Game & Watch series
Mario has appeared in several Game & Watch titles, such as Mario Bros., Mario's Cement Factory, Mario's Bombs Away, Super Mario Bros., and Mario the Juggler. He also appears in four installments of remakes released as part of the Game & Watch Gallery series, and later appeared in Game & Watch Collection.
In Mario Bros., which is not related to the arcade game of the same name, Mario teams up with Luigi for the first time. The two must work together to load pallets of bottles onto a delivery truck using conveyor belts to pass packages between them. Dropping a pallet results in their boss yelling at them, and dropping three pallets ends the game. In Game & Watch Gallery 3 and Game & Watch Gallery 4, Wario takes on the role of the boss, while Bowser periodically reverses the direction of the conveyor belts. The bottles are also replaced with cakes in these versions.
In Mario's Cement Factory, Mario is tasked with moving cement from hoppers into trucks via conveyor belts. Each hopper can hold a maximum of three loads. If a hopper overflows, cement may fall onto a worker below, causing Mario to lose a life. Mario moves between floors using an elevator, but if he steps off when the elevator is not there, he falls and loses a life. Staying on the elevator for too long can also result in being crushed or reaching the bottom, both of which cost a life. Safe zones are available to avoid these dangers. In the Game & Watch Gallery 4 remake, Yoshi and Toad appear as background characters, and Boo may interfere with the work. Falling from the elevator in this version results in a miss rather than an immediate game over.
In Mario's Bombs Away, Mario must safely transport bombs while avoiding oil spills and torches that can cause them to explode.
The Game & Watch version of Super Mario Bros. follows the same basic structure as the NES original, though it is shorter and more simplified.
Mario the Juggler is a Game & Watch game based on the very first Game & Watch title, Ball, featuring Mario in the juggling role.
In the Modern mode of the Game & Watch Gallery remakes, Mario takes on roles previously held by other characters. In some cases, he appears as a non playable character. For example, in the Fire game, he and Luigi work together to rescue Toads, Yoshis, and Donkey Kong Jrs. from a burning building. In the Chef game, Peach must coordinate with Mario and Luigi to feed Yoshi. Mario and Luigi toss the food, and Peach catches it in her pan.
Mario Bros.
Following Donkey Kong Jr., Mario's next arcade appearance came in 1983 with Mario Bros. While his physical design carried over from the earlier games, his occupation changed. He was now a plumber working in the sewers of New York, according to Atari, and he fought against an endless stream of creatures such as Shellcreepers and Sidesteppers. Unlike in later titles, Mario could not jump on top of enemies to defeat them. Instead, he had to hit the underside of a platform from below, which would stun any enemies walking on top of it. Once they were stunned, Mario could approach and kick them off the screen to eliminate them. In two player mode, the second player took control of Luigi, who appeared as a green palette swap of Mario.
Saturday Supercade
Mario appeared in several episodes of Saturday Supercade, marking his first television appearance. In the show, he was portrayed as a heroic character whose primary goal was to capture Donkey Kong.
"The Great Ape Escape"
In "The Great Ape Escape," Donkey Kong escapes on a motorcycle, and Mario and Pauline chase after him in their circus van. Mario tries several methods to catch Donkey Kong, including disguising himself as a banana and launching himself with a catapult, and using sleeping gas, but Donkey Kong deflects the gas and escapes into a nearby prison. Once inside, the prisoners team up with Donkey Kong and take advantage of his gullibility by getting him to commit crimes for them. Mario and Pauline later follow in a hot air balloon and attempt to lure Donkey Kong with a banana ladder, but Donkey Kong pops the balloon. They then disguise themselves as chefs, but that plan also fails. During a prison football game, Mario tries again, this time disguised as a referee, but he is unsuccessful. When Donkey Kong and the prisoners are finally cornered on a rooftop, Mario, now in a police uniform, and Pauline convince Donkey Kong that the criminals are tricking him. Donkey Kong throws the prisoners into a cage and escapes in a hot air football, forcing Mario and Pauline to continue the chase.
"Greenhouse Gorilla"
In "Greenhouse Gorilla," Mr. X tricks Donkey Kong into stealing Stanley's metal eating plant, Herman. While chasing Donkey Kong, Stanley meets Mario and Pauline, and the three team up to track down Donkey Kong and Mr. X. They find the two at a grocery store, but when Mario tries to trap Donkey Kong with a vacuum device, Herman devours it, allowing the pair to escape. Mr. X then takes Donkey Kong to a banquet, where Mario, Pauline, and Stanley are working undercover. Pauline convinces Donkey Kong that Mr. X cannot be trusted, and his plan falls apart. Donkey Kong escapes once again, leaving the three to pursue him further.
Golf
Mario's first appearance in a sports title came in Golf, where his proportions were more realistic than in his platforming appearances. In the Japanese versions of the game, a later title called Captain Rainbow identified the character as a more generic Ossan, which was actually one of the names considered for Mario during Donkey Kong's development. The gameplay itself is fairly straightforward, though various obstacles can interfere with the ball's path to the hole.
Family BASIC
The Family BASIC accessory for the Family Computer allowed users to create their own games, and Mario was included as one of the available sprites. In Family BASIC V3, he appears in two mini-games, one of which lets the player control him directly.
Super Mario Bros.
Since Super Mario Bros., Mario has been depicted as living in the Mushroom Kingdom. His primary objective is to rescue Princess Toadstool, later known as Peach, from Bowser, the King of the Koopas. This game introduced the ability to defeat common enemies like Goombas by stomping on them and to stun Koopa Troopas from above. Power-ups and coins are obtained by hitting Question Blocks and Brick Blocks from below. Mario starts as Small Mario, who loses a life from any enemy contact. Collecting a Super Mushroom transforms him into Super Mario, granting an extra hit point, with damage reverting him to Small Mario. In this form, he can use Fire Flowers to throw fireballs, which defeat enemies like Koopa Troopas and fake Bowsers. The Starman provides temporary invincibility.
Mario's role and abilities remain largely consistent across most entries, with Super Mario Bros. 2 being a notable exception. While new power-ups and moves are introduced, the core formula stays intact, and Mario's appearance and personality remain consistent. His eye color, mustache, hairstyle, cap shape, and facial structure are all derived from his Super Mario Bros. design.
Super Mario Bros.: The Lost Levels
In this direct sequel, Mario and Luigi must once again rescue Princess Toadstool from Bowser by traveling through various new lands. The setting is described in the Japanese manual as a parallel world to the original Mushroom Kingdom. A new hazardous item, the Poison Mushroom, is introduced, which can shrink or even defeat Mario. Mario's jumping height and traction remain unchanged, while Luigi's are altered to distinguish him further; Luigi jumps higher but has less traction, a trait that would appear in future games.
Super Mario Bros. 2 / Super Mario Advance
The story begins with Mario dreaming of the land of Subcon, where fairy-like beings ask for his help against Wart. He dismisses the dream and goes back to sleep. The next day, Mario, Luigi, Princess Toadstool, and Toad go on a picnic, discover a cave, and are transported to Subcon, where Mario recalls his dream and decides to help defeat Wart. They battle Wart's forces, including Birdo and Mouser, and eventually confront and defeat Wart, saving Subcon.
Unlike other characters, Mario is balanced with no special abilities in this game and its sequel. Gameplay differs significantly from other Mario titles: enemies cannot be stomped, and Mario can pick up and throw them. This mechanic reappears in the Game Boy version of Donkey Kong and the Mario vs. Donkey Kong series.
BS Super Mario USA
In this spiritual sequel to Super Mario Bros. 2, Mario retains his balanced traits. After celebrating victory, Mario wakes up, implying the adventure was a dream. The game reveals that Subcon is a dream world, and Mario and his friends are called back to save it from Wart again, collecting Gold Mario Statues and defeating bosses along the way.
Super Mario Bros. 3 / Super Mario Advance 4: Super Mario Bros. 3
Bowser invades again, and Mario and Luigi travel through eight kingdoms where the Koopalings have transformed the kings into various creatures. Princess Toadstool sends letters with power-ups to aid Mario. She is eventually kidnapped, but the brothers rescue her from Bowser in Dark Land. This game introduces power-ups like the Super Leaf, Tanooki Suit, Frog Suit, and Goomba's Shoe, as well as new enemies such as Thwomps, Dry Bones, and Boos.
Super Mario Land
Mario travels to Sarasaland to rescue Princess Daisy from the alien Tatanga. His abilities include the Superball, which ricochets off walls, and he pilots the Marine Pop submarine and Sky Pop airplane in auto-scrolling stages. After rescuing Daisy, they escape in a spaceship.
Super Mario World / Super Mario World: Super Mario Advance 2
Yoshi is introduced as Mario's sidekick, providing new abilities when ridden. Mario and Luigi are on holiday in Dinosaur Land when Bowser kidnaps Toadstool again. This game introduces the Spin Jump, which lets Mario destroy Rotating Blocks, jump off Yoshi's back, and avoid certain obstacles. Cape Feathers allow Mario to fly, and Grab Blocks can be thrown at enemies or obstacles. The brothers defeat the Koopalings, rescue the captured eggs, and defeat Bowser to save Toadstool.
Super Mario Land 2: 6 Golden Coins
Wario usurps Mario's castle while Mario is rescuing Princess Daisy. Mario must reclaim his castle by collecting six golden coins. New power-ups include the Fire Flower and the Carrot, the latter turning Mario into Bunny Mario, allowing him to hover. Mario travels through various zones, defeats Wario in his powered forms, and reclaims his castle.
Super Mario 64 / Super Mario 64 DS
Mario is invited to Peach's Castle for cake but finds it taken over by Bowser, who has kidnapped Peach. Mario must collect Power Stars to progress and defeat Bowser. In 3D, Mario gains a wide range of moves, including various jumps, punches, kicks, and the Ground Pound. Power-ups are obtained from special caps, with temporary effects. A health meter is introduced, and Mario can lose his cap, increasing damage taken.
In the DS remake, Mario is unlockable and joins Luigi and Wario. Yoshi frees him from Goomboss, and Mario is required to rescue Luigi and open the Big Star Doors. He has balanced stats and special abilities like balloon floating with the Power Flower and the Feather, which grants unique moves. He is the only character who can Wall Jump.
Super Mario Sunshine
Mario, Peach, and Toadsworth vacation on Isle Delfino, but the island is covered in goop. Mario finds F.L.U.D.D., cleans the airstrip, and is arrested. He is sentenced to clean the island and collect Shine Sprites. Shadow Mario kidnaps Peach, and Mario pursues him, eventually confronting Bowser Jr., who reveals Bowser lied about Peach being his mother. Mario defeats Bowser and Bowser Jr., restores the island's light, and is reunited with F.L.U.D.D.
The game replaces many traditional moves with F.L.U.D.D.'s abilities, including spraying water, hovering, turbo speed, and rocketing. In secret levels, F.L.U.D.D. is taken away, leaving Mario with only basic moves. Losing his cap causes sun damage.
New Super Mario Bros.
Mario and Peach witness lightning strike the castle, distracting Mario while Bowser Jr. kidnaps Peach. Mario chases Bowser Jr. through eight worlds, using power-ups like the Mega Mushroom and Mini Mushroom. He defeats Bowser, who becomes Dry Bowser, and later defeats him again in Bowser's Castle, freeing Peach.
Super Mario Galaxy
Mario is invited to the Star Festival by Peach, but Bowser abducts her. Mario is blasted into space and, with Rosalina's help, collects Power Stars to pursue Bowser. He defeats Bowser, and Baby Luma sacrifices himself to stop a black hole. Mario awakens in a restored world and embraces the new universe. The game reintroduces moves from Super Mario 64 and adds the Star Spin and Wii pointer controls. New power-ups include the Bee Mushroom, Ice Flower, Red Star, Rainbow Star, and Fire Flower. Cosmic Mario appears as a dark blue, starry clone.
New Super Mario Bros. Wii
Mario, Luigi, and Toads celebrate Peach's birthday when Bowser Jr. and the Koopalings crash the party and kidnap Peach. Mario chases them through eight worlds and rescues Peach, unlocking World 9. New power-ups include the Propeller Mushroom and Penguin Suit.
Super Mario Galaxy 2
Baby Luma gives Mario his spinning ability. Bowser kidnaps Peach, and Mario chases him using Launch Stars. Lubba and the Lumas help Mario collect Power Stars. Gameplay is similar to the first, with Yoshi as a new addition. Mario defeats Bowser, saves Peach, and Rosalina thanks him. Cosmic Clones replace Cosmic Mario.
Super Mario 3D Land
Mario uses classic power-ups, including the Tanooki Suit, to rescue Peach from Bowser. After a storm scatters Tanooki Leaves, Mario investigates and learns Bowser kidnapped Peach. He battles Bowser, defeats him, and frees Peach. Luigi is later rescued, and Bowser is defeated again. The game includes the Invincibility Leaf and P-Wing for players who lose multiple lives.
New Super Mario Bros. 2
Mario and Luigi collect coins when the Koopalings kidnap Peach. They travel through six worlds, battle Reznors and Koopalings, and defeat Bowser. Coin Rush mode challenges players to collect as many coins as possible in three courses. Gold Mario and White Raccoon Mario are introduced.
New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe
Mario, Luigi, and Toads are thrown into a tree, releasing Super Acorns. Mario becomes Flying Squirrel Mario and saves Peach from Bowser. Baby Yoshis aid Mario. In New Super Luigi U, Mario is absent, though his cap appears in the opening. Deluxe makes Mario playable again.
Super Mario 3D World / Super Mario 3D World + Bowser's Fury
Mario, Luigi, Peach, and Toad enter the Sprixie Kingdom to rescue the Sprixie Princesses. Mario is a balanced character. The Super Bell transforms him into Cat Mario. He battles new and old enemies and defeats Bowser, who becomes Meowser. In Bowser's Fury, Mario teams up with Bowser Jr. to defeat Fury Bowser, using the Giga Bell to grow giant.
Super Mario Maker / Super Mario Maker for Nintendo 3DS
Mario is the main playable character in the level-creation game. Mystery Mushrooms allow him to take on various appearances. The 3DS version removes this feature.
Super Mario Run
Mario is a playable character in the auto-runner, with Luigi, Peach, Toad, and others unlockable. Mario has a small form and can be hit twice before dying. Statues of Mario are available in the shop.
Super Mario Odyssey
Mario and Cappy team up to rescue Peach from Bowser. Cappy replaces Mario's cap and allows him to capture enemies and objects. Mario travels across the globe, confronts Bowser on the moon, and defeats him. Peach rejects both Mario and Bowser, and Mario continues exploring with Cappy. The game features Mario's classic abilities and new captures.
Super Mario Maker 2
Mario is the main playable character in Story Mode. He has access to the Super Bell, Super Hammer, Superball Flower, and SMB2 Mushroom, which grants abilities from Super Mario Bros. 2.
Super Mario Bros. 35
Mario appears as a playable character in this battle royale-style game, identical to his Super Mario Bros. appearance, with multiple player icons available.
Mario has been a playable character in every Mario Kart game, starting with Super Mario Kart. He is consistently a middleweight with balanced stats. Many courses are named after him, such as Mario Circuit.
Super Mario Kart
Mario is average in all categories. As a CPU, he sometimes uses Star power for invincibility.
Mario Kart 64
Mario returns as a middleweight with average stats.
Mario Kart: Super Circuit
Mario is again a middleweight with average speed and weight.
Mario Kart: Double Dash!!
Mario is grouped with Luigi, and their special item is the Fireball. His kart, the Red Fire, is all-around average. His baby version, Baby Mario, debuts here.
Mario Kart DS
Mario returns with karts like the B Dasher, Standard MR, and Shooting Star. He also appears in Mission Mode, fighting bosses Eyerok and Wiggler.
Mario Kart Wii
Mario can ride any medium kart or bike, providing boosts to handling, weight, and acceleration.
Mario Kart 7
Mario is a medium class racer with average stats. Metal Mario also debuts in this title.
Mario Kart 8 / Mario Kart 8 Deluxe
Mario is a middleweight with top speed and traction as his strongest stats, and acceleration as his weakest. His vehicles are often colored red to match his theme. He is playable in all vehicles and returns in Deluxe.
Mario Kart Arcade GP series
In Mario Kart Arcade GP, Mario is an all-around type with special items like the Star, fireball, hammer, and Chain Chomp. He reappears in Arcade GP 2 and Arcade GP DX as a balanced middleweight, with the Lightning Champ as his personal kart and a Fire Mario palette swap.
Mario Kart Tour
Mario is a Super driver with the Fire Flower skill. He has a self-titled cup and tour. Multiple High-End variants based on outfits from Super Mario Odyssey have been introduced, including Musician, Hakama, Santa, Happi, Classic, Chef, Swimwear, SNES, Sunshine, Halloween, Racing, Tuxedo, Baseball, and Satellaview. Each has unique skills and victory animations.
Donkey Kong
In the original Donkey Kong arcade game, Mario plays the role of a carpenter on a rescue mission. He must save his girlfriend, Lady, who was later renamed Pauline, from the clutches of Donkey Kong at a construction site. Mario is able to get past various obstacles, including barrels thrown by Donkey Kong, by either jumping over them or picking up hammers to smash both the barrels and other enemies in his path. After successfully clearing all four levels and defeating Donkey Kong, Mario is finally reunited with Pauline.
The Game & Watch adaptation of Donkey Kong follows a similar premise to the arcade version. However, the gameplay differs in that Mario must activate a lever to make a hook appear. If he grabs onto the hook, one of the pegs holding the platform in place is removed, and Mario is transported back to the starting point of the level. Failing to grab the hook causes Mario to fall and lose a life. The objective is to remove all the pegs, which results in Donkey Kong's defeat.
Donkey Kong Jr.
In Donkey Kong Jr., Mario takes on the role of the antagonist. He has captured Donkey Kong and imprisoned him inside a cage, and the player controls Donkey Kong Jr., who must navigate through various levels in order to rescue his father. As Donkey Kong Jr. makes his way through each stage, Mario deploys enemies such as Snapjaws and sets up a variety of obstacles to block his progress. After Donkey Kong Jr. overcomes all the challenges and frees his father in the final level, Mario falls and is defeated. In the arcade version, Mario recovers and tries to chase after the pair, but the elder Donkey Kong kicks him away, sending him retreating in defeat.
The opening sequence of the arcade version also features two identical Marios carrying Donkey Kong off together.
Donkey Kong II
As a semi sequel to the Game & Watch version of Donkey Kong Jr., Mario returns as the antagonist in Donkey Kong II.
Donkey Kong Circus
Mario also appears as an antagonist in Donkey Kong Circus. In this game, he takes on the role of an audience member who laughs at Donkey Kong whenever the ape drops a pineapple or accidentally grabs a fireball. The circus setting appears to take place at the same construction site from the original game, based on the girder like platform Mario stands on.
Donkey Kong Hockey
In Donkey Kong Hockey, Mario appears as the protagonist. His hockey shot is weaker than Donkey Kong's, but it has greater range.
Donkey Kong (Game Boy)
Mario later appeared in the Game Boy version of Donkey Kong, which featured a new look and expanded gameplay. In addition to the original four arcade levels, Mario must travel through nine more worlds in order to rescue Pauline. He gains several new acrobatic moves that help him navigate the stages.
Mario can perform a handstand, which protects him from falling objects. From this position, he can also execute a handstand jump. The game also introduces a backflip and wires that Mario can spin on and jump from to launch himself high into the air. Another key part of his moveset, borrowed from Super Mario Bros. 2, is the ability to pick up enemies and objects and throw them overhead. This is also one of the few Mario games where Mario can take fall damage and lose a life from a high drop.
In most stages, Mario must find a key and bring it to a locked door in order to advance to the next level. While holding the key, he gains an extra hit point, but taking damage causes him to drop it. He also uses hammers, similar to the original game, and can build temporary ladders and platforms to get past obstacles. Some stages feature boss fights against Donkey Kong Jr. and Donkey Kong. In the final level, Mario chases Donkey Kong and Donkey Kong Jr. to the top of a tower, where he traps Junior in a cage, defeats a giant version of Donkey Kong, and saves Pauline. However, the credits show Mario and Donkey Kong apparently reconciled, as they appear together in a photo along with Donkey Kong Jr. and Pauline in Rocky Valley.
The game's ending shows Mario holding Donkey Kong above his head while Junior stands to the left, and the background shows what appears to be the start of World 1-1 from Super Mario Bros. This serves as a foreshadowing of both Donkey Kong Jr. and Super Mario Bros.
Many of Mario's moves and mechanics from this game were carried over into its semi sequel, Mario vs. Donkey Kong.
Donkey Kong (Coloring and Activity Books)
In a series of coloring and activity books released between 1982 and 1983, Mario is portrayed as a balding, middle aged carpenter who works at Video Land Amusement Park. He is hopelessly in love with the much younger Pauline but struggles to express his feelings. He sets out to rescue her after Donkey Kong escapes from his cage and kidnaps her.
Donkey Kong Country 2: Diddy's Kong Quest
Mario makes a cameo in Cranky's Video Game Heroes, alongside Diddy Kong, Link, and Yoshi. With enough DK Coins, Mario ranks as the top video game hero.
Donkey Kong 64
In the arcade port of the original Donkey Kong, Mario re-enacts his initial role in a construction site. In the first run, he rescues Pauline. On subsequent restarts, he can collect a special Nintendo Coin.
Mario Tennis Series
Mario is a playable character in all Mario Tennis games, generally as an all-around character. In Mario Tennis for the Nintendo 64, he defeats Donkey Kong and Yoshi to reach the finals against Luigi. Bowser and a Boo appear to play tennis, and everyone agrees to play together. Mario is the referee in some modes. In Mario Power Tennis, Mario and Luigi are all-around characters with subtle differences: Mario has more power, Luigi has more reach and control. Their special shots include a giant mallet for offense and a spin for defense. Mario appears in many trophy-earning cutscenes. In Mario Tennis Open, Mario's stats are similar. Metal Mario appears as a Power character, and Miis can wear Mario-themed clothing. In Mario Tennis: Ultra Smash, Mario's racket is red and blue with some white. In Mario Tennis Aces, Mario wears a new tennis outfit, with his classic outfit unlockable. He is the main playable character in Adventure Mode, collecting Power Stones to stop Lucien.
Mario Golf series
Mario Golf (Nintendo 64)
Mario appears at the 18th hole of Mario's Star. His drive is 270 yards, the second strongest, with a Draw shot. He is unlockable in single-player but default in multiplayer.
Mario Golf (Game Boy Color)
Mario appears in this version, though story mode features non-Mario characters.
Mobile Golf
Mario is unlockable via mobile phone network connection.
Mario Golf: Toadstool Tour
Mario unintentionally interferes with Bowser's chase. His shot is 212 yards (280 with a star), with a high, straight trajectory. He has strong impact and spin but poor control. Nice Shots are encased in flames.
Mario Golf: Advance Tour
Mario and other Mario characters are not playable in story mode.
Mario Golf: World Tour
Mario is a default character with a high drive and straight trajectory, but poor control. A gold variant awards coins per yard traveled.
Mario Golf: Super Rush
Mario appears in a golfing outfit as a Speed character with average stats. His Special Shot is the Super Star Strike, and his Special Dash is the Moonsault Dash.
Super Mario RPG: Legend of the Seven Stars
Mario battles Bowser, who has kidnapped Princess Toadstool. A giant sword, Exor, strikes the castle, scattering everyone. Mario discovers the Smithy Gang seeks the Star Pieces of the Star Road. He recruits Mallow, Geno, Peach, and Bowser to collect the Star Pieces. After defeating Smithy, Mario restores the Star Road.
Paper Mario
Mario is invited to Peach's Castle, but Bowser interrupts, lifts the castle, and defeats Mario with the Star Rod. Mario befriends Goombario and learns the Star Spirits have been imprisoned. He collects all seven Star Spirits, gains the Star Beam, and fights Bowser. With Peach's help, they weaken Bowser's Star Rod and defeat him.
Paper Mario: The Thousand-Year Door
Peach invites Mario to Rogueport for a treasure map to the Crystal Stars. The X-Nauts kidnap her to use her as a vessel for the Shadow Queen. Mario collects all seven Crystal Stars, defeats Sir Grodus, and faces the Shadow Queen, who possesses Peach. With the help of Rogueport's citizens, Mario prevails.
Super Paper Mario
Mario and Luigi discover Peach has been kidnapped. Count Bleck takes Luigi and Bowser. Mario travels to Flipside, finds Bowser and Peach, and collects eight Pure Hearts. He defeats Count Bleck, and Dimentio betrays him, merging with Luigi and the Chaos Heart. Mario defeats Super Dimentio, and Count Bleck and Tippi stop the Void.
Paper Mario: Sticker Star
Mario, Peach, and Toads celebrate Sticker Fest, but Bowser takes the comet. Mario meets Kersti, collects Royal Stickers, and pursues Bowser. After defeating Bowser, Kersti is destroyed, but Mario wishes for her return, saving Sticker Fest.
Paper Mario: Color Splash
Mario, Peach, and Toads visit Prism Island, which has lost its color. Mario meets Huey, collects Big Paint Stars, and restores color. He defeats Bowser, and Huey stays behind to drain the castle. The colors return, and a celebration is held.
Paper Mario: The Origami King
Mario and Luigi are invited to the Origami Festival. Peach is attacked by King Olly, and Mario must restore the kingdom with allies including Bowser and his minions.
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