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Template:Moveset Table
From The Codex
Usage
Basically, fill in the following fields:
game = game in question; this will for example hide pummels and vertical throws when given "ssb", "ssb64", or "64" neutralcount = number of neutral attack parts not counting the infinite (e.g. Mario is 3, Yoshi is 2, Pikachu is 1, Meta Knight is 0), default 2 neutralinf = "y" if character has neutral infinite, blank otherwise ftiltangles = number of angles for forward tilt, default 1 - don't use this if they all deal the same damage ftiltcount = number of forward tilt parts, default 1 dtiltcount = number of down tilt parts, default 1 fsmashangles = number of angles for forward smash, default 1 - don't use this if they all deal the same damage fsmashcount = number of forward smash parts, default 1
Then, preview the table and add the parameters displayed.
Notes
- Neutral attacks have a max count of 10; up-forward tilts have a max count of 4; f-tilts, n-airs, and f-airs have a max count of 3; u-tilts, d-tilts, f-smashes, and down-forward tilts have a max count of 2. This is number of separate parts, not distinct hits; if you only press the button once and one animation with all the hits comes out, the count is 1.
- F-tilts and f-smashes can have 1, 3, or 5 angles. Anything else will report an error.
- Set
diagonaltilts=y
orcrouchattacks=y
for characters that have them. Currently, it's assumed that having one means you have them all. - The following rows are hidden unless they are given a description:
btiltdesc
- back tiltddashdesc
- double dash attackzairdesc
- grab aerialglidedesc
- glide attackfootstooledattackdesc
- footstooled attackdodgeattackdesc
- dodge attackcthrowdesc
- command input throwcidesc
- command inputci#desc
- command input # (max 3)tauntdesc
- taunt (also utaunt, staunt, and dtaunt)
- For special moves whose name doesn't redirect to their page name (such as Bomb), set
xspage
(where the "x" matches the move's direction) to the target page. - For SSB4's DLC characters, add
nocustoms=y
. This will set the game to "ssb4nc" in the specials subtable and thus disable customs display. - For characters like Olimar that have several different variants for many moves (not like Marth where it's very simple), use
customcolumns
andcustomcolumnscount
, and put stuff like3% {{!!}} 7%
in every damage box. For example, Olimar (SSBB) would be something like:customcolumns = Olimar!!Red!!Yellow!!Blue!!White!!Purple
customcolumnscount = 6
|fairdmg=—{{!!}}15%{{!!}}12%{{!!}}13%{{!!}}5%{{!!}}14%