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Richter Belmont

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Castlevania/Richter Belmont
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"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Your words are as empty as your soul. Mankind ill needs a savior such as you.
~ Richter Belmont to Count Dracula

Background

Descending from the legendary and powerful Juste Belmont, the new member of the Belmont Clan, Richter Belmont (the main playable character of Castlevania: Rondo of Blood), grew up in the same peaceful village as he. Richter was trained in combat and was quickly realized to be a prodigious vampire hunter. Once he came of age, Juste passed the Vampire Killer whip onto Richter.

Richter, unlike Juste however, was quite the ladies man; he had several women who flocked over him, and had gotten himself a girlfriend, Annette, who lived in the village of Aljiba. One day, on his way to visit Annette, Richter noticed that the entire village was on fire and being overrun by monsters, and that Annette had been kidnapped.

A century had passed since Simon’s defeat of Dracula, and the Dark Lord was back again; this time, Dracula had kidnapped several women, who he used to lure Richter to him. Making haste, Richter fought his way through Dracula’s Castle, and ran into a young girl related to the Belmont Clan, Maria Renard. Maria insisted on joining Richter despite her age, and the two rescued Annette before making it to Dracula’s chambers.

Dracula thought he was prepared for Richter’s onslaught, but his prodigious powers and magical abilities (likely inherited from Juste) were too much to handle. At last, Dracula was defeated; although, this time, he had a contingency plan. Though Dracula himself may have been killed, his servant, Shaft, remained. Shaft used a dark incantation on Richter, succeeding in possessing the vampire hunter.

Shaft used Richter’s selfish desire of becoming the most famous vampire hunter and inflated it, causing Richter to develop a desire to resurrect Dracula so that he may continue battling him for eternity. Richter became the lord of Dracula’s Castle for the next five years, eventually causing Maria, and the newly-awoken Alucard, to investigate.

Alucard finally made his way to Richter in his chambers, and discovered the truth of his possession. Alucard defeated the Belmont, freeing him of his possession, and traversed ahead to tackle Dracula himself. Richter, left behind to reflect on the past five years, deeply regretted his actions.

Finding Maria and heading home, Richter was ashamed of what he had done, even though he didn’t do so willingly. Feeling as though he shamed his entire bloodline, Richter no longer felt worthy of the Vampire Killer whip, and so he forfeited it to another Clan; the Morris Clan. Richter then continued the Belmont Clan’s blood when he had children with Annette, although he likely lived the rest of his days in shame.

General Information

Name: Richter Belmont[1]

Origin: Castlevania: Rondo of Blood

First Appearance: Castlevania: Rondo of Blood

Latest Appearance: Castlevania: Grimoire of Souls

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Actor

  • Japanese Voice Actor: Jin Horikawa (Rondo of Blood), Kiyoyuki Yanada (Symphony of the Night, The Dracula X Chronicles, & Harmony of Despair)
  • English Voice Actor: David Vincent (Symphony of the Night, The Dracula X Chronicles, & Harmony of Despair), Scott McCulloch (Symphony of the Night)

Gender: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 19 years old in Rondo of Blood (Listed as 19 years old in the Dracula X Chonicles game manual[2]), 24 in Symphony of the Night (Takes place 5 years after the events of Rondo of Blood/The Dracula X Chronicles[3]), 25 in Nocturne of Recollection (A year has passed since the events of Symphony of the Night[4])

Birth Year: 1773 (As he is 19 years old during The Dracula X Chronicles[5], which takes place in 1792)

Time Period: 1792 (During Rondo of Blood/The Dracula X Chronicles), 1797 (During Symphony of the Night), 1798 (During Nocturne of Recollection)

Timeline: Main Timeline

Homeworld: Earth

Residence: Unknown

Story Role: Main Protagonist

Legacy: Worldwide Legacy (Leon started a legacy of the Belmont clan to hunting the night[6])

Influence: World-Changing Influence (By the 15th century, Dracula was so powerful that the church failed at attempting everything in its power to rid the world of him, having no choice but to turn to Trevor Belmont for salvation[7]), showing the Belmonts overall influence around the world, causing hope against the evil of the world)

Language: English

Classification: Member of the Belmont Clan

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[8]

Occupation: Vampire Hunter

Affiliations: Maria Renard, Alucard, Annette (His girlfriend), Cyril Marquis (One that views the Belmont Clan as a rival), Alexis

Enemies: Dracula, Death, Shaft, Magnus, Lyudmil (Formerly)

Height: Unknown

Weight: Unknown

Status:

Date of Death: 1797 in the bad ending, Unknown otherwise

Alignment: Neutral Good (Richter is a kind-hearted Belmont that wants to save his girlfriend, Annette, he will also recuse others that are captured during the process[10], being revered as a "manifestation of God Himself"[11]. Richter does not at all agree with Dracula's ideology of the world[12], noting that his view of might is the same that can be used for peace and hope[13], noting that people cannot be ruled by power alone: the sacred, the honorable, the loved, those things can rule humanity with something evil evenutally falling to ruin[14]), Chaotic Evil under mind control (While mind controlled Richter attempting to bring back Dracula becomes the new Dark Lord for Castlevania[15], to have the battle between Belmont and Dracula last for eternity[16])

Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[17]. Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[18], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[19])

Threat Level: Global Threat under mind controlled (While mind controlled Richter attempting to bring back Dracula becomes the new Dark Lord for Castlevania[20], to have the battle between Belmont and Dracula last for eternity[21])

Codex Statistics

Key: Dracula X Chronicles | Symphony of the Night

Key Information:

  • Dracula X Chronicles: This key covers Richter during the events of Dracula X/Rondo of Blood/Dracula X Chronicles.
  • Symphony of the Night: This key covers Richter during Symphony of the Night.

Grade: S (Noted by Shanoa that Richter is said to be the greatest Belmont[22], with Simon noting that he is the strongest of the Belmonts[23]) | S | S

Tier: At least 7-C, Higher with Iris's Charm, Far Higher with Sheer Will | At least 7-C, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Can fight and defeat 1700s Dracula, who serves as the absolute evil, the opposite to God[24], where for God to be perfectly good, there must be a being of perfect darkness[25], being the entity opposite to God[26], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[27]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[28]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[29], that have a yield range of 1-10 kilotons of TNT), Higher with Iris's Charm (The power of Iris's chamr will let one destroy crystal walls[30]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[31]. Alucard notes that having something to protect surpasses the limits of strength[32]) | At least Town level (Potency), Far Higher with Sheer Will

Durability: At least Town level, Far Higher with Sheer Will | At least Town level, Far Higher with Sheer Will

Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[33], during and before Trevor's time[34], the Belmont's were feared because of their immense power[35], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[36] where logs can weigh around 15 to 5 tons[37] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[38]), Far Higher with Sheer Will | At least Class 10, Far Higher with Sheer Will

Travel Speed: Superhuman regularly (Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed[39]). At most Faster Than Light through full Aura (Comparable to Juste Belmont where Juste travels so fast that a light projection of him is left behind, enveloping with a blue aura around him[40]), Far Higher with Sheer Will | Superhuman regularly. At most Faster Than Light through full Aura, Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1700s Dracula, who serves as the absolute evil, the opposite to God[41], where for God to be perfectly good, there must be a being of perfect darkness[42], being the entity opposite to God[43], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[44] and the White Demon, who can move at the speed of light at short distances[45]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman+ (Richter fought through Transylvania and Dracula’s Castle before defeating Dracula himself. He was then possessed by Shaft and ruled over Dracula’s Castle for five whole years, and was still able to put up a fight against Alucard after those years)

Range: Standard Melee, Extended Melee with Vampire Killer (The typical whip is around 90 centimeters), Higher with Flame Whip (Grants Richter a far larger range with his whip[46]). Tens of Meters with throwing daggers and axes

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[47])

Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[48]. Trevor was the one that left behind many of the fighting techniques the Belmonts use today with Richter noting that Trevor refined those fighting techniques that have been handed down through the Belmont line[49], making all of the Belmont & Morris line have fighting techniques refined by Trevor and greater)


Powers and Techniques

Is a member of the Belmont Bloodline, which gives him:









While mind controlled Richter becomes the new Dark Lord for Castlevania[242], giving him:

Is a Creature of the Night, which gives:



As he is possessed by Dracula's Wraith, he is the reason behind both of th ecastles and its effects, which should give him the natural abilities of Dracula's Castle, which include: Magic (The castle pulses with dark magical power[289]. The castle uses magic to do things like re-animate corpses[290], along with skeletons[291]), Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[292], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[293]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[294]), Save and Load (The castles magic has rooms where one can sit on a chair and is enveloped in the angelic wings of light, allowing them to save their progress[295], with these chairs being acknowledged in rooms in the castle with a description[296]), Possession (The castle possesses objects with its magic, such as a ouija table[297]), Bestowal (The castle enables one to keep their mind after dying, becoming a ghost[298]), Mind Bestowal (The castle can bestow a mind through its magic[299]), Soul Bestowal (The castle can bestow a soul through its magic[300]. Imbued the Mud Man with a tormented soul[301]), Power Bestowal (The castle grants enemies to attack under the power of magic[302]. The magic of Dracula's power that empowers the owl enemy[303]), Resurrection (Resurrection of Multiple Targets; The castle uses magic to return creatures of chaos back to life[304]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[305]. The Castle has doors sealed off without solving puzzles[306]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[307]), Telekinesis (The Castle can lift parts of levels apart[308]. The castle has blocks that float and levitate up and downards to crush opponents or send them into spikes[309]), Immersion (Can bring paintings to life and have them attack[310]), Mimicry (Physiology Mimicry; The castle contains mirror worlds where perfect clones of oneself can fight[311]. The Castle can also do this without mirror worlds[312], where they make a perfect copy that have all of their moves and sub-weapons, and can freely switch to a different person to copy their abilities[313]), Teleportation (The castle has access to the teleporter seat, the seat of a device that allows instant movement across Valachia[314]. The castle has objects that fade in and out while trying to platform on them[315]), Invisibility (Parts of Dracula's castle are invisible such as invisible stairs[316], and invisible platforms[317]), Necromancy (The castle can raise the dead to attack whoever enters a room[318]. The castle reanimates human bones as monsters by its evil magic[319]. The Castle created the Executioner from numerous dead bodies[320]), Fusionism (The Castle can create an abomination made from numerous dead bodies[321]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[322], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[323]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[324]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[325]. The castle increases one's dark desires, allowing Dracula to easily control them[326]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[327]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[328]), Elemental Manipulation & Chaos Manipulation (The castle infuses some enemies with chaos, giving it all elemental properties[329]), Blood Manipulation (The casle imbues blood all over a skeleton, making them always return to life no matter what damage is done to them[330]. The Castle has areas where its blood can form new enemies[331]), Acid Manipulation (The castle has areas of acid rain falling[332]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[333]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[334]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[335]), Perception Manipulation (The Castle is able to warp the users perceptions, making a room where it is split into three parts that do not operate under standard spatiality and directionality[336]), Poison Manipulation (The very waters of the castle are poisonous, killing one in an instant if they fall into it[337]), Gravity Manipulation (3-D; The castle has rooms with reverse gravity[338]), Curse Manipulation (The Curse status that spirits inflict[339] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[340]), Life Manipulation (The castle can bring inanimate statues to life to attack[341]. Can cause the glass murals to come to life and attack[342]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[343]), Plant Manipulation (The castle can cause even the trees to attack[344]. The castle can cause the plants and leaves to form a wraith[345]), Forcefield Manipulation (The castle set up a barrier seal outside of it to make people unable to enter[346]. Evil energy can create barriers blocking one until they defeat all enemies[347]), Fire Manipulation (Can cause fire across an entire room just from causing a chandelier with candles to fall, setting everything, even people on fire[348]), Portal Manipulation & Battlefield Removal (Application Based; The castle can create portals that send one to another dimension, where time is stopped[349]. Brought a wandering merchant in through swallowing him into a dense fog[350]. The castle has magic energies that seal the gateway to hell[351]), Summoning & Glyph Creation (The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[352]. The castle can make glyphs that teleport one outside of the castle by standing over it[353]. A lot of these creatures are summoned from Hell[354]), Water Manipulation (The Casles Waters seem to be very hazardous, as it instantly kills enemies upon touching them[355]), Spatial Manipulation (3-D; The castle can shift the room to make it where Trevor needs to escape upwards that will instantly kill him if it reaches him[356]. The castle can make blocks disappear and re-appear, making it difficult for one to traverse around the castle[357]. The Castle made it, where the stairway Soma was walking up with Mina, went longer hen usual, trying to keep Soma from going to the Shrine and instead bringing him to the castle[358]), Sense Manipulation (Caused Soma's senses to dim even entering the chaotic darkness near the Castle[359]), Weather Manipulation & Electricity Manipulation (The Castle is the reason for a massive cloud that covered the entire sky[360]. Can conjure thunderstorms around itself that can summon enemies during its flashes of lightning[361]. Can summon enemies through the lightning bolts it makes[362]), Dark Matter Manipulation (The castle contains dark matter within it that beings can use for weapon creation), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[363]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[364], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[365] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[366], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[367], or Charlotte fading from existence due to them messing with the history of the Grimoires[368], Maria starting to fade because Richter's history is being rewritten[369], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[370]. The text alterations also make the monsters stronger[371]. With the real world and world of grimoires being considered the same or "equal"[372], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[373]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[374]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[375], which alter grimoires, which do not adhere to the laws of reality[376]), Power Modification (The vital souls are noted to be apart of the Castle's power[377], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[378]. The Chaos of the Grimoire destabilized the magic of the others[379]).

Resistance to Time Stop (1-T; Areas in the Castle are unaffected by time being stopped, and blocks and objects will still fall[380]. Noted that the stop watch has no effect on moving platforms in the castle[381]. Christopher stopping time on an elevator does not stop the elevator from moving[382], machinery still moves along[383], and floating objects still float[384]. With time in Castlevania being so potent that not even eternity can withstand time[385], along with even artificial life being subject to the laws of time[386])

Wields the Vampire Killer, which grants:




All previous powers and abilities to a greater extent.




Equipment

Whips

  • Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.
  • Flame Whip: This is a powered up version of the Vampire Killer (Morning Star) Whip, which is given the elemental attribute of fire.

Sub-Weapons

  • Dagger: A collection of throwing daggers in Richter’s possession, which can be thrown at enemies at high speeds.
  • Axe: An axe made with silver, which Richter uses to throw at his enemies.
  • Cross: This cross works as the ultimate repellant for dark creatures, destroying all that are within Richter’s vicinity.
  • Pocket Watch: A watch that allows Richter to stop time for a brief moment, although it is costly in hearts for him to use.
  • Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
  • Magic Water: A sacred book blessed by the church, which surrounds Richter and deals holy damage.
  • Invincibility Potion: This potion makes Richter invulnerable for a short period of time.


Notable Techniques

Item Crashes

Item Crashes are a technique utilized by Richter that allow him to use special attacks with his sub-weapons. Performing an item crash takes more hearts then normally taken from the subweapon however in return the attack is capable of killing most enemies and greatly reducing a boss' health.

The item crashes are as follow:

Flame Whip

Richter levitates in the air, gaining fire powers into his body, then swings a longer, wider version of his whip, covered with flames. It lasts only for one attack. In Symphony of the Night Richter swings his arms, accumulating energy into his body and, for about 35 seconds, his Vampire Killer whip is enveloped in flames when he attacks (his body flashes red-orange during this time period).

Thousand Edge

Richter throws a barrage of knives forward. Very useful against some standing bosses.

Spiral Axe

Richter levitates in the air while axes rotate around him in a circle. The axes then fly out, damaging all enemies on screen.

Holy Cross (Boomerang)

Richter accumulates energy, then he levitates in the air, covered with a large light beam, and giant crosses are summoned, from the floor to the air, to revolve around the beam which then spreads out dealing damage to all enemies on the screen. A myriad of cross boomerangs will hurl through the air at various angles, damaging most things on the screen.

Hydro Storm

Richter levitates in the air and a rain of holy water is summoned all over the screen, dealing damage to enemies and great damage to bosses. The rain will last a few seconds.

Grand Cross

Richter levitates in the air and a giant crucifix is shown in the center of the screen, then it will fly upward, covering all the screen with its attack, before it vanishes.

Magic Book

Richter throws a circle of Bible pages, which continuously spins and goes forward, damaging enemies in front of him. Other versions have the books circle around and form a glyph that shoots out a massive energy beam.

Pocket Watch

Richter summons twelve stars, with the same position of the twelve numbers of a clock, damaging all enemies near them. Has a very high heart cost. In Dracula X, a set of orbs will revolve around Richter while time is slowed and then burn up when time is up. In Symphony of the Night, Richter summons four clocks that do the same thing as the normal Stopwatch. When they end their countdown, each clock will fire a bolt of lightning straight ahead as they vanish.

Lightning Bolt

Richter points to the sky and lightning spreads out from his finger, damaging all enemies on-screen.

Vibhuti

Richter points toward the sky and, from his finger, a cloudy eruption of white ashes damages anything unfortunate enough to be caught there.

Rebound Stone

Richter points to the sky and, from his finger, numerous stones are sent upward, damaging enemies above him. Once about 8 stones are accumulated in the same place, a flash will fill the screen, damaging all enemies.

Key

Richter levitates in the air holding out the key, but nothing happens. He is still invincible during this time, though, and the key will damage enemies that touch it.


Other

Standard Tactics

  • Regular: Richter will use his families whip along with various sub-weapons and item crashes that best suit the situation.
  • Mind Controlled Richter acts much like Dracula, where he will not directly attack and instead have one travel through the entire castle and reach him at the throne room. If one reaches him, he will fight them and utilize the same tactics as his regular self.

Weaknesses

Note

Explanation

Usage of games like Castlevania Legends & Castlevania: Circle of the Moon

Castlevania Legends

The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[474]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.

Castlevania: Circle of the Moon

Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.

Why abilities from them are still usable for main timeline

These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[475]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.

Trivia

  • Richter's given name is a German word, which literally means "judge" when translated.
  • Richter was given his name by composer Akira Sōji (Akiropito), who named him after his favorite conductor, Karl Richter[476].
  • The original Rondo of Blood version of Richter closely resembles Ryu from the Street Fighter series by Capcom. This design was not reused in his following appearances in Symphony of the Night nor in The Dracula X Chronicles.
    • Richter returned with his original design once more in the 2018 crossover fighting game Super Smash Bros. Ultimate, alongside Street Fighter's Ryu.
  • Richter can be seeing wielding a white leather whip in some of the earliest strategy guides for Rondo of Blood; however, Richter has never used a leather whip in any of his appearances (except for the opening cutscene of Dracula X).
  • When Richter is encountered in the Colosseum area of Symphony of the Night, he says: "Open, Hell's Gate! Come forth, my servants! Crush this flea who invades my castle!", which foreshadows who was controlling him.
    • Coincidentally, Kiyoyuki Yanada, Richter's Japanese voice, also dubbed Shaft in the same game.
  • Both of Richter's English and Japanese voice actors from the original PlayStation version of Castlevania: Symphony of the Night have already passed away, Scott McCulloch and Kiyoyuki Yanada, respectively.
  • It is possible to see a fingernail painted over one glove in one of Richter's artworks for Symphony of the Night, which may imply that his original redesign didn't have gloves in the first place.
  • The theme song "Chapel of Dissonance" from Castlevania: Harmony of Dissonance, is Richter's theme song "Opposing Bloodlines" slowed down, giving the reference to the upcoming birth of himself even from his ancestor's game.
  • Richter's English voice actor in The Dracula X Chronicles (and onward), David Vincent, also provided the voice of Wind/Eric Lecarde in Castlevania: Portrait of Ruin.
  • Richter is one of the three character to be the main character in an alternate character mode in more than one game. The other two are Maria Renard and Julius Belmont.

Misconceptions

"Gaiden" means "Non-Canon" or "Alternate Timeline"

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.

The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.

The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.

This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.

IGA Statements Quoted by a Fan

Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:

Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.
Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.

Now these seem like pretty clear-cut statements until you start to try to find where these come from.

They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.

There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.

Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.

He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.

There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.

Thus all of these quotes are merely hearsay until shown or proven otherwise.

Remakes/Remasters Being Non-Canon

This comes from an Iga quote that says:

"IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."

Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.

Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[477], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[478], though it borrows a lot of elements from Castlevania NES.

Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[479] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[480].

Iga Only Allows Stuff He Works on To Be Canon

There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.

Iga is a Producer of Castlevania: Circle of the Moon

A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.

Elements and Statements can be used from Lords of Shadows for the main continuity

This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[481]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[482], attempted to destroy the specific era of time[483], cause all beings everywhere to disappear, forever[484] and that the age was on the verge of collapse[485]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[486], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[487], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[488]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[489] Julia didn't come save him, and Isaac died within the castle[490]. In other cases the Castle does not collapse[491], but instead slowly fades away[492]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[493].

Battle Records

With Rondo of Blood
16 - 1 - 1

With Dracula X
10 - 1 - 0

With The Dracula X Chronicles
18 - 1 - 1

Combined
44 - 1 - 1


  • Wyvern - Fight[494]
    • Conditions: None.
    • Location: Village Ruins
  • Water Dragon - Fight[495]
    • Conditions: None.
    • Location: Village Ruin
  • Werewolf - Fight[496]
    • Conditions: None.
    • Location: Entrance, Lake Bridge
  • Bone Golem - Fight[497]
    • Conditions: None.
    • Location: Entrance, Lake Bridge
  • Minotaur - Fight[498]
    • Conditions: None.
    • Location: The Chapel, Cemetery
  • Dogether - Fight[499]
    • Conditions: None.
    • Location: The Chapel, Cemetery
  • Dullahan - Fight[500]
    • Conditions: None.
    • Location: Inner Halls, Mountain Range
  • Shaft - Fight[507]
    • Conditions: None.
    • Location: Hidden Docks, Marble Gallery


  • Cerberus - Fight[510]
    • Conditions: None.
    • Location: Burning Town
  • Phantom Bat - Fight[511]
    • Conditions: None.
    • Location: Castle Entrance
  • Dullahan - Fight[512]
    • Conditions: None.
    • Location: Castle Center
  • Minotaur - Fight[513]
    • Conditions: None.
    • Location: Abandoned Mine
  • Cloaked Sorcerer - Fight[514]
    • Conditions: None.
    • Location: Catacombs
  • Lypuston - Fight[515]
    • Conditions: None.
    • Location: Inner Sanctum
  • Water Dragon - Fight[517]
    • Conditions: None.
    • Location: Underground Lake


  • Wyvern - Fight[520]
    • Conditions: None.
    • Location: Stage 1: Town Ruins
  • Sea Serpent - Fight[521]
    • Conditions: None.
    • Location: Stage 1: Town Ruins
  • Werewolf - Fight[522]
    • Conditions: None.
    • Location: Stage 2: Main Hall, Stage 2': Lake Bridge
  • Bone Golem - Fight[523]
    • Conditions: None.
    • Location: Stage 2: Main Hall, Stage 2': Lake Bridge
  • Minotaur - Fight[524]
    • Conditions: None.
    • Location: Stage 3: The Chapel, Stage 3': The Graveyard
  • Dogether - Fight[525]
    • Conditions: None.
    • Location: Stage 3: The Chapel, Stage 3': The Graveyard
  • Dullahan - Fight[526]
    • Conditions: None.
    • Location: Stage 4: The Dungeon, Stage 4': Mountain Range
  • Carmilla & Laura - Fight[527]
    • Conditions: None.
    • Location: Stage 4: The Dungeon, Stage 4': Mountain Range
  • Death - Fight[528]
    • Conditions: Match was a rematch.
    • Location: Stage 5: Ghost Ship
  • Hydra - Fight[529]
    • Conditions: None.
    • Location: Stage 5': Hidden Docks
  • Vampire Annette - Fight[535]
    • Conditions: None.
    • Location: Stage 7: Clock Tower
    • Note: This is only accessible in the bad ending route, which is not in the main timeline.

References

  1. Castlevania: Symphony of the Night
  2. Castlevania: The Dracula X Chronicles Game Manual Page 4
  3. Castlevania: Nocturne of Recollection Intro
  4. Castlevania: Nocturne of Recollection Intro
  5. Castlevania: The Dracula X Chronicles Game Manual Page 4
  6. Castlevania: Lament of Innocence Ending
  7. History of Castlevania - Crescent of the Moon Pages 16-17
  8. Castlevania Lament of Innocence
  9. Castlevania: Symphony of the Night Bad Ending
  10. Castlevania: The Dracula X Chronicles Alt Stage 3
  11. Castlevania: The Dracula X Chronicles Alt Stage 3
  12. Castlevania: Rondo of Blood Ending
  13. Castlevania: Rondo of Blood Ending
  14. Castlevania: Rondo of Blood Ending
  15. Castlevania: Symphony of the Night
  16. Castlevania: Symphony of the Night Richter Belmont Boss
  17. Castlevania: Lament of Innocence Ending
  18. Akumajou Densetsu Famicon Intro English Patch
  19. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  20. Castlevania: Symphony of the Night
  21. Castlevania: Symphony of the Night Richter Belmont Boss
  22. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  23. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  24. Castlevania: Aria of Sorrow Ending
  25. Castlevania: Dawn of Sorrow Dark Lord Candidates
  26. Castlevania: Dawn of Sorrow Ending
  27. Castlevania Judgment: True Story Mode, Golem
  28. Castlevania Judgment Golem Ultimate Attack
  29. Castlevania: Symphony of the Night
  30. Castlevania: The Dracula X Chronicles Alt Stage 4
  31. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  32. Castlevania: Nocturne of Recollection Intro
  33. History of Castlevania - Crescent of the Moon Pages 40-41
  34. History of Castlevania - Crescent of the Moon Pages 40-41
  35. Akumajou Densetsu Famicon Intro English Patch
  36. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  37. Estimating Weight of Logs and Standing Timber Page 2
  38. Castlevania: Curse of Darkness
  39. Castlevania: Lament of Innocence Ending
  40. Castlevania: Harmony of Dissonance
  41. Castlevania: Aria of Sorrow Ending
  42. Castlevania: Dawn of Sorrow Dark Lord Candidates
  43. Castlevania: Dawn of Sorrow Ending
  44. Castlevania Aria of Sorrows
  45. Castlevania Grimoire of Souls Enemy Compendium Showcase
  46. Castlevania: Rondo of Blood
  47. Castlevania: Lament of Innocence Game Manual Page 10
  48. Lament of Innocence Perfect Guidebook
  49. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  50. History of Castlevania - Crescent of the Moon Pages 40-41
  51. History of Castlevania - Crescent of the Moon Pages 40-41
  52. Akumajou Densetsu Famicon Intro English Patch
  53. Castlevania: The Dracula X Chronicles Intro
  54. Castlevania: Dracula X Final Boss
  55. Castlevania: Dawn of Sorrow Meeting Yoko & Julius
  56. Castlevania: Lament of Innocence Game Manual Page 10
  57. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  58. Castlevania: The Belmont's Legacy Issue 1
  59. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  60. Castlevania Judgment
  61. Castlevania: Lament of Innocence Game Manual Page 10
  62. Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
  63. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  64. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  65. Castlevania: Curse of Darkness Trevor Boss Fight
  66. Castlevania: Harmony of Dissonance
  67. Castlevania: Lament of Innocence
  68. Castlevania: Lament of Innocence
  69. Haunted Castle Revisited Dominus Collection
  70. Castlevania III: Dracula's Curse
  71. Castlevania: The Adventure ReBirth
  72. Castlevania (N64)
  73. Castlevania: Lament of Innocence Final Boss
  74. Castlevania: The Arcade Death Boss Fight
  75. Castlevania Judgment Death True Story Mode
  76. Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
    “What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”
  77. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.
    Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.
    “This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”
    Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.
    “interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”
  78. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  79. Castlevania: The Arcade White Dragon Boss
  80. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  81. Castlevania Judgment Death True Story Mode
  82. Castlevania: Rondo of Blood Death Boss
  83. Castlevania: Lament of Innocence Ending
  84. Castlevania Judgment Death True Story Mode Ending
  85. Castlevania: Harmony of Dissonance
  86. Castlevania: Curse of Darkness Bestiary No. 009
  87. Castlevania Judgment Tutorial
  88. Castlevania Judgment Simon Belmont Story Mode
  89. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  90. Castlevania: Lament of Innocence
  91. Castlevania: Curse of Darkness Volume 2 Chapter 3
  92. Castlevania: The Belmont Legacy #2
  93. Castlevania: Harmony of Dissonance
  94. Castlevania: Harmony of Dissonance
  95. Castlevania: Symphony of the Night Bestiary No. 106
  96. Castlevania: Aria of Sorrow
  97. Castlevania: Aria of Sorrow
  98. Castlevania: Aria of Sorrow Julius Boss
  99. Castlevania Legends Game Manual Page 12
  100. Castlevania: The Belmont Legacy #1
  101. Castlevania: Lament of Innocence
  102. Castlevania: Lament of Innocence Page 10
  103. Castlevania: Aria of Sorrow
  104. Castlevania: Harmony of Dissonance Game Manual Page 22
  105. Castlevania: Lament of Innocent
  106. Castlevania: Harmony of Dissonance
  107. Castlevania: Curse of Darkness Trevor Second Boss Fight
  108. Castlevania: Curse of Darkness Infinite Corridor
  109. Castlevania: Lament of Innocence
  110. Castlevania: Lament of Innocence Garden Forgotten By Time
  111. Castlevania Judgment Simon Belmont Ultimate Attack
  112. Castlevania Judgment Trevor Belmont Ultimate Attack
  113. Castlevania: Lament of Innocence Game Manual Page 10
  114. Castlevania: Legends Game Manual Page 8
  115. Castlevania: Lament of Innocence
  116. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
  117. Castlevania Legends Game Manual Page 9
  118. Castlevania: Dawn of Sorrow
  119. Castlevania Chronicles
  120. Castlevania: Lament of Innocence
  121. Castlevania: Lament of Innocence
  122. Castlevania: The Dracula X Chronicles Stage 1
  123. Castlevania: Lament of Innocence
  124. Castlevania: Lament of Innocence Bestiary No. 031
  125. Castlevania: Lament of Innocence
  126. Castlevania: Lament of Innocence Bestiary No. 010
  127. Castlevania (N64)
  128. Castlevania: Lament of Innocence Bestiary No. 016
  129. Castlevania: Lament of Innocence Game Manual Page 10
  130. Castlevania: Lament of Innocence Game Manual Page 11
  131. Castlevania: Lament of Innocence
  132. Castlevania NES Final Boss
  133. Castlevania III: Dracula's Curse Final Boss
  134. Castlevania: Dracula X Final Boss
  135. Castlevania (N64) Final Boss
  136. Castlevania Adventure Rebirth Final Boss
  137. Castlevania: Bloodlines Final Boss
  138. Castlevania II: Simon's Quest
  139. Castlevania: Order of Shadows
  140. Super Castlevania IV
  141. Castlevania III: Dracula's Curse
  142. Castlevania Harmony of Despair
  143. Castlevania: Order of Shadows
  144. Castlevania Chronicles
  145. Castlevania: Lament of Innocence
  146. Castlevania: Order of Ecclesia
  147. Castlevania: Curse of Darkness Trevor Boss Fight
  148. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  149. Castlevania Judgment Aeon's Hyper Attack on Golem
  150. Castlevania: Lament of Innocence
  151. Castlevania: Lament of Innocence Bestiary No. 030
  152. Castlevania II: Simon's Quest
  153. Castlevania II: Simon's Quest Game Manual Page 9
  154. Castlevania: Curse of Darkness Bestiary No. 112
  155. Castlevania: Lament of Innocence
  156. Castlevania: Lament of Innocence Bestiary No. 040
  157. Castlevania: Curse of Darkness Bestiary No. 065
  158. Castlevania Nocturne of Recollection
  159. Castlevania: Lament of Innocence
  160. Castlevania: Lament of Innocence Bestiary No. 076
  161. Castlevania: Lament Innocence
  162. Castlevania III: Dracula's Curse Death Boss
  163. Castlevania Death Boss
  164. Castlevania: Rondo of Blood Death Boss
  165. Castlevania: Harmony of Dissonance Death Boss
  166. Castlevania (N64) Death Boss
  167. Castlevania Judgment Aeon's Hyper Attack Sequences
  168. Castlevania Judgment Aeon's Hyper Attack on Death
  169. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  170. Castlevania (N64) Renon Boss
  171. Castlevania (N64) Carrie Fernandez Bad Ending
  172. Castlevania: Aria of Sorrow
  173. Castlevania: Harmony of Dissonance
  174. Castlevania: Harmony of Dissonance
  175. Castlevania: Symphony of the Night Bestiary No. 40
  176. Castlevania: Symphony of the Night Bestiary No. 16
  177. Castlevania: Portrait of Ruin Bestiary No. 133
  178. Castlevania: Lament of Innocence
  179. Castlevania (N64)
  180. Castlevania: Portrait of Ruin
  181. Castlevania: Portrait of Ruin
  182. Castlevania: Harmony of Dissonance
  183. Castlevania: Circle of the Moon
  184. Castlevania: Circle of the Moon
  185. Castlevania: Order of Ecclesia Bestiary No. 061
  186. Castlevania: Portrait of Ruin Bestiary No. 131
  187. Castlevania: Symphony of the Night Bestiary No. 44
  188. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  189. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  190. Castlevania: Grimoire of Souls
  191. Castlevania (N64)
  192. Castlevania Chronicles
  193. Castlevania Chronicles
  194. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  195. Castlevania: Curse of Darkness Bestiary No. 115
  196. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  197. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  198. Castlevania: Grimoire of Souls Prologue Stage 4
  199. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  200. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  201. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  202. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  203. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  204. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  205. Castlevania: Portrait of Ruin
  206. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  207. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  208. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  209. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  210. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  211. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  212. Castlevania: Portrait of Ruin
  213. Castlevania: Lament of Innocent
  214. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  215. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  216. Konami of Europe's Camilla Fernandez profile
  217. Castlevania: Portrait of Ruin
  218. Castlevania: Grimoire of Souls Prologue Stage 1
  219. Castlevania: Dawn of Sorrow Yoko's Shop
  220. Castlevania: The Dracula X Chronicles Intro
  221. Castlevania: Dracula X Final Boss
  222. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  223. Castlevania: Symphony of the Night
  224. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  225. Castlevania: Rondo of Blood
  226. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  227. Castlevania: Rondo of Blood
  228. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  229. Castlevania: Rondo of Blood
  230. Castlevania: Rondo of Blood
  231. Castlevania: Rondo of Blood
  232. Castlevania: Lament of Innocence Game Manual Page 10
  233. Castlevania: Rondo of Blood
  234. Castlevania: Rondo of Blood
  235. Castlevania: Rondo of Blood
  236. Castlevania: Rondo of Blood
  237. Castlevania: Symphony of the Night
  238. Castlevania: Rondo of Blood
  239. Castlevania: The Dracula X Chronicles Stage 1
  240. Castlevania: Symphony of the Night No. 141
  241. Castlevania: Symphony of the Night No. 141
  242. Castlevania: Symphony of the Night
  243. Super Castlevania IV Stage B-1
  244. Castlevania: Circle of the Moon
  245. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  246. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  247. Haunted Castle Revisited Dominus Collection
  248. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  249. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  250. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  251. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  252. Castlevania: Curse of Darkness Manga Volume 1
  253. Castlevania II: Simon's Quest Night Transition
  254. Castlevania II: Simon's Quest Online Game Manual Page 4
  255. Castlevania: Lament of Innocence Bestiary No. 058
  256. Castlevania: Lament of Innocence Bestiary No. 059
  257. Castlevania: Curse of Darkness Bestiary No. 009
  258. Castlevania: Curse of Darkness Bestiary No. 005
  259. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  260. Castlevania: Symphony of the Night
  261. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  262. Castlevania: Lament of Innocence Bestiary No. 064
  263. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  264. Castlevania: Grimoire of Souls Prologue
  265. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  266. Castlevania: Portrait of Ruin
  267. Castlevania: Grimoire of Souls Prologue Stage 4
  268. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  269. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  270. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  271. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  272. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  273. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  274. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  275. Castlevania: Portrait of Ruin
  276. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  277. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  278. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  279. Castlevania III: Dracula's Quest
  280. Castlevania: Curse of Darkness Absolute Zero Ring Description
  281. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  282. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  283. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  284. Castlevania Judgment Aeon's Hyper Attack on Golem
  285. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  286. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  287. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  288. Castlevania Judgment Aeon Hyper Attack on Death
  289. Castlevania: Portrait of Ruin
  290. Castlevania: Lament of Innocence Bestiary No. 003
  291. Castlevania: Lament of Innocence Bestiary No. 004
  292. Castlevania: Harmony of Dissonance
  293. Castlevania: Harmony of Dissonance
  294. Castlevania: Symphony of the Night Bestiary No. 40
  295. Castlevania: Curse of Darkness
  296. Castlevania: Curse of Darkness Save Room Chair
  297. Castlevania: Symphony of the Night Bestiary No. 16
  298. Castlevania: Portrait of Ruin
  299. Castlevania: Curse of Darkness Bestiary No. 014
  300. Castlevania: Curse of Darkness Bestiary No. 025
  301. Castlevania: Portrait of Ruin Bestiary No. 10
  302. Castlevania: Lament of Innocence Bestiary No. 029
  303. Castlevania: Order of Ecclesia Bestiary No. 061
  304. Castlevania: Lament of Innocence Bestiary No. 046
  305. Castlevania: Portrait of Ruin Bestiary No. 133
  306. Castlevania: Lament of Innocence
  307. Castlevania (N64)
  308. Castlevania Chronicles
  309. Super Castlevania IV
  310. Super Castlevania IV
  311. Castlevania Chronicles
  312. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  313. Castlevania III: Dracula's Curse Doppelganger Boss Fight
  314. Castlevania: Curse of Darkness Chair Room
  315. Castlevania: Legacy of Darkness Tower of Sorcery
  316. Castlevania: The Adventure ReBirth
  317. Super Castlevania IV
  318. Castlevania: Lament of Innocence
  319. Castlevania: Curse of Darkness Bestiary No. 001 Skeleton
  320. Castlevania: Curse of Darkness Bestiary No. 002 Executioner
  321. Castlevania Curse of Darkness Bestiary No. 002
  322. Castlevania: Portrait of Ruin
  323. Castlevania: Portrait of Ruin
  324. Castlevania: Harmony of Dissonance
  325. Castlevania: Circle of the Moon
  326. Castlevania: Circle of the Moon
  327. Castlevania: Order of Ecclesia Bestiary No. 061
  328. Castlevania: Portrait of Ruin Bestiary No. 131
  329. Castlevania: Lament of Innocence Bestiary No. 051
  330. Castlevania: Curse of Darkness Bestiary No. 008
  331. Castlevania (N64)
  332. Castlevania III: Dracula's Curse Castle Dungeon
  333. Castlevania: Symphony of the Night Bestiary No. 44
  334. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  335. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  336. Castlevania: Bloodlines Stage 6-2 First Room
  337. Castlevania: Legacy of Darkness Carrie Mode Undergound Waterway Entrance Cutscene
  338. Castlevania: Bloodlines Stage 6-3 First Room
  339. Castlevania: Grimoire of Souls
  340. Castlevania (N64)
  341. Castlevania Chronicles
  342. Castlevania Chronicles
  343. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  344. Haunted Castle Revisited Dominus Collection
  345. Super Castlevania IV
  346. Haunted Castle Revisited Dominus Collection
  347. Castlevania: Grimoire of Souls Prologue level
  348. Castlevania Chronicles
  349. Haunted Castle Arcade Stage 03
  350. Castlevania: Harmony of Dissonance
  351. Castlevania: Order of Ecclesia
  352. Castlevania: Lament of Innocence
  353. Castlevania: Lament of Innocence
  354. Castlevania: Symphony of the Night Bestiary No. 21
  355. Castlevania: Symphony of the Night Underground Caverns
  356. Castlevania III: Dracula's Curse
  357. Super Castlevania IV
  358. Castlevania: Aria of Sorrow Prologue
  359. Castlevania: Aria of Sorrow Prologue
  360. Castlevania: Harmony of Dissonance Ending
  361. Castlevania: Lament of Innocence
  362. Castlevania III: Dracula's Curse
  363. Castlevania: Curse of Darkness Bestiary No. 115
  364. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  365. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  366. Castlevania: Grimoire of Souls Prologue Stage 4
  367. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  368. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  369. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  370. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  371. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  372. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  373. Castlevania: Portrait of Ruin
  374. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  375. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  376. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  377. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  378. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  379. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  380. Super Castlevania IV Stage 8-1
  381. History of Castlevania - Crescent of the Moon Pages 12-13
  382. Castlevania: The Adventure ReBirth
  383. Castlevania: The Adventure ReBirth
  384. Castlevania: The Adventure ReBirth
  385. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  386. Castlevania Judgment Aeon's Hyper Attack on Golem
  387. Castlevania: Symphony of the Night
  388. Castlevania: Symphony of the Night
  389. Castlevania: Lament of Innocence
  390. Castlevania: Lament of Innocence
  391. Castlevania: Lament of Innocence
  392. Castlevania: Lament of Innocence
  393. Castlevania: Lament of Innocence
  394. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
    It was a whip that was soaked in blood in some places.
    “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
    Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
    “That’s great……! Curtis! With this your power-----“
    In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
    “Sorry, but…… with my current self, I could not handle it.”
    “……? What are you talking about? Curtis……”
    was he still confused, Michelle made him grip his whip.
    Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
    “Uh……!?”
    What happened, she directed her eyes on the origin of the shock-----
    A part of the whip’s handle had a rotten like disintegration-----
    A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
    ----- No way……
    “Curtis……?”
    “……I am currently weak at holy magic.”
    “Eh……”"
  395. Castlevania: Lament of Innocence Bestiary No. 72
  396. Castlevania: Lament of Innocence Final Boss
  397. Castlevania: Lament of Innocence
  398. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
  399. Castlevania NES Game Manual Page 4
  400. Super Castlevania IV
  401. Castlevania NES
  402. Castlevania NES Game Manual Page 4
  403. Castlevania NES Game Manual Pages 7-9
  404. Haunted Castle Revisited Dominus Collection
  405. Castlevania Judgment Simon Belmont Story Mode
  406. Haunted Castle Revisited Dominus Collection
  407. Castlevania III: Dracula's Curse
  408. Castlevania: The Adventure ReBirth
  409. Castlevania (N64)
  410. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  411. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  412. Castlevania: Lament of Innocence
  413. Castlevania: Aria of Sorrow
  414. Castlevania: The Arcade Dracula Boss
  415. Castlevania NES
  416. Castlevania NES
  417. Castlevania Chronicles
  418. Castlevania: The Adventure ReBirth
  419. Haunted Castle Revisited Dominus Collection
  420. Castlevania II: Belmont's Revenge Game Manual Page 4
  421. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  422. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  423. Castlevania: The Arcade White Dragon Boss
  424. Castlevania II: Belmont's Revenge Game Manual Page 4
  425. Castlevania: Harmony of Dissonance Final Boss
  426. Castlevania: Rondo of Blood Death Boss
  427. Castlevania: Lament of Innocence Ending
  428. Castlevania Judgment Death True Story Mode Ending
  429. Castlevania: Lament of Innocence Final Boss
  430. Castlevania: Harmony of Dissonance
  431. Castlevania: Curse of Darkness Bestiary No. 009
  432. Castlevania III: Dracula's Curse
  433. Castlevania II: Belmont's Revenge Soleil Boss
  434. Haunted Castle Revisited Dominus Collection
  435. Super Castlevania IV
  436. Super Castlevania IV
  437. Super Castlevania IV
  438. Castlevania: Lament of Innocence
  439. Castlevania: The Belmonts Legacy #3
  440. Castlevania: Curse of Darkness
  441. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  442. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
  443. Castlevania: Portrait of Ruin
  444. Haunted Castle Revisited Dominus Collection
  445. Castlevania: Lament of Innocence
  446. Castlevania II: Simon's Quest
  447. Castlevania: Lament of Innocence
  448. Castlevania: Lament of Innocence Bestiary No. 073
  449. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  450. Castlevania: Rondo of Blood
  451. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  452. Castlevania: Rondo of Blood
  453. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  454. Castlevania: Rondo of Blood
  455. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  456. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  457. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  458. Castlevania: The Dracula X Chronicles Alt Stage 3
  459. Castlevania: Symphony of the Night Bestiary No. 2
  460. Castlevania: Lament of Innocence Bestiary No. 017
  461. Castlevania: Curse of Darkness Bestiary No. 8
  462. Castlevania: Portrait of Ruin Bestiary No. 29
  463. Castlevania: Symphony of the Night No. 141
  464. Castlevania II: Simon's Quest Day Transition
  465. Castlevania II: Simon's Quest Day Game Manual Page 11
  466. Castlevania II: Simon's Quest
  467. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  468. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  469. Castlevania: Circle of the Moon
  470. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  471. Castlevania (N64) Charlie Vincent Boss
  472. Castlevania: Portrait of Ruin Holy Mail Description
  473. Castlevania Aria of Sorrows
  474. Castlevania Legends Game Manual Pages 2 & 12
  475. History of Castlevania - Crescent of the Moon Pages 34 - 37
  476. @akiropito2nd (Akira Sōji) at X (April 3, 2015).
  477. Castlevania Chronicles
  478. Castlevania Chronicles
  479. Castlevania Chronicles
  480. Castlevania Anniversary Collection Bonus Book Pages 29-30
  481. History of Castlevania - Crescent of the Moon Pages 34 - 37
  482. Castlevania Judgment Aeon True Story Mode Intro
  483. Castlevania Judgment Sypha Belnades True Story Mode
  484. Castlevania Judgment Golem True Story Mode
  485. Castlevania Judgment Death True Story Mode
  486. Castlevania Judgment Golem True Story Mode
  487. Castlevania Judgment Aeon True Story Mode Intro
  488. Castlevania: Curse of Darkness Ending
  489. Castlevania: Curse of Darkness Ending
  490. Castlevania: Curse of Darkness Ending
  491. Castlevania: Symphony of the Night Ending
  492. Castlevania: The Adventure Rebirth Ending
  493. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  494. Castlevania: Rondo of Blood
  495. Castlevania: Rondo of Blood
  496. Castlevania: Rondo of Blood
  497. Castlevania: Rondo of Blood
  498. Castlevania: Rondo of Blood
  499. Castlevania: Rondo of Blood
  500. Castlevania: Rondo of Blood
  501. Castlevania: Rondo of Blood
  502. Castlevania: Rondo of Blood
  503. Castlevania: Rondo of Blood Shaft Boss
  504. Castlevania: Rondo of Blood
  505. Castlevania: Rondo of Blood Shaft Boss
  506. Castlevania: Rondo of Blood Shaft Boss
  507. Castlevania: Rondo of Blood
  508. Castlevania: Rondo of Blood
  509. Castlevania: Rondo of Blood
  510. Castlevania: Dracula X
  511. Castlevania: Dracula X
  512. Castlevania: Dracula X
  513. Castlevania: Dracula X
  514. Castlevania: Dracula X
  515. Castlevania: Dracula X
  516. Castlevania: Dracula X
  517. Castlevania: Dracula X
  518. Castlevania: Dracula X
  519. Castlevania: Dracula X
  520. Castlevania: The Dracula X Chronicles
  521. Castlevania: The Dracula X Chronicles
  522. Castlevania: The Dracula X Chronicles
  523. Castlevania: The Dracula X Chronicles
  524. Castlevania: The Dracula X Chronicles
  525. Castlevania: The Dracula X Chronicles
  526. Castlevania: The Dracula X Chronicles
  527. Castlevania: The Dracula X Chronicles
  528. Castlevania: The Dracula X Chronicles
  529. Castlevania: The Dracula X Chronicles
  530. Castlevania: The Dracula X Chronicles
  531. Castlevania: The Dracula X Chronicles
  532. Castlevania: The Dracula X Chronicles
  533. Castlevania: The Dracula X Chronicles
  534. Castlevania: The Dracula X Chronicles
  535. Castlevania: The Dracula X Chronicles
  536. Castlevania: The Dracula X Chronicles
  537. Castlevania: The Dracula X Chronicles
  538. Castlevania: Symphony of the Night
  539. Castlevania: Rondo of Blood
  540. Castlevania: The Dracula X Chornicles