or more heroic. Some examples come from games like Donkey Kong Jr. where he plays a more antagonistic role). Normally Neutral Good (Has been deemed pure of heart by the Star Temple gate. Mario will always prefer to do the right thing and has mainly been the hero. During his early years as a child, he would battle against Bowser to save Princess Peach and the entire Mushroom Kingdom. As time goes on, he saved the other kings from various kingdoms, saved people from the likes of Donkey Kong, stopped an alien invasion, rescued Princess Daisy, and various others. He's become a doctor to save many people of deadly diseases, including showing remorse and helping villains. He'll help people who have minor requests and tasks without needing a reward. Mario would commonly show care for Luigi and help him whenever he's in distress. Mario's heroism is so great that it spreads across different planets, galaxies, and even universes. Mario's destined as a Hero of Light that is trusted to save the multiverse when in danger. Mario has no issues with teaming up with those that hate him when it means stopping a bigger threat. He is okay with forgiving villains if they show remorse and have truly stopped their ways)

Codex Statistics

Tier: Varies-A. Far Higher with Power-Ups. Even Higher with Power of the Stars and Pure Hearts

Cardinality: Varies

Dimensionality: 3-D to 2-D (Can swap via Flip), 1-D via Slim

Attack Potency: Varies: Absurdity (Mario and his friends are noted to be akin to a troupe of actors, taking on different roles depending on the game[5], with his gimmick being attributed to the same as Mickey Mouse, with their strength and skills even being shown to vary with it being shown with Mario being unable to take on Wario in his pixelated form due to the Wario using a different physiology to make him be unable to interact requiring him to turn to a similar physiology to beat him. Mario has been able to casually destroy castles on multiple occasions. Comparable to Bowser and the Koopalings, who can survive being crushed by their own castle. Comparable to Yoshi, who can defeat Baby Bowser as he's bigger than his castle. In games like Super Mario RPG: Legends of the Seven Stars he has shown to be superior to Exor, who destroyed Star Road). Far Higher with Power-Ups (Many of Mario's general items increase his strength. Several of them can one-shot Bowser. Several items multiply Mario's strength, such as Kersti, who claims increase Mario's striking power by a thousand. Is equipped with Power Stars, in which a single one can greatly increase Mario's power and strength, up to 10x per star. A Rainbow Star can one-shot a Power Star user. Power Stars allow regular enemies to pose as full boss battle threats to Mario). Even Higher with Pure Hearts (The Pure Hearts are far beyond anything preformed in Super Paper Mario) and the Power of the Stars (The Power of the Stars is the overall star power of Peach's castle with 70 of them being able to defeat Bowser amplified by a Jumbo Star)

Durability: Varies: Absurdity (Can survive attacks comparable to him, such as Luigi, Toad, and Toadette), Far Higher with Power-Ups. Even Higher with Pure Hearts and Power of the Stars

Striking Strength: Varies: Absurdity. Far Higher with Power Ups. Even Higher with Pure Hearts and Power of the Stars

Lifting Strength: Varies: Absurdity (Can lift up an entire castle and kick it with ease. Can pull back a Chain Chomp made out of gold. Stronger than Power Star users, which can move stars and send them flying. Can escape the inside of a black hole and resist its pull), Far Higher with Power-Ups. Even Higher with Pure Hearts and Power of the Stars

Travel Speed: Varies: Absurdity (Can consistently outrun Bullet Bills and cannon balls on foot. Can outrun lasers being shot at him), Far Higher with Power-Ups. Even Higher with Pure Hearts and Power of the Stars

Attack Speed: Varies: Absurdity (Can stomp on Bullet Bills and cannonballs), Far Higher with Power-Ups. Even Higher with Pure Hearts and Power of the Stars

Reaction Speed: Varies: Absurdity (Can dodge and react to Bullet Bills and cannonballs. Can dodge lasers from Hoohooros), Far Higher with Power-Ups

Stamina: Superhuman (Can travel from multiple countries to galaxies without signs of exhaustion. Completed The Pit 100 Trials of Rogueport, Flipside, Flopside while defeating Bonetail, Shadoo, and Wracktail in a sitting. Should scale to Bowser, whom can travel to various locations, spanning multiple days, possibly weeks, with no rest), Limitless with Pure Hearts (His stamina is tied to his love)

Range: Varies from Standard Melee to Tens of Meters to Stellar. Varies from Standard Melee to Universal to Multiversal+ with Equipment

Intelligence: Supergenius Intelligence (He's been a highly skilled doctor as early as an infant, curing diseases and life threatening viruses. He created his own medicine that cured a patient a scientist himself could not. Mario's own hat is a custom-made fall out shelter. During his visit to Pi'illo Island, he's been able to discover what their best scientists that have been studying the island and its mystery for years. Mario's able to create his own robots built for combat, and owns a toy company, said toys can also function for combat. Could navigate and complete the Forest of Illusion where it was stated Mario would need to use his brain to solve the most perplexing puzzles)

Knowledge: Grandmaster level (Mario has many different skills in sports, such as basketball, soccer, tennis, golf, baseball, bike rider, football, hockey, dodgeball, rifleman, and driver. He has a variety of jobs with different levels of skill. Such as a carpenter, construction/demolition worker, plumber, soldier, brewery worker, cement factory worker, artist, referee, archaeologist, chef, animal trainer, pilot, and submarine captain. Mario has been fighting for 30 years and has faced a large variety of enemies with thousands of years of experience, facing many different fighting styles in hand to hand combat, magic, or technology. He can adapt to many types of scenarios that change out of nowhere, such as Prankster Comets changing the rules of a Galaxy. Mario's been able to learn many types of skills and weapons to use, being able to easily be taught. His own skill blew away Jinx, a dojo sensei, and made Mario the master of the dojo, switching his training to learn Mario's moves. He also defeated The Master, Mushroom Kingdom's best dojo fighter, and gave Mario a diploma to prove he's bested him. He's also learnt magic and brew powerful items such as Power Stars, or turn people into frogs. Mario's skill comes to a point where he can complete several challenges such as Daredevil Galaxies, The Perfect Run, The Impossible Pack, Tubular, and more where he will die if hit even once. Mario's power and skill is trusted enough to where he is one of the Four Heroes of Light that is meant to save the universe whenever it is in danger)


Powers and Techniques




With Guard or Superguard, he can guard/parry/negate (on a greater scale):


In Paper Mario Color Splash, the main point of the game is paint. Paint is a abstraction. As shown in the game, paint encompasses everything. Paint is shown to be all of land, liquid, life (Once bringing Toad back via paint, Huey states that paint gives life. Additionally, paint can return the blood, organs, and skin to an old fossil that's been dead years ago), mind (Paint can speak to ones mind by coloring ones thoughts. Paint was able to take over Bowser's body and freely act on their own. Big Paint Stars are also shown to be alive), memory (Toad couldn't remember anything with the loss of paint on his head. Returning paint gave his memories back), emotions, space (even simple holes require paint to function as holes) and souls. Removing any paint would stop making anything work. Thus anyone within Color Splash gets:








Through wishing with Wish Stars, Mario gains the following:




















Statistics Amplification (Big Battle Cards allow the user to deal stronger attacks than they would with smaller cards), Fire Manipulation (With the Blazehammer, Fire Flower, and Big Fire Flower. Fire Piranha Plant spits fireballs. Fire Bro shoots fireballs. The Charcoal Grill burns enemies), Ice Manipulation (With the Ice Flower and Big Ice Flower. Ice Bro shoots an ice ball) Vibration Manipulation (With the POW Block. Sledge Bro shakes the ground with a ground pound), Healing (With the Mushroom, Big Mushroom, Mega Mushroom), Regeneration (Mid-Godly; With the 1-Up Mushroom, which restores paint), Attack Reflection (With the Tail), Pseudo-Forcefield Creation (With the Spike Helmet), Summoning (With the Enemy Cards, Mario can summon the following: Red Shy Guy, Green Shy Guy, Blue Shy Guy, Yellow Shy Guy, Pink Shy Guy, Red Slurp Guy, Blue Slurp Guy, Yellow Slurp Guy, Red Spike Guy, Green Spike Guy, Blue Spike Guy, Yellow Spike Guy, Pink Spike Guy, Red Roller Guy, Green Roller Guy, Pink Roller Guy, Sombrero Guy, Shy Bandit, Goomba, Paragoomba, Bone Goomba, Koopa Troopa, Koopa Paratroopa, Swoop, Cheep Cheep, Blooper, Spike, Dry Bones, Boo, Scaredy Rat, Ninji, Fuzzy, Red Snifit, Green Snifit, Blue Snifit, Yellow Snifit, Pink Snifit, Red Slurp Snifit, Blue Slurp Snifit, Yellow Slurp Snifit, Red Spike Snifit, Green Spike Snifit, Blue Spike Snifit, Yellow Spike Snifit, Pink Spike Snifit, Spiny, Buzzy Beetle, Spike Top, Rocky Wrench, Pokey, Green Pokey, Bob-omb, Lava Bubble, Fire Piranha Plant, Ptooie, Dino Rhino, Hammer Bro, Boomerang Bro, Fire Bro, Ice Bro, Juggler Bro, Circus Bro, Sledge Bro, Kamek, Morton, Iggy, Ludwig, Wendy, Larry, Lemmy, Roy, and Black Bowser's Castle. With the Bone, Mario can summon Princess. With the Balloons, Mario can summon Birdo), Absorption (Red Slurp Guy, Blue Slurp Guy, Yellow Slurp Guy, Red Slurp Snifit, Blue Slurp Snifit, Yellow Slurp Snifit, and Shy Bandit all drain paint from others to heal themselves with), Transmutation (Shy Bandit can turn others into Battle Cards once draining all paint), Water Manipulation (Cheep Cheep and Blooper shoots a stream of water at an enemy. With the Fire Extinguisher, Lemon, Teapot, Washing Machine), Weapon Creation (Spike can spit out an iron ball to throw at enemies. Dry Bones can throw bones at enemies. Red Snifit, Green Snifit, Blue Snifit, Yellow Snifit, Pink Snifit, Red Slurp Snifit, Blue Slurp Snifit, Yellow Slurp Snifit, Red Spike Snifit, Green Spike Snifit, Blue Spike Snifit, Yellow Spike Snifit, and Pink Spike Snifit can fire bullets from their mouths. Rocky Wrench throws a wrench. Hammer Bro and Juggler Bro throws hammers. Boomerang Bro and Circus Bro throws boomerangs. Ptooie spits out an iron ball), Explosion Manipulation (Bob-ombs explode at enemies), Magma Manipulation (Lava Bubbles are naturally made up of lava), Magic (Kamek fires magic at enemies), Empathic Manipulation & Power Nullification (Roy can fire paint that changes your emotions and ability to use powers unless they're the same color as the applied paint), Air Manipulation (With the Fan, Flute), Explosion Manipulation (With the Piggy Bank), Battlefield Removal (With Balloons), Pseudo-Forcefield Creation (With the Instant Camera), Electricity Manipulation (With the Battery), Curtain Fire (With the Cork), Reality Warping (With the Washing Machine, which puts the world into a washing machine), Light Manipulation (With the Lightbulb), Status Effect Inducement (With the Salt and Pepper), Sound Manipulation (With the Megaphone), Heat Manipulation (With the Hair Dryer), Size Manipulation (With the Magnifying Glass), Limited Telekinesis (Mario can control the Claw Hammer), Broadway Force (With the Disco Ball), Higher-Dimensional Manipulation, Time Stop, Acausality (Irregular Causality, Unknown; With Huey's Cutout, Mario can transcend dimensions and the boundaries of time and space. This allows him to cut the background itself), Erasure (Conceptual Erasure; Cutout can be used to cut out the background, effectively erasing them), Absorption (Huey can be used to absorb paint)[29]

Velocity Manipulation (Gear such as the #1 Trouser allows the user being able to attack first. Snare Boots will sometimes not allow enemies to attack), Healing (Gear such as B. Brand Jeans passively heals. Bubbles Badge passively restores BP. School Emblem restores BP when counterattacking. Soulful Bros. restores BP when landing Excellent hits), Gravity Manipulation (Gear such as Random Slacks swap the gravity for Mario), Supernatural Luck (Gear such as Shroom Slacks can increase Mario's chances of getting a lucky hit. Popple Badge A increases luck the higher the speed is. Cobalt Necktie doubles luck), Instinctive Reaction (Gear such as Hard Pants passively guards attacks), Purification (Gear such as Heart Jeans allows Mushrooms to cute status effects), Statistics Amplification (Gear such as Plaid Trousers will lessen damage. Beanstar Pants will increase defense at the start. Queen B. Jeans will increase defense if hit with a status effect. Oho Jee Wear increases defense against slower enemies. Daredevil Pants will increase defense if no badge is equipped. Rescue Suit will reduce health in half to gain more power. Bwaha Badge increases power if more enemies get defeated. Rookie Emblem A increases power. Spike Badge will deal twice the amount of damage when jumping on spikey enemies. Get the Jump Badge increases damage at the start of the battle. High-End Badge will randomly increase power once. Counter Badge increases damage from counterattacks. Great Force doubles the damage given and takes. Gravity Shield lowers damage when in different gravity. Delicious Gloves doubles healing items), Transmutation (Gear such as Shroom Slacks can turn coins into Mushrooms), Rage Power (Gear such as Street Jeans will increase power if an ally is defeated), Damage Boost (Gear such as Piranha Suit will increase the chances of lucky hits. Mush Badge A increases damage the more Mushrooms are carried. Bowser Fist will increase damage and lucky hit chances if attacking first. Risky Excellence increases damage only for Excellent attacks. Critical Bat deals lucky hits when hitting someone with a status effect. Dynamic Badge can use two to four Bros items to make an attack stronger. Antiair Boots deals 150% more damage to flying enemies), Forcefield Creation (Gear such as Ancient Pants will create a forcefield to prevent damage being taken. Hit-POW Badge increases damage until the user it hit), Absorption (Gear such as Queen's Token will restore HP if attacking an enemy with a jump. Oho Jee Symbol restores HP when attacking with hand attacks. Piranha Swing restores HP when attacking with a hammer), Status Effect Inducement (Gear such as Mari-Lui Badge will cause enemies to burn when counterattacking. Dizzy Boots makes the foe dizzy when jumped on), Accelerated Development (Gear such as Bonus Ring will increase EXP gained if no damage is taking during the battle), Minor Flight (Gear such as Excite Spring will give the user a floaty jump), Extrasensory Perception (Gear such as the Secret Specs will allow the user to see invisible blocks), Power Modification (Gear such as Super Switch will swap power and speed), Weapon Creation and Unlimited Ammo (Gear such as Ulti-Free Badge will allow the user to have infinite Bros items. Gear such as Iron-Ball Boots will randomly drop iron balls on opponents. The Bottomless Gloves allows the user to create a never ending amount of Power-Ups), Resurrection (Passive. Gear such as Gumption Socks will resurrect the user. Hero Wear will have the same effect), One Hit KO (Gear such as Bye-Bye Gloves have a chance to KO someone with a hammer attack), Statistics Reduction (Gear such as Shroob Boots reduces the foe's power in half when jumped on. Soft Hammer lowers an enemies defense), Power Nullification/Damage Reduction (Gear such as Big Shell will make the first three hits deal no damage. Giant Shell makes it so any attack that deals less than 20% HP is nullified. KO Shell nullifies damage taken if the Super Strike move is activated. Barrier Wear negates the damage of certain attacks. Mushroom Amulet nullifies damage for a Mushroom), possibly the abilities of the Dark Star (Gear such as the D-Star Wear claims to infuse the user with the Dark Star's power), Creation (Gear such as the Medical Socks will give the user a Mushroom or Refreshing Herb), Damage Transferal (Gear such as Payback Wear will deal equal damage done to the user). Resistance to Status Effect Inducement, Poison Manipulation (Gear such as Safety Slacks prevents poison), Fire Manipulation, Statistics Reduction, Power Nullification (Gear such as Wellness Wear will recover from the burn/charred, POW/DEF/SPD-Down, and Prohibited Command status effects), Gravity Manipulation (Gear such as the Jumping Boots is unaffected by gravity changes), Empathic Manipulation, Disease Manipulation (Gear such as No-touch Socks prevents the Fury and Sick status effects), Mind Manipulation (Gear such as the Balm Wear prevents the dizzy status effect), Size Manipulation (Gear such as the Healthy Ring prevents being shrunken)[30][31][32][33][34]

Healing (The Mushroom Badge restores health. The Bro Badge restores SP), Purification (The Mushroom Badge mixed with either Excellent badge cures status effects), Statistics Amplification (The Powerful Badge will increase the users power up to 4x. The Guard Badge mixed with the Bronze Badge increases defense), Duplication (The Coin Badge will duplicate coins rewarded), Resurrection (The Mush Badge with the Expert Badge revives fallen allies), Pain Manipulation (The Strike Badge inflicts damage to all enemies), Forcefield Creation (The Guard Badge will create a forcefield that blocks damage), Power Nullification (The Guard Badge will nullify damage. The Virus Badge nullifies status effects on enemies), Statistics Reduction (The Virus Badge mixed with the Bronze Badge lowers enemies' strength and defense), Status Effect Inducement (The Virus Badge makes enemies dizzy. The Bronze Badge gives a random status effect), Transmutation (The Virus Badge turns enemies into Mushrooms), Damage Boost (The Virus Badge increases the chances of lucky hits), Durability Negation (The Risk Badge has a 50% chance to make everyone's HP go to 0), Accelerated Development (The Miracle Badge gives extra EXP), Weapon Creation (The Miracle Badge can duplicate an item), Time Stop (The Miracle Badge can freeze time), Causality Manipulation (The Miracle Badge will revert the users status to before)[35]

Healing (Battle Cards can restore HP and BP, including damage that was just dealt), Resurrection (Battle Cards can resurrect fallen allies), Statistics Amplification (Battle Cards can raise power, defense, and speed. Battle Cards can reduce Piranha Plants, Koopalings, and Bowser's power), Damage Boost (Battle Cards can raise damage dealt), Statistics Reduction (Battle Cards can reduce power, defense, and speed), Transmutation (Battle Cards can turn enemies into a Goomba), Pain Manipulation (Battle Cards can inflict damage to all enemies), One Hit KO (Battle Cards can one-shot Goombas), Power Nullification (Battle Cards can nullify damage), Purification (Battle Cards can cure status effects), Damage Boost (Battle Cards increases chances of lucky hits), Weapon Creation (Battle Cards can create items), Pseudo-Power Absorption (Battle Cards can force an enemy to drop an item), Velocity Manipulation (Battle Cards can force an enemy to not move), Fire Manipulation (Battle Cards can inflict fire)[36]

All previous abilities are greatly enhanced, Self-Sustenance (Type 3), Portal Creation, Dimensional Travel (Creates Dimensional Doors), Negation to Forcefields (Broke Count Bleck's barrier), Power Nullification (Nullified Super Dimentio's invulnerability), Creation & Resurrection (Recreated any universe that's been erased from The Void, as well as bring back those who were erased), Reality Warping, Healing (Heals any wounds taken), Regeneration (Mid-Godly; Can bring back anyone erased from The Void), Reliance (On Love, Pure Hearts only; Can continue to exist as long as love is felt)


Equipment

Hammer, Wrench, Super Mushroom, Starman, 1-Up Mushrooms, Coins, Power Star, Tanooki Leaf


Notable Techniques


  • Fire: One of Mario's common abilities. He can shoot hoards of fire balls from varying sizes, from small to large.
  • Bubble: Mario creates a bubble that allows him to float in the air, protecting him from any dangerous attack.
  • Cursed Shapeshifting: Mario's "curses" allow him to reshape his body. He can become a boat for swimming, a plane for floating, or a tube for small spaces.
  • Triple Jump: During a triple jump, Mario will be invincible while in the air.
  • Superguard: Superguard is a move that allows Mario to parry an attack (dealing a bit of damage), or nullify it and its effects if timed correctly.
  • Super Mario!: Mario becomes giant and invincible for a short time, crushing any enemy in front of him.
  • Healing Orbs: When used, Mario's wounds will slightly heal.
  • Flip: This move allows Mario to flip between the 2-D and 3-D dimensions. When in 2-D, any enemy in 3-D cannot see nor harm Mario. He can also forcefully take you to 2-D, and trap you.
  • Hammer: Mario's main weapon of choice. His hammer can be grown in size, leave trails of fire, reflect projectiles, or leave an enemy stunned.
  • Zone Speed: With a quick thought, Mario's view of time slows down, allowing him to react to things better than before. He can only do so for a limited time.
  • Whirling: With great strength, Mario picks you up and whirls out any paint inside of you, absorbing it for himself during the progress.
  • Mario Spin: Mario Spin allows for Mario's strength to be increased up to 4x.
  • Coins: Coins have two main abilities. They can either be used to heal Mario, or be used to create a variety of power-ups, Battle Cards, or status effects.
  • Dancing: With the power of music, Mario's dances have a variety of effects. He can force others to dance with him, turn others into music notes, create items, change matter, etcetera


The Star Spirits are a group of stars Mario can summon in battle, each one with a different ability.

  • Refresh/Smooch: Mario will have his HP/FP restored, curing poison effects as well.
  • Lullaby: Mamar will sing a lullaby, putting everyone to sleep.
  • Star Storm: A ton of stars will rain from the sky, dealing damage to hoards of enemies. Can also bypass defense amps.
  • Chill Out: Decreases an enemies strength, weakening them.
  • Time Out: Freezes time, leaving everyone immobilized.
  • Up & Away: Turns enemies into little stars and sends them flying into space.
  • Star Beam/Peach Beam: Negates the abilities others place on themselves and removes them entirely.
  • Star Rod: The Star Rod is used by the Star Spirits, allowing them to grant any wish they desire. Using it gives a variety of effects, most notably amplify the users defense.


The Crystal Stars are seven stars Mario uses to defeat the Shadow Queen. Each one having its own ability.

  • Earth Tremor: The star grows large in size and slams the ground, creating an earthquake that sends enemies flying and hitting the ground.
  • Clock Out: A bomb appears, once blowing up, anyone caught in the explosion will be frozen in time.
  • Power Lift: Boosts the attack and defense for a short amount of time.
  • Art Attack: Draws a circle around enemies, harming anyone caught in it.
  • Sweet Feast: Heals Mario a large amount.
  • Showstopper: When used, enemies will be defeated from a single attack.
  • Supernova: Deals large amounts of damage to every enemy on screen.


Pixls are Mario's companion that were created long ago from the Tribe of the Ancients. They were awaiting the four heroes of light to assist Mario.

  • Tippi/Tiptron: Timpani is Mario's first Pixl. Her main ability is tattle, letting Mario gain information on enemies, attacks, or the environment. She can also reveal anything invisible to the eye.
  • Thoreau: Thoreau dashes forward and traps opponents, coming to Mario from him to lift.
  • Boomer: As Boomer's name suggests, he is a bomb that used to blow up enemies.
  • Slim: When using Slim, Mario becomes one dimensional if standing still, as well as invisible. This allows Mario to bypass any omnidirectional attack.
  • Thudley: Thudley allows for Mario to do a stronger ground pound.
  • Carrie: Carrie turns into a floating platform, letting Mario move on hazardous floors.
  • Barry: Barry allows Mario to create a forcefield, reflecting any projectile or harming any enemy who comes in contact.
  • Dottie: Shrinks Mario's size, letting him go into smaller spaces.
  • Fleep: Fleep is used to reveal objects or enemies that are hidden.
  • Cudge: Creates a hammer for Mario to use.
  • Dashell: Dashell is used to increase Mario's speed, allowing him to run faster.
  • Piccolo: By playing a song, any status effect is removed to Mario.


Kersti is a sticker that gives Mario several abilities when used. Along with claiming to Mario 1000x stronger, Kersti's most notable ability is Paperize.

  • Paperize: Kersti will freeze time and allow Mario to view his world as just paper. Using this, Mario can rip people/objects from reality, allowing Mario to seal them within a book or leave them be. The person or object in mind cannot be interacted with, and is left like a purple void shaped like them.


Huey is a can of paint that can turn himself into a battle card. He can also provide paint for Mario. His most notable move is Cutout.

  • Cutout: Huey transcends Mario's dimension to use Cutout. This move allows Mario to cut things from existence. He can either erase things, move Mario to another location, or paint things.


Badges give Mario many varying effects once equipped.

  • Stat Boosts: Many badges give Mario extra HP, FP, attack power, or defense.
  • Bump Attack: Any enemy who's in a one-shot gap will be defeated if touched by Mario.
  • D-Down Jump/Hammer: These moves allow Mario to bypass an enemies defense stat and nullifies any defense stat increase.
  • Close Call/Pretty Lucky/Lucky Day: Enemies will have a chance to miss an attack, even if Mario is completely still.
  • Happy Heart/HP Drain: Happy Heart allows Mario to heal himself constantly. HP Drain heals Mario depending on how much damage he deals.
  • Quake Hammer: Mario uses his hammer and hits the ground, creating a shockwave to harm enemies.
  • Peekaboo: Allows Mario to see how much HP an enemy has.
  • Shrink Stomp: Shrinks an opponent when jumped on, also decreasing their strength.
  • Soft Jump: Lowers an enemies durability once jumped on.
  • Sleep Stomp: Puts an enemy to sleep once jumped on.
  • Zap Tap: Covers Mario's body with electricity, shocking anyone who makes contact with him.
  • Fire Drive: Mario throws a fire ball and hits it with his hammer, leaving a fire trail. It also bypasses defense stats.
  • Ice Power/Ice Smash: Ice Power allows Mario to make his jumps out of ice. Ice Smash does the same, but with his hammer.
  • Pretty Lucky/Lucky Start: Gives Mario a random positive effect. It varies from healing, be dodgy, etcetera
  • Tornado Jump: Mario jumps in the air and spins, creating a tornado that damages enemies.
  • Return Postage: Anyone who harms Mario will be dealt that attack's damage in half.

Other

Standard Tactics: Mario's tactics varies depending on the role he's taking and the main gimmick of the game, for example in a game like Super Mario Odyssey, he mainly employs using Cappy for different possession based attacks and jumping around. This effectively makes him a wild card, however the main moves that are consistent to him is being able to run and jump at superhuman heights.

Weaknesses

  • Power Up Weaknesses: Certain power-ups can be lost with enough damage, or have a time limit.
  • Pure Heart Weaknesses: The Pure Hearts require a source of love to work, removing all forms of love can stop its power.
  • Shadow Weaknesses: He cannot say his name in his shadow form.
  • Unique Weaknesses: He has had bits of being brash into a battle.

Note

  • For reasons as to why Mario and Paper Mario are treated as the same being, read here.

Trivia

  • Following the commercial failure of Radar Scope in North America, Nintendo's then-president Hiroshi Yamauchi requested Shigeru Miyamoto's assistance in converting unsold Radar Scope cabinets into a more marketable game. Miyamoto initially conceived a concept based on a love triangle and planned to create a game featuring the Popeye characters, but this idea was abandoned due to technical constraints. He then decided to develop a new concept using original characters.
  • For his arcade game Donkey Kong, Miyamoto created a player character known during development as Ossan (a Japanese term meaning "middle-aged man"), later referred to as Jumpman, as well as Mr. Video Game or Mr. Video. Interestingly, "Ossan" would later be used as the name for a Mario look-alike in the game Golf. The character was designed with red overalls and a blue shirt to make his arms more visible, and he was given a cap and a mustache because hair and a mouth could not be properly animated on the arcade hardware. The character was originally named Jumpman, but during the Western localization process, Nintendo of Japan asked Nintendo of America whether they would like to rename him. President Minoru Arakawa and employee Don James decided it would be humorous to name the character Mario, after their suspenders-wearing Italian American landlord, Mario Segale, who also owned the storage and company housing they used.
  • Mario has made numerous cameo appearances both within his own series and in other Nintendo titles. He appears as a referee in Tennis and Punch-Out!! for the NES. In the Kirby series, Mario appears as one of the transformations for the Stone ability in Kirby Super Star and its remake, and is also visible in the crowd during Kirby's fights against King Dedede and the Megaton Punch Contest. He also appears in the credits of Revenge of the King and Milky Way Wishes as a golden statue in the former, and performing a peace sign in front of the Nintendo logo in the latter. Mario returns as a golden statue transformation for the Stone ability in Kirby: Planet Robobot.
  • Mario, voiced by Charles Martinet, provides narration for Pac-Man Vs. He also appears in built-in Augmented Reality Games as a Character Card, a traceable image, and a stamp. Mario makes a cameo as a stamp in the Game Boy Camera peripheral, and can also be seen dancing on the title screen, with his nose and mustache appearing as separate stamps. In the Super Mario Mash-up for Minecraft, Mario is featured as a playable character in the game's style, alongside several of his alternate forms, including Dr. Mario, Tanooki Mario, Propeller Mario, Fire Mario, Mario with F.L.U.D.D., Boomerang Mario, and Cat Mario. In the NES version of Tetris, Mario, Luigi, and Princess Toadstool make cameo appearances in Game B upon completing certain heights, specifically height 5, where Mario and Luigi are seen performing the hopak.
  • Mario has an extensive merchandising presence, ranging from a Japanese plush series by San-ei to a 2014 line of articulate action figures by Bandai Tamashii Nations SH Figuarts. He has also appeared on food packaging, including Campbell's soup and gummy candies, and is featured in a neon sign. T-shirts, toys, and similar merchandise have also been produced, and McDonald's released a toy line based on Super Mario Bros. 3.
  • Mario is also featured in several non-video games that promote Nintendo, including Nintendo Monopoly, where he appears as the most expensive property, replacing Boardwalk with a value of $400. On the ? Block and Coin Block cards, he replaces Mr. Monopoly. He is also one of the four base characters in the Standard Edition of Monopoly Gamer, with a fifth in the Collector's Edition. Additionally, Mario appears in Super Mario-branded board games, including Super Mario Chess and Super Mario Checkers & Tic Tac Toe.
  • Mario is widely regarded as the most famous video game character in history. A Q Score survey conducted in the early 1990s showed that Mario was even more popular than Mickey Mouse. He is the only video game character to have a wax statue, which is displayed at the Hollywood Wax Museum.
  • The Mario series is the best-selling video game franchise of all time, with total sales of 528.534 million units, surpassing the second-best-selling franchise, Pokémon, which has sold 300 million units. As Nintendo's flagship series and mascot, Mario enjoys immense public visibility. According to the Guinness World Records 2008 edition, Mario has appeared in 116 separate games, more than any other video game character, and more recent sources, such as the Game On 2.0 traveling exhibit, place the number at over 200.
  • In Yakuman DS, Mario appears as a default character and rival in this Japan-exclusive mahjong title. He is set at normal difficulty and employs a balanced playstyle.
  • In NBA Street V3 in the GameCube version, Mario, Luigi, and Peach appear together as the "Nintendo All-Stars" team, and they come with a special basketball court.
  • In Dance Dance Revolution: Mario Mix Mario must win dance battles to collect Music Keys and prevent Waluigi from hypnotizing everyone. He faces off against Waluigi and Bowser, ultimately retrieving all the keys and transforming Bowser's Castle into a paradise.

Songs:

Jump Up, Super Star! (Super Mario Odyssey)

Battle Records

References

  1. Super Mario Baseball Opening Cinematic
  2. Mario Power Tennis - Opening Cinematic
  3. Mario + Rabbids Sparks of Hope - Gameplay Presentation - Nintendo Switch
  4. "If you're familiar with things like Popeye and some of the old comic characters, you would oftentimes see this cast of characters that takes on different roles depending on the comic or cartoon," Miyamoto said. "They might be businessman in one [cartoon] or a pirate in another. Depending on the story that was being told, they would change roles. So, to a certain degree, I look at our characters in a similar way and feel that they can take on different roles in different games."
  5. "If you're familiar with things like Popeye and some of the old comic characters, you would oftentimes see this cast of characters that takes on different roles depending on the comic or cartoon," Miyamoto said. "They might be businessman in one [cartoon] or a pirate in another. Depending on the story that was being told, they would change roles. So, to a certain degree, I look at our characters in a similar way and feel that they can take on different roles in different games."
  6. KC Mario Vol. 1: Super Mario Land
  7. KC Mario Vol. 6: Super Mario World
  8. Mario's Picross Manga, Page 2
  9. KC Mario Vol. 8: Super Mario World
  10. KC Mario Vol. 4: Super Mario Land
  11. KC Mario Vol. 5: Dr. Mario
  12. KC Mario Vol. 1: Super Mario Land
  13. Mario's Picross 2 Manga, Page 8
  14. Mario's Picross 2 Manga, Page 7
  15. KC Mario Vol. 2: Super Mario Land
  16. KC Mario Vol. 11: Super Mario World
  17. KC Mario Vol. 5: Dr. Mario
  18. KC Mario Vol. 5: Dr. Mario
  19. KC Mario Vol. 5: Dr. Mario
  20. KC Mario Vol. 5: Dr. Mario
  21. KC Mario Vol. 6: Super Mario World
  22. KC Mario Vol. 7: Super Mario World
  23. KC Mario Vol. 8: Super Mario World
  24. KC Mario Vol. 5: Dr. Mario
  25. KC Mario Vol. 5: Dr. Mario
  26. Mario Wiki Paper Mario Badge List
  27. Mario Wiki TTYD Badge List
  28. Mario Wiki Stickers
  29. Mario Wiki Color Splash Battle Cards
  30. Mario Wiki Superstar Saga Gear
  31. Mario Wiki Superstar Saga Remake Gear
  32. Mario Wiki PiT Gear
  33. Mario Wiki BiS Gear
  34. Mario Wiki Dream Team Gear
  35. Mario Wiki Badges
  36. Mario Wiki Battle Cards

Versus Threads


None.


None.


None.