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Durability

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Kid Goku could tank attacks from rocket launchers.
Kid Goku could tank attacks from rocket launchers.

Introduction

Durability is a term used to define withstanding a certain amount of power. Unlike Stamina, durability isn't based off your endurance, but rather what you can survive. Under Newton's Third Law of motion it is noted that every action has an equal and opposite reaction, so normally for someone to be producing high energy with their Attack Potency, they must logically be able to withstand it, which would apply to their durability. Some attempt to argue that this cannot be used as authors in fiction do not realize this, however, this in itself is a faulty argument as there's a lot of different things the author is at times "not realizing" that would make it nigh-impossible to even gauge statistics properly if we allowed it. A lot of authors also seem to understand the idea of being able to withstand what one can dish out too, with one's who clearly don't portray their character this way having themself get hurt upon unleashing massive amounts of energy.

Misconceptions with Durability

  • A major misconception with durability falls under a person assuming if a character survived an attack at all, even if they knocked it out, they must scale to the person's Attack Potency as it would have killed them otherwise. This is not the case, if an attack instantly knocked you out, that means the attack did so much damage your body could not withstand it, and essentially shut itself off. This does not scale to durability at all as one did not withstand anything with this feat.
  • Another misconception is a character should be able to scale to an attack in durability even if it broke their bones due because "if it didn't completely vaporize their bones then they did withstand it somewhat". This is completely false, with this same logic, real life humans would reach up to Wall level in durability as some can survive getting run over by cars but amass massive injuries from it. Technically they've only "withstood" it because the force of the attack they took only focused on specific spots that were thankfully non-lethal, this is not due to their durability. Do note that withstanding something should be one survive hits from the attacker, being able to still stand, or no real indication that the attacks are breaking their bones in a single hit. For surviving something, this falls more into Resilience.

Higher levels scaling

Once going above tier 3, our scaling reaches into unquantifiable energy areas, this is better suited to be explained in our tiering system.

Durability levels

Tier Level Energy in

Conventional Terms

Energy in Tonnes

of TNT Equivalent

Energy in Joules High End to Low End ratio Explanations
11-C Absolute Zero None None None None At this state one has zero energy, normally for massless particles at rest.
11-B Subatomic Comparable to subatomic particles Comparable to a subatomic particles Comparable to a subatomic particles N/A Energy levels so low where they reach a Planck scale or below.
11-A Atomic Energy of an atom. Energy of an atom. Energy of an atom. N/A Energy levels comparable to a single particle.
Low 10-C Low Subhuman ~Lower quantifiable finite value of Joules to

0.003 Joules

~Lower quantifiable finite value to 7.17×10-13 ~Lower quantifiable finite value to 3×10-3 N/A Normally reserved to digital or data beings.
10-C Subhuman 0.003 Joules to 1.4 Joules ~7.17×10-13 to 3.34×10-10 ~3×10-3 to 1.4x100 N/A Normally reserved to bugs or insects.
High 10-C High Subhuman ~1.4 Joules to 25 Joules ~3.34×10-10 to 5.97×10-9 ~1.4x100 to 2.5×101 N/A Normally reserved to small animals or infants.
Low 10-B Below Average Human 25 joules to 50 joules 5.97×10-9 to 1.195×10−8 2.5x101 to 5x101 2.6x The physically impaired, children of society, or obese people of society.
10-B Average Human 50 Joules to

130 Joules

1.195×10−8 to 3.1071×10−8 5x101 to 1.3x102 2.6x The regular human of society.
High 10-B Above Average Human 130 Joules to

300 Joules

3.1071×10−8 to 7.17x10−8 1.3x102 to 3x102 ~2.307x An athletic human.
10-A Peak Human 300 Joules to

7 Kilojoules

7.17x10−8 to 1.67×10-6 3x102 to 7x103 ~23.33x High level athletes, they normally participate in sports like Basketball, Tennis, Boxing, MMA, etcetera.
9-C Bone 7 Kilojoules to

14 Kilojoules

1.67×10-6 to 3.34608×10−6 7x103 to 1.4x104 2x Mainly for also be melee weapons, conventional firearms or smaller predator animals.
9-B Wall 14 Kilojoules

to 0.018 Tons

3.59x10−6 to 1.8×10−2 1.4x104 to 7.6×107 ~5441.067 The beginning of superhuman, destroying walls in various manners.
9-A Room 0.018 Tons

to 0.25 Tons

1.8×10−2 to 2.5x10−1 7.6×107 to 1.046x109 ~13.89x The energy to destroy a room.
Low 8-C Small Building 0.25 Tons

to 5 Tons

2.5x10−1 to 5 1.046x109 to 2.092x1010 20x The energy to destroy a small building. This is normally considered a residential home.
8-C Building 5 Tons

to 7.5 Tons

5 to 7.5 to 2.092x1010 to 3.138×1010 1.5x The energy to destroy a building. Normally considered for commercial buildings.
High 8-C Large Building 7.5 Tons to

10 Tons

7.5 to 1x101 3.138×1010 to 4.184×1010 ~1.33x The energy to destroy a large building.
8-B City Block 10 Tons to 100 Tons 1x101 to 102 4.184×1010 to 4.184x1011 10x The energy to destroy a city block.
8-A City District 100 Tons to 10 Kilotons 102 to 1x104 4.184x1011 to 4.184×1013 100x The energy to destroy a city district.
7-C Town 10 Kilotons to

1 Megaton

1x104to 106 4.184×1013 to 4.184x1015 100x The energy to destroy a town.
7-B City 1 Megaton to 50 Megatons 106 to 5x107 4.184x1015 to 2.092x1017</sup 50x The energy to destroy a city.
7-A Metropolis 50 Megatons

to 1 Gigaton

5x107 to 1x109 2.092x1017 to 4.184x1018 20x The energy to destroy a metropolis.
6-C Island 1 Gigatons

to 1 Teraton

1x109 to 1x1012 4.184x1018 to 4.184x1021 1000x The energy to destroy an island.
6-B Country 1 Teraton to 1 Petaton 1x1012 to 1x1015 4.184x1021 to 4.184x1024 1000x The energy to destroy a country.
6-A Continent 1 Petaton

to 40 Petatons

1x1015 to 4x1016 4.184x1024 to 1.674x1026 ~40x The energy to destroy a continent.
High 6-A Multi-Continent 40 Petatons to

28.6 Exatons

4x1016 to 2.87x1019 1.674x1026 to 1.2x1029 ~716.85x The energy to destroy multiple continents. Normally things like surface wiping or atmosphere destruction.
5-C Moon 29.6 Exatons to

430 Exatons

2.87x1019 to 4.3x1020 1.2x1029 to 1.8x1030 ~14.53x The energy to destroy the moon. The normal assumption is our Earth's moon.
Low 5-B Small Planet 433 Exatons

to 48 Zettatons

4.3x1020 to 4.8x1022 1.8x1030 to 2x1032 ~111.11x The energy to destroy a small planet. The normal assumption is the planet Mercury.
5-B Planet 48 Zettatons

to 4.075 Yottatons

4.8x1022 to 4.075x1024 2x1032 to 1.705x1034 ~85.25x The energy to destroy a planet. The normal assumption is our Earth.
High 5-B Large Planet 4.075 Yottatons

to 182.31 Ninatons

4.075x1024 to 1.823x1029 1.705x1034 to 7.628x1038 ~44,737x The energy to destroy a large planet. The normal assumption is Neptune.
5-A Brown Dwarf 182.31 Ninatons

to 3.910 Tenatons

1.823x1029 to 3.91x1030 7.628x1038 to 1.636x1040 ~21.45x The energy to destroy a Brown Dwarf. The normal assumption is OTS 44.
Low 4-C Low Mass Star 3.910 Tenatons

to 55 Tenatons

3.91x1030 to 5.49x1031 1.636x1040 to 2.3x1041 ~7.33x The energy to destroy a star that has low mass.
4-C Star 55 Tenatons

to 912.295 Tenatons

5.49x1031 to 9.12x1032 2.3x1041 to 3.817x1042 ~16.59x The energy to destroy an average star. The normal assumption is our sun.
High 4-C High Mass Star 912.295 Tenatons

to 1 Foe

9.12x1032 to 2.39x1034 3.817x1042 to 1x1044 ~26.20x The energy to destroy a star that has large mass. The normal assumption is the star Rige.
4-B Solar System 1 Foe

to 121.98 GigaFoe

2.39x1034 to 1x1044 1x1044 to 1.22x1055 ~12,1982,507,288.629738x The energy to destroy a solar system. An example being a supernova. The normal assumption is our solar system.
High 4-B Multi-Solar System 121.98 GigaFoe

to 1.61 YottaFoe

2.92x1045 to 1.041x1048 1.22x1055 to 4.357x1057 ~357.1554x The energy to destroy multiple solar systems.
4-A Star Cluster 121.98 GigaFoe

to 1.61 YottaFoe

1.041x1048 to 4.693x1050 4.357x1057 to 1.964x1060 ~450.7539x The energy to destroy a star cluster.
High 4-A Multi-Star Cluster 121.98 GigaFoe

to 1.61 YottaFoe

4.693x1050 to 1.22x1055 1.964x1060 to 1.614x1068 ~82,185,891.768x The energy to destroy multiple star clusters.
3-C Galaxy 1.61 YottaFoe

to 1.61 NinaFoe

3.857x1058 to 3.857x1061 1.614x1068 to 1.614x1071 1000x The energy to destroy a galaxy. The normal assumption is our Milky Way Galaxy.
High 3-C Multi-Galaxy 1.61 NinaFoe

to 5.48 TenaFoe

3.857x1061 to 1.301x1065 1.614x1071 to 5.447x1074 ~3374.8x The energy to destroy multiple galaxies.
3-B Galaxy Cluster 5.48 TenaFoe

to 2.15 TenakiloFoe

1.301x1065 to 5.134x1067 5.447x1074 to 2.148x1077 ~394.3x The energy to destroy a galaxy cluster.
3-A Supercluster 2.15 TenakiloFoe

to 2.79 TenamegaFoe

5.134x1067 to 6.666x1070 2.148x1077 to 2.789x1080 ~1298.4x The energy to destroy a supercluster. The normal assumption is the Virgo Supercluster.
High 3-A Multi-Supercluster 2.79 TenamegaFoe

to any higher finite amount

6.666x1070 to any higher finite number 2.789x1080 to any higher finite number N/A The energy to destroy multiple superclusters.
2-C Universal Unquantifiable Unquantifiable Unquantifiable Unquantifiable Impossible to quantify with our current understanding of physics.
2-B Multi-Universal Unquantifiable Unquantifiable Unquantifiable Unquantifiable Impossible to quantify with our current understanding of physics.
2-A Multiversal Unquantifiable Unquantifiable Unquantifiable Unquantifiable Impossible to quantify with our current understanding of physics.
2-A+ Multiversal+ Unquantifiable Unquantifiable Unquantifiable Unquantifiable Impossible to quantify with our current understanding of physics.
1-C Complex Multiversal Unquantifiable Unquantifiable Unquantifiable Unquantifiable Impossible to quantify with our current understanding of physics.
1-B Hypercomplex Multiversal Unquantifiable Unquantifiable Unquantifiable Unquantifiable Impossible to quantify with our current understanding of physics.
1-A Mathematical Multiversal Unquantifiable Unquantifiable Unquantifiable Unquantifiable Impossible to quantify with our current understanding of physics.
High 1-A Absolute Transcendence Unquantifiable Unquantifiable Unquantifiable Unquantifiable Impossible to quantify with our current understanding of physics.

Other Tiers Chart

Tier Level Energy in

Conventional Terms

Energy in Tonnes

of TNT Equivalent

Energy in Joules High End to Low End ratio Explanations
Unknown-E Unknown:Lower Reality Unknown Unknown Unknown Unknown These are characters that are in lower levels of reality, such as characters from a fictional realm. Due to being a reality where the regular world views them as fiction, it is impossible to truly quantify their energy levels and thus they are given an Unknown rating.
Unknown-D Unknown: True Unknown Unknown Unknown Unknown These are characters that are essentially featless and have no showings, they cannot even be given a tier due to their physiology or biology in most cases. Eldritch beings are a common example of this, or weapons that attack through spiritual means.
Unknown-C Unknown: Inconsistent Unknown Unknown Unknown Unknown For characters that are inconsistent, this can work in two scenarios.

Scenario one is where a character very clearly is comparable to another character, and this character is 7-C. Naturally through our powerscaling rules they should also be 7-C, however the narrative, plot, etcetera very clearly shows they are not at all this level, thus they are net Unknown: Inconsistent level.

Secnario two is a character naturally far too inconsistent to get a tier without a reasoning such as a Varies.

Unknown-B Unknown: Powerful Unknown Unknown Unknown Unknown For characters that are so powerfully above most of a cast that it would be too much of a low end to merely put them at least above whatever tier the cast is at, this can also apply to characters so immensely stronger from an amplification or something similar but can't be properly gauged or tiered from it. This rating denotes their unknown levels of immense strength.
Unknown-A Unknown: Cosmic Unknown Unknown Unknown Unknown These are for characters that are normally things like contextually omnipotent creator godlike beings with no real feats other then merely "creating the universe"/"creating the multiverse". These types of beings are obviously narratively meant to be all-powerful while having no real feats to tier them at due to their nature, they are put at this level to denote their unknown levels of immense strength.
Varies Varies Variable Variable Variable Variable Characters that vary in tier, this can normally do a magical item that has different levels of spells, a character themself shift constantly in power, normally characters of the Cartoon Physics variety. It should be noted that a character merely being inconsistent does not give them varies, there needs to be normally a reason behind them being varies. A good example of this is Mario, other examples are cartoon gag characters that have no consistent strength and merely serve to be as strong as the joke needs them to be.

Additional terms

"+" symbol

The "+" symbol was originally used when the Durability has been calculated to be greater than the average (arithmetic mean) of the high end energy level and low end energy level of a particular tier. Though it was agreed that the usage of this was ultimately unnecessary as calculations are ultimately massively subjective and have been in many cases subject to change, thus now the "+" symbol is used for 2-A to differentiate a countless multiverse and infinite multiverse.

At least

Should be used to denote the lower cap of a character, if the exact value is indeterminate. Usually listed for characters that have done a feat superbly casually.

At most

Should be used to denote the higher cap of a character, if the exact value is indeterminate. Usually listed for characters that have done a feat that is questionable compared to their other feats.

Likely

Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should be favourable.

Possibly

Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should also be indeterminate.

"Hard to Kill" terms

These are aspects on the profile usually noting how Regeneration, Immortality, Cartoon Physics, Invulnerability, Immutability, Resilience, etcetera makes a user harder to kill then usual. Usually should be for characters that are shown in series that these abilities make them very difficult to take down for good.