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Striking Strength

Introduction
Striking Strength is the amount of physical energy one can deal out with their physical attacks. Unlike Attack Potency, striking strength only focuses on a characters physicality, and not what they can achieve with hax, creation abilities that don't scale to physicals, etcetera. Do note that despite the name, the attack does not only mean literal striking with fists, but also how much physical energy one puts in at all, be that tackles, physical energy they put into a weapon, etcetera. Normally one's striking strength is equal to one's Attack Potency but there are some series where that's not the case.
Striking Strength levels
| Tier | Level | Energy in
Conventional Terms |
Energy in Tonnes
of TNT Equivalent |
Energy in Joules | High End to Low End ratio | Explanations |
|---|---|---|---|---|---|---|
| 11-C | Absolute Zero | None | None | None | None | At this state one has zero energy, normally for massless particles at rest. |
| 11-B | Subatomic | Comparable to subatomic particles | Comparable to a subatomic particles | Comparable to a subatomic particles | N/A | Energy levels so low where they reach a Planck scale or below. |
| 11-A | Atomic | Energy of an atom. | Energy of an atom. | Energy of an atom. | N/A | Energy levels comparable to a single particle. |
| Low 10-C | Low Subhuman | ~Lower quantifiable finite value of Joules to
0.003 Joules |
~Lower quantifiable finite value to 7.17×10-13 Tons | ~Lower quantifiable finite value to 3×10-3 J | N/A | Normally reserved to digital or data beings. |
| 10-C | Subhuman | 0.003 Joules to 1.4 Joules | ~7.17×10-13 to 3.34×10-10 Tons | ~3×10-3 to 1.4×100 J | N/A | Normally reserved to bugs or insects. |
| High 10-C | High Subhuman | ~1.4 Joules to 25 Joules | ~3.34×10-10 to 5.97×10-9 Tons | ~1.4×100 to 2.5×101 J | N/A | Normally reserved to small animals or infants. |
| Low 10-B | Below Average Human | 25 Joules to 50 Joules | 5.97×10-9 to 1.195×10-8 Tons | 2.5×101 to 5×101 J | 2.6x | The physically impaired, children of society, or obese people of society. |
| 10-B | Average Human | 50 Joules to 130 Joules | 1.195×10-8 to 3.1071×10-8 Tons | 5×101 to 1.3×102 J | 2.6x | The regular human of society. |
| High 10-B | Above Average Human | 130 Joules to 300 Joules | 3.1071×10-8 to 7.17×10-8 Tons | 1.3×102 to 3×102 J | ~2.307x | An athletic human. |
| 10-A | Peak Human | 300 Joules to 7 Kilojoules | 7.17×10-8 to 1.67×10-6 Tons | 3×102 to 7×103 J | ~23.33x | High level athletes, they normally participate in sports like Basketball, Tennis, Boxing, MMA, etcetera. |
| 9-C | Bone | 7 Kilojoules to 14 Kilojoules | 1.67×10-6 to 3.34608×10-6 Tons | 7×103 to 1.4×104 J | 2x | Mainly for also be melee weapons, conventional firearms or smaller predator animals. |
| 9-B | Wall | 14 Kilojoules to 0.018 Tons | 3.59×10-6 to 1.8×10-2 Tons | 1.4×104 to 7.6×107 J | ~5441.067x | The beginning of superhuman, destroying walls in various manners. |
| 9-A | Room | 0.018 Tons to 0.25 Tons | 1.8×10-2 to 2.5×10-1 Tons | 7.6×107 to 1.046×109 J | ~13.89x | The energy to destroy a room. |
| Low 8-C | Small Building | 0.25 Tons to 5 Tons | 2.5×10-1 to 5 Tons | 1.046×109 to 2.092×1010 J | 20x | The energy to destroy a small building. This is normally considered a residential home. |
| 8-C | Building | 5 Tons to 7.5 Tons | 5 to 7.5 Tons | 2.092×1010 to 3.138×1010 J | 1.5x | The energy to destroy a building. Normally considered for commercial buildings. |
| High 8-C | Large Building | 7.5 Tons to 10 Tons | 7.5 to 1×101 Tons | 3.138×1010 to 4.184×1010 J | ~1.33x | The energy to destroy a large building. |
| 8-B | City Block | 10 Tons to 100 Tons | 1×101 to 102 Tons | 4.184×1010 to 4.184×1011 J | 10x | The energy to destroy a city block. |
| 8-A | City District | 100 Tons to 10 Kilotons | 102 to 1×104 Tons | 4.184×1011 to 4.184×1013 J | 100x | The energy to destroy a city district. |
| 7-C | Town | 10 Kilotons to 1 Megaton | 1×104 to 106 Tons | 4.184×1013 to 4.184×1015 J | 100x | The energy to destroy a town. |
| 7-B | City | 1 Megaton to 50 Megatons | 106 to 5×107 Tons | 4.184×1015 to 2.092×1017 J | 50x | The energy to destroy a city. |
| 7-A | Metropolis | 50 Megatons to 1 Gigaton | 5×107 to 1×109 Tons | 2.092×1017 to 4.184×1018 J | 20x | The energy to destroy a metropolis. |
| 6-C | Island | 1 Gigaton to 1 Teraton | 1×109 to 1×1012 Tons | 4.184×1018 to 4.184×1021 J | 1000x | The energy to destroy an island. |
| 6-B | Country | 1 Teraton to 1 Petaton | 1×1012 to 1×1015 Tons | 4.184×1021 to 4.184×1024 J | 1000x | The energy to destroy a country. |
| 6-A | Continent | 1 Petaton to 40 Petatons | 1×1015 to 4×1016 Tons | 4.184×1024 to 1.674×1026 J | ~40x | The energy to destroy a continent. |
| High 6-A | Multi-Continent | 40 Petatons to 28.6 Exatons | 4×1016 to 2.87×1019 Tons | 1.674×1026 to 1.2×1029 J | ~716.85x | The energy to destroy multiple continents. Normally things like surface wiping or atmosphere destruction. |
| 5-C | Moon | 29.6 Exatons to 430 Exatons | 2.87×1019 to 4.3×1020 Tons | 1.2×1029 to 1.8×1030 J | ~14.53x | The energy to destroy the moon. The normal assumption is our Earth's moon. |
| Low 5-B | Small Planet | 433 Exatons to 48 Zettatons | 4.3×1020 to 4.8×1022 Tons | 1.8×1030 to 2×1032 J | ~111.11x | The energy to destroy a small planet. The normal assumption is the planet Mercury. |
| 5-B | Planet | 48 Zettatons to 4.075 Yottatons | 4.8×1022 to 4.075×1024 Tons | 2×1032 to 1.705×1034 J | ~85.25x | The energy to destroy a planet. The normal assumption is our Earth. |
| High 5-B | Large Planet | 4.075 Yottatons to 182.31 Ninatons | 4.075×1024 to 1.823×1029 Tons | 1.705×1034 to 7.628×1038 J | ~44,737x | The energy to destroy a large planet. The normal assumption is Neptune. |
| 5-A | Brown Dwarf | 182.31 Ninatons to 3.910 Tenatons | 1.823×1029 to 3.91×1030 Tons | 7.628×1038 to 1.636×1040 J | ~21.45x | The energy to destroy a Brown Dwarf. The normal assumption is OTS 44. |
| Low 4-C | Low Mass Star | 3.910 Tenatons to 55 Tenatons | 3.91×1030 to 5.49×1031 Tons | 1.636×1040 to 2.3×1041 J | ~7.33x | The energy to destroy a star that has low mass. |
| 4-C | Star | 55 Tenatons to 912.295 Tenatons | 5.49×1031 to 9.12×1032 Tons | 2.3×1041 to 3.817×1042 J | ~16.59x | The energy to destroy an average star. The normal assumption is our sun. |
| High 4-C | High Mass Star | 912.295 Tenatons to 1 Foe | 9.12×1032 to 2.39×1034 Tons | 3.817×1042 to 1×1044 J | ~26.20x | The energy to destroy a star that has large mass. The normal assumption is the star Rigel. |
| 4-B | Solar System | 1 Foe | 2.39 × 1034 Tons | 1 × 1044 J | 1x | The energy to destroy a solar system. The normal assumption is our solar system, with a baseline supernova output of approximately 1 Foe (10⁴⁴ Joules). |
| 4-A | Star Cluster | 11.7 Foe | 2.80 × 1035 Tons | 1.17 × 1045 J | 11.7x | The energy required to overcome the gravitational binding energy of a globular star cluster, based on Omega Centauri (4 × 10⁶ M☉, radius 230 ly) with a GBE of 1.17 × 10⁴⁵ Joules. |
| 3-C | Galaxy | 3.69 × 109 Foe | 8.82 × 1043 Tons | 3.69 × 1053 J | 3.15 × 108x | The energy required to overcome the gravitational binding energy of a galaxy, based on the Milky Way (1.15 × 10¹² M☉, radius 50,000 ly) with a GBE of 3.69 × 10⁵³ Joules. |
| 3-B | Galaxy Cluster | 4.18 × 1013 Foe | 1.00 × 1048 Tons | 4.18 × 1057 J | 1.13 × 104x | The energy required to overcome the gravitational binding energy of a galaxy cluster, based on the Virgo Cluster (1.5 × 10¹⁵ M☉, radius 7.5 Mly) with a GBE of 4.18 × 10⁵⁷ Joules. |
| 3-A | Supercluster | 1.01 × 1016 Foe | 2.41 × 1050 Tons | 1.01 × 1060 J | 241.6x | The energy required to overcome the gravitational binding energy of a supercluster, based on the Laniakea Supercluster (1 × 10¹⁷ M☉, radius 200 Mly) with a GBE of 1.01 × 10⁶⁰ Joules. |
| 2-C | Universal | Unquantifiable (Baseline: ~1.64 × 1024 Foe) | Unquantifiable (Baseline: ~2.39 × 1058 Tons) | Unquantifiable (Baseline: ~1 × 1068 J) | N/A | Impossible to fully quantify with our current understanding of physics. The baseline energy of the Big Bang (10⁶⁸ J) is used as the minimum threshold for Universal scale. |
| 2-B | Multi-Universal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Impossible to quantify with our current understanding of physics. |
| 2-A | Multiversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Impossible to quantify with our current understanding of physics. |
| 2-A+ | Multiversal+ | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Impossible to quantify with our current understanding of physics. |
| ->1-Ω | Approaching Absolute Infinity | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Impossible to quantify with our current understanding of physics. |
| 1-Ω | Absolute Infinity | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Impossible to quantify with our current understanding of physics. |
Other Tiers Chart
| Tier | Level | Energy in
Conventional Terms |
Energy in Tonnes
of TNT Equivalent |
Energy in Joules | High End to Low End ratio | Explanations |
|---|---|---|---|---|---|---|
| Unknown-E | Unknown:Lower Reality | Unknown | Unknown | Unknown | Unknown | These are characters that are in lower levels of reality, such as characters from a fictional realm. Due to being a reality where the regular world views them as fiction, it is impossible to truly quantify their energy levels and thus they are given an Unknown rating. |
| Unknown-D | Unknown: True | Unknown | Unknown | Unknown | Unknown | These are characters that are essentially featless and have no showings, they cannot even be given a tier due to their physiology or biology in most cases. Eldritch beings are a common example of this, or weapons that attack through spiritual means. |
| Unknown-C | Unknown: Inconsistent | Unknown | Unknown | Unknown | Unknown | For characters that are inconsistent, this can work in two scenarios.
Scenario one is where a character very clearly is comparable to another character, and this character is 7-C. Naturally through our powerscaling rules they should also be 7-C, however the narrative, plot, etcetera very clearly shows they are not at all this level, thus they are net Unknown: Inconsistent level. Secnario two is a character naturally far too inconsistent to get a tier without a reasoning such as a Varies. |
| Unknown-B | Unknown: Powerful | Unknown | Unknown | Unknown | Unknown | For characters that are so powerfully above most of a cast that it would be too much of a low end to merely put them at least above whatever tier the cast is at, this can also apply to characters so immensely stronger from an amplification or something similar but can't be properly gauged or tiered from it. This rating denotes their unknown levels of immense strength. |
| Unknown-A | Unknown: Cosmic | Unknown | Unknown | Unknown | Unknown | These are for characters that are normally things like contextually omnipotent creator godlike beings with no real feats other then merely "creating the universe"/"creating the multiverse". These types of beings are obviously narratively meant to be all-powerful while having no real feats to tier them at due to their nature, they are put at this level to denote their unknown levels of immense strength. |
| Varies | Varies | Variable | Variable | Variable | Variable | Characters that vary in tier, this can normally do a magical item that has different levels of spells, a character themself shift constantly in power, normally characters of the Cartoon Physics variety. It should be noted that a character merely being inconsistent does not give them varies, there needs to be normally a reason behind them being varies. A good example of this is Mario, other examples are cartoon gag characters that have no consistent strength and merely serve to be as strong as the joke needs them to be. |
Additional terms
"+" symbol
The "+" symbol was originally used when the Striking Strength has been calculated to be greater than the average (arithmetic mean) of the high end energy level and low end energy level of a particular tier. Though it was agreed that the usage of this was ultimately unnecessary as calculations are ultimately massively subjective and have been in many cases subject to change, thus now the "+" symbol is used for 2-A to differentiate a countless multiverse and infinite multiverse.
At least
Should be used to denote the lower cap of a character, if the exact value is indeterminate. Usually listed for characters that have done a feat superbly casually.
At most
Should be used to denote the higher cap of a character, if the exact value is indeterminate. Usually listed for characters that have done a feat that is questionable compared to their other feats.
Likely
Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should be favorable.
Possibly
Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should also be indeterminate.
Buster
Buster refers to characters that can outright destroy said area they are getting their level for. This only applies to Attack Potency and Striking Strength.
Potency
Potency refers to characters that cannot destroy said objects they're the tier of. However, they can strike at an energy potency equivalent to one that can destroy it or has the durability to withstand such scales. This only applies to Attack Potency and Striking Strength.
Higher, Far Higher, Even Higher, and Much Higher
Higher
The term "Higher" refers to a character being significantly more powerful than the their average stats, often due to the use of an attack, weapon, or power amplification. It indicates an enhancement either within the same tier or beyond it to an unknown amount, where a character's strength surpasses typical feats but no specific feat has been demonstrated to fully support this higher level. The difference in power is clear but lacks a concrete placing.
Far Higher
"Far Higher" indicates an even greater increase in power compared to the standard for that tier, but like "Higher," there is no specific feat supporting this claim. It signifies a notable amplification, often in the form of a weapon or transformation.
Even Higher
"Even Higher" is used to describe a character with power that greatly exceeds the standard upper range of their tier, often due to a massive amp, special weapon, or other power boost.
Much Higher
"Much Higher" represents a power increase that is drastically beyond even the prior "Higher" variants.