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Reactions: Difference between revisions
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[[File:QdZl1.jpg|thumb|400px|Flash can perceive events in less than an attosecond.]] | [[File:QdZl1.jpg|thumb|400px|Flash can perceive events in less than an attosecond.]] | ||
==Reactions== | ==Reactions== | ||
'''Reactions''' may be defined simply as the time between a stimulus and a response. Three basic reaction time paradigms have been described: | |||
*1. Simple reaction time has a single stimulus and a single predefined response. | |||
*2. Recognition reaction time has several false stimuli mixed with one correct stimulus prompting the response. | |||
*3. Choice reaction time involves multiple stimuli and differing responses for each stimulus. Serial reaction time is a combination of recognition and choice reaction time, where the stimulus is a repeating sequence that the subject must learn to predict and then to respond in a prescribed fashion. | |||
An example of simple reaction time would be the time from a buzzing sound to moving a finger. Adding false chime or ring sounds would convert the model to recognition reaction time, while creating different responses for the chime or other ring sounds would convert the model to a measurement of choice reaction time. | |||
==Reaction Tiers for Reaction Timeframes Only== | ==Reaction Tiers for Reaction Timeframes Only== | ||
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'''Massively FTL+ perception:''' any real number less than 0.000000000003336 seconds | '''Massively FTL+ perception:''' any real number less than 0.000000000003336 seconds | ||
[[Category:Important]] | [[Category:Important]] | ||
[[Category:Terms]] | [[Category:Terms]] | ||
{{Discussions}} | {{Discussions}} |
Revision as of 08:07, 4 March 2021
Reactions
Reactions may be defined simply as the time between a stimulus and a response. Three basic reaction time paradigms have been described:
- 1. Simple reaction time has a single stimulus and a single predefined response.
- 2. Recognition reaction time has several false stimuli mixed with one correct stimulus prompting the response.
- 3. Choice reaction time involves multiple stimuli and differing responses for each stimulus. Serial reaction time is a combination of recognition and choice reaction time, where the stimulus is a repeating sequence that the subject must learn to predict and then to respond in a prescribed fashion.
An example of simple reaction time would be the time from a buzzing sound to moving a finger. Adding false chime or ring sounds would convert the model to recognition reaction time, while creating different responses for the chime or other ring sounds would convert the model to a measurement of choice reaction time.
Reaction Tiers for Reaction Timeframes Only
Normal Human perception: 0.3-0.129 seconds
Athletic Human perception: 0.129-0.102 seconds
Peak Human perception: 0.102-0.08 seconds
Superhuman perception: 0.08-0.0291 seconds
Subsonic perception: 0.0291-0.00583 seconds
Subsonic+ perception: 0.00583-0.0032 seconds
Transonic perception: 0.0032-0.00265 seconds
Supersonic perception: 0.00265-0.00117 seconds
Supersonic+ perception: 0.00117-0.00058 seconds
Hypersonic perception: 0.00058-0.000294 seconds
Hypersonic+ perception: 0.000294-0.000117 seconds
High Hypersonic perception: 0.000117-0.0000588 seconds
High Hypersonic+ perception: 0.0000588-0.0000294 seconds
Massively Hypersonic perception: 0.0000294-0.00000294 seconds
Massively Hypersonic+ perception: 0.00000294-0.0000003336 seconds
Sub-Relativistic perception: 0.0000003336-0.0000000667 seconds
Sub-Relativistic+ perception: 0.0000000667-0.00000003336 seconds
Relativistic perception: 0.00000003336-0.00000000667 seconds
Relativistic+ perception: 0.00000000667-0.000000003336 seconds
Speed of Light perception: 0.000000003336 seconds
FTL perception: 0.000000003336-0.0000000003336 seconds
FTL+ perception: 0.0000000003336-0.00000000003336 seconds
Massively FTL perception: 0.00000000003336-0.000000000003336 seconds
Massively FTL+ perception: any real number less than 0.000000000003336 seconds
Discussions (Link For Mobile Users):
Discussion threads involving Reactions |