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Durability: Difference between revisions
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[[File:Main-qimg-6266b954da5662a4b37d55294a9d5b96.png|thumb|400px|Kid Goku could tank attacks from rocket launchers.]] | [[File:Main-qimg-6266b954da5662a4b37d55294a9d5b96.png|thumb|400px|Kid Goku could tank attacks from rocket launchers.]] | ||
==Introduction== | ==Introduction== | ||
'''Durability''' is the property which guarantees the ability to withstand a certain amount of force. This is not to be confused with endurance; while durability is the ability to withstand damage, endurance is a measure of '''stamina'''. Logically, characters capable of physically achieving a certain degree of energy output, must be able to at least withstand a comparable amount of damage, or their bodies would break apart from the strain and automatic counterforce, whenever they exert themselves. For more indepth descriptions of each category, please read the [[DebatesJungle Tiering System | Tiering System]] and '''[[Attack Potency]] | |||
'''Durability''' is the property which guarantees the ability to withstand a certain amount of force. This is not to be confused with endurance; while durability is the ability to withstand damage, endurance is a measure of '''stamina'''. Logically, characters capable of physically achieving a certain degree of energy output, must be able to at least withstand a comparable amount of damage, or their bodies would break apart from the strain and automatic counterforce, whenever they exert themselves. For more indepth descriptions of each category, please read the [[DebatesJungle Tiering System|Tiering System]] and '''[[Attack Potency]]''' pages. | |||
==Durability Levels== | ==Durability Levels== | ||
'''Point level''' | '''Point level''' | ||
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'''Solar System level''' | '''Solar System level''' | ||
''' | '''Multi-Solar System level''' | ||
'''Galaxy level''' | '''Galaxy level''' | ||
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'''Macrocosmic level+''' | '''Macrocosmic level+''' | ||
'''Low | '''Low Macroverse Level''' | ||
'''Macroverse level''' | '''Macroverse level''' | ||
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'''High Complex Macroverse level''' | '''High Complex Macroverse level''' | ||
''' | '''Low Transverse level''' | ||
'''Transverse level''' | |||
'''High Transverse level''' | |||
''' | '''Transcendent level''' | ||
'''Transcendent | '''Meta-Transcendent level''' | ||
'''Devoid''' | |||
[[Category:Important]] | [[Category:Important]] | ||
[[Category:Terms]] | [[Category:Terms]] |
Revision as of 13:21, 28 December 2018
Introduction
Durability is the property which guarantees the ability to withstand a certain amount of force. This is not to be confused with endurance; while durability is the ability to withstand damage, endurance is a measure of stamina. Logically, characters capable of physically achieving a certain degree of energy output, must be able to at least withstand a comparable amount of damage, or their bodies would break apart from the strain and automatic counterforce, whenever they exert themselves. For more indepth descriptions of each category, please read the Tiering System and Attack Potency pages.
Durability Levels
Point level
Line level
Plane level
Below Average Human level
Human level
Athlete level
Peak Human level
Enhanced level
Wall level
Room level
Small Building level
Building level
Large Building level
City Block level
Multi-City Block level
Small Town level
Town level
Small City level
City level
Large City level
Mountain level
Small Island level
Island level
Large Island level
Small Country level
Country level
Large Country level
Continent level
Multi-Continent level
Moon level
Small Planet level
Planet level
Large Planet level
Dwarf Star level
Small Star level
Star level
Large Star level
Solar System level
Multi-Solar System level
Galaxy level
Multi-Galaxy level
Macrocosmic level
High Macrocosmic level
Macrocosmic level+
Low Macroverse Level
Macroverse level
Macroverse level+
High Macroverse level+
Low Complex Macroverse level
Complex Macroverse level
High Complex Macroverse level
Low Transverse level
Transverse level
High Transverse level
Transcendent level
Meta-Transcendent level
Devoid