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Curtain Fire: Difference between revisions

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[[File:Bullet hell.png|thumb|400px|Some Danmaku patterns from Touhou]]
[[File:Ezgif.com-gif-maker_9.gif|thumb|400px]]


== Summary ==
==Background==
The ability to produce a great amount of projectiles at once, in order to overwhelm the target by the sheer number of shots. Some users also add complex patterns to make dodging additionally difficult.
'''Curtain Fire''' is the ability to produce a large amount of projectiles at a time, to overwhelm the target by the number of shots. Some users also add complex patterns to make dodging more difficult.


== Types ==
==Types==
* Various different kinds of projectiles can be used
<br>
* Linear projectile trajectories or curving shots
*Different types of projectiles can be used.
* One directional, multi-directional or omni-directional
*Linear projectile trajectories or curved shots.
* From one origin point or multiple origin points
*Directional, multi-directional or omnidirectional.
*From a point of origin or multiple points of origin.


== Limitations ==
==Limitations==
* Use for extended periods of time might be exhausting
<br>
* Might be incapable of controlling the trajectory of each individual bullet or be limited to patterns
*Using for long periods can be exhausting
*Could be unable to control the trajectory of each projectile or be limited to patterns.


== Users ==
==Users==
* [[Touhou Project|Touhou]] characters
<br>
* [[Tasha Godspell]]
*[[Flowey|Photoshop Flowey]] [[Undertale|(Undertale)]]
* [[Terrarian]]
*[[Isaac (The Binding of Isaac)]]
* [[Undertale]] characters
*[[Lavos]] [[Chrono (Verse)|(Chrono Trigger)]]
*[[Poo (Mother 2)|Poo]] [[Mother|(Mother 2)]]
[[Category:Powers and Abilities]]
[[Category:Powers and Abilities]]

Latest revision as of 02:55, 20 January 2024

Background

Curtain Fire is the ability to produce a large amount of projectiles at a time, to overwhelm the target by the number of shots. Some users also add complex patterns to make dodging more difficult.

Types


  • Different types of projectiles can be used.
  • Linear projectile trajectories or curved shots.
  • Directional, multi-directional or omnidirectional.
  • From a point of origin or multiple points of origin.

Limitations


  • Using for long periods can be exhausting
  • Could be unable to control the trajectory of each projectile or be limited to patterns.

Users