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Consumption: Difference between revisions
From The Codex
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*'''Type 1: Physical Consumption:''' The user can consume physical objects such as matter, energy, physical structures, etcetera. Usually consuming the type of objects a regular human could never consume. | *'''Type 1: Physical Consumption:''' The user can consume physical objects such as matter, energy, physical structures, etcetera. Usually consuming the type of objects a regular human could never consume. | ||
**'''Examples:''' [[Howie Honeyglow]] [[Epithet Erased|(Epithet Erased)]], [[Ridley]] [[Metroid (Verse)|(Metroid)]], [[Pac-Man]] (Pac-Man) | **'''Examples:''' [[Howie Honeyglow]] [[Epithet Erased|(Epithet Erased)]], [[Ridley]] [[Metroid (Verse)|(Metroid)]], [[Pac-Man]] (Pac-Man) | ||
*'''Type 2: | *'''Type 2: Metaphysical Consumption:''' The user can consume non-physical objects such as emotions, memories, etcetera. | ||
**'''Examples:''' [[Hopscotch]] [[Candies n' Curses|(Candies n' Curses)]], [[Kirby]] [[Kirby (Franchise)|(Kirby)]], [[Malladus]] [[The Legend of Zelda|(The Legend of Zelda)]] | **'''Examples:''' [[Hopscotch]] [[Candies n' Curses|(Candies n' Curses)]], [[Kirby]] [[Kirby (Franchise)|(Kirby)]], [[Malladus]] [[The Legend of Zelda|(The Legend of Zelda)]] | ||
*'''Type 3: Conceptual Consumption:''' The user can consume entire concepts. | *'''Type 3: Conceptual Consumption:''' The user can consume entire concepts. | ||
**'''Examples:''' | **'''Examples:''' | ||
[[Category:Powers and Abilities]] | [[Category:Powers and Abilities]] | ||
{{Discussions}} | {{Discussions}} |
Revision as of 13:53, 27 August 2023
Background
Users can consume anything/everything, from matter, energy, emotions, substance, etc, into their body as a source for their powers and/or conditions and may gain new powers.
Types
- Type 1: Physical Consumption: The user can consume physical objects such as matter, energy, physical structures, etcetera. Usually consuming the type of objects a regular human could never consume.
- Examples: Howie Honeyglow (Epithet Erased), Ridley (Metroid), Pac-Man (Pac-Man)
- Type 2: Metaphysical Consumption: The user can consume non-physical objects such as emotions, memories, etcetera.
- Type 3: Conceptual Consumption: The user can consume entire concepts.
- Examples:
Discussions (Link For Mobile Users):
Discussion threads involving Consumption |