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Durability

From The Codex
Revision as of 21:18, 1 November 2021 by GiverOfThePeace (talk | contribs)
Kid Goku could tank attacks from rocket launchers.

Introduction

Durability is a term used to define withstanding a certain amount of power. Unlike Stamina, durability isn't based off your endurance, but rather what you can survive. Under Newton's Third Law of motion it is noted that every action has an equal and opposite reaction, so normally for someone to be producing high energy with their Attack Potency, they must logically be able to withstand it, which would apply to their durability. Some attempt to argue that this cannot be used as authors in fiction do not realize this, however, this in itself is a faulty argument as there's a lot of different things the author is at times "not realizing" that would make it nigh-impossible to even gauge statistics properly if we allowed it. A lot of authors also seem to understand the idea of being able to withstand what one can dish out too, with one's who clearly don't portray their character this way having themself get hurt upon unleashing massive amounts of energy.

Misconceptions with Durability

  • A major misconception with durability falls under a person assuming if a character survived an attack at all, even if they knocked it out, they must scale to the person's Attack Potency as it would have killed them otherwise. This is not the case, if an attack instantly knocked you out, that means the attack did so much damage your body could not withstand it, and essentially shut itself off. This does not scale to durability at all as one did not withstand anything with this feat.
  • Another misconception is a character should be able to scale to an attack in durability even if it broke their bones due because "if it didn't completely vaporize their bones then they did withstand it somewhat". This is completely false, with this same logic, real life humans would reach up to wall level in durability as some can survive getting run over by cars but amass massive injuries from it. Technically they've only "withstood" it because the force of the attack they took only focused on specific spots that were thankfully non-lethal, this is not due to their durability. Do note that withstanding something should be one survive hits from the attacker, being able to still stand, or no real indication that the attacks are breaking their bones in a single hit.

Durability Levels

Tier Level Energy in

Conventional Terms

Energy in Tonnes

of TNT Equivalent

Energy in Joules High End to Low End ratio
10-C Below Average ~0 Joules to 1.195×10-8

50 Joules

~0 to 9.56x10-9 ~0 to 5x101 N/A
10-B Human 50 Joules to

130 Joules

1.195×10-8 to 3.1071×10-8 5x101 to 1.3x102 2.6x
10-A Athlete 130 Joules to

300 Joules

3.1071×10-8 to 7.17x10-8 1.3x102 to 3x102 ~2.307x
9-C Street 300 Joules to

14 Kilojoules

7.17x10-8 to 3.34608×10-6 3x102 to 1.4x104 46.67x
9-B Wall 14 Kilojoules

to 0.00023 Tons

3.59x10-6 to 2.39006×10-4 1.4x104 to 1×106 ~71.43x
9-A Room 0.00023 Tons

to 0.055 Tons

2.39006×10-4 to 5.5x10-2 1×106 to 2.3012×108 230.12x
Low 8-C Small Building level 0.055 Tons

to 0.25 Tons

5.5x10-2 to 2.5x10-1 2.3012×108 to 1.046x109 4.54x
8-C Building 0.25 Tons

to 1 Tons

2.5x10-1 to 1 to 1.046x109 to 4.184×109 4x
High 8-C Large Building 1 Tons to

10 Tons

1 to 1x101 4.184×109 to 4.184×1010 10x
8-B City Block 10 Tons to 100 Tons 1x101 to 102 4.184×1010 to 4.184x1011 10x
8-A Multi-City Block 100 Tons to 10 Kilotons 102 to 1x104 4.184x1011 to 4.184×1013 100x
7-C Town 10 Kilotons to

1 Megaton

1x104to 106 4.184×1013 to 4.184x1015 100x
7-B City 1 Megaton to 100 Megatons 106 to 1x108 4.184x1015 to 4.184x1017 100x
7-A Mountain 100 Megatons

to 1 Gigaton

1x108 to 1x109 4.184x1017 to 4.184x1018 10x
6-C Island 1 Gigatons

to 1 Teraton

1x109 to 1x1012 4.184x1018 to 4.184x1021 1000x
Low 6-B Small Country 1 Teraton to 10 Teratons 1x1012 to 1x1013 4.184x1021 to 4.184x1022 10x
6-B Country 10 Teratons

to 500 Teratons

1x1013 to 5x1014 4.184x1022 to 2.092x1024 50x
High 6-B Large Country 500 Teratons

to 1 Petaton

5x1014 to 1x1015 2.092x1024 to 4.184x1024 2x
6-A Continent 1 Petaton

to 40 Petatons

1x1015 to 4x1016 4.184x1024 to 1.674x1026 ~40x
High 6-A Multi-Continent 40 Petatons to

28.6 Exatons

4x1016 to 2.87x1019 1.674x1026 to 1.2x1029 ~716.85x
5-C Moon 29.6 Exatons to

430 Exatons

2.87x1019 to 4.3x1020 1.2x1029 to 1.8x1030 ~14.53x
Low 5-B Small Planet 433 Exatons

to 48 Zettatons

4.3x1020 to 4.8x1022 1.8x1030 to 2x1032 ~111.11x
5-B Planet 48 Zettatons

to 493 Yottatons

4.8x1022 to 4.93x1026 2x1032 to 2.063x1036 10,315x
5-A Large Planet 493 Yottatons

to 7.505 Tenatons

4.93x1026 to 7.505x1030 2.063x1036 to 3.139x1040 ~15,215.71x
Low 4-C Small Star 7.505 Tenatons

to 55 Tenatons

7.505x1030 to 5.49x1031 3.139x1040 to 2.3x1041 ~7.33x
4-C Star 55 Tenatons

to 912.295 Tenatons

5.49x1031 to 9.12x1032 2.3x1041 to 3.817x1042 ~16.59x
High 4-C Massive Star 912.295 Tenatons

to 1 Foe

9.12x1032 to 2.39x1034 3.817x1042 to 1x1044 ~26.20
4-B Solar System 1 Foe

to 121.98 GigaFoe

2.39x1034 to 2.92x1045 1x1044 to 1.22x1055 122,000,000,000x
4-A Multi-Solar System 121.98 GigaFoe

to 1.61 YottaFoe

2.92x1045 to 3.857x1058 1.22x1055 to 1.614x1068 ~13,229,508,196,721.31x
3-C Galaxy 1.61 YottaFoe

to 1.61 NinaFoe

3.857x1058 to 3.857x1061 1.614x1068 to 1.614x1071 1000x
3-B Multi-Galaxy 1.61 NinaFoe

to 19.63 TenaexaFoe

3.857x1061 to 4.693x1083 1.614x1071 to 1.963x1093 ~1.22x1022x
3-A Universal 19.63 TenaexaFoe to any higher finite number 4.693x1083 to any higher finite number 1.963x1093 to any higher finite number Not available

Additional terms

"+" symbol

The "+" symbol is used when the Durability has been calculated to be greater than the average (arithmetic mean) of the high end energy level and low end energy level of a particular tier.

Example: Average of Large Building level is: [2 Tons (low end) + 11 tons (high end)]/2 = 6.5 Tons (the arithmetic mean). All energy levels from 2 Tons to 6.5 Tons should be listed as Large Building level, whereas all energy levels from 6.5 Tons to 11 Tons should be listed as Large Building level+.

At least

Should be used to denote the lower cap of a character, if the exact value is indeterminate. Usually listed for characters that have done a feat superbly casually.

At most

Should be used to denote the higher cap of a character, if the exact value is indeterminate. Usually listed for characters that have done a feat that is questionable compared to their other feats.

Likely

Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should be favourable.

Possibly

Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should also be indeterminate.

Discussions (Link For Mobile Users):

Discussion threads involving Durability