Simon Belmont

Castlevania/Simon Belmont


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Articles About Simon Belmont
Main Timeline Castlevania
Non-Canon Lords of Shadow - Smash Bros. - Captain N
The label of "hero" is just that-a label. Whether you are considered capable or useful or not is merely a product of circumstance.
~ Simon to Lucy
To prove myself a true Belmont, even legends must fall before me.
~ Simon Belmont to Alucard

Background

In the year 1691, exactly 100 years after his defeat at the hands of Christopher Belmont, Dracula started resurrecting himself once again. As the hearts of men began to darken and a cult of Dracula formed, the Dark Lord himself was resurrected on Easter Day. By this day and age, the Belmont Clan was still passing along their traditions of hard training and vampire hunting, with the newest member of the Clan to wield the Vampire Killer whip being Simon Belmont, the main playable character of Castlevania NES.

Much like his ancestors before him, Simon Belmont didn’t hesitate to take his whip and head to Dracula’s Castle; he was incredibly motivated by stories of his ancestors before him, namely Trevor and Christopher, who he hoped to live up to. Simon fought his way through Dracula’s Castle, destroying countless creatures of the night, before facing Count Dracula himself.

Although Simon was able to successfully slay the Dark Lord, unbeknownst to him, Dracula had placed a curse on Simon’s back, which would slowly kill him, in hopes of ending the Belmont bloodline for good. Unaware of this curse, Simon watched the castle crumble from far off.

Nearly a year passed, and Simon spent his days defeating any monster he saw near Transylvania, attempting to rid the land of any of Dracula’s remnants. While he was doing so, however, a strange man named Aeon appeared before him, and pulled him into a place known as the Time Rift. Here, Simon learned that there had been a convergence of time, and that a demon known as Galamoth sent his minion, the Time Reaper, to destroy the entire Castlevania time-space.

Eager to get the chance to meet heroes such as Trevor Belmont while traversing the Time Rift, Simon gladly went along with the plot. He hoped to not only save the timeline from destruction, but prove to himself that he was truly a legendary warrior, by challenging Trevor. Simon got his chance to do so, proving himself to Trevor, and finally defeating the Time Reaper. With everything done, Simon was returned to his own time, and continued hunting the demon stragglers.

Nearly six years following Simon’s adventures through the Time Rift, he began to feel incredibly weak. Kneeling at the Belmont Cemetery, he began to contemplate if he was going to soon die, and why. Out of nowhere, a mysterious woman appeared behind Simon, and informed him that seven years ago, Dracula had inflicted him with a terrible curse. She told Simon that the only way to break this curse would be to collect the body parts of Dracula, and then burn them.

Knowing this, Simon got up immediately and began searching all around Transylvania for the parts of Dracula’s body, and eventually he was able to track them all down; not without the help of a few townspeople, though. Simon finally placed the body parts at the altar and was ready to burn them, until they joined together and brought back Dracula’s soul.

Simon fought against Dracula’s Spirit as hard as he had the first time he faced the Dark Lord, and was successful in securing his defeat once again. After this hard-fought battle, Simon’s curse was finally dispersed, and he was brought back to peak health. The townspeople started looking up to Simon as the greatest hero of the age, and gathered around him, thus forming a village around the Belmont’s. This village would be where Simon’s grandson, Juste Belmont, grew up.

General Information

Name: Simon Belmont

Other Names Peter Dante (Simon was originally going to be named Peter Dante before they changed their minds)

Origin: Castlevania

First Appearance: Castlevania

Latest Appearance: Castlevania: Grimoire of Souls

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Actor

Gender: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 22 years old in Castlevania (Takes place 7 years before Castlevania II: Simon's Quest[1]), 23 in Castlevania Judgment (Listed as such in Castlevania Judgment[2]), 29 years old in Castlevania II: Simon's Quest (Takes place six years after Castlevania Judgment)

Birth Year: 1669 (Listed as 23 years old in Castlevania Judgment[3], which takes place in 1692)

Time Period: 1691 (During Castlevania), 1692 (During Castlevania Judgment), 1698 (During Simon's Quest)

Timeline: Main Timeline

Homeworld: Earth

Residence: Potentially Translyvania (The endings of Castlevania II: Simon's Quest indicates he lives in Translyvania[4])

Story Role: Hero

Legacy: Worldwide Legacy (Leon started a legacy of the Belmont clan to hunting the night[5])

Influence: World-Changing Influence (By the 15th century, Dracula was so powerful that the church failed at attempting everything in its power to rid the world of him, having no choice but to turn to Trevor Belmont for salvation[6]), showing the Belmonts overall influence around the world, causing hope against the evil of the world)

Language: English

Classification: Vampire Hunter, Belmont Clan Member, House Belmont

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[7]

Occupation: None

Affiliations: Belmont Clan, Potentially Desmond Belmont (As he is from the late 1600s while Simon is an adult during the very end of the 1600s, Desmond is likely either Simon's dad or at the very least an uncle), Juste Belmont (As he is Juste's grandfather)

Enemies: Creatures of the Night, Dracula, Carmilla, Death

Height: 185 cm[8]

Weight: Unknown

Status

Date of Death: Bad Endings of Simon's Quest (Non-Canon Death), Unknown (For official death)

Alignment: Neutral Good (Simon is noted by the history books to be the most noble Belmont[10]. After seeing the immense lack of confidence and self-doubt Lucy had, Simon and Alucard went to talk with her alone and try to help her through everything[11])

Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[12]. Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[13], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[14])

Codex Statistics

Key: 1691 (Castlevania 1 Games) | 1692 (Castlevania Judgment) | 1698 (Castlevania II: Simon’s Quest)

Key Information

  • 1691: This key covers the time period of Simon's first adventure.
  • 1692: This key covers the events of Castlevania Judgment, where Simon is pulled into a time rift.
  • 1698: This covers the events of Castlevania II: Simon's Quest.

Grade: S (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[15], during and before Trevor's time[16], the Belmont's were feared because of their immense power[17]) | S | S

Tier: At least 7-C, Higher with Items | At least 7-C, Higher with Items | At least 7-C, Higher with Items, Far Higher with Dracula's Nail

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Can fight and defeat 1600s Dracula[18], who serves as the absolute evil, the opposite to God[19], where for God to be perfectly good, there must be a being of perfect darkness[20], being the entity opposite to God[21], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[22]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[23]. Can fight and defeat enemies of this size[24]. Can fight and harm Gaibon, who causes parts of the ceiling to collapse everytime he lands[25]. Can fight and harm Koronaut who causes the entire castle to shake and blcoks to fall from the ceiling everytime he jumps[26]. Can harm The Creature, who just from punching a wall can cause the entire room to shake[27]. In Super Castlevania IV every time Simon attacks The Creature it causes the entire room to shake[28]), Higher with Items (Simon's powers increase with the other weapons and instruments he finds within the castle[29]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[30]. Alucard notes that having something to protect surpasses the limits of strength[31]) | At least Town level (Potency) (Fought and defeated the Time Reaper, a servant of Galamoth), Higher with Items, Far Higher with Sheer Will | At least Town level (Potency) (Fought and defeated 1600s Dracula where Dracula's strength increases each time he revives[32]), Higher with Items (The Thorn Whip deals twice the damage that Simon's leather whip deals[33]. The Chain Whip deals four times the damage that Simon's leather whip deals[34]. The Morning Star deals eight times the damage that Simon's leather whip deals[35]. The Flame Whip is Simon's most powerful whip[36]), Far Higher with Dracula's Nail (Enables Simon to break blocks he can't break with his regular whip[37]), Higher with Items, Far Higher with Sheer Will

Durability: At least Town level (Can take his from a giant of this size[38]), Higher with Items (Simon's powers increase with the other weapons and instruments he finds within the castle[39]), Far Higher with Sheer Will | At least Town level, Far Higher with Sheer Will | At least Town level, Far Higher with Sheer Will

Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[40], during and before Trevor's time[41], the Belmont's were feared because of their immense power[42], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[43] where logs can weigh around 15 to 5 tons[44] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[45]. Superior to Trevor Belmont who is able to easily lift grown men with his whip and slam them on the ground[46]), Far Higher with Sheer Will | At least Class 10, Far Higher with Sheer Will | At least Class 10, Far Higher with Sheer Will

Travel Speed: At least Superhuman (Can outrun a bridge falling apart while fighting enemies[47]. Even while it comes out of nowhere[48]. Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed), Far Higher with Sheer Will | At least Superhuman, Far Higher with Sheer Will | At least Superhuman, Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1600s Dracula, who serves as the absolute evil, the opposite to God[49], where for God to be perfectly good, there must be a being of perfect darkness[50], being the entity opposite to God[51], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[52] and the White Demon, who can move at the speed of light at short distances[53]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light (Can avoid attacks from a giant moving so fast it leaves behind afterimages[54]. Can dodge a shockwave attack[55]. Can tag the Wolf Woman who moved so fast she left behind afterimages[56]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman+ (Went through over 18 stages of Dracula's castle fighting enemies back to back without showing any signs of tiring[57]. During his second adventure to slay Dracula, Simon was inflicted with a curse that was slowly killing him, and yet still traversed the land and defeated the Dark Lord[58])

Range: Standard Melee, Extended Melee with Vampire Killer (The typical whip is around 90 centimeters), Higher with Morning Star (The Morning Star enhances the range of his whip[59]), Tens of Meters with throwing daggers and axes

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[60]. Able to use a whip in combat, a hard weapon to be used to, to defeat various vampires. Able to solve Dracula's riddle), Higher or Lower with certain weapons (Some weapons can increase or decrease Simon's intelligence[61])

Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[62]. Alucard notes that Simon's skill and the smell of blood makes him a Belmont to the core[63]. Fought on rising water while the platforms were falling apart and the merman kept attacking from the water[64]. Proceeded to fight a Skull Dragon in these conditions[65]. Can fight against multiple enemies while walking on sinking quicksand[66]. Climbed up a large flight of stairs while having to deal with several enemies attacked to the walls and on each platform[67]. Climbed up a clocktower with various platforms attempting to drop him while also fighting against the enemies[68]. Can outrun a bridge falling apart while fighting enemies[69]. Even while it comes out of nowhere[70]. Traveled up a stairway with enemies coming out of the blocks[71]. Can fight and defeat a perfect clone of himself[72]. Traveled through a forest where enemies attempt to sneak attack him through taking the form of leaves and emerge from the ground [73]. Trevor was the one that left behind many of the fighting techniques the Belmonts use today with Richter noting that Trevor refined those fighting techniques that have been handed down through the Belmont line[74], making all of the Belmont & Morris line have fighting techniques refined by Trevor and greater)


Powers and Techniques

Is a member of the Belmont Bloodline, which gives him:









Wields the Vampire Killer, which grants:




All previous powers and abilities to a greater extent.




All previous subweapons.


All previous items.


Equipment

Whips

  • Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.
  • Flame Whip: This is a powered up version of the Vampire Killer (Morning Star) Whip, which is given the elemental attribute of fire.

Sub-Weapons

  • Dagger: A collection of throwing daggers in Simon’s possession, which can be thrown at enemies at high speeds.
  • Gold Knife: The knife wielded by Death himself, which he used to reap the lands and bring death to the living.
  • Axe: An axe made with silver, which Simon uses to throw at his enemies.
  • Fire Bomb: A jar of holy water that erupts into flames once it is released out of its container.
  • Boomerang: This is a boomerang, which is shaped like a holy cross. It returns to Simon after being thrown.
  • Watch: A watch that allows Simon to stop time for a brief moment, although it is costly in hearts for him to use.
  • Cross: This cross works as the ultimate repellant for dark creatures, destroying all that are within Simon’s vicinity.
  • Invisibility Potion: This potion not only makes Simon invisible, but also invulnerable, for a short period of time.
  • Sacred Flame: This fireball not only deals incredible damage, but can paralysis an enemy in place for a second.
  • Sword: A longsword that Simon wields as a secondary weapon to his whip.
  • Torch: A torch that Simon throws into the ground, which explodes into a pillar of flame.
  • Bomb: An explosive that Simon throws, which detonates on contact.
  • Boomerang: This is a boomerang, which is shaped like a holy cross. It returns to Simon after being thrown.
  • Pocket Watch: A watch that allows Simon to stop time for a brief moment.

Dracula Parts

  • Dracula’s Rib: The rib bone of Count Dracula, which will deflect projectiles from enemies.
  • Dracula’s Heart: The heart of Count Dracula.
  • Dracula’s Eye: The eye of Count Dracula, which allows Simon to see past illusions such as fake blocks.
  • Dracula’s Nail: The nail of Count Dracula, it grants Simon strength to break blocks he usually couldn’t.
  • Dracula’s Ring: A ring worn by Count Dracula, the final item needed to grant access into Dracula’s Castle.

Clothing

  • Simon’s Plate: A breastplate passed down through generations of Belmont’s.
  • Armor: A plate of armor that Simon wears while he was inflicted by the curse placed upon him by Dracula.
  • Simon’s Bandana: A bandana passed down through generations of Belmont’s.
  • Cape: A large cape Simon briefly wore during his first-ever adventure. It was passed down through generations of Belmont’s.

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Notable Techniques

Whip Combos

 
 

Simon uses the whip to link both basic and advanced combos, whether stationary or in motion. Some combos move him forward or upward, giving him solid range.

Air Combos

 

Simon can wield the whip to strike with both vertical and horizontal lashes.

Evading Move

Simon can perform a Thumb Roll in his facing direction, allowing him to dodge any attack as long as he keeps rolling and avoids rolling out of bounds.

Binding Whip

 

Simon pulls the enemy toward him with a whip, setting up a base combo for either Rising Whip or Holy Ruin.

Rising Whip

 

Simon charges his whip and delivers an upward strike to the enemy.

Holy Ruin

 

A surge of energy bursts from a simple strike with Simon's whip.

Dancing Whip

 

Simon tosses the whip at close range; it inflicts minimal damage but can irritate the enemy.

Twisting Arrow

 

Simon performs a torpedo dive at his enemies, with higher jumps resulting in stronger hits.

Whip Tornado

 

Simon charges his whip and performs a 360-degree spin, striking all around him.

Sudden Impact

 

Simon charges his whip, spins it, and slams it down in front of him, piercing through all defenses with a surge of energy.

Vampire Killer (Simon Version)

Simon charges at his enemy, delivering a blow to set up the Super Finisher. As he charges his whip, the Golden Cross on his back shines brightly. He rushes at his foe, who can't comprehend his speed and power in time to block. Simon strikes his opponent five times vertically and then charges his whip again, increasing its power before delivering another ninety-three hits that create the illusion of a sphere. He concludes with two final, powerful strikes, bringing the total to 99 hits. Landing on the ground, Simon explains to his opponent the power of a Belmont.


Other

Standard Tactics: Simon will use the vampire killer in combat along with a number of different sub-weapons and items that best suit the sitution.

Weaknesses

Note

Miscellaneous Feats

Explanation

Usage of games like Castlevania Legends & Castlevania: Circle of the Moon

Castlevania Legends

The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[414]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.

Castlevania: Circle of the Moon

Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.

Why abilities from them are still usable for main timeline

These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[415]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.

Trivia

  • According to a statement made by the head director of the three Famicom Castlevania games, Hitoshi Akamatsu, the inclusion of the whip as Simon's weapon of choice is a reference to Indiana Jones.
  • Simon was originally planned to be named "Peter Dante"[416].
  • Castlevania Judgment, for Nintendo's Wii, marks Simon's third appearance in a 3D fighting game, after his bouts in Battle Tryst and DreamMix TV: World Fighters. Like many of the other playable characters, Simon is also able to use his traditional sub-weapons in the game.
  • The original concept behind the 2010 series reboot Castlevania: Lords of Shadow was to remake the original Castlevania starring Simon. While this idea was ultimately not followed through, Lords of Shadow's protagonist, Gabriel Belmont, wears armor which is reminiscent of Simon's artwork and sprite from Simon's Quest (confirmed in an interview by developer David Cox). This is presumably a reference to Gabriel being the first main character of a new Castlevania series, as Simon was of the original franchise.
    • Simon Belmont's sprite also appears in Lords of Shadow after enabling Cheat mode. The sprite copies Gabriel's movements.
  • Simon Belmont was the initial protagonist of Paul Anderson's original script for Castlevania: The Movie. Several rewrites of this script took place and it's not known if he was still planned to make an appearance in the final cut. The project was ultimately canceled.
  • At the end of the original Castlevania, the name listed in the credits under "The Hero" is Simon Belmondo, while in Simon's Quest it is consistently Simon Belmont.
  • His interaction with Genya Arikado in Grimoire of Souls is technically the only time that he and Alucard directly interacted with each other canonically, as Simon and Alucard had previously interacted in Captain N: The Game Master.

Misconceptions

"Gaiden" means "Non-Canon" or "Alternate Timeline"

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.

The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.

The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.

This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.

IGA Statements Quoted by a Fan

Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:

Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.
Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.

Now these seem like pretty clear-cut statements until you start to try to find where these come from.

They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.

There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.

Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.

He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.

There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.

Thus all of these quotes are merely hearsay until shown or proven otherwise.

Remakes/Remasters Being Non-Canon

This comes from an Iga quote that says:

"IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."

Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.

Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[417], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[418], though it borrows a lot of elements from Castlevania NES.

Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[419] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[420].

Iga Only Allows Stuff He Works on To Be Canon

There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.

Iga is a Producer of Castlevania: Circle of the Moon

A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.

Elements and Statements can be used from Lords of Shadows for the main continuity

This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[421]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[422], attempted to destroy the specific era of time[423], cause all beings everywhere to disappear, forever[424] and that the age was on the verge of collapse[425]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[426], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[427], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[428]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[429] Julia didn't come save him, and Isaac died within the castle[430]. In other cases the Castle does not collapse[431], but instead slowly fades away[432]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[433].

Battle Records

With Castlevania NES
19-0-0

With Haunted Castle
19-0-0

With Super Castlevania IV
27-0-0

With Castlevania Chronicles
21-0-0

With Haunted Castle Revisited
19-0-0

Combined
105-0-0


  • Skele-Dragon - Fight[447]
    • Conditions: None.
    • Location: Stage 2 of Haunted Castle
  • Stained-glass Knight - Fight[448]
    • Conditions: None.
    • Location: Stage 3 of Haunted Castle


  • Rowdain Skeleton - Fight[452]
    • Coniditons: None.
    • Location: Block 1-3 of Super Castlevania IV
  • Medusa - Fight[453]
    • Coniditons: None.
    • Location: Block 2-2 of Super Castlevania IV
  • Orphic Vipers - Fight[454]
    • Coniditons: None.
    • Location: Block 3-3 of Super Castlevania IV
  • Puweyxil - Fight[455]
    • Coniditons: None.
    • Location: Block 4-1 of Super Castlevania IV
  • Koranot - Fight[456]
    • Coniditons: None.
    • Location: Block 4-4 of Super Castlevania IV
  • The Dancers - Fight[457]
    • Coniditons: None.
    • Location: Block 6-3 of Super Castlevania IV
  • Lord Grakul - Fight[458]
    • Coniditons: None.
    • Location: Block 7-2 of Super Castlevania IV
  • Slogra - Fight[462]
    • Coniditons: None.
    • Location: Block B-3 of Super Castlevania IV
  • Gaibon - Fight[463]
    • Coniditons: None.
    • Location: Block B-3 of Super Castlevania IV
  • Death - Fight[464]
    • Coniditons: None.
    • Location: Block B-3 of Super Castlevania IV


  • Skull Dragon - Fight[467]
    • Conditions: None.
    • Location: Stage 06 of Castlevania Chronicles
  • Wizard - Fight[468]
    • Conditions: None.
    • Location: Stage 09 of Castlevania Chronicles
  • Medusa - Fight[469]
    • Conditions: None.
    • Location: Stage 12 of Castlevania Chronicles
  • Wolf Woman - Fight[470]
    • Conditions: None.
    • Location: Stage 15 of Castlevania Chronicles
  • Death - Fight[472]
    • Conditions: None.
    • Location: Stage 18 of Castlevania Chronicles


  • Medusa - Fight[474]
    • Conditions: None
    • Location: Stage 1 of Haunted Castle Revisited
  • Skeleton Snake - Fight[475]
    • Conditions: None
    • Location: Stage 2 of Haunted Castle Revisited
  • Stained Glass Warrior - Fight[476]
    • Conditions: None
    • Location: Stage 3 of Haunted Castle Revisited
  • Golem - Fight[477]
    • Conditions: None
    • Location: Stage 4 of Haunted Castle Revisited


  • Carmilla - Fight[481]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Eric Lecarde - Fight[482]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Sypha Belnades - Fight[483]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Maria Renard - Fight[484]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Grant Danasty - Fight[485]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Shanoa - Fight[486]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Cornell - Fight[487]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Trevor Belmont - Fight[488]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Aeon - [1][489]
    • Conditions: Match was a rematch.
    • Location: Time Rift

None

None

References

  1. Castlevania Anniversary Collection Bonus Book Pages 29-30
  2. BradyGames Order of Ecclesia Official Strategy Guide p. 142.
  3. BradyGames Order of Ecclesia Official Strategy Guide p. 142.
  4. Castlevania II: Simon's Quest
  5. Castlevania: Lament of Innocence Ending
  6. History of Castlevania - Crescent of the Moon Pages 16-17
  7. Castlevania Lament of Innocence
  8. BradyGames Order of Ecclesia Official Strategy Guide p. 142.
  9. Castlevania II: Simon's Quest
  10. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  11. Castlevania: Chapter 6 Accursed Cranium
  12. Castlevania: Lament of Innocence Ending
  13. Akumajou Densetsu Famicon Intro English Patch
  14. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  15. History of Castlevania - Crescent of the Moon Pages 40-41
  16. History of Castlevania - Crescent of the Moon Pages 40-41
  17. Akumajou Densetsu Famicon Intro English Patch
  18. Castlevania Chronicles
  19. Castlevania: Aria of Sorrow Ending
  20. Castlevania: Dawn of Sorrow Dark Lord Candidates
  21. Castlevania: Dawn of Sorrow Ending
  22. Castlevania Judgment: True Story Mode, Golem
  23. Castlevania Judgment Golem Ultimate Attack
  24. Haunted Castle Revisited Dominus Collection
  25. Super Castlevania IV
  26. Super Castlevania IV
  27. Haunted Castle Revisited Dominus Collection
  28. Super Castlevania IV The Creature Boss
  29. Vampire Killer MSX Game Manual
  30. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  31. Castlevania: Nocturne of Recollection Intro
  32. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  33. Castlevania II: Simon's Quest
  34. Castlevania II: Simon's Quest
  35. Castlevania II: Simon's Quest
  36. Castlevania II: Simon's Quest
  37. Castlevania II: Simon's Quest
  38. Haunted Castle Revisited Dominus Collection
  39. Vampire Killer MSX Game Manual
  40. History of Castlevania - Crescent of the Moon Pages 40-41
  41. History of Castlevania - Crescent of the Moon Pages 40-41
  42. Akumajou Densetsu Famicon Intro English Patch
  43. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  44. Estimating Weight of Logs and Standing Timber Page 2
  45. Castlevania: Curse of Darkness
  46. Castlevania Judgment Trevor Belmont Grab
  47. Haunted Castle Revisited Dominus Collection
  48. Castlevania Chronicles
  49. Castlevania: Aria of Sorrow Ending
  50. Castlevania: Dawn of Sorrow Dark Lord Candidates
  51. Castlevania: Dawn of Sorrow Ending
  52. Castlevania Aria of Sorrows
  53. Castlevania Grimoire of Souls Enemy Compendium Showcase
  54. Haunted Castle Revisited Dominus Collection
  55. Haunted Castle Revisited Dominus Collection
  56. Castlevania Chronicles
  57. Castlevania Chronicles
  58. Castlevania II: Simon's Quest
  59. Castlevania II: Simon's Quest
  60. Castlevania: Lament of Innocence Game Manual Page 10
  61. Vampire Killer MSX Game Manual
  62. Lament of Innocence Perfect Guidebook
  63. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  64. Castlevania Chronicles
  65. Castlevania Chronicles
  66. Castlevania Chronicles
  67. Castlevania Chronicles
  68. Castlevania Chronicles
  69. Haunted Castle Revisited Dominus Collection
  70. Castlevania Chronicles
  71. Castlevania Chronicles
  72. Castlevania Chronicles
  73. Super Castlevania IV Stage 2
  74. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  75. History of Castlevania - Crescent of the Moon Pages 40-41
  76. History of Castlevania - Crescent of the Moon Pages 40-41
  77. Akumajou Densetsu Famicon Intro English Patch
  78. Castlevania: The Dracula X Chronicles Intro
  79. Castlevania: Dracula X Final Boss
  80. Castlevania: Dawn of Sorrow Meeting Yoko & Julius
  81. Castlevania: Lament of Innocence Game Manual Page 10
  82. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  83. Castlevania: The Belmont's Legacy Issue 1
  84. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  85. Castlevania Judgment
  86. Castlevania: Lament of Innocence Game Manual Page 10
  87. Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
  88. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  89. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  90. Castlevania: Curse of Darkness Trevor Boss Fight
  91. Castlevania: Harmony of Dissonance
  92. Castlevania: Lament of Innocence
  93. Castlevania: Lament of Innocence
  94. Haunted Castle Revisited Dominus Collection
  95. Castlevania III: Dracula's Curse
  96. Castlevania: The Adventure ReBirth
  97. Castlevania (N64)
  98. Castlevania: Lament of Innocence Final Boss
  99. Castlevania: The Arcade Death Boss Fight
  100. Castlevania Judgment Death True Story Mode
  101. Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
    “What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”
  102. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.
    Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.
    “This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”
    Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.
    “interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”
  103. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  104. Castlevania: The Arcade White Dragon Boss
  105. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  106. Castlevania Judgment Death True Story Mode
  107. Castlevania: Rondo of Blood Death Boss
  108. Castlevania: Lament of Innocence Ending
  109. Castlevania Judgment Death True Story Mode Ending
  110. Castlevania: Harmony of Dissonance
  111. Castlevania: Curse of Darkness Bestiary No. 009
  112. Castlevania Judgment Tutorial
  113. Castlevania Judgment Simon Belmont Story Mode
  114. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  115. Castlevania: Lament of Innocence
  116. Castlevania: Curse of Darkness Volume 2 Chapter 3
  117. Castlevania: The Belmont Legacy #2
  118. Castlevania: Harmony of Dissonance
  119. Castlevania: Harmony of Dissonance
  120. Castlevania: Symphony of the Night Bestiary No. 106
  121. Castlevania: Aria of Sorrow
  122. Castlevania: Aria of Sorrow
  123. Castlevania: Aria of Sorrow Julius Boss
  124. Castlevania Legends Game Manual Page 12
  125. Castlevania: The Belmont Legacy #1
  126. Castlevania: Lament of Innocence
  127. Castlevania: Lament of Innocence Page 10
  128. Castlevania: Aria of Sorrow
  129. Castlevania: Harmony of Dissonance Game Manual Page 22
  130. Castlevania: Lament of Innocent
  131. Castlevania: Harmony of Dissonance
  132. Castlevania: Curse of Darkness Trevor Second Boss Fight
  133. Castlevania: Curse of Darkness Infinite Corridor
  134. Castlevania: Lament of Innocence
  135. Castlevania: Lament of Innocence Garden Forgotten By Time
  136. Castlevania Judgment Simon Belmont Ultimate Attack
  137. Castlevania Judgment Trevor Belmont Ultimate Attack
  138. Castlevania: Lament of Innocence Game Manual Page 10
  139. Castlevania: Legends Game Manual Page 8
  140. Castlevania: Lament of Innocence
  141. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
  142. Castlevania Legends Game Manual Page 9
  143. Castlevania: Dawn of Sorrow
  144. Castlevania Chronicles
  145. Castlevania: Lament of Innocence
  146. Castlevania: Lament of Innocence
  147. Castlevania: The Dracula X Chronicles Stage 1
  148. Castlevania: Lament of Innocence
  149. Castlevania: Lament of Innocence Bestiary No. 031
  150. Castlevania: Lament of Innocence
  151. Castlevania: Lament of Innocence Bestiary No. 010
  152. Castlevania (N64)
  153. Castlevania: Lament of Innocence Bestiary No. 016
  154. Castlevania: Lament of Innocence Game Manual Page 10
  155. Castlevania: Lament of Innocence Game Manual Page 11
  156. Castlevania: Lament of Innocence
  157. Castlevania NES Final Boss
  158. Castlevania III: Dracula's Curse Final Boss
  159. Castlevania: Dracula X Final Boss
  160. Castlevania (N64) Final Boss
  161. Castlevania Adventure Rebirth Final Boss
  162. Castlevania: Bloodlines Final Boss
  163. Castlevania II: Simon's Quest
  164. Castlevania: Order of Shadows
  165. Super Castlevania IV
  166. Castlevania III: Dracula's Curse
  167. Castlevania Harmony of Despair
  168. Castlevania: Order of Shadows
  169. Castlevania Chronicles
  170. Castlevania: Lament of Innocence
  171. Castlevania: Order of Ecclesia
  172. Castlevania: Curse of Darkness Trevor Boss Fight
  173. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  174. Castlevania Judgment Aeon's Hyper Attack on Golem
  175. Castlevania: Lament of Innocence
  176. Castlevania: Lament of Innocence Bestiary No. 030
  177. Castlevania II: Simon's Quest
  178. Castlevania II: Simon's Quest Game Manual Page 9
  179. Castlevania: Curse of Darkness Bestiary No. 112
  180. Castlevania: Lament of Innocence
  181. Castlevania: Lament of Innocence Bestiary No. 040
  182. Castlevania: Curse of Darkness Bestiary No. 065
  183. Castlevania Nocturne of Recollection
  184. Castlevania: Lament of Innocence
  185. Castlevania: Lament of Innocence Bestiary No. 076
  186. Castlevania: Lament Innocence
  187. Castlevania III: Dracula's Curse Death Boss
  188. Castlevania Death Boss
  189. Castlevania: Rondo of Blood Death Boss
  190. Castlevania: Harmony of Dissonance Death Boss
  191. Castlevania (N64) Death Boss
  192. Castlevania Judgment Aeon's Hyper Attack Sequences
  193. Castlevania Judgment Aeon's Hyper Attack on Death
  194. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  195. Castlevania (N64) Renon Boss
  196. Castlevania (N64) Carrie Fernandez Bad Ending
  197. Castlevania: Aria of Sorrow
  198. Castlevania: Harmony of Dissonance
  199. Castlevania: Harmony of Dissonance
  200. Castlevania: Symphony of the Night Bestiary No. 40
  201. Castlevania: Symphony of the Night Bestiary No. 16
  202. Castlevania: Portrait of Ruin Bestiary No. 133
  203. Castlevania: Lament of Innocence
  204. Castlevania (N64)
  205. Castlevania: Portrait of Ruin
  206. Castlevania: Portrait of Ruin
  207. Castlevania: Harmony of Dissonance
  208. Castlevania: Circle of the Moon
  209. Castlevania: Circle of the Moon
  210. Castlevania: Order of Ecclesia Bestiary No. 061
  211. Castlevania: Portrait of Ruin Bestiary No. 131
  212. Castlevania: Symphony of the Night Bestiary No. 44
  213. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  214. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  215. Castlevania: Grimoire of Souls
  216. Castlevania (N64)
  217. Castlevania Chronicles
  218. Castlevania Chronicles
  219. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  220. Castlevania: Curse of Darkness Bestiary No. 115
  221. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  222. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  223. Castlevania: Grimoire of Souls Prologue Stage 4
  224. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  225. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  226. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  227. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  228. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  229. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  230. Castlevania: Portrait of Ruin
  231. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  232. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  233. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  234. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  235. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  236. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  237. Castlevania: Portrait of Ruin
  238. Castlevania: Lament of Innocent
  239. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  240. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  241. Konami of Europe's Camilla Fernandez profile
  242. Castlevania: Portrait of Ruin
  243. Castlevania: Grimoire of Souls Prologue Stage 1
  244. Castlevania: Dawn of Sorrow Yoko's Shop
  245. Super Castlevania IV Game Manual Page 10
  246. Super Castlevania IV
  247. Castlevania NES
  248. Castlevania NES Game Manual Page 10
  249. Castlevania NES Game Manual Page 10
  250. Castlevania NES
  251. Vampire Killer MSX
  252. Castlevania NES Game Manual Page 11
  253. Castlevania NES
  254. Super Castlevania IV Game Manual Page 10
  255. Super Castlevania IV
  256. Castlevania II: Simon's Quest Game Manual Page 4
  257. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  258. History of Castlevania - Crescent of the Moon Pages 12-13
  259. Haunted Castle Revisited Dominus Collection
  260. Castlevania II: Simon's Quest
  261. Castlevania II: Simon's Quest Online Game Manual Page 3
  262. Castlevania II: Simon's Quest
  263. Castlevania: Lament of Innocence Game Manual Page 10
  264. Castlevania Chronicles
  265. Castlevania Chronicles
  266. Castlevania Chronicles
  267. Castlevania: Curse of Darkness Absolute Zero Ring Description
  268. Castlevania NES
  269. Castlevania Chronicles
  270. Super Castlevania IV
  271. Castlevania Harmony of Despair
  272. Super Castlevania IV
  273. Castlevania II: Simon's Quest
  274. Castlevania NES
  275. Castlevania Judgment Aeon's Hyper Attack Sequences
  276. Castlevania Judgment Aeon's Hyper Attack on Death
  277. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  278. Castlevania II: Simon's Quest
  279. Castlevania II: Simon's Quest Game Manual Page 9
  280. Castlevania NES Final Boss
  281. Castlevania II: Simon's Quest
  282. Castlevania: Lament of Innocence
  283. Castlevania: Lament of Innocence
  284. Castlevania: Lament of Innocence
  285. Castlevania: Lament of Innocence
  286. Castlevania: Lament of Innocence
  287. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
    It was a whip that was soaked in blood in some places.
    “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
    Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
    “That’s great……! Curtis! With this your power-----“
    In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
    “Sorry, but…… with my current self, I could not handle it.”
    “……? What are you talking about? Curtis……”
    was he still confused, Michelle made him grip his whip.
    Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
    “Uh……!?”
    What happened, she directed her eyes on the origin of the shock-----
    A part of the whip’s handle had a rotten like disintegration-----
    A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
    ----- No way……
    “Curtis……?”
    “……I am currently weak at holy magic.”
    “Eh……”"
  288. Castlevania: Lament of Innocence Bestiary No. 72
  289. Castlevania: Lament of Innocence Final Boss
  290. Castlevania: Lament of Innocence
  291. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
  292. Castlevania NES Game Manual Page 4
  293. Super Castlevania IV
  294. Castlevania NES
  295. Castlevania NES Game Manual Page 4
  296. Castlevania NES Game Manual Pages 7-9
  297. Haunted Castle Revisited Dominus Collection
  298. Castlevania Judgment Simon Belmont Story Mode
  299. Haunted Castle Revisited Dominus Collection
  300. Castlevania III: Dracula's Curse
  301. Castlevania: The Adventure ReBirth
  302. Castlevania (N64)
  303. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  304. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  305. Castlevania: Lament of Innocence
  306. Castlevania: Aria of Sorrow
  307. Castlevania: The Arcade Dracula Boss
  308. Castlevania NES
  309. Castlevania NES
  310. Castlevania Chronicles
  311. Castlevania: The Adventure ReBirth
  312. Haunted Castle Revisited Dominus Collection
  313. Castlevania II: Belmont's Revenge Game Manual Page 4
  314. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  315. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  316. Castlevania: The Arcade White Dragon Boss
  317. Castlevania II: Belmont's Revenge Game Manual Page 4
  318. Castlevania: Harmony of Dissonance Final Boss
  319. Castlevania: Rondo of Blood Death Boss
  320. Castlevania: Lament of Innocence Ending
  321. Castlevania Judgment Death True Story Mode Ending
  322. Castlevania: Lament of Innocence Final Boss
  323. Castlevania: Harmony of Dissonance
  324. Castlevania: Curse of Darkness Bestiary No. 009
  325. Castlevania III: Dracula's Curse
  326. Castlevania II: Belmont's Revenge Soleil Boss
  327. Haunted Castle Revisited Dominus Collection
  328. Super Castlevania IV
  329. Super Castlevania IV
  330. Super Castlevania IV
  331. Castlevania: Lament of Innocence
  332. Castlevania: The Belmonts Legacy #3
  333. Castlevania: Curse of Darkness
  334. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  335. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
  336. Castlevania: Portrait of Ruin
  337. Haunted Castle Revisited Dominus Collection
  338. Castlevania: Lament of Innocence
  339. Castlevania II: Simon's Quest
  340. Castlevania: Lament of Innocence
  341. Castlevania: Lament of Innocence Bestiary No. 073
  342. Castlevania II: Simon's Quest
  343. Castlevania II: Simon's Quest
  344. Castlevania NES Game Manual Page 10
  345. Castlevania NES
  346. History of Castlevania - Crescent of the Moon Pages 46-47
  347. Castlevania Chronicles
  348. Vampire Killer MSX Game Manual
  349. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  350. Castlevania Judgment Aeon's Hyper Attack on Golem
  351. Castlevania NES Game Manual Page 10
  352. Castlevania NES
  353. Castlevania II: Simon's Quest
  354. Vampire Killer MSX
  355. Haunted Castle Revisited Dominus Collection
  356. Castlevania II: Simon's Quest Page 11
  357. Castlevania II: Simon's Quest
  358. Haunted Castle Revisited Dominus Collection
  359. Castlevania II: Simon's Quest
  360. Castlevania II: Simon's Quest
  361. Castlevania II: Simon's Quest
  362. Castlevania II: Simon's Quest
  363. Castlevania II: Simon's Quest
  364. Castlevania II: Simon's Quest
  365. Castlevania II: Simon's Quest
  366. Castlevania II: Simon's Quest
  367. Castlevania: Harmony of Dissonance Rib of Vlad Description
  368. Castlevania II: Simon's Quest
  369. Castlevania II: Simon's Quest
  370. Castlevania NES Game Manual Page 11
  371. Castlevania NES
  372. Vampire Killer MSX Game Manual
  373. Vampire Killer MSX
  374. Castlevania NES Game Manual Page 12
  375. Castlevania NES
  376. Castlevania NES Game Manual Page 12
  377. Castlevania NES
  378. Castlevania NES Game Manual Page 12
  379. Castlevania NES
  380. Castlevania NES Game Manual Page 12
  381. Castlevania NES
  382. Vampire Killer MSX
  383. Vampire Killer MSX Game Manual
  384. Vampire Killer MSX
  385. Castlevania NES Game Manual Page 11
  386. Castlevania NES
  387. Vampire Killer MSX Game Manual
  388. Vampire Killer MSX
  389. Vampire Killer MSX
  390. Vampire Killer MSX Game Manual
  391. Castlevania II: Simon's Quest
  392. Castlevania II: Simon's Quest
  393. Castlevania II: Simon's Quest
  394. Castlevania II: Simon's Quest
  395. Castlevania II: Simon's Quest
  396. Castlevania II: Simon's Quest Game Manual Page 11
  397. Castlevania II: Simon's Quest
  398. Castlevania II: Simon's Quest
  399. Castlevania II: Simon's Quest
  400. Castlevania NES Game Manual Page 11
  401. Castlevania II: Simon's Quest Game Manual Page 4
  402. Castlevania II: Simon's Quest Bad Ending
  403. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  404. Castlevania: Circle of the Moon
  405. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  406. Castlevania (N64) Charlie Vincent Boss
  407. Castlevania: Portrait of Ruin Holy Mail Description
  408. Castlevania Aria of Sorrows
  409. Castlevania Chronicles
  410. Castlevania Chronicles
  411. Castlevania Chronicles
  412. Castlevania Chronicles
  413. Vampire Killer MSX
  414. Castlevania Legends Game Manual Pages 2 & 12
  415. History of Castlevania - Crescent of the Moon Pages 34 - 37
  416. The History of Castlevania: Book of the Crescent Moon, page 77.
  417. Castlevania Chronicles
  418. Castlevania Chronicles
  419. Castlevania Chronicles
  420. Castlevania Anniversary Collection Bonus Book Pages 29-30
  421. History of Castlevania - Crescent of the Moon Pages 34 - 37
  422. Castlevania Judgment Aeon True Story Mode Intro
  423. Castlevania Judgment Sypha Belnades True Story Mode
  424. Castlevania Judgment Golem True Story Mode
  425. Castlevania Judgment Death True Story Mode
  426. Castlevania Judgment Golem True Story Mode
  427. Castlevania Judgment Aeon True Story Mode Intro
  428. Castlevania: Curse of Darkness Ending
  429. Castlevania: Curse of Darkness Ending
  430. Castlevania: Curse of Darkness Ending
  431. Castlevania: Symphony of the Night Ending
  432. Castlevania: The Adventure Rebirth Ending
  433. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  434. Castlevania NES
  435. Castlevania NES
  436. Castlevania NES
  437. Castlevania NES
  438. Castlevania NES
  439. Castlevania NES
  440. Vampire Killer MSX
  441. Vampire Killer MSX
  442. Vampire Killer MSX
  443. Vampire Killer MSX
  444. Vampire Killer MSX
  445. Vampire Killer MSX
  446. Haunted Castle
  447. Haunted Castle
  448. Haunted Castle
  449. Haunted Castle
  450. Haunted Castle
  451. Haunted Castle
  452. Super Castlevania IV
  453. Super Castlevania IV
  454. Super Castlevania IV
  455. Super Castlevania IV
  456. Super Castlevania IV
  457. Super Castlevania IV
  458. Super Castlevania IV
  459. Super Castlevania IV
  460. Super Castlevania IV
  461. Super Castlevania IV
  462. Super Castlevania IV
  463. Super Castlevania IV
  464. Super Castlevania IV
  465. Super Castlevania IV
  466. Castlevania Chronicles
  467. Castlevania Chronicles
  468. Castlevania Chronicles
  469. Castlevania Chronicles
  470. Castlevania Chronicles
  471. Castlevania Chronicles
  472. Castlevania Chronicles
  473. Castlevania Chronicles
  474. Haunted Castle Revisited
  475. Haunted Castle Revisited
  476. Haunted Castle Revisited
  477. Haunted Castle Revisited
  478. Haunted Castle Revisited
  479. Haunted Castle Revisited
  480. Castlevania Judgment Simon Belmont True Story Mode
  481. Castlevania Judgment Simon Belmont True Story Mode
  482. Castlevania Judgment Simon Belmont True Story Mode
  483. Castlevania Judgment Simon Belmont True Story Mode
  484. Castlevania Judgment Simon Belmont True Story Mode
  485. Castlevania Judgment Simon Belmont True Story Mode
  486. Castlevania Judgment Simon Belmont True Story Mode
  487. Castlevania Judgment Simon Belmont True Story Mode
  488. Castlevania Judgment Simon Belmont True Story Mode
  489. Castlevania Judgment Simon Belmont True Story Mode
  490. Castlevania Judgment Simon Belmont True Story Mode
  491. Castlevania II: Simon's Quest
  492. Castlevania II: Simon's Quest
  493. Castlevania II: Simon's Quest
  494. Castlevania II: Simon's Quest