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Kirby

From The Codex
Articles About Kirby
Main Continuity Main Universe - Team Kirby - Mirror Universe
Alternate Media Kirby of the Stars - Smash Bros.

Background

Kirby is the titular pink puff and main protagonist of Nintendo's Kirby series. He made his debut appearance in 1992, starring in Kirby's Dream Land. However his most known ability, the copy ability did not come from this game but rather the next game Kirby's Adventure. The series has been running for over two decades, and over thirty titles have been released under Kirby's name, most of which are developed by HAL Laboratory, Inc. or published by HAL for co-developing studios.

Kirby has been featured in his own anime series, many manga publications in several countries, comics in numerous countries, and even an educational video co-starring Mario. The Kirby series is frequently merchandised by Nintendo, although most of its products are only released in Japan.

Kirby lives in his dome-shaped home in Dream Land, a country on his home planet Planet Popstar. His adventures take him throughout Dream Land and occasionally into separate galaxies for various reasons, and he has saved his homeland, and even the universe, many times.

This dropdown contains the synopsis of Kirby’s history. Read at your own risk as you may be spoiled otherwise!

Kirby was created by Masahiro Sakurai, then a designer at HAL Laboratory, as a placeholder sprite for a Game Boy project initially titled *Twinkle Popo*. Sakurai grew fond of the simple blob design and chose to make it the main character, leading to Kirby’s debut. Originally named "Popopo," the game was later renamed *Hoshi no Kābī* in Japan, meaning "Kirby of the Stars," and internationally became known as *Kirby's Dream Land*. Kirby’s original name, Popopo, was later referenced in *Kirby Mass Attack*, where the setting is called the Popopo Islands.

Sakurai also had a significant role in the anime adaptation of *Kirby’s Dream Land*, titled *Hoshi no Kābī* in Japan and *Kirby: Right Back at Ya!* in North America. According to Nintendo, Kirby’s design aimed to make him instantly recognizable, memorable, and easy to draw.

The origin of Kirby’s name is uncertain, though fans believe it might reference either the Kirby vacuum cleaner brand, tying to his inhaling ability, or John Kirby, a lawyer who defended Nintendo in a legal dispute. Shigeru Miyamoto noted the latter as one influence on the name choice but clarified that Kirby was not specifically named after John Kirby. He also pointed out the contrast between Kirby’s cute look and his name's strong consonant, a departure from typical naming conventions for cute characters in Japan.

Sakurai initially envisioned Kirby as pink, but Shigeru Miyamoto preferred yellow. Before Nintendo of Japan confirmed Kirby’s pink color, Nintendo of America mistakenly portrayed him as white due to his grayscale appearance on the Game Boy screen. Later games established pink as Kirby's color, with yellow as the default for Player Two.

Kirby is a small, round pink creature with two stubby arms, red feet, and oval eyes. His design evolved over time to include rounded features, blush marks, and larger eyes. Kirby's flexible body allows him to inflate or flatten as needed, and although his official height is 20 cm, he appears around three feet tall in the *Super Smash Bros.* series. Kirby has no bones or teeth, as confirmed in an anime episode where a dentist discovers he has no teeth to clean. This refined design has remained consistent in all following games.

General Information

Name: Kirby

Origin: Kirby

Sex: Unknown (Kirby's sex is canonically unknown within the Japanese version of the games referring to them by sex neutral pronouns. On the official Twitter account, Kirby dressed up as an Empress doll in Hinamatsuri art in 2017, and he appears together with female characters in Valentine's Day artwork in 2018 and male characters in White Day artwork in 2019)

Age: At least 1000 (Kirby's age has never been confirmed by Japanese sources. In Japanese, Kirby is introduced as 「若者」 (wakamono), which means a young person. Data of Queen Sectonia notes that she contains data spanning elements of creatures of at least 1000 years. She began to discard her true form and possessing others after having her mind twisted by the Dimensional Mirror Taranza gifted her, which could only have it's corruption ability after the events of the Amazing Mirror, which would imply Amazing Mirror has a 1000 year time skip)

Classification: Kirby of the Stars, Citizen of Dreamland, Hero of Dreamland & Popstar, Warrior of Dreamland & Popstar, Hero of the Lower World

Species: Unknown

State of Being: Regular

Occupation: None

Affiliations: Dream Land, Dream Kingdom, Ripple Star, King Dedede (Post Kirby's Adventure), Meta Knight (Post Kirby's Adventure), Adeleine, Ribbon, Elfin

Enemies: King Dedede (Formerly), Meta Knight (Formerly), Nightmare, Dark Matter, Dark Matter Clone, Dark Mind, Dark Nebula, Zero, , Marx, Drawcia, Queen Sectonia, Magolor Void Termina

Height: 20 centimeters (Canonically about 20 centimeters tall)

Status: Alive

Alignment: Neutral Good (Kirby is a character that is willing to help others without checking their stories fully. Due to his full innocence, he constantly gets himself caught into helping the villains. He has also in the past rapidly jumped to conclusions and fought people such as King Dedede because he believed he was stealing the dreams from Dream Land for selfish reasoning, when it was really to protect everyone from Nightmare)

Codex Statistics

Grade: S

Tier: Low 5-B, possibly Far Higher. Even Higher with Empowerment

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Small Planet level (Potency) (Can crack Pop Star in half with splitting the earth in half being calculated at this level. Fought and defeated Fecto Elfilis and later defeated Chaos Elfilis, who the former is a fusion of Fecto Forgo and Elfilin. An incomplete Fecto Elfilis was going to merge Kirby's world and the Forgotten Land world and later Elfilin stops it with all of his power, noting he completely severed the connection. Can hit a meteor with enough force to send it flying 9999 lightyears in 21 seconds), possibly Far Higher (At the end of Dream Course Kirby puts all the stars back into the sky, should be comparable to King Dedede who stole all the stars in the sky, on separate occasions, Kirby is implied to have put all the stars back in the sky at the end of tilt and tumble but due to this being a lifting strength feat it's unknown how this applies to attack potency), Even Higher with Empowerment (With the power of his friends and their combined desire to save everyone in the galaxy, Kirby and his friends created the Star Allies Sparkler. With the Star Allies Sparkler and combined power of Kirby's friends, they are able to harm and defeat Void Termina. Additionally, they're considered the most dangerous foe that Kirby ever faced to date, easily putting him above the likes of Magolor and Queen Sectonia)

Durability: At least Small Planet level (Tanked Nightmare's self-destruction, which destroyed a huge portion of the moon which was calculated at this), possibly Far Higher, Even Higher with Empowerment (Can take hits from Void Termina), Higher with Forcefields from The Player (Gets assistance from The Player who can make forcefields), his Resilience makes him difficult to kill (Can survive inside of Magolor's black hole). His Regeneration make him difficult to kill

Striking Strength: At least Small Planet Class (Potency), possibly Far Higher. Even Higher with Empowerment

Lifting Strength: At least Stellar (At the end of Dream Course Kirby puts all the stars back into the sky, should be comparable to King Dedede who stole all the stars in the sky, on separate occasions, Kirby is implied to have put all the stars back in the sky at the end of tilt and tumble)

Travel Speed: Unknown: True level on foot, Faster Than Light with the Warp Star (The Warp Star is a warp speed item that allows Kirby to travel at high speeds. The Warp Star can fly past 53 galaxies in a few seconds. Flies to another galaxy in under a second)

Attack Speed: Faster Than Light (Can hit a meteor with enough force to send it flying 9999 lightyears in 21 seconds)

Reaction Speed: Faster Than Light (Can simultaneously move and react on the warp star which can fly past 53 galaxies in a few seconds, and flies to another galaxy in under a second. Can outrun a vacuum attack sucking in an entire universe which was calculated at this. Can react to Dark Matter, who can cross several galaxies in a short time frame. Can react to Dark Nebula, who with a possessed Daroach, traveled to another galaxy in less then a second. Can simultaneously move and react on the Starship, which traveled from the galaxy's end to Pop Star, which is at the edge of the universe)

Stamina: Superhuman (Scales to Meta Knight who was able to protect Waddle Dee Town from the Beast Pack throughout multiple days and nights without break. Fought Queen Sectonia through the night), Limitless as Ghost Kirby (Can still do actions even at 0 health)

Range: Below Standard Melee (Kirby is 20 centimeters tall), Higher with Inhale, Extended Melee with Super Inhale (Can inhale trees), Hundreds of Meters with Mic (Sound can travel hundreds of meters), Interstellar with Summoning (Can summon allies from deep in space where it is considered so far that Pop Star is a mere shimmering glow in the distance), Multi-Universal with Magic Sock (Magic Sock can traverse between Patch Land and Pop Star), Multi-Universal with Transportations (Can transport objects to The Player)

Intelligence: Genius Intelligence

Knowledge: Grandmaster level (Can defeat trained warriors with thousands of years of experience like Meta Knight. Could go on an entire adventure without needing copy abilities and using his natural skills. Can defeat a clone of himself with the exact same copy ability along with hoards of his clones. It is noted by a Waddle Dee soldier that Kirby is good at every battle. Even with Dedede trying to increase the difficulty of the clones, with the machine making stronger Kirby's, he could keep beating the Kirby clones. Meta Knight notes that the Kirby clones are pathetic compared to Kirby. With Kirby then defeating Meta Knight in battle. Afterwards he beat King Dedede's strongest team by himself. Could fight and defeat Kirby clones while also fighting Dededestroyer Z)


Powers and Techniques

Superhuman Physical Characteristics, Small Size (Small Animal Sized; Canonically about 8 inches tall), Weapon Usage (Can use a weapon without a copy ability), Vehicular Mastery (Can ride around in his warp star like it's a vehicle and attack in it nigh-effortlessly. Can operate the tankbot as an attack), Self-Sustenance (Respiratory Self-Sustenance; Have consistently shown to fight in space), Accelerated Development (Battle; Physical Stats & Intelligence. Kirby has shown various cases of getting stronger throughout multiple battles, in Epic Yarn he goes from taking 3 hits to defeat a boss to defeating said bosses in one blow. Kirby has gone from a single Dark Matter causing him to faint after battle, to being able to fight a Dark Matter along with fighting their leader Zero. Can defeat a clone of himself with the exact same copy ability along with hoards of his clones. It is noted by a Waddle Dee soldier that Kirby is good at every battle. Even with Dedede trying to increase the difficulty of the clones, with the machine making stronger Kirby's, he could keep beating the Kirby clones. Meta Knight notes that the Kirby clones are pathetic compared to Kirby. With Kirby then defeating Meta Knight in battle. Afterwards he beat King Dedede's strongest team by himself. Could fight and defeat Kirby clones while also fighting Dededestroyer Z. Kirby has infinite power giving him no limit allowing him to always increase his strengths without an end. His copy ability martial artist gives him infinite fighting capabilities. Noted to be a fast learner at avalanche), Longevity (Data of Queen Sectonia notes that she contains data spanning elements of creatures of at least 1000 years. She began to discard her true form and possessing others after having her mind twisted by the Dimensional Mirror Taranza gifted her, which could only have it's corruption ability after the events of the Amazing Mirror, which would imply Amazing Mirror has a 1000 year timeskip. Kirby is still considered young meaning that for his species, even 1000 years is considered young), Social Influencing (Kirby's natural positive aura seems to turn those around him into nicer people, characters like King Dedede go from being a villain to being an ally to Kirby, Magolor, goes from being a villain to someone willing to build a theme park for Kirby to put aside old differences), Dimensional Storage (Has objects that come from nowhere such as the Warp Star Phone), Supernatural Resilience (Can walk around with half of his body off of him. Can exist without his soul), Undead Physiology (Can die, turn into a ghost, then drain the life force from others to resurrect himself), Regeneration (High-Mid; Kirby's body displays regenerative capabilities. Can regenerate from being crushed. In Kirby 64: The Crystal Shards, some abilities like Cutter and Super Boomerang throw off half of his body, and he can re-attach it back. He can also recover it back without having to re-attach it. Low-Godly as a soul; As a soul, Kirby can interact with the life force of another allowing him to regenerate back a physical form, can regenerate back as a soul), Transformation & Essence Manipulation ( Can store the essence of abilities within himself and switch to them at anytime. Can turn himself into a pinball. Can also store items inside him), Battlefield Removal (Application Based) & Consumption (Physical Consumption; Can fully consume enemies into his stomach, can consume the shockwaves of an attack and use it as an attack. Can get rid of Gooey, causing him to disappear), Transmutation (Can turn enemies in his mouth into star pellets, can turn an enemy into a star through hitting them), Teleportation (Can teleport back from where he launched himself. Can teleport objects to The Player. Can turn into a star and warp to an ally's location with space jump), Flight (Can puff himself up to fly infinitely), Air Manipulation (Can remove said puff to make a small blast of air pellets that harms enemies), Duplication (Can duplicate himself. When eating enough fruit he can create parts of himself if he is split), Body Control (Can morph himself into a ball), Invulnerability Negation & One Hit Kill (Can touch another version of himself to cause all enemies to die instantly including Gordos who are naturally indestructible), Water Manipulation (Can shoot powerful water spouts in water), Power Nullification (Kirby can ram into an opponent removing their amp making them temporarily invulnerable to attacks), Mimicry (Power Mimicry & Technique Mimicry; Can absorb an enemy into him copying their ability, can transform enemies with special abilities into stars and then touching them gives him their abilities. A majority of Kirby's special attacks in Kirby's Quest has him using copy abilities without inhaling or touching an opponent), Power Absorption (Can ram into another Kirby with a copy power and steal it from them), Power Modification (Can exchange powers when ramming into another Kirby. Can touch attacks such as Dark Matter Clone's energy projectiles and cause them to attack the original user. This works even if the attack was never aimed near Dark Matter), Power Bestowal (Kirby can bestow new powers to his friends with his copy abilities, such as giving Rick the power of flame when Kirby has the flame ability), Creation (Can create a helper that exactly mimics the person he stole the copy ability from), Summoning (Can summon Gooey. With Warp Star phone, he can summon his warp star. In Kirby's Quest, Kirby can summon a large group of gators to attack all enemies, along with being able to summon Dyna Blade. In the Amazing Mirror Kirby can use a cell phone to have another Kirby create a mirror door and come to him), Fusionism (Can take a copy star and throw it into another with a special ability to fuse them together and get a fusion ability), Soul Manipulation ( Can interact with Drawcia Soul), Transformation & Intangibility (Can transform into intangible stars), Invincibility (Upon touching a candy he will become briefly invincible), Healing (With bag of magic food and pep brew, will completely restore his vitality or some of it, can kiss his allies to heal them), Resurrection (Can revive dead Kirby's by touching them. Via the revival spell, can revive dead allies), Subjective Reality (Can dream up beings that can affect reality), Telekinesis (His soul can telekinetically lift his body upwards, his soul can keep multiple Kirbys telekinetically floating in the air), Attack Reflection (Kirby can hit one's attacks back at the opponent, through the use of copy abilities or his own star spit technique), Life Manipulation (As a ghost Kirby can drain the lifeforce of one to regenerate back a physical form), Incorporeality as a ghost (Immaterial. Naturally as a ghost, can go through objects and lacks a physical form), Undead Physiology as a ghost (Carries the undead properties of a ghost), Electricity Manipulation (In the mini game Checkerboard Chase, Kirby can send out a bolt that drops all of the blocks in front of him), Energy Projection, Curtain Fire, & Breath Attack (In Strato Patrol, Kirby can shoot a rapid amount of energy projectiles out of his mouth. In Kirby's block ball he can spit out stars and bombs), Fire Manipulation (By eating hot and spicy food, can shoot out a massive breath of fire), Empathic Manipulation, Morality Manipulation, Purification (Friend Heart allows Kirby to make friends, and serves as one of the main mechanics of the game. Before Kirby learns of his new ability, Hyness performs a ritual to resurrect Void Termina who is sealed in the Jamba Heart, but fails to perform it correctly, causing it and the Heart Spears containing it to shatter, sending their shards across the galaxy), Can act even while asleep, Can exist without his soul though he needs it to regenerate himself.
Resistance to Extreme Colds (Can travel in cold climates just fine), Extreme Heats (Can travel in hot climates just fine), Dream Manipulation (Even with the dream spring gone he was able to dream), Ice Manipulation (Can break out of being frozen), Possession, Corruption, Mind Manipulation, Morality Manipulation, & Madness Manipulation (Dark Matter's clouds which possessed and corrupted King Dedede and his minions did not possess Kirby, in Kirby 64 Dark Matter's influence spread to 6 different planets in different galaxies and none of them affected Kirby, can casually be within Dark Matter's clouds without any averse affects. Even while possessed Kirby can pass the possession off to someone else), Lifeforce Drain (Metroids cannot drain his lifeforce), Reality Warping (Resisted Drawcia's warping of the world), Gravity Manipulation, Space-Time Manipulation, & Physics Manipulation (Can travel within a black hole just fine), Existence Erasure (Unaffected by Drawcia's wave that deletes everything in it's path), Bone Manipulation (Series creator Sakurai officially stated during an interview that Kirby has no bones, making him an invertebrate), Transmutation (Kirby and his friends remain unaffected by the cook ability. Can resist being spit out by Dedede)


Equipment

  • Warp Star: The Warp Star (sometimes spelled Warpstar, called shooting stars[1] in Kirby's Pinball Land) is a glowing, yellow, star-shaped vehicle based off of a shooting star. It serves as Kirby's primary mode of transportation in the series, allowing him to travel quickly between areas. Warp Stars fly their riders quickly through the sky, and can be steered by thought alone, often expelling stardust behind them as they go and making a whirring noise. Kirby is a very accomplished flyer of Warp Stars; however, he isn't very good at landing them and has a tendency to violently crash land, sending him flying and destroying his Warp Star in the process.
  • Cell Phone: The Cell Phone, is one of Kirby's items in Kirby 64: The Crystal Shards and Kirby & The Amazing Mirror. Each one has different uses.
    • Kirby 64: After all of the Crystal Shards have been collected at the end of the game, Kirby uses the cell phone to summon the Warp Star to get himself and his friends to the recently formed Dark Star to confront 0². This cell phone has a large star at the end of its antenna, while the one in Kirby & The Amazing Mirror has a ball.
    • Kirby & The Amazing Mirror: The four parts of the split Kirby use a cell phone each to remain connected to one another. Each Kirby's phone has a color scheme similar to his own. Pressing the "R" button makes a call to the other Kirbys, and they arrive to the caller's location through a Mirror Door, sometimes with a helpful item including Energy Drink, Maxim Tomato, or 1UPs. The call can be canceled with the "B" button. If Kirby takes damage during the call, he loses a battery, his call is interrupted, and the other Kirbys will not arrive. If Kirby has something in his mouth and then tries to initiate the call, then he will automatically spit it out in order to do so. Player-controlled Kirbys can accept or reject another player's call for help, but computer-controlled Kirbys will always accept. The computer-controlled Kirbys usually stay in the same area as Kirby for some time, but will likely head elsewhere eventually. Using the phone in this manner takes Battery power. Once three calls are made, the phone cannot make any more calls until another battery is obtained. Holding the "L" button will have Kirby call the Warp Star, to have it carry him back to the game's hub in Rainbow Route, right under the Dimension Mirror. Neglecting to hold the "L" button for long enough while calling the Warp Star will stop this process. This call does not consume battery power. Despite not being visibly carrying them, he has shown to have a cell phone to call a Warp Star, a cell phone to call other 3 Kirbys, a handkerchief, goggles and an air cushion. Can spit numerous small stars and bombs. Should have virtually every copy ability as all copy abilities as stored as essencnes in his stomach.
  • Copy Essences: Copy Essence Deluxe, called Deluxe copy ability and Deluxe copy character in Kirby Super Star, is a type of item in the Kirby Super Star and Kirby Super Star Ultra sub-game Milky Way Wishes that gives Kirby access to a Copy Ability. As shown in the "Guide," when Kirby gets one of these essences, he learns the ability and can select it whenever. Kirby can also switch between the Copy Abilities he has obtained by selecting the respective ability icon. The pedestal itself which gives the Copy Ability looks like a regular Copy Essence, but pulsates with energy, sparkles, and glows. It disappears after being obtained as it is no longer relevant to the game, unlike the regular Copy Essences.

Optional Equipment

This dropdown contains the following optional equipment.
  • Maxim Tomatoes: Heals all of Kirby's health when eaten. He can keep several of them without being used in his stomach.
  • Energy Drink: Energy Drinks recover one-third or two bars of Kirby's Health instantly, in contrast to regular food, which restores half this amount. This item is the second most effective healing item in most games in the series, behind Maxim Tomatoes that fully recover Kirby's HP. However, Energy Drinks are the third most effective in Kirby & The Amazing Mirror and Kirby: Squeak Squad, where Meat recovers one-half of Kirby's HP. There are a few known exceptions to the one-third recovery rule, however. In Kirby's Adventure and Kirby: Nightmare in Dream Land’s Extra Game, where Kirby's vitality is halved, Energy Drink's recovery is scaled to half in that game mode. In Kirby Air Ride, Energy Drinks heal 70 HP instead of one-third of the maximum.
  • Food: In most Kirby games, Kirby recovers health by eating Food. There are various different food items seen throughout the series and they differ in how much they recover as well as any secondary effects or power-ups they give. Food can often be found on the ground, dropped by defeated enemies, found in Chests, or created by utilizing the Copy Abilities Cook, Artist, and Magic, or the Ice + Spark Power Combo.
  • Action Star: When this item is attacked, one of the following effects occurs at random:
    • Everyone's speed increases.
    • Causes everyone to explode, dropping Health to one point.
    • Decreases the speed and jump of all the other opponents, that will also have a maroon aura around them.
    • Puts all opponents to sleep.
    • Drops a bomb on all the opponents.
    • Drops a random Food item. One may occasionally be a Maxim Tomato.
    • Drops three Timed Dynamites
  • Dash Shoe: The Dash Shoe drastically increases the speed and jumping capability of anyone who touches it, it also surrounds them with a blue glow. The item's effects are temporary.
  • Replica: Debuting in Kirby's Block Ball. Upon touching the item, Kirby will split into two.
  • Robobot Armor: An Invader Armor, its power and functions change depending on its pilot, Kirby's made it surpass its limited capabilities and turn into a shape-shifting copy robot.
    • Scan Specs: Produces a scan ray from its mouth, turning targets into data absorbed that turns the armor into a mode corresponding to the abilities of those targets. See the Robobot Armor Modes section for more information about them.
    • Reset Specs: Drops its Copy Ability.
    • Robobot Punch: Hits with its arms.
    • Robobot Slam: Slams downward.
    • Hunker Down: Contracts its arms and legs, making it resemble a ball and taking no damage from attacks.
  • Gem Apples: Gem Apples have a variety of purposes:
    • Buying weapons and armor
    • Buying Support Items
    • Unlocking Ordeals and Tough Quests
    • Restoring vigor
    • Adding extra time to a Quest after time's up
    • Reviving all heroes
    • Hiring Wandering Adventurers for a second time within a day.
  • EXP Orbs: EXP Orbs are used to double Kirby's EXP gain from quests.
  • Champion's Codex: The Champion's Codex can be purchased for Gem Apples at the Shoppe. Unlike Potions and EXP Orbs, the effects of the Codexes are permanent. There are six volumes for each Champion's Codex:
    • The Rare Fragment Codex increases the chances of Rare Fragments appearing during quests.
    • The Adventurer-Gift Codex increases the amount of gifts obtained upon ringing the Adventurer Bell.
    • The Star Quest Codex improves the rewards obtained from Star Chests that appear in Star Quests.
    • The Sword Hero Codex upgrades stamina when using Sword Hero.
    • The Hammer Lord Codex upgrades attack when using Hammer Lord.
    • The Doctor Healmore Codex upgrades recovery when using Doctor Healmore.
    • The Beam Mage Codex upgrades all stats when using Beam Mage.
  • Stamina Potion: Potion that boosts stamina during a battle.
  • Attack Potion: Potion that boosts attack during a battle.
  • Mint Leaf: Will improve Kirby's aerial mobility and allow him to spit an unlimited number of air bullets much faster and farther for a limited time.
  • Balloon Bomb: It starts growing in size after being picked up and explodes by itself if held for too long.
  • Cracker: When held, it fires arcing shots automatically to a fixed distance ahead of the carrier for as long as it lasts.
  • Timed Dynamite: Once Kirby picks up a Timed Dynamite, the clock shown on it will slowly begin to tick down. Once the clock makes one cycle, the dynamite will explode.
  • 3D Helmet Cannon: When Kirby puts on the 3D Helmet Cannon, he immediately begins rapidly shifting from foot to foot. The helmet's explosives cannon fires automatically.
  • Invincible Candy: When collected, Kirby becomes invincible for a short time, and almost any enemy he touches will be instantly defeated, or at least damaged.
  • Jumbo Candy: When this item is used, Kirby grows to an enormous size and temporarily become invincible while rapidly flashing different colors.
  • Microphone: When the mike is spat out, Kirby will screech into it, greatly damaging all enemies on screen.
  • Invisibility Stone: The character holding it cannot fly or float with it. As long as it is being held, its carrier is both invisible and intangible. The Invisibility Stone will respawn in its original place if destroyed. It only lasts for a limited time and flashes red when it is close to expiring.
  • Team Cannon: It can fire lasers of various sizes and power depending on how many Kirbys are using it.
  • Spikeless Gordo: When picked up and thrown by Kirby, the Gordo grows in size and his spikes jut out, making him a temporary hazard and an immovable obstacle for opponents.
  • Miniature Heavy Lobster: Another vehicle that Kirby can use. Its charge attack is a powerful electroshock that comes from its mouth area.
  • Power-Up Hearts: Used to increase his statistics. The effects are shared with allies.
    • Speed Power-Up Hearts: Increases speed.
    • Health Power-Up Hearts: Increases and heals all health.
    • Attack Power-Up Hearts: Increases attack potency.
    • All Power-Up Hearts: Gives all previous effects at once.
  • Bomber: A common enemy that can appear and be used as a throwable item, exploding when landing.
  • Buddy Star Blaster: The 2 parts that make up this item can appear when Kirby is fighting along an ally. The 2 need to put together both parts to create a Warp Star-like vehicle in which they can shoot projectiles at targets and blast them with an energy beam. Kirby and a buddy have used this item after it was somehow heavenly delivered to them from above in order to finish an evil force at the end of Fighters 2, and an official twitter post has praised it for its power, poetically hyped the range of its energy beam and acknowledged the fact that it appears from the heavens.
  • Cheer Pom-Poms: Used to dance for some time and then gain an amp in power.
  • Gordo Ball: A Gordo with its spines retracted, it can be thrown somewhere so that it may grow its spines.
  • Ice Container: It has visible items inside, it can be broken to get them.
  • Zap Weapon: A small capsule with a smaller Plugg inside. Attacking it charges electricity which will then be used to shoot a projectile into a target.
  • Story Items: Items Kirby could obtain through the Story Move in Fighters 2, its effects stayed until reaching the Summit of a tower where the adventure took place (At best, this meant climbing 50 floors, each with a fight). Kirby choosed 1 of a small, random list of this items being avaliable to him after finishing a battle, and using more than once the same item or the same type of items would keep accumulating its effects, always making Kirby more powerful in a customizable way.
    • Healing Items
    • Cherry: Heals some health for Kirby and his buddy.
    • Energy Drink: As before but better.
    • Maxim Tomato: As before but better.
    • Stones: Increase certain stats, using the same stone more than once increase the stat further. The descriptions are given as if 1 use per item was used.
    • Attack Stone
      • Attack Stone Lv. 1: Raises attack power a little for Kirby and his buddy (+37 in-game).
      • Attack Stone Lv. 2: As before, but better (+55).
      • Attack Stone Lv. 3: As before, but better (+73).
      • Attack Stone Lv. 4: As before, but better (+92).
      • Cursed Attack Stone Lv. 5: Raises attack power immensely for Kirby and his buddy (+128), but it will also damage them for half of their health. Although continuing their fights and gaining more items, Kirby & co. can heal themselves.
    • Health Stone
      • Health Stone Lv. 1: Raises maximum health for Kirby and his buddy to some degree (By 45 in-game, the standard being 100).
      • Health Stone Lv. 2: As before, but better (+60).
      • Health Stone Lv. 3: As before, but better (+75).
      • Health Stone Lv. 4: As before, but better (+85).
      • Cursed Health Stone Lv. 5: Raises maximum health for Kirby and his buddy by 110, but it will also damage them for half of their health. Although continuing their fights and gaining more items, Kirby & co. can heal themselves.
    • Quick-Charge Stone
      • Quick-Charge Stone Lv. 1: Shorters the charge time for charge attacks a little for Kirby and his buddy (+45 in-game).
      • Quick-Charge Stone Lv. 2: As before, but better (+67 in-game).
      • Quick-Charge Stone Lv. 3: As before, but better (+89 in-game).
      • Quick-Charge Stone Lv. 4: As before, but better (+106 in-game).
      • Cursed Quick-Charge Stone Lv. 5: Shorters the charge time for charge attacks immensely for Kirby and his buddy (+138), but it will also damage them for half their health. Although continuing their fights and gaining more items, Kirby & co. can heal themselves.
    • Recovery Stone
      • Recovery Stone Lv. 1: Raises the power of recovery items a little for Kirby and his buddy (+64 in-game).
      • Recovery Stone Lv. 2: As before, but better (+85).
      • Recovery Stone Lv. 3: As before, but better (+106).
      • Recovery Stone Lv. 4: As before, but better (+132).
      • Cursed Recovery Stone Lv. 5: Raises the power of recovery items immensely (+158) for Kirby and his buddy, but it will also damage them for half their health. Although continuing their fights and gaining more items, Kirby & co. can heal themselves.
    • Ghost Stone
      • Ghost Stone Lv. 1: Let's Kirby become a ghost a little faster, and his health increases a little moe than normal after reviving (+25 in-game). It also increases his speed as a ghost.
      • Ghost Stone Lv. 2: As before, but better (+38 in-game).
      • Ghost Stone Lv. 3: As before, but better (+50 in-game).
      • Ghost Stone Lv. 4: As before, but better (+75 in-game).
      • Cursed Ghost Stone Lv. 5: Let's Kirby become a ghost immensely faster and have immensely more health after reviving, but it will also damage him for half his health. Although continuing his fights and gaining more items, Kirby can heal himself.
  • Badges
    • Bandana Waddle Dee Badge: Multiblies attack power against Bandana Waddle Dee by 3.
    • Gooey Badge: Multiblies attack power against Gooey by 3
    • Magolor Badge: Multiblies attack power against Magolor by 3.
    • Boss Badge: Supercharges Kirby's attack power against bosses in the Buddy Fighters Tower.
  • Stickers: Bestow certain effects, using the same sticker more than once increase the scale further. The descriptions are given as if 1 use per item was used.
    • Crackler Sticker: Multiplies the attack power of a Crackler by 2.
    • Explosives Sticker: Multiplies the attack power of Timed Dynamite and Bombers against enemies by 2.
    • Extension Sticker: Extends the remaining time for a battle by 20 seconds; this are Game Mechanics.
    • Quick-Cheer Sticker: Reduces by half the time it takes for a successful Cheer dance. It also doubles the dance's attack power.
    • Score-Bonus Sticker: Increases the score got from a battle by 10%. This are Game Mechanics.
    • Mint Leaf Sticker: Multiplies the attack power of a Mint Leaf by 2.
    • Auto-Heal Sticker: Increases the auto-heal after winning a battle by 30 (the base health being 100). The auto-heal after winning may be due to Kirby and his buddy's regenerative abilities, or just Game Mechanics, the latter making this item inapplicable.
    • Zap Weapon Sticker: Increases a Zap Weapon's charge speed and doubles its electric attack power.
    • Ice Container Breaking Sticker: Helps Kirby break Ice Containers 3 times faster.
  • Charms
    • Anti-Explosion Charm: Greatly reduces the damage from Timed Dynamite and Bombers.
    • Anti-Mike Charm: Reduces the damage from enemies using Mike attacks by 75%.
    • Anti-Hazard Charm: Reduces the damage from (stage) hazards such as Magma and Springy Hands by 50%.
    • Anti-Gordo Charm: Reduces damage from Gordo Balls and Gordos thrown by bosses by 75%.
  • Auto Guards
    • Auto Guard I: Makes Kirby use his Guard technique automatically every so often.
    • Auto Guard II: Makes Kirby sometimes use his Guard technique automatically, more often than before.
  • Item Selection Plus: Adds an extra item slot in the Item Room, letting Kirby have more items to choose from after finishing a fight.
  • Cursed Rings: All of them are said to be cursed.
    • Cursed Auto-Heal Ring: It multiplies the auto-healing after a battle by 3, but in return, no food items will appear in it.
    • Cursed Attack Ring: Multiplies his attack and that of his buddy by 2, but in return, their maximum health is cut by 66%.
    • Cursed Anti-Ghost Ring: Stops enemies, Kirby and his buddy from becoming ghosts.
  • Buddy Skill Up: Increases the combat skills of Kirby's buddy, apparently making him stronger too.
This dropdown contains the equipment of Team Kirby, due to it's length it was made collapsable.

Armor:

Image Name Rarity Description Stamina Recovery Team Meteor Revival Speed Charge Speed Material Gain Stat total
Beginner's Helm 1 A helm for beginning swordsmen. Don't expect it to offer much protection. 0 0 0 0 0 +4 +0 +0 +0 +0 +0 +4
Beginner's Helm DX 1 100 100 100 84 +227 +0 +0 +0 +0 +0 +227
Beginner's Helm SDX +437 +10 +30 +20 +40 +2 +539‬
Swordsman's Helm 2 A swordsman with a bit of experience can wear this helm. The red plume symbolizes determination. 0 2 1 0 2 +18 +0 +0 +0 +0 +0 +18
Swordsman's Helm DX 1 118 109 118 90 +242 +0 +0 +0 +0 +2 +244
Swordsman's Helm SDX +443 +10 +40 +20 +40 +4 ‭+557‬
Knight Helm 3 A helm wielded only by one of the worthy. The vivid red color is very popular with dedicated warriors. 0 6 3 0 4 +31 +0 +0 +0 +20 +0 +51
Knight Helm DX 1 126 117 137 95 +262 +0 +0 +0 +40 +2 +304
Knight Helm SDX 3 203 215 202 140 +460 +30 +30 +20 +60 +4 +604
Lapis Helm 4 A swordsman's helm imbued with the strange power of a blue jewel. Its azure shimmer is extraordinarily beautiful. 0 11 6 8 10 +50 +0 +0 +0 +20 +0 +70
Lapis Helm DX 1 143 130 135 99 +293 +0 +0 +0 +40 +2 +335
Lapis Helm SDX +479 +10 +30 +20 +60 +4 +603
Gale Helm The wings on this helm symbolize speeding winds. It boosts charge speed. 0 22 13 13 14 +55 +10 +10 +0 +20 +0 +95
Gale Helm DX 1 137 152 137 100 +300 +30 +20 +0 +40 +0 +390
Gale Helm SDX 3 148 +486 +40 +50 +20 +60 +2 +‭658‬
Unicorn Helm 5 Bearing the appearance of a holy beast, this horned helm boosts charge speed and Team Meteor. 0 24 18 35 22 +63 +0 +10 +0 +20 +0 +93
Unicorn Helm DX 2 160 144 138 102 +318 +40 +40 +10 +40 +4 +452
Unicorn Helm SDX +492 +54 +70 +30 +60 +6 +712
White-Hawk Helm A helm decorated with the feathers of a white hawk. Raises charge speed. 0 28 42 30 26 +68 +15 +10 +0 +20 +0 +113
White-Hawk Helm DX 2 153 164 143 104 +320 +30 +30 +10 +40 +4 +434
White-Hawk Helm SDX +530 +43 +60 +30 +40 +6 ‭+709‬
Wonder Helm 6 The Unicorn Helm gets even fancier! Boosts your chance of getting fragments, and it's cute, to boot! 0 40 40 40 32 +76 +0 +0 +0 +0 +3 +79
Wonder Helm DX 2 164 164 164 106 +330 +15 +0 +10 +0 +4 +359
Wonder Helm SDX +540 +37 +40 +30 +40 +6 +693
Crimson Helm Here resides the red hot fighting spirit, frozen in flame, shielding the wearer and granting this helm significant protective powers. 0 60 42 42 35 +82 +0 +0 +0 +20 +0 +102
Crimson Helm DX 2 178 161 161 108 +332 +0 +10 +0 +40 +0 +382
Crimson Helm SDX +541 +10 +50 +20 +48 +2 +671
Golden Helm 7 A relic worn by a hero of the kingdom long, long ago. It boosts battle skills. 0 55 55 55 40 +89 +20 +20 +0 +0 +5 +134
Golden Helm DX 3 180 180 180 114 +338 +60 +60 +0 +0 +5 +463
Golden Helm SDX 5 333 333 333 170 +548 +76 +90 +20 +40 +7 +‭781‬
Blazure Helm A helmet engulfed in blue fire. Oddly, the quiet flickering flames surround and protect the wearer without burning. 0 88 45 45 44 +96 +0 +0 +0 +20 +0 +116
Blazure Helm DX 3 168 168 234 120 +346 +0 +0 +0 +20 +3 +369
Blazure Helm SDX 5 172 +556 +10 +30 +20 +60 +5 +‭681‬
Fish Helm 8 A fish that hides inside another creature inspired this helm. Wait... Could this actually be a real fish? 0 47 54 99 52 +119 +0 +30 +0 +20 +0 +169
Fish Helm DX 3 191 242 173 128 +348 +20 +90 +0 +60 +0 +518
Fish Helm SDX +570 +32 +120 +0 +60 +0 +782
Regal-Tang Hat A hat shaped like a fish. You don't sea something like that every ray, but you'll soon give it your eel of approval. 0 40 99 61 52 +124 +40 +0 +20 +0 +3 +187
Regal-Tang Hat DX 3 225 186 195 128 +353 +0 +0 +30 +0 +5 +388
Regal-Tang Hat SDX 6 393 359 408 177 +575 +10 +30 +50 +40 +9 +‭714‬
Abyssium Helm 9 A helm made of a rare metal found at the bottom of the deepest seas. Raises various abilities. 0 77 77 77 56 +136 +50 +30 +0 +0 +7 +223
Abyssium Helm DX 4 210 210 210 132 +373 +75 +90 +0 +0 +7 +545
Abyssium Helm SDX +583 +90 +120 +20 +40 +9 +‭862‬
Dark Matter Gear 10 Armor that borrows its appearance from the dark swordsman with a single eye. It is said that what looks like hair is actually part of its body. 0 76 88 96 66 +174 +0 +10 +5 +40 +0 +229
Dark Matter Gear DX 4 244 244 178 138 +388 +0 +30 +5 +60 +3 +486
Dark Matter Gear SDX +598 +20 +60 +25 +80 +5 +788
Landion Helm 11 A helm embodying the strength of the four-headed dragon, Landia, protector of ancient treasures. 0 96 74 120 72 +190 +20 +30 +10 +40 +4 +294
Landion Helm DX 4 224 198 268 142 +412 +60 +90 +15 +60 +5 +642
Landion Helm SDX +613 +76 +120 +35 +60 +7 +911
Parallel Landion Helm 12 A helm honoring the Landia of another world. Power radiates from this ominous crown. 0 66 122 122 82 +207 +0 +40 +5 +40 +0 +292
Parallel Landion Helm DX 4 206 252 252 150 +423 +0 +120 +7 +40 +0 +590
Parallel Landion Helm SDX 7 490 525 525 200 +624 +10 +150 +27 +80 +2 +‭893‬
Platinum Hero Helm 13 This legendary armor is purported to possess divine powers. Nothing can so much as scratch its platinum surface. 1 110 110 110 90 +228 +30 +20 +15 +20 +2 +315
Platinum Hero Helm DX 4 245 245 245 160 +432 +90 +70 +22 +20 +6 +640
Platinum Hero Helm SDX +634 +100 +100 +50 +60 +9 +953
Morpho Doomhelm 14 Defensive gear inspired by "the knight of doom." This helmet appeared in response to the screams of the most powerful warrior in the galaxy. 1 91 123 123 99 +242 +35 +10 +30 +20 +0 +337
Morpho Doomhelm DX 4 270 222 270 162 +446 +105 +40 +44 +40 +5 +680
Morpho Doomhelm SDX 8 567 600 600 215 +647 +120 +70 +64 +80 +8 +989
Starlight Helm 15 This phantasmal piece of gear appears when the world is in trouble, a beacon of hope lightning up a dark night. The strongest helm in the world. 1 117 117 117 108 +265 +30 +20 +15 +40 +5 +375
Starlight Helm DX 5 277 277 277 188 +469 +90 +90 +22 +60 +8 +739
Starlight Helm SDX 10 640 640 640 222 +670 +109 +120 +42 +108 +10 +1059

Weapons:

Image Name Rarity Description Attack Recovery Team Meteor Revival Speed Charge Speed Material Gain Stat total
Beginner's Blade 1 A practice sword for beginning swordsmen, it's designed so that you can even grasp its edge without being hurt. 0 0 0 0 0 +4 +0 +0 +0 +0 +0 +4
Beginner's Blade DX 1 100 100 100 84 +150 +0 +0 +0 +0 +0 +150
Beginner's Blade SDX 3 195 195 195 128 +338 +10 +30 +20 +40 +2 +440
Swordsman's Blade 2 A swordsman with a bit of experience can wield this blade. It's an average sword and easy to handle. 0 1 2 0 2 +10 +0 +0 +0 +0 +0 +10
Swordsman's Blade DX 1 109 118 118 90 +162 +0 +0 +0 +0 +2 +164
Swordsman's Blade SDX 3 200 216 191 134 +367 +10 +40 +20 +40 +4 +‭481‬
Knight Sword 3 A sword that can be wielded only by one of the worthy. If you can use it, you're already ahead of the curve! 0 0 5 4 4 +18 +0 +0 +0 +20 +0 +38
Knight Sword DX 1 126 137 117 95 +188 +0 +0 +0 +40 +2 +230
Knight Sword SDX 3 203 202 215 140 +397 +30 +30 +20 +60 +4 +‭541‬
Lapis Sword 4 A double-edged sword imbued with the strange power of a blue jewel. Its blade shimmers beautifully. 0 8 6 11 10 +28 +0 +0 +0 +20 +0 +48
Lapis Sword DX 1 130 143 135 99 +203 +0 +0 +0 +40 +2 +245
Lapis Sword SDX 3 230 202 223 144 +409 +10 +30 +20 +60 +4 +533
Gale Blade A sword imbued with the power of wind. Light as a feather, it boosts charge speed. 0 13 13 22 14 +32 +10 +10 +0 +20 +0 +72
Gale Blade DX 1 137 137 152 100 +215 +30 +20 +0 +40 +0 +305
Gale Blade SDX 3 222 240 233 148 +419 +40 +50 +20 +60 +2 +591
Unicorn Blade 5 A sword with powers derived from the horn of a holy beast. Boosts Team Meteor and charge speed. 0 18 35 24 22 +43 +0 +10 +0 +20 +0 +73
Unicorn Blade DX 2 138 160 144 102 +223 +40 +40 +10 +40 +4 +357
Unicorn Blade SDX 4 246 262 249 155 +444 +54 +70 +30 +60 +6 +664
White-Hawk Sword A blade that speeds through the air like a white hawk. Raises charge speed. 0 30 28 42 26 +49 +15 +10 +0 +20 +0 +94
White-Hawk Sword DX 2 153 143 164 104 +231 +30 +30 +10 +40 +4 +345
White-Hawk Sword SDX 4 273 266 278 158 +464 +43 +60 +30 +40 +6 +643‬
Wonder Sword 6 A colorfully upgraded version of the Unicorn Blade. Boosts your chances of getting fragments, and it's cute, to boot! 0 40 40 40 32 +55 +0 +0 +0 +0 +3 +58
Wonder Sword DX 2 164 164 164 106 +241 +15 +0 +10 +0 +4 +270
Wonder Sword SDX 5 290 290 290 163 +478 +37 +40 +30 +40 +6 +631
Crimson Blade A sword burning with fighting spirit. Its red-hot blade sizzles with attack power. 0 60 42 42 35 +61 +0 +0 +0 +20 +0 +81
Crimson Blade DX 2 178 161 161 108 +251 +0 +10 +0 +40 +0 +301
Crimson Blade SDX 5 326 292 292 166 +500 +10 +50 +20 +48 +2 +630
Golden Blade 7 A blade wielded by a hero of the kingdom long, long ago. It boosts battle skills. 0 55 55 55 40 +67 +20 +20 +0 +0 +5 +112
Golden Blade DX 3 180 180 180 114 +263 +60 +60 +0 +0 +5 +388
Golden Blade SDX 5 333 333 333 170 +515 +76 +90 +20 +40 +7 +748
Blazure Sword A blade modeled after the blue flame spewed from a legendary dragon. 0 45 45 88 44 +73 +0 +0 +0 +20 +0 +93
Blazure Sword DX 3 168 168 234 120 +267 +0 +0 +0 +20 +3 +290
Blazure Sword SDX 5 344 344 350 172 +521 +10 +30 +20 +60 +5 +‭646‬
Sea Saw 8 This lively blade will jump and wriggle. Keep a firm grip and wield it carefully. 0 47 99 54 52 +81 +0 +30 +0 +20 +0 +131
Sea Saw DX 3 173 242 191 128 +290 +20 +90 +0 +60 +0 +460
Sea Saw SDX 6 364 383 333 177 +543 +32 +120 +0 +60 +0 +‭755‬
Shark Saw A saw with sharp "teeth" that chew through yes. Even sharper than the Sea Saw, it's a fearsome weapon. 0 99 40 61 52 +85 +40 +0 +20 +0 +3 +148
Shark Saw DX 3 225 195 186 128 +294 +0 +0 +30 +0 +5 +329
Shark Saw SDX 6 408 393 359 177 +547 +10 +30 +50 +40 +9 +686‬
Abyssium Blade 9 A blade made of a rare metal found at the bottom of the deepest seas. Raises various abilities. 0 77 77 77 56 +95 +50 +30 +0 +0 +7 +182
Abyssium Blade DX 4 210 210 210 132 +304 +75 +90 +0 +0 +7 +476
Abyssium Blade SDX 6 420 420 420 183 +581 +90 +120 +20 +40 +9 +‭860‬
Dark Matter Blade 10 A blade said to be wielded by a dark swordsman who, lurking in shadow, plots to shroud the world in darkness. 0 96 88 76 66 +108 +0 +10 +5 +40 +0 +163
Dark Matter Blade DX 4 244 244 178 138 +324 +0 +30 +5 +60 +3 +422
Dark Matter Blade SDX 7 460 460 433 190 +604 +20 +60 +25 +80 +5 +794
Landion 11 The hilt of this sword takes the shape of the courageous four-headed dragon, Landia, the good-natured Guardian Angel. 0 120 74 96 72 +126 +20 +30 +10 +40 +4 +230
Landion DX 4 268 198 224 142 +340 +60 +90 +15 +60 +5 +570
Landion SDX 7 505 471 484 195 +648 +76 +120 +35 +60 +7 +‭946‬
Parallel Landion 12 Contains the power of Landia, a visitor from another world. It would be dangerous if it fell into the wrong hands. 0 122 122 66 82 +146 +0 +40 +5 +40 +0 +231
Parallel Landion DX 4 252 252 206 150 +359 +0 +120 +7 +40 +0 +526
Parallel Landion SDX 7 525 525 490 200 +679 +10 +150 +27 +80 +2 +‭948‬
Platinum Hero Sword 13 This legendary weapon supposedly possesses divine powers. There is nothing that its great plainum blade cannot cut. 1 110 110 110 90 +168 +30 +20 +15 +20 +2 +255
Platinum Hero Sword DX 4 245 245 245 160 +373 +90 +70 +22 +20 +6 +581
Platinum Hero Sword SDX 8 545 545 545 208 +709 +100 +100 +50 +60 +9 +1028
Morpho Doomblade 14 A sword that resembles a butterfly of paradise. Legend says it strikes a bright flash. 1 123 91 123 99 +182 +35 +10 +30 +20 +0 +277
Morpho Doomblade DX 4 270 222 270 162 +385 +105 +40 +44 +40 +5 +619
Morpho Doomblade SDX 8 600 567 600 215 +750 +120 +70 +64 +80 +8 +1092
Starlight Sword 15 This phantasmal weapon is the inheritance of true heroes of the kingdom. Said to appear in times of crisis, it is the strongest sword in this world. 1 117 117 117 108 +207 +30 +20 +15 +40 +5 +317
Starlight Sword DX 5 277 277 277 188 +395 +90 +90 +22 +60 +8 +635
Starlight Sword SDX 10 640 640 640 222 +800 +109 +120 +42 +108 +10 +1189

Notable Techniques

This dropdown contains the following techniques of Kirby.

Kirby inhales everything he can!
~ Kirby Star Allies loading screen
  • Inhale: Inhale is Kirby's signature technique. By taking a deep breath Kirby is able to suck objects into his mouth like a vacuum, which stretches to fit large objects. Kirby can then swallow the object or enemy that is in his mouth to absorb it, or spit it out as a star to attack. Inhale is a great defense as well as an attack. Inhaling seems to have no effect on excessively large or heavy objects, such as a boss, though Kirby has displayed being able to inhale some of them after defeating them, so this could be chalked up as a resistance. Another inconsistent part about inhale is the ability to inhale underwater, Kirby in most games cannot inhale underwater and must use his technique, the water gun. It could potentially be attributed to Game Mechanics that Kirby can't inhale underwater or seen as him not wanting to.
    • Super Inhale: In Kirby & The Amazing Mirror and Kirby: Squeak Squad, after Kirby inhales for a while, his inhale becomes a Super Inhale. The Super Inhale has slightly more range and strength, allowing him to inhale Large Enemies, Large Star Blocks, and Heave Ho Blocks.
  • Hover: Kirby sucks in air to puff up, he can then waves his arms around to float into the air, allowing him to fly indefinitely. He can float on water while puffed up. Releasing the accumulated air he sucks in allows him to use the air gun technique.
    • Air Gun: The Air Gun is a technique used by Kirby. First Kirby flies, inflating themself, and then exhale, puffing out a ball of air that will damage most regular enemies and some large enemies. It can also be used to destroy Star Blocks and in Kirby's Adventure, has shown to destroy Ability Stars.
    • Headbutt Attack: In most games, Kirby's jump off the ground can be used as a headbutt attack. Its effects differ between games: Primarily, the attack allows Kirby to destroy Star Blocks by hitting them from underneath. In certain games, however, Kirby is able to damage enemies with it as well. Foes with a lot of health in Kirby Super Star/Kirby Super Star Ultra often require a few headbutts to defeat. Enemies in Kirby's Dream Land 3 are defeated with one headbutt and enemies in Kirby 64: The Crystal Shards are defeated with two. Kirby deals the most damage when he has just left the ground and is most vulnerable at the peak of his jump.
  • Water Gun: The Water Gun is used by the Kirby underwater; if Kirby is using a Copy Ability that cannot be used underwater, he will perform the Water Gun move instead. The move is a short-range blast of water that may be aimed in one of four directions; up, down, left or right. Depending on the game, the move will either be a one-shot blast or will be an indefinite stream of water/bubbles.
  • Star Spit: The Star Spit is an ability used by Kirby that turns an enemy or object into a star. To star spit, Kirby must inhale an enemy, then press the attack button to spit them out as a star-like projectile. If Kirby inhales two enemies, it becomes more powerful. In most games, Kirby is capable of inhaling more enemies, resulting in a more powerful shot. In Kirby: Squeak Squad, if Kirby inhales three or more enemies, it becomes even more powerful. If Kirby inhales enough enemies in Kirby's Return to Dream Land, the star he spits becomes twice as large as him. In Kirby's Blowout Blast, when Kirby inhales enough enemies, the star he spits becomes a powerful shot called a Blaster Bullet.
    • Blaster Bullet: The most powerful form of the star spit technique, requiring Kirby to inhale a huge group of enemies.
  • Copy Ability: Copy Abilities are powers that Kir can gain in various ways, the most known way is Kirby using his inhale technique and swallowing the enemy, gaining their techniques. Something interesting to note with copy abilities are that an enemy that Kirby swallows won't necessarily give him all the attacks that an enemy can perform in gameplay. For instance, Bonkers, can throw explosive coconuts, but the ability he grants, Hammer, doesn't allow Kirby to throw coconuts implying that when Kirby swallows the enemy he gains their best skill and not all of their skills. Conversely, sometimes Kirby can do moves that the enemy cannot, showing the abilities he mimics are performed better by him then the enemy. It should also be noted that Kirby gaining copy abilities through inhaling will cause him to lose them if he takes enough damage. The other way Kirby can gain copy abilities is through Copy Essence Deluxe where Kirby can naturally gain copy abilities without inhaling an opponent, he can also keep the abiliites permenantly this way, no matter how much damage he takes.
  • Summoning: Kirby has summoned various different objects and allies on his adventure such as:
    • Warp Star: Can summon the warp star which serves as Kirby's primary mode of transportation in the series, allowing him to travel quickly between areas.
    • Dyna Blade: Can summon Dyna Blade for a powerful attack.
    • Gators: Can summon an army of Gators to attack all enemies.
    • Cell Phone: In Kirby and the Amazing Mirror Kirby can use his cell phone to call the other 3 Kirbys which will heal some health in contact with Kirby and will assist him in the tasks he's doing.
  • Creation: Kirby can sacrifice his copied ability to summon a "Helper", which is the being he may have used to gain his copied ability, now assisting Kirby in his adventures or battles.
  • Duplication: Kirby can split himself into many (though usually just three) Kirbys. He usually does this to dance at the end of a boss fight, to compete against himself in minigames, or to mark his distance in his end-of-level goal games. He has been shown to create up to 6 other Kirbys. It should be noted however, that he usually uses items such as the sparkling stars to duplicate himself, though in games such as Planet Robobot he can naturally duplicate without an item.
  • Power Absorption: Shown in Kirby's Dream Course and Kirby Canvas Curse. Kirby throws himself at the enemy and will steal his abilities when touching him.
    • Power Transferral: Also shown in Kirby's Dream Course, he can exchange abilitiy with another enemy.
  • Heroic Heart: The heroic heart is the name of the star that popped out of Kirby when he was split into ten by Necrodeus' scepter during the events of Kirby Mass Attack. As the heroic heart's name suggests, it is Kirby's own heart. The heart is seen communicating its thoughts with the remaining Kirby after his first encounter with Necrodeus - it is likely that Kirby has to make conscious effort to follow its direction simply because he has been separated from it. Despite being called a heart, the Heroic Heart is very clearly Kirby's spirit, it's not a physical, tangible object and can move wherever and go through walls.
    • Telekinesis: With his Heroic Heart, he can telekinetically move his body around.
  • Ghost Kirby: Unlike the copy ability, when defeated, Kirby transforms into a Ghost Kirby, although instead of only being a light blue, each Ghost Kirby retains its normal colors. Ghost Kirby can attack non-ghosts to deal slight damage and, more importantly, return back to life with some health restored; getting defeated after being revived results in a progressively longer period before the Kirby transforms into a ghost. Ghost also has a few more techniques to attack with, in addition to vanishing.
    • Attack: Kirby slaps with one of his hands. If charged, he will slap twice with one of his hands.
    • Tackle: Kirby dashes forward while performing a headbutt.
    • Vanish: Kirby vanishes, becoming invisible and being unaffected by attacks and hazards.
    • Possession: Kirby can control the possessed enemy. Pressing X causes Kirby to destroy the possessed enemy and allows him to act freely again.
    • Absorption: Kirby puts the possessed target(s), and anyone they are holding, under his cloak, absorbing them. Kirby can absorb life energy from other targets to regenerate back a physical form.
  • Crouching: Kirby crouches, squashing his body and making himself an even smaller target less likely to get hit by foes bigger than himself or of his same size.
    • Slide: Slide is one of the most basic moves in the Kirby series. It does little damage, but can defeat some weaker enemies in one hit. In essence, if Kirby has no power available and needs to deal fast damage to a foe, the slide attack is better than nothing.
  • Guard: Guarding is Kirby's only defensive action without a copy ability. Kirby assumes a defensive posture until the button is released. While guarding, Kirby takes no damage from weak attacks and minimal damage from stronger attacks, in addition to retaining his ability and not getting knocked off the ground. Enemies that come in contact with a guarding Kirby also take minimal damage.
  • Space Jump: Kirby can transform into a star and warp to one's location. Normally helpers do this to keep up with Kirby.
  • Sharing: Kirby and another can share food with each other to restore health in a motion that resembles kissing. This is done by one character touching a recovery item, and touching the other within the next few seconds.
  • Dodge: Acrobatically twirls to one side or in place to dodge attacks.
    • Air Dodge: Twirls to dodge attacks in the air.
  • Team Attack: A technique Kirby can access to with a Star Ally. In Return to Dream Land when piggybacking an ally, they can briefly charge energy to use a special attack, the more allies charging energy the more powerful the attack will be. The form of the attack depends on the ally below, which is shooting it. Kirby launches a giant compilation of air forward that can pass through enemies, its size depends on the number of allies charging energy. Kirby & all other allies in-game (Meta Knight, King Dedede, and Bandana Dee) can use their Team Attack to push back and warp the waves of space that were consuming interstellar parts of Another Dimension.
  • Friend Heart: A Friend Heart allows Kirby to make friends, and serves as one of the main mechanics of Kirby Star Allies. Before Kirby learns of his new ability, Hyness performs a ritual to resurrect Void Termina who is sealed in the Jamba Heart, but fails to perform it correctly, causing it and the Heart Spears containing it to shatter, sending their shards across the galaxy. A pink heart shard, which was dispersed by the Heart Spears, lands on Kirby and grants him his new power, which was unbeknownst to him at the time. Kirby discovers it in the first stage of the game, Green Gardens, as part of an interactive cutscene that explains the use of Friend Hearts; in this cutscene, Kirby turns an enemy Poppy Bros. Jr. into a friend by tossing a Friend Heart at him. From then on, Kirby always has access to Friend Hearts, and can use one by pressing the X button. Kirby throws a heart by releasing the button, but can aim the throw before releasing the button, similarly to the aiming system of the Bomb ability; additionally, if Kirby is close enough, he will throw a heart directly at the enemy without needing to aim. If a heart touches an enemy that can be befriended (indicated by a small heart symbol above the enemy when Kirby is holding a Friend Heart), that enemy will become a friend, of which Kirby can have a maximum of three at any time. If Kirby uses a Friend Heart to create a friend despite already having three friends in tow, one of the three friends can be replaced with the new friend, or the action can be cancelled altogether, resulting in the enemy transforming into an ability item. Kirby can also throw Friend Hearts at Copy Essences, Ability Stars, and ability items to turn them into friends. If a friend throws a Friend Heart at another enemy, they transform into whatever enemy they threw the Friend Heart at. When an enemy is befriended, that enemy will wear their ability hat.
Move Controls Description Notes
Overhead Slash B/Y/1 Kirby slashes forwards with his sword. This attack was known as Chop. Kirby swings automatically.
Sword Beam B/Y/1 with full health Kirby slashes and a blade of energy comes out to damage enemies. This attack was known as Chop & beam.
Multisword Attack B/Y/1 after Overhead Slash

B B B

Kirby attacks with lightning-fast sword slashes that are nearly impossible to see. This attack occurs after Uppercut and Kirby rapidly stabs with a lot of horizontal range. This attack was known as the Multi-sword attack. Kirby is invincible while flashing.
Cleave B/Y/1 after Multisword Attack Kirby ends his rapid slashing with one final swing. This attack was only named in Kirby Battle Royale and Kirby's Dream Collection: Special Edition as Final Stroke ; it is otherwise considered part of Multisword Attack.
Drill Stab Dash + B/Y/1

↓ + A/B

Kirby dashes forwards with his sword extended. This attack was known as the Sword stab. This attack was known as the Lunging Stab.
Sword Spin Dash + B/Y/1 in midair

B/Y/1 in midair

Kirby rolls with his sword extended.
Chop and Thrust B/Y/1 in midair Kirby thrusts the sword at the enemy, doing damage and pushing Kirby back. This attack was known as Chop, creating ambiguity with the grounded move of the same name.

If Kirby holds out his sword for a prolonged period of time before striking an enemy, the sword will go through the enemy and Kirby will not be pushed back.

Hat Thrust Chop and Thrust, and then ↓ + B/Y in midair Kirby holds his sword downwards and can bounce off the enemy this way. Similar to the Down Thrust in Kirby Super Star/Kirby Super Star Ultra, but Kirby does not retract his sword after hitting the enemy. This attack debuted in Kirby: Triple Deluxe.
Down Thrust ↓ + B/Y/1 in midair Kirby thrusts his sword downwards below himself. In the original, this attack was known as the Down air stab. Down Thrust works near identically to Chop and Thrust, sharing the same ending animation and slightly more damage with a slightly smaller hitbox. Hat Thrust effectively replaces this move in the following games.

Down Thrust is executed identically to Meta Knight's; he drops straight down at a higher speed and is not pushed back by enemies after attacking.

Upward Slash ↑ + B/Y/1 Kirby slashes with his sword upwards, damaging enemies above him. This attack debuted in Kirby's Return to Dream Land.
Sword Dive ↓ + B/Y/1 while rising during Upward Slash Kirby slams down on top of foes as if using Final Cutter. This attack debuted in Kirby's Return to Dream Land. This move was most likely added as an "optional" move because Cutter's arsenal once again included Final Cutter.
Final Cutter ↑ + B (cannot be used in midair) Kirby jumps in the air and does a flip, then he falls, sword outstretched throughout the move; landing produces a projectile that moves along the ground. This move comes from Cutter, but the first two slashes are removed.
Spin Slash Press and hold B/Y/1, and then release Kirby spins many times with his sword extended. This attack debuted in Kirby's Return to Dream Land.
Twister Slash Press and hold B/Y, and then release + ↑ Kirby jumps while spinning many times with his sword extended. This attack debuted in Kirby: Triple Deluxe.
Sky Energy Sword Press and hold ↑, and then B/Y Kirby raises his sword over his head to charge it with energy. He then performs a Crescent Shot upon using Overhead Slash or Chop and Thrust. This attack debuted in Kirby: Triple Deluxe. Due to how Kirby Star Allies uses weapon raising to obtain elemental attributes, this move is absent from this game.

Other

Standard Tactics: Despite using various items and techniques, Kirby's first natural opening is to always use inhale.

Weaknesses: Taking too much damage causes him to lose any copy ability, this is removed with copy essence deluxe.

Note

  • While it is stated that Kirby has infinite power, many wrongly assume this means that he is High 3-A or higher in attack potency. His infinite power statement is in conjunction to the fact that he doesn't have a limit which allows him to grow endlessly in strength without ever hitting a cap. This can be seen by the developers statement where he notes Kirby's infinite power removed the limits on the Robobot. This is a similar case to the likes of Saitama.
  • While Kirby's Sex is canonically ambiguous, due to the American works constantly treating Kirby as male the profile refers to Kirby by male pronouns to prevent confusion.
  • Despite originally being an alternate universe, Kirby and the Forgotten Land has the Team Kirby Clash series as a past adventure, along with the creator confirming it as a past adventure.

Trivia

  • Kirby's original name was "Popopo." The name of the Popopo Islands in Kirby Mass Attack is a homage to this fact.
  • In the North American television commercial for Kirby's Dream Land, it was shown that Kirby had a tuft of hair and teeth. This was an obvious deviation from his original design.
    • It should be noted that he had this only after swallowing the male cartoon character he was standing with (Dashing Super Guy).
  • In the Super Smash Bros. series, many of Jigglypuff's attacks and abilities are similar to Kirby's.
  • While not affiliated with anyone in particular, Kirby has been depicted as having a romantic relationship with Ribbon in Kirby 64: The Crystal Shards, where she gives Kirby a kiss in the good ending. Kirby, lovestruck, twirls about happily, loses his balance and falls down a set of stairs. The official manga depicts ChuChu having a crush on Kirby as well, but the content is not considered to be canon in the games.
  • Kirby appears in Star Pics in AR Games as a card packaged with the ? Block card and the other characters, who are also cards. If the AR Games application is used and, in Star Pics, if the Nintendo 3DS camera detects said card, then Kirby emerges from the card. The normal pose is on the card, but the poses can be switched to Kirby drawing himself, riding on a Warp Star, Kirby with his Parasol ability, and finally, Kirby running.
  • Kirby makes a small appearance in the game EarthBound as a cursor for the game's Boot Up Debug menu.
  • Kirby makes a cameo appearance as an unlockable hat in the Nintendo 3DS built-in game StreetPass Mii Plaza.
  • One of Kirby's alternate patterns for Super Smash Bros. for Nintendo 3DS resembles Meta Knight without his mask on, excluding the vivid yellow eyes and the lack of blushes.
  • In Super Smash Bros. and Super Smash Bros. Melee, Kirby's green palette swap has green feet, but in succeeding games, it has orange feet. This is because the green palette was not initially based on any character or Copy Ability color. Green Kirby was introduced as a character in Kirby: Nightmare in Dream Land in 2002, the year after Super Smash Bros. Melee was released. The color palette changed to represent Green Kirby in starting in Super Smash Bros. Brawl.
  • During the course of Kirby: Planet Robobot, Susie refers to Kirby as "pinky" twice; this marks the first time in the game series that he has been referred to by a nickname.
    • However, in the Japanese version, he is instead called ピンクの原住民 or by his actual name 星のカービィ.
  • On the second episode of the Nintendo Power Podcast, show host Chris Slate, Nintendo Minute co-host Krysta Yang, and Nintendo of America Senior Director of Localization Nate Bihldorff were asked what Kirby feels like. Yang answered that she thought he feels like "a warm stress ball." Bihldorff said that he "want[s] to believe" that Kirby feels like velour fabric. Slate stated that he once ate a Kirby cake pop, so he believes Kirby "both feels and tastes like a cake pop."[1]
  • Void Termina may be related to Kirby, as his interests such as taking a nap is similar to Kirby's (as stated in Void's pause description), and his core form frequently assumes Kirby's neutral expression.
  • During the trailer for Fortnite’s Party Royale mode, Kirby makes two appearances on the bottom right of a giant in-game screen meant to display live shows, performing the game's well-known "Dance Moves" emote. This was most likely an oversight on the developers' part.
    • In the PlayStation and Xbox versions of the trailer, Kirby is censored, likely to avoid copyright infringement.
  • According to Kirby Fighters 2, Kirby is unable to read, as he is unable to read the letter Meta Knight and King Dedede send him as stated in the introduction to Story Mode: The Destined Rivals.

Gallery

Artwork

Battle Records

References