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Emotional Empowerment: Difference between revisions

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**'''Examples:''' [[Omori]], [[King Knight]]
**'''Examples:''' [[Omori]], [[King Knight]]


[[File:ezgif-2-e6b68b8212.gif|center|350px]]
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*'''Joy Empowerment:''' The ability to gain strength or abilities from joyfulness, happiness, etcetera.
*'''Joy Empowerment:''' The ability to gain strength or abilities from joyfulness, happiness, etcetera.
**'''Examples:''' [[Mii (Miitopia)]], Sweetheart (Omori)
**'''Examples:''' [[Mii (Miitopia)]], Sweetheart (Omori)
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**'''Example:''' [[Mario]] & [[Luigi]], [[Ramona Flowers]], [[Sailor Moon]], and [[Elsa (Frozen)]]
**'''Example:''' [[Mario]] & [[Luigi]], [[Ramona Flowers]], [[Sailor Moon]], and [[Elsa (Frozen)]]


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*'''Fear Empowerment:''' The ability to gain strength or abilities from fear, terror, etcetera.
*'''Fear Empowerment:''' The ability to gain strength or abilities from fear, terror, etcetera.
**'''Examples:''' [[Devil Physiology (Chainsaw Man)|Devils from Chainsaw Man]]
**'''Examples:''' [[Devil Physiology (Chainsaw Man)|Devils from Chainsaw Man]]
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[[Category:Powers and Abilities]]
[[Category:Powers and Abilities]]
{{Discussions}}

Latest revision as of 18:43, 9 October 2024

Background

Emotional Empowerment is the ability to gain strength or abilities from different emotions.

User becomes stronger, faster, more durable, etc. through anger, sadness, joy, or other emotions; whether their own or others, possibly unlocking abilities related to the affinity and enhancing their existing powers. Some users may be able to draw sustenance from the anger or even slow or stop aging.

Example Applications

  • Sadness Empowerment: The ability to gain strength or abilities from sadness, crying, or depression.
  • Joy Empowerment: The ability to gain strength or abilities from joyfulness, happiness, etcetera.
  • Fear Empowerment: The ability to gain strength or abilities from fear, terror, etcetera.

Limitations

  • Application may be uncontrollable
  • May be not possible to activate it at will
  • May be limited by the amount of anger they can harness.
  • May lose control when angered, causing harm to even allies.
  • May snap out only by outside forces or lengthy periods of time in peaceful environments.
  • May be difficult to snap out of rage-filled trance.