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Attack Potency

From The Codex
Revision as of 00:10, 11 November 2021 by GiverOfThePeace (talk | contribs)
Saitama generates enough energy to destroy the mountain behind Genos

Attack Potency

Destructive Capacity is the term used to determine the amount of damage a character can produce. It is measured in units of energy. An alternative term for Destructive Capacity which has more direct meaning: The Destructive Capacity that an attack is equivalent to. A character with a certain degree of attack potency does not necessarily need to cause destructive feats on that level, but can cause damage to characters that can withstand such forces.

Area of Effect Misconceptions

A regular argument used against a character falls under that they should not be a tier because they have never been shown destroying an object that matches the level of the name (I.E. Link cannot be planet because he never destroys a planet, nor do any of his sword slashes destroy a planet). Using this argument is extremely flawed as it not only ignores the existence of area of effect, but would also with using this logic make a human stronger then a bullet. To explain this, take a hypothetical example of someone punching through an interior wall vs. bullet being shot at an interior wall. If a bullet is shot at a wall, the wall would have a small hole from the bullet going through it, however if a person punches through a wall, a big hole would be left in place due to the size of the hand, with the logic of ignoring one's energy output in place for area of effect, the person's punch would in that scenario be stronger then a bullet.

Attack Potency Chart

Tier Level Energy in

Conventional Terms

Energy in Tonnes

of TNT Equivalent

Energy in Joules High End to Low End ratio
10-C Below Average ~0 Joules to

50 Joules

~0 to 9.56x10−9 ~0 to 5x101 N/A
10-B Human 50 Joules to

130 Joules

1.195×10−8 to 3.1071×10−8 5x101 to 1.3x102 2.6x
10-A Athlete 130 Joules to

300 Joules

3.1071×10−8 to 7.17x10−8 1.3x102 to 3x102 ~2.307x
9-C Peak Human 300 Joules to

14 Kilojoules

7.17x10−8 to 3.34608×10−6 3x102 to 1.4x104 46.67x
9-B Wall 14 Kilojoules

to 0.00023 Tons

3.59x10−6 to 2.39006×10−4 1.4x104 to 1×106 ~71.43x
9-A Room 0.00023 Tons

to 0.055 Tons

2.39006×10−4 to 5.5x10−2 1×106 to 2.3012×108 230.12x
Low 8-C Small Building level 0.055 Tons

to 0.25 Tons

5.5x10−2 to 2.5x10−1 2.3012×108 to 1.046x109 4.54x
8-C Building 0.25 Tons

to 1 Tons

2.5x10−1 to 1 to 1.046x109 to 4.184×109 4x
High 8-C Large Building 1 Tons to

10 Tons

1 to 1x101 4.184×109 to 4.184×1010 10x
8-B City Block 10 Tons to 100 Tons 1x101 to 102 4.184×1010 to 4.184x1011 10x
8-A Multi-City Block 100 Tons to 10 Kilotons 102 to 1x104 4.184x1011 to 4.184×1013 100x
7-C Town 10 Kilotons to

1 Megaton

1x104to 106 4.184×1013 to 4.184x1015 100x
7-B City 1 Megaton to 100 Megatons 106 to 1x108 4.184x1015 to 4.184x1017 100x
7-A Mountain 100 Megatons

to 1 Gigaton

1x108 to 1x109 4.184x1017 to 4.184x1018 10x
6-C Island 1 Gigatons

to 1 Teraton

1x109 to 1x1012 4.184x1018 to 4.184x1021 1000x
Low 6-B Small Country 1 Teraton to 10 Teratons 1x1012 to 1x1013 4.184x1021 to 4.184x1022 10x
6-B Country 10 Teratons

to 500 Teratons

1x1013 to 5x1014 4.184x1022 to 2.092x1024 50x
High 6-B Large Country 500 Teratons

to 1 Petaton

5x1014 to 1x1015 2.092x1024 to 4.184x1024 2x
6-A Continent 1 Petaton

to 40 Petatons

1x1015 to 4x1016 4.184x1024 to 1.674x1026 ~40x
High 6-A Multi-Continent 40 Petatons to

28.6 Exatons

4x1016 to 2.87x1019 1.674x1026 to 1.2x1029 ~716.85x
5-C Moon 29.6 Exatons to

430 Exatons

2.87x1019 to 4.3x1020 1.2x1029 to 1.8x1030 ~14.53x
Low 5-B Small Planet 433 Exatons

to 48 Zettatons

4.3x1020 to 4.8x1022 1.8x1030 to 2x1032 ~111.11x
5-B Planet 48 Zettatons

to 493 Yottatons

4.8x1022 to 4.93x1026 2x1032 to 2.063x1036 10,315x
5-A Large Planet 493 Yottatons

to 7.505 Tenatons

4.93x1026 to 7.505x1030 2.063x1036 to 3.139x1040 ~15,215.71x
Low 4-C Low Mass Star 7.505 Tenatons

to 55 Tenatons

7.505x1030 to 5.49x1031 3.139x1040 to 2.3x1041 ~7.33x
4-C Star 55 Tenatons

to 912.295 Tenatons

5.49x1031 to 9.12x1032 2.3x1041 to 3.817x1042 ~16.59x
High 4-C High Mass Star 912.295 Tenatons

to 1 Foe

9.12x1032 to 2.39x1034 3.817x1042 to 1x1044 ~26.20x
4-B Solar System 1 Foe

to 121.98 GigaFoe

2.39x1034 to 2.92x1045 1x1044 to 1.22x1055 122,000,000,000x
4-A Multi-Solar System 121.98 GigaFoe

to 1.61 YottaFoe

2.92x1045 to 3.857x1058 1.22x1055 to 1.614x1068 ~13,229,508,196,721.31x
3-C Galaxy 1.61 YottaFoe

to 1.61 NinaFoe

3.857x1058 to 3.857x1061 1.614x1068 to 1.614x1071 1000x
3-B Multi-Galaxy 1.61 NinaFoe

to 19.63 TenaexaFoe

3.857x1061 to 4.693x1083 1.614x1071 to 1.963x1093 ~1.22x1022x
3-A Universal 19.63 TenaexaFoe to any higher finite number 4.693x1083 to any higher finite number 1.963x1093 to any higher finite number Not available

Explanations

This blog explains the reasons for our borders and how we've found our numbers.

Standard sizes

Omitted levels

  • Small Town level: Towns do not have a consistent enough size to meet this standard, with the smallest town reaching around Multi-City Block level results to destroy.
  • Large Town level: Large Towns are normally rare or are essentially cities.
  • Small City level: Cities do not have a consistent enough size to meet this standard.
  • Mountain level: Mountains do not have a consistent enough size to meet this standard.
  • Large Island level: Islands do not have a consistent enough size to meet this standard.
  • Small Continent Level: It intersects with Large Country Level.
  • Small Moon level: While most other tiers have been into 3 sub-tiers, Moon level does not have Small Moon level due to the existence of Multi-Continent level. Simply put, the two intersect, and Multi-Continent level is far more common than Small Moon.
  • Multi Planet Level: Large Planet Level is far more common than Multi Planet level.
  • Large Star level: A star does not get a higher GBE via its size but it’s solar mass. So a star that’s visually smaller could actually have a greater GBE then a star that’s visually larger. Thus Massive Star level is the more accurate term.
  • Small Galaxy level: Same reason as the one for Small Moon level, with the tier clashing with Multi-Solar System level instead.
  • Large Galaxy level: Large Galaxy level was omitted because unlike planets, galaxies in fiction rarely specify the size of said galaxy, and instead go from galaxy to multiple galaxies. As such, a "Large Galaxy level" rating would not only be confusing, but also redundant.
  • Small Universe level: Intersects with Multi-Galaxy level, using the observable universe is far too specific as very few characters in fiction destroy specifically the observable universe.
  • Higher Hierarchal levels: These levels are not listed because they are not restricted to the same parameters for energy requirement. The energy for such levels cannot be calculated.

Additional terms

"+" symbol

The "+" symbol is used when the Attack Potency has been calculated to be greater than the average (arithmetic mean) of the high end energy level and low end energy level of a particular tier.

Example: Average of Large Building level is: [1 Tons (low end) + 10 tons (high end)]/2 = 5.5 Tons (the arithmetic mean). All energy levels from 1 Tons to 5.5 Tons should be listed as Large Building level, whereas all energy levels from 5.5 Tons to 11 Tons should be listed as Large Building level+.

At least

Should be used to denote the lower cap of a character, if the exact value is indeterminate. Usually listed for characters that have done a feat superbly casually.

At most

Should be used to denote the higher cap of a character, if the exact value is indeterminate. Usually listed for characters that have done a feat that is questionable compared to their other feats.

Likely

Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should be favourable.

Possibly

Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should also be indeterminate.

Discussions (Link For Mobile Users):

Discussion threads involving Attack Potency