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Hello.
fuck this formatting bullshit
 
[https://www.youtube.com/watch?v=geNMz0J9TEQ&feature=youtu.be&t=17If If you watch this at 0.25x speed you'll notice the mercs moving in tandem with gunfire from a sentry gun, with Scout seemingly even moving slightly faster.]
 
''But how fast does Sentry Fire move?''
 
That's easy.
 
Level 3 Sentry Guns have two Gatling Guns mounted on top of them, which fire at '''800 m/s''' or '''Mach 2.33236152''' at the very least, which is '''Supersonic'''. Level 1 and Level 3 Sentries fire at the same speeds, therefore it's fine to scale the Level 1 variant to the Level 3 one in this regard.
 
Note that TF2's universe has consistently been shown to be technologically far superior to the real world (take [https://www.teamfortress.com/catchup/#f=13 this] for instance), so they likely scale even higher than this.
 
== Movement speed ==
 
Scout's in-game speed: 400 hammerunits;
 
400 hammerunits equal to 800 meters per second.
 
800 / 400 = 2
 
1 hammerunit equals to 2 meters per second.
 
<tabber>
Base=
 
Scout: 400 HU/s -> 800 m/s or Mach 2.33236152; '''Supersonic'''
 
 
Soldier: 240 HU/s -> 460 m/s or Mach 1.39941691; '''Supersonic'''
 
 
Pyro: 300 HU/s -> 600 m/s or Mach 1.74927114; '''Supersonic'''
 
 
Demoman: 280 HU/s -> 560 m/s or Mach 1.63265306; '''Supersonic'''
*Demoknight's charge: 750 HU/s -> 1500 m/s or  Mach 4.37317784; '''Supersonic+'''
 
 
Heavy: 230 HU/s -> 460 m/s or Mach 1.34110787; '''Supersonic'''
 
 
Engineer: 300 HU/s -> 600 m/s or Mach 1.74927114; '''Supersonic'''
 
 
Medic: 320 HU/s -> 640 m/s or Mach 1.86588921; '''Supersonic'''
 
 
Sniper: 300 HU/s -> 600 m/s or Mach Mach 1.74927114; '''Supersonic'''
 
 
Spy: 320 HU/s -> 640 m/s or Mach 1.86588921; '''Supersonic'''
 
 
This is a bit of a lowball given that mercs such as Soldier appear to have moved in tandem with the Sentry Fire, too.
 
|-|
MvM=
 
The [https://wiki.teamfortress.com/wiki/Upgrade_Station upgrades] boosts the movement of the mercs by 30%.
 
 
Scout: 520 HU/s -> 1040 m/s or Mach 3.03206997; '''Supersonic'''
 
 
Soldier: 312 HU/s -> 624 m/s or Mach 1.81924198; '''Supersonic'''
 
 
Pyro: 390 HU/s -> 780 m/s or Mach 2.27405248; '''Supersonic'''
 
 
Demoman: 364 HU/s -> 728 m/s or Mach 2.12244898; '''Supersonic'''
*Demoknight's charge: 975 HU/s -> 1950 m/s or  Mach 5.6851312; '''Hypersonic'''
 
 
Heavy: 299 HU/s -> 598 m/s or Mach 1.74344023; '''Supersonic'''
 
 
Engineer: 390 HU/s -> 780 m/s or Mach 2.27405248; '''Supersonic'''
 
 
Medic: 416 HU/s -> 832 m/s or Mach 2.42565598; '''Supersonic'''
 
 
Sniper: 390 HU/s -> 780 m/s or Mach Mach 2.27405248; '''Supersonic'''
 
 
Spy: 416 HU/s -> 832 m/s or Mach 2.42565598; '''Supersonic'''
 
</tabber>
 
== Reactions / Combat speed ==
 
<tabber>
Base=
 
Scout can throw the [https://wiki.teamfortress.com/wiki/Flying_Guillotine Flying Guillotine] at 3000 hammerunits per second, which equals to 6000 m/s or Mach 17.4927114, which is '''High Hypersonic''', nearing '''High Hypersonic+'''.
 
All of the mercs are consistently able to react to and engage in combat with Scouts, so this scales to all of them. Scout is just the fastest in terms of movement speed.
 
|-|
MvM=
 
Thanks to the upgrades, Scout can now throw it at 4800 hammerunits per second.
 
 
(17.4927114/3000) * 4800 = 27.9883382
 
 
Mach 27.9883382 is '''Massively Hypersonic'''.
 
</tabber>
Thanks for reading.

Latest revision as of 10:57, 6 August 2021

fuck this formatting bullshit