Unfortunately no good sun in sight.
Basically we've gotten more technical with how we tier overtime, so I want to reflect that with Bad Sun since it's tiering is based off being literally the sun (if any other verses tier the same way let me know as they'd be added to this).
So currently it's: Tiering System: 4-C (Is a star similar to our own, if not the Sun itself)
Attack Potency: Star level (As a sun, it should be this level)
Not exactly inaccurate, but let's get more accurate.
I'll be following how I did Black Hole
Basically should be a tier for Luminosity, the natural energy the sun has, and it's GBE.
So instead it should be like:
Tiering System High 6-A with Energy Emitted & Luminosity, 4-C with Gravitational Binding Energy
Attack Potency: Multi-Continent level (Potency) with Energy Emitted & Luminosity (The sun produces about 3.8e26 joules per second or a solar luminosity of 3.828×1026 Watts), Star level (Potency) with Gravitational Binding Energy (The gravitational binding energy of the sun is 2.3 x 10^41 Joules)
Potentially also a durability section since more celestial bodies need that to better help express what the baseline tier for destroying them would be.
So like
Durability: Star level (To truly break apart the gravitational energy holding the sun together would need to surpass 2.3 x 10^41 Joules)
It should also have a listed attack speed through solar flares since suns naturally have those, Solar Flare page for reference.
Should also get:
Rotational Speed: Hypersonic (The Sun rotates on its axis once in about 27 days, which moves at these speeds)
In terms of abilities, I don't know if we want to just list irl properties of the sun over to it as a tabber and then a tabber for its unique abilities? We can discuss that I suppose.