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Kraid

From The Codex
Articles About Kraid
Notable Appearances Metroid - Super Smash Bros.
Other Variants Kraid Clone
Non-Canon Nintendo Land

Background

Kraid is a corpulent, three-eyed green reptilian extraterrestrial from the Metroid series. He is one of the largest enemies Samus ever encounters in her missions, taking up multiple screens at a time. He is featured in Metroid, its remake Metroid: Zero Mission, Super Metroid, and Metroid Dread.

Kraid is a Space Pirate, and though his rank within the marauding race has never been officially stated, he is likely a high-ranked member and may even be a leader, as he is a prominent boss in his canon appearances. Notably, he is part of the original game's boss duo, the other being his comrade Ridley.

Additionally, Kraid is described in the Metroid Prime manual alongside Ridley as the Space Pirate armies' "mainstays"; one could easily imagine this colossus as the muscle and backbone behind Pirate attacks and raids. As is the case with the Pirates stationed on Zebes, Kraid is not a native of the planet and his origins, along with his homeworld, remain unknown. Both of Samus Aran's missions on Zebes require Kraid to be killed, among others, as a means to infiltrate the Pirate HQ, Tourian.

A press kit profile for Super Metroid has Samus refer to Kraid as the "brutal ruler of Brinstar". In official Zero Mission art on the Japanese website, Kraid is titled the Awakened Behemoth.

General Information

Name: Kraid

Origin: Metroid: Zero Mission

Sex: Male

Age: Unknown

Classification: Brutal ruler of Brinstar, Awakened Behemoth

Species: Unknown

Occupation: High-ranked member of the Space Pirates, General

Status: Deceased (Killed by Samus during the events of Super Metroid)

Alignment: Chaotic Evil (A member of the space pirates, a group of evil pirates that wish to rule the universe, they would even go as far as to kill children)

Codex Statistics

Key: 2003 Manga | Metroid: Zero Mission | Super Metroid

Tier: 8-A | 8-A | At least 8-A, likely Far Higher

Dimensionality: 3-D

Attack Potency: City District level (Fought and harmed manga Power Suit Samus Aran) | City District level (Fought Zero Mission Power Suit Samus Aran) | At least City District level, likely Far Higher (Fought Super Metroid Power Suit Samus Aran)

Durability: City District level (None of Samus' weapons could affect him, noted by Mother Brain his skin is on par with an anti-optical shield) | City District level | At least City District level, likely Far Higher

Striking Strength: City District Class | City District Class | At least City District Class, likely Far Higher

Lifting Strength: Class M (Should be as strong as Ridley) | Class M | Class M

Travel Speed: Unknown (Incredibly large and travels slowly in his fights) | Unknown | Unknown

Attack Speed: At most Relativistic+ (Can tag Samus Aran, who uses speed boosters, which are the same equipment that enhances spaceships capable of intergalactic travel, can react to spaceships mid-flight during these states. With the ships moving this fast during intergalactic travel) | At most Relativistic+ | At most Relativistic+

Reaction Speed: At most Relativistic+ | At most Relativistic+ | At most Relativistic+

Stamina: Unknown

Range: Tens of Meters via sheer size (Is 13 meters tall), Higher with projectiles

Intelligence: Unknown (Considered one of the main stays of the Space Pirates and important enough to where they revived him in addition to Ridley and Mother Brain)


Powers and Techniques

Superhuman Physical Characteristics, Large Size (Supersized; Is 13 meters tall), Natural Weaponry and Penetration Damage (Physical Penetration; Can throw his claws, and spikes he shoots out of his body to pierce through foes), Homing Attack (His claws can home in on the target), Regeneration (At least High-Low; Can remove parts of his body and instantly regrow them back), Spike Manipulation (Can protrude spikes out of its belly buttons), Adaptation (Could adapt to the gravity of Zebes with no issue), Consumption (Physical Consumption; Likely consumed the rock-projectiles in his mouth), Fire Manipulation and Curtain Fire (Should be comparable to his Dread species who can shoot out dozens of fireballs).
Resistance to Extreme Heats and Magma Manipulation (Should be comparable to others from his species such as the Kraid from Dread who withstands the lava and the temperatures in Cataris which have areas only accessible with the Varia Suit), Ice Manipulation (Kraid is completely immune to weapons that aren't Samus' missles being shot into his mouth, making him immune to the ice beam), Durability Negation (Immune to the wave beam), Gravity Manipulation (Could adapt to the gravity of Zebes with no issue)


Other

Standard Tactics: Kraid will protrude from the ground and throw his claws that home in on the target along with shooting out his spikes from his belly button and shooting rocks and fireballs out of his mouth.

Weaknesses: Nothing notable.

Battle Records

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