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Durability: Difference between revisions

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==Introduction==
==Introduction==


'''Durability''' is the property which guarantees the ability to withstand a certain amount of force. This is not to be confused with endurance; while durability is the ability to withstand damage, endurance is a measure of '''stamina'''. Logically, characters capable of physically achieving a certain degree of energy output, must be able to at least withstand a comparable amount of damage, or their bodies would break apart from the strain and automatic counterforce, whenever they exert themselves. For more indepth descriptions of each category, please read the [[DebatesJungle Tiering System|Tiering System]] and '''[[Attack Potency]]''' pages.
'''Durability''' is a term used to define withstanding a certain amount of power. Unlike [[Stamina]], durability isn't based off your endurance, but rather what you can survive. Under Newton's Third Law of motion it is noted that every action has an equal and opposite reaction, so normally for someone to be producing high energy with their [[Attack Potency]], they must logically be able to withstand it, which would apply to their durability. Some attempt to argue that this cannot be used as authors in fiction do not realize this, however, this in itself is a faulty argument as there's a lot of different things the author is at times "not realizing" that would make it nigh-impossible to even gauge statistics properly if we allowed it. A lot of authors also seem to understand the idea of being able to withstand what one can dish out too, with one's who clearly don't portray their character this way having themself get hurt upon unleashing massive amounts of energy.
 
==Misconceptions with Durability==
*A major misconception with durability falls under a person assuming if a character survived an attack at all, even if they knocked it out, they must scale to the person's [[Attack Potency]] as it would have killed them otherwise. This is not the case, if an attack instantly knocked you out, that means the attack did so much damage your body could not withstand it, and essentially shut itself off. This does not scale to durability at all as one did not withstand anything with this feat.
 
*Another misconception is a character should be able to scale to an attack in durability even if it broke their bones due because "if it didn't completely vaporize their bones then they did withstand it somewhat". This is completely false, with this same logic, real life humans would reach up to '''wall level''' in durability as some can survive getting run over by cars but amass massive injuries from it. Technically they've only "withstood" it because the force of the attack they took only focused on specific spots that were thankfully non-lethal, this is not due to their durability. Do note that withstanding something should be one survive hits from the attacker, being able to still stand, or no real indication that the attacks are breaking their bones in a single hit.


==Durability Levels==
==Durability Levels==

Revision as of 09:06, 18 February 2021

Kid Goku could tank attacks from rocket launchers.

Introduction

Durability is a term used to define withstanding a certain amount of power. Unlike Stamina, durability isn't based off your endurance, but rather what you can survive. Under Newton's Third Law of motion it is noted that every action has an equal and opposite reaction, so normally for someone to be producing high energy with their Attack Potency, they must logically be able to withstand it, which would apply to their durability. Some attempt to argue that this cannot be used as authors in fiction do not realize this, however, this in itself is a faulty argument as there's a lot of different things the author is at times "not realizing" that would make it nigh-impossible to even gauge statistics properly if we allowed it. A lot of authors also seem to understand the idea of being able to withstand what one can dish out too, with one's who clearly don't portray their character this way having themself get hurt upon unleashing massive amounts of energy.

Misconceptions with Durability

  • A major misconception with durability falls under a person assuming if a character survived an attack at all, even if they knocked it out, they must scale to the person's Attack Potency as it would have killed them otherwise. This is not the case, if an attack instantly knocked you out, that means the attack did so much damage your body could not withstand it, and essentially shut itself off. This does not scale to durability at all as one did not withstand anything with this feat.
  • Another misconception is a character should be able to scale to an attack in durability even if it broke their bones due because "if it didn't completely vaporize their bones then they did withstand it somewhat". This is completely false, with this same logic, real life humans would reach up to wall level in durability as some can survive getting run over by cars but amass massive injuries from it. Technically they've only "withstood" it because the force of the attack they took only focused on specific spots that were thankfully non-lethal, this is not due to their durability. Do note that withstanding something should be one survive hits from the attacker, being able to still stand, or no real indication that the attacks are breaking their bones in a single hit.

Durability Levels

Point level

Line level

Plane level

Below Average Human level

Human level

Athlete level

Peak Human level

Enhanced level

Wall level

Room level

Small Building level

Building level

Large Building level

City Block level

Multi-City Block level

Small Town level

Town level

Small City level

City level

Large City level

Mountain level

Small Island level

Island level

Large Island level

Small Country level

Country level

Large Country level

Continent level

Multi-Continent level

Moon level

Small Planet level

Planet level

Large Planet level

Dwarf Star level

Small Star level

Star level

Large Star level

Solar System level

Multi-Solar System level

Galaxy level

Multi-Galaxy level

Universe level

High Universe level

Universe level+

Low Multiverse level

Multiverse level

Multiverse level+

High Multiverse level+

Low Complex Multiverse level

Complex Multiverse level

High Complex Multiverse level

Low Transverse level

Transverse level

High Transverse level

Transcendent level

Meta-Transcendent level

Boundless

Discussions (Link For Mobile Users):

Discussion threads involving Durability