For any inquires on backlink exchange or partnerships please contact thecodex@gmail.com
The Wiki Forums are up! Check them here!
There is an official chat room on the wiki! I'm always AFK here so pull by to say hi!
Beatrice
Beatrice is the mysterious Golden Witch and is regarded as the other ruler of Rokkenjima. Her true origins and existence remain unclear, based largely on Kinzo Ushiromiya's fantastical accounts of their encounter and the stories told by the island's servants.
During the 1986 family conference, Beatrice makes her presence known indirectly through letters addressed to the family. She declares herself the Alchemic Advisor of the Ushiromiya house and announces her right, as per her contract with Kinzo, to reclaim the gold she had loaned along with everything tied to the family—unless someone solves the epitaph inscribed beneath her portrait. Shortly after, she carries out a series of occult murders during the two-day conference, following the epitaph's pattern as part of a ceremony to resurrect herself. The nature of these incidents appears impossible by human means, leaving the island's residents with no choice but to accept Beatrice as a true witch wielding strange magic.
Much of Umineko When They Cry centers on her conflict with Battler Ushiromiya, who refuses to believe in her existence as a witch and insists that all of her crimes can be explained through human tricks.
Background
| This dropdown contains the synopsis of Beatrice’s story. Read at your own risk as you may be spoiled otherwise! |
|---|
|
Sayo Yasuda, also known simply as Sayo or Yasu, is a servant of the Ushiromiya family. She is the true identity behind the witch Beatrice, as well as the servants Shannon and Kanon. She is also revealed to be the Man From 19 Years Ago and the actual author of the message bottles. Because she believes herself to be furniture and struggles with her identity, she ultimately plans the Rokkenjima Massacre. Kinzo had an incestuous relationship with his daughter Beatrice, and Sayo was born from that union. Kinzo attempted to atone for his sin by giving the child to Natsuhi Ushiromiya to raise as her own, hoping she would become a proper member of the family and live a happy life. However, Natsuhi rejected the child. She was left guilt-ridden when the child fell off a cliff alongside a servant nineteen years earlier. Unknown to both Natsuhi and Kinzo, the child survived, thanks to Genji and Nanjo. According to Nanjo, the child was severely injured, with their sexual organs badly mutilated. After the accident, Genji kept the child's survival a secret and sent them to the Fukuin House, where they were given the name Sayo Yasuda. She later received the blessed name "Shannon." To prevent discovery, Genji lied about Sayo's age, reducing it by three years—an easy deception due to Sayo's frail and underdeveloped condition. Genji arranged for her hiring, hoping to reveal the truth if a good opportunity arose. He believed that if Kinzo felt genuine paternal affection, he would notice traces of the deceased mother and daughter in the child, allowing them to form a parent-child bond without knowing the truth. Sayo was initially nervous about life on Rokkenjima, which was vastly different from her life at Fukuin House. As the youngest servant working for the Ushiromiya family, she was the only one who took time off from work to attend school. Though Natsuhi and Krauss found this unusual and questioned Kinzo and the orphanage, Genji never offered an explanation. Some servants resented Sayo's special treatment, often complaining and giving her the nickname "Yasu," which she despised. Because of her age and clumsiness, they grew to dislike her, while Sayo continued to put effort into her work. Older servants were frustrated by how often they had to assist her, as her youth prevented her from doing many tasks independently. However, Sayo viewed these struggles as tests from God to help her grow into a better person. Aside from Shannon, Sayo was said to have a good relationship with the House Director, who played with her and taught her about things that cannot be seen with the eyes but with the heart. Through this, Sayo learned to recognize beings from other worlds at the Fukuin House and often spent her free time in isolated rooms daydreaming. It is later revealed through monologues that Shannon was Sayo's imaginary friend. Inspired by Kumasawa's stories of Beatrice's ghost and the evil spirits of Rokkenjima, Sayo created the first Beatrice, who would later be known as the demon Gaap. When Sayo's carelessness led to lost keys or cleaning tools, she blamed it on Gaap's magic. She and the prototype Beatrice became friends after Beatrice played a prank by hiding a small broom. Even after settling into life on Rokkenjima, Sayo still had no human friends. To help ward off the witch's pranks, Kumasawa gave Sayo a spiderweb charm and taught her a method to avoid losing things—a "take them home" charm. These charms helped Sayo cope with her forgetfulness and regain confidence. Over time, Sayo grew closer to Kumasawa and began borrowing mystery novels from her. She found the discussions and theorizing to be the most enjoyable part of reading mysteries. After reading And Then There Were None, she began to view mystery novels as a game between humans and witches. After other servants left, Sayo decided to make a good impression on new servants and teach them the ropes. However, they had already been warned about her carelessness and did not take her seriously. In response, Sayo played a prank on them, claiming the mischief was caused by being possessed by Beatrice, hoping they would begin to listen to her. Though they were skeptical at first, they eventually began to admit that something inhuman existed on the island, as the pranks became harder to explain. The day Beatrice pranked a servant for the first time, Sayo expressed a desire to become a witch rather than a perfect servant, declaring that she was done playing the role of a servant. Her world shifted, and she adopted the name of the Golden Witch, the ruler of Rokkenjima's night. The previous Beatrice was left nameless, and Sayo's own self was erased from Shannon's memories, transforming their shared identity into a single person. Beatrice took the form of a witch in a white dress, in line with the rumors of Beatrice's ghost—the opposite of Gaap's appearance. Over time, Shannon gained respect from newer servants. Through her relationship with Battler and the other children, Sayo began to pay more attention to the real world and gradually gave up magic. She and Battler met a few times a year to discuss mystery novels and the motives behind them, both believing that only a heart could drive someone to commit murder. These discussions eventually became an excuse for the two to spend time alone. At the 1980 conference, Battler made a careless promise that Shannon took seriously. This promise led Sayo to think carefully about her future and consider not only leaving her servant work on Rokkenjima but also confessing to Battler and building a life with him. After Asumu's death and Rudolf's remarriage to Kyrie in 1981, Battler left the family following a quarrel with his father and did not attend the next conference. Sayo viewed this as a trial of love. When Battler also missed the 1982 conference, remarks made by the other siblings hurt Sayo even more. She began to believe the trial must be an eternal punishment and could not accept that Battler might have forgotten Shannon. The 1983 conference proved to be the most painful. Battler sent letters to his siblings through Kyrie but left Shannon out, breaking her heart. Shannon visited Beatrice, who believed that "the Root of Love" would destroy her. As a result, Sayo transferred Shannon's love for Battler to Beatrice, sealing those feelings away. Beatrice took on the form of Battler's ideal woman and learned about love through this pain. Sayo promised to create a little brother for Shannon so she would not be lonely and could keep Battler off her mind. The next morning, Kanon began working as one of the few servants who served Kinzo directly, like Genji. In April 1984, the portrait of the Golden Witch and the epitaph—which does not exist in Lion's world—were displayed. The epitaph was a message that only Genji could understand. It is implied that Kinzo, nearing the end of his life, had realized that his child Lion was still alive. Genji later told Shannon and Kanon about Kinzo's "beloved hometown," giving Sayo a clue. Once the epitaph was solved, the truth about Sayo's birth was revealed to her. Even after being chosen as the successor to the Ushiromiya family, Sayo decided that Krauss should remain the successor and that nothing needed to change. She only kept Beatrice's dress, the key to the VIP room, and ten tons of gold. On November 29, 1984, Sayo became the true Golden Witch Beatrice. Eventually, Shannon and Kanon began relationships with George and Jessica. In the last two years, Sayo greatly suffered from the conflict of being furniture with incomplete souls. Due to her physical condition, she did not believe she had a future or the right to love, feeling less than human. To reconcile these feelings, she conceived of a duel, the result of which was almost predetermined. During Dawn of the Golden Witch, this duel was assumed to be resolved alongside the trial of love. In Twilight of the Golden Witch, Shannon and Kanon suggest that the duel could be decided in different ways, such as a coin toss or a quiz tournament. Banquet of the Golden Witch Requiem of the Golden Witch Later, Bernkastel summons "the culprit" so Will can hear their story. Yasu's appearance is not described, but she soon takes the form of Clair Vaux Bernardus and begins recounting the events of her life. Tea Party On October 4, 1986, Sayo began making preparations to carry out her murder mystery game. However, her plans were derailed when the adults solved the epitaph and discovered the gold. In keeping with her promise, she agreed to halt the murders once the epitaph was solved. She handed over the gold card and all ten tons of gold to the adults, along with her cooperation in accepting whatever punishment they deemed fit. She was later shot and seemingly killed by Kyrie after Kyrie and Rudolf carried out their own murders. Following the incident, Sayo's message bottles, which identified her as the culprit, washed ashore on Nijima under the name Maria Ushiromiya. These bottles sparked widespread interest in the tragedy of Rokkenjima. Twilight of the Golden Witch At the end of the episode, it is revealed that Sayo survived being shot by Kyrie during RequiemTemplate:'s Tea Party and escapes the island with Battler on a motorboat. However, Sayo feels unable to continue living and jumps overboard, taking a gold bar with her to drown herself. Battler follows her into the water and embraces her as they sink together into the ocean depths. It is later discovered that Sayo wrote another message bottle titled Confession of the Golden Witch, which was found by Ikuko Hachijo. In it, she recounts her life and the reasons behind her role in the Rokkenjima Massacre. A retelling of Requiem's Tea Party is shown, in which Sayo, having survived Kyrie's gunshot, wanders the island and searches for Battler. She finds him in the gold room, where the adults' bodies lie. Hearing footsteps behind her—and fearing they belong to Kyrie—she leads Battler into the tunnel leading to Kuwadorian. Battler soon realizes that Sayo is Shannon, as their voices are strikingly similar. The two escape Rokkenjima on a motorboat but drown when Sayo jumps overboard with a gold bar. After their deaths, they enter the Golden Land, where Battler loses his memories. Sayo, now as Beatrice, decides to play games with him to help him remember who he truly is.
{{#tag:tabber| |-|Bernkastel's Account= Clair Vaux Bernardus is a temporary form created for Yasuda by Bernkastel, allowing her to tell her story. She makes her first appearance in Requiem of the Golden Witch. Clair is the original form of Beatrice, created by Yasu to match the image of a ghost that haunts Rokkenjima—clad in a pure white dress with a contrasting personality. When Beatrice later accepts her love for Battler Ushiromiya, her appearance shifts to match Battler's ideal woman, as well as the Beatrice portrait later hung in the mansion. Requiem of the Golden Witch Clair, in her role as Beatrice, is presented as the counterpart to Lion—Beatrice is a version of Yasu who will never reach a happy ending. She asks Lion to live a happy life for the sake of all Beatrices. Lion swears to do so. However, Battler has not attended this funeral, having uncovered the truth too late, so Clair entrusts her final moments to Will. He shatters her illusion and allows her to finally rest. In the Tea Party, Bernkastel brings Clair back on stage and forces her to watch as even Lion's life—the last hope for happiness—is destroyed. Bern reveals that the Rokkenjima massacre still occurs in Lion's world, and Lion is killed by Kyrie. Bern calls this her final revenge for the humiliation she suffered in the previous two games, cutting Clair open and pulling out her entrails. |-|Beatrice's Account=
{{#tag:Tabber|
|-|Backstory=
Legends The Witch of the Forest The Spirit of Rokkenjima Kinzou's Mistress The installation of Beatrice's portrait and epitaph in the mansion's entrance hall in 1984 only reinforced belief in her existence. Even in 1986, the adult siblings discussed the plausibility of the gold legend, aside from its alchemical aspects, and used its supposed existence as leverage in their inheritance disputes. Some also believed that Beatrice was Kinzo's secret mistress, living in seclusion on the island, given how fondly he spoke of her. Childhood The prologue features a memory that appears to be from Beatrice's childhood, in which she is a young girl referred to as "princess" or the daughter of a nobleman. One day, she becomes fascinated by one of her grandfather's most treasured vases and accidentally breaks it while trying to touch it. Frightened by the punishment she expects to receive, a figure appears before her—the Golden Witch, Beatrice—and uses her magic to temporarily repair the vase. She explains that she only revived its memory and that the vase will be broken again, preventing the girl from being blamed by the master of the house. The witch also mentions that her mentor might have been able to fix it completely, and that witches who achieve such mastery are granted the title of "Endless Witch." The girl is captivated and asks to become her disciple. The witch agrees to train alongside her. It is implied that this girl eventually becomes the Beatrice of the present, having inherited the name, the title of Golden Witch, and the power of her teacher and predecessor, who is later revealed to be Virgilia. Kinzou's Imprisonment There, she responded whimsically to the summons of Kinzo Ushiromiya, who sold his soul to her in exchange for ten tons of gold. However, when Beatrice attempted to leave until the contract term ended, Kinzo took her prisoner and confined her to his land. Having fallen in love with her—much to her displeasure—he refused to release her unless she agreed to become his. While most characters assume Beatrice was Kinzo's mistress, she claims his feelings for her were entirely one-sided. Kinzo confined the witch and constantly tried to win her over. Beatrice admits that while his strong desire did stroke her vanity as a woman, she rejected his advances and desperately sought escape. After several failed attempts to resist, she realized the only way to break through Kinzo's barrier was to abandon her physical body, as she was bound to a human form of flesh. Even after Beatrice shed her body and became a soul, Kinzo captured her spirit and sealed it into a physical form once more. He strengthened his barrier and sealed her soul into the seed of a homunculus, birthing her from a test tube as a newborn infant. This reborn Beatrice was raised on Rokkenjima at the hidden mansion Kuwadorian, kept under house arrest until she reached the same age as her previous human body. Kinzo's efforts to revive Beatrice proved unsuccessful. Though she bore an identical appearance to the original, having been raised from infancy, the reborn Beatrice had lost all memories of her past life and grew up as an ordinary girl with no magical abilities. As a result, she could not understand Kinzo's declarations of love or her own existence, as she was constantly compared to and expected to act like her predecessor. Meeting Rosa As they reached the seaside and tried to climb down a cliff, Beatrice lost her footing and fell onto the rocks below. Rosa rushed to her side and found her dead, her head smashed against the shore. Beatrice's spirit watched as Rosa trembled over her body. Her memories and magic began to return, and she regained her identity as the Golden Witch. Silently thanking Rosa with a smirk, she realized how fragile her soul was without a physical form. Transforming into a swarm of golden butterflies, she fled into the forest to hide. Even as Kinzo strengthened the barrier around Rokkenjima, Beatrice lay in wait for many years, avoiding capture and plotting to restore her full power. She wandered the Ushiromiya mansion, watching Kinzo and his family from the shadows. In his attempts to recapture her soul, Kinzo discovered a forbidden ceremony requiring the sacrifice of thirteen people. He later inscribed this ritual as the Witch's Epitaph beneath a portrait of Beatrice, hoping to resurrect her. Beatrice saw this as her chance to recover her lost magic. Resurrection Shannon's relationship with George flourished, and she often accompanied Beatrice for tea. She tried to return the brooch, but Beatrice declined, so Shannon gave it to Kanon, who also struggled with his sense of being "furniture." Though Kanon still harbored resentment toward the witch, he accepted the brooch at Shannon's insistence. The brooch worked its magic, and Kanon began to form a bond with Jessica, who was secretly in love with him—much to his conflict. In a fit of anger, he harshly rejected Jessica's feelings, insisting that humans and "furniture" could never be together. He insulted Beatrice, calling her a fiend who enjoyed toying with emotions. When Beatrice admitted to this, Kanon crushed the brooch under his foot in rage. Later, Shannon and Kanon's memories of meeting Beatrice became vague, almost as if they had been erased. Beatrice also befriended Maria, having learned of her interest in magic, and took her on as an apprentice. Together, they created furniture like Sakutarou and founded the witch alliance Mariage Sorciere. Beatrice performed magic for Maria in front of Doctor Nanjo, Kanon, Shannon, Genji, and Kumasawa, all of whom secretly acknowledged her existence. As more people recognized her, her magical power grew. However, Beatrice's power only made her crueler. When Kinzo learned he had little time left, he scheduled the 1986 Family Conference as the date for Beatrice's resurrection ceremony in accordance with the epitaph. All preparations were made, with enough people gathered on the island to serve as potential sacrifices. Since the sacrifices were chosen at random, there was a high chance Kinzo himself would fall victim before Beatrice could be revived. Nevertheless, he bet on a miracle, treating it as a game. Beatrice found his resolve interesting and agreed to go along with his plan, accepting his challenge.
|-|Events During the Episodes=
Legend of the Golden Witch Beatrice makes her first proper appearance in the Tea Party, revealing herself when Battler claims she does not exist because no one has actually seen her. Even when confronted by the Golden Witch herself, Battler refuses to acknowledge her. In response, Beatrice challenges him to a game to prove that all the murders can be explained by human means. The game is meant to continue indefinitely until one side surrenders or gives up. In the ????, Beatrice invites Lady Bernkastel to join her game, and Bern agrees, positioning herself as Battler's opponent and ally. Turn of the Golden Witch Once the 1986 conference begins, Beatrice inserts herself as the 19th guest, challenging Battler's claim that she does not exist because no one has actually seen her. She is welcomed as a mysterious visitor and given access to the honored guests' room, which is normally off-limits. Beatrice sends letters through Maria and Rosa, announcing her intent to commit murders similar to those in the previous game. That night, the adults of the Ushiromiya family acknowledge her existence inside the chapel and become the victims of the first twilight. In the meta-world, Beatrice and Battler debate the closed-room murders in the chapel. When Battler lacks information to form a theory, Beatrice introduces the Red Truth—statements spoken in red that are absolute truth. She provides several red truths that make the chapel murders possible for a human culprit, and Battler attributes them to the 19th person X. As the murders continue, Beatrice summons the Goat Butlers and the Seven Stakes of Purgatory to carry out her will. She presents more red truths amid displays of magic, but Battler struggles to form credible theories and eventually gives up trying to deny the witch. On the game board, Battler also gives up when Rosa continues to blame the servants. At midnight, Battler meets Beatrice in the study and submits to her. She humiliates him by dragging him around naked and chained like a dog, then hosts a grand Halloween party where a crowd of goat demons devour Battler and the other survivors. In the Tea Party, Beatrice prepares a special banquet for Rosa, serving food made from the blood and flesh of her siblings, along with Maria's head. She attempts to break Rosa's will as well. Disgusted, Battler regains his resolve and stands up to Beatrice once more. In the ????, Beatrice also invites Lady Lambdadelta to her game as a protector and ally against Bernkastel. Lambdadelta suggests that Beatrice may have intentionally arranged for Battler to regain his fighting spirit. Banquet of the Golden Witch Beatrice continues her game with Battler and introduces another piece of her furniture: Ronove, who serves as her butler. On the game board, the adults discuss a rumor that Beatrice once lived in a hidden mansion in the forest, and Rosa explains that Beatrice did exist, claiming she killed her long ago. As Rosa recounts the story, Beatrice shows Battler the same events. Beatrice was once bound to the island by Kinzo and had taken her own life to escape. Kinzo captured her soul and sealed it into a human body, causing her to lose her memories and live in the hidden mansion Kuwadorian. Nineteen years ago, Rosa met this human Beatrice there. The girl knew little of the outside world and believed wolves lived in the forest. Rosa reassured her, and Beatrice followed her to see the outside world. They reached a cliff overlooking the ocean, where Beatrice slipped and fell to her death. Her soul was released, and she thanked the horrified Rosa for setting her free. In the meta-world, Beatrice confirms in red that she truly existed as a human on Rokkenjima and that no more than eighteen people are on the island. Requiem of the Golden Witch later reveals that the human Beatrice who died that day was Kinzo's daughter with Beatrice Castiglioni and the mother of Lion Ushiromiya. During the first twilight, Beatrice faces Virgilia, who seeks to reclaim her powers and title due to Beatrice's misuse of Endless Magic. However, Virgilia is defeated, and Beatrice continues her murders. Despite this, Virgilia appears in the meta-world as Battler's advisor against Beatrice. Eva eventually solves the epitaph, and Beatrice passes the headship and her titles of Golden and Endless Witch to Eva's younger self, christening her EVA-Beatrice. EVA carries out murders on Beatrice's behalf, and Beatrice adopts the nickname Beato after relinquishing her name. When EVA uses her newfound power to repeatedly kill Rosa and Maria, Beato laughs at their deaths, which prompts Battler to slap her. He refuses to continue the game if Beato will laugh at his family's murders. In response, Beato grants Rosa and Maria merciful deaths and urges EVA to temper her cruelty. Still unsatisfied, Battler causes Beato to leave the meta-world with Ronove in her place, aiming to become a better witch. Beato revives Shannon and reunites her with George, but they are both killed by EVA and her furniture. Beato then revives Kanon as a ghost and sends him to guide the blinded Jessica to the parlor. EVA attempts to kill them both, but Beato defends the parlor with all her strength, enduring the Chiester Sisters' golden bow until she is reduced to just a beating heart. EVA is dragged into the meta-world by Battler, who commends Beato for holding out and proving she is a good witch after all. Beato assists Battler in gathering evidence against EVA. After a fierce debate, Battler is pinned down by EVA's red truth web and cannot form any theories. Beato sacrifices herself by denying witches in red, and Battler covers his ears as the meta-world disappears. Battler and Beato reunite in the Golden Land, where the Ushiromiya family and all the furniture await them. Battler is asked to sign a document recognizing Beato as a true witch, but he realizes she has tricked him all along. Dropping her facade, Beato reveals that she was pretending to be a good witch to make him believe in her. Their conversation is cut short when Ange invades the meta-world, aiming to deny Beatrice as well. Alliance of the Golden Witch In the meta-world, Beatrice asks Battler to think about his sin once more and demands he repeat in red, "Battler Ushiromiya was born from Asumu Ushiromiya." Battler cannot do so. Beatrice suggests that Battler may not actually be Kinzo's grandson—the very person she had opened the game to face. Unable to accept that Asumu is not his biological mother, Battler disappears from the meta-world. Beatrice also vanishes, retreating to the Golden Land with the intention of staying there forever alongside MARIA. Ange goes to the Golden Land and tries to convince Beatrice to leave and resume her game with Battler. She revives Sakutarou, something Beatrice could not do, and MARIA reunites with her beloved lion, departing the Golden Land and forcing Beatrice to return to the meta-world. Bernkastel and Lambdadelta, who had been watching as spectators, bring Battler back from his despair. Ange sacrifices herself to tell him that he is still Rudolf's son, making him Kinzo's grandson and therefore qualified to fight Beatrice. Ange is torn apart, and Battler vows to engage Beatrice in one final debate. In the Tea Party, Battler and Beatrice debate the mysteries spanning the first four games. Battler still insists that Kinzo was dead all along and that an 18th person X took his place. Beatrice initially offers weak resistance to his blue truth stakes. When Battler demands she fight at full power, Beatrice uses red to confirm that Kinzo is truly dead and that there are no more than seventeen people on Rokkenjima, nullifying all of Battler's theories. After another intense exchange of red and blue truths, Beatrice is impaled on a massive stake, unable to counter Battler's blue truths. Using the last of her strength, she presents him with a final riddle: Battler is alone on the island, yet she will kill him. "Who am I?" Beatrice's spirit embraces Battler as he swears he will solve that riddle and kill her. End of the Golden Witch Later, Lambdadelta holds a court session in the meta-world, aiming to pin Natsuhi as the culprit. Piece-Beatrice does her best to defend Natsuhi but ultimately fails and is torn apart by goats. Battler also attempts to defend Natsuhi but is impaled by Dlanor's red longsword. After the court concludes and everyone has left, the real Beatrice approaches Battler, thanking him for trying to preserve the integrity of her game before she vanishes. Dawn of the Golden Witch At the conclusion of the love trial, the two Beatos merge, and Beatrice is fully revived. She heads to the meta-world to interrupt Erika's wedding to the comatose Battler. Beatrice finds a way for Battler to escape his logic error, and together they engage Erika in a final debate. They ultimately declare that even if Erika were counted among the humans on the island, there are still only seventeen people on Rokkenjima. In the Tea Party, Battler and Beatrice are finally able to marry. Requiem of the Golden Witch In the Tea Party, Beatrice attempts to carry out the Rokkenjima Massacre as depicted in her message bottles. She delivers a letter to Maria and challenges the family to solve her riddle. The siblings solve the epitaph and head to the gold room, where Beatrice reveals her plans and surrenders to them. However, a conflict breaks out among the adults, resulting in all but Rudolf and Kyrie killing each other. Beatrice is then shot and seemingly killed by Kyrie, who goes on to eliminate the remaining family members alongside Rudolf. Twilight of the Golden Witch The aftermath of the Rokkenjima Incident is depicted: on October 6, 1986, Beatrice survived being shot by Kyrie and leads Battler through Kuwadorian's underground passage toward a speedboat. She gives him a gold bar taken from the gold room and urges him to leave her behind. However, Battler takes her onto the boat, intending to explore the world together. As they head toward a nearby island, Beatrice distracts him with a kiss before jumping into the ocean, using the gold bar to weigh herself down. She wishes to drown herself, believing she is unworthy of living in the human world after all her sins. But Battler dives in after her, refusing to leave her alone. They embrace and sink together into the depths. }} }} |
Appearance
General Description: Beatrice is a Caucasian woman with ginger-blonde hair and blue eyes. Her appearance as such is meant to be taken literally. A bow adorned with a rose is worn in her hair. She wears a choker.
Witch Form: A ballgown-like dress that switches from brown to dark brown across adaptations: brown in the anime and PS3 game, dark brown in Ougon Musou Kyoku and the original visual novel. The successor ring is worn on her left middle finger. She is sometimes seen holding a gold kiseru. In Ougon Musou Kyoku, a ribbon is added to her lower back. In Pachi-Slot Umineko no Naku Koro ni, she has long nails polished red. In End of the Golden Witch, she appears as her witch form with her hair down.
Human Form: A collared shirt with a cropped jacket and tie. A ruffled miniskirt. Striped stockings. Boots. A cane with an eagle head as the handle.
"Chick" Form (Dawn of the Golden Witch): Seen as her witch form.
"Elder Sister" Form (Dawn of the Golden Witch): Seen as her human form.
Alternate Forms/Disguises: Her human form, "chick" form, and "elder sister" form are considered variations of her appearance rather than distinct alternate forms.
General Description: Clair is the original form of Beatrice, thus possessing the same face and expressions as the Golden Witch. However, she has long white hair and her eyes have no pupils, giving her a perpetually sad and empty expression.
Clothing/Outfit: A white knee-length dress with a collar and cravat, matching the image of a ghost haunting the mansion during the night.
Items: A book carried in hand.
General Description: Sayo takes on multiple appearances throughout the series, depending on the persona she adopts.
Clair Appearance: A knee-length dress with a collar and cravat. Long pale hair.
Yasu Appearance (Requiem of the Golden Witch Manga): Long pale hair that covers her eyes and goes down to her mid back, until she creates her Beatrice persona. After that, she takes on the appearance of Shannon.
Shannon Appearance (Twilight of the Golden Witch Manga): A similar appearance to Shannon, due to taking place after the creation of Beatrice. The traditional Ushiromiya maid outfit. As she grows older, she wears pads to simulate breasts.
Kanon Appearance: A wig and the male servant uniform.
Beatrice Appearance: The witch's dress and occasionally a blonde wig.
Physical Traits: Born with polydactyly similar to Kinzo. A small scar on her foot from the operation she underwent shortly after birth to remove the extra toe, performed at the same time as the operation that damaged her body and turned her into "furniture."
Alternate Forms/Disguises: Her appearances as Clair, Yasu, Shannon, Kanon, and Beatrice are considered different personas or disguises rather than alternate forms.
Personality
- Cruel and Sadistic: Beatrice is cruel and sadistic, loving to torture and kill people for fun. She is feared as one of the cruelest witches in the Meta-World.
- Composed and Majestic: Beatrice is at times very composed and majestic.
- Disgraceful and Insightful: At other times, Beatrice is disgraceful and insightful, with creepy laughter and a demonic smile.
- Joyful and Childish: Beatrice proves to have a very joyful attitude and quite a childish side. She is described as a naive child who loves to play with toys without fear of breaking them and with power so big she hardly realizes she can handle it.
- Shows Childish Side to Virgilia and Ronove: Beatrice shows her childish side primarily with Virgilia and Ronove, who have a parent-like attitude toward her. She would feel embarrassed to act that way with Battler. She sobs on Virgilia's chest when things do not go her way.
- Afraid of Spiderwebs: Beatrice has a great fear of spiderwebs, as it is one of her weaknesses in her legend.
- Melancholic: Clair displays a melancholic disposition while telling her story.
- Committed to Her Role as Furniture: Despite being stated to have no will of her own or a personality, Clair is very committed to her role as furniture. She exists only as Bernkastel's piece and to shoulder the sins of Beatrice.
- Tragic Figure: Clair is a tragic figure who wishes her counterpart Lion Ushiromiya to live a happy life for her sake and for all of the Beatrices that have ever existed.
- Lonely and Friendless Initially: When Sayo first started working for the Ushiromiya family in 1976, she was largely a lonely child whose only friend was Shannon, who is imaginary.
- Bold and Playful: As Sayo aged, she grew bold and attempted to "punish" servants who stepped out of line with pranks, such as stealing their keys.
- Bitter, Angry, and Sad Over Time: After meeting Battler, Sayo's personality began to breed bitterness, anger, and sadness that continued to grow over time. She eventually became more content even in her loneliness.
- Extreme Self-Worth, Body Image, and Gender Identity Issues: Sayo experienced heavy gender dysphoria due to her body not experiencing typical signs of female puberty. She created Kanon as a persona to bring herself mental stability. Genji and Kumasawa strongly supported this.
- Drove to Perform the Massacre: After Genji, Kumasawa, and Nanjo revealed every aspect of her life was set up for Kinzo's sake and that her body could not bear children, Sayo doubted anyone could ever love her. She began calling herself "furniture" due to the belief that furniture are incapable of love, which drove her to eventually perform the Rokkenjima Massacre.
- Full Personality Littered Across Personas: Shannon has the least amount of Sayo's true personality and draws from the ideal woman and servant. Kanon represents negative traits she could not express as Shannon but struggles against killing everybody. Beatrice is a power fantasy but also embodies her childish, joyful, naive, and mischievous traits.
- Holds Contempt for the Ushiromiya Family: Sayo holds contempt for the Ushiromiya family except for the cousins, which pushed her more into wanting to kill them all. She fully formulated her plan to kill everybody on the island in 1986, though she had personal misgivings. This doubt combined with the idea of the catbox led her to host an elaborate murder mystery instead of simply blowing up the island.
Goals
- Create a catbox of murders on Rokkenjima (Succeded).
- Remind Battler of the truth (Succeeded).
- Create a catbox of murders on Rokkenjima (Failed).
- Remind Battler of the truth (Succeeded).
Relationships
Battler Ushiromiya
Beatrice serves as Battler's opponent and rival, opposing his anti-magic stance and doing whatever she can to make him submit and accept magic. She takes great pleasure in tormenting him, watching him scramble to form theories, and even humiliating him by turning him into furniture at one point. Battler is frequently disgusted by Beatrice's cruelty and brutal displays of magic. This tension comes to a head in Banquet of the Golden Witch, when he refuses to continue playing against her after she sits by and laughs at EVA-Beatrice's torment of Rosa and Maria. Beato begins attempting to reform herself, and Battler accepts her change—but quickly returns to fighting her when he discovers her reformation was merely an act.
In End of the Golden Witch, Battler grows to understand Beatrice more deeply, crying in the ??? when he finally reaches the truth—too late. He falls in love with her and attempts to recreate her after her death. He initially regards the new Beato as a failure, but eventually comes to accept her and marries her after her memories return.
Maria Ushiromiya
Maria is a devoted believer in Beatrice and delights in playing with her whenever she visits the island. Beatrice has taught Maria various forms of magic and, in Alliance of the Golden Witch, provides assistance by enabling Maria's revenge and the repeated torture of Rosa. Maria is consistently among the last to die in games where Beatrice holds control. In Banquet of the Golden Witch, Beatrice even offers Maria a quick, painless death after comforting her upon witnessing the suffering inflicted by EVA-Beatrice—a stark contrast to the swift yet more gruesome fate she gives Rosa moments later.
Shannon
Shannon is one of the few individuals who actively stands up to Beatrice, and Beato takes pleasure in insulting her love for George while constantly reminding her of her status as furniture. Despite this antagonism, Shannon was willing to work for Beatrice by destroying the spirit mirror in exchange for a butterfly brooch that could guarantee true love when she began to doubt her relationship with George. Beatrice and Shannon would later often have tea together.
Virgilia
Virgilia is Beatrice's teacher and predecessor as the Golden and Endless Witch. Beatrice appears to greatly admire and respect Virgilia, referring to her as "Teacher," and during their fight, she praises Virgilia when the latter deflects her attacks from the "Shoulder Towers." However, Beatrice is not above insulting and mocking Virgilia when the mood strikes her. Virgilia repeatedly expresses disappointment with how Beatrice has chosen to use her powers as Endless Witch. When speaking of Beatrice, Virgilia consistently refers to her as "that child" or "that girl," emphasizing both Beatrice's childishness and their mother-daughter-like dynamic.
Lambdadelta
Lambdadelta serves as Beatrice's Witch Guardian, with Beatrice acting as her miko. During a conversation about witch powers in the ??? of Legend of the Golden Witch, Bernkastel notes that Lambda might have good compatibility against Beatrice, as she would be capable of killing Beatrice's "endless" nature. It is later revealed that Lambda bestowed Beatrice with her witch powers when Beatrice was still a lowly human and now acts as her guardian. However, Lambda does not truly regard Beato as a friend and will not hesitate to discard her if she proves disappointing. This is exemplified in End of the Golden Witch, where—after Beato surrenders and falls into a coma—Lambda continuously mocks her, asking if she has any problems and acting ecstatic when she remains silent.
EVA-Beatrice
EVA is a successor to Beatrice in her role as EVA-Beatrice. She initially shows respect toward Beatrice as her predecessor, but begins to resent her when Beato refuses to allow EVA to indulge in the brutal and endless torture of her victims.
Ange Ushiromiya
Ange serves as a successor to Beatrice in her role as ANGE-Beatrice, though the two share an antagonistic relationship. Ange is determined to defeat Beatrice in order to free her family from the events of 1986 Rokkenjima, no matter the cost. In Twilight, Ange fights against Beatrice and Battler before ultimately coming to accept her. In side arcs, the two are frequently depicted bickering with one another and competing over Battler.
General Information
Name: Sayo "Yasu" Yasuda
Real Name: Lion Ushiromiya[1]
Other Names: Beatrice, Claire Vaux Bernardus
Nicknames: Beato, The Golden Witch, The Endless Witch, Riiche (Gaap), Milady (Ronove), Princess (姫様 Hime-sama) (Virgilia), Predecessor-sama (EVA-Beatrice), The Great Lady Beatrice, Ruler of Rokkenjima's Night, Wife of the Territory Lord
Origin: Umineko When They Cry -Episode 1- Legend of the Golden Witch
Overall Series: Umineko When They Cry
Greater Franchise: 07th Expansion
First Appearance
- Manga: Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 1 (Mentioned), Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 20 (Physically seen)
- Visual Novel: Umineko When They Cry - Episode 1 - Legend of the Golden Witch
Company
- Video Game:
- Publisher
- Japanese: 07th Expansion (For Windows) Taito (For FOMA), Alchemist (For the PS3 & PSP), Aibee (For iOS), Entergram (For Switch & PS4)
- Worldwide: MangaGamer
- Publisher
- Main Manga
- Magazine: Monthly Shōnen Gangan, GFantasy, Gangan Joker, Gangan Online, Gangan Powered
- Publisher
- Japanese: Square Enix
- English: Yen Press
- Manga (Umineko Biyori: Rokkenjima e Yōkoso!!)
- Magazine: Manga Palette Lite
- Publisher: Ichijinsha
- Manga (Umineko no Naku Koro ni EpisodeX Rokkenjima of Higurashi crying)
- Magazine: Dengeki G's Festival! Comic
- Publisher: ASCII Media Works
- Light Novel
- Imprint: Kodansha Box
- Publisher: Kodansha
- Anime
- Network: UHF Stations
- Licensor: NIS America
Creator
- Video Game
- Developers: 07th Expansion
- Writer: Ryukishi07
- Main Manga
- Writer: Ryukishi07
- Illustrator: Kei Natsumi (Episode 1, 3, & 8), Jirō Suzuki (Episode 2), Sōichirō (Episode 4), Akitaka (Episode 5), Hinase Momoyama (Episode 6), Eita Mizuno (Episode 7)
- Manga (Umineko Biyori: Rokkenjima e Yōkoso!!)
- Writer: 07th Expansion
- Illustrator: Makoto Fugetsu
- Manga (Umineko no Naku Koro ni EpisodeX Rokkenjima of Higurashi crying)
- Writer: 07th Expansion
- Illustrator: Yuki Hiiro
- Light Novel
- Writer: Ryukishi07
- Illustrator: Tomohi
- Anime:
- Studio: Studio Deen
- Director: Chiaki Kon
- Producers: Mika Nomura, Hiroyuki Ōmori, Takema Okamura
- Writer: Toshifumi Kawase
Actor: Sayaka Ohara
Gender: Female
Assigned Gender: Potentially Male (It is noted by Ryukishi when asked if Sayo Yatsuda was a transgender character that it was a difficult question and that he desired to keep some parts of Umineko a mystery and leave it to the fans to come up with conclusions[2], along with this in Confession of a Golden Witch, she is shown to be suffering from massive gender dysphoria[1])
Sexuality: Bisexual (Beatrice is in love with Battler[1], her other personality[3] Kanon the male servant[3] is in love with Jessica[3])
Pronouns: She/Her
Handedness: Right-Handed
Age: 19 as Sayo Yasuda, Pretends to be 16 (Genji purposefully reduced her age by 3 years so that no one would find the connection between the baby Natushi dropped and Sayo), 1000 as Beatrice the Golden Witch[4]
Birthday
Time Period
- Before the Rokkenjima Incident: Before 1986
- On the Game Board: 1986[6]
- In the present world: 1998[6]
Timeline: Umineko Timeline
Homeworld: Earth
Residence: Rokkenjima Island
Story Role: Main Antagonist, Secret Culprit
Legacy: Local Legacy (The Witch of Rokkenjima is a legend[7] that was told to the children of the Ushiromiyas about how Beatrice comes on dark, stormy nights wandering out of the forest in search of human sacrifices[8])
Influence: Event Influence
Language: Japanese
Ethnicity: Japanese/Italian (Sayo is the child of Kinzou and his daughter Beatrice, who is the daughter of his[1] previous wife Beatrice who was Italian[3])
Religion: Occult
Classification: Transgender Female, Legendary Witch
Species: Human (originally), Witch
State of Being: Regular in the human domain, Transcendent in the Witch's Domain (Witches naturally exist in higher planes where they can view the "game world" from[9]. Witches are cast adrift from the physical human plane and walk between fragments[10]. The accepted theory of a witch is that one becomes one the moment they gain possession of a power surpassing the boundaries of Humans that they can use as will[11])
Physiology: Humanoid Physiology
In-Universe Creator: Unknown
Occupation: Wife of Territory Lord
Ranking: Regular Witch
Combat Style: Debating/Magical Combat
Affiliations: Ushiromiya Family, Beatrice, Shannon, Kanon, Sayo Yatsuda, Gaap, Ronove, Jessica Ushiromiya, Lambdadelta, Frederica Bernkastel, Featherine Augustus Aurora, Maria Ushiromiya, Erika Furudo, Dlanor A. Knox
Enemies: Battler Ushiromiya (Formerly), Ange Ushiromiya (Formerly), Lambdadelta, Frederica Bernkastel, Featherine Augustus Aurora, Erika Furudo
Height: Unknown
Weight: Unknown
Status: Other (While Sayo Yasuda is dead, Beatrice herself is a witch that exists within the meta world[12])
Date of Death: October 4th, 1986
- As Sayo Yasuda: Chaotic Neutral (Due to Sayo being a byproduct of incest and learning that she can never truly be happy with the person she loves[1] and the slow mental decline she was facnig from learning the horrid truths of her family and how she felt she could never recoporcate Battler, George, or Jessica's love[3] she took the persona of Beatrice and began to plan the murders of all the Ushiromiya's, while also writing a way to have Battler stop her[10])
- As Beatrice the Golden Witch: Chaotic Neutral (Beatrice makes endless catboxes to find the satisfying result[10], along with trying to get Battler to remember who she is[12])
Threat Level: Street Threat (As the witch of Rokkenjima she commits mass murders, across countless worlds[12])
- Type(s) of Potential: Transcendent Potential
- Level of Potential: Transcendent
- Description: The accepted theory of a witch is that one becomes one the moment they gain possession of a power surpassing the boundaries of Humans that they can use as will[11].
- Limitations: It is up to them how much they wish to transcend into higher layers.
Archetype: False Villain
Codex Statistics
Key: Sayo Yasuda | Clair Vaux Bernardus | Beatrice the Golden Witch
Key Information
- Sayo Yasuda: This key covers the original origin of Beatrice, Sayo Yasuda, before she made her pact with Lambdadelta.
- Clair Vaux Bernardus: This key covers the stand in reader Bernkastel made for Beatrice, she is Beatrice and holds her origin.
- Beatrice the Golden Witch: This key covers Beatrice as the Golden Witch.
A
A
S
10-B. 9-C with Winchester Rifle, 8-B with Explosives
10-B. At least 9-B, likely Far Higher as the Golden Witch
At least 9-B, likely Far Higher as the Golden Witch. Would eventually reach ->1-Ω if she understood her full potential
Cardinality: Finite. Would eventually reach →Ω if she understood her full potential
Dimensionality: 3-D, Devoid as a Witch
Average Human level. Bone level with Winchester Rifle, City Block level with Explosives (Had access to 900 tons worth of explosives that would cause a kilometer wide hole in Rokkenjima Island[13]). Can influence the Meta World with her Catboxes (Through writing her constant catboxes she creates alternate fragment worlds that she views from a higher plane in her mind[10], enough so that she gained interest from the witch Lambdadelta who granted her the powers of the Endless Witch[10]. She even acknowledges the constant crimes she's committed in countless worlds[12])
Average Human level. At least Wall level (Potency), likely Far Higher as the Golden Witch (Witches are naturally superior to a witch's familiar[14] which should make her superior to Jessica amplified by Ronove to be able to cause craters in walls with her punches[15]). Can ignore conventional durability in the Meta-World (The Meta World is largely a conceptual plane where attacks are done[16] through the usage of truths[17]. Where witch hunters normally need to consider conceptual areas that witches escape to[18], with conceptual denials used as a primary weapon[19])
Average Human level. At least Wall level (Potency), likely Far Higher as the Golden Witch (Claimed she can crush the moon with her magic while tormenting Battler[20]. Implied her magic is capable of destroying the entire island[21]). Would eventually reach Approaching Absolute Infinity if she understood her full potential (It is noted by Bernkastel that Beatrice is an existence that opened a world that her, Lambdadelta nor Featherine knew about[22], and that her source of magic[22] is something Lambdadelta cannot even reach to her level[22] and that Beatrice is even starting to approach Featherine's level[22], with Bernkastel noting that if she was fully aware of that not even Lambdadelta or Bernkastel herself would be a match for her[22]. Featherine is noted to have reached into the realm of the creator within the world of witches[23] being noted to have come back from the realm of the gods and being the one who touched the highest, forbidden heights and survived[24] though she was cursed with a deadly ailment which made her unable to complete her ascension[24]). Can ignore conventional durability in the Meta-World
Average Human level
Average Human level. At least Wall level, likely Far Higher as the Golden Witch
At least Wall level, likely Far Higher as the Golden Witch. Would eventually reach Approaching Absolute Infinity if she understood her full potential
Average Human Class
Average Human Class. At least Wall Class (Potency), likely Far Higher as the Golden Witch
At least Wall Class (Potency), likely Far Higher as the Golden Witch. Would eventually reach Approaching Absolute Infinity if she understood her full potential
Average Human Class
Average Human Class. Higher in the Meta-World
Average Human Class, Higher in the Meta-World. Would eventually reach Approaching Absolute Infinity if she understood her full potential
Average Human Speed
Average Human Speed, Far Higher in the Meta World (Magic Augmentation can amplify one to reach the speed of sound and even surpass it including if they are being augmented by their jealousy[15])
At least Supersonic, Far Higher in the Meta World. Would eventually reach Approaching Absolute Infinity if she understood her full potential
Average Human Speed
Average Human Speed, Far Higher in the Meta World
At least Supersonic, Far Higher in the Meta World. Would eventually reach Approaching Absolute Infinity if she understood her full potential
Stamina: Average, Superhuman in the Meta World. Would eventually reach Limitless if she understood her full potential
Standard Melee, Hundreds of Meters with Rifle, Kilometers with Explosives (Would create a kilometer wide hole with her 900 tons of explosives[13]). Multiversal through making catboxes (Through writing her constant catboxes she creates alternate fragment worlds that she views from a higher plane in her mind[10], enough so that she gained interest from the witch Lambdadelta who granted her the powers of the Endless Witch[10]. She even acknowledges the constant crimes she's committed in countless worlds[12])
Standard Melee, Hundreds of Meters with Firearms. Multiversal through making catboxes
Standard Melee. At least Interplanetary with Magic (Claimed she can crush the moon and bring down comets with her magic while tormenting Battler[20]). Multiversal through making catboxes
Intelligence: Supergenius Intelligence (It is noted how Battler directly had Bernkastel helping him[25], Lambdadelta slightly raising the chances of Battler winning[26], Beatrice's own teacher explaining to Battler how to counter Beatrice's arguments[27], and even with all the sloppy loose ends Beatrice left for him he still could not win her game[28], with Battler even noting Beatrice was going easy on him in all of their games the entire time[29]. Battler is able to instanteously solve hundreds of mysteries otherwise he would die if he did not solve them instanteously[30])
Knowledge: Grandmaster level
- Vehicular Usage
- Sea Vehicles: Sayo knows how to pilot a motorboat[12].
- Weapon Mastery
- Firearm Mastery: Kinzou trained SAyo on how to use guns[1].
- Multiple Personalities
- Awakening (Can ascend her mind into the witch's realm when writing her catboxes[10])
- Preparation (Planned out countless different ways to murder all of the Ushiromiya's on Rokkenjima Island[10])
- Quantum Manipulation (Through writing her constant catboxes she creates alternate fragment worlds that she views from a higher plane in her mind[10], enough so that she gained interest from the witch Lambdadelta who granted her the powers of the Endless Witch[10]. She even acknowledges the constant crimes shes committed in countless worlds[12])
- Superhuman Physical Characteristics
- Fighter's Intuition (Fighters can throw out short ranged quick attacks[31] average-ranged, average damage dealing attacks[31], or jigh-ranged, high damage dealing attacks, however these attacks come out slow[31]. Fighters can do typical throw attacks that can be countered if the opponent uses inputs throw at the same time[31])
- Partner Swap (The fighters can switch in with their partner fighter during battle[31])
- Acrobatics (Fighters can run and jump along with doing super jumps while fighting against their opponents[31])
- Guard Break (A break limit is a gauge dictating how long fighters can block and guard from attacks before it breaks[31])
- Counter (Guard Touch is a method to counter against guard breaks to temporarily stun the enemy[31]. Knockback Guard Touch causes the enemy to knockback from the counter[31])
- Second Wind (Fighters can get back up after one round and continue to fight[32])
- Staggering (Fighters can combo a fighter enough to where they enter a state where they're dizzy[31])
- Invulnerability
- Forcefield Manipulation (Damage Touch is a combo breaker that causes the opponent to fly far away[31])
- Metaphysics Manipulation (Once fully charged, a fighter can activate Meta-World at the cost of one stock, which alters the stage's appearance[33]. While Meta-World is active, the passive abilities of the activating fighter takes effect. The fighter also gains access to their meta attacks for the duration[33], as long as they continue performing the correct button inputs)
- Truth Manipulation (Red Truths are a concept[34] where everything said in red is the truth[34], the user of the red truth is under no obligation to provide further proof as what is said is objective[34])
- Reality Warping (Red truths change facts[34])
- Logic Manipulation & Mind Manipulation (Red Truths can change logic and everyone's perception of logic to where everyone suddenly believed Kinzou could survive a jump out of a third-story window and be unhurt despite beforehand trying to claim Natsuhi is hiding Kinzou[35])
- Law Manipulation (Red Truths can be shared across all game boards and can operate into the human world[36])
- Superhuman Physical Characteristics
- Intimidation (A witch's portrait and stories can unnerve one enough to send a chill down their spine[7])
- Longevity (Witch's can live for over a thousand years[4], and this is considered young for a witch[44]. In the world of wtiches, six years can be a thousand and a thousand years can pass in a single sweep[45])
- Contract Bestowal (Witch's can forge contracts in return for one's soul[46])
- Immortality
- Dimensionless Existence (Witches are real and exists[48] however they has no form[48] lacking a body therefore ordinary people cannot see them unless they wish it[48])
- Abstract Existence
- Mathematical
- Primordial Source: Witches exists as illogical integers, having a case where there can be more then 18 people but less then 19[49]. Battler likens a witch's existence to an imaginary number[50]. Witches can exist as mere illusions that should not exist[51], even after being noted to be a hallucination by a red truth[52][53].
- Personal Nonexistence
- Mathematical Nonexistence:
- Logic Manipulation
- Mathematical
- Transformation
- Extra-Planar Existence (Witches naturally exist in higher planes where they can view the "game world" from[9]. Witches are cast adrift from the physical human plane and walk between fragments[10]. The accepted theory of a witch is that one becomes one the moment they gain possession of a power surpassing the boundaries of Humans that they can use as will[11]. In the world of Umineko it is noted that there's the Chessboard, the Meta Room, and the witches world which each of the different worlds being hierarchically piled up and the witches critiquing the lower world[54])
- Personal Domain (Witches create a world or Fragment in which they can use their powers freely known as a "territory"[11])
- Avatar Creation (Witches can make themselves pieces in the game world as they view themself from the higher-plane[9]. The pieces can also still operate even if their higher plane self is effectively loses all will[9]. It's noted that choosing a piece is the equivalent of a character select screen of a video game and one's consciousness from the higher plane can be sucked away when throwing their piece in[55])
- Incorporeality (Witches initially manifest as shadowy figures that cannot be seen or felt asides from the occasional odd sixth sense[7])
- Invisibility (It's noted that witches like Beatrice have mysterious happenings happen around the mansion with no one ever seeing anyone[46], down to claims of seeing floating lights and shining butterflies along with eerie footsteps echoing through the halls[46]. Witches are completely invisible to those who either do not believe or they do not wish to show themselves too[56])
- Intangibility
- Abstract Existence
- Empowerment (October is the most active time for the powers of witches and demons[59])
- Supernatural Resilience (Supernaturals are perfectly fine with small holes in their chest even being able to play with it with no real injury[60])
- Precognition (Witches can have premonitions of the future[51])
- Extra-Planar Existence (Witches naturally exist in a higher realm from the human world[61])
- Magic (It's noted by Maria that witches can do anything with magic[46])
- Emersion (It's noted that witches like Beatrice can step out of their own portrait and prowl the halls[46])
- Flight (Witches can fly[46])
- Creation (Witches can make gold appear out of thin air[46])
- Absolute Access (Witches can attempt passage by physical, conceptual, or other means[18]. Witches can travel outside of the story to the realm where Featherine resides[45])
- Erasure
- Physical Erasure: Noted how Kanon's corpse was erased for fun[62].
- Transferal (Witches can transfer their power to other witches[63])
- Regeneration
- Type: Immortality-Based
- Source: Magical
- Capabilities: Witches possess the power to endlessly regenerate to where any concept of destruction or decay no longer applies[64].
- Non-Standard Defenses (Witch's can take being pierced by Red Truths[65])
- Duplication (For witches it is easy to make a hundred from one[44])
- Subjective Reality (Witches can bring objects back into existence with magic through belief[66]. Witches have the power to make whatever they think reality"Umineko When They Cry - Episode 3 - Banquet of the Golden Witch (Visual Novel)">Umineko When They Cry - Episode 3 - Banquet of the Golden Witch (Visual Novel)</ref>)
- Emotion Manipulation (Witch's can give love and steal it away[46])
- Light Manipulation (Witches can make floating lights and shining butterflies[46])
- Weather Manipulation (The summoning of a witch causes massive storms and winds, cutting an island off from the rest of the world[46])
- Lock Manipulation (A witches magic can not only forcibly lock doors but it can also make it where doors cannot be locked[57])
- Miracle Manipulation (The ability to win despite the astronomical odds is a "miracle" while the astronomical rewards received from such a bet is "magic"[43])
- Paradox Manipulation (The usage of magic causes[27] layered world compression causing an effect similar to paradoxes like Schrodinger's Cat[27].
- Forcefield Manipulation (Witches can make anti-bullet barriers though it requires significant practice and ritual preparation[67])
- Illusion Manipulation (Lambdadelta notes that she can use her witch's illusion to crush one's spirit[68], the witch's illusion exists to prove they exist[52][53])
- Fate Manipulation (Witches can bestow one with the Golden Butterfly Brooch, an object that arranges all fate variables in a favorable manner to form relationships between the sexes[69])
- Resistance Manipulation (It is revealed in reality that witches set their own weaknesses as they believe being an all-powerful witch with no weaknesses would lead them to boredom[70])
- Plot Manipulation (Witches like Bernkastel and Lambdadelta showcase that they can interfere in a game master's gameboard and tamper with the story[71]. This is even shown in Bernkastel and Lambdadelta's story mode in Umineko: Golden Fantasia where they tamper with Beatrice's game board just by entering it[72]. The witches domain is a world of narrative[73], where a witches true form resides while their human self resides in the human domain[74]).
- Resistance to
- Disease Manipulation (Noted by Maria that witches don't get sick[75])
- Mortality Manipulation & Plot Manipulation (Witches are incapable of being killed through the execute command which changes a character's bio to explain how their story ended[76])
- Conceptual Manipulation (Witches need to fight against the trials where[77] disproving their existence[29] puts their life on the line[29] though denial of their existence is translated as pain which they can take until there's no possible way to prove their existence[29])
- Resurrection
- Resurrection of others
- Reality Warping (Made a new world where Shannon had a brother named Kanon in order to remove the anguish she felt from Battler breaking their promise[80])
- Erasure
- Transmutation (Can transform one into a bunch of golden butterflies[78])
- Familiar Summoning (Beatrice is able to summon an inexhaustible supply of Goat funiture who all possess fearsome superhuman strength[81])
- Summoning (Can summon countless bottles from the future world that emerge as theory goats, the embodiments of countless different truths that tear away and eat at a game board that is denied[82])
- Speed Transcendence (Battler inheriting the position of the world's territory lord and attaining the rank of Endless Sorcerer had his movements surpass human understanding[83] where physical distance counted for nothing[83] where the battle was surpassing the point where the concept of distance made any difference[83])
- Thread Manipulation (Eva with Beatrice's powers constructed a giant web in the sky that pulled in the thousands of theory goats and crushed them all with it[84])
- Emotion Manipulation (Transferred Shannon's anguish and love for Battler to herself[80])
- Infinity Manipulation (Beatrice can grow something into infinity and manipulate between one and infinity[85])
Beatrice has 72 Great Demons working under her[14], giving her a wide variety of different abilities from each one including:
- Gaap
- Furfur and Zepar
- Bestowal (Furfur and Zepar can bless one with immortality, this is shown when Jessica is stabbed in the head with a leviathan spike and survives regardless[15])
- Emotion Manipulation (With Zepar, has the ability to control love, bestowing an ultimate defensive barrier of immortality upon the maker of the contract, giving them enough courage to unflinchingly face any wounds love might cause[88]. With Furfur, has the ability to control love, bestowing endless inexhaustible offensive power upon the maker of the contract, giving them enough courage to fearlessly overcome any barriers to their love[89])
- Ronove
Raised to the level of Game Master after finding Beatrice's truth[74], giving him:
- Reality Warping (Game Masters are the controllers of the game board)
- Bestowal (Game Masters can grant the power to one to pull the truth from someone[90], known as "the right to spectate"[90])
- Plot Manipulation
- Author Authority: Game Masters are telling entire stories and controlling it how they see fit with their pawns[51] gameboard stories are compared to films such as mysteries and splatter films[51]. Erika getting the title and power of Game Master was able to construct a new truth on the game board and give it a new title[91]. Game Masters can smoothly alter their plot at will[92].
- Illusion Manipulation (The Game Master can establish an illusory court when one believes they have found the culprit[71])
- Law Manipulation (Game Masters can make entire court trials based off the games they made[77])
- Truth Manipulation (Game Masters have full control over what is or isn't truth[29]. Through this control, they decide the story of the world and how it will play out[93])
- Mortality Manipulation (Battler as Game Master was able to full reconstruct an entirely new Beatrice without her old memories[74])
Winchester Rifles
- Description: Sayo has proficiency in wielding firearms and Winchester Rifles due to Kinzo teaching her how to use them at several points.
- Usage: Used as weapons.
- Function: She is even capable of dual-wielding them.
Clair's Book
- Description: Clair can transform her book into a sword or manifest a golden sword similarly to how Willard H. Wright manifests his black blade.
- Usage: Used as a weapon.
- Function: No function details provided.
Golden Pipe and Sword
- Description: She uses her golden pipe as a wand and can transform it into a golden duel sword, as seen when she fights Erika.
- Usage: Used as a wand and a weapon.
- Function: No function details provided.
Furniture and Summoning
- Description: Despite her great power, Beatrice typically relies on her Furniture to act for her.
- Usage: Used to carry out tasks and combat.
- Function: She uses the Stakes of Purgatory to carry out murders on the island, later employing the Chiester Sisters Imperial Guard Corps and Flauros. She summons goat attendants to perform basic tasks, with Ronove acting as her head butler. During her fight with Virgilia, Beatrice proved capable of summoning giants that use shields of Hephaestus for protection, as well as two massive 100 metre tall "Shoulder War Towers of the Gods" with 360 ports each that fired spears of light. She also summoned the Aegis shield in combat as an absolute defense, which defended against Virgilia's own Divine Spear Gungnir by making it avoid the impact, as it is the law of the gods that an absolute spear and an absolute shield must not fight each other.
Notable Techniques
Firearms Proficiency
Sayo has proficiency in wielding firearms and Winchester Rifles due to Kinzo teaching her how to use them at several points. She is even capable of dual-wielding them.
Catbox Creation
Sayo's transformation of Rokkenjima into an infinite catbox is what allows her to be blessed by Lambdadelta and ascend to the rank of witch.
Voice Changing
Sayo is able to manipulate her voice, having played the roles of Shannon, Kanon, and Beatrice and created distinct voices for each.
Endless Magic
As the Endless Witch, Beatrice has the ability to control life and death and can revive and kill people as she pleases using the Endless Magic. She can also repair damaged objects and served as alchemical advisor to the Ushiromiya family, rumored to be the one who gave Kinzo the ten tons of gold. Beatrice is also shown levitating, flying, teleporting, reversing gravity, freezing time when she appears on the gameboard, and turning into a swarm of golden butterflies. She can burn someone to death just by thinking about it.
Golden Pipe and Sword
She uses her golden pipe as a wand and can transform it into a golden duel sword, as seen when she fights Erika.
Barriers and Defenses
With enough preparation, Beatrice is capable of erecting protective barriers which can repel any kind of human or magic attack. She also has outstanding resilience and defense, as seen during her duel with Virgilia when she is impaled by several spears only to heal herself soon after. However, Beatrice is burned when touching spiderwebs and can be harmed by spirit mirrors.
Furniture and Summoning
Despite her great power, Beatrice typically relies on her Furniture to act for her. She uses the Stakes of Purgatory to carry out murders on the island, later employing the Chiester Sisters Imperial Guard Corps and Flauros. She summons goat attendants to perform basic tasks, with Ronove acting as her head butler. During her fight with Virgilia, Beatrice proved capable of summoning giants that use shields of Hephaestus for protection, as well as two massive 100 metre tall "Shoulder War Towers of the Gods" with 360 ports each that fired spears of light. She also summoned the Aegis shield in combat as an absolute defense, which defended against Virgilia's own Divine Spear Gungnir by making it avoid the impact, as it is the law of the gods that an absolute spear and an absolute shield must not fight each other.
Butterfly Brooch
Beatrice owned a butterfly brooch that can guarantee true love, which she gave to Shannon after destroying the spirit mirror.
Standard Attacks (A Button)
Short-ranged, low damage dealing attacks, the typical fighter's attack, however these attacks come out fast[31].
Standard Attacks (B Button)
Average-ranged, average damage dealing attacks, these move also at decent speed[31].
Standard Attack (C Button)
High-ranged, high damage dealing attacks, however these attacks come out slow[31].
Partner Switch
The fighters can switch in with their partner fighter during battle[31].
Throw
A typical throw attack, can be countered if the opponent uses inputs throw at the same time[31].
Specials
When the special gauge is up, a character can utilize their special attacks[31].
EX Specials
Stronger specials that take away one of the fighters stocks[31].
Super
The fighter's super attack that causes two stocks to use[31].
Break Limit
A break limit is a gauge dictating how long fighters can block and guard from attacks before it breaks[31].
Touch
Guard Touch is a method to counter against guard breaks to temporarily stun the enemy[31].
Knockback Guard Touch causes the enemy to knockback from the counter[31].
Damage Touch is a combo breaker that causes the opponent to fly far away[31]. Though damage touch greatly increases the charge recovery time[31].
Assault Touch is an invicible dash attack that has the fighter crash into the opponent[31]. Though it greatly increases the charge recovery time[31]. Assault Touch can go through special attacks[31].
Stunning
Fighters can combo a fighter enough to where they enter a state where they're dizzy[31]. In this state, they cannot do bursts.
Metaworld Gauge
A red gauge appears beneath the timer. Once fully charged, a fighter can activate Meta-World at the cost of one stock, which alters the stage's appearance[33]. While Meta-World is active, the passive abilities of the activating fighter takes effect. The fighter also gains access to their meta attacks for the duration[33], as long as they continue performing the correct button inputs. The opponent can cancel Meta-World by activating it themselves as soon as it is declared[33]. In response, the first fighter may reactivate it again, provided they still have enough stocks[33].
Red Truths
The Red Truth is an absolute truth spoken in red text, introduced by Beatrice during her game with Battler. Everything said in red is the truth, and the speaker is under no obligation to provide further proof confirming what they say. Red truths cannot be used for things where the speaker cannot give an explanation, though they can tweak facts if an explanation can be provided.
It is normally advisable not to use red truths when one already has the advantage. They can be used to insult someone as if it were the truth, and can fix quick mistakes. In Episode 3, Beatrice notes that everything she speaks in red is absolute and unwavering truth with no room for dispute.
Battler discovers that red truths are a double-edged sword that can cut one down if used carelessly. The red is information that exposes the truth and allows a counterattack if used incorrectly.
The Red Truth is defined as an absolute truth and a tool available to witches. Witches can permit humans to use Red Truths. Red truths cannot be used to force oneself to speak in red when unable, which will cause suffocation. There are no red truths in the Human World.
The usage of a red truth effectively changes everyone's perception of logic, such as making everyone believe Kinzou could jump out of a third-story window and be perfectly unhurt upon landing.
Red truths can only be said about actual truth. If a witch's trick contradicts the red truth, it is a lie which breaks the rules.
There are two types of red truths: one that applies to a specific game board and one that is shared across all game boards and can operate outside the cat box.
Blue Truths
Blue Truths were introduced when Beatrice allowed Battler to use them in Episode 4. They function similarly to red truths, but the blue truth must deny the witch's position or it is not valid. For example, "There are five master keys" is not a valid blue truth as it does not deny the witch. Instead, it must be phrased as "In actuality, there are more than five master keys, and the killer used an extra key to access the locked room!"
Blue truths allege that humanity and clever trickery are the truth of the matter. Witches can use blue truths too, as they exist purely to denote a theory that denies the opponent, forcing the opponent to disprove the blue with a red truth.
Blue truths not only refute red truths but make them unable to be used if their theory is too solid for a red truth to counter.
Golden Truths
Golden Truths were introduced when Battler rose to the level of a Game Master and used one to prove a corpse could be identified as Kinzou Ushiromiya after a red truth countered it. Golden truths can only be used by the Game Master. The strength of the truth varies; its power is equal to a red truth, sometimes inferior but other times superior.
Purple Truths
Purple Truths were introduced by Bernkastel during the final game. Purple statements have equivalent power to red truth. However, only the culprit is capable of lying in purple statements.
Other
Standard Tactics
- Chess Board Debates: Characters in Umineko on the chess board largely fight in debates, normally over one's existence (notably witches or supernatural creatures), as a typical fight will not do much to either side if it's two witches or it would be unfair for a human. Game Masters normally need to construct a story in order to do a debate[73] making sure there's no paradoxes or fatal logical fallacies[73] as these all largely matter to make the debate even otherwise the witch would just win.
- Out of Chess Board: When not cosigning to debates, characters instead decide to fight physically being able to utilize different punch and kick combos along with weapons or supernatural powers. Beatrice herself uses various magic attacks along with summoning her servants to fight[78].
Weaknesses
- Witch Weaknesses: One can make special chants or charms to protect themself and others from witches[46]. These charms protected Natsuhi from the witches attacking her[48]. Maria initially thought Battler was safe from Beatrice due to the charm she gave him[56] with Battler admitting later he actually did have it[94]. It's further explained that these charms are the fifth pentacle of mars, acting as a powerful ward against evil making it difficult for magical beings to get past[95]. A witch cannot fully complete their miracle if one person born with a high resistance to magic doesn't believe in magic fully[4], making their magic slowly stop working overtime[4]. Witches cannot appear before everyone as long as someone with a high resistance to magic denies their existence[96]. If too many gazes turn a witches way with their anti-magic toxins they will cause the witches body to vanish[97]. Spiders and their cobwebs are able to ward off evil[96]. Witches are in constant need of entertainment or else they will literally die of boredom[25]. Beatrice notes most witches grow tired of life after a millennium[75]. Boredom is considered a direct toxin to witches[72]. Eternal boredom is the worst poison of all: that which kills all witches[64]. Holy based magic even if it's not targeted towards a witch can seal and weaken their powers[98]. Items such as the Spirit Mirror showcase their ability to suppress the evil spirits of Akujikishima and by proxy can effect witches and holds evil spirits at bay[99]. Witches cannot completely debunk the argument of the human realm as scientific and magical theories co-exist making it where to fully prove their existence they would need to show it[27], allowing things like Battler to ever deny a magical battle happening because there are no leftover traces or proof of it[27]. Beatrice explains to EVA-Beatrice that contemporary humans like Battler have a fundamental denial of all magic, being made of anti-magic toxins, which can be spread and weaken a witch's magic[67]. Witches when using summoning or resurrection spells require a vessel, without it, a difficult spell becomes virtually impossible[100]. A denial of a witch's existence is translated as pain for them[29]. Most witch items lose their power if they are not given directly by the witch[101]. Magic is limited by what the user believes they can achieve, it being the reason the seven sisters of purgatory couldn't kill Ange's classmates at St. Lucia's[102]. Witch's cannot commit logic errors within the rules of the game as it would go against red truths causing them to not make magic that's still feasibly a trick under human methods[92]. If they are caught within a logic error their soul is trapped in the sealed room for eternity with them trying to figure out how to get out of it through the logic error[103]. Unless a witch becomes a Voyager Witch, most witches cannot leave their territory at will[11].
- Truth Weaknesses
- Red Truth: Red Truths[34] cannot be used[34] for cases where the explanation cannot be given an explanation with a red truth[34]. They are a double-edge sword that can be used against the user if they use it incorrectly[104]. One cannot use[39] red truths[39] to speak in red for something they do not believe[39]. Red Truths do not exist in the human world as[75] they possess powerful anti-magic toxins. Witches cannot use red truths to lie and can only be said about the actual truth[92].
- Blue Truth: Blue Truths can only be used to deny the opponent's position[37], it cannot be used to make an assertion unless it specifically is worded in a way that denies the opponent's position[37].
- Golden Truth: Golden Truths can only be used by the Game Master[40].
- Purple Statement: Purple Truths hold the same power as red truths, however the culprit can lie in purple statements, making it harder to be able to tell when it is the truth or not[41].
- Sisters of Purgatory Weaknesses: Their seven stakes of purgatory cannot target pure people who have not committed one of the seven deadly sins or people who have a strong resistance to magical power[105].
- Game Master Weaknesses: Game Masters in reality have a difficult process[73] when constructing their stories as they need to watch out for paradoxes and logical fallacies[73] as inconsistencies within the story that cause paradoxes can prove fatal to the game and instantly cause it to fall flat on its face and disintegrate[73].
- Magic Weaknesses: Magic requires risk, every kind of magic carries its own risk and weaknesses[57].
- Unique Weaknesses: Beatrice is noted to be very confident and arrogant, however this is mainly to Battler. Beatrice cannot bring back objects that have been destroyed[106]. Endless Magic can restore a destroyed object but the fate of the object being destroyed cannot be overturn. This usually results in another object of the same quality being destroyed.
Explanations
Rokkenjima
Rokkenjima is an island in the Izu Archipelago South of Tokyo[107], being a small island no more than six miles across and owned by the wealthy Ushiromiya family[107]. The island is plentiful with wildlife (specifically large flocks of seagulls) being left largely untouched by the Ushiromiya family and they only disappear to incite disaster occurring[7]. The island was bought by the head of the Ushiromiya Family after the great Kanto earthquake nearly brought the clan to ruin in 1923[7].
During the events of Episode 3 and onward, Rokkenjima entered a state of being a layered world, where both scientific and magical theories coexist thus neither side can cancel out the others arguments[27].
Ushiromiya Family
A wealthy family that annually goes to Rokkenjima island for family gatherings[107]. There was a time when the great Kanto earthquake brought the Ushiromiya clan to ruin in 1923 but the head of the Ushiromiya family used his considerable talent and astonishingly good luck to revive the family's fortunes, being the one to have bought Rokkenjima where he makes his home[7]. This is done due to his legendary ten tons of gold that he used as the foundation of his fortune[46], which other members of the Ushiromiya family are trying to get through inheritance of finding the location of the gold[8]. According to Kinzou Ushiromiya he got ten tons of gold by making a contract with the witch Beatrice[46].
Those that marry into the Ushiromiya family are not treated the same as those born by blood into it[8], they are never allowed to wear the family's crest even after marrying into it and are treated like a complete outsider due to not sharing the blood[8] being considered by some of the family members "glorified maid-servant"[8] and insulted at the idea of receiving any orders from those that do not share the blood[8].
The family is sat in according to the line of succession which is as follows:[8] Head of the Family, Kinzou Ushiromiya[8] -> Future Head of House, Krauss Ushiromiya (Jessica's Father)[8] -> Second in Line, Eva Ushiromiya (George's Mother)[8] -> Third in Line, Rudolf Ushiromiya (Battler's Father)[8] -> Fourth in Line, Rosa Ushiromiya (Maria's Mother)[8] -> Fifth in Line, Jessica Ushiromiya[8] -> Sixth in Line, George Ushiromiya[8] -> Seventh in Line, Battler Ushiromiya[66] -> Eight in Line, Maria Ushiromiya[8] -> Ninth in Line, Natsuhi Ushiromiya (Jessica's Mother)[8] -> Tenth in Line, Hideoyoshi Ushiromiya (George's Father)[8] -> Eleventh in Line, Kyrie Ushiromiya (Rudolph's Second Wife)[8]
Spirit Attunement
It's explained by the family servant Chiyo Kumasawa that every human being has the ability to sense the presence of ghost, but this affinity gradually fades with age, characters like Maria Ushiromiya being the youngest of the family is able to sense oncoming calamities and disasters[107].
Witch of Rokkenjima
The Witch of Rokkenjima is a legend[7] that was told to the children of the Ushiromiyas about how Beatrice comes on dark, stormy nights wandering out of the forest in search of human sacrifices[8]. With this legend also comes a mystery with Beatrice's epitaph that reads as follows:
If you seek the Golden Land, follow the river and seek the key downstream, you will find a village. In this village, seek the shore of which two will speak. There the key to the Golden Land sleeps.Whoever finds the eky should follow these directions to the Golden Land.
On the first night, offer up as sacrifices the six the key chooses.
On the second night, those who remain will tear apart the two who are close.
On the third night, those who remain will praise my noble name.
On the fourth night, gouge the head and kill.
On the fifth night, gouge the chest and kill.
On the sixth night, gouge the belly and kill.
On the seventh night, gouge the knee and kill.
On the eighth night, gouge the foot and kill.
On the night night, the witch will revive, and none shall be left alive.
On the tenth night, the journey will end, and you shall reach the capital in which the gold dwells.
The witch will praise the wise and bestow four treasures. One shall be all the gold in the Golden Land. One shall be the resurrection of the souls of all the dead. One shall be the ressurection of love lost. One shall be the witch, put into an eternal sleep.
Rest in peace, My beloved witch, Beatrice.
—The Witch's Epitaph Manga
Behold the sweetfish river running through my beloved hometown.You who seek the Golden Land, follow its path downstream in search of the key.
As you travel down it, you will see a village. In that village, look for the shore the two will tell you of. There sleeps the key to the Golden Land.
The one who obtains the key must then travel to the Golden Land in accordance with these rules.
On the first twilight, offer the six chosen by the key as sacrifices. On the second twilight, those who remain shall tear apart the two who are close. On the third twilight, those who remain shall praise my noble name. On the fourth twilight, gouge the head and kill. On the fifth twilight, gouge the chest and kill. On the sixth twilight, gouge the stomach and kill. On the seventh twilight, gouge the knee and kill. On the eighth twilight, gouge the leg and kill. On the ninth twilight, the witch shall revive, and none shall be left alive. On the tenth twilight, at journey's end, you shall attain to the power of the Golden Land's treasures, once and for the last time.
The witch shall praise the wise and bestow four treasures. One shall be all the gold from the Golden Land. One shall be the resurrection of all the dead souls. One shall be the resurrection of the love that was lost. One shall be to put the witch to sleep for all time.
Sleep peacefully, my beloved witch, Beatrice.
—The Witch's Epitaph Original English Translation
My beloved hometown, the sweetfish river running through it.You who seek the Golden Land, follow its path downstream and seek the key.
If you follow the river downstream, you will find a village. In the village, look for the shore the two will tell you of. There sleeps the key to the Golden Land.
He who lays hand upon the key shall travel under the rules below.
At the first twilight, you shall lift up as sacrifice the six chosen by the key. At the second twilight, the surviving shall tear apart the two who are close. At the third twilight, the surviving shall praise my honorable name on high. At the fourth twilight, gouge the head and kill. At the fifth twilight, gouge the chest and kill. At the sixth twilight, gouge the stomach and kill. At the seventh twilight, gouge the knee and kill. At the eighth twilight, gouge the leg and kill. At the ninth twilight, the Witch shall be revived and none shall be left alive. At the tenth twilight, the journey shall end and you should reach the village of gold.
The Witch will praise the wise, and should bestow four treasures. One shall be, all the gold from the Golden Land. One shall be, the resurrection of the souls of all the dead. One shall be, even the resurrection of the lost love. One shall be, to put the Witch to sleep for all time.
Sleep peacefully, my most beloved witch, Beatrice.
—The Witch's Epitaph Original Witch Hunt Retranslation
Behold the sweetfish river running through my beloved hometown.You who seek the Golden Land, follow its path downstream in search of the key.
As you travel down it, you will see a village. In that village, look for the shore the two will tell you of. There sleeps the key to the Golden Land.
The one who obtains the key must then travel to the Golden Land in accordance with these rules.
On the first twilight, offer the six chosen by the key as sacrifices. On the second twilight, those who remain shall tear apart the two who are close. On the third twilight, those who remain shall praise my noble name. On the fourth twilight, gouge the head and kill. On the fifth twilight, gouge the chest and kill. On the sixth twilight, gouge the stomach and kill. On the seventh twilight, gouge the knee and kill. On the eighth twilight, gouge the leg and kill. On the ninth twilight, the witch shall revive, and none shall be left alive. On the tenth twilight, the journey shall end, and you shall reach the capital where the gold dwells.
The witch shall praise the wise and bestow four treasures. One shall be all the gold from the Golden Land. One shall be the resurrection of all the dead souls. One shall be the resurrection of the love that was lost. One shall be to put the witch to sleep for all time.
Sleep peacefully, my most beloved witch, Beatrice.
—The Witch's Epitaph Second Witch Hunt Retranslation
懐かしき、故郷を貫く鮎の川。黄金郷を目指す者よ、これを下りて鍵を探せ。
川を下れば、やがて里あり。 その里にて二人が口にし岸を探れ。 そこに黄金郷への鍵が眠る。
鍵を手にせし者は、以下に従いて黄金郷へ旅立つべし。
第一の晩に、鍵の選びし六人を生贄に捧げよ。 第二の晩に、残されし者は寄り添う二人を引き裂け。 第三の晩に、残されし者は誉れ高き我が名を讃えよ。 第四の晩に、頭をえぐりて殺せ。 第五の晩に、胸をえぐりて殺せ。 第六の晩に、腹をえぐりて殺せ。 第七の晩に、膝をえぐりて殺せ。 第八の晩に、足をえぐりて殺せ。 第九の晩に、魔女は蘇り、誰も生き残れはしない。 第十の晩に、旅は終わり、黄金の郷に至るだろう。
魔女は賢者を讃え、四つの宝を授けるだろう。 一つは、黄金郷の全ての黄金。 一つは、全ての死者の魂を蘇らせ。 一つは、失った愛すらも蘇らせる。 一つは、魔女を永遠に眠りにつかせよう。
安らかに眠れ、我が最愛の魔女ベアトリーチェ。
—The Witch's Epitaph Original Japanese Text
Despite it being a legend, Beatrice the witch is real and exists[48].
It is also revealed by Genji that Beatrice was the second lover of Kinzou who perished before the mansion was built and he spent years focusing on his dark arts in order to revive her[108].
Debates
There is a plane that watches the regular plane where one can deal with debating, effectively the same as a chess game[110], effectively being the same as viewing them from a different plane[110] where witches can simply restart over and over the game, the number of times they can play being entirely up to them[110].
Gameboards can have witches effectively get everything they want, making it harder to prove them wrong during a debate[111]. One can tweak facts previously established on the game board to effectively create new rules and truths[34].
Gameboards can have turns stalled if one of the members refuse to continue[27], one can even fall into the reality of the game board[27].
Death is also handled differently in the gameboard where the lost of a piece means they simply bide their time on the side of the chessboard[27]. One's voice cannot reach into the Game Board[112].
Along with this it has no effect on anything in the main world[113].
It is established further in Battler's game board against Eva Beatrice that witches are allowed to[114][115] resurrect the dead for testimony[114] the human side cannot use this move even if there's witches on their side[114]. Along with this, witches can[115] bind one in solid undeniable red truths that they cannot break out of unless they can deny the truth[115]. Though red can also be used to fully deny a witch[115] exposing the answers and destroying all the magic[115].
Witches can also add new pieces into the Gameboard that function as detectives[116].
Each gameboard is its own world with each one's conclusion having an effect on reality[116]. For example, Eva Ushiromiya being the only survivor in one of the gameboards allowed her to live in the real world and escape the island, even when Ange found other bottles that listed the other game worlds endings.
Each gameboard exists as one small game in the endless sea of Fragments[72].
Pawns
Pawns are pieces on the game board set by the people in the Metaworld.
Some pieces have awareness that they're pieces on the game board[75].
The rights a pawn are given within a game allow them to enforce their rights within the gameboard making them able to push others off of them if it gets in the way of their role in the game[117].
The injuries pawns receive in a game board[38] or events they experience within a game board[38] have no effect on those in the metaworld[118]. Battler even makes note that the versions of him and Beatrice on the game board aren't actually them but just pawns under the Game Master's control[97].
Pawns cannot do what it deems impossible, and will execute actions best suited to the original personality[97], Dlanor notes that due to this, if Battler and Beatrice of the game board were in the same position as the pawn they would have done the same thing[97]. Battler makes note that the people within the chessboard aren't a meter metaphor, they really are chessboard pieces[71].
Game Masters
Game Masters are the controllers of the game board. Erika getting the title and power of Game Master was able to construct a new truth on the game board and give it a new title[91].
In these games, they are telling entire stories and controlling it how they see fit with their pawns[51] with these gameboard stories being compared to films such as mysteries and splatter films[51].
The Game Master can establish an illusory court when one believes they have found the culprit[71].
Game Masters can make entire court trials based off the games they made[77].
Game Masters have full control over what is or isn't truth[29]. Through this control, they decide the story of the world and how it will play out[93].
Battler as Game Master was able to full reconstruct an entirely new Beatrice without her old memories[74].
Battler as Game Master learns how difficult in reality game board stories are to construct[73] with Beatrice constantly agonizing over contradictions in her story and a constant battle with logical fallacies[73] as inconsistencies within the story that cause paradoxes can prove fatal to the game and instantly cause it to fall flat on its face and disintegrate[73].
Noted during Ange and Featherine's discussion that the Game Master is allowed to smoothly alter their plot at will[92].
Game Masters can grant the power to one to pull the truth from someone[90], known as "the right to spectate"[90].
Death in the Gameboard
Death in the Game Board occurs in two ways[73] a pawn being removed from the game board, a "death" only in the game and once the game resets the pawn can be returned to life over and over[73], the other being the death of being outside of the game[73] where one loses interest in playing the game anymore, Beatrice gave up her victory during the previous game causing her to die and disappear[73] thus she will never come back to life[73].
It is later revealed that Beatrice as the game master made all of these stories as an attempt to hide the true story in Rokkenjima of the Ushiromiya's all being killed by Rudolf and Kyrie before Eva killed both of them[119].
Truths
Red Truths
| “ | In that case... From now on, when I speak the truth, I will use red. | „ |
| ~ Beatrice introducing the Red Truth |
During the gameboard between Battler and Beatrice, she introduced the concept of red truths, where when she speaks the truth, she will use red[34]. Everything said in red is the truth[34], when speaking the truth one is under no obligation to provide further proof that will confirm the truth of what they say[34]. They cannot[34] be used[34] for things where they cannot give an explanation with a red truth[34]. Red truths can tweak facts if an explanation can be provided[34]. It is normally advisable to not use red truths when one already has the advantage[120]. They can be used even to insult one as if it was the truth[121] along with being used to fix quick mistakes[121]. In Episode 3 when explaining red truths again Beatrice notes everything she speaks in red is absolute and unwavering truth with no room for dispute[64]. Battler finds out the loophole to red truths as they're a double-edge sword that can cut one down if they're not too careful with it, where the red is actually information that exposes the truth and allows one to formulate a counterattack if used incorrectly[104].
The red truth is defined as an absolute truth, a tool available to witches[37]. It is later shown that witches can permit humans to use Red Truths[39].
Red Truths[39] cannot be used[39] to force oneself to speak in red when they cannot which will cause them to suffocate[39].
It is noted by Ronove that there are no red truths in the Human World[75].
The usage of a red truth effectively changes everyone's perception of logic, such as making everyone believe Kinzou could jump out of a third-story window and be perfectly unhurt upon landing[35].
Red Truths can only be said about actual truth[92], if a witch's trick contradicts the red truth then it is a lie which breaks the rules.
Battler later reveals there are two types of red truths, one for red that applies to a specific game board and a red truth that is shared across all game boards and can operate in the world outside of the cat box too[36].
Blue Truths
Beatrice: As of now, Battler, I will allow you to use the blue.Battler: Blue...? Meaning that I can demand that you repeat my words if I say them in "blue"? Beatrice: Not quite. Your requests could be concerning any minute detail. But the blue truth must deny the witch's position, or it is not valid. Battler: ?
Beatrice: For example: "There are five master keys." This is merely a confirmation of the number of keys and does not deny the witch. In order to use the blue, you must change your phrasing. In actuality, there are more than five master keys, and the killer used an extra key to access the locked room! ...And by doing so, you have now forced the witch to respond.
Blue Truths are something Beatrice allowed Battler to use in Episode 4. They function similarly to red truths, however, the catch is that the blue truth must deny the witch's position or it is not valid[37].
For example, a blue truth cannot be used to claim "There are five master keys." as that does not deny the witch, instead the phrasing must be "In actuality, there are more than five master keys, and the killer used an extra key to access the locked room!"[37].
Blue truths alleges that humanity and clever trickery are the truth of the matter[37].
However, witches can use blue truths too as they exist purely to denote a theory that denies the opponent where the opponent must disporve the blue with a red truth[39].
Blue Truths not only refute Red Truths but make them unable to be used if their theory is too solid for a red truth to counter[38].
Golden Truths
| “ | The Golden Truth... It is the divine truth, derived through different means than the red truth. Its power is equal to the red truth- sometimes inferior, but other times superior!! | „ |
| ~ Dlanor on the Gold Truth |
Golden Truths were first introduced when Battler raised to the level of a game master and used it to prove the corpse could be identified as Kinzou Ushiromiya after a red truth countered it[40]. However, golden truths can only be used by the Game Master[40] along with the strength of the truth varying, its power is equal to a red truth; sometimes inferior but other times superior[40].
Purple Truths
| “ | Purple statements have equivalent power to red truth. However, the culprit alone is capable of lying in purple statements. | „ |
During the final game made by Bernkastel, she introduced a new statement known as "Purple Statements" (otherwise Purple Truths)[41], Battler directly asks what they are with Bernkastel responding that it's a rule devised to make the story easier to understand, purple statements have the same power as red truth, however, only the culprit can lie in purple statements[41].
Souls
One's soul can linger even after they are killed[120].
Kinzou nearly resisted through his soul being erased until a red truth was placed on him[65].
Fate
When something is fated to happen it is hard to change such, if a vase is broken even if a witch uses magic to remember its original state the ultimate fate "the vase was smashed" has not been changed thus it will remember the true state and break[64].
The Endless Witch
The infinite realm that all witches ought to aspire to, the endless witch is free of all worldy suffering, certain to eternal bliss[64]. Life and Death are empty concepts to the Endless Witch[64].
The Endless Witch succession has them pass their most secret arts to a single pupil, once they pass down their arts they retire to further stem their propagation[122].
Normal custom includes that a witch from another sect makes a recommendation before a succession may occur[122].
Lambdadelta recommended EVA and Bernkastel recommended Ange[122].
Initially the name Beatrice was not passed down but it later became customary for the name to be inherited as well with EVA following suit giving ANGE the name of Beatrice[122].
Knox's DecalogueThe ten commandments created by Dlanor A. Knox's father and used in heresy trials.
Knox's 1st: It is forbidden for the culprit to be anyone not mentioned in the early part of the story.
Knox's 2nd: It is forbidden for supernatural agencies to be employed as a detective technique.
Knox's 3rd: It is forbidden for hidden passages to exist.
Knox's 4th: It is forbidden for unknown drugs or hard-to-understand scientific devices to be used.
Knox's 5th: (not included)
Knox's 6th: It is forbidden for accident or intuition to be employed as a detective technique.
Knox's 7th: It is forbidden for the detective to be the culprit.
Knox's 8th: It is forbidden for the case to be resolved with clues that are not presented.
Knox's 9th: It is permitted for observers to let their own conclusions and interpretations be heard.
Knox's 10th: It is forbidden for a character to disguise themselves as another without any clues.
The debate over the interpretation of these laws continues to this very day, and it has become the source of countless unfair controversies. While fundamentalists call any infringement upon these commandments heresy, revisionists point out that many canonized geniuses have violated these rules.
—Umineko: When They Cry - Answers Arc Episode 5 Tips Knox's Decalogue
Knox's Decalogue were first mentioned by Bernkastel as a way to refute arguments used against Lambdadelta in their game.
Duel Pistol SetA set of demon duel pistols prepared by Zepar and Furfur. The number of shots loaded depends on the format of the duel. In most cases, it holds just a single round.
The emotions of the duelers are loaded into them, and if one of their bullets grazes any part of the body, the concept of the target will be denied without exception.
In the past, duels were performed in the classic style with swords, but this took a great deal of time before an outcome was reached, which displeased certain impatient theatergoing witches.
For this reason, a duel weapon that would always kill with a single shot was asked for and created.
Of course, this weapon is not particularly popular among theatergoing witches who are fans of good-old drawn out, dramatic duels.
—Umineko: When They Cry - Answers Arc Episode 6 Duel Pistol Set
A pistol set created by Zepar and Furfur for duels that were made in order to reconcile impatient theatergoing witches.
Even if one grazes the other with a bullet, the concept of the target wil be denied without exception.
City of Books
"The Honored City of Books Curated By Her Majesty The Witch Of Theater, Drama, and observation", a massive "library" that contains all stories, including[125] where the entire stories in Umineko are merely a single book[125].
Virgilia describes it as a place where the witches who traverse the sea of fragments collect those fragments in text form and store them[126].
The City of Books is sacred territory under the administration of the Senate and there are holy barriers erected around it[126].
Only Witches of the Senate are allowed in the City of Books, though non-members can be given a special invitation that temporarily grants them entrance tot he sacred territory, but the invitations specify arriving on the dot, a second late tot he party's starting time and they automatically lose the effect[126].
Creators
Creators are mentioned multiple times throughout the series, however Lambdadelta defines them more properly, noting they are omniscient all-powerful beings beyond even witches[10].
Canon
Manga
The manga adaptation is directly noted to be an official answer from Ryukishi07 and is essentially the primary canon as it deals with extra info and more concise answers he did not add in the original Visual Novel[127].
Anime
There are some beliefs the anime for Umineko is non-canon, however this is not true. In an interview, Ryukishi directly stated he is all for anime and manga adaptations of his works[128], which adds on to a later interview where he noted that he fully overlooks and supervises the anime suggesting one to watch all of the versions of Umineko[129].
Minor Differences
While it is noted that one won't be able to discuss all mysteries by looking at just the anime, Ryukishi not only notes[129], though as explained in the same quote, this is due to the impossiblity of having the mystery written the exact same way across different media, an anime cannot perfectly replicate a visual novel and vice versa, thus the anime is limtied in the amount of clues it can receive as opposed to the visual novel. Ryukishi himself directly notes that things need to be condensed to fit in the manga or anime versions but there's also far more fake leads in the original compared to the manga and anime and he believes one should enter into Umineko from the type of media they are most comfortable with and then look at the different formats to see the information in a new light[130].
Trivia
- Beatrice's original name is uncertain, as Virgilia once held the same name before passing it down alongside the title of Endless Witch. In her youth, Virgilia referred to Beatrice as "Princess," though it is unclear whether this was a formal title or a personal nickname. After Beatrice passes her name and titles to EVA-Beatrice, Battler continues to call her "Beato," the nickname he and Maria had used for her, even when she demands he give her a new name. However, Clair's narration of her life up to 1984 confirms that her true name is Lion.
- Her nickname "Beato" is actually an Italian male name that translates to "blessed."

- Beatrice makes a cameo appearance in the Higanbana no Saku Yoru ni story "The Princess' Lie," where her dress appears as a costume for a play.
- Unlike other witches, Beatrice's name is actually part of her title.
- Beatrice's name is pronounced in the Italian manner—"Be-a-tr-ice" (ベアトリーチェ in Japanese phonetics)—rather than the English pronunciation of "Be-a-triss." In early drafts of the story, her name was written as ベアトリース and would have been pronounced the English way[131].
- Beatrice is one of eight characters to have two distinct portraits featured.
- The version of Beatrice who appears as Battler's ideal woman is likely a reference to Dante's Divine Comedy, in which Beatrice Portinari is portrayed as Dante's ideal woman as well.
- Beatrice and Battler make a cameo appearance in Chapter 1 of Higurashi no Naku Koro ni Oni, depicted in tapestries painted by Yuuki Sonozaki.

- Clair's design appears to be inspired by the Shiro Lolita fashion trend in Japan. Her outfit is highly reminiscent of the style, featuring a maid headpiece, a white dress with bows, and laced boots commonly associated with Shiro Lolita fashion.
- Clair is a reference to Saint Bernard of Clairvaux, who serves as the final guide in Dante Alighieri's Divine Comedy. This parallels the naming of Beatrice and Virgilia, who are also named after Dante's earlier guides, Beatrice and Virgil.
- Clair's name and her role as a portrait artist additionally allude to Claire Delisle, a portrait artist and the professional name of Eleanor Rulapaugh, who was the wife of Willard H. Wright.
- Yasu's name is a reference to the Famicom game The Portopia Serial Murder Case, which is notable for having the detective's partner, Yasuhiro "Yasu" Mono, revealed as the culprit. Ryukishi07 chose the name Yasu because he wanted to create a culprit for Umineko that could not simply be copied from other works, noting that "The culprit is Yasu" had become a predictable trope[132].
- Portraits of Sayo's character and her alternate universe selves, Beatrice and Lion, have all been featured, making Sayo the character with the most distinct portraits in the series.
- In Answer to the Golden Witch, Ryukishi07 responded to the phrase "a body that is unable to love" by stating that[133], taken as a basis, it implies a sad fate involving some kind of sexual imperfection, suggesting that Sayo's injury had an impact on her sexual identity or gender. He also noted that he had to obscure the details because it involved a very adult topic.
- Ryukishi07 also remarked on how frightening it must be to be told by a partner that they want children when one has a body that cannot make love, further implying that Sayo is unable to engage in sexual intercourse.
- When asked about Sayo being transgender and whether any LGBT themes influenced her creation, Ryukishi07 responded that it was a difficult but good question[2]. He ultimately stated that he wished to keep certain aspects of Umineko mysterious and leave it to fans to draw their own conclusions on the subject.
Profiles
Gallery
Misconceptions
Witches lose their powers as soon as one does not believe in them/One can simply debate a witches existence away
Throughout most of Umineko, Battler and Beatrice are debating over her existence, and Beatrice's strength slowly comes back with each game[66] due in part to the hesitation within Battler's heart[66]. Battler even establishes that simply refusing to believe in Beatrice is not enough to beat her and instead will turn him more and more into the defensive until he's simply overpowered and loses[66].
It should be noted too during majority of the first episode, none of the characters left alive believe in Beatrice asides from Maria Ushiromiya, yet she was still able to manifest in the end as she killed everyone[4].
On top of this, simply not believing would not be enough to work; Beatrice makes direct note that Battler has a strong resistance to magic thus her magic cannot reach him[4].
Of extra note, Battler directly has Bernkastel helping him[25], Lambdadelta slightly raising the chances of Battler winning[26], and Beatrice's own teacher explaining to Battler how to counter Beatrice's arguments[27]. Beatrice's teacher mainly being the reason for why Battler was able to argue against Beatrice's points[134]. It was even further noted by Lambdadelta and Bernkastel that Battler couldn't win Beatrice's game even with all of the sloppy loose ends it had and the amount of help he received[28]. Battler himself realizes while Beatrice faces against Bernkastel that she was going easy on him in all their games so that it would be a fair fight between them, constantly giving Battler hints until he got used to the game[29].
Beatrice explains to EVA-Beatrice that contemporary humans like Battler have a fundamental denial of all magic, being made of anti-magic toxins, which can be spread and weaken a witch[67].
It's further noted too that people who've lost their sight also lose all anti-magic power and magical resistance[135].
Even while Battler was battling against Eva-Beatrice, he couldn't truly deny her witch form for good and required Beatrice to use a red truth to kill off all magic there[114][115].
Kinzou further reaffirms that Battler was born with more of his anti-magical blood than anyone else[136].
It's noted by Maria during her status as the Witch of Origins that all humans are born with toxins that block magic[63].
It's noted by Greed that humans are walking blobs of anti-magic though she can manifest as long as a witch like Ange concentrates[63].
Despite all the anti-magic toxins, due to Ange fully believing in magic and her determination being strong she was able to have her familiars interact with the human world to kill all the guards that were after her[137][138].
Eva even tries to argue that there's no way for Ange to call the seven sisters of purgatory due to her anti-magic toxins, yet she still does[138].
Thus simply denying the existence of a witch is not enough to defeat them, as Battler himself with a narrative strong resistance to magic needs a lot of help to truly even counter Beatrice. On top of this, it's specifically noted in-universe that humans built up a strong anti-magic toxin overtime that became strong enough to deny a witch's existence[139], thus this is not a weakness that applies out of universe unless a series has a similar mechanic.
Magic Isn't Real
This comes from the arguments of debates over whether or not it's truly just characters having mental issues as a way to cope with scenarios.
For example, Maria believes she is the daughter of the Holy Ghost as a way to cope with the fact that her mom abused her whenever she asked about her dad.
However, it is proven that the Meta-World is an actual place[109] that witches reside in and there are many scenes throughout the series that can't truly be explained through characters hallucinations.
Such as Ange having her familiars directly interact with the human world and kill all of its people[137][138].
The truth of "magic isn't real"/"magic is real" debate is also answered multiple times in the Umineko franchise.
Using the final talk between Beatrice and Ange, Beatrice does a magic trick and asks Ange if it is magic of a sleight of hand[140] with Ange noting it's a cheap trick but it is also magic as Beatrice has taught her this magic to spread to others to give them happiness. No matter the magic one cannot use it properly and cannot see it without love[140].
It is also repeated multiple times throughout the series how there is no one true truth, it is everyone's point of view as to what their truth is.
Effectively magic is real but also isn't, it is in the situation of a catbox.
It should also be noted that the manga adaptation is directly noted to be an official answer from Ryukishi07 and is essentially the primary canon as it deals with extra info and more concise answers he did not add in the original Visual Novel[127], giving all the answers for the reader to conclude.
Witches can easily die to guns
This statement is noted by Ronove noting that witches are weak to weapons such as guns and require anti-bullet barriers in order to be made[67].
The issue is within the scan itself, within the context of Umineko, bullets specifically contain anti-magical power that cuts right through witches and demons.
Battle Records
6 - 2 - 0
- Battler Ushiromiya - Fight[141] (The entirety of Episode 1 is effectively Beatrice's game)
- Conditions: The conditions were to either solve Beatrice's epitath or they die to the witch.
- Location: Rokkenjima Island
- Note: As the entirety of episode 1 is absurdly long, the notebook notes how all of the Ushiromiya's died in the first game[142].
- Battler Ushiromiya - Fight[143] (The entirety of Episode 2 is effectively Beatrice vs Battler over a chess game)
- Conditions: Match was a rematch. The same conditions as before but now on top of it, Battler is attempting to disprove the existence of witches.
- Location: Rokkenjima Island
- Note: As Episode 2 is absurdly long, Battler admits to giving in here and asks for another rematch[144].
- EVA Beatrice - Fight[145]
- Conditions: It was a debate over the existence of EVA Beatrice as a witch. Battler had help from Virgilia and Beatrice.
- Location: Beatrice's Catbox
- Notes: Eva had Battler trapped within truths[115], which required Beatrice to use a red truth to get him out of[115]. Otherwise Battler would have lost.
- Battler Ushiromiya - Fight[146] (The entirety of Episode 3 is effectively Beatrice vs Battler over a chess game)
- Conditions: Match was a rematch. Same conditions as before with the inclusion of the likes of EVA Beatrice.
- Location: Rokkenjima Island
- Note: Episode 3's is more complicated as Beatrice was pretending to turn over a new leaf, nearly making Battler sign the piece of paper having him acknowledge Beatrice as a witch[147] if Ange didn't come in and interfere[147] noting to Battler it was all the witch's trap[147]. Still he never disproved the existence of the witch and nearly fell for the trap meaning he lost again.
- Battler Ushiromiya - Fight[148]
- Conditions: Match was a rematch. The same conditions as before.
- Location: Rokkenjima Island
- Note: Despite Battler seemingly defeating her in battle, the winner was still declared to be Beatrice the Golden Witch[148].
- Frederica Bernkastel, Erika Furudo, Dlanor A. Knox - Fight[77]
- Conditions: The case was a court trial where Erika argued for Natsuhi Ushiromiya to be the killer and Beatrice argued for Natsuhi's side saying she was the killer.
- Location: Illusory Court
- 'Erika Furudo & Dlanor A. Knox - Fight[149]
- Conditions: It was Erika's duty to deal with Natsuhi in the human world while it was Dlanor's duty to deal with Beatrice in the witch's domain.
- Location: Kinzou's Study
None.
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Umineko When They Cry -Episode 8- Twilight of the Golden Confession of a Golden Witch Part 1 (Manga)
- ↑ 2.0 2.1 Another Round of Red Truths with Ryukishi07 "We discussed the topic of the character of Sayo Yasuda from Umineko in our last interview with Ryukishi07 back in January, but this time I asked the author in particular, since many fans see Sayo as a transgendered character, if any themes related to that topic went into her creation. This question took Ryukishi sometime to answer, and he commented it was a difficult question to answer, but a good one. What did eventually come back was that he desired to keep some parts of Umineko a mystery and to leave it to the fans to come to conclusions of their own regarding the subject."
- ↑ 3.0 3.1 3.2 3.3 3.4 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Confession of a Golden Witch Part 2 (Manga)
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 22
- ↑ 5.0 5.1 5.2 07th Expansion All Character Settings Collection
- ↑ 6.0 6.1 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 13
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 2
- ↑ 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 8.12 8.13 8.14 8.15 8.16 8.17 8.18 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 3
- ↑ 9.0 9.1 9.2 9.3 Umineko: When They Cry - Answers Arc Episode 5 Beatrice Profile
- ↑ 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 10.11 10.12 Umineko When They Cry -Episode 8- Twilight of the Golden Confession of a Golden Witch Part 3 (Manga)
- ↑ 11.0 11.1 11.2 11.3 11.4 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Tips Regarding Witches (Visual Novel)
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 Cite error: Invalid
<ref>tag; no text was provided for refs namedUmineko When They Cry -Episode 8- Twilight of the Golden Witch Confession of a Golden Witch Chapter 37 (Manga) - ↑ 13.0 13.1 Umineko When They Cry -Episode 7- Requiem of the Golden Witch Chapter 41 (Manga)
- ↑ 14.0 14.1 Umineko: When They Cry - Answers Arc Episode 5 Ronove Profile (Visual Novel) Cite error: Invalid
<ref>tag; name "Umineko: When They Cry - Answers Arc Episode 5 Ronove Profile (Visual Novel)" defined multiple times with different content - ↑ 15.0 15.1 15.2 15.3 Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 11 (Manga) Cite error: Invalid
<ref>tag; name "Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 11 (Manga)" defined multiple times with different content - ↑ Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 14 (Manga)
- ↑ Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 18 (Manga)
- ↑ 18.0 18.1 Umineko: When They Cry - Answers Arc Episode 5 Tips The Red Key (Visual Novel)
- ↑ Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 24 (Manga)
- ↑ 20.0 20.1 20.2 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 3 (Visual Novel)
- ↑ Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 8 (Manga)
- ↑ 22.0 22.1 22.2 22.3 22.4 Umineko Tsubasa - Letter of Bernkastel
- ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedUmineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 31 (Manga) - ↑ 24.0 24.1 Cite error: Invalid
<ref>tag; no text was provided for refs namedUmineko When They Cry -Episode 8- Twilight of the Golden Witch (Visual Novel) - ↑ 25.0 25.1 25.2 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Secret Tea Part -????- (Manga)
- ↑ 26.0 26.1 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Secret Tea Party -????- (Manga)
- ↑ 27.00 27.01 27.02 27.03 27.04 27.05 27.06 27.07 27.08 27.09 27.10 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 8
- ↑ 28.0 28.1 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 11
- ↑ 29.0 29.1 29.2 29.3 29.4 29.5 29.6 29.7 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 21 (Manga)
- ↑ Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 33 (Manga)
- ↑ 31.00 31.01 31.02 31.03 31.04 31.05 31.06 31.07 31.08 31.09 31.10 31.11 31.12 31.13 31.14 31.15 31.16 31.17 31.18 31.19 31.20 31.21 31.22 31.23 31.24 31.25 31.26 31.27 31.28 31.29 Umineko: Golden Fantasia - Basic System Features
- ↑ Umineko: Golden Fantasia
- ↑ 33.0 33.1 33.2 33.3 33.4 33.5 33.6 33.7 Umineko Golden Fantasia Metaworld Mechanic
- ↑ 34.00 34.01 34.02 34.03 34.04 34.05 34.06 34.07 34.08 34.09 34.10 34.11 34.12 34.13 34.14 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 18
- ↑ 35.0 35.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapters 15-16 (Manga)
- ↑ 36.0 36.1 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 5 (Manga)
- ↑ 37.0 37.1 37.2 37.3 37.4 37.5 37.6 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 10
- ↑ 38.0 38.1 38.2 38.3 Umineko When They Cry -Episode 5- End of the Golden Witch Chapters 16-17 (Manga)
- ↑ 39.0 39.1 39.2 39.3 39.4 39.5 39.6 39.7 39.8 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 22
- ↑ 40.0 40.1 40.2 40.3 40.4 40.5 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 27 (Manga)
- ↑ 41.0 41.1 41.2 41.3 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 11 (Manga)
- ↑ Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 9
- ↑ 43.0 43.1 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 8
- ↑ 44.0 44.1 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 6
- ↑ 45.0 45.1 Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 3 (Manga)
- ↑ 46.00 46.01 46.02 46.03 46.04 46.05 46.06 46.07 46.08 46.09 46.10 46.11 46.12 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 4
- ↑ Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 15
- ↑ 48.0 48.1 48.2 48.3 48.4 48.5 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 10
- ↑ Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 13
- ↑ The Banquet of the Golden Witch Episode 3
- ↑ 51.0 51.1 51.2 51.3 51.4 51.5 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 13
- ↑ 52.0 52.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 3
- ↑ 53.0 53.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 4
- ↑ "6/ There’s some instances where a certain character seems to be criticizing not only the characters, but the readers themselves.
He answered that in the world of Umineko, there’s the Chessboard, then the Meta Room, then the Witches World and it goes up like that. Different worlds are hierarchically piled up. Sometime the critic may be aimed at the characters in the world below, sometimes at the readers, but he’ll leave it at our imagination to guess when." - ↑ [When They Cry] The First and Last Gift "The letter ended there.
After reading that, there was nothing left but to take her up on the challenge. It had been awhile since Lambdadelta had played around with a game board of substance. Since Bernkastel had gone out of her way to pass it along, it was sure to be an entertaining one.
Lambdadelta touched the Fragment.
The moment she did, an array of constellations was suspended in the air, pivoting around the Fragment and forming a miniature galaxy.
"…Oh, now this is nostalgic. So the stage is set in the Japanese countryside. Reminds me of Hinamizawa. …Though, it looks like this place is more desolate than Hinamizawa ever was. …Right then, time to pick my piece. Which one should I choose?"
Lambdadelta held out a hand, and white, black, blue, and red pieces in various shapes and sizes, reminiscent of chess, appeared in the air.
"Which one would be best? …Hmm…"
To participate in a game within a Fragment, you first must send in a piece. In other words, this was much like the character select screen of a video game.
After folding her arms and giving it some deep thought, she eventually settled on a black piece.
She wasn't sure of the situation, but if the point of the game was to survive, she figured her best option would be a sturdy, clever all-rounder with a strong desire to live.
"…In which case, it's gotta be this piece. Let's go, my other self."
She plucked the piece out of midair, then tossed it into the galaxy.
As soon as she did, an infinite number of dazzling lights scattered about, and within a moment, the world was completely buried in a sea of stars.
Within those bright lights, Lambdadelta's consciousness was sucked away…" - ↑ 56.0 56.1 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 11
- ↑ 57.0 57.1 57.2 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 23
- ↑ Umineko When They Cry -Episode 5- End of the Golden Witch Chapters 14 (Manga)
- ↑ Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 11 (Manga)
- ↑ Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 20
- ↑ Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 22 (Manga)
- ↑ Umineko: When They Cry - Questions Arc Episode 2 Characters Servant Kanon Executed "Servant Kanon
The witch erased his corpse for fun.
That alone caused an incredible uneasiness among the survivors.
If that which exists resides in the human world,
then that which does not exist is truly fantasy.
Fantasy takes the form of what they fear." - ↑ 63.0 63.1 63.2 63.3 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 7
- ↑ 64.0 64.1 64.2 64.3 64.4 64.5 64.6 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 1
- ↑ 65.0 65.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 23 (Manga)
- ↑ 66.0 66.1 66.2 66.3 66.4 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 3
- ↑ 67.0 67.1 67.2 67.3 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 13
- ↑ Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 10
- ↑ Umineko: When They Cry - Questions Arc Episode 2 Tips Golden Butterfly Brooch
- ↑ 70.0 70.1 Umineko When They Cry -Episode 7- Requiem of the Golden Witch Chapter 25 (Manga)
- ↑ 71.0 71.1 71.2 71.3 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 20 (Manga)
- ↑ 72.0 72.1 72.2 Umineko: Golden Fantasia Bernkastel & Lambdadelta Story
- ↑ 73.00 73.01 73.02 73.03 73.04 73.05 73.06 73.07 73.08 73.09 73.10 73.11 73.12 73.13 Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 2 (Manga)
- ↑ 74.0 74.1 74.2 74.3 Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 1 (Manga)
- ↑ 75.0 75.1 75.2 75.3 75.4 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 12
- ↑ Umineko When They Cry - Questions Arc
- ↑ 77.0 77.1 77.2 77.3 Umineko When They Cry -Episode 5- End of the Golden Witch Chapters 21-24 (Manga)
- ↑ 78.0 78.1 78.2 78.3 78.4 Umineko: Golden Fantasia Beatrice Movelist
- ↑ Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 27
- ↑ 80.0 80.1 Umineko When They Cry -Episode 7- Requiem of the Golden Witch Chapter 31 (Manga)
- ↑ Umineko: When They Cry - Answers Arc Episode 6 All of the Goats Profile
- ↑ Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 16 (Manga)
- ↑ 83.0 83.1 83.2 Umineko When They Cry -Episode 5- End of the Golden Witch (Visual Novel)
- ↑ Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 14 (Manga)
- ↑ Umineko When They Cry -Episode 7- Requiem of the Golden Witch Chapter 11 (Manga)
- ↑ Umineko: When They Cry - Answers Arc Episode 5 Gaap Profile
- ↑ Umineko When They Cry -Episode 7- Requiem of the Golden Witch Chapter 21 (Manga)
- ↑ Umineko: When They Cry - Answers Arc Episode 6 Zepar Profile
- ↑ Umineko: When They Cry - Answers Arc Episode 6 Furfur Profile
- ↑ 90.0 90.1 90.2 90.3 Umineko When They Cry -Episode 7- Requiem of the Golden Witch Chapter 3
- ↑ 91.0 91.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 25 (Manga)
- ↑ 92.0 92.1 92.2 92.3 92.4 Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 16
- ↑ 93.0 93.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 22 (Manga)
- ↑ Episode 1 - Legend of the Golden Witch Chapter 19
- ↑ Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 17
- ↑ 96.0 96.1 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 22
- ↑ 97.0 97.1 97.2 97.3 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 18 (Manga)
- ↑ Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 1
- ↑ Umineko: When They Cry - Answers Arc Episode 6 Spirit Mirror
- ↑ Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 8
- ↑ Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 7
- ↑ Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 13
- ↑ Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 19
- ↑ 104.0 104.1 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 5
- ↑ Umineko: When They Cry - Questions Arc Episode 1 Tips The Seven Stakes of Purgatory (Visual Novel)
- ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedUmineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 26 (Manga) - ↑ 107.0 107.1 107.2 107.3 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 1
- ↑ Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 18
- ↑ 109.0 109.1 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 36 (Manga)
- ↑ 110.0 110.1 110.2 "Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 10
- ↑ Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 13
- ↑ Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 12
- ↑ Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 14
- ↑ 114.0 114.1 114.2 114.3 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 18
- ↑ 115.0 115.1 115.2 115.3 115.4 115.5 115.6 115.7 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 19
- ↑ 116.0 116.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 6
- ↑ Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 12
- ↑ Umineko When They Cry -Episode 5- End of the Golden Witch Chapters 17-18 (Manga)
- ↑ Umineko When They Cry -Episode 7- Requiem of the Golden Witch Chapter 46 (Manga)
- ↑ 120.0 120.1 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 19
- ↑ 121.0 121.1 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 21
- ↑ 122.0 122.1 122.2 122.3 Umineko: When They Cry - Questions Arc Episode 3 Tips Regarding the Succession of Witches
- ↑ Umineko: When They Cry - Answers Arc Episode 5 Tips Knox's Decalogue
- ↑ Umineko: When They Cry - Answers Arc Episode 6 Duel Pistol Set
- ↑ 125.0 125.1 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 22 (Manga)
- ↑ 126.0 126.1 126.2 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 23 (Manga)
- ↑ 127.0 127.1 Say It In Red! An Interview with Ryukishi07 "APGNation: The character of Sayo Yasuda in Umineko is interesting. What were your thoughts in Sayo's creation? Additionally, what were your thoughts on her expansion in the Umineko manga?
Ryukishi07: The secret of the character of Sayo is the core of Umineko's story, so her inner workings and development were designed carefully and with the utmost complexity.
In the original version, in order to leave room for imagination for the reader to solve the mystery, I chose not to draw Sayo's secrets in great detail (of course, it's still possible to grasp, but I didn't show things in a way where everyone would get it.)
With the manga version of Umineko, however, we considered the work to be a "period" to the "sentence" that is the world of Umineko.
Because of this, when I met with Natsumi-sensei [Kei Natsumi, the artist of the manga adaptation of Umineko's eighth episode], I asked her to show all the secrets in a way that can easily be understood by anyone.
Thus, all of the episode of Sayo that appeared in the EP8 manga is the official answer to the world of Umineko.
By no means is the manga version an individual interpretation. It is an official answer from me, Ryukishi07." - ↑ Say It In Red! An Interview with Ryukishi07 "APGNation: There are many of your works that have been adapted into anime or manga. How is it decided as to which works receive adaptations?
Ryukishi07: Basically, we receive an offer from the company, and we accept it.
So far, the availability of anime and manga adaptations of our works is made possible by courteous cooperation with such companies, and for this I am sincerely grateful.
So, for those who are rooting for more anime and manga of our work, I would be happy if you could support the Japanese companies responsible. (laughs)" - ↑ 129.0 129.1 Ryukishi07 x KEIYA Special Talk ""Will people be able to enjoy 'the fun of speculation' in the anime and manga versions too?"
Ryuukishi: Of course. I have been supervising those very carefully. In Higurashi, there were some problems with presentation, and they were allowed to do as they pleased in certain areas. But this time, I have been checking very carefully to make sure there are 'no misconceptions in the presentation' this time, so I think people will be able to significantly enjoy speculation in those as well.
Keiya: In that case, will people who only watch the anime be able to speculate about the series?
Ryuukishi: There is an overwhelming difference in the amount of information contained in an anime and the original work, so it will probably be best to play the original as far as 'the number of hints' is concerned. But as I just said, mysteries in pictures and mysteries in text focus on foreshadowing in very different ways, so things that you didn't notice in the original might feel very out of place in the anime. Then when you return to the original and read the same scene again, you might suddenly feel that something is very suspicious in certain places...... The opposite holds true as well, since some places might not leave an impact when on screen, but the text would lead one to wonder "why is this part being described so thoroughly?" So it might be useful to see it through different mediums." - ↑ Ryukishi07 x KEIYA Special Talk ""If you were to assign a difficulty to the other formats, would you say that they're easier or harder than the original?"
Ryuukishi: I believe that the primary factors that decide the difficulty of a puzzle are the amount of hints and the amount of information. In that sense, you might be able to say that the original will actually be the easiest. As you know, things need to be condensed to fit in manga or anime versions. You can't just copy every line word for word and use the same description, so the amount of information naturally shrinks. Because of this, the original will always be easy as far as the quantity of information is concerned. Although there are also more fake leads in the original (laughs). But I wonder if that makes the difficulty equal between the two. Just like Higurashi, I think you should enter into Umineko from the type of media that you are most comfortable with. Then, when you also look at the different formats and see the information in a new light, you might be able to get close to something." - ↑ HigUmi Blog: I Went To An Umineko Exhibit [At Poisson Rouge Goldfish Teahouse.]
- ↑ 最終考察 うみねこのなく頃に Answer to the Golden Witch – Special Discussion "R By now I have fallen into the dilemma of thinking, „for what reason am I writing my works?“. Am I writing because I want to pamper my readers? Or am I writing for the joy of writing itself? Of course I want to see wonderful deductions like yours KEIYA. To have their works read and find reactions towards it, that’s one of the greatest joys of every writer. But if I go online now and search for reactions, it’s much easier to find really harsh impressions. If they do have a point, then I’m glad, but there are actually many people who seem to have never read the work at all and just looked up some of the answers, who are now saying „it might have been in the story, but…“. If I read something like „Can’t he write on his own?“, then I lose my confidence. Though, when I read thoughts like yours, then I actually get better again. After the release of EP8 it became especially harsh. I thought about retiring after Umineko. That is why Umineko has a culprit who can only be understood by people who think. I wanted to give it a culprit that cannot be copypasted. In that sense, I think YASU is a groundbreaking invention.
K Now you’re talking about The Portopia Serial Murder Case (Pôtopia renzoku satsujin jiken), right?!
R Of course. You can definitely deceive some people, because „The culprit is Yasu“ has become such a stereotype. It’s a bold move that can only be done once." - ↑ 最終考察 うみねこのなく頃に Answer to the Golden Witch – Special Discussion "K: I thought about this just now when we were discussing the events in Natsuhi's room, but would the piece Shannon really be able to kill George? That is something that really bugs me.
R: While the body is Shannon, it's worth thinking about whose body this was originally. Because in the end it is just a question of software. Even though the clothes belong to Shannon, if what's within is another being then that person would surely be able to kill George. Clothes are not a personality. And so, even though the clothes and the hairdo might be Shannon's, but there is the possibility that it was another person, when she started asking questions about George.
K: I see. I thought I had to accept the restriction that the rule is decided that pieces always act in accordance to how they were depicted on the gameboard. So it's probably wrong that I did not think deeper about Shannon's actions.
R: Shannon is probably the character with the most spirit in that world. I am now talking about the background story of the scenario, but Shannon probably started asking George some questions at that stage. I think George might have given her some answers that she would have not expected to hear. And as a result I think she embraced the idea of lover's suicide, even though that might not be among the most simple answers. If you think like that, you arrive at the fantasy depiction in that scene. Beato and Shannon are endlessly discussing and fighting over their view of love. I imagined that you would read it as a depiction of a conflict of the heart.
K: And it's definitely a fact that Shannon has some conflicts within herself.
R: And I think it is plenty possible to arrive at the solution, that George's idea of their life after marriage pained her quite much.
K: To have many children in a happy home…
R: "I want to spend my future surrounded by many grandchildren!", said George recklessly, already cementing a future with children. But it's his desire to have children, right?! And I think you can guess that this put a lot of pressure on her.
K: Yasu said in EP7 that she has "a body that is unable to love".
R: If you take this expression as a basis, you can imagine her sad fate of a having some kind of imperfection on a sexual level. I think it's possible to get to that point.
K: At first I was thinking that it was maybe a terrible wound that chained Yasu to the bed. But that does not seem to be the case at all.
R: It is a pretty adult topic, so I had to obscure its depiction.
K: Because there were expressions like "I hate it to even look at a mirror", I was doubting the part that she was honestly in love with George.
R: Those solutions were around a lot. I think that is something which she herself wondered about. "Do I really love George, or is he just a replacement for Battler?" was one of her conflicts. She did not really understand those feelings, I think. But it was alright as long as only George was around. But when Battler returned suddenly, the conflict between "I still love Battler!" and "No, George isn't just a replacement!" was born. Isn't that something that you can understand when you look at the conflict between the three people in the trial of love during EP6? It was done so that it can be understood at that point if you just think. But I left many blanks within that scene so that interpretations could be enjoyed freely at first." - ↑ Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 9
- ↑ Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 16
- ↑ Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 20
- ↑ 137.0 137.1 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 24 (Manga)
- ↑ 138.0 138.1 138.2 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 25 (Manga)
- ↑ Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 4 (Manga)
- ↑ 140.0 140.1 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 34 (Manga)
- ↑ Umineko When They Cry - Episode 1 - Legend of the Golden Witch (Visual Novel)
- ↑ Umineko When They Cry - Episode 1 - Legend of the Golden Witch Notebook Pages in a Wine Bottle (Visual Novel)
- ↑ Umineko When They Cry - Episode 2 - Turn of the Golden Witch (Visual Novel)
- ↑ Umineko When They Cry - Episode 2 - Turn of the Golden Witch Tea Party (Visual Novel)
- ↑ Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapters 18-19 (Manga)
- ↑ Umineko When They Cry - Episode 3 - Banquet of the Golden Witch (Visual Novel)
- ↑ 147.0 147.1 147.2 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch The Witch Illusion
- ↑ 148.0 148.1 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 28 (Manga)
- ↑ Umineko When They Cry -Episode 5- End of the Golden Witch Chapters 14-15 (Manga)
Versus Threads
None.
None.
None.
- Pages using Tabber parser tag
- Pages with reference errors
- Spoiler Profiles
- Mature
- Templates
- Characters
- Female Characters
- Asian Characters
- Asian Female Characters
- Japanese Characters
- Japanese Female Characters
- European Characters
- European Female Characters
- Italian Characters
- Italian Female Characters
- LGBT Characters
- Transgender Characters
- Transgender Female Characters
- Bisexual Characters
- Doujin Characters
- Doujinshi Characters
- Doujin Soft Characters
- Indie Characters
- Indie Game Characters
- Indie Book Characters
- Visual Novel Characters
- Video Game Characters
- Fighting Game Characters
- Manga Characters
- Anime Characters
- Neutral Characters
- Chaotic Neutral Characters
- Dead Characters
- Other Characters
- Revived Characters
- Human Characters
- Humanoid Characters
- Extra-Planar Characters
- Primary Antagonists
- Antagonists
- Primary Protagonists
- Protagonists
- Villains
- Heroes
- Orphans
- Daughters
- Humans
- Non-Humans
- Humanoids
- Witches
- Magical Girls
- Magicians
- Kids
- Teenagers
- Adults
- Superhumans
- Reality Warpers
- Dimensionless Existence Users
- Abstract Beings
- Abstract Entities
- Summoners
- Street Threats
- Umineko no Naku Koro ni
- 07th Expansion Series
- Regular Tier
- Tier 10
- 10-B
- Superhuman Tier
- Tier 9
- 9-B
- The Absolute Infinite Tier
- Approaching 1-Ω
- Higher Tier Weapon Users
- Higher Tier Helper Users
- Higher Tier Ability Users
- Vehicle Masters
- Vehicle Users
- Weapon Masters
- Weapon Users
- Gun Users
- Pipe Users
- Firearm Users
- Multiple Personalities Users
- Awakening Users
- Preparation Users
- Quantum Users
- Superhuman Physical Characteristics Users
- Fighter's Intuition Users
- Acrobatics Users
- Guard Break Users
- Counter Users
- Second Wind Users
- Invulnerability Users
- Forcefield Users
- Metaphysics Users
- Nullification Users
- Truth Users
- Logic Users
- Mind Users
- Law Users
- Intimidation Users
- Longevity Users
- Contract Bestowal Users
- Soul Users
- Immortality Users
- Abstract Existence Users
- Abstract Existence Physiology
- Personal Nonexistence Physiology
- Extra-Planar Existence Users
- Personal Domain Users
- Pocket Reality Users
- Avatar Creation Users
- Incorporeality Users
- Invisibility Users
- Intangibility Users
- Empowerment Users
- Supernatural Resilience Users
- Precognition Users
- Magic Users
- Emersion Users
- Flight Users
- Creation Users
- Absolute Access Users
- Erasure Users
- Transmutation Users
- Transferal Users
- Regeneration Users
- Non-Standard Defenses Users
- Duplication Users
- Subjective Reality Users
- Empathic Users
- Light Users
- Animal Users
- Weather Users
- Lock Users
- Miracle Users
- Paradox Existence Users
- Illusion Users
- Fate Users
- Resistance Users
- Plot Users
- Heat Users
- Infinite Energy Users
- Resurrection Users
- Reality Warping Users
- Familiar Summoning Users
- Summoning Users
- Speed Transcendence Users
- Thread Users
- Infinity Users
- Portal Users
- Bestowal Users
- Mortality Users

























