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User:GiverOfThePeace/Sandbox3: Difference between revisions

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GiverOfThePeace
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<tabber>
|-|Canon Timelines=
{{Tab2|maintext=Solid Snake|link1=Solid Snake|tab1=Main Timeline|link2=Solid Snake (Twin Snakes)|tab2=The Twin Snakes|link3=Solid Snake (Ghost Babel)|tab3=Ghost Babel|link4=Solid Snake (Acid)|tab4=Metal Gear Acid 1|link5=Solid Snake (Acid 2)|tab5=Metal Gear Acid 2}}
|-|Non-Canon=
{{Tab2|maintext=Non-Canon|link1=Solid Snake (Snake's Revenge)|tab1=NES Continuity|link2=Solid Snake (Smash Bros.)|tab2=Smash Bros.}}
</tabber>
----
==Background==
'''Solid Snake''' is a member of FOXHOUND who has achieved legendary status, he is brought to duty to infiltrate the Lobito Physics and Chemistry laboratory compound. Snake is led to believe that he is actually Hans Davis, a researcher involved in the development of the new Metal Gear model. In 2016, a jumbo jet carrying Senator Hach, an important politician and likely future presidential candidate, is hijacked by terrorists. In exchange for the senator the terrorists demand from the United States government Pythagoras, a research project being conducted in the Moloni Republic in southern Africa. In efforts to identify these terrorists, the government begins an investigation of Pythagoras. The Moloni government refuses to cooperate and work with the United States, saying that it doesn't want to interfere in its current affairs. In response, the US sends in a covert special forces team to investigate, but the team is obliterated by armed resistance. With no other options and time running out, the US government calls Solid Snake to infiltrate the laboratory, discover the nature of Pythagoras, and to rescue Senator Hach.


==Statistics==
'''[[Tiering System|Tier]]:''' '''9-B''' physically, '''9-A''' with weapons
'''Name:''' Solid Snake (Codename, real name unknown)
'''Origin:''' [[Metal Gear (Franchise)|Metal Gear Acid]]
'''Sex:''' Male
'''Age:''' Unknown
'''Classification:''' Human, Soldier, Mercenary of Mercenaries
'''[[Dimensionality]]:''' '''3-D'''
'''[[Attack Potency]]:''' '''Wall level''' physically ([https://youtu.be/NG2A7M7Tvyg?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=1084 Can harm enemies wearing body armor], [https://youtu.be/NG2A7M7Tvyg?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=1130 which takes 0 damage from bullets]. [https://youtu.be/odPFVwOZY_o?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=139 Can knock a soldier unconcious with three hits]. [https://youtu.be/odPFVwOZY_o?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=208 Can kill enemies with a single spin kick]), '''Room level''' with weapons (Has access to weapons such as C4s), some of his equipment such as the HF blade can negate durability
'''[[Durability]]:''' '''Wall level''', '''higher''' with Body Armor ([https://youtu.be/odPFVwOZY_o?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=171 Can take 0 damage from bullets])
'''[[Striking Strength]]:''' '''Wall Class'''
'''[[Lifting Strength]]:''' '''Peak Human'''
'''[[Speed|Travel Speed]]:''' '''Peak Human'''
'''[[Speed|Combat Speed]]:''' '''Supersonic'''
'''[[Reactions|Reaction Speed]]:''' '''Supersonic''' ([https://youtu.be/odPFVwOZY_o?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=161 Can avoid bullets] [https://youtu.be/odPFVwOZY_o?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=171 from machine guns])
'''[[Stamina]]:'''
'''[[Range]]:''' '''Standard Melee Range''' physically, '''Hundreds of Meters''' with Firearms, '''higher''' with HF Blades (HF blades can attack anyone on the map)
'''[[Intelligence]]:''' '''Genius''' ([https://youtu.be/EGbSo5SnK4A?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=1010 Noted by Snake that actions such as equipping and choosing the front evade card is something "even a child can do"]. [https://youtu.be/9D0xJUxRlmk?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=1067 Noted to be a legendary soldier who is a "Mercenary of mercenaries" and "a superhero straight out of the American comics])
----
===[[Hax|Powers and Abilities]]===
<tabber>
|-|Innate Abilities=
[[Superhuman Physical Characteristics]], [[Stealth Mastery]] ([https://youtu.be/vtm8n-aKI24?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=48 His mission in most scenarios is to stay hidden, as to not alert many men that are armed to the teeth]), [[Status Effect Inducement]] ([https://youtu.be/9D0xJUxRlmk?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=630 His CQC can make enemies go unconcious, even if they're taking 0 damage due to body armor]),
|-|With Equipment=
[[Information Analysis]] & [[Data Manipulation]] ([https://youtu.be/EGbSo5SnK4A?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=1180 The sneaking suit provided to Snake has been fitted with a CHAIN that stores physical data, it stores a solider's physical data and information related to their surroundings]), [[Damage Reduction]] ([https://youtu.be/EGbSo5SnK4A?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=967 With body armor, reduces damage by 50%]), [[Statistics Amplification]] ([https://youtu.be/EGbSo5SnK4A?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=991 With evade cards], [https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#110_Front_Evade_LV.1 can evade attacks]), [[Healing]] ([https://youtu.be/EGbSo5SnK4A?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=1188 The sneaking suit provides remote medicine, allowing Snake to heal himself]. [https://youtu.be/9D0xJUxRlmk?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=1473 With rations], [https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#079_Ration restores health]), [[Distance Negation]], [[Durability Negation]], [[Matter Manipulation]], [[Quantum Manipulation]], and [[Vibration Manipulation]] ([https://youtu.be/fWPYQMNmQGc?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=551 With the Cyborg Ninja Card], [https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#142_Cyborg_Ninja hits any target on the map with an HF frequency blade], [https://www.youtube.com/watch?v=srR4aZMTYwE&t=3566s which can vibrate extremely fast, allowing them to disrupt atoms with ease by shrinking their electron clouds. HF weapons can also cause changes to their edges particles at a quantum level, as well as cause quantum decoherence in the plank scale]), [[Status Effect Inducement]] ([https://youtu.be/fWPYQMNmQGc?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=1308 With stun grenades], [https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#006_Stun_Grenade knocks enemies unconcious]), [[Velocity Manipulation]] ([https://youtu.be/da5KmiYypnc?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=390 With Action+], [https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#049_Action.2B increases the number of actions Snake can take]), [[Power Modification]] ([https://youtu.be/NG2A7M7Tvyg?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=477 With Olga Gurlukovich card], [https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#159_Olga_Gurlukovic changes three cards out of the six in Snake's deck]. [https://youtu.be/NG2A7M7Tvyg?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=673 With Johnny Sasaki card], [https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#160_Johnny_Sasaki changes all six cards on Snake's deck])
|-|With Alice=
[[Information Analysis]], [[Clairvoyance]], & [[Precognition]] (Type 1. [https://youtu.be/9D0xJUxRlmk?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=294 With Alice, a psychic with clairvoyance who is able to see the future]), [[Extrasensory Perception]] ([https://youtu.be/9D0xJUxRlmk?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=728 Can feel the presence of guards]),
</tabber>
----
===[[Standard Equipment]]===
*'''Cards:''' ''Metal Gear Acid'' uses a trading card-based game system to control the player's movements and actions. The face of the card includes the type, the amount of Cost used in playing it, and its effects. Some cards can be equipped, and cards such as weapon cards can have other cards attached to them in order to improve performance. In order to fire a weapon, another weapon card that uses the same kind of ammo must be equipped. Some weapons don't need to be equipped and can be used by themselves, however, they are discarded afterward. Other cards that can be equipped are equipment cards (such as a cardboard box and body armor) and action cards (such as evasive actions and attribute boosts).
{| class="mw-collapsible mw-collapsed wikitable"
! style="text-align:left;" |This list encompasses all the cards in ''Metal Gear Acid'' including their numbers, names, attributes, costs, and the packs in which they can be found.
|-
|
===001 SOCOM===
[[File:Metal gear cardset 1.jpg|thumb|right|Cards 001-012]]
*Pack: MGS1
*Cost: 5
*Handgun: USE type
*ATK:10 HIT:90%
*Ammo: CAL45X4
*Hit % decrease at 2 blocks.
*Notes: Suppressor equipped (silenced); Knocks target down.
===002 FAMAS===
*Pack: MGS1
*Cost: 6
*Assault Rifle: USE type
*ATK:20 HIT:75%
*Ammo:5.56mmX6
*Hit % decrease at 4 blocks
*Notes: Critical hit adds 1 COST to target.
===003 C4===
*Pack: MGS1
*Cost: 5
*Bomb: Anti-armor
*ATK:160
*Triggered by detonator, timer, or hit by a gunshot.<br />Area of effect: 3X3
===004 Desert Eagle===
*Pack: MGS1
*Cost: 10
*Handgun: USE type
*ATK:- HIT:50%
*Ammo: CAL50X1
*Hit % decrease at 2 blocks
*Notes: Hit reduces target's LIFE by 1/2.
===005 Grenade===
*Pack: MGS1
*Cost: 7
*Hand Grenade: Anti-armor, USE type
*ATK:120
*Detonates 8 COST after use.<br />Area of effect: 3X3<br />Detonates upon hit by a gunshot.
===006 Stun Grenade===
*Pack: MGS1
*Cost: 5
*Hand Grenade: USE type
*Adds FAINT in a 3X3 area.<br />Detonates 5 COST after use.<br />Detonates upon hit by a gunshot.
===007 Chaff Grenade===
*Pack: MGS1
*Cost: 5
*Hand Grenade: USE type
*Detonates 5 COST after use.<br />Renders electronic devices inoperative for 30 COST after detonation.<br />Detonates upon hit by a gunshot.
===008 Stinger (MGS1)===
*Pack: MGS1
*Cost: 10
*Missile: Anti-armor, USE type
*ATK:180
*Locks onto enemies.
===009 USP===
*Pack: MGS2
*Cost: 6
*Handgun: EQUIP type
*ATK:20 HIT:80%
*Ammo: CAL45X4 REA:30%
*Hit % decreases at 2 blocks
*Notes: Critical hit destroys target's EQUIPMENT.
*After EQUIPPING, load with ammunition and fire (EQUIP type).
===010 Makarov===
*Pack: MGS2
*Cost: 6
*Handgun: EQUIP type
*ATK:15 HIT:80%
*Ammo:9mmX4 REA:10%
*Hit % decreases at 2 blocks
*After EQUIPPING, load with ammunition and fire (EQUIP type).
===011 AKS74u===
*Pack: MGS2
*Cost: 7
*Assault Rifle: EQUIP type
*ATK:5 HIT:70%
*Ammo:5.45mmX10 REA:30%
*Hit % decreases at 2 blocks
*After EQUIPPING, load with ammunition and fire (EQUIP type).
*Notes: Suppressor equipped (silenced).
===012 M4===
*Pack: MGS2
*Cost: 7
*Assault Rifle: EQUIP type
*ATK:10 HIT:80%
*Ammo:5.56mmX8 REA:60%
*Hit % decreases at: 4 blocks
*Notes: + 10% HIT vs. targets below user.
*After EQUIPPING, load with ammunition and fire (EQUIP type).
===013 PSG-1===
[[File:Metal gear cardset 2.jpg|thumb|right|Cards 013-036]]
7 - MGS2 PACK
ATK: 60 HIT: 90
7.62mm x 2 REA: 0
FUNCTION Equip Card. 2x90% Hit. HIT% decrease when the target is
10 blocks or more away
===014 M9===
7 - MGS2 PACK
ATK: 0 HIT: 60
9mm x 2 REA: 10
FUNCTION Equip Card.
ADDITIONAL EFFECT Sleep
===015 USP (Laser.S)===
8 - MGS2 PACK
ATK: 20 HIT: 90
CAL45 x 4 REA: 30
FUNCTION Equip Card. Free Aim.
ADDITIONAL EFFECT Break target equipment
===016 AKS74u (Laser.S)===
7 - MGS2 PACK
ATK: 5 HIT: 70
5.45mm x 10
silenced
FUNCTION Equip Card. Free Aim.
===017 M4 (Laser.S)===
8 - MGS2 PACK
ATK: 10 HIT: 90
5.56mm x 8 REA: 40
FUNCTION Free Aim. Hit+10% of enemies below
===018 Colt S.A.A===
7 - MGS2 PACK
ATK: 30 HIT: 75
CAL45 x 3 REA: 50
FUNCTION Equip Card.
ADDITIONAL EFFECT Bleeding
===019 P90===
7 - MGS2 PACK
ATK: 70 HIT: 100
5.7mm x 2 REA: 80
FUNCTION Equip Card. Area Attack
ADDITIONAL EFFECT Knock Back
===020 SPAS12===
6 - MGS2 PACK
ATK: 40 HIT: 100
12GA. x 4 REA: 20
FUNCTION Equip Card. Area Attack
ADDITIONAL EFFECT Knock Back
===021 Claymore===
5 - MGS2 PACK
ATK: 80
FUNCTION 2 Block explosion. The block you set it, and the block
in front of it. Explodes when walked across. May be retrieved
while crawling.
===022 Nikita Missile===
8 - MGS2 PACK
ATK: 100
FUNCTION After fired, your turn ends (no matter how many ACTIONS
you have left) and you take control of the Missile. Each turn,
it may move 5 Blocks.
===023 MP5===
6 - MGS1 PACK
ATK:50 HIT: 80
9mm x 3 REA: 20
FUNCTION Equip Card. Area attack.
===024 Remote Control Missile===
7 - CHRONICLE PACK
ATK: 120
FUNCTION Same as the Nikita Missile.
===025 Mine===
5 - CHRONICLE PACK
ATK: 100
FUNCTION Use Card. Single Area explosion
===026 R-5===
7 - CHRONICLE PACK
ATK: 30 HIT: 80
5.56mm x 5 REA: 20
FUNCTION Equip Card. Hit+10% against enemies above.
===027 Five-seveN===
6 - CHRONICLE PACK
ATK: 30 HIT: 85
5.7mm x 4 REA: 20
FUNCTION Equip Card.
ADDITIONAL EFFECT Knock Back.
===028 M92F (Laser.S)===
9 - CHRONICLE PACK
ATK: 40 HIT: 80
9mm x 2 REA: 20%
FUNCTION Equip Card. Free Aim.
===029 M92F===
7 - CHRONICLE PACK
ATK: 40 HIT: 70
9mm x 2 REA: 20
ADDITIONAL EFFECT Enemy Interference Unabled.
===030 GUN DE SOL===
6 - CHRONICLE PACK
ATK: 120
FUNCTION Area Attack. Hits all targets standing in the line,
3 blocks wide in front of the character.
ADDITIONAL EFFECT Fire
===031 VZ61 Scorpion===
7 - MGS3 PACK
ATK: 100 HIT: 90
7.65mm x 2 REA: 30
FUNCTION Equip Card. Area Attack.
===032 AKM===
8 - MGS3 PACK
ATK: 50 HIT: 50
7.62mm x 3 REA: 40
FUNCTION Equip Card.
ADDITIONAL EFFECT Changes one out of the 6 cards in your
current 'Hand'
===033 Punch (CQC)===
4 - MGS3 PACK
REA: 80
FUNCTION Equip Card. Hits the enemy directly in front of you.
Used together with any other CQC Card
===034 Kick (CQC)===
5 - MGS3 PACK
REA: 80
FUNCTION Equip Card. Hits the enemy directly in front of you. Used
together with any other CQC Card
===035 Throw (CQC)===
6 - MGS3 PACK
FUNCTION Equip Card. Hits the enemy directly in front of you. Used
together with any other CQC Card
*1. Use THROW (CQC) with this card: Choke the enemy unconscious.
*2. Use PUNCH (CQC) with this card: Push the enemy Face Down.
*3. Use KICK (CQC) with this card: Push the enemy Back Down.
*4. Use RUSH (CQC) with this card: Slams the enemy to the ground.
===036 Rush (CQC)===
7 - MGS3 PACK
FUNCTION Equip Card. Hits the enemy directly in front of you. Used
together with any other CQC Card except RUSH (CQC)
===037 Stoner M63===
[[File:Metal gear cardset 3.jpg|thumb|right|Cards 037-060]]
10 - MGS3 PACK
ATK: 40 HIT: 70
5.56mm x 5 REA: 40
FUNCTION Equip Card. HIT% Decrease when an enemy is 4 blocks
or more away.
ADDITIONAL EFFECT Enemy counterattack not allowed.
===038 M37===
7 - MGS3 PACK
ATK: 80 HIT: 90
12GA. x 3 REA: 40
FUNCTION Area Attack.
ADDITIONAL EFFECT Knock Back
===039 SVD Dragunov===
ATK: 70 HIT: 70
7.62mm x 3 REA: 0
FUNCTION Equip Card. Free Aim. HIT% Decrease when the enemy is 8 blocks
or more away.
ADDITIONAL EFFECT Knock Back.
===040 XM16E===
9 - MGS3 PACK
ATK: 40 HIT: 50
5.56mm x 5 REA: 20
FUNCTION Equip Card. Free Aim. HIT% Decreases when the enemy is 4 blocks
or more away.
ADDITIONAL EFFECT Destroys enemy equipement.
===041 Mosin Nagant===
8 - MGS3 PACK
ATK: 250 HIT: 60
7.62mm x 1 REA: 0
FUNCTION Equip Card. HIT% Decreases when the enemy is 9 blocks
or more away.
ADDITIONAL EFFECT Against Armor
===042 C3===
6 - MGS3 PACK
ATK: 250
FUNCTION 3x3 Block attack. Detonated with the TIMER CARD.
===043 M15 Grenade===
8 - MGS3 PACK
ATK: 160
FUNCTION Explodes 8 Cost later.
ADDITIONAL EFFECT Fire
===044 RPG7===
8 - MGS3 PACK
ATK:170
FUNCTION Free Aim. Can be used against both machines and humans.
ADDITIONAL EFFECT Against Armor
===045 Quick Draw===
4 - MGS1 PACK
ATK: minus 5 HIT: minus 20
FUNCTION Used with an equipped weapon. The Cost of using the weapon
becomes 0. The effect disappears at the next turn or after used twice.
===046 Strand===
5 - MGS1 PACK
FUNCTION Used with an equipped weapon. Every Hit adds 1 Cost to
the enemy.
===047 Concentrate===
4 - MGS1 PACK
FUNCTION Used with an equipped weapon. Hit +40%. Cost for using
it +4.
===048 Equipment LV.2===
7 - MGS1 PACK
FUNCTION 4 equip slots to become available. The effect continues for entire
stage unless canceled with special cards.
===049 Action+===
6 - MGS1 PACK
FUNCTION Increases the number of ACTIONS you can take per turn by 1
(Maximum 4)
===050 Marines===
4 - MGS2 PACK
FUNCTION Move Card. Move 4 Blocks.
===051 Navy SEALs===
4 - MGS2 PACK
FUNCTION Move Card. Move 4 Blocks.
===052 Aim===
4 - MGS2 PACK
FUNCTION Used with an equipped weapon. HIT+20%.
===053 Body Shot===
12 - MGS2 PACK
FUNCTION Used with an equipped weapon. If Hit, enemy HP halved.
===054 Critical Shot===
8 - MGS2 PACK
FUNCTION Used with equipped weapon. Each hit adds 2 cost to the enemy
===055 Double Shot===
12 - MGS 2 PACK
FUNCTION Used with an equipped weapon. The number of bullets you shoot
that weapon is doubled. That means 2x attack.
===056 Counter Block===
4 - MGS2 PACK
FUNCTION Used with an equipped weapon. Enemy counterattack not
allowed.
===057 Spin Kick===
7 - MGS2 PACK
ATK: 60
FUNCTION Area Attack 4 blocks directly from the user.
ADDITIONAL EFFECT Knock Back.
===058 H.F. Blade===
5 - MGS2 PACK
ATK: 100
FUNCTION Used against target next to you.
===059 Dual Blades===
6 - MGS2 PACK
ATK: 90
FUNCTION Used against target next to you.
ADDITIONAL EFFECT Break enemy equipment. Bleeding.
===060 Briefing===
5 - MGS2 PACK
FUNCTION Draws 6 new cards into your current 'HAND,'
===061 Equipment LV.3===
[[File:Metal gear cardset 4.jpg|thumb|right|Cards 061-084]]
15 - MGS2 PACK
FUNCTION Makes 9 Blocks available in the equipment slot. Only be
used after Equipment Lv.2.
===062 Action++===
15 - MGS2 PACK
FUNCTION Increases the number of ACTIONS you can take per turn by 2
(Max 4)
===063 Add Fall===
5 - MGS1 PACK
FUNCTION Used with an equipped weapon.
ADDITIONAL EFFECT Knock Back
===064 Head Shot===
8 - MGS2 PACK
FUNCTION Used with an equipped weapon. Hit -30%.
ADDITIONAL EFFECT Instant Kill
===065 Hold Up===
6 - MGS2 PACK
FUNCTION Used directly behind the target. Target equipment level
decreased by 1 level.
===066 Double Action: Cost+===
5 - MGS2 PACK
FUNCTION Rest x 2. This means the number of ACTIONS you can take
(indicated on the top center of the play screen) is doubled. The
Cost of each card in your 'HAND' is also doubled. The effect only takes
place in the present turn.
===067 Funds===
4 - MGS2 PACK
FUNCTION Changes one card out of 6 in Ally's current 'HAND'.
===068 Double Action===
12 - MGS3 PACK
FUNCTION Rest x 2. This means the number of ACTIONS you can take
(indicated on the top center of the play screen) is doubled.
===069 Survival Knife===
4 - MGS3 PACK
ATK: 60 x 6
FUNCTION Use Card. Target directly next to you
ADDITIONAL EFFECT Bleeding
===070 Choke===
7 - MGS3 PACK
FUNCTION Used directly behind the target
ADDITIONAL EFFECT Unconscious
===071 Attack 1 Enemy===
7 - MGS3 PACK
FUNCTION Used with an equipped weapon. The Area Attack becomes a
single Target attack
===072 Hip Shot===
4 - MGS3 PACK
FUNCTION Used with equipped weapon. Hit-20%, Cost - 5. Effective
until next turn or used once
===073 Extra Turn===
12 - MGS3 PACK
FUNCTION The next turn becomes the users turn again
===074 Scope===
5 - MGS1 PACK
FUNCTION Equip Card. The distance of 3 Blocks or more away from the
user HIT+30%
===075 Body Armor===
5 - MGS1 PACK
REA:50
FUNCTION Equip Card. Damage - 50
===076 Card LV.1===
4 - MGS1 PACK
FUNCTION Opens security level 1 doors
===077 Box A===
4 - MGS1 PACK
FUNCTION Equip Card.
===078 Mine D.===
4 - MGS1 PACK
FUNCTION Detects Mines. The effect lasts for 99 Cost.
===079 Ration===
4 - MGS1 PACK
FUNCTION Use Card. Life + 150.
===080 Handy Survival Kit===
6 - MGS1 PACK
FUNCTION Ally's Life + 100
===081 Stealth===
5 - MGS2 PACK
FUNCTION Equip for Use. Cannot be seen by the enemy. The effect lasts for
20 Cost.
===082 Uniform-R===
8 - MGS2 PACK
FUNCTION Equip for Use. Used to disguise yourself as the enemy in one
specific stage in the game.
ADDITIONAL EFFECT Damage from the front - 50. Damage from back -80.
===083 Uniform-B===
8 - MGS2 PACK
FUNCTION Equip for Use. Used to disguise yourself as the enemy in one
specific stage in the game.
ADDITIONAL EFFECT Damage from the front - 80
===084 Uniform-G===
8- MGS2 PACK
FUNCTION Equip for Use. Used to disguise yourself as the enemy in one
specific stage in the game.
ADDITIONAL EFFECT Damage from back -100
===085 Card LV.2===
[[File:Metal gear cardset 5.jpg|thumb|right|Cards 085-108]]
4 - MGS2 PACK
FUNCTION Opens security level 2 doors
===086 Box B===
4 - MGS2 PACK
FUNCTION Equip to Use
===087 Bomb Switch===
5 - MGS2 PACK
FUNCTION Sets off all placed explosives (All explosives that can be
used by a detonator).
===088 Styptic===
4 - MGS2 PACK
FUNCTION Stops bleeding
===089 Handy Medical Kit===
6 - MGS2 PACK
FUNCTION Cures OUT OF ACTION Status of Ally. Life +10
===090 Survival Kit===
9 - MGS2 PACK
FUNCTION Ally Life + 200
===091 Medical Kit===
9 - MGS2 PACK
FUNCTION Cures OUT OF ACTION Status of Ally and recovers life to MAX.
===092 Book===
5 - MGS2 PACK
FUNCTION Use Card. When spotted, enemies will run to the magazine and
look at it. His movement stops there and their cost is increased.
===093 Cool Book===
5 - MGS2 PACK
FUNCTION Use Card. When spotted, enemies will run to the magazine and
look at it. His movement stops there and their cost is greatly
increased
===094 Phase Down===
5 - MGS2 PACK
FUNCTION Alert status is decreased by one level. (Example: ALERT
decreases to EVASION, EVASION decrease CAUTION).
===095 Timer===
4 - MGS2 PACK
FUNCTION Use Card. All set explosives detonate after 10 Cost.
(All explosives that can be used with a detonator)
===096 Therm. G.===
4 - CHRONICLE PACK
FUNCTION Displays Infra-Red Rays. Can be used for 40 Cost
===097 Box C===
4 - CHRONICLE PACK
FUNCTION Equip to Use
===098 Ceramic Armor===
6 - CHRONICLE PACK
REA: 80
FUNCTION Damage -80
===099 Bomb Blast Suit===
REA: 100
FUNCTION Equip Card. Damage -100
ADDITIONAL EFFECT Prevents Fire
===100 Ration B1 Unit===
4 - CHRONICLE PACK
FUNCTION User's life recovers 200
===101 Ration B2 Unit===
5 - CHRONICLE PACK
FUNCTION User's life recovers 250
===102 Ration B3 Unit===
6 - CHRONICLE PACK
FUNCTION User's life recovers 300
===103 Builder Bed===
8 - CHRONICLE PACK
FUNCTION Cannot attack when used. Life regenerates 50 each turn.
===104 Gijin-san===
12 - CHRONICLE PACK
FUNCTION All Ally's attacks +30 until end of the stage. At Mission
Complete, awarded points are halved.
Cannot be used with BIG BOSS Card.
===105 Dark Loans===
11 - CHRONICLE PACK
FUNCTION Damage received by the user reduced to 0 for 3 turns. 3
turns later users life becomes 1
===106 Solar Bank===
11 - CHRONICLE PACK
FUNCTION Damage received by the user become 10 for 3 turns. 3 turns
later, full recovery
===107 Box D===
4 - MGS3 PACK
FUNCTION Equip to use
===108 Bandage===
12 - MGS3 PACK
FUNCTION Users life recovers 400
===109 Styptic+===
[[File:Metal gear cardset 6.jpg|thumb|right|Cards 109-132]]
6 - MGS3 PACK
FUNCTION Stops bleeding and recovers user's life 100
===110 Front Evade LV.1===
4 - MGS1 PACK
REA:50
FUNCTION Equip Card. Dodges attack from the front
===111 Rear Evade LV.1===
4 - MGS1 PACK
REA 50
FUNCTION Equip Card. Dodges attack from the back
===112 Evade LV.1===
10 - MGS1 PACK
REA 50
Function Equip Card. Dodges attacks from any direction
===113 Endure===
7 - MGS1 PACK
REA 60
FUNCTION Equip Card. Damage from bullets - 5
===114 Hang===
4 - MGS2 PACK
FUNCTION Equip to use. Hanging off certain areas becomes possible.
Can be used for 30 cost
===115 Handy 1st Aid Kit===
4 - MGS1 PACK
FUNCTION Ally's Life recovers 200. An ally must be next to the user.
===116 Cost -4===
0 - MGS1 PACK
FUNCTION Use Card. Cost - 4.
===117 Ally Cost -4===
6 - MGS1 PACK
FUNCTION Use Card. Ally's Cost - 4.
===118 FRONT Evade LV.2===
5 - MGS2 PACK
REA: 75
FUNCTION Equip Card. Dodges attacks from the front.
===119 Rear Evade LV.2===
5 - MGS2 PACK
REA: 75
FUNCTION Equip Card. Dodges attacks from the back.
===120 Evade LV.2===
12 - MGS2 PACK
REA: 75
FUNCTION Equip Card. Dodges attacks from any direction
===121 Climb===
4 - MGS2 PACK
FUNCTION Equip to use. Disappears after 40 Cost
===122 Sacrifice===
8 - MGS2 PACK
FUNCTION User's life -50, Ally +100
===123 Transfuse Blood===
8 - MGS2 PACK
Function User's life +100, Ally -50
===124 1st Aid Kit===
'''Cost:''' 6
'''Category:''' Support
'''Card Pack:''' MGS2
'''Function:''' Ally's life +300. The user must be standing next to Ally.
===125 Cost -8===
0 - MGS2 PACK
Function Use Card. Cost - 8
===126 Ally Cost - 8===
0 - MGS2 CARD
FUNCTION Use Card. Ally cost - 8.
===127 Mute===
5 - MGS2 PACK
FUNCTION Equip for Use. No noise is made for 30 Cost.
===128 Hand Grip===
4 - MGS2 PACK
FUNCTION Increases the remaining cost of the HANGING CARD
===129 Reaction Block===
7 - MGS3 PACK
FUNCTION Equip to use. Stops reaction for 20 cost
===130 Front Evade LV.3===
6 - MGS3 PACK
REA: 100
FUNCTION Equip Card. Dodges attacks from the front.
===131 Rear Evade LV.3===
6 - MGS3 PACK
REA: 100
FUNCTION Equip Card. Dodges attacks from the back.
===132 Evade LV.3===
14 - MGS3 PACK
FUNCTION Equip Card. Dodges attacks from any direction
===133 Cost - 12===
[[File:Metal gear cardset 7.jpg|thumb|right|Cards 133-156]]
0 - MGS3 PACK
FUNCTION Use Card. User Cost - 12
===134 Ally Cost - 12===
10 - MGS3 PACK
FUNCTION Use Card. Ally Cost - 12
===135 Genome Soldier===
4 - MGS1 PACK
FUNCTION Move Card. Move 4 Blocks
===136 * Liquid Snake *===
4 - MGS1 PACK
FUNCTION Equip for Use. All surrounding equipped weapons' ATK, HIT,
REA +40. After 20 Cost, cannot attack.
===137 Roy Campbell===
5 - MGS1 PACK
ATK: 150
FUNCTION Use Card. 5x5 Attack of all targets in the area
===138 Otacon===
6 - MGS1 PACK
FUNCTION Use Card. Against armor, ATK+10, HIT+10
===139 Sniper Wolf===
5 - MGS1 PACK
FUNCTION Use with equipped weapon
===140 Vulcan Raven===
8 - MGS1 PACK
FUNCTION Single target Attack becomes a 3x3 Area Attack
===141 * Metal Gear REX *===
30 - MGS1 PACK
ATK: 200
FUNCTION Use card. 5x5 area attack on all targets
===142 Cyborg Ninja===
6 - MGS1 PACK
ATK: 50
FUNCTION Use Card. Hits any target on the map.
===143 Psycho Mantis===
8 - MGS1 PACK
FUNCTION Hypnotises any target on the map. The enemy will have a
question mark above his head. In that state, you can walk right
in front of him and he won't do anything. The effect does not last
for the entire stage.
===144 Mei Ling===
10 - MGS1 PACK
FUNCTION Ally's interference x2. The effect takes place for 30 cost.
===145 * Genola *===
5 - MGS1 PACK
FUNCTION All enemy (human targets) on the map becomes unconscious
===146 * Solid Snake * (MGS1)===
6 - MGS1 PACK
FUNCTION User life +500
===147 Naomi Hunter===
5 - MGS1 PACK
FUNCTION Every 5 Cost Life + 10. Effective until 200 Life in
total recovers
===148 Meryl Silverburgh===
4 - MGS1 PACK
FUNCTION User's cost is 1/2
===149 Gurlukovich Sol.===
4 - MGS2 PACK
FUNCTION Move Card. Move 5 Blocks
===150 Revolver Ocelot===
4 - MGS1 PACK
FUNCTION For 20 Cost, User's shooting attack costs become 2.
During effect, close combat (e.g. Punch) not allowed
===151 Emma Emmerich===
8 - MGS2 PACK
FUNCTION Equip for Use. User dodges all attacks against them until
next turn. If used, all equipped cards will be destroyed. Active
until next turn.
===152 * Fortune *===
10 - MGS2 PACK
FUNCTION Use Card. Dodges 20 Shots from enemies. Effective until
20 shots are dodged
===153 Vamp===
6 - MGS2 PACK
FUNCTION Half of damaged dealt by user added to user's life
===154 Solid Snake (MGS2)===
4 - MGS2 PACK
FUNCTION Equip to use. The user can hang off certain areas for 90 cost.
===155 Iroquois Pliskin===
4 - MGS2 PACK
FUNCTION Equip to use. Can see Infra-Red rays.
===156 Solidus Snake===
8 - MGS2 PACK
ATK: 50 x 4
FUNCTION Use Card. Attacks target next to the user.
===157 * Metal Gear RAY *===
[[File:Metal gear cardset 8.jpg|thumb|right|Cards 157-180]]
30 - MGS2 PACK
1x5 ATK: 250
FUNCTION Use Card. Attacks all targets in a straight line (5 blocks)
in front of the user.
===158 Jennifer===
5 - MGS2 PACK
FUNCTION When user suffers a COST ADDING ATTACK, the cost gets
transferred to 10 damage. Effective until next turn
===159 Olga Gurlukovich===
4 - MGS2 PACK
FUNCTION User changes 3 Cards out of the 6 in their current 'HAND'
===160 Johnny Sasaki===
5 - MGS2 PACK
FUNCTION Changes all 6 cards in user's current 'HAND'
===161 Raiden===
4 - MGS2 PACK
FUNCTION Sumersault 3 blocks past 3 blocks directly in front of you.
Between the 3 Blocks, you can charge through enemies and even jump
through spaces
===162 Gurlugon===
4 - MGS2 PACK
FUNCTION Use Card. Increases all human enemies cost by 15
===163 Gray Fox===
5 - CHRONICLE PACK
FUNCTION Equip with a CQC attack. ATK + 20, HIT + 5. Effective until
next turn
===164 Solid Snake (MG)===
6 - CHRONICLE PACK
FUNCTION Infinite Ammo. Any Equip type weapons used gets returned
directly to user's 'HAND'. Effective for 30 cost.
===165 * Big Boss *===
5 - CHRONICLE PACK
FUNCTION Mission complete points are doubled (Only Used by Snake)
===166 Machinegun Kid===
4 - CHRONICLE PACK
FUNCTION Used with any equipped Assault or SMG Bullet weapon. Allows
that type of weapon to fire
===167 Fire Trooper===
6 - CHRONICLE PACK
ATK: 100 HIT: 90
FUNCTION Use Card. Area attack.
ADDITIONAL EFFECT Fire
===168 * Metal Gear *===
20 - CHRONICLE PACK
FUNCTION All targets suffer ATK:30 damage
ADDITIONAL EFFECT Bleeding
===169 Running Man===
4 - CHRONICLE PACK
FUNCTION Move Card. Move 8 Blocks
===170 Solid Snake (MG2)===
7 - CHRONICLE PACK
FUNCTION User's MAX Life +100. Effective until the reaction of the card
is triggered.
===171 Chris Jenner===
5 - CHRONICLE PACK
FUNCTION Any Knock-Back attack received by the user becomes 20
damage instead.
===172 Marionette Owl===
4 - CHRONICLE PACK
FUNCTION In the dark, Visible distance is doubled. Effective for
40 cost
===173 Viper===
6 - CHRONICLE PACK
FUNCTION Use with an equipped weapon. The target of your attack has
one Assault rifle in his equipment destroyed
===174 Pyro Baison===
8 - CHRONICLE PACK
ATK: 120 HIT: 70
FUNCTION Use Card. Area Attack
ADDITIONAL EFFECT Fire
===175 *Metal Gear GANDER*===
30 - CHRONICLE PACK
ATK:100
FUNCTION Use card. Random 5 hits against all targets on the map
===176 IdeaSpy 2.5===
7 - CHRONICLE PACK
FUNCTION For 5 turns, all cards' cost is halved
===177 Gillian Seed===
6 - CHRONICLE PACK
HIT: 100
FUNCTION Use with an equipped weapon. Weapon's hit rate becomes 100%.
Effective until next turn
===178 Mika Slayton===
5 - CHRONICLE PACK
FUNCTION User has 2 cards in 'HAND' destroyed. Ally changes
3 cards in their 'HAND'
===179 Metal Gear MK-II===
4 - CHRONICLE PACK
FUNCTION Sorts all cards in 'HAND' from the left-hand side,
starting from SUPPORT, ACTION, ITEM, CHARACTER, to WEAPON.
===180 Jonathan Ingram===
0 - CHRONICLE PACK
FUNCTION User's cost - 20
===181 Tony Redwood===
[[File:Metal gear cardset 9.jpg|thumb|right|Cards 181-204]]
10 - CHRONICLE PACK
FUNCTION All targets HIT rate becomes 100% for 3 turns
===182 Karen Hojo===
5 - CHRONICLE PACK
FUNCTION ALLY's 'HAND' has 2 cards destroyed and the user changes
3 cards.
===183 Ed Brown===
15 - CHRONICLE PACK
FUNCTION For 5 turns, all target's cannot make reactions
(e.g. Counter Attacks)
===184 *Jehuty*===
8 - CHRONICLE PACK
FUNCTION All targets Equipment is destroyed
(Returned to the initial stage).
===185 ADA===
8 - CHRONICLE PACK
FUNCTION For 3 turns, using any cards to Move becomes 1 Cost
===186 GRU Sld.===
5 - MGS3 PACK
FUNCTION Move Card. Move 5 Blocks
===187 Ocelot Unit===
4 - MGS3
FUNCTION Move Card. Move 6 Blocks
===188 Major Zero===
5 - MGS3 PACK
FUNCTION In the dark, all enemies on the map are displayed
for 5 turns
===189 Y.B. Volgin===
7 - MGS3 PACK
FUNCTION Used with an equipped weapon. Destroys 1 Handgun card
of the target when you shoot with said equipped weapon.
===190 N.S. Sokolov===
7 - MGS3 PACK
FUNCTION Used with equipped weapon. Against Armor, ATK +10
===191 Naked Snake===
13 - MGS3 PACK
FUNCTION Used with an equipped CQC Card. Triggers random CQC attack
(includes throat slit)
===192 The Boss===
18 - MGS3 PACK
FUNCTION Used with an equipped CQC Card. Triggers random CQC attack
(includes throat slit)
===193 The Fury===
9 - MGS3 PACK
ATK:140 HIT: 80
FUNCTION Use Card. Area attack
===194 Shagohod===
20 - MGS3 PACK
ATK: 120
FUNCTION 10x10 Area attack on all targets within the area
===195 Ocelot===
8 - MGS3 PACK
FUNCTION Use Card. Can be used against any human target on the map.
Stops all attacks (excluding punch) of the target for 30 turns.
===196 EVA===
6 - MGS3 PACK
FUNCTION For 30 cost, any target within 3 blocks from the user has close
quarters attack disabled (e.g. they can't punch you).
===197 A.L. Granin===
'''Cost:''' 0
'''Category:''' Character
'''Card Pack:''' MGS3
'''FUNCTION''' Turns users current cost to 15
===198 Sneaking Suit===
8 - MGS1 PACK
REA: 100
FUNCTION Equip to Use. Damage from bullets -5.
===199 XM8===
8 - MGS3 PACK
ATK:50 HIT:60
5.56mm x 6 REA: 70
FUNCTION Equip Card. When used to move, the user may move 6 blocks.
ADDITIONAL EFFECT Random effects on the enemy
(sleep, fire, bleeding, etc.).
===200 Yuka Kosaka===
BST: 35
WST: 23
HIP: 33
Makes user bleed.
===201 Asaki Yoshida===
BST: 34
WST: 23
HIP: 35
Makes user bleed.
===202 Yuu Saito===
BST: 33
WST: 23
HIP: 33
Makes user bleed.
===203 Eri Shibuya===
BST: 39
WST: 23
HIP: 33
Makes user bleed.
===204 Stinger (MGS2)===
10 - MGS2 PACK
ATK:180
FUNCTION Use Card.
|}
----
===Notable Techniques===
----
===Other===
'''Standard Tactics:'''
'''Weaknesses:'''
==Gallery==
==Battle Records==
<tabber>
|-|Victories=
None.
|-|Losses=
None.
|-|Inconclusive=
None.
</tabber>
{{Discussions}}

Revision as of 16:07, 24 January 2022