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Durability
Introduction
Durability is a term used to define withstanding a certain amount of power. Unlike Stamina, durability isn't based off your endurance, but rather what you can survive. Under Newton's Third Law of motion it is noted that every action has an equal and opposite reaction, so normally for someone to be producing high energy with their Attack Potency, they must logically be able to withstand it, which would apply to their durability. Some attempt to argue that this cannot be used as authors in fiction do not realize this, however, this in itself is a faulty argument as there's a lot of different things the author is at times "not realizing" that would make it nigh-impossible to even gauge statistics properly if we allowed it. A lot of authors also seem to understand the idea of being able to withstand what one can dish out too, with one's who clearly don't portray their character this way having themself get hurt upon unleashing massive amounts of energy.
Misconceptions with Durability
- A major misconception with durability falls under a person assuming if a character survived an attack at all, even if they knocked it out, they must scale to the person's Attack Potency as it would have killed them otherwise. This is not the case, if an attack instantly knocked you out, that means the attack did so much damage your body could not withstand it, and essentially shut itself off. This does not scale to durability at all as one did not withstand anything with this feat.
- Another misconception is a character should be able to scale to an attack in durability even if it broke their bones due because "if it didn't completely vaporize their bones then they did withstand it somewhat". This is completely false, with this same logic, real life humans would reach up to wall level in durability as some can survive getting run over by cars but amass massive injuries from it. Technically they've only "withstood" it because the force of the attack they took only focused on specific spots that were thankfully non-lethal, this is not due to their durability. Do note that withstanding something should be one survive hits from the attacker, being able to still stand, or no real indication that the attacks are breaking their bones in a single hit.
Durability Levels
Tier | Level | Energy in
Conventional Terms |
Energy in Tonnes
of TNT Equivalent |
Energy in Joules | High End to Low End ratio | Explanation |
---|---|---|---|---|---|---|
11-C | Low Infraversal | None | None | None | None | This is lower hierarchal energy incapable of being quantified. |
11-B | Infraversal | None | None | None | None | This is lower hierarchal energy incapable of being quantified. |
11-A | High Infraversal | None | None | None | None | This is lower hierarchal energy incapable of being quantified. |
10-C | Below Average | ~0 Joules to
40 Joules |
~0 to 9.56x10-9 | ~0 to 4x101 | NA | |
10-B | Human | 40 Joules to
100 Joules |
9.56x10-9 to 2.39x10-8 | 4x101 to 102 | 2.5x | |
10-A | Athlete | 100 Joules to
300 Joules |
2.39x10-8 to 7.17x10-8 | 102 to 3x102 | 3x | |
9-C | Street | 300 Joules to
15 Kilojoules |
7.17x10-8 to 3.59x10-6 | 3x102 to 1.5x104 | 50x | |
9-B | Wall | 15 Kilojoules
to 0.005 Tons |
3.59x10-6 to 5x10-3 | 1.5x104 to 2.092x107 | ~1394.67x | |
9-A | Small Building | 0.005 Tons
to 0.25 Tons |
5x10-3 to 2.5x10-1 | 2.092x107 to 1.046x109 | 50x | |
8-C | Building | 0.25 Tons
to 2 Tons |
2.5x10-1 to 2 | to 1.046x109 to 8.368x109 | 8x | |
High 8-C | Large Building | 2 Tons to
11 Tons |
2 to 1.1x101 | 8.368x109 to 4.6024x1010 | 5.5x | |
8-B | City Block | 11 Tons to 100 Tons | 1.1x101 to 102 | 4.6024x1010 to 4.184x1011 | ~9.1x | |
8-A | Multi-City Block | 100 Tons to 1 Kiloton | 102 to 103 | 4.184x1011 to 4.184x1012 | 10x | |
Low 7-C | Small Town | 1 Kiloton to
5.8 Kilotons |
103 to 5.8x103 | 4.184x1012 to 2.42672x1013 | 5.8x | |
7-C | Town | 5.8 Kilotons to
100 Kilotons |
5.8x103 to 105 | 2.42672x1013 to 4.184x1014 | ~17.5x | |
High 7-C | Large Town | 100 Kilotons
to 1 Megaton |
105 to 106 | 4.184x1014 to 4.184x1015 | 10x | |
Low 7-B | Small City | 1 Megaton to
6.3 Megatons |
106 to 6.3x106 | 4.184x1015 to 2.63592x1016 | 6.3x | |
7-B | City | 6.3 Megatons
to 100 Megatons |
6.3x10^6 to 108 | 2.63592x1016 to 4.184x1017 | ~16x | |
7-A | Mountain | 100 Megatons
to 1 Gigaton |
108 to 109 | 4.184x1017 to 4.184x1018 | 10x | |
High 7-A | Large Mountain | 1 Gigaton to
4.3 Gigatons |
109 to 4.3x109 | 4.184x1018 to 1.79912x1019 | 4.3x | |
6-C | Island | 4.3 Gigatons
to 100 Gigatons |
4.3x109 to 1011 | 1.79912x1019 to 4.184x1020 | ~23.25x | |
High 6-C | Large Island | 100 Gigatons
to 1 Teraton |
1011 to 1012 | 4.184x1020 to 4.184x1021 | 10x | |
Low 6-B | Small Country | 1 Teraton to
7 Teratons |
1012 to 7x1012 | 4.184x1021 to 2.9288x1022 | 7x | |
6-B | Country | 7 Teratons
to 100 Teratons |
7x1012 to 1014 | 2.9288x1022 to 4.184x1023 | 14x | |
High 6-B | Large Country | 100 Teratons
to 760 Teratons |
1014 to 7.6x1014 | 4.184x1023 to 3.17984x1024 | 7.6x | |
6-A | Continent | 760 Teratons
to 4.435 Petatons |
7.6x1014 to 4.435x1015 | 3.17984x1024 to 1.855604x1025 | ~5.8x | |
High 6-A | Multi-Continent | 4.435 Petatons to
29.6 Exatons |
4.435x1015 to 2.96x1019 | 1.855604x1025 to 1.24x1029 | ~6674x | |
5-C | Moon | 29.6 Exatons to
433 Exatons |
2.96x1019 to 4.33x1020 | 1.24x1029 to 1.81x1030 | 14.62x | |
Low 5-B | Small Planet | 433 Exatons
to 59.44 Zettatons |
4.33x1020 to 5.944x1022 | 1.81x1030 to 2.487x1032 | ~137x | |
5-B | Planet | 59.44 Zettatons
to 2.7 Yottatons |
5.944x1022 to 2.7x1024 | 2.487x1032 to 1.13x1034 | ~45.5x | |
5-A | Large Planet | 2.7 Yottatons
to 16.512 Ninatons |
2.7x1024 to 1.651x1028 | 1.13x1034 to 6.906x1037 | ~6111.5x | |
High 5-A | Dwarf Star | 16.512 Ninatons
to 7.505 Tenatons |
1.651x1028 to 7.505x1030 | 6.906x1037 to 3.139x1040 | ~454.53x | |
Low 4-C | Small Star | 7.505 Tenatons
to 136.066 Tenatons |
7.505x1030 to 1.36x1032 | 3.139x1040 to 5.693x1041 | ~18.14x | |
4-C | Star | 136.066 Tenatons
to 912.295 Tenatons |
1.36x1032 to 9.12x1032 | 5.693x1041 to 3.817x1042 | ~6.71x | |
High 4-C | Large Star | 912.295 Tenatons
to 22.77 Foe |
9.12x1032 to 5.442x1035 | 3.817x1042 to 2.277x1045 | ~596.54x | |
4-B | Solar System | 22.77 Foe
to 20.08 TeraFoe |
5.442x1035 to 4.799x1047 | 2.277x1045 to 2.008x1057 | ~881.86 billion x | |
4-A | Multi-Solar System | 20.08 TeraFoe
to 10.53 ZettaFoe |
4.799x1047 to 2.517x1056 | 2.008x1057 to 1.053x1066 | ~198.37 million x | |
3-C | Galaxy | 10.53 ZettaFoe
to 8.593 YottaFoe |
2.517x1056 to 2.054x1059 | 1.053x1066 to 8.593x1068 | ~816.05x | |
3-B | Multi-Galaxy | 8.593 YottaFoe
to 2.825 TenaexaFoe |
2.054x1059 to 6.752x1082 | 8.593x1068 to 2.825x1092 | ~1.04x1023x | |
3-A | Universal | 2.825 TenaexaFoe to any higher finite number | 6.752x1082 to any higher finite number | 2.825x1092 to any higher finite number | Not available | |
3-A+ | Universal+ | Infinite | Infinite | Infinite | Infinite | 3-A+ is true infinite energy. |
2-C | Complex Universal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
Low 2-B | Low Multiversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
2-B | Multiversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
High 2-B | High Multiversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
2-A | High Multiversal+ | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
Low 1-C | Low Complex Multiversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
1-C | Complex Multiversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
High 1-C | High Complex Multiversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
Low 1-B | Low Transverssal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
1-B | Transverssal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
High 1-B | High Transverssal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
Low 1-A | Low Metaversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
1-A | Metaversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
High 1-A | High Metaversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
0 | Boundless | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
Additional terms
"+" symbol
The "+" symbol is used when the Durability has been calculated to be greater than the average (arithmetic mean) of the high end energy level and low end energy level of a particular tier.
Example: Average of Large Building level is: [2 Tons (low end) + 11 tons (high end)]/2 = 6.5 Tons (the arithmetic mean). All energy levels from 2 Tons to 6.5 Tons should be listed as Large Building level, whereas all energy levels from 6.5 Tons to 11 Tons should be listed as Large Building level+.
At least
Should be used to denote the lower cap of a character, if the exact value is indeterminate. Usually listed for characters that have done a feat superbly casually.
At most
Should be used to denote the higher cap of a character, if the exact value is indeterminate. Usually listed for characters that have done a feat that is questionable compared to their other feats.
Likely
Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should be favourable.
Possibly
Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should also be indeterminate.
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Discussion threads involving Durability |