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Simon Belmont

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"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Articles About Simon Belmont
Main Timeline Castlevania
Non-Canon Lords of Shadow - Smash Bros. - Captain N
The label of "hero" is just that-a label. Whether you are considered capable or useful or not is merely a product of circumstance.
~ Simon to Lucy
To prove myself a true Belmont, even legends must fall before me.
~ Simon Belmont to Alucard

Background

In the year 1691, exactly 100 years after his defeat at the hands of Christopher Belmont, Dracula started resurrecting himself once again. As the hearts of men began to darken and a cult of Dracula formed, the Dark Lord himself was resurrected on Easter Day. By this day and age, the Belmont Clan was still passing along their traditions of hard training and vampire hunting, with the newest member of the Clan to wield the Vampire Killer whip being Simon Belmont, the main playable character of Castlevania NES.

Much like his ancestors before him, Simon Belmont didn’t hesitate to take his whip and head to Dracula’s Castle; he was incredibly motivated by stories of his ancestors before him, namely Trevor and Christopher, who he hoped to live up to. Simon fought his way through Dracula’s Castle, destroying countless creatures of the night, before facing Count Dracula himself.

Although Simon was able to successfully slay the Dark Lord, unbeknownst to him, Dracula had placed a curse on Simon’s back, which would slowly kill him, in hopes of ending the Belmont bloodline for good. Unaware of this curse, Simon watched the castle crumble from far off.

Nearly a year passed, and Simon spent his days defeating any monster he saw near Transylvania, attempting to rid the land of any of Dracula’s remnants. While he was doing so, however, a strange man named Aeon appeared before him, and pulled him into a place known as the Time Rift. Here, Simon learned that there had been a convergence of time, and that a demon known as Galamoth sent his minion, the Time Reaper, to destroy the entire Castlevania time-space.

Eager to get the chance to meet heroes such as Trevor Belmont while traversing the Time Rift, Simon gladly went along with the plot. He hoped to not only save the timeline from destruction, but prove to himself that he was truly a legendary warrior, by challenging Trevor. Simon got his chance to do so, proving himself to Trevor, and finally defeating the Time Reaper. With everything done, Simon was returned to his own time, and continued hunting the demon stragglers.

Nearly six years following Simon’s adventures through the Time Rift, he began to feel incredibly weak. Kneeling at the Belmont Cemetery, he began to contemplate if he was going to soon die, and why. Out of nowhere, a mysterious woman appeared behind Simon, and informed him that seven years ago, Dracula had inflicted him with a terrible curse. She told Simon that the only way to break this curse would be to collect the body parts of Dracula, and then burn them.

Knowing this, Simon got up immediately and began searching all around Transylvania for the parts of Dracula’s body, and eventually he was able to track them all down; not without the help of a few townspeople, though. Simon finally placed the body parts at the altar and was ready to burn them, until they joined together and brought back Dracula’s soul.

Simon fought against Dracula’s Spirit as hard as he had the first time he faced the Dark Lord, and was successful in securing his defeat once again. After this hard-fought battle, Simon’s curse was finally dispersed, and he was brought back to peak health. The townspeople started looking up to Simon as the greatest hero of the age, and gathered around him, thus forming a village around the Belmont’s. This village would be where Simon’s grandson, Juste Belmont, grew up.

General Information

Name: Simon Belmont

Other Names Peter Dante (Simon was originally going to be named Peter Dante before they changed their minds)

Origin: Castlevania

First Appearance: Castlevania

Latest Appearance: Castlevania: Grimoire of Souls

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Actor

Assigned Gender: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 22 years old in Castlevania (Takes place 7 years before Castlevania II: Simon's Quest[1]), 23 in Castlevania Judgment (Listed as such in Castlevania Judgment[2]), 29 years old in Castlevania II: Simon's Quest (Takes place six years after Castlevania Judgment)

Birth Year: 1669 (Listed as 23 years old in Castlevania Judgment[3], which takes place in 1692)

Time Period: 1691 (During Castlevania), 1692 (During Castlevania Judgment), 1698 (During Simon's Quest)

Timeline: Main Timeline

Homeworld: Earth

Residence: Potentially Translyvania (The endings of Castlevania II: Simon's Quest indicates he lives in Translyvania[4])

Story Role: Hero

Legacy: Worldwide Legacy (Leon started a legacy of the Belmont clan to hunting the night[5])

Influence: World-Changing Influence (By the 15th century, Dracula was so powerful that the church failed at attempting everything in its power to rid the world of him, having no choice but to turn to Trevor Belmont for salvation[6]), showing the Belmonts overall influence around the world, causing hope against the evil of the world)

Language: English

Classification: Vampire Hunter, Belmont Clan Member, House Belmont

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[7]

Occupation: None

Affiliations: Belmont Clan, Potentially Desmond Belmont (As he is from the late 1600s while Simon is an adult during the very end of the 1600s, Desmond is likely either Simon's dad or at the very least an uncle), Juste Belmont (As he is Juste's grandfather)

Enemies: Children of the Night, Dracula, Carmilla, Death

Height: 185 cm[8]

Weight: Unknown

Status

Date of Death: Bad Endings of Simon's Quest (Non-Canon Death), Unknown (For official death)

Alignment: Neutral Good (Simon is noted by the history books to be the most noble Belmont[10]. After seeing the immense lack of confidence and self-doubt Lucy had, Simon and Alucard went to talk with her alone and try to help her through everything[11])

Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[12]. Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[13], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[14])

Codex Statistics

Key: 1691 (Castlevania 1 Games) | 1692 (Castlevania Judgment) | 1698 (Castlevania II: Simon’s Quest)

Key Information

  • 1691: This key covers the time period of Simon's first adventure.
  • 1692: This key covers the events of Castlevania Judgment, where Simon is pulled into a time rift.
  • 1698: This covers the events of Castlevania II: Simon's Quest.

Grade: S (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[15], during and before Trevor's time[16], the Belmont's were feared because of their immense power[17]) | S | S

Tier: At least 7-C, Higher with Items | At least 7-C, Higher with Items | At least 7-C, Higher with Items, Far Higher with Dracula's Nail

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Can fight and defeat 1600s Dracula[18], who serves as the absolute evil, the opposite to God[19], where for God to be perfectly good, there must be a being of perfect darkness[20], being the entity opposite to God[21], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[22]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[23]. Can fight and defeat enemies of this size[24]. Can fight and harm Gaibon, who causes parts of the ceiling to collapse everytime he lands[25]. Can fight and harm Koronaut who causes the entire castle to shake and blcoks to fall from the ceiling everytime he jumps[26]. Can harm The Creature, who just from punching a wall can cause the entire room to shake[27]. In Super Castlevania IV every time Simon attacks The Creature it causes the entire room to shake[28]), Higher with Items (Simon's powers increase with the other weapons and instruments he finds within the castle[29]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[30]. Alucard notes that having something to protect surpasses the limits of strength[31]) | At least Town level (Potency) (Fought and defeated the Time Reaper, a servant of Galamoth), Higher with Items, Far Higher with Sheer Will | At least Town level (Potency) (Fought and defeated 1600s Dracula where Dracula's strength increases each time he revives[32]), Higher with Items (The Thorn Whip deals twice the damage that Simon's leather whip deals[33]. The Chain Whip deals four times the damage that Simon's leather whip deals[34]. The Morning Star deals eight times the damage that Simon's leather whip deals[35]. The Flame Whip is Simon's most powerful whip[36]), Far Higher with Dracula's Nail (Enables Simon to break blocks he can't break with his regular whip[37]), Higher with Items, Far Higher with Sheer Will

Durability: At least Town level (Can take his from a giant of this size[38]), Higher with Items (Simon's powers increase with the other weapons and instruments he finds within the castle[39]), Far Higher with Sheer Will | At least Town level, Far Higher with Sheer Will | At least Town level, Far Higher with Sheer Will

Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[40], during and before Trevor's time[41], the Belmont's were feared because of their immense power[42], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[43] where logs can weigh around 15 to 5 tons[44] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[45]. Superior to Trevor Belmont who is able to easily lift grown men with his whip and slam them on the ground[46]), Far Higher with Sheer Will | At least Class 10, Far Higher with Sheer Will | At least Class 10, Far Higher with Sheer Will

Travel Speed: At least Superhuman (Can outrun a bridge falling apart while fighting enemies[47]. Even while it comes out of nowhere[48]. Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed), Far Higher with Sheer Will | At least Superhuman, Far Higher with Sheer Will | At least Superhuman, Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1600s Dracula, who serves as the absolute evil, the opposite to God[49], where for God to be perfectly good, there must be a being of perfect darkness[50], being the entity opposite to God[51], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[52] and the White Demon, who can move at the speed of light at short distances[53]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light (Can avoid attacks from a giant moving so fast it leaves behind afterimages[54]. Can dodge a shockwave attack[55]. Can tag the Wolf Woman who moved so fast she left behind afterimages[56]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman+ (Went through over 18 stages of Dracula's castle fighting enemies back to back without showing any signs of tiring[57]. During his second adventure to slay Dracula, Simon was inflicted with a curse that was slowly killing him, and yet still traversed the land and defeated the Dark Lord[58])

Range: Standard Melee, Extended Melee with Vampire Killer (The typical whip is around 90 centimeters), Higher with Morning Star (The Morning Star enhances the range of his whip[59]), Tens of Meters with throwing daggers and axes

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[60]. Able to use a whip in combat, a hard weapon to be used to, to defeat various vampires. Able to solve Dracula's riddle), Higher or Lower with certain weapons (Some weapons can increase or decrease Simon's intelligence[61])

Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[62]. Alucard notes that Simon's skill and the smell of blood makes him a Belmont to the core[63]. Fought on rising water while the platforms were falling apart and the merman kept attacking from the water[64]. Proceeded to fight a Skull Dragon in these conditions[65]. Can fight against multiple enemies while walking on sinking quicksand[66]. Climbed up a large flight of stairs while having to deal with several enemies attacked to the walls and on each platform[67]. Climbed up a clocktower with various platforms attempting to drop him while also fighting against the enemies[68]. Can outrun a bridge falling apart while fighting enemies[69]. Even while it comes out of nowhere[70]. Traveled up a stairway with enemies coming out of the blocks[71]. Can fight and defeat a perfect clone of himself[72]. Traveled through a forest where enemies attempt to sneak attack him through taking the form of leaves and emerge from the ground [73]. Trevor was the one that left behind many of the fighting techniques the Belmonts use today with Richter noting that Trevor refined those fighting techniques that have been handed down through the Belmont line[74], making all of the Belmont & Morris line have fighting techniques refined by Trevor and greater)


Powers and Techniques

Is a member of the Belmont Bloodline, which gives him:










Wields the Vampire Killer, which grants:




All previous powers and abilities to a greater extent.

  • Superhuman Physical Characteristics
  • Anti-Type Weaponry (Can harm and kill anything related to vampires, even if they are a divine being[289])
  • Extrasensory Perception (The Vampire Killer can sense who is a vampire[290], even those who are half-vampire such as Alucard[291])
  • Magic (The Vampire Killer has been referred to as a magic whip[292])
  • Contact Damage (Just through enemies merely touching the Vampire Killer they will be damaged by its effects[293])
  • Non-Standard Interaction
  • Nullification
  • Regeneration Negation (Holy; Christopher with the Vampire Killer injured Dracula to the point that his powers were greatly depleted and he was unable to do things like simply transform back into "human" form[317]. Juste with the Vampire Killer could permanently kill Dracula's Wraith to where he'll fade from the world for good who regenerated from the complete destruction of his body[318])
  • Immortality Negation
  • Bypassing (The Vampire Killer can kill zombies[323], who are corpses brought back to life from the power of hate[324])
  • Purification (The Vampire Killer can purify people who was turned into a monster[325]. Christopher with the Vampire Killer purified his son of the evil effects of Dracula[326])
  • Fire Manipulation (Enemies fade into fire upon being struck with the Vampire Killer[327]. Enemies burst into flames when struck by the vampire killer, with the flames attaching to anything it's connected to, such as a spider having its webs burst into flames too[328]. The whip can have fire burst around the enemies even without them dying[329]. Causes even objects like coffins to burst into flames[330]. This is even shown in Lament of Innocence, once Leon has the vampire killer[331]. This is even shown in graphic novels such as Belmonts Legacy[332])
  • Explosion Manipulation (Trevor swinging the whip at the ground caused the ground to explode[333])
  • Memory Manipulation & Soul Manipulation (The Vampire Killer holds the souls of the many Belmonts who once wielded it[334], the Vampire Killer could also possibly hold the souls of Belmonts who have not even touched it yet, as it was originally planned to have it summon Julius from the future but they ultimately didn't go with the idea)
  • Absorption (Even if the The Vampire Killer accepts one as its master, it still chips away at one's life force with every lash[335]. One must sacrifice their lifeforce in order to wield it[336])
  • Deconstruction (The Vampire Killer can reduce one to just a skeleton[337])
  • Light Manipulation (The Whip can create orbs of light to light up torches[338])



  • All previous subweapons.

  • Penetration Damage (Metaphysical Penetration; With the Silver Knife, penetrates through enemies, passing through them as it damages them[360])
  • Holy Fire Manipulation & Paralysis Inducement (With the Sacred Flame, deals creates a fire pillar that damages and stuns enemies hit by it[361]. This can even stun Death[362]. The Gold Knife burst into flames upon contact with enemies and stuns them, doing repeated damage on the enemy it comes into contact with[363])
  • Death Manipulation (With the Gold Knife a knife used by the god of death[364])
  • Statistics Reduction (With the Gold Knife Carmilla's pupil becomes dim[365])
  • Attack Reflection (Dracula's rib bone reflects all projectiles back[366])
  • Nullification (Poison Negation; As he possesses Dracula's rib bone, he should have the effects of the Rib of Vlad, which has the power to negate poison[367])
  • Extrasensory Perception (Dracula's eyeball can see invisible objects[368])
  • Ricochet Manipulation (With the Diamond, ricochets and bounces around the walls while dealing damage to enemies[369])


  • All previous items.

  • Nullification
  • Soul Manipulation (With the Silk Bag, causes a soul/spirit to be blown into the laurels when Simon wraps them in a silk bag[395])
  • Invulnerability (Metaphysical Invulnerability; With the Laurel[396], makes Simon invincible to enemy attacks, and it protects him from poisons[397])
  • Summoning (The Red Crystal can summon a tornado[398])
  • Water Manipulation (The Blue Crystal can drain the water from a lake, allowing Simon to traverse down it, being noted as the ground accepting/receiving the water[399])


  • Equipment

    Whips

    • Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.
    • Flame Whip: This is a powered up version of the Vampire Killer (Morning Star) Whip, which is given the elemental attribute of fire.

    Sub-Weapons

    • Dagger: A collection of throwing daggers in Simon’s possession, which can be thrown at enemies at high speeds.
    • Gold Knife: The knife wielded by Death himself, which he used to reap the lands and bring death to the living.
    • Axe: An axe made with silver, which Simon uses to throw at his enemies.
    • Fire Bomb: A jar of holy water that erupts into flames once it is released out of its container.
    • Boomerang: This is a boomerang, which is shaped like a holy cross. It returns to Simon after being thrown.
    • Watch: A watch that allows Simon to stop time for a brief moment, although it is costly in hearts for him to use.
    • Cross: This cross works as the ultimate repellant for dark creatures, destroying all that are within Simon’s vicinity.
    • Invisibility Potion: This potion not only makes Simon invisible, but also invulnerable, for a short period of time.
    • Sacred Flame: This fireball not only deals incredible damage, but can paralysis an enemy in place for a second.
    • Sword: A longsword that Simon wields as a secondary weapon to his whip.
    • Torch: A torch that Simon throws into the ground, which explodes into a pillar of flame.
    • Bomb: An explosive that Simon throws, which detonates on contact.
    • Boomerang: This is a boomerang, which is shaped like a holy cross. It returns to Simon after being thrown.
    • Pocket Watch: A watch that allows Simon to stop time for a brief moment.

    Dracula Parts

    • Dracula’s Rib: The rib bone of Count Dracula, which will deflect projectiles from enemies.
    • Dracula’s Heart: The heart of Count Dracula.
    • Dracula’s Eye: The eye of Count Dracula, which allows Simon to see past illusions such as fake blocks.
    • Dracula’s Nail: The nail of Count Dracula, it grants Simon strength to break blocks he usually couldn’t.
    • Dracula’s Ring: A ring worn by Count Dracula, the final item needed to grant access into Dracula’s Castle.

    Clothing

  • Simon’s Plate: A breastplate passed down through generations of Belmont’s.
  • Armor: A plate of armor that Simon wears while he was inflicted by the curse placed upon him by Dracula.
  • Simon’s Bandana: A bandana passed down through generations of Belmont’s.
  • Cape: A large cape Simon briefly wore during his first-ever adventure. It was passed down through generations of Belmont’s.
  • ---

    Notable Techniques

    Whip Combos

    Simon uses the whip to link both basic and advanced combos, whether stationary or in motion. Some combos move him forward or upward, giving him solid range.

    Air Combos

    Simon can wield the whip to strike with both vertical and horizontal lashes.

    Evading Move

    Simon can perform a Thumb Roll in his facing direction, allowing him to dodge any attack as long as he keeps rolling and avoids rolling out of bounds.

    Binding Whip

    Simon pulls the enemy toward him with a whip, setting up a base combo for either Rising Whip or Holy Ruin.

    Rising Whip

    Simon charges his whip and delivers an upward strike to the enemy.

    Holy Ruin

    A surge of energy bursts from a simple strike with Simon's whip.

    Dancing Whip

    Simon tosses the whip at close range; it inflicts minimal damage but can irritate the enemy.

    Twisting Arrow

    Simon performs a torpedo dive at his enemies, with higher jumps resulting in stronger hits.

    Whip Tornado

    Simon charges his whip and performs a 360-degree spin, striking all around him.

    Sudden Impact

    Simon charges his whip, spins it, and slams it down in front of him, piercing through all defenses with a surge of energy.

    Vampire Killer (Simon Version)

    Simon charges at his enemy, delivering a blow to set up the Super Finisher. As he charges his whip, the Golden Cross on his back shines brightly. He rushes at his foe, who can't comprehend his speed and power in time to block. Simon strikes his opponent five times vertically and then charges his whip again, increasing its power before delivering another ninety-three hits that create the illusion of a sphere. He concludes with two final, powerful strikes, bringing the total to 99 hits. Landing on the ground, Simon explains to his opponent the power of a Belmont.


    Other

    Standard Tactics: Simon will use the vampire killer in combat along with a number of different sub-weapons and items that best suit the sitution.

    Weaknesses

    Note

    Miscellaneous Feats

    Trivia

    • According to a statement made by the head director of the three Famicom Castlevania games, Hitoshi Akamatsu, the inclusion of the whip as Simon's weapon of choice is a reference to Indiana Jones.
    • Simon was originally planned to be named "Peter Dante"[414].
    • Castlevania, for Nintendo's Wii, marks Simon's third appearance in a 3D fighting game, after his bouts in Battle Tryst and DreamMix TV: World Fighters. Like many of the other playable characters, Simon is also able to use his traditional sub-weapons in the game.
      • Keith Silverstein, Simon's English voice actor, also did the voice of Albus in Castlevania.
    • The original concept behind the 2010 series reboot Castlevania was to remake the original Castlevania starring Simon. While this idea was ultimately not followed through, Lords of Shadow's protagonist, Gabriel Belmont, wears armor which is reminiscent of Simon's artwork and sprite from Simon's Quest (confirmed in an interview by developer David Cox). This is presumably a reference to Gabriel being the first main character of a new Castlevania series, as Simon was of the original franchise.
      • Simon Belmont's sprite also appears in Lords of Shadow after enabling Cheat mode. The sprite copies Gabriel's movements.
    • Simon Belmont was the initial protagonist of Paul Anderson's original script for Castlevania. Several rewrites of this script took place and it's not known if he was still planned to make an appearance in the final cut. The project was ultimately canceled.
    • At the end of the original Castlevania, the name listed in the credits under "The Hero" is Simon Belmondo, while in Simon's Quest it is consistently Simon Belmont.
    • His interaction with Alucard (Castlevania) in Grimoire of Souls is technically the only time that he and Alucard directly interacted with each other canonically, as Simon and Alucard had previously interacted in Captain N: The Game Master.

    Codex Statistics Questions

    Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[415], attempted to destroy the specific era of time[416], cause all beings everywhere to disappear, forever[417] and that the age was on the verge of collapse[418]?

    A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[419], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[420], meaning this is an overtime feat that scales to no one physically.

    Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[421]?

    A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

    Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

    A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[422] Julia didn't come save him, and Isaac died within the castle[423]. In other cases the Castle does not collapse[424], but instead slowly fades away[425]. At the end of Dawn of Sorrow Soma Cruz and Alucard (Castlevania) (aka Alucard) must escape the collapsing abyss.

    Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

    A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[426].


    Battle Records

    With Castlevania NES
    19-0-0

    With Haunted Castle
    19-0-0

    With Super Castlevania IV
    27-0-0

    With Castlevania Chronicles
    21-0-0

    With Haunted Castle Revisited
    19-0-0

    Combined
    105-0-0


    • Skele-Dragon - Fight[440]
      • Conditions: None.
      • Location: Stage 2 of Haunted Castle
    • Stained-glass Knight - Fight[441]
      • Conditions: None.
      • Location: Stage 3 of Haunted Castle

    • Rowdain Skeleton - Fight[445]
      • Coniditons: None.
      • Location: Block 1-3 of Super Castlevania IV
    • Medusa - Fight[446]
      • Coniditons: None.
      • Location: Block 2-2 of Super Castlevania IV
    • Orphic Vipers - Fight[447]
      • Coniditons: None.
      • Location: Block 3-3 of Super Castlevania IV
    • Puweyxil - Fight[448]
      • Coniditons: None.
      • Location: Block 4-1 of Super Castlevania IV
    • Koranot - Fight[449]
      • Coniditons: None.
      • Location: Block 4-4 of Super Castlevania IV
    • The Dancers - Fight[450]
      • Coniditons: None.
      • Location: Block 6-3 of Super Castlevania IV
    • Lord Grakul - Fight[451]
      • Coniditons: None.
      • Location: Block 7-2 of Super Castlevania IV
    • Slogra - Fight[455]
      • Coniditons: None.
      • Location: Block B-3 of Super Castlevania IV
    • Gaibon - Fight[456]
      • Coniditons: None.
      • Location: Block B-3 of Super Castlevania IV
    • Death - Fight[457]
      • Coniditons: None.
      • Location: Block B-3 of Super Castlevania IV

    • Skull Dragon - Fight[460]
      • Conditions: None.
      • Location: Stage 06 of Castlevania Chronicles
    • Wizard - Fight[461]
      • Conditions: None.
      • Location: Stage 09 of Castlevania Chronicles
    • Medusa - Fight[462]
      • Conditions: None.
      • Location: Stage 12 of Castlevania Chronicles
    • Wolf Woman - Fight[463]
      • Conditions: None.
      • Location: Stage 15 of Castlevania Chronicles
    • Death - Fight[465]
      • Conditions: None.
      • Location: Stage 18 of Castlevania Chronicles

    • Medusa - Fight[467]
      • Conditions: None
      • Location: Stage 1 of Haunted Castle Revisited
    • Skeleton Snake - Fight[468]
      • Conditions: None
      • Location: Stage 2 of Haunted Castle Revisited
    • Stained Glass Warrior - Fight[469]
      • Conditions: None
      • Location: Stage 3 of Haunted Castle Revisited
    • Golem - Fight[470]
      • Conditions: None
      • Location: Stage 4 of Haunted Castle Revisited


    • Carmilla - Fight[474]
      • Conditions: None.
      • Location: Time Rift
      • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
    • Eric Lecarde - Fight[475]
      • Conditions: None.
      • Location: Time Rift
      • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
    • Sypha Belnades - Fight[476]
      • Conditions: None.
      • Location: Time Rift
      • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
    • Maria Renard - Fight[477]
      • Conditions: None.
      • Location: Time Rift
      • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
    • Grant Danasty - Fight[478]
      • Conditions: None.
      • Location: Time Rift
      • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
    • Shanoa - Fight[479]
      • Conditions: None.
      • Location: Time Rift
      • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
    • Cornell - Fight[480]
      • Conditions: None.
      • Location: Time Rift
      • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
    • Trevor Belmont - Fight[481]
      • Conditions: None.
      • Location: Time Rift
      • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
    • Aeon - [1][482]
      • Conditions: Match was a rematch.
      • Location: Time Rift

    None

    None

    References

    1. Castlevania Anniversary Collection Bonus Book Pages 29-30
    2. BradyGames Order of Ecclesia Official Strategy Guide p. 142.
    3. BradyGames Order of Ecclesia Official Strategy Guide p. 142.
    4. Castlevania II: Simon's Quest
    5. Castlevania: Lament of Innocence Ending
    6. History of Castlevania - Crescent of the Moon Pages 16-17
    7. Castlevania Lament of Innocence
    8. BradyGames Order of Ecclesia Official Strategy Guide p. 142.
    9. Castlevania II: Simon's Quest
    10. Castlevania: Grimoire of Souls Crystal Drop Stage 5
    11. Castlevania: Chapter 6 Accursed Cranium
    12. Castlevania: Lament of Innocence Ending
    13. Akumajou Densetsu Famicon Intro English Patch
    14. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
    15. History of Castlevania - Crescent of the Moon Pages 40-41
    16. History of Castlevania - Crescent of the Moon Pages 40-41
    17. Akumajou Densetsu Famicon Intro English Patch
    18. Castlevania Chronicles
    19. Castlevania: Aria of Sorrow Ending
    20. Castlevania: Dawn of Sorrow Dark Lord Candidates
    21. Castlevania: Dawn of Sorrow Ending
    22. Castlevania Judgment: True Story Mode, Golem
    23. Castlevania Judgment Golem Ultimate Attack
    24. Haunted Castle Revisited Dominus Collection
    25. Super Castlevania IV
    26. Super Castlevania IV
    27. Haunted Castle Revisited Dominus Collection
    28. Super Castlevania IV The Creature Boss
    29. Vampire Killer MSX Game Manual
    30. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
    31. Castlevania: Nocturne of Recollection Intro
    32. Castlevania: Grimoire of Souls Crystal Drop Stage 5
    33. Castlevania II: Simon's Quest
    34. Castlevania II: Simon's Quest
    35. Castlevania II: Simon's Quest
    36. Castlevania II: Simon's Quest
    37. Castlevania II: Simon's Quest
    38. Haunted Castle Revisited Dominus Collection
    39. Vampire Killer MSX Game Manual
    40. History of Castlevania - Crescent of the Moon Pages 40-41
    41. History of Castlevania - Crescent of the Moon Pages 40-41
    42. Akumajou Densetsu Famicon Intro English Patch
    43. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
    44. Estimating Weight of Logs and Standing Timber Page 2
    45. Castlevania: Curse of Darkness
    46. Castlevania Judgment Trevor Belmont Grab
    47. Haunted Castle Revisited Dominus Collection
    48. Castlevania Chronicles
    49. Castlevania: Aria of Sorrow Ending
    50. Castlevania: Dawn of Sorrow Dark Lord Candidates
    51. Castlevania: Dawn of Sorrow Ending
    52. Castlevania Aria of Sorrows
    53. Castlevania Grimoire of Souls Enemy Compendium Showcase
    54. Haunted Castle Revisited Dominus Collection
    55. Haunted Castle Revisited Dominus Collection
    56. Castlevania Chronicles
    57. Castlevania Chronicles
    58. Castlevania II: Simon's Quest
    59. Castlevania II: Simon's Quest
    60. Castlevania: Lament of Innocence Game Manual Page 10
    61. Vampire Killer MSX Game Manual
    62. Lament of Innocence Perfect Guidebook
    63. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
    64. Castlevania Chronicles
    65. Castlevania Chronicles
    66. Castlevania Chronicles
    67. Castlevania Chronicles
    68. Castlevania Chronicles
    69. Haunted Castle Revisited Dominus Collection
    70. Castlevania Chronicles
    71. Castlevania Chronicles
    72. Castlevania Chronicles
    73. Super Castlevania IV Stage 2
    74. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
    75. History of Castlevania - Crescent of the Moon Pages 40-41
    76. History of Castlevania - Crescent of the Moon Pages 40-41
    77. Akumajou Densetsu Famicon Intro English Patch
    78. Castlevania: The Dracula X Chronicles Intro
    79. Castlevania: Dracula X Final Boss
    80. Castlevania: Dawn of Sorrow Meeting Yoko & Julius
    81. Castlevania: Lament of Innocence Game Manual Page 10
    82. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
    83. Castlevania: The Belmont's Legacy Issue 1
    84. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
    85. Castlevania Judgment
    86. Castlevania: Lament of Innocence Game Manual Page 10
    87. Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
    88. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
    89. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
    90. Castlevania: Curse of Darkness Trevor Boss Fight
    91. Castlevania: Harmony of Dissonance
    92. Castlevania: Lament of Innocence
    93. Castlevania: Lament of Innocence
    94. Haunted Castle Revisited Dominus Collection
    95. Castlevania III: Dracula's Curse
    96. Castlevania: The Adventure ReBirth
    97. Castlevania (N64)
    98. Castlevania: Lament of Innocence Final Boss
    99. Castlevania: The Arcade Death Boss Fight
    100. Castlevania Judgment Death True Story Mode
    101. Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
      “What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”
    102. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.
      Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.
      “This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”
      Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.
      “interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”
    103. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
    104. Castlevania: The Arcade White Dragon Boss
    105. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
      “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
      Those were the emotionless words of Death.
      In response, Olrox laughed his bold answer.
      “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
      “……”
      “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
      Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
      “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
      With Death’s reply, an explosive murderous intent rose.
      Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
      Kill the distance-----
      Kill the sound-----
      Just, faster, soon, die.
      It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
      “……die.”
      That was said by the enemy who called on his servants.
      From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
      The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
    106. Castlevania Judgment Death True Story Mode
    107. Castlevania: Rondo of Blood Death Boss
    108. Castlevania: Lament of Innocence Ending
    109. Castlevania Judgment Death True Story Mode Ending
    110. Castlevania: Harmony of Dissonance
    111. Castlevania: Curse of Darkness Bestiary No. 009
    112. Castlevania Judgment Tutorial
    113. Castlevania Judgment Simon Belmont Story Mode
    114. Castlevania: Lament of Innocence Dark Palace of Waterfalls
    115. Castlevania: Lament of Innocence
    116. Castlevania: Curse of Darkness Volume 2 Chapter 3
    117. Castlevania: The Belmont Legacy #2
    118. Castlevania: Harmony of Dissonance
    119. Castlevania: Harmony of Dissonance
    120. Castlevania: Symphony of the Night Bestiary No. 106
    121. Castlevania: Aria of Sorrow
    122. Castlevania: Aria of Sorrow
    123. Castlevania: Aria of Sorrow Julius Boss
    124. Castlevania Legends Game Manual Page 12
    125. Castlevania: The Belmont Legacy #1
    126. Castlevania: Lament of Innocence
    127. Castlevania: Lament of Innocence Page 10
    128. Castlevania: Aria of Sorrow
    129. Castlevania: Harmony of Dissonance Game Manual Page 22
    130. Castlevania: Lament of Innocent
    131. Castlevania: Harmony of Dissonance
    132. Castlevania: Curse of Darkness Trevor Second Boss Fight
    133. Castlevania: Curse of Darkness Infinite Corridor
    134. Castlevania: Lament of Innocence
    135. Castlevania: Lament of Innocence Garden Forgotten By Time
    136. Castlevania Judgment Simon Belmont Ultimate Attack
    137. Castlevania Judgment Trevor Belmont Ultimate Attack
    138. Castlevania: Lament of Innocence Game Manual Page 10
    139. Castlevania: Legends Game Manual Page 8
    140. Castlevania: Lament of Innocence
    141. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
    142. Castlevania Legends Game Manual Page 9
    143. Castlevania: Dawn of Sorrow
    144. Castlevania Chronicles
    145. Castlevania: Lament of Innocence
    146. Castlevania: Lament of Innocence
    147. Castlevania: The Dracula X Chronicles Stage 1
    148. Castlevania: Lament of Innocence
    149. Castlevania: Lament of Innocence Bestiary No. 031
    150. Castlevania: Lament of Innocence
    151. Castlevania: Lament of Innocence Bestiary No. 010
    152. Castlevania (N64)
    153. Castlevania: Lament of Innocence Bestiary No. 016
    154. Castlevania: Lament of Innocence Game Manual Page 10
    155. Castlevania: Lament of Innocence Game Manual Page 11
    156. Castlevania: Lament of Innocence
    157. Castlevania NES Final Boss
    158. Castlevania III: Dracula's Curse Final Boss
    159. Castlevania: Dracula X Final Boss
    160. Castlevania (N64) Final Boss
    161. Castlevania Adventure Rebirth Final Boss
    162. Castlevania: Bloodlines Final Boss
    163. Castlevania II: Simon's Quest
    164. Castlevania: Order of Shadows
    165. Super Castlevania IV
    166. Castlevania III: Dracula's Curse
    167. Castlevania Harmony of Despair
    168. Castlevania: Order of Shadows
    169. Castlevania Chronicles
    170. Castlevania: Lament of Innocence
    171. Castlevania: Order of Ecclesia
    172. Castlevania: Curse of Darkness Trevor Boss Fight
    173. Castlevania Judgment Aeon's Hyper Attack on Carmilla
    174. Castlevania Judgment Aeon's Hyper Attack on Golem
    175. Castlevania: Lament of Innocence
    176. Castlevania: Lament of Innocence Bestiary No. 030
    177. Castlevania II: Simon's Quest
    178. Castlevania II: Simon's Quest Game Manual Page 9
    179. Castlevania: Curse of Darkness Bestiary No. 112
    180. Castlevania: Lament of Innocence
    181. Castlevania: Lament of Innocence Bestiary No. 040
    182. Castlevania: Curse of Darkness Bestiary No. 065
    183. Castlevania Nocturne of Recollection
    184. Castlevania: Lament of Innocence
    185. Castlevania: Lament of Innocence Bestiary No. 076
    186. Castlevania: Lament Innocence
    187. Castlevania III: Dracula's Curse Death Boss
    188. Castlevania Death Boss
    189. Castlevania: Rondo of Blood Death Boss
    190. Castlevania: Harmony of Dissonance Death Boss
    191. Castlevania (N64) Death Boss
    192. Castlevania Judgment Aeon's Hyper Attack Sequences
    193. Castlevania Judgment Aeon's Hyper Attack on Death
    194. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
      “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
      Those were the emotionless words of Death.
      In response, Olrox laughed his bold answer.
      “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
      “……”
      “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
      Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
      “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
      With Death’s reply, an explosive murderous intent rose.
      Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
      Kill the distance-----
      Kill the sound-----
      Just, faster, soon, die.
      It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
      “……die.”
      That was said by the enemy who called on his servants.
      From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
      The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
    195. Castlevania (N64) Renon Boss
    196. Castlevania (N64) Carrie Fernandez Bad Ending
    197. Castlevania: Aria of Sorrow
    198. Castlevania: Harmony of Dissonance
    199. Castlevania: Harmony of Dissonance
    200. Castlevania: Symphony of the Night Bestiary No. 40
    201. Castlevania: Symphony of the Night Bestiary No. 16
    202. Castlevania: Portrait of Ruin Bestiary No. 133
    203. Castlevania: Lament of Innocence
    204. Castlevania (N64)
    205. Castlevania: Portrait of Ruin
    206. Castlevania: Portrait of Ruin
    207. Castlevania: Harmony of Dissonance
    208. Castlevania: Circle of the Moon
    209. Castlevania: Circle of the Moon
    210. Castlevania: Order of Ecclesia Bestiary No. 061
    211. Castlevania: Portrait of Ruin Bestiary No. 131
    212. Castlevania: Symphony of the Night Bestiary No. 44
    213. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
      There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
    214. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
      And her body was telling her [do not go] as her leg muscles were petrified like stone."
    215. Castlevania: Grimoire of Souls
    216. Castlevania (N64)
    217. Castlevania Chronicles
    218. Castlevania Chronicles
    219. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
      That really is no doubt an obsession.
      The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
      “Only…… protect…… you……-----“
      When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
      However-----
      Fate did not allow it.
      For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
      The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
    220. Castlevania: Curse of Darkness Bestiary No. 115
    221. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
    222. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
    223. Castlevania: Grimoire of Souls Prologue Stage 4
    224. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    225. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
    226. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    227. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    228. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    229. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
    230. Castlevania: Portrait of Ruin
    231. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
    232. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
    233. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
    234. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
    235. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    236. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    237. Castlevania: Portrait of Ruin
    238. Castlevania: Lament of Innocent
    239. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
    240. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
    241. Konami of Europe's Camilla Fernandez profile
    242. Castlevania: Portrait of Ruin
    243. Castlevania: Grimoire of Souls Prologue Stage 1
    244. Castlevania: Dawn of Sorrow Yoko's Shop
    245. Super Castlevania IV Game Manual Page 10
    246. Super Castlevania IV
    247. Castlevania NES
    248. Castlevania NES Game Manual Page 10
    249. Castlevania NES Game Manual Page 10
    250. Castlevania NES
    251. Vampire Killer MSX
    252. Castlevania NES Game Manual Page 11
    253. Castlevania NES
    254. Super Castlevania IV Game Manual Page 10
    255. Super Castlevania IV
    256. Castlevania II: Simon's Quest Game Manual Page 4
    257. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
    258. History of Castlevania - Crescent of the Moon Pages 12-13
    259. Haunted Castle Revisited Dominus Collection
    260. Castlevania II: Simon's Quest
    261. Castlevania II: Simon's Quest Online Game Manual Page 3
    262. Castlevania II: Simon's Quest
    263. Castlevania: Lament of Innocence Game Manual Page 10
    264. Castlevania Chronicles
    265. Castlevania Chronicles
    266. Castlevania Chronicles
    267. Castlevania: Curse of Darkness Absolute Zero Ring Description
    268. Castlevania NES
    269. Castlevania Chronicles
    270. Super Castlevania IV
    271. Castlevania Harmony of Despair
    272. Super Castlevania IV
    273. Castlevania II: Simon's Quest
    274. Castlevania NES
    275. Castlevania Judgment Aeon's Hyper Attack Sequences
    276. Castlevania Judgment Aeon's Hyper Attack on Death
    277. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
      “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
      Those were the emotionless words of Death.
      In response, Olrox laughed his bold answer.
      “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
      “……”
      “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
      Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
      “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
      With Death’s reply, an explosive murderous intent rose.
      Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
      Kill the distance-----
      Kill the sound-----
      Just, faster, soon, die.
      It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
      “……die.”
      That was said by the enemy who called on his servants.
      From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
      The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
    278. Castlevania II: Simon's Quest
    279. Castlevania II: Simon's Quest Game Manual Page 9
    280. Castlevania NES Final Boss
    281. Castlevania II: Simon's Quest
    282. Castlevania: Lament of Innocence
    283. Castlevania: Lament of Innocence
    284. Castlevania: Lament of Innocence
    285. Castlevania: Lament of Innocence
    286. Castlevania: Lament of Innocence
    287. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
      It was a whip that was soaked in blood in some places.
      “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
      Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
      “That’s great……! Curtis! With this your power-----“
      In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
      “Sorry, but…… with my current self, I could not handle it.”
      “……? What are you talking about? Curtis……”
      was he still confused, Michelle made him grip his whip.
      Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
      “Uh……!?”
      What happened, she directed her eyes on the origin of the shock-----
      A part of the whip’s handle had a rotten like disintegration-----
      A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
      ----- No way……
      “Curtis……?”
      “……I am currently weak at holy magic.”
      “Eh……”"
    288. Castlevania: Lament of Innocence Bestiary No. 72
    289. Castlevania: Lament of Innocence Final Boss
    290. Castlevania: Lament of Innocence
    291. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
    292. Castlevania NES Game Manual Page 4
    293. Super Castlevania IV
    294. Castlevania NES
    295. Castlevania NES Game Manual Page 4
    296. Castlevania NES Game Manual Pages 7-9
    297. Haunted Castle Revisited Dominus Collection
    298. Castlevania Judgment Simon Belmont Story Mode
    299. Haunted Castle Revisited Dominus Collection
    300. Castlevania III: Dracula's Curse
    301. Castlevania: The Adventure ReBirth
    302. Castlevania (N64)
    303. Castlevania: Lament of Innocence Pagoda of the Misty Moon
    304. Castlevania: Lament of Innocence Pagoda of the Misty Moon
    305. Castlevania: Lament of Innocence
    306. Castlevania: Aria of Sorrow
    307. Castlevania: The Arcade Dracula Boss
    308. Castlevania NES
    309. Castlevania NES
    310. Castlevania Chronicles
    311. Castlevania: The Adventure ReBirth
    312. Haunted Castle Revisited Dominus Collection
    313. Castlevania II: Belmont's Revenge Game Manual Page 4
    314. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
      “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
      Those were the emotionless words of Death.
      In response, Olrox laughed his bold answer.
      “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
      “……”
      “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
      Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
      “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
      With Death’s reply, an explosive murderous intent rose.
      Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
      Kill the distance-----
      Kill the sound-----
      Just, faster, soon, die.
      It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
      “……die.”
      That was said by the enemy who called on his servants.
      From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
      The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
    315. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
    316. Castlevania: The Arcade White Dragon Boss
    317. Castlevania II: Belmont's Revenge Game Manual Page 4
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    320. Castlevania: Lament of Innocence Ending
    321. Castlevania Judgment Death True Story Mode Ending
    322. Castlevania: Lament of Innocence Final Boss
    323. Castlevania: Harmony of Dissonance
    324. Castlevania: Curse of Darkness Bestiary No. 009
    325. Castlevania III: Dracula's Curse
    326. Castlevania II: Belmont's Revenge Soleil Boss
    327. Haunted Castle Revisited Dominus Collection
    328. Super Castlevania IV
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    331. Castlevania: Lament of Innocence
    332. Castlevania: The Belmonts Legacy #3
    333. Castlevania: Curse of Darkness
    334. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    335. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
    336. Castlevania: Portrait of Ruin
    337. Haunted Castle Revisited Dominus Collection
    338. Castlevania: Lament of Innocence
    339. Castlevania II: Simon's Quest
    340. Castlevania: Lament of Innocence
    341. Castlevania: Lament of Innocence Bestiary No. 073
    342. Castlevania II: Simon's Quest
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    344. Castlevania NES Game Manual Page 10
    345. Castlevania NES
    346. History of Castlevania - Crescent of the Moon Pages 46-47
    347. Castlevania Chronicles
    348. Vampire Killer MSX Game Manual
    349. Castlevania Judgment Aeon's Hyper Attack on Carmilla
    350. Castlevania Judgment Aeon's Hyper Attack on Golem
    351. Castlevania NES Game Manual Page 10
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    355. Haunted Castle Revisited Dominus Collection
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    367. Castlevania: Harmony of Dissonance Rib of Vlad Description
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    402. Castlevania II: Simon's Quest Bad Ending
    403. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
    404. Castlevania: Circle of the Moon
    405. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
    406. Castlevania (N64) Charlie Vincent Boss
    407. Castlevania: Portrait of Ruin Holy Mail Description
    408. Castlevania Aria of Sorrows
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    414. The History of Castlevania: Book of the Crescent Moon, page 77.
    415. Castlevania Judgment Aeon True Story Mode Intro
    416. Castlevania Judgment Sypha Belnades True Story Mode
    417. Castlevania Judgment Golem True Story Mode
    418. Castlevania Judgment Death True Story Mode
    419. Castlevania Judgment Golem True Story Mode
    420. Castlevania Judgment Aeon True Story Mode Intro
    421. Castlevania: Curse of Darkness Ending
    422. Castlevania: Curse of Darkness Ending
    423. Castlevania: Curse of Darkness Ending
    424. Castlevania: Symphony of the Night Ending
    425. Castlevania: The Adventure Rebirth Ending
    426. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
      “……I know I am being rude……”
      Faster than he can remember, that husky voice rang in front of Soma-----
      From the shadow of the forest, a large shadow emerged.
      “……tch!”
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    484. Castlevania II: Simon's Quest
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    Other Characters from Castlevania