Richter Belmont

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Your words are as empty as your soul. Mankind ill needs a savior such as you.
~ Richter Belmont to Count Dracula

Background

Descending from the legendary and powerful Juste Belmont, the new member of the Belmont Clan, Richter Belmont (the main playable character of Castlevania: Rondo of Blood), grew up in the same peaceful village as he. Richter was trained in combat and was quickly realized to be a prodigious vampire hunter. Once he came of age, Juste passed the Vampire Killer whip onto Richter.

Richter, unlike Juste however, was quite the ladies man; he had several women who flocked over him, and had gotten himself a girlfriend, Annette, who lived in the village of Aljiba. One day, on his way to visit Annette, Richter noticed that the entire village was on fire and being overrun by monsters, and that Annette had been kidnapped.

A century had passed since Simon’s defeat of Dracula, and the Dark Lord was back again; this time, Dracula had kidnapped several women, who he used to lure Richter to him. Making haste, Richter fought his way through Dracula’s Castle, and ran into a young girl related to the Belmont Clan, Maria Renard. Maria insisted on joining Richter despite her age, and the two rescued Annette before making it to Dracula’s chambers.

Dracula thought he was prepared for Richter’s onslaught, but his prodigious powers and magical abilities (likely inherited from Juste) were too much to handle. At last, Dracula was defeated; although, this time, he had a contingency plan. Though Dracula himself may have been killed, his servant, Shaft, remained. Shaft used a dark incantation on Richter, succeeding in possessing the vampire hunter.

Shaft used Richter’s selfish desire of becoming the most famous vampire hunter and inflated it, causing Richter to develop a desire to resurrect Dracula so that he may continue battling him for eternity. Richter became the lord of Dracula’s Castle for the next five years, eventually causing Maria, and the newly-awoken Alucard, to investigate.

Alucard finally made his way to Richter in his chambers, and discovered the truth of his possession. Alucard defeated the Belmont, freeing him of his possession, and traversed ahead to tackle Dracula himself. Richter, left behind to reflect on the past five years, deeply regretted his actions.

Finding Maria and heading home, Richter was ashamed of what he had done, even though he didn’t do so willingly. Feeling as though he shamed his entire bloodline, Richter no longer felt worthy of the Vampire Killer whip, and so he forfeited it to another Clan; the Morris Clan. Richter then continued the Belmont Clan’s blood when he had children with Annette, although he likely lived the rest of his days in shame.

General Information

Name: Richter Belmont[1]

Origin: Castlevania: Rondo of Blood

First Appearance: Castlevania: Rondo of Blood

Latest Appearance: Castlevania: Grimoire of Souls

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Actor

  • Japanese Voice Actor: Jin Horikawa (Rondo of Blood), Kiyoyuki Yanada (Symphony of the Night, The Dracula X Chronicles, & Harmony of Despair)
  • English Voice Actor: David Vincent (Symphony of the Night, The Dracula X Chronicles, & Harmony of Despair), Scott McCulloch (Symphony of the Night)

Assigned Gender: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 19 years old in Rondo of Blood (Listed as 19 years old in the Dracula X Chonicles game manual[2]), 24 in Symphony of the Night (Takes place 5 years after the events of Rondo of Blood/The Dracula X Chronicles[3]), 25 in Nocturne of Recollection (A year has passed since the events of Symphony of the Night[4])

Birth Year: 1773 (As he is 19 years old during The Dracula X Chronicles[5], which takes place in 1792)

Time Period: 1792 (During Rondo of Blood/The Dracula X Chronicles), 1797 (During Symphony of the Night), 1798 (During Nocturne of Recollection)

Timeline: Main Timeline

Homeworld: Earth

Residence: Unknown

Story Role: Main Protagonist

Legacy: Worldwide Legacy (Leon started a legacy of the Belmont clan to hunting the night[6])

Influence: World-Changing Influence (By the 15th century, Dracula was so powerful that the church failed at attempting everything in its power to rid the world of him, having no choice but to turn to Trevor Belmont for salvation[7]), showing the Belmonts overall influence around the world, causing hope against the evil of the world)

Language: English

Classification: Member of the Belmont Clan

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[8]

Occupation: Vampire Hunter

Affiliations: Maria Renard, Alucard, Annette (His girlfriend), Cyril Marquis (One that views the Belmont Clan as a rival), Alexis

Enemies: Dracula, Death, Shaft, Magnus, Lyudmil (Formerly)

Height: Unknown

Weight: Unknown

Status:

Date of Death: 1797 in the bad ending, Unknown otherwise

Alignment: Neutral Good (Richter is a kind-hearted Belmont that wants to save his girlfriend, Annette, he will also recuse others that are captured during the process[10], being revered as a "manifestation of God Himself"[11]. Richter does not at all agree with Dracula's ideology of the world[12], noting that his view of might is the same that can be used for peace and hope[13], noting that people cannot be ruled by power alone: the sacred, the honorable, the loved, those things can rule humanity with something evil evenutally falling to ruin[14]), Chaotic Evil under mind control (While mind controlled Richter attempting to bring back Dracula becomes the new Dark Lord for Castlevania[15], to have the battle between Belmont and Dracula last for eternity[16])

Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[17]. Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[18], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[19])

Threat Level: Global Threat under mind controlled (While mind controlled Richter attempting to bring back Dracula becomes the new Dark Lord for Castlevania[20], to have the battle between Belmont and Dracula last for eternity[21])

Codex Statistics

Key: Dracula X Chronicles | Symphony of the Night

Key Information:

  • Dracula X Chronicles: This key covers Richter during the events of Dracula X/Rondo of Blood/Dracula X Chronicles.
  • Symphony of the Night: This key covers Richter during Symphony of the Night.

Grade: S (Noted by Shanoa that Richter is said to be the greatest Belmont[22], with Simon noting that he is the strongest of the Belmonts[23]) | S | S

Tier: At least 7-C, Higher with Iris's Charm, Far Higher with Sheer Will | At least 7-C, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Can fight and defeat 1700s Dracula, who serves as the absolute evil, the opposite to God[24], where for God to be perfectly good, there must be a being of perfect darkness[25], being the entity opposite to God[26], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[27]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[28]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[29], that have a yield range of 1-10 kilotons of TNT), Higher with Iris's Charm (The power of Iris's chamr will let one destroy crystal walls[30]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[31]. Alucard notes that having something to protect surpasses the limits of strength[32]) | At least Town level (Potency), Far Higher with Sheer Will

Durability: At least Town level, Far Higher with Sheer Will | At least Town level, Far Higher with Sheer Will

Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[33], during and before Trevor's time[34], the Belmont's were feared because of their immense power[35], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[36] where logs can weigh around 15 to 5 tons[37] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[38]), Far Higher with Sheer Will | At least Class 10, Far Higher with Sheer Will

Travel Speed: Superhuman regularly (Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed[39]). At most Faster Than Light through full Aura (Comparable to Juste Belmont where Juste travels so fast that a light projection of him is left behind, enveloping with a blue aura around him[40]), Far Higher with Sheer Will | Superhuman regularly. At most Faster Than Light through full Aura, Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1700s Dracula, who serves as the absolute evil, the opposite to God[41], where for God to be perfectly good, there must be a being of perfect darkness[42], being the entity opposite to God[43], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[44] and the White Demon, who can move at the speed of light at short distances[45]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman+ (Richter fought through Transylvania and Dracula’s Castle before defeating Dracula himself. He was then possessed by Shaft and ruled over Dracula’s Castle for five whole years, and was still able to put up a fight against Alucard after those years)

Range: Standard Melee, Extended Melee with Vampire Killer (The typical whip is around 90 centimeters), Higher with Flame Whip (Grants Richter a far larger range with his whip[46]). Tens of Meters with throwing daggers and axes

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[47])

Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[48]. Trevor was the one that left behind many of the fighting techniques the Belmonts use today with Richter noting that Trevor refined those fighting techniques that have been handed down through the Belmont line[49], making all of the Belmont & Morris line have fighting techniques refined by Trevor and greater)


Powers and Techniques

Is a member of the Belmont Bloodline, which gives him:







Acrobatics (Easily flipped over Death's scythe attack while also jumping around and fighting Death while on a moving horse carriage[220]. Could fight Dracula while also jumping across platforms and avoiding his attacks[221]), Intimidation (When challenging Cyril to a duel, just standing in front of Cyril had him sense something oppressive from Richter, putting fear into him[222]), Penetration Damage (Physical Penetration) & Weapon Mastery (Whip Mastery; As Richter is able to use the Vampire Killer in its true form, he is a natural master of the Vampire Killer. He is able to utilie the whip as a chain-like attack, dangling it around and dealing damage to enemies who come into contact with it[223]. Knife Mastery; Richter is able to throw knives[224] in a quick and prcecise fashion[225]. Axe Mastery; Richter is able to throw axes[226] in a precise arc[227]. Cross Mastery; Richter is able to throw crosses[228] like a boomerang[229]), Contact Damage (Item Crashes allow one to deal damage to an enemy on contact, even if the item they have they cannot do an item crash with[230]), Flight (Some of his item crashes allow him to levitate in the air[231]), Energy Absorption (Richter can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[232]), Weapon Creation (With Axe Item Crash, creates several axes that surround him and all spread outward[233]. With Knife Item Crash, creates dozens of knives that he throws at rapid succession[234]), Summoning (With Grand Cross, the Cross Item Crash, Richter summons multiple large crosses that go across the screen, dealing massive damage to all enemies on screen[235]), Fire Manipulation (When Richter has no subweapon, he can use his item crash to imbue his whip with flames[236]. In Symphony of the Night he creates a fire aura around himself along with the whip[237]), Curtain Fire (Multi-Directional) & Water Manipulation (With Hydro Storm, the Holy Water Item Crash, Richter creates a massive rain of holy water across the entire screen[238]).



Resistance to Extreme Heats (Richter can move around in a burning city without much effect or limitation to his movements[239]), Petrification (Richter has an immunity to the stone status effect[240]), Holy Manipulation (Richter has an immunity to the holy status effect[241])

While mind controlled Richter becomes the new Dark Lord for Castlevania[242], giving him:

Is a Creature of the Night, which gives:



As he is possessed by Dracula's Wraith, he is the reason behind both of th ecastles and its effects, which should give him the natural abilities of Dracula's Castle, which include:

Magic (The castle pulses with dark magical power[289]. The castle uses magic to do things like re-animate corpses[290], along with skeletons[291]), Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[292], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[293]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[294]), Save and Load (The castles magic has rooms where one can sit on a chair and is enveloped in the angelic wings of light, allowing them to save their progress[295], with these chairs being acknowledged in rooms in the castle with a description[296]), Possession (The castle possesses objects with its magic, such as a ouija table[297]), Bestowal (The castle enables one to keep their mind after dying, becoming a ghost[298]), Mind Bestowal (The castle can bestow a mind through its magic[299]), Soul Bestowal (The castle can bestow a soul through its magic[300]. Imbued the Mud Man with a tormented soul[301]), Power Bestowal (The castle grants enemies to attack under the power of magic[302]. The magic of Dracula's power that empowers the owl enemy[303]), Resurrection (Resurrection of Multiple Targets; The castle uses magic to return creatures of chaos back to life[304]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[305]. The Castle has doors sealed off without solving puzzles[306]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[307]), Telekinesis (The Castle can lift parts of levels apart[308]. The castle has blocks that float and levitate up and downards to crush opponents or send them into spikes[309]), Immersion (Can bring paintings to life and have them attack[310]), Mimicry (Physiology Mimicry; The castle contains mirror worlds where perfect clones of oneself can fight[311]. The Castle can also do this without mirror worlds[312], where they make a perfect copy that have all of their moves and sub-weapons, and can freely switch to a different person to copy their abilities[313]), Teleportation (The castle has access to the teleporter seat, the seat of a device that allows instant movement across Valachia[314]. The castle has objects that fade in and out while trying to platform on them[315]), Invisibility (Parts of Dracula's castle are invisible such as invisible stairs[316], and invisible platforms[317]), Necromancy (The castle can raise the dead to attack whoever enters a room[318]. The castle reanimates human bones as monsters by its evil magic[319]. The Castle created the Executioner from numerous dead bodies[320]), Fusionism (The Castle can create an abomination made from numerous dead bodies[321]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[322], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[323]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[324]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[325]. The castle increases one's dark desires, allowing Dracula to easily control them[326]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[327]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[328]), Elemental Manipulation & Chaos Manipulation (The castle infuses some enemies with chaos, giving it all elemental properties[329]), Blood Manipulation (The casle imbues blood all over a skeleton, making them always return to life no matter what damage is done to them[330]. The Castle has areas where its blood can form new enemies[331]), Acid Manipulation (The castle has areas of acid rain falling[332]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[333]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[334]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[335]), Perception Manipulation (The Castle is able to warp the users perceptions, making a room where it is split into three parts that do not operate under standard spatiality and directionality[336]), Poison Manipulation (The very waters of the castle are poisonous, killing one in an instant if they fall into it[337]), Gravity Manipulation (3-D; The castle has rooms with reverse gravity[338]), Curse Manipulation (The Curse status that spirits inflict[339] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[340]), Life Manipulation (The castle can bring inanimate statues to life to attack[341]. Can cause the glass murals to come to life and attack[342]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[343]), Plant Manipulation (The castle can cause even the trees to attack[344]. The castle can cause the plants and leaves to form a wraith[345]), Forcefield Manipulation (The castle set up a barrier seal outside of it to make people unable to enter[346]. Evil energy can create barriers blocking one until they defeat all enemies[347]), Fire Manipulation (Can cause fire across an entire room just from causing a chandelier with candles to fall, setting everything, even people on fire[348]), Portal Manipulation & Battlefield Removal (Application Based; The castle can create portals that send one to another dimension, where time is stopped[349]. Brought a wandering merchant in through swallowing him into a dense fog[350]. The castle has magic energies that seal the gateway to hell[351]), Summoning & Glyph Creation (The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[352]. The castle can make glyphs that teleport one outside of the castle by standing over it[353]. A lot of these creatures are summoned from Hell[354]), Water Manipulation (The Casles Waters seem to be very hazardous, as it instantly kills enemies upon touching them[355]), Spatial Manipulation (3-D; The castle can shift the room to make it where Trevor needs to escape upwards that will instantly kill him if it reaches him[356]. The castle can make blocks disappear and re-appear, making it difficult for one to traverse around the castle[357]. The Castle made it, where the stairway Soma was walking up with Mina, went longer hen usual, trying to keep Soma from going to the Shrine and instead bringing him to the castle[358]), Sense Manipulation (Caused Soma's senses to dim even entering the chaotic darkness near the Castle[359]), Weather Manipulation & Electricity Manipulation (The Castle is the reason for a massive cloud that covered the entire sky[360]. Can conjure thunderstorms around itself that can summon enemies during its flashes of lightning[361]. Can summon enemies through the lightning bolts it makes[362]), Dark Matter Manipulation (The castle contains dark matter within it that beings can use for weapon creation), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[363]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[364], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[365] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[366], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[367], or Charlotte fading from existence due to them messing with the history of the Grimoires[368], Maria starting to fade because Richter's history is being rewritten[369], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[370]. The text alterations also make the monsters stronger[371]. With the real world and world of grimoires being considered the same or "equal"[372], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[373]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[374]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[375], which alter grimoires, which do not adhere to the laws of reality[376]), Power Modification (The vital souls are noted to be apart of the Castle's power[377], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[378]. The Chaos of the Grimoire destabilized the magic of the others[379]).

Resistance to Time Stop (1-T; Areas in the Castle are unaffected by time being stopped, and blocks and objects will still fall[380]. Noted that the stop watch has no effect on moving platforms in the castle[381]. Christopher stopping time on an elevator does not stop the elevator from moving[382], machinery still moves along[383], and floating objects still float[384]. With time in Castlevania being so potent that not even eternity can withstand time[385], along with even artificial life being subject to the laws of time[386])

Wields the Vampire Killer, which grants:




All previous powers and abilities to a greater extent.

  • Superhuman Physical Characteristics
  • Anti-Type Weaponry (Can harm and kill anything related to vampires, even if they are a divine being[396])
  • Extrasensory Perception (The Vampire Killer can sense who is a vampire[397], even those who are half-vampire such as Alucard[398])
  • Magic (The Vampire Killer has been referred to as a magic whip[399])
  • Contact Damage (Just through enemies merely touching the Vampire Killer they will be damaged by its effects[400])
  • Non-Standard Interaction
  • Nullification
  • Regeneration Negation (Holy; Christopher with the Vampire Killer injured Dracula to the point that his powers were greatly depleted and he was unable to do things like simply transform back into "human" form[424]. Juste with the Vampire Killer could permanently kill Dracula's Wraith to where he'll fade from the world for good who regenerated from the complete destruction of his body[425])
  • Immortality Negation
  • Resurrection Bypassing (The Vampire Killer can kill zombies[430], who are corpses brought back to life from the power of hate[431])
  • Purification (The Vampire Killer can purify people who was turned into a monster[432]. Christopher with the Vampire Killer purified his son of the evil effects of Dracula[433])
  • Fire Manipulation (Enemies fade into fire upon being struck with the Vampire Killer[434]. Enemies burst into flames when struck by the vampire killer, with the flames attaching to anything it's connected to, such as a spider having its webs burst into flames too[435]. The whip can have fire burst around the enemies even without them dying[436]. Causes even objects like coffins to burst into flames[437]. This is even shown in Lament of Innocence, once Leon has the vampire killer[438]. This is even shown in graphic novels such as Belmonts Legacy[439])
  • Explosion Manipulation (Trevor swinging the whip at the ground caused the ground to explode[440])
  • Memory Manipulation & Soul Manipulation (The Vampire Killer holds the souls of the many Belmonts who once wielded it[441], the Vampire Killer could also possibly hold the souls of Belmonts who have not even touched it yet, as it was originally planned to have it summon Julius from the future but they ultimately didn't go with the idea)
  • Lifeforce Absorption (Even if the The Vampire Killer accepts one as its master, it still chips away at one's life force with every lash[442]. One must sacrifice their lifeforce in order to wield it[443])
  • Deconstruction (The Vampire Killer can reduce one to just a skeleton[444])
  • Light Manipulation (The Whip can create orbs of light to light up torches[445])



  • Equipment

    Whips

    • Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.
    • Flame Whip: This is a powered up version of the Vampire Killer (Morning Star) Whip, which is given the elemental attribute of fire.

    Sub-Weapons

    • Dagger: A collection of throwing daggers in Richter’s possession, which can be thrown at enemies at high speeds.
    • Axe: An axe made with silver, which Richter uses to throw at his enemies.
    • Cross: This cross works as the ultimate repellant for dark creatures, destroying all that are within Richter’s vicinity.
    • Pocket Watch: A watch that allows Richter to stop time for a brief moment, although it is costly in hearts for him to use.
    • Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
    • Magic Water: A sacred book blessed by the church, which surrounds Richter and deals holy damage.
    • Invincibility Potion: This potion makes Richter invulnerable for a short period of time.

    Notable Techniques

    Item Crashes

    Item Crashes are a technique utilized by Richter that allow him to use special attacks with his sub-weapons. Performing an item crash takes more hearts then normally taken from the subweapon however in return the attack is capable of killing most enemies and greatly reducing a boss' health.

    The item crashes are as follow:

    Flame Whip

    Richter levitates in the air, gaining fire powers into his body, then swings a longer, wider version of his whip, covered with flames. It lasts only for one attack. In Symphony of the Night Richter swings his arms, accumulating energy into his body and, for about 35 seconds, his Vampire Killer whip is enveloped in flames when he attacks (his body flashes red-orange during this time period).

    Thousand Edge

    Richter throws a barrage of knives forward. Very useful against some standing bosses.

    Spiral Axe

    Richter levitates in the air while axes rotate around him in a circle. The axes then fly out, damaging all enemies on screen.

    Holy Cross (Boomerang)

    Richter accumulates energy, then he levitates in the air, covered with a large light beam, and giant crosses are summoned, from the floor to the air, to revolve around the beam which then spreads out dealing damage to all enemies on the screen. A myriad of cross boomerangs will hurl through the air at various angles, damaging most things on the screen.

    Hydro Storm

    Richter levitates in the air and a rain of holy water is summoned all over the screen, dealing damage to enemies and great damage to bosses. The rain will last a few seconds.

    Grand Cross

    Richter levitates in the air and a giant crucifix is shown in the center of the screen, then it will fly upward, covering all the screen with its attack, before it vanishes.

    Magic Book

    Richter throws a circle of Bible pages, which continuously spins and goes forward, damaging enemies in front of him. Other versions have the books circle around and form a glyph that shoots out a massive energy beam.

    Pocket Watch

    </gallery>

    Richter summons twelve stars, with the same position of the twelve numbers of a clock, damaging all enemies near them. Has a very high heart cost. In Dracula X, a set of orbs will revolve around Richter while time is slowed and then burn up when time is up. In Symphony of the Night, Richter summons four clocks that do the same thing as the normal Stopwatch. When they end their countdown, each clock will fire a bolt of lightning straight ahead as they vanish.

    Lightning Bolt

    Richter points to the sky and lightning spreads out from his finger, damaging all enemies on-screen.

    Vibhuti

    Richter points toward the sky and, from his finger, a cloudy eruption of white ashes damages anything unfortunate enough to be caught there.

    Rebound Stone

    Richter points to the sky and, from his finger, numerous stones are sent upward, damaging enemies above him. Once about 8 stones are accumulated in the same place, a flash will fill the screen, damaging all enemies.

    Key

    Richter levitates in the air holding out the key, but nothing happens. He is still invincible during this time, though, and the key will damage enemies that touch it.


    Other

    Standard Tactics

    • Regular: Richter will use his families whip along with various sub-weapons and item crashes that best suit the situation.
    • Mind Controlled Richter acts much like Dracula, where he will not directly attack and instead have one travel through the entire castle and reach him at the throne room. If one reaches him, he will fight them and utilize the same tactics as his regular self.

    Weaknesses

    Note

    Trivia

    • Richter's given name is a German word, which literally means "judge" when translated.
    • Richter was given his name by composer Akira Sōji (Akiropito), who named him after his favorite conductor, Karl Richter[474].
    • The original Rondo of Blood version of Richter closely resembles Ryu from the Street Fighter series by Capcom. This design was not reused in his following appearances in Symphony of the Night nor in The Dracula X Chronicles.
      • Richter returned with his original design once more in the 2018 crossover fighting game Super Smash Bros. Ultimate, alongside Street Fighter's Ryu.
    • Richter can be seeing wielding a white leather whip in some of the earliest strategy guides for Rondo of Blood; however, Richter has never used a leather whip in any of his appearances (except for the opening cutscene of Dracula X).
    • When Richter is encountered in the Colosseum area of Symphony of the Night, he says: "Open, Hell's Gate! Come forth, my servants! Crush this flea who invades my castle!", which foreshadows who was controlling him.
      • Coincidentally, Kiyoyuki Yanada, Richter's Japanese voice, also dubbed Shaft in the same game.
    • Both of Richter's English and Japanese voice actors from the original PlayStation version of Castlevania: Symphony of the Night have already passed away, Scott McCulloch and Kiyoyuki Yanada, respectively.
    • It is possible to see a fingernail painted over one glove in one of Richter's artworks for Symphony of the Night, which may imply that his original redesign didn't have gloves in the first place.
    • The theme song "Chapel of Dissonance" from Castlevania: Harmony of Dissonance, is Richter's theme song "Opposing Bloodlines" slowed down, giving the reference to the upcoming birth of himself even from his ancestor's game.
    • Richter's English voice actor in The Dracula X Chronicles (and onward), David Vincent, also provided the voice of Wind/Eric Lecarde in Castlevania: Portrait of Ruin.
    • Richter is one of the three character to be the main character in an alternate character mode in more than one game. The other two are Maria Renard and Julius Belmont.

    Codex Statistics Questions

    Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[475], attempted to destroy the specific era of time[476], cause all beings everywhere to disappear, forever[477] and that the age was on the verge of collapse[478]?

    A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[479], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[480], meaning this is an overtime feat that scales to no one physically.

    Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[481]?

    A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

    Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

    A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[482] Julia didn't come save him, and Isaac died within the castle[483]. In other cases the Castle does not collapse[484], but instead slowly fades away[485]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

    Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

    A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[486].


    Battle Records

    With Rondo of Blood
    16 - 1 - 1

    With Dracula X
    10 - 1 - 0

    With The Dracula X Chronicles
    18 - 1 - 1

    Combined
    44 - 1 - 1


    • Wyvern - Fight[487]
      • Conditions: None.
      • Location: Village Ruins
    • Water Dragon - Fight[488]
      • Conditions: None.
      • Location: Village Ruin
    • Werewolf - Fight[489]
      • Conditions: None.
      • Location: Entrance, Lake Bridge
    • Bone Golem - Fight[490]
      • Conditions: None.
      • Location: Entrance, Lake Bridge
    • Minotaur - Fight[491]
      • Conditions: None.
      • Location: The Chapel, Cemetery
    • Dogether - Fight[492]
      • Conditions: None.
      • Location: The Chapel, Cemetery
    • Dullahan - Fight[493]
      • Conditions: None.
      • Location: Inner Halls, Mountain Range
    • Shaft - Fight[500]
      • Conditions: None.
      • Location: Hidden Docks, Marble Gallery

    • Cerberus - Fight[503]
      • Conditions: None.
      • Location: Burning Town
    • Phantom Bat - Fight[504]
      • Conditions: None.
      • Location: Castle Entrance
    • Dullahan - Fight[505]
      • Conditions: None.
      • Location: Castle Center
    • Minotaur - Fight[506]
      • Conditions: None.
      • Location: Abandoned Mine
    • Cloaked Sorcerer - Fight[507]
      • Conditions: None.
      • Location: Catacombs
    • Lypuston - Fight[508]
      • Conditions: None.
      • Location: Inner Sanctum
    • Water Dragon - Fight[510]
      • Conditions: None.
      • Location: Underground Lake

    • Wyvern - Fight[513]
      • Conditions: None.
      • Location: Stage 1: Town Ruins
    • Sea Serpent - Fight[514]
      • Conditions: None.
      • Location: Stage 1: Town Ruins
    • Werewolf - Fight[515]
      • Conditions: None.
      • Location: Stage 2: Main Hall, Stage 2': Lake Bridge
    • Bone Golem - Fight[516]
      • Conditions: None.
      • Location: Stage 2: Main Hall, Stage 2': Lake Bridge
    • Minotaur - Fight[517]
      • Conditions: None.
      • Location: Stage 3: The Chapel, Stage 3': The Graveyard
    • Dogether - Fight[518]
      • Conditions: None.
      • Location: Stage 3: The Chapel, Stage 3': The Graveyard
    • Dullahan - Fight[519]
      • Conditions: None.
      • Location: Stage 4: The Dungeon, Stage 4': Mountain Range
    • Carmilla & Laura - Fight[520]
      • Conditions: None.
      • Location: Stage 4: The Dungeon, Stage 4': Mountain Range
    • Death - Fight[521]
      • Conditions: Match was a rematch.
      • Location: Stage 5: Ghost Ship
    • Hydra - Fight[522]
      • Conditions: None.
      • Location: Stage 5': Hidden Docks
    • Vampire Annette - Fight[528]
      • Conditions: None.
      • Location: Stage 7: Clock Tower
      • Note: This is only accessible in the bad ending route, which is not in the main timeline.


    • Death - Fight[532]
      • Conditions: None.
      • Location: Stage 0
      • Note: Death left after Richter fended off his attacks.

    • Death - Fight[533]
      • Conditions: None.
      • Location: Stage 0
      • Note: Death left after Richter fended off his attacks.

    References

    1. Castlevania: Symphony of the Night
    2. Castlevania: The Dracula X Chronicles Game Manual Page 4
    3. Castlevania: Nocturne of Recollection Intro
    4. Castlevania: Nocturne of Recollection Intro
    5. Castlevania: The Dracula X Chronicles Game Manual Page 4
    6. Castlevania: Lament of Innocence Ending
    7. History of Castlevania - Crescent of the Moon Pages 16-17
    8. Castlevania Lament of Innocence
    9. Castlevania: Symphony of the Night Bad Ending
    10. Castlevania: The Dracula X Chronicles Alt Stage 3
    11. Castlevania: The Dracula X Chronicles Alt Stage 3
    12. Castlevania: Rondo of Blood Ending
    13. Castlevania: Rondo of Blood Ending
    14. Castlevania: Rondo of Blood Ending
    15. Castlevania: Symphony of the Night
    16. Castlevania: Symphony of the Night Richter Belmont Boss
    17. Castlevania: Lament of Innocence Ending
    18. Akumajou Densetsu Famicon Intro English Patch
    19. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
    20. Castlevania: Symphony of the Night
    21. Castlevania: Symphony of the Night Richter Belmont Boss
    22. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    23. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    24. Castlevania: Aria of Sorrow Ending
    25. Castlevania: Dawn of Sorrow Dark Lord Candidates
    26. Castlevania: Dawn of Sorrow Ending
    27. Castlevania Judgment: True Story Mode, Golem
    28. Castlevania Judgment Golem Ultimate Attack
    29. Castlevania: Symphony of the Night
    30. Castlevania: The Dracula X Chronicles Alt Stage 4
    31. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
    32. Castlevania: Nocturne of Recollection Intro
    33. History of Castlevania - Crescent of the Moon Pages 40-41
    34. History of Castlevania - Crescent of the Moon Pages 40-41
    35. Akumajou Densetsu Famicon Intro English Patch
    36. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
    37. Estimating Weight of Logs and Standing Timber Page 2
    38. Castlevania: Curse of Darkness
    39. Castlevania: Lament of Innocence Ending
    40. Castlevania: Harmony of Dissonance
    41. Castlevania: Aria of Sorrow Ending
    42. Castlevania: Dawn of Sorrow Dark Lord Candidates
    43. Castlevania: Dawn of Sorrow Ending
    44. Castlevania Aria of Sorrows
    45. Castlevania Grimoire of Souls Enemy Compendium Showcase
    46. Castlevania: Rondo of Blood
    47. Castlevania: Lament of Innocence Game Manual Page 10
    48. Lament of Innocence Perfect Guidebook
    49. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
    50. History of Castlevania - Crescent of the Moon Pages 40-41
    51. History of Castlevania - Crescent of the Moon Pages 40-41
    52. Akumajou Densetsu Famicon Intro English Patch
    53. Castlevania: The Dracula X Chronicles Intro
    54. Castlevania: Dracula X Final Boss
    55. Castlevania: Dawn of Sorrow Meeting Yoko & Julius
    56. Castlevania: Lament of Innocence Game Manual Page 10
    57. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
    58. Castlevania: The Belmont's Legacy Issue 1
    59. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
    60. Castlevania Judgment
    61. Castlevania: Lament of Innocence Game Manual Page 10
    62. Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
    63. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
    64. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
    65. Castlevania: Curse of Darkness Trevor Boss Fight
    66. Castlevania: Harmony of Dissonance
    67. Castlevania: Lament of Innocence
    68. Castlevania: Lament of Innocence
    69. Haunted Castle Revisited Dominus Collection
    70. Castlevania III: Dracula's Curse
    71. Castlevania: The Adventure ReBirth
    72. Castlevania (N64)
    73. Castlevania: Lament of Innocence Final Boss
    74. Castlevania: The Arcade Death Boss Fight
    75. Castlevania Judgment Death True Story Mode
    76. Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
      “What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”
    77. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.
      Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.
      “This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”
      Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.
      “interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”
    78. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
    79. Castlevania: The Arcade White Dragon Boss
    80. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
      “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
      Those were the emotionless words of Death.
      In response, Olrox laughed his bold answer.
      “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
      “……”
      “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
      Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
      “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
      With Death’s reply, an explosive murderous intent rose.
      Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
      Kill the distance-----
      Kill the sound-----
      Just, faster, soon, die.
      It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
      “……die.”
      That was said by the enemy who called on his servants.
      From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
      The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
    81. Castlevania Judgment Death True Story Mode
    82. Castlevania: Rondo of Blood Death Boss
    83. Castlevania: Lament of Innocence Ending
    84. Castlevania Judgment Death True Story Mode Ending
    85. Castlevania: Harmony of Dissonance
    86. Castlevania: Curse of Darkness Bestiary No. 009
    87. Castlevania Judgment Tutorial
    88. Castlevania Judgment Simon Belmont Story Mode
    89. Castlevania: Lament of Innocence Dark Palace of Waterfalls
    90. Castlevania: Lament of Innocence
    91. Castlevania: Curse of Darkness Volume 2 Chapter 3
    92. Castlevania: The Belmont Legacy #2
    93. Castlevania: Harmony of Dissonance
    94. Castlevania: Harmony of Dissonance
    95. Castlevania: Symphony of the Night Bestiary No. 106
    96. Castlevania: Aria of Sorrow
    97. Castlevania: Aria of Sorrow
    98. Castlevania: Aria of Sorrow Julius Boss
    99. Castlevania Legends Game Manual Page 12
    100. Castlevania: The Belmont Legacy #1
    101. Castlevania: Lament of Innocence
    102. Castlevania: Lament of Innocence Page 10
    103. Castlevania: Aria of Sorrow
    104. Castlevania: Harmony of Dissonance Game Manual Page 22
    105. Castlevania: Lament of Innocent
    106. Castlevania: Harmony of Dissonance
    107. Castlevania: Curse of Darkness Trevor Second Boss Fight
    108. Castlevania: Curse of Darkness Infinite Corridor
    109. Castlevania: Lament of Innocence
    110. Castlevania: Lament of Innocence Garden Forgotten By Time
    111. Castlevania Judgment Simon Belmont Ultimate Attack
    112. Castlevania Judgment Trevor Belmont Ultimate Attack
    113. Castlevania: Lament of Innocence Game Manual Page 10
    114. Castlevania: Legends Game Manual Page 8
    115. Castlevania: Lament of Innocence
    116. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
    117. Castlevania Legends Game Manual Page 9
    118. Castlevania: Dawn of Sorrow
    119. Castlevania Chronicles
    120. Castlevania: Lament of Innocence
    121. Castlevania: Lament of Innocence
    122. Castlevania: The Dracula X Chronicles Stage 1
    123. Castlevania: Lament of Innocence
    124. Castlevania: Lament of Innocence Bestiary No. 031
    125. Castlevania: Lament of Innocence
    126. Castlevania: Lament of Innocence Bestiary No. 010
    127. Castlevania (N64)
    128. Castlevania: Lament of Innocence Bestiary No. 016
    129. Castlevania: Lament of Innocence Game Manual Page 10
    130. Castlevania: Lament of Innocence Game Manual Page 11
    131. Castlevania: Lament of Innocence
    132. Castlevania NES Final Boss
    133. Castlevania III: Dracula's Curse Final Boss
    134. Castlevania: Dracula X Final Boss
    135. Castlevania (N64) Final Boss
    136. Castlevania Adventure Rebirth Final Boss
    137. Castlevania: Bloodlines Final Boss
    138. Castlevania II: Simon's Quest
    139. Castlevania: Order of Shadows
    140. Super Castlevania IV
    141. Castlevania III: Dracula's Curse
    142. Castlevania Harmony of Despair
    143. Castlevania: Order of Shadows
    144. Castlevania Chronicles
    145. Castlevania: Lament of Innocence
    146. Castlevania: Order of Ecclesia
    147. Castlevania: Curse of Darkness Trevor Boss Fight
    148. Castlevania Judgment Aeon's Hyper Attack on Carmilla
    149. Castlevania Judgment Aeon's Hyper Attack on Golem
    150. Castlevania: Lament of Innocence
    151. Castlevania: Lament of Innocence Bestiary No. 030
    152. Castlevania II: Simon's Quest
    153. Castlevania II: Simon's Quest Game Manual Page 9
    154. Castlevania: Curse of Darkness Bestiary No. 112
    155. Castlevania: Lament of Innocence
    156. Castlevania: Lament of Innocence Bestiary No. 040
    157. Castlevania: Curse of Darkness Bestiary No. 065
    158. Castlevania Nocturne of Recollection
    159. Castlevania: Lament of Innocence
    160. Castlevania: Lament of Innocence Bestiary No. 076
    161. Castlevania: Lament Innocence
    162. Castlevania III: Dracula's Curse Death Boss
    163. Castlevania Death Boss
    164. Castlevania: Rondo of Blood Death Boss
    165. Castlevania: Harmony of Dissonance Death Boss
    166. Castlevania (N64) Death Boss
    167. Castlevania Judgment Aeon's Hyper Attack Sequences
    168. Castlevania Judgment Aeon's Hyper Attack on Death
    169. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
      “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
      Those were the emotionless words of Death.
      In response, Olrox laughed his bold answer.
      “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
      “……”
      “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
      Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
      “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
      With Death’s reply, an explosive murderous intent rose.
      Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
      Kill the distance-----
      Kill the sound-----
      Just, faster, soon, die.
      It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
      “……die.”
      That was said by the enemy who called on his servants.
      From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
      The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
    170. Castlevania (N64) Renon Boss
    171. Castlevania (N64) Carrie Fernandez Bad Ending
    172. Castlevania: Aria of Sorrow
    173. Castlevania: Harmony of Dissonance
    174. Castlevania: Harmony of Dissonance
    175. Castlevania: Symphony of the Night Bestiary No. 40
    176. Castlevania: Symphony of the Night Bestiary No. 16
    177. Castlevania: Portrait of Ruin Bestiary No. 133
    178. Castlevania: Lament of Innocence
    179. Castlevania (N64)
    180. Castlevania: Portrait of Ruin
    181. Castlevania: Portrait of Ruin
    182. Castlevania: Harmony of Dissonance
    183. Castlevania: Circle of the Moon
    184. Castlevania: Circle of the Moon
    185. Castlevania: Order of Ecclesia Bestiary No. 061
    186. Castlevania: Portrait of Ruin Bestiary No. 131
    187. Castlevania: Symphony of the Night Bestiary No. 44
    188. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
      There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
    189. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
      And her body was telling her [do not go] as her leg muscles were petrified like stone."
    190. Castlevania: Grimoire of Souls
    191. Castlevania (N64)
    192. Castlevania Chronicles
    193. Castlevania Chronicles
    194. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
      That really is no doubt an obsession.
      The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
      “Only…… protect…… you……-----“
      When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
      However-----
      Fate did not allow it.
      For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
      The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
    195. Castlevania: Curse of Darkness Bestiary No. 115
    196. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
    197. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
    198. Castlevania: Grimoire of Souls Prologue Stage 4
    199. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    200. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
    201. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    202. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    203. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    204. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
    205. Castlevania: Portrait of Ruin
    206. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
    207. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
    208. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
    209. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
    210. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    211. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    212. Castlevania: Portrait of Ruin
    213. Castlevania: Lament of Innocent
    214. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
    215. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
    216. Konami of Europe's Camilla Fernandez profile
    217. Castlevania: Portrait of Ruin
    218. Castlevania: Grimoire of Souls Prologue Stage 1
    219. Castlevania: Dawn of Sorrow Yoko's Shop
    220. Castlevania: The Dracula X Chronicles Intro
    221. Castlevania: Dracula X Final Boss
    222. Castlevania: Nocturne of Recollection Chapter 3: Hunter
    223. Castlevania: Symphony of the Night
    224. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
    225. Castlevania: Rondo of Blood
    226. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
    227. Castlevania: Rondo of Blood
    228. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
    229. Castlevania: Rondo of Blood
    230. Castlevania: Rondo of Blood
    231. Castlevania: Rondo of Blood
    232. Castlevania: Lament of Innocence Game Manual Page 10
    233. Castlevania: Rondo of Blood
    234. Castlevania: Rondo of Blood
    235. Castlevania: Rondo of Blood
    236. Castlevania: Rondo of Blood
    237. Castlevania: Symphony of the Night
    238. Castlevania: Rondo of Blood
    239. Castlevania: The Dracula X Chronicles Stage 1
    240. Castlevania: Symphony of the Night No. 141
    241. Castlevania: Symphony of the Night No. 141
    242. Castlevania: Symphony of the Night
    243. Super Castlevania IV Stage B-1
    244. Castlevania: Circle of the Moon
    245. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
      A spectacled vampire hunter confirmed this as his duty.
      In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
      “The timing is bad, church person.”
      Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
      -----I am …… I ought to be a vampire hunter."
    246. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
    247. Haunted Castle Revisited Dominus Collection
    248. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
    249. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
    250. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
    251. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
    252. Castlevania: Curse of Darkness Manga Volume 1
    253. Castlevania II: Simon's Quest Night Transition
    254. Castlevania II: Simon's Quest Online Game Manual Page 4
    255. Castlevania: Lament of Innocence Bestiary No. 058
    256. Castlevania: Lament of Innocence Bestiary No. 059
    257. Castlevania: Curse of Darkness Bestiary No. 009
    258. Castlevania: Curse of Darkness Bestiary No. 005
    259. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    260. Castlevania: Symphony of the Night
    261. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
      When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
      However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
    262. Castlevania: Lament of Innocence Bestiary No. 064
    263. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
    264. Castlevania: Grimoire of Souls Prologue
    265. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
    266. Castlevania: Portrait of Ruin
    267. Castlevania: Grimoire of Souls Prologue Stage 4
    268. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
    269. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    270. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
    271. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    272. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    273. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    274. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
    275. Castlevania: Portrait of Ruin
    276. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
    277. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    278. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    279. Castlevania III: Dracula's Quest
    280. Castlevania: Curse of Darkness Absolute Zero Ring Description
    281. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
    282. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
    283. Castlevania Judgment Aeon's Hyper Attack on Carmilla
    284. Castlevania Judgment Aeon's Hyper Attack on Golem
    285. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
    286. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
    287. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
    288. Castlevania Judgment Aeon Hyper Attack on Death
    289. Castlevania: Portrait of Ruin
    290. Castlevania: Lament of Innocence Bestiary No. 003
    291. Castlevania: Lament of Innocence Bestiary No. 004
    292. Castlevania: Harmony of Dissonance
    293. Castlevania: Harmony of Dissonance
    294. Castlevania: Symphony of the Night Bestiary No. 40
    295. Castlevania: Curse of Darkness
    296. Castlevania: Curse of Darkness Save Room Chair
    297. Castlevania: Symphony of the Night Bestiary No. 16
    298. Castlevania: Portrait of Ruin
    299. Castlevania: Curse of Darkness Bestiary No. 014
    300. Castlevania: Curse of Darkness Bestiary No. 025
    301. Castlevania: Portrait of Ruin Bestiary No. 10
    302. Castlevania: Lament of Innocence Bestiary No. 029
    303. Castlevania: Order of Ecclesia Bestiary No. 061
    304. Castlevania: Lament of Innocence Bestiary No. 046
    305. Castlevania: Portrait of Ruin Bestiary No. 133
    306. Castlevania: Lament of Innocence
    307. Castlevania (N64)
    308. Castlevania Chronicles
    309. Super Castlevania IV
    310. Super Castlevania IV
    311. Castlevania Chronicles
    312. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
    313. Castlevania III: Dracula's Curse Doppelganger Boss Fight
    314. Castlevania: Curse of Darkness Chair Room
    315. Castlevania: Legacy of Darkness Tower of Sorcery
    316. Castlevania: The Adventure ReBirth
    317. Super Castlevania IV
    318. Castlevania: Lament of Innocence
    319. Castlevania: Curse of Darkness Bestiary No. 001 Skeleton
    320. Castlevania: Curse of Darkness Bestiary No. 002 Executioner
    321. Castlevania Curse of Darkness Bestiary No. 002
    322. Castlevania: Portrait of Ruin
    323. Castlevania: Portrait of Ruin
    324. Castlevania: Harmony of Dissonance
    325. Castlevania: Circle of the Moon
    326. Castlevania: Circle of the Moon
    327. Castlevania: Order of Ecclesia Bestiary No. 061
    328. Castlevania: Portrait of Ruin Bestiary No. 131
    329. Castlevania: Lament of Innocence Bestiary No. 051
    330. Castlevania: Curse of Darkness Bestiary No. 008
    331. Castlevania (N64)
    332. Castlevania III: Dracula's Curse Castle Dungeon
    333. Castlevania: Symphony of the Night Bestiary No. 44
    334. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
      There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
    335. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
      And her body was telling her [do not go] as her leg muscles were petrified like stone."
    336. Castlevania: Bloodlines Stage 6-2 First Room
    337. Castlevania: Legacy of Darkness Carrie Mode Undergound Waterway Entrance Cutscene
    338. Castlevania: Bloodlines Stage 6-3 First Room
    339. Castlevania: Grimoire of Souls
    340. Castlevania (N64)
    341. Castlevania Chronicles
    342. Castlevania Chronicles
    343. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
      That really is no doubt an obsession.
      The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
      “Only…… protect…… you……-----“
      When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
      However-----
      Fate did not allow it.
      For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
      The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
    344. Haunted Castle Revisited Dominus Collection
    345. Super Castlevania IV
    346. Haunted Castle Revisited Dominus Collection
    347. Castlevania: Grimoire of Souls Prologue level
    348. Castlevania Chronicles
    349. Haunted Castle Arcade Stage 03
    350. Castlevania: Harmony of Dissonance
    351. Castlevania: Order of Ecclesia
    352. Castlevania: Lament of Innocence
    353. Castlevania: Lament of Innocence
    354. Castlevania: Symphony of the Night Bestiary No. 21
    355. Castlevania: Symphony of the Night Underground Caverns
    356. Castlevania III: Dracula's Curse
    357. Super Castlevania IV
    358. Castlevania: Aria of Sorrow Prologue
    359. Castlevania: Aria of Sorrow Prologue
    360. Castlevania: Harmony of Dissonance Ending
    361. Castlevania: Lament of Innocence
    362. Castlevania III: Dracula's Curse
    363. Castlevania: Curse of Darkness Bestiary No. 115
    364. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
    365. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
    366. Castlevania: Grimoire of Souls Prologue Stage 4
    367. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    368. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
    369. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    370. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    371. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    372. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
    373. Castlevania: Portrait of Ruin
    374. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
    375. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
    376. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
    377. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
    378. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    379. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    380. Super Castlevania IV Stage 8-1
    381. History of Castlevania - Crescent of the Moon Pages 12-13
    382. Castlevania: The Adventure ReBirth
    383. Castlevania: The Adventure ReBirth
    384. Castlevania: The Adventure ReBirth
    385. Castlevania Judgment Aeon's Hyper Attack on Carmilla
    386. Castlevania Judgment Aeon's Hyper Attack on Golem
    387. Castlevania: Symphony of the Night
    388. Castlevania: Symphony of the Night
    389. Castlevania: Lament of Innocence
    390. Castlevania: Lament of Innocence
    391. Castlevania: Lament of Innocence
    392. Castlevania: Lament of Innocence
    393. Castlevania: Lament of Innocence
    394. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
      It was a whip that was soaked in blood in some places.
      “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
      Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
      “That’s great……! Curtis! With this your power-----“
      In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
      “Sorry, but…… with my current self, I could not handle it.”
      “……? What are you talking about? Curtis……”
      was he still confused, Michelle made him grip his whip.
      Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
      “Uh……!?”
      What happened, she directed her eyes on the origin of the shock-----
      A part of the whip’s handle had a rotten like disintegration-----
      A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
      ----- No way……
      “Curtis……?”
      “……I am currently weak at holy magic.”
      “Eh……”"
    395. Castlevania: Lament of Innocence Bestiary No. 72
    396. Castlevania: Lament of Innocence Final Boss
    397. Castlevania: Lament of Innocence
    398. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
    399. Castlevania NES Game Manual Page 4
    400. Super Castlevania IV
    401. Castlevania NES
    402. Castlevania NES Game Manual Page 4
    403. Castlevania NES Game Manual Pages 7-9
    404. Haunted Castle Revisited Dominus Collection
    405. Castlevania Judgment Simon Belmont Story Mode
    406. Haunted Castle Revisited Dominus Collection
    407. Castlevania III: Dracula's Curse
    408. Castlevania: The Adventure ReBirth
    409. Castlevania (N64)
    410. Castlevania: Lament of Innocence Pagoda of the Misty Moon
    411. Castlevania: Lament of Innocence Pagoda of the Misty Moon
    412. Castlevania: Lament of Innocence
    413. Castlevania: Aria of Sorrow
    414. Castlevania: The Arcade Dracula Boss
    415. Castlevania NES
    416. Castlevania NES
    417. Castlevania Chronicles
    418. Castlevania: The Adventure ReBirth
    419. Haunted Castle Revisited Dominus Collection
    420. Castlevania II: Belmont's Revenge Game Manual Page 4
    421. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
      “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
      Those were the emotionless words of Death.
      In response, Olrox laughed his bold answer.
      “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
      “……”
      “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
      Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
      “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
      With Death’s reply, an explosive murderous intent rose.
      Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
      Kill the distance-----
      Kill the sound-----
      Just, faster, soon, die.
      It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
      “……die.”
      That was said by the enemy who called on his servants.
      From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
      The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
    422. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
    423. Castlevania: The Arcade White Dragon Boss
    424. Castlevania II: Belmont's Revenge Game Manual Page 4
    425. Castlevania: Harmony of Dissonance Final Boss
    426. Castlevania: Rondo of Blood Death Boss
    427. Castlevania: Lament of Innocence Ending
    428. Castlevania Judgment Death True Story Mode Ending
    429. Castlevania: Lament of Innocence Final Boss
    430. Castlevania: Harmony of Dissonance
    431. Castlevania: Curse of Darkness Bestiary No. 009
    432. Castlevania III: Dracula's Curse
    433. Castlevania II: Belmont's Revenge Soleil Boss
    434. Haunted Castle Revisited Dominus Collection
    435. Super Castlevania IV
    436. Super Castlevania IV
    437. Super Castlevania IV
    438. Castlevania: Lament of Innocence
    439. Castlevania: The Belmonts Legacy #3
    440. Castlevania: Curse of Darkness
    441. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    442. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
    443. Castlevania: Portrait of Ruin
    444. Haunted Castle Revisited Dominus Collection
    445. Castlevania: Lament of Innocence
    446. Castlevania II: Simon's Quest
    447. Castlevania: Lament of Innocence
    448. Castlevania: Lament of Innocence Bestiary No. 073
    449. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
    450. Castlevania: Rondo of Blood
    451. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
    452. Castlevania: Rondo of Blood
    453. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
    454. Castlevania: Rondo of Blood
    455. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
    456. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
    457. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
    458. Castlevania: The Dracula X Chronicles Alt Stage 3
    459. Castlevania: Symphony of the Night Bestiary No. 2
    460. Castlevania: Lament of Innocence Bestiary No. 017
    461. Castlevania: Curse of Darkness Bestiary No. 8
    462. Castlevania: Portrait of Ruin Bestiary No. 29
    463. Castlevania: Symphony of the Night No. 141
    464. Castlevania II: Simon's Quest Day Transition
    465. Castlevania II: Simon's Quest Day Game Manual Page 11
    466. Castlevania II: Simon's Quest
    467. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    468. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
    469. Castlevania: Circle of the Moon
    470. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
    471. Castlevania (N64) Charlie Vincent Boss
    472. Castlevania: Portrait of Ruin Holy Mail Description
    473. Castlevania Aria of Sorrows
    474. @akiropito2nd (Akira Sōji) at X (April 3, 2015).
    475. Castlevania Judgment Aeon True Story Mode Intro
    476. Castlevania Judgment Sypha Belnades True Story Mode
    477. Castlevania Judgment Golem True Story Mode
    478. Castlevania Judgment Death True Story Mode
    479. Castlevania Judgment Golem True Story Mode
    480. Castlevania Judgment Aeon True Story Mode Intro
    481. Castlevania: Curse of Darkness Ending
    482. Castlevania: Curse of Darkness Ending
    483. Castlevania: Curse of Darkness Ending
    484. Castlevania: Symphony of the Night Ending
    485. Castlevania: The Adventure Rebirth Ending
    486. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
      “……I know I am being rude……”
      Faster than he can remember, that husky voice rang in front of Soma-----
      From the shadow of the forest, a large shadow emerged.
      “……tch!”
    487. Castlevania: Rondo of Blood
    488. Castlevania: Rondo of Blood
    489. Castlevania: Rondo of Blood
    490. Castlevania: Rondo of Blood
    491. Castlevania: Rondo of Blood
    492. Castlevania: Rondo of Blood
    493. Castlevania: Rondo of Blood
    494. Castlevania: Rondo of Blood
    495. Castlevania: Rondo of Blood
    496. Castlevania: Rondo of Blood Shaft Boss
    497. Castlevania: Rondo of Blood
    498. Castlevania: Rondo of Blood Shaft Boss
    499. Castlevania: Rondo of Blood Shaft Boss
    500. Castlevania: Rondo of Blood
    501. Castlevania: Rondo of Blood
    502. Castlevania: Rondo of Blood
    503. Castlevania: Dracula X
    504. Castlevania: Dracula X
    505. Castlevania: Dracula X
    506. Castlevania: Dracula X
    507. Castlevania: Dracula X
    508. Castlevania: Dracula X
    509. Castlevania: Dracula X
    510. Castlevania: Dracula X
    511. Castlevania: Dracula X
    512. Castlevania: Dracula X
    513. Castlevania: The Dracula X Chronicles
    514. Castlevania: The Dracula X Chronicles
    515. Castlevania: The Dracula X Chronicles
    516. Castlevania: The Dracula X Chronicles
    517. Castlevania: The Dracula X Chronicles
    518. Castlevania: The Dracula X Chronicles
    519. Castlevania: The Dracula X Chronicles
    520. Castlevania: The Dracula X Chronicles
    521. Castlevania: The Dracula X Chronicles
    522. Castlevania: The Dracula X Chronicles
    523. Castlevania: The Dracula X Chronicles
    524. Castlevania: The Dracula X Chronicles
    525. Castlevania: The Dracula X Chronicles
    526. Castlevania: The Dracula X Chronicles
    527. Castlevania: The Dracula X Chronicles
    528. Castlevania: The Dracula X Chronicles
    529. Castlevania: The Dracula X Chronicles
    530. Castlevania: The Dracula X Chronicles
    531. Castlevania: Symphony of the Night
    532. Castlevania: Rondo of Blood
    533. Castlevania: The Dracula X Chornicles