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Durability: Difference between revisions
Line 225: | Line 225: | ||
|2x10<sup>32</sup> to 2.063x10<sup>36</sup> | |2x10<sup>32</sup> to 2.063x10<sup>36</sup> | ||
|10,315x | |10,315x | ||
|- | |||
|data-sort-value="28" |High 5-B | |||
|data-sort-value="28" |Large Planet | |||
|4.075 Yottatons | |||
to 182.31 Ninatons | |||
|4.075x10<sup>24</sup> to 1.823x10<sup>29</sup> | |||
|1.705x10<sup>34</sup> to 7.628x10<sup>38</sup> | |||
|~44,737x | |||
|- | |- | ||
|data-sort-value="29" |5-A | |data-sort-value="29" |5-A | ||
|data-sort-value="29" | | |data-sort-value="29" |Brown Dwarf | ||
| | |182.31 Ninatons | ||
to | to 3.910 Tenatons | ||
| | |1.823x10<sup>29</sup> to 3.91x10<sup>30</sup> | ||
| | |7.628x10<sup>38</sup> to 1.636x10<sup>40</sup> | ||
|~ | |~21.45x | ||
|- | |- | ||
|data-sort-value="30" |Low 4-C | |data-sort-value="30" |Low 4-C | ||
|data-sort-value="30" | | |data-sort-value="30" |Low Mass Star | ||
|7.505 Tenatons | |7.505 Tenatons | ||
to 55 Tenatons | to 55 Tenatons | ||
| | |3.91x10<sup>30</sup> to 5.49x10<sup>31</sup> | ||
| | |1.636x10<sup>40</sup> to 2.3x10<sup>41</sup> | ||
|~7.33x | |~7.33x | ||
|- | |- | ||
Line 251: | Line 259: | ||
|- | |- | ||
|data-sort-value="32" |High 4-C | |data-sort-value="32" |High 4-C | ||
|data-sort-value="32" | | |data-sort-value="32" |High Mass Star | ||
|912.295 Tenatons | |912.295 Tenatons | ||
to 1 Foe | to 1 Foe | ||
|9.12x10<sup>32</sup> to 2.39x10<sup>34</sup> | |9.12x10<sup>32</sup> to 2.39x10<sup>34</sup> | ||
|3.817x10<sup>42</sup> to 1x10<sup>44</sup> | |3.817x10<sup>42</sup> to 1x10<sup>44</sup> | ||
|~26. | |~26.20x | ||
|- | |- | ||
|data-sort-value="33" |4-B | |data-sort-value="33" |4-B |
Revision as of 23:41, 16 March 2022
Introduction
Durability is a term used to define withstanding a certain amount of power. Unlike Stamina, durability isn't based off your endurance, but rather what you can survive. Under Newton's Third Law of motion it is noted that every action has an equal and opposite reaction, so normally for someone to be producing high energy with their Attack Potency, they must logically be able to withstand it, which would apply to their durability. Some attempt to argue that this cannot be used as authors in fiction do not realize this, however, this in itself is a faulty argument as there's a lot of different things the author is at times "not realizing" that would make it nigh-impossible to even gauge statistics properly if we allowed it. A lot of authors also seem to understand the idea of being able to withstand what one can dish out too, with one's who clearly don't portray their character this way having themself get hurt upon unleashing massive amounts of energy.
Misconceptions with Durability
- A major misconception with durability falls under a person assuming if a character survived an attack at all, even if they knocked it out, they must scale to the person's Attack Potency as it would have killed them otherwise. This is not the case, if an attack instantly knocked you out, that means the attack did so much damage your body could not withstand it, and essentially shut itself off. This does not scale to durability at all as one did not withstand anything with this feat.
- Another misconception is a character should be able to scale to an attack in durability even if it broke their bones due because "if it didn't completely vaporize their bones then they did withstand it somewhat". This is completely false, with this same logic, real life humans would reach up to wall level in durability as some can survive getting run over by cars but amass massive injuries from it. Technically they've only "withstood" it because the force of the attack they took only focused on specific spots that were thankfully non-lethal, this is not due to their durability. Do note that withstanding something should be one survive hits from the attacker, being able to still stand, or no real indication that the attacks are breaking their bones in a single hit.
Durability Levels
Tier | Level | Energy in
Conventional Terms |
Energy in Tonnes
of TNT Equivalent |
Energy in Joules | High End to Low End ratio | Explanations |
---|---|---|---|---|---|---|
11-C | Low Infraversal | None | None | None | None | This is lower hierarchal energy incapable of being quantified. |
11-B | Infraversal | None | None | None | None | This is lower hierarchal energy incapable of being quantified. |
11-A | High Infraversal | None | None | None | None | This is lower hierarchal energy incapable of being quantified. |
10-C | Below Average | ~0 Joules to 1.195×10-8
50 Joules |
~0 to 9.56x10-9 | ~0 to 5x101 | N/A | |
10-B | Human | 50 Joules to
130 Joules |
1.195×10-8 to 3.1071×10-8 | 5x101 to 1.3x102 | 2.6x | |
10-A | Athlete | 130 Joules to
300 Joules |
3.1071×10-8 to 7.17x10-8 | 1.3x102 to 3x102 | ~2.307x | |
9-C | Street | 300 Joules to
14 Kilojoules |
7.17x10-8 to 3.34608×10-6 | 3x102 to 1.4x104 | 46.67x | |
9-B | Wall | 14 Kilojoules
to 0.00023 Tons |
3.59x10-6 to 2.39006×10-4 | 1.4x104 to 1×106 | ~71.43x | |
9-A | Room | 0.00023 Tons
to 0.055 Tons |
2.39006×10-4 to 5.5x10-2 | 1×106 to 2.3012×108 | 230.12x | |
Low 8-C | Small Building level | 0.055 Tons
to 0.25 Tons |
5.5x10-2 to 2.5x10-1 | 2.3012×108 to 1.046x109 | 4.54x | |
8-C | Building | 0.25 Tons
to 1 Tons |
2.5x10-1 to 1 | to 1.046x109 to 4.184×109 | 4x | |
High 8-C | Large Building | 1 Tons to
10 Tons |
1 to 1x101 | 4.184×109 to 4.184×1010 | 10x | |
8-B | City Block | 10 Tons to 100 Tons | 1x101 to 102 | 4.184×1010 to 4.184x1011 | 10x | |
8-A | Multi-City Block | 100 Tons to 10 Kilotons | 102 to 1x104 | 4.184x1011 to 4.184×1013 | 100x | |
7-C | Town | 10 Kilotons to
1 Megaton |
1x104to 106 | 4.184×1013 to 4.184x1015 | 100x | |
7-B | City | 1 Megaton to 100 Megatons | 106 to 1x108 | 4.184x1015 to 4.184x1017 | 100x | |
7-A | Mountain | 100 Megatons
to 1 Gigaton |
1x108 to 1x109 | 4.184x1017 to 4.184x1018 | 10x | |
6-C | Island | 1 Gigatons
to 1 Teraton |
1x109 to 1x1012 | 4.184x1018 to 4.184x1021 | 1000x | |
Low 6-B | Small Country | 1 Teraton to 10 Teratons | 1x1012 to 1x1013 | 4.184x1021 to 4.184x1022 | 10x | |
6-B | Country | 10 Teratons
to 500 Teratons |
1x1013 to 5x1014 | 4.184x1022 to 2.092x1024 | 50x | |
High 6-B | Large Country | 500 Teratons
to 1 Petaton |
5x1014 to 1x1015 | 2.092x1024 to 4.184x1024 | 2x | |
6-A | Continent | 1 Petaton
to 40 Petatons |
1x1015 to 4x1016 | 4.184x1024 to 1.674x1026 | ~40x | |
High 6-A | Multi-Continent | 40 Petatons to
28.6 Exatons |
4x1016 to 2.87x1019 | 1.674x1026 to 1.2x1029 | ~716.85x | |
5-C | Moon | 29.6 Exatons to
430 Exatons |
2.87x1019 to 4.3x1020 | 1.2x1029 to 1.8x1030 | ~14.53x | |
Low 5-B | Small Planet | 433 Exatons
to 48 Zettatons |
4.3x1020 to 4.8x1022 | 1.8x1030 to 2x1032 | ~111.11x | |
5-B | Planet | 48 Zettatons
to 493 Yottatons |
4.8x1022 to 4.93x1026 | 2x1032 to 2.063x1036 | 10,315x | |
High 5-B | Large Planet | 4.075 Yottatons
to 182.31 Ninatons |
4.075x1024 to 1.823x1029 | 1.705x1034 to 7.628x1038 | ~44,737x | |
5-A | Brown Dwarf | 182.31 Ninatons
to 3.910 Tenatons |
1.823x1029 to 3.91x1030 | 7.628x1038 to 1.636x1040 | ~21.45x | |
Low 4-C | Low Mass Star | 7.505 Tenatons
to 55 Tenatons |
3.91x1030 to 5.49x1031 | 1.636x1040 to 2.3x1041 | ~7.33x | |
4-C | Star | 55 Tenatons
to 912.295 Tenatons |
5.49x1031 to 9.12x1032 | 2.3x1041 to 3.817x1042 | ~16.59x | |
High 4-C | High Mass Star | 912.295 Tenatons
to 1 Foe |
9.12x1032 to 2.39x1034 | 3.817x1042 to 1x1044 | ~26.20x | |
4-B | Solar System | 1 Foe
to 121.98 GigaFoe |
2.39x1034 to 2.92x1045 | 1x1044 to 1.22x1055 | 122,000,000,000x | |
4-A | Multi-Solar System | 121.98 GigaFoe
to 1.61 YottaFoe |
2.92x1045 to 3.857x1058 | 1.22x1055 to 1.614x1068 | ~13,229,508,196,721.31x | |
3-C | Galaxy | 1.61 YottaFoe
to 1.61 NinaFoe |
3.857x1058 to 3.857x1061 | 1.614x1068 to 1.614x1071 | 1000x | |
3-B | Multi-Galaxy | 1.61 NinaFoe
to 19.63 TenaexaFoe |
3.857x1061 to 4.693x1083 | 1.614x1071 to 1.963x1093 | ~1.22x1022x | |
3-A | Universal | 19.63 TenaexaFoe to any higher finite number | 4.693x1083 to any higher finite number | 1.963x1093 to any higher finite number | Not available | |
3-A+ | Universal+ | Infinite | Infinite | Infinite | Infinite | 3-A+ is true infinite energy. |
2-C | Complex Universal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
Low 2-B | Low Multiversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
2-B | Multiversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
High 2-B | High Multiversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
2-A | High Multiversal+ | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
Low 1-C | Low Complex Multiversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
1-C | Complex Multiversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
High 1-C | High Complex Multiversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
Low 1-B | Low Transverssal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
1-B | Transverssal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
High 1-B | High Transverssal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
Low 1-A | Low Metaversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
1-A | Metaversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
High 1-A | High Metaversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
0 | Boundless | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
Additional terms
"+" symbol
The "+" symbol is used when the Durability has been calculated to be greater than the average (arithmetic mean) of the high end energy level and low end energy level of a particular tier.
Example: Average of Large Building level is: [2 Tons (low end) + 11 tons (high end)]/2 = 6.5 Tons (the arithmetic mean). All energy levels from 2 Tons to 6.5 Tons should be listed as Large Building level, whereas all energy levels from 6.5 Tons to 11 Tons should be listed as Large Building level+.
At least
Should be used to denote the lower cap of a character, if the exact value is indeterminate. Usually listed for characters that have done a feat superbly casually.
At most
Should be used to denote the higher cap of a character, if the exact value is indeterminate. Usually listed for characters that have done a feat that is questionable compared to their other feats.
Likely
Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should be favourable.
Possibly
Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should also be indeterminate.
Discussions (Link For Mobile Users):
Discussion threads involving Durability |