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| "Mature Content" | |
| This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
Articles About Simon Belmont
| |
|---|---|
| Main Timeline | Castlevania |
| Non-Canon | Lords of Shadow - Smash Bros. - Captain N |
| “ | The label of "hero" is just that-a label. Whether you are considered capable or useful or not is merely a product of circumstance. | „ |
| ~ Simon to Lucy |
| “ | To prove myself a true Belmont, even legends must fall before me. | „ |
| ~ Simon Belmont to Alucard |
In the year 1691, exactly 100 years after his defeat at the hands of Christopher Belmont, Dracula started resurrecting himself once again. As the hearts of men began to darken and a cult of Dracula formed, the Dark Lord himself was resurrected on Easter Day. By this day and age, the Belmont Clan was still passing along their traditions of hard training and vampire hunting, with the newest member of the Clan to wield the Vampire Killer whip being Simon Belmont, the main playable character of Castlevania NES.
Much like his ancestors before him, Simon Belmont didn’t hesitate to take his whip and head to Dracula’s Castle; he was incredibly motivated by stories of his ancestors before him, namely Trevor and Christopher, who he hoped to live up to. Simon fought his way through Dracula’s Castle, destroying countless creatures of the night, before facing Count Dracula himself.
Although Simon was able to successfully slay the Dark Lord, unbeknownst to him, Dracula had placed a curse on Simon’s back, which would slowly kill him, in hopes of ending the Belmont bloodline for good. Unaware of this curse, Simon watched the castle crumble from far off.
Nearly a year passed, and Simon spent his days defeating any monster he saw near Transylvania, attempting to rid the land of any of Dracula’s remnants. While he was doing so, however, a strange man named Aeon appeared before him, and pulled him into a place known as the Time Rift. Here, Simon learned that there had been a convergence of time, and that a demon known as Galamoth sent his minion, the Time Reaper, to destroy the entire Castlevania time-space.
Eager to get the chance to meet heroes such as Trevor Belmont while traversing the Time Rift, Simon gladly went along with the plot. He hoped to not only save the timeline from destruction, but prove to himself that he was truly a legendary warrior, by challenging Trevor. Simon got his chance to do so, proving himself to Trevor, and finally defeating the Time Reaper. With everything done, Simon was returned to his own time, and continued hunting the demon stragglers.
Nearly six years following Simon’s adventures through the Time Rift, he began to feel incredibly weak. Kneeling at the Belmont Cemetery, he began to contemplate if he was going to soon die, and why. Out of nowhere, a mysterious woman appeared behind Simon, and informed him that seven years ago, Dracula had inflicted him with a terrible curse. She told Simon that the only way to break this curse would be to collect the body parts of Dracula, and then burn them.
Knowing this, Simon got up immediately and began searching all around Transylvania for the parts of Dracula’s body, and eventually he was able to track them all down; not without the help of a few townspeople, though. Simon finally placed the body parts at the altar and was ready to burn them, until they joined together and brought back Dracula’s soul.
Simon fought against Dracula’s Spirit as hard as he had the first time he faced the Dark Lord, and was successful in securing his defeat once again. After this hard-fought battle, Simon’s curse was finally dispersed, and he was brought back to peak health. The townspeople started looking up to Simon as the greatest hero of the age, and gathered around him, thus forming a village around the Belmont’s. This village would be where Simon’s grandson, Juste Belmont, grew up.
Name: Simon Belmont
Other Names Peter Dante (Simon was originally going to be named Peter Dante before they changed their minds)
Origin: Castlevania
First Appearance: Castlevania
Latest Appearance: Castlevania: Grimoire of Souls
Company: Konami
Creator: Hitoshi Akamatsu, Koji Igarashi
Actor
Gender: Male
Sexuality: Heterosexual
Pronouns: He/Him
Age: 22 years old in Castlevania (Takes place 7 years before Castlevania II: Simon's Quest[1]), 23 in Castlevania Judgment (Listed as such in Castlevania Judgment[2]), 29 years old in Castlevania II: Simon's Quest (Takes place six years after Castlevania Judgment)
Birth Year: 1669 (Listed as 23 years old in Castlevania Judgment[3], which takes place in 1692)
Time Period: 1691 (During Castlevania), 1692 (During Castlevania Judgment), 1698 (During Simon's Quest)
Timeline: Main Timeline
Homeworld: Earth
Residence: Potentially Translyvania (The endings of Castlevania II: Simon's Quest indicates he lives in Translyvania[4])
Story Role: Hero
Legacy: Worldwide Legacy (Leon started a legacy of the Belmont clan to hunting the night[5])
Influence: World-Changing Influence (By the 15th century, Dracula was so powerful that the church failed at attempting everything in its power to rid the world of him, having no choice but to turn to Trevor Belmont for salvation[6]), showing the Belmonts overall influence around the world, causing hope against the evil of the world)
Language: English
Classification: Vampire Hunter, Belmont Clan Member, House Belmont
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
Occupation: None
Affiliations: Belmont Clan, Potentially Desmond Belmont (As he is from the late 1600s while Simon is an adult during the very end of the 1600s, Desmond is likely either Simon's dad or at the very least an uncle), Juste Belmont (As he is Juste's grandfather)
Enemies: Creatures of the Night, Dracula, Carmilla, Death
Weight: Unknown
Date of Death: Bad Endings of Simon's Quest (Non-Canon Death), Unknown (For official death)
Alignment: Neutral Good (Simon is noted by the history books to be the most noble Belmont[10]. After seeing the immense lack of confidence and self-doubt Lucy had, Simon and Alucard went to talk with her alone and try to help her through everything[11])
Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[12]. Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[13], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[14])
Key: 1691 (Castlevania 1 Games) | 1692 (Castlevania Judgment) | 1698 (Castlevania II: Simon’s Quest)
Key Information
Grade: S (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[15], during and before Trevor's time[16], the Belmont's were feared because of their immense power[17]) | S | S
Tier: At least 7-C, Higher with Items | At least 7-C, Higher with Items | At least 7-C, Higher with Items, Far Higher with Dracula's Nail
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At least Town level (Potency) (Can fight and defeat 1600s Dracula[18], who serves as the absolute evil, the opposite to God[19], where for God to be perfectly good, there must be a being of perfect darkness[20], being the entity opposite to God[21], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[22]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[23]. Can fight and defeat enemies of this size[24]. Can fight and harm Gaibon, who causes parts of the ceiling to collapse everytime he lands[25]. Can fight and harm Koronaut who causes the entire castle to shake and blcoks to fall from the ceiling everytime he jumps[26]. Can harm The Creature, who just from punching a wall can cause the entire room to shake[27]. In Super Castlevania IV every time Simon attacks The Creature it causes the entire room to shake[28]), Higher with Items (Simon's powers increase with the other weapons and instruments he finds within the castle[29]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[30]. Alucard notes that having something to protect surpasses the limits of strength[31]) | At least Town level (Potency) (Fought and defeated the Time Reaper, a servant of Galamoth), Higher with Items, Far Higher with Sheer Will | At least Town level (Potency) (Fought and defeated 1600s Dracula where Dracula's strength increases each time he revives[32]), Higher with Items (The Thorn Whip deals twice the damage that Simon's leather whip deals[33]. The Chain Whip deals four times the damage that Simon's leather whip deals[34]. The Morning Star deals eight times the damage that Simon's leather whip deals[35]. The Flame Whip is Simon's most powerful whip[36]), Far Higher with Dracula's Nail (Enables Simon to break blocks he can't break with his regular whip[37]), Higher with Items, Far Higher with Sheer Will
Durability: At least Town level (Can take his from a giant of this size[38]), Higher with Items (Simon's powers increase with the other weapons and instruments he finds within the castle[39]), Far Higher with Sheer Will | At least Town level, Far Higher with Sheer Will | At least Town level, Far Higher with Sheer Will
Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Far Higher with Sheer Will
Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[40], during and before Trevor's time[41], the Belmont's were feared because of their immense power[42], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[43] where logs can weigh around 15 to 5 tons[44] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[45]. Superior to Trevor Belmont who is able to easily lift grown men with his whip and slam them on the ground[46]), Far Higher with Sheer Will | At least Class 10, Far Higher with Sheer Will | At least Class 10, Far Higher with Sheer Will
Travel Speed: At least Superhuman (Can outrun a bridge falling apart while fighting enemies[47]. Even while it comes out of nowhere[48]. Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed), Far Higher with Sheer Will | At least Superhuman, Far Higher with Sheer Will | At least Superhuman, Far Higher with Sheer Will
Attack Speed: At most Faster Than Light (Can tag 1600s Dracula, who serves as the absolute evil, the opposite to God[49], where for God to be perfectly good, there must be a being of perfect darkness[50], being the entity opposite to God[51], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[52] and the White Demon, who can move at the speed of light at short distances[53]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will
Reaction Speed: At most Faster Than Light (Can avoid attacks from a giant moving so fast it leaves behind afterimages[54]. Can dodge a shockwave attack[55]. Can tag the Wolf Woman who moved so fast she left behind afterimages[56]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will
Stamina: Superhuman+ (Went through over 18 stages of Dracula's castle fighting enemies back to back without showing any signs of tiring[57]. During his second adventure to slay Dracula, Simon was inflicted with a curse that was slowly killing him, and yet still traversed the land and defeated the Dark Lord[58])
Range: Standard Melee, Extended Melee with Vampire Killer (The typical whip is around 90 centimeters), Higher with Morning Star (The Morning Star enhances the range of his whip[59]), Tens of Meters with throwing daggers and axes
Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[60]. Able to use a whip in combat, a hard weapon to be used to, to defeat various vampires. Able to solve Dracula's riddle), Higher or Lower with certain weapons (Some weapons can increase or decrease Simon's intelligence[61])
Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[62]. Alucard notes that Simon's skill and the smell of blood makes him a Belmont to the core[63]. Fought on rising water while the platforms were falling apart and the merman kept attacking from the water[64]. Proceeded to fight a Skull Dragon in these conditions[65]. Can fight against multiple enemies while walking on sinking quicksand[66]. Climbed up a large flight of stairs while having to deal with several enemies attacked to the walls and on each platform[67]. Climbed up a clocktower with various platforms attempting to drop him while also fighting against the enemies[68]. Can outrun a bridge falling apart while fighting enemies[69]. Even while it comes out of nowhere[70]. Traveled up a stairway with enemies coming out of the blocks[71]. Can fight and defeat a perfect clone of himself[72]. Traveled through a forest where enemies attempt to sneak attack him through taking the form of leaves and emerge from the ground [73]. Trevor was the one that left behind many of the fighting techniques the Belmonts use today with Richter noting that Trevor refined those fighting techniques that have been handed down through the Belmont line[74], making all of the Belmont & Morris line have fighting techniques refined by Trevor and greater)
Is a member of the Belmont Bloodline, which gives him:
Wields the Vampire Killer, which grants:
All previous powers and abilities to a greater extent.
All previous subweapons.
All previous items.
---


Simon uses the whip to link both basic and advanced combos, whether stationary or in motion. Some combos move him forward or upward, giving him solid range.

Simon can wield the whip to strike with both vertical and horizontal lashes.
Simon can perform a Thumb Roll in his facing direction, allowing him to dodge any attack as long as he keeps rolling and avoids rolling out of bounds.

Simon pulls the enemy toward him with a whip, setting up a base combo for either Rising Whip or Holy Ruin.

Simon charges his whip and delivers an upward strike to the enemy.

A surge of energy bursts from a simple strike with Simon's whip.

Simon tosses the whip at close range; it inflicts minimal damage but can irritate the enemy.

Simon performs a torpedo dive at his enemies, with higher jumps resulting in stronger hits.

Simon charges his whip and performs a 360-degree spin, striking all around him.

Simon charges his whip, spins it, and slams it down in front of him, piercing through all defenses with a surge of energy.
Simon charges at his enemy, delivering a blow to set up the Super Finisher. As he charges his whip, the Golden Cross on his back shines brightly. He rushes at his foe, who can't comprehend his speed and power in time to block. Simon strikes his opponent five times vertically and then charges his whip again, increasing its power before delivering another ninety-three hits that create the illusion of a sphere. He concludes with two final, powerful strikes, bringing the total to 99 hits. Landing on the ground, Simon explains to his opponent the power of a Belmont.
Standard Tactics: Simon will use the vampire killer in combat along with a number of different sub-weapons and items that best suit the sitution.
Weaknesses
The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[414]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.
Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.
These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[415]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.
This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.
The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.
The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.
This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.
Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:
Now these seem like pretty clear-cut statements until you start to try to find where these come from.
They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.
There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.
Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.
He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.
There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.
Thus all of these quotes are merely hearsay until shown or proven otherwise.
This comes from an Iga quote that says:
Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.
Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[417], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[418], though it borrows a lot of elements from Castlevania NES.
Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[419] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[420].
There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.
A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.
This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[421]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.
Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[422], attempted to destroy the specific era of time[423], cause all beings everywhere to disappear, forever[424] and that the age was on the verge of collapse[425]?
A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[426], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[427], meaning this is an overtime feat that scales to no one physically.
Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[428]?
A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.
Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?
A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[429] Julia didn't come save him, and Isaac died within the castle[430]. In other cases the Castle does not collapse[431], but instead slowly fades away[432]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.
Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?
A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[433].
With Castlevania NES
19-0-0
With Haunted Castle
19-0-0
With Super Castlevania IV
27-0-0
With Castlevania Chronicles
21-0-0
With Haunted Castle Revisited
19-0-0
Combined
105-0-0
None
None