Join our Discord Server
Join the official community
           Join the Discord →
Human Rights
Support Human Rights
           Learn More →
Despera
Check out the Despera & Yotsuba Fan Project
           See Project →
Support Us
Support the wiki directly
About Page
Please check The Codex:About page to see what to do to help.
           See About page

The Protagonist

From The Codex
Spooky's Jumpscare Mansion/The Protagonist
Jump to navigationJump to search


"Mature Content"
Hold up soldier! This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. Scare safely!

Background

The Protagonist is a History enthusiast trying to discover the secrets of the Mansion that one day appeared. He goes down these mind warping halls, finding horrific specimens while being watched by the adorably sinister Spooky.

General Information

Name: Unknown

Origin: Spooky's Jumpscare Mansion

Company: Lag Studios

Creator: Akuma Kira and AMG Sheena

Assigned Gender: Unknown

Age: Unknown

Story Role: Protagonist

Classification: History Enthusiast, Specimen (Bad End)

Species: Human, Ghost (Good End)

State of Being:Regular

Physiology: Humanoid

Occupation: Soldier (Good End)

Status: Undead (Good End on main game, becoming a ghostly soldier for Spooky), Alive (Bad End in main game and at the end of the Dollhouse DLC)

Alignment: Neutral Good (Seemingly just wanted to explore the secrets of the Mansion), Can become Chaotic Evil (Becomes an axe wielding Specimen in the bad ending)

Codex Statistics

Grade: A (The protagonist not only got through the 1000 rooms but was able to defeat specimen 9 in combat. In the good ending, they were able to free the spirits from the house and safely escape the mansion)

Tier: 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Potency) (Can harm Specimen 3 who can burrow through the roof)

Durability: Wall level (Can take attacks from Specimen 03)

Striking Strength: Wall Class (Potency)

Lifting Strength: Unknown

Travel Speed: Athletic Human (Can run at 9 m/s)

Attack Speed: Athletic Human

Reaction Speed: Athletic Human

Stamina: Superhuman (Can run through 1000 rooms while being thrown into constant chases in a spatial altering manor)

Range: Standard Melee, Extended Melee with axe and sword

Intelligence: Above Average Intelligence (Solved puzzle rooms such as the water control room in 910. Constantly escapes Illusionary Mazes. Is stated to be a history enthusiast)


Powers and Techniques

Resistance to Poison Manipulation (Can Resist Infectious bites from Specimen 3),


Equipment

Axe, Sword, Doll


Notable Techniques

  • Doll Healing-When Unable to Regenerate, The Protagonist can shake the Doll to heal wounds.

Other

Standard Tactics: They will usually swing their sword or axe rapidly towards the opponent. If there's a large projectile like a ball of energy, they'll attempt to reflect it back.

Weaknesses: If the Doll is used too much or become stressed, it will cry, before covering its eyes, not allowing The Protagonist to heal anymore. Might suffer from trauma.

Note: The Scare Chair has no proof of taking The Protagonist's soul. Scare Chair's game over screen states that they aren't meant to be there in the first place, implying it was someone else entirely

Battle Records


  • Specimen 9- Fight
    • Conditions-Specimen 9 was in his 2nd key
    • Locations- inside Specimen 9's arena

None.

None.