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Dracula

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Count Dracula, formerly known as Mathias Cronqvist, is the main overarching antagonist of the Castlevania series, appearing in every title to date. Once a simple tactician, Mathias lost his beloved, Elisabetha, which fueled his hatred into becoming the immortal vampire: Dracula. For the next several hundred years, Dracula would lead attacks on humanity while being fought off by the Belmont Clan of Vampire Hunters; starting officially with Trevor Belmont. Leon Belmont is the one that officially called their long-lasting battle against each other.

"Mature Content"
This character has mature themes and concepts, thus those of young age are ill-advised to look through these.
Mathias Cronqvist / Dracula

The powerful always judge the weak. The humans made their judgment of me, as well. Thus I sentenced them... to extinction. Sympathy is merely a form of weakness. You betrayed me, Hector... And for that, the punishment is death.
~ Count Dracula to Hector

Welcome, welcome! It's been many years since I've seen the face of a Belmont. Please excuse my appearance. I was not prepared to be woken from my slumber. Something wrong, nothing to say? No matter. Maybe I should thank you for helping Rohan compelte the sacrifice and return me to the world of the living. It matters not. But don't you know I'm ehre thanks to your work with Krause? Perhaps I've said too much. Well, it will not matter.. Not after I've consumed your life force.

I am eternal, neither you nor any of your descendants will ever defeat me.
~ Count Dracula to Desmond Belmont

Articles About Mathias Cronqvist / Dracula
Count Dracula - Dracula Wraith - Soma Cruz - Smash Bros.
Origin
Origin Castlevania
Creator Hitoshi Akamatsu, Koji Igarashi
First Appearance Castlevania (NES) (Release Order), Castlevania: Lament of Innocence (Chronological)
Voiced by Japanese: Nobuhiko Kazama, Hiroya Ishimaru, Norio Wakamoto, Mahito Oba, Joji Nakata

English: Crispin Freeman, Michael Guinn, Patrick Seitz, Douglass Rye

Characteristics
Species Human (Formerly), Vampire
Gender Male
Pronouns He/Him
Sexuality Heterosexual
Age 32 (as Mathias), 405–927 (as Dracula)
Birthday Unknown
Height 220 cm
Weight Unknown
Ethnicity Wallachian
Status Deceased (1999)
Alignment Chaotic Evil (Formerly Neutral Good)
Archetype Dark Lord, Tragic Villain
Occupation Army Tactician (Formerly)
Time Period Irrelevant (Immortal) (Main Timeline)
Language English
Combat Style Dark Magic, Vampire Abilities
Homeworld Earth
Relationships
Affiliations Death, Alucard, Carmilla, Elizabeth Bartley
Enemies Belmont Clan, Morris Clan, Lecarde Clan, Alucard

Background

This dropdown contains the synopsis of Count Dracula’s story. Read at your own risk as you may be spoiled otherwise!

Mathias Cronqvist, born in 1062, was a member of the legendary Cronqvist family. Born in a time where the world was lacking in education, the Cronqvist family stood out as a beacon of incredible knowledge. The family orally passed down teachings of alchemy and magic, eventually ending up in Mathias’ hands. Mathias, possibly the smartest and most prodigious of his family, wrote down these teachings in a notebook and studied them for years.

Years passed and Mathias quickly became friends with a young knight named Leon Belmont. With Mathias fighting for the church as a master tactician, and Leon fighting as an unrivaled swordsman, they made their company of knights nigh-invincible. One fateful day, however, Mathias received news that his wife, Elisabetha, died from an illness. Horribly wounded by this news, Mathias headed home and was bedridden.

During his time alone and suffering from horrible grief, Mathias’ mind began to twist. Realizing that all he ever prayed for during his expeditions was Elisabetha’s continued safety, he grew to develop a deep hatred of God for taking away the only thing he ever asked to keep safe. Using his immense intelligence that surpassed nearly everyone on Earth, Mathias devised a master plan.

Losing all ties to his friends and blinded by his grief and anger towards God, Mathias decided to use everyone he needed in order to realize his goals; he used Leon Belmont, Leon’s betrothed Sara Trantoul, the alchemist Rinaldo Gandolfi, and even the vampire king Walter Bernhard, to obtain a powerful relic known as the Crimson Stone: a godly relic written about in alchemic texts which Mathias had studied.

Absorbing Walter’s vampiric soul into the stone and then absorbing the stone itself, Mathias’ power grew immensely; not only did he gain vampiric powers from Walter’s soul, but also eternal life, in which he would use to spite God’s decree of mortals having limited life. Furthermore, because he was the embodiment of everything that opposed God’s order and law, Mathias’ power source became the primordial entity, Chaos. Due to becoming the King of the Crimson Stone and the Dark Lord, the entity known as Death became subservient to him.

Although Leon knew he had to defeat Mathias, the vampire quickly escaped and left Death to deal with his old friend. From that day on, Mathias had kickstarted a blood feud between him and his former brother-in-arms; the Belmont Clan would go on to hunt Mathias for the next several centuries.

Soon afterwards, as Mathias continued to plague the lands as the Dark Lord, he went to change his name to Dracula Vlad Ţepeş; widely known to the public as Count Dracula. He continued his hatred of God as a bitter, immortal man, until one day he came across a woman known as Lisa and was shocked by how much she fully accepted him and how she bore resemblance to his former wife, Elisabetha.

Slowly but surely, Dracula warmed up to Lisa and let her into his life. The two got married and they bore a child together who possessed the powers of a vampire but the heart of a human named Adrian Fahrenheit Ţepeş. Their family lived very happily for a time, until the church caught on to Lisa’s marriage to the Dark Lord. Lisa was quickly taken and crucified in front of her son, Adrian, while Dracula was away at the time.

However, when Dracula eventually found out about her murder, he was infuriated. Yet another wife, another person he let into his life and fully loved, taken away from him. Unstoppably infuriated, Dracula turned his hatred from not only being on God, but to human kind as a whole, sparking Count Dracula’s war on humanity.

Because of this war, the Belmont Clan was alerted and rushed to the Transylvanian countryside to finally take out Dracula. Trevor Belmont, teaming with several other powerful warriors (including Dracula’s son, who now went by Alucard,) confronted Count Dracula and was the first one to slay him.

Dracula was killed, but this would only be the first of many times. For the next five hundred or so years, the Dark Lord would be resurrected and slayed by vampire hunters time and time again.

Malus is the reincarnation of the Dark Lord, Count Dracula. In the year 1844, when Dracula was facing off against the man-beast, Cornell, Dracula forced Cornell to shed his beast form in order to rescue his adoptive sister, Ada. Thanks to this, Count Dracula was able to snatch Cornell’s man-beast powers, and died with them after Cornell struck him down.

After Dracula’s death, his servants were able to recover Cornell’s man-beast powers that he had stolen and used those powers to ensure that Dracula would reincarnate into a new body. Sure enough, a young boy with blue hair was born to a couple in a forest cabin under a blood moon; Malus.

By the time Malus turned eight years old, he realized that he was Dracula reincarnated, but knew that he could not recover his full power and form, lest he reveal his presence to vampire hunters before he is ready. Because of this, Malus lamented that someone of his power had to have gone through childhood again.

Eventually, Dracula’s servants began kidnapping children and bringing them to Dracula’s Castle, as it was prophesied that the child Dark Lord would reveal himself in the castle. This included Malus, who saw the opportunity as a way to lure in vampire hunters and deceive them.

Eventually, his plans come to fruition, as the church sends in vampire hunters like Henry Oldrey and Reinhardt Schneider, along with the young Carrie Fernandez, to rescue these children and destroy the castle. Reinhardt and Carrie in particular come in contact with Malus, who he successfully deceives into growing closer with him.

However, after Reinhardt and Carrie destroy who they believe to be Count Dracula, Malus reveals himself by shooting them with a bow & arrow from atop a dark pegasus. Reinhardt and Carrie are both shocked as Malus is finally able to reveal his true identity and ages himself into an adult form that can contain his full powers.

Malus and the vampire hunters face off in a legendary battle, with Malus even transporting them to an alternate realm and taking the form of a horrid dragon-like beast in order to stop them. However, Malus was unsuccessful in the battle, and was struck down. At last, the Dark Lord was defeated once more.

Eventually, the day came in 1999, when Dracula was revived at his peak of strength. A massive war began, between Dracula’s forces and the armies of mankind. Spearheading the charge on the side of mortals was Julius Belmont; a distant descendant of Mathias’ old friend, Leon.

Julius reached Dracula and finally slayed the Dark Lord for good, sealing him away in the lunar eclipse alongside the Belmont Clan’s legendary weapon, the Vampire Killer whip; the Vampire Killer whip being sealed alongside Dracula’s soul would serve as a magical seal, keeping him away for the rest of time.

For the first time in the past 900 years, Dracula was dead with no way to resurrect himself. With no other options, Dracula and his powers were reincarnated into a new body completely unaware of his past. This new body was that of a Japanese high-schooler named Soma Cruz, who would spend the majority of his teen years trying to suppress Dracula’s dark powers from taking control of him.

However, Soma would finally find the source of Dracula’s power in the Chaotic Realm, with the entity known as Chaos. Directly challenging it and taking it out, Soma finally ended the source of the Dark Lord’s power and the book closed on a long saga of hatred and grief.

Dracula, real name Vlad Țepeș Dracula, serves as the main antagonist in Castlevania Legends. As the ruler of his demonic castle, he wields formidable magical power and presides over the Dark World as the Prince of Darkness. Dracula transformed from his human form into the vampire prince, fully consumed by dark power. With his newfound strength, he set out to conquer Europe. His son, Alucard, disapproved of his ambitions and left him. In time, Dracula encountered Sonia Belmont, a human who astonished him as the first to face him directly. He attempted to recruit her to his side, but she refused. The two engaged in a deadly battle, ending in Dracula’s defeat. However, he vowed this would not be his final end, promising to return as long as evil existed in the world.

Dracula is the primary antagonist in Castlevania: Circle of the Moon and the reigning Dark Lord. In 1820, Morris Baldwin managed to banish and seal Dracula away. A decade later, his servant Camilla devised a plan to resurrect him, aiming to unite the forces of darkness. In 1820, Dracula was sealed by Morris Baldwin and two other vampire hunters—a man and a woman. Although Morris survived the encounter, the two hunters perished, leading him to take in and raise their orphaned son, as peace had been temporarily restored. A decade later, the vampire Camilla began a ritual at an ancient Austrian castle to break the seal and revive Dracula. Upon learning this, Morris rushed to the castle with his apprentices, Nathan Graves and Hugh Baldwin, to confront the resurrected Dark Lord. Recognizing Morris as the one who had sealed him away, Dracula separated Nathan and Hugh by casting them into the castle’s deep caverns. Dracula planned to drain Morris’ life force to restore his full power, but he needed to wait until the full moon to complete the ritual. Detecting Hugh’s insecurities about his role, Dracula also took control of his mind. Determined to rescue his master, Nathan fought his way to the Ceremonial Room and saved Morris, defeating Dracula in battle. The Dark Lord retreated to a dark realm to recover his strength, and as Hugh carried his father to safety, Nathan stayed behind to face Dracula once more. Emerging victorious, Nathan confronted Dracula, who warned him that his victory was futile since he would continue to return as long as darkness and human desire existed. Nathan replied that they would always be there to stop him.

Personality

General Information

Name: Mathias Cronqvist[3]

Nicknames: Lord Cronqvist[4], God of Death[5], The Impaler[6], The Dragon[7], The Soul-Feeder[8], The Blood Drinker[9], The Vampire[10], The Lord of the Undead[11]

Other Names: Count Dracula Vlad Ţepeş[12], Count Dracula[13], Vald Tepes[14], Dracul[15], Malus

Origin: Castlevania

First Appearance: Castlevania NES (Release Order first appearance), Castlevania: Lament of Innocence (Chronological First Appearance)

Latest Appearance: 1999 War (Latest canonical timeline appearance as he dies for good here), Dead by Daylight (Latest appearance)

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Actor:

Gender: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 32 years old as Mathias (Noted to be 32 years old in the Lament of Innocence Perfect Guide Book"[16]), 405 during Castlevania III: Dracula's Curse (The events of the game take place in 1476[17]), 408 during Castlevania Curse of Darkness (Noted by Iga to take place three years after the events of Castlevania III), 505 during Castlevania: the Adventure (The events of the game take place in 1576[18]), 520 in Castlevania II: Belmont's Revenge (The events of the game take place in 1591[19]), 620 in Castlevania The events of the game take place in 1691[20]), 628 in Castlevania II: Simon's Quest (The events of the game take place in 1698[21]), 720 in Castlevania: Rondo of Blood (The events of the game take place in 1792[22]), 725 in Symphony of the Night (The events of the game take place in 1797), 772 in Legacy of Darkness (The events of the game take place in 1844), 780 in Castlevania (N64) (The events of the game take place in 1852), 825 during the story told in Castlevania: Bloodlines manual (The events mentioned within the game manual of Bloodlines is noted to be in 1897[23]), 845 in Castlevania: Bloodlines (The events of the game take place in 1917[24]), 872 in Castlevania: Portrait of Ruin (The events of the game take place in 1944), 927 at the time of his final death (His final death took place in 1999)

Birth Year: 1062 (The events of Lament of Innocence take place in 1094, with Mathias being 32 in that game[25])

Time Period: Irrelevant (As Dracula is an immortal, he has been through every time period in the Castlevania franchise after the 1000s)

Timeline: Main Timeline

Homeworld: Earth

Residence: Unknown (As Mathias), Castlevania (As Dracula)

Story Role: Tragic Villain, Devil, Demon

Legacy: Worldwide Legacy (Dracula intended to cause a global war during the events of Castlevania (N64)[26]. Planned to wrap the world in darkness and crush all to his will[27]. In Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[28]. Proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[29])

Influence: World-Changing Influence (Dracula's evil spread across the world, corrupting the hearts of man, making them wish for him to come back[30], with Dracula himself noting he is noted revived himself but instead by the greed and evil of humankind[31])

Language: English

Classification: Tactician, Alchemist, Vampire, Prince of Darkness[32] Dark Lord, King of the Crimson Stone, Lord of the Vampires[33], King of the Night[34], Lord of Wallachia[35], Father of Alucard[36], The True Master of the Castle[37], Dark Lord[38], Child of the Night[39]

Species: Human (Formerly), Vampire (After absorbing Walter's soul)

State of Being: Regular

Physiology: Humanoid Physiology (Formerly), Vampire Physiology (After absorbing Walter's soul)

In-Universe Creator: God[40]

Occupation: Army Tactician (Formerly)

Affiliations: Leon Belmont (Formerly. Initially Leon and Mathias trusted each other completely, being bound by an old friendship[41]), Rinaldo Gandolfi (Formerly. Rinaldo and Mathias have known each other longer than Leon has[42]), Elizabeth Bartley (Proclaims to be Dracula's neice[43]), Drolta Tzuentes, Alucard (Formerly. His son), Elisabetha Cronqvist (His wife), Lisa Tepes (His second wife), Death (Noted to be Dracula's close friend[44]), Gilles de Rais (The Guardian of Dracula's Sleeping Spirit[45]), Carmilla (Completely devoted to Dracula), Hector (Formerly), Isaac, Shaft, The Creature, Medusa, Mummy Man, & Giant Bat (Serves as the four pillars that guards the castle[46])

Enemies: Belmont Clan (He is a mortal enemy of the Belmont Clan[47]) including: (Leon Belmont (Leon officially swore they were both enemies), Trevor Belmont (Trevor was the first Belmont to defeat him, with Dracula harboring much hatred for him[48]), Christopher Belmont, Soleil Belmont, Simon Belmont, Richter Belmont, Maria Renard, Reinhardt Schneider, & Julius Belmont), Belnades Clan including: (Sypha Belnades, Carrie Fernandez & Charlotte Aulin), Morris Clan including: (Quincy Morris, John Morris, & Jonathan Morris), Lecarde Clan including: (Eric Lecarde, Stella Lecarde, Loretta Lecarde, & Hermina Lecarde), Hector, Cornell, Shanoa, Albus, Alucard (Swore to his mother to protect humanity, making him an enemy to Dracula)

Height: 220 cm[49]

Weight: Unknown

Status: Has been both Alive and Deceased (Dracula returns either every 100 years or returns in a smaller time frame, always being defeated by a Belmont, a Morris, a powerful vampire hunter, or his own son), Deceased for good in 1999 (Julius Belmont struck down and defeated Dracula for good[50])

Date of Death: 1999

Alignment: Initially Neutral Good (Mathias was a knight, being a protector of the peace, valuing courage and honor, fighting heretics and heathens in God's name[51]), becomes Chaotic Evil (After learning about the death of his wife, Mathias was filled with grief[52], and devised a plan to take revenge on God by becoming a vampire, manipulating Leon, Rinaldo, Sara, Walter, and his monsters in order to devise this plan[53]. His revenge against God was to defy God's decree of limited life[54]. Mathias advised Walter to kidnap Sara so that he could get Leon to kill Walter and steal his soul[55]. The full transformation into a vampire has them gradually lose their humanity[56]. Dracula is noted to be absolute evil[57], and the root of all evil, being unparalleled in his cruelty[58]. The evil within Dracula comes from those who seek chaos and destruction[59]. Noted to have been driven insane by his own greed by this point[60]. Planned to wrap the world in darkness and crush all to his will[61]. Killed Grant Danasty's family[62]. Proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[63])

Protection Level: Global Protector as human Mathias (Mathias was a knight, being a protector of the peace, valuing courage and honor, fighting heretics and heathens in God's name, participating in the crusades which was a global event[64])

Threat Level: Global Threat (Dracula intended to cause a global war during the events of Castlevania (N64)[65]. Planned to wrap the world in darkness and crush all to his will[66]. In Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[67]. Proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[68])

Name: Dracula[69] Origin: Castlevania Legends First Appearance: Castlevania Legends Company: Konami Creator: Kouki Yamashita Gender: Male Sexuality: Heterosexual Pronouns: He/Him Age: Unknown Time Period: Irrelevant (As Dracula is an immortal, he has been through every time period in the Castlevania franchise after the 1000s) Timeline: Legends Timeline Homeworld: Earth Residence: Castlevania Story Role: Villain, Devil, Demon Legacy: Worldwide Legacy (Dracula plans to use his evil power to rule over the entire world[70]) Influence: World-Changing Influence (Dracula notes that his darkness spreads across the world, influencing humans, allowing him to never truly die[71]) Language: English Classification: Prince of Darkness[72], Child of the Night[73] Species: Human (Formerly), Vampire (After undertaking a transmigration from his human body[74]) State of Being: Regular Physiology: Humanoid Physiology (Formerly), Vampire Physiology (After undertaking a transmigration from his human body[75]) In-Universe Creator: God[76] Occupation: None Affiliations: Death (Noted to be Dracula's close friend[77]), Elizabeth Bartley (Proclaims to be Dracula's neice[78]) Enemies: Sonia Belmont, Alucard Height: Unknown Weight: Unknown Status: Deceased (Killed by Sonia Belmont, but he noted he will not be dead for long as long as there is light in the world there will be darkness to combat it for eternity[79]) Date of Death: Unknown Alignment: Chaotic Evil (Noted to be the master of the evil castle and the legendary Prince of Darkness[80], being consumed by the power of evil[81]) Threat Level: Global Threat (Dracula plans to use his evil power to rule over the entire world[82])

Name: Dracula[83] Origin: Castlevania: Circle of the Moon First Appearance: Castlevania: Circle of thE Moon Company: Konami Creator: Koji Horie Gender: Male Sexuality: Heterosexual Pronouns: He/Him Age: 736 (Using Mathias' age, (where he was 32 years old in the Lament of Innocence[84], which takes place in 1094 while Circle of the Moon takes place in 1830) Birth Year: 1062 (The events of Lament of Innocence take place in 1094, with Mathias being 32 in that game[85]) Time Period: Irrelevant (As Dracula is an immortal, he has been through every time period in the Castlevania franchise after the 1000s) Timeline: Circle of the Moon Timeline Homeworld: Earth Residence: Castlevania Story Role: Villain, Devil, Demon Legacy: Worldwide Legacy (Dracula intended to cause a global war during the events of Castlevania (N64)[86]. Planned to wrap the world in darkness and crush all to his will[87]. In Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[88]. Proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[89]) Influence: World-Changing Influence (Dracula's evil spread across the world, corrupting the hearts of man, making them wish for him to come back[90], with Dracula himself noting he is noted revived himself but instead by the greed and evil of humankind[91]) Language: English Classification: Vampire, Ruler of Darkness[92], Embodiment of Suffering[93], Lord of Darkness[94], Child of the Night[95] Species: Vampire State of Being: Regular Physiology: Vampire Physiology In-Universe Creator: God[96] Occupation: None Affiliations: Alucard (Formerly. His son), Death (Noted to be Dracula's close friend[97]), Carmilla (Completely devoted to Dracula), Elizabeth Bartley (Proclaims to be Dracula's neice[98]) Enemies: Nathan Graves, Baldwin Clan, Belmont Clan (He is a mortal enemy of the Belmont Clan[99]), Belnades Clan, Morris Clan, Lecarde Clan, Alucard (Swore to his mother to protect humanity, making him an enemy to Dracula) Height: Unknown Weight: Unknown Status: Deceased (Killed by Nathan Graves, however he noted so long as there is darkness and desire in the soul of man, he will return[100]) Date of Death: 1830 Alignment: Chaotic Evil (Dracula is the lord of darkness, that the whorshippers of Chaos plea for his return[101] being referred to as the embodiment of suffering and ruler of all darkness[102]) Threat Level: Global Threat (Morris Baldwin notes that Dracula's existence will taint the entire world[103])

Codex Statistics

Key: Human | Absorbing Walter Bernhard's Soul

Key Information

Grade: A | S (Dracula serves as the absolute evil, the opposite to God[105], where for God to be perfectly good, there must be a being of perfect darkness[106], being the entity opposite to God[107])

Tier: At most 7-C | 7-C, Higher every resurrection, Far Higher with Empowerment

Cardinality: Finite

Dimensionality: 3-D

Power Source: N/A | Has a Cosmic level Power Source from Chaos (The source of Dracula's power comes[108]. from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[109], with the castle itself being a spiritual world existing as a product of Dracula's magic where a stream of chaos exists within it[110], this stream of chaos being the entire chaotic ream which has millions of stars and galaxies spinning[111])

Attack Potency: At most Town level (Potency) (Leon and Mathias were the reason a company of knights were said to be invincible[112], making him comparable to Leon Belmont, who can fight and defeat a golem[113], who should be relative to the Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[114]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[115]) | Town level (Potency) (Death offered the power of Walter Bernhard's soul to Mathias, granting him Walter's strength on top of his own[116]. Dracula serves as the absolute evil, the opposite to God[117], where for God to be perfectly good, there must be a being of perfect darkness[118], being the entity opposite to God[119]), Higher every resurrection (Dracula's strength increases each time he revives[120]. Every 100 years[121] Dracula gets[122] stronger and stronger[123]), Far Higher with Empowerment (Dracula can[124] call upon[125] the Power of[126] Darkness to gain[127] a new form that[128] greatly upgrades all of his statistics[129])

Durability: At most Town level | Town level, Far Higher with Empowerment

Striking Strength: At most Town Class (Potency) | Town Class (Potency), Far Higher with Empowerment

Lifting Strength: Unknown: True Class | At least Class 10, likely Higher physically (Dracula serves as the absolute evil, the opposite to God[130], where for God to be perfectly good, there must be a being of perfect darkness[131], being the entity opposite to God[132], making him far superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[133] where logs can weigh around 15 to 5 tons[134]. Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[135]). At least Class G with Magic (Even with just the remnants of his magic[136], Dracula's magic could lift his entire castle[137]), Far Higher with Empowerment

Travel Speed: Superhuman (Leon and Mathias were the reason a company of knights were said to be invincible[138], making him comparable to Leon Belmont, who outran a castle collapsing[139]) | At least Superhuman regularly (Dracula can take many forms when traveling, whether it be a wolf, bat, or a beast who moves so fast it catches on fire[140]). At most Faster Than Light at top speed (Dracula serves as the absolute evil, the opposite to God[141], where for God to be perfectly good, there must be a being of perfect darkness[142], being the entity opposite to God[143], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[144] and the White Demon, who can move at the speed of light at short distances[145]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[146], along with Belmonts such as Juste Belmont, moving so fast that the light afterimage behind him cannot keep up[147]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[148]). Far Higher with Empowerment

Attack Speed: At most Faster Than Light (Leon and Mathias were the reason a company of knights were said to be invincible[149], making him comparable to Leon Belmont, who even while weaker then Walter, was still able to tag him[150], who should be the same as Dracula, as Mathias absorbed his soul to become Dracula[151], where Dracula serves as the absolute evil, the opposite to God[152], where for God to be perfectly good, there must be a being of perfect darkness[153], being the entity opposite to God[154], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[155] and the White Demon, who can move at the speed of light at short distances[156]) | At most Faster Than Light, Far Higher with Empowerment

Reaction Speed: At most Faster Than Light | At most Faster Than Light, Far Higher with Empowerment

Stamina: At least Peak Human originally (Leon and Mathias were the reason a company of knights were said to be invincible[157]), Limitless after absorbing Walter's soul (The source of Dracula's power comes from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[158], with the castle itself being a spiritual world existing as a product of Dracula's magic where a stream of chaos exists within it[159], this stream of chaos being the entire chaotic ream[160]. Dracula is noted to possess infinite magic[161])

Range: Standard Melee, Higher with Weapons | Standard Melee. Thousands of Kilometers with Curse Manipulation (After being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[162]), Multi-Universal with his powers (The castle is directly steered by Mathias' power[163], which exist on top of another dimension[164]. The castle is directly steered by Dracula's power[165]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[166]. The castle can make glyphs that teleport one outside of the castle by standing over it[167]. A lot of these creatures are summoned from Hell[168]. The castle has magic energies that seal the gateway to hell[169])

Intelligence: Metagenius Intelligence (Mathias is the only person who truly understands alchemy, having studied and being a lead component in the secret arts of alchemy, a science that experiments with the arcane[170], and experiments with the principles of God's creation of the world[171], along with being said to be as great a task as recreating God's creation of the Earth[172]. Alchemy and Magic are one and the same, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[173]. Mathias is a genius tactician, who they call "Cronqvist the Wise"[174])

Knowledge: Grandmaster level (Noted to have a detailed knowledge of alchemy, a science that experiments with the arcane[175]. Due to the passing of his wife, Mathias devised a plan to take revenge on God for stealing Elisabetha by becoming a vampire and living eternally, manipulating Leon, Sara, Walter and his monsters to obtain his goal[176]. Mathias' learning made him an exception to a largely illiterate society[177])

Key: 1400s | 1500s | 1600s | 1700s | 1800s | 1900s | 1999 Key Information: Dracula's keys are due to him getting stronger time he revives[178], thus for example, the Dracula Simon Belmont faced is not the same strength as the one Richter Belmont faced.

  • 1400s: Covers the 1400s era of Dracula, consisting of Castlevania III: Dracula's Curse & Castlevania: Curse of Darkness.
  • 1500s: Covers the 1500s consisting of Castlevania: The Adventure and Castlevania: Belmont's Revenge.
  • 1600s: Covers the 1600s consisting of Castlevania: Order of Shadows, Castlevania, & Castlevania II: Simon's Quest
  • 1700s: Covers the 1700s consisting of Castlevania: Rondo of Blood and Castlevania: Symphony of the Night.
  • 1800s: Covers the 1800s consisting of, Castlevania: Legacy of Darkness, Castlevania: 64, Castlevania: Order of Ecclesia and Castlevania: Bloodlines: Game Manual Story.
  • 1900s: Covers the 1900s consisting of Castlevania: Bloodlines and Castlevania: Portrait of Ruin.
  • 1999: Covers 1999, Dracula's last resurrecton, (before being destroyed for good[179].
Grade: S Tier: 7-C, Higher every resurrection, Far Higher with Empowerment | At least 7-C, Higher every resurrection, Far Higher with Empowerment | At least 7-C, Higher every resurrection, Far Higher with Empowerment | At least 7-C, Higher every resurrection, Far Higher with Empowerment | At least 7-C, Higher every resurrection, Far Higher with Empowerment | At least 7-C, Higher every resurrection, Far Higher with Empowerment | At least 7-C, Higher every resurrection, Far Higher with Empowerment Cardinality: Finite Dimensionality: 3-D Power Source: Has a Cosmic level Power Source from Chaos (The source of Dracula's power comes[180]. from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[181], with the castle itself being a spiritual world existing as a product of Dracula's magic where a stream of chaos exists within it[182], this stream of chaos being the entire chaotic ream which has millions of stars and galaxies spinning[183]) Attack Potency: Town level (Potency) (By the 15th century, Dracula was so powerful that the church failed at attempting everything in its power to rid the world of him, having no choice but to turn to Trevor Belmont for salvation[184]. Dracula also serves as the absolute evil, the opposite to God[185], where for God to be perfectly good, there must be a being of perfect darkness[186], being the entity opposite to God[187], with such power, he would naturally be far beyond Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[188]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[189]), Higher every resurrection (Dracula's strength increases each time he revives[190]. Every 100 years[191] Dracula gets[192] stronger and stronger[193]), Far Higher with Empowerment (Dracula can[194] call upon[195] the Power of[196] Darkness to gain[197] a new form that[198] greatly upgrades all of his statistics[199]) | At least Town level (Potency) (Fought against Christopher Belmont[200], the first Belmont to beat him on his own. Was absorbing power from Soleil Belmont, and after Christopher defeated Soleil, he went on to use the power of the four castle spirits[201], and proceeded to fight Christopher Belmont in a rematch[202]), Higher every resurrection, Far Higher with Empowerment | At least Town level (Potency) (Fought and harmed Simon Belmont), Higher every resurrection (Upon Simon resurrecting him, Dracula immedieately fought against him[203], with it being noted Simon put his blood and sweat into the fight[204]), Far Higher with Empowerment | At least Town level (Potency) (Fought against Richter Belmont along with Maria Renard[205], where Richter is said to be the greatest Belmont[206], with Simon noting that he is the strongest of the Belmonts[207], along with Shaft noting that Maria holds much power[208]), Higher every resurrection (Fought against 1700s Alucard, giving him a hard fight[209]), Far Higher with Empowerment | At least Town level (Potency) (Dracula's power was incredible to the point that Shanoa could not defeat him without using Dominus [210]), Higher every resurrection (Even with Quincy Morris defeating him, Quincy was greatly wounded by Dracula to the point that he died shortly after the fight[211]), Far Higher with Empowerment | At least Town level (Potency) (Fought against Eric Lecarde and John Morris at the same time[212]), Higher every resurrection (Charlotte was completely awestruck by Dracula's power[213]. Just his castle alone was pulsating with dark magical powers[214]. With Dracula during the fight, absorbing Death's soul), Far Higher with Empowerment | At least Town level (Potency) (Julius Belmont that he had others assit him in dealing with the threats at Dracula's castle as he went to destroy Dracula, with 2000s Alucard noting that Julius is the strongest of them all[215]), Higher every resurrection, Far Higher with Empowerment Durability: Town level (Trevor Belmont, Sypha Belnades, Grant Danasty, & 1400s Alucard cannot harm Dracula without attacking his head[216]), Higher with his Cape (His cape can block attacks for him[217]), Far Higher with Empowerment | At least Town level (Christopher Belmont cannot harm Dracula without attacking his head[218]), Higher with his Cape, Far Higher with Empowerment | At least Town level (Simon Belmont cannot harm Dracula without attacking his head[219]), Higher with his Cape, Far Higher with Empowerment | At least Town level (Richter Belmont & Maria Renard cannot harm Draucla without attacking his head[220]), Higher with his Cape, Far Higher with Empowerment | At least Town level (Shanoa's attacks were seen as feeble to him and she couldn't defeat him without using Dominus [221]), Higher with his Cape, Far Higher with Empowerment | At least Town level (John Morris & Eric Lecarde cannot harm him without hitting his head[222]), Higher with his Cape, Far Higher with Empowerment | At least Town level, Higher with his Cape, Far Higher with Empowerment Striking Strength: Town Class (Potency), Higher every resurrection, Far Higher with Empowerment | At least Town Class (Potency), Higher every resurrection, Far Higher with Empowerment | At least Town Class (Potency), Higher every resurrection, Far Higher with Empowerment | At least Town Class (Potency), Higher every resurrection, Far Higher with Empowerment | At least Town Class (Potency), Higher every resurrection, Far Higher with Empowerment | At least Town Class (Potency), Higher every resurrection, Far Higher with Empowerment | At least Town Class (Potency), Higher every resurrection, Far Higher with Empowerment Lifting Strength: At least Class 10, likely Higher physically (Dracula serves as the absolute evil, the opposite to God[223], where for God to be perfectly good, there must be a being of perfect darkness[224], being the entity opposite to God[225], making him far superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[226] where logs can weigh around 15 to 5 tons[227]. Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[228]). At least Class G with Magic (Even with just the remnants of his magic[229], Dracula's magic could lift his entire castle[230]), Far Higher with Empowerment | At least Class 10 physically. At least Class G with Magic, Far Higher with Empowerment | At least Class 10 physically. At least Class G with Magic, Far Higher with Empowerment | At least Class 10 physically. At least Class G with Magic, Far Higher with Empowerment | At least Class 10 physically. At least Class G with Magic, Far Higher with Empowerment | At least Class 10 physically. At least Class G with Magic, Far Higher with Empowerment | At least Class 10 physically. At least Class G with Magic, Far Higher with Empowerment Travel Speed: At least Superhuman regularly (Dracula can take many forms when traveling, whether it be a wolf, bat, or a beast who moves so fast it catches on fire[231]). At most Faster Than Light at top speed (Dracula serves as the absolute evil, the opposite to God[232], where for God to be perfectly good, there must be a being of perfect darkness[233], being the entity opposite to God[234], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[235] and the White Demon, who can move at the speed of light at short distances[236]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[237], along with Belmonts such as Juste Belmont, moving so fast that the light afterimage behind him cannot keep up[238]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[239]). Far Higher with Empowerment | At least Superhuman regularly. At most Faster Than Light at top speed. Far Higher with Empowerment | At least Superhuman regularly. At most Faster Than Light at top speed. Far Higher with Empowerment | At least Superhuman regularly. At most Faster Than Light at top speed. Far Higher with Empowerment | At least Superhuman regularly. At most Faster Than Light at top speed. Far Higher with Empowerment | At least Superhuman regularly. At most Faster Than Light at top speed. Far Higher with Empowerment | At least Superhuman regularly. At most Faster Than Light at top speed. Far Higher with Empowerment Attack Speed: At most Faster Than Light, Far Higher with Empowerment | At most Faster Than Light, Far Higher with Empowerment | At most Faster Than Light, Far Higher with Empowerment | At most Faster Than Light, Far Higher with Empowerment | At most Faster Than Light, Far Higher with Empowerment | At most Faster Than Light, Far Higher with Empowerment | At most Faster Than Light, Far Higher with Empowerment Reaction Speed: At most Faster Than Light (Superior to Olrox, who can dodge Death's ability to kill distance and sound when he attacks[240]. Death decides who lives and who dies[241]. As a dark lord, Mathias has the power of dominance, where he naturally has all of the monsters spirits within him[242], making him the strongest and fastest of them all, which should make him beyond even enemies like the Sky Fish, who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[243] and the White Demon, who can move at the speed of light at short distances[244]), Far Higher with Empowerment | At most Faster Than Light, Far Higher with Empowerment | At most Faster Than Light, Far Higher with Empowerment | At most Faster Than Light, Far Higher with Empowerment | At most Faster Than Light, Far Higher with Empowerment | At most Faster Than Light, Far Higher with Empowerment | At most Faster Than Light, Far Higher with Empowerment Stamina: Limitless (The source of Dracula's power comes from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[245], with the castle itself being a spiritual world existing as a product of Dracula's magic where a stream of chaos exists within it[246], this stream of chaos being the entire chaotic ream[247]) Range: Standard Melee. Thousands of Kilometers with Curse Manipulation (After being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[248]), Multi-Universal with his powers (The castle is directly steered by Mathias' power[249], which exist on top of another dimension[250]. The castle is directly steered by Dracula's power[251]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[252]. The castle can make glyphs that teleport one outside of the castle by standing over it[253]. A lot of these creatures are summoned from Hell[254]. The castle has magic energies that seal the gateway to hell[255]) Intelligence: Supergenius Intelligence (Created rooms in the castle that can turn entire rooms around and shift them, along with a room that is spinning in a 360 degree[256], being noted that he's responsible for these rooms[257]. Dracula is reponsible for materials that even modern day alchemists are unable to comprehend[258], where alchemy experiments with the principles of God's creation of the world[259], along with being said to be as great a task as recreating God's creation of the Earth[260]) Knowledge: Grandmaster level (Can easily parry attacks, even from magical whips[261]. Contains futuristic items like pachinko machines in his Castle[262])

Key Information: Dracula's transformation was still incomplete allowing Hector to fight and defeat Dracula[263]. Making him somewhat weaker then his 1500s self. Grade: S Tier: 7-C, Higher every resurrection, Far Higher with Empowerment Cardinality: Finite Dimensionality: 3-D Power Source: Has a Cosmic level Power Source from Chaos (The source of Dracula's power comes[264]. from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[265], with the castle itself being a spiritual world existing as a product of Dracula's magic where a stream of chaos exists within it[266], this stream of chaos being the entire chaotic ream which has millions of stars and galaxies spinning[267]) Attack Potency: Town level (Potency) (Fought and gave Hector a great struggle, where a devil forgemasters power rivals that of Death[268], who should be superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[269]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[270]), Higher every resurrection (Dracula's strength increases each time he revives[271]. Every 100 years[272] Dracula gets[273] stronger and stronger[274]), Far Higher with Empowerment (Dracula unleashing his power of Darkness caused the entire room to be destroyed, leaving behind a single platform[275]) Durability: Town level, Higher with his Cape (His cape can block attacks for him[276]), Far Higher with Empowerment Striking Strength: Town Class (Potency), Far Higher with Empowerment Lifting Strength: At least Class 10, likely Higher physically (Dracula serves as the absolute evil, the opposite to God[277], where for God to be perfectly good, there must be a being of perfect darkness[278], being the entity opposite to God[279], making him far superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[280] where logs can weigh around 15 to 5 tons[281]. Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[282]). At least Class G with Magic (Even with just the remnants of his magic[283], Dracula's magic could lift his entire castle[284]), Far Higher with Empowerment Travel Speed: At least Superhuman regularly (Dracula can take many forms when traveling, whether it be a wolf, bat, or a beast who moves so fast it catches on fire[285]). At most Faster Than Light (Even while weakened he is still superior to the likes of Death, who should be one of strongest and fastest in the castle, which should make him beyond even enemies like the Sky Fish, who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[286] and the White Demon, who can move at the speed of light at short distances[287]. Vampires can move so fast that[288] the light itself cannot keep up with them, leaving an afterimage behind[289], along with Belmonts such as Juste Belmont, moving so fast that the light afterimage behind him cannot keep up[290]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[291]), Far Higher with Empowerment Attack Speed: At most Faster Than Light, Far Higher with Empowerment Reaction Speed: At most Faster Than Light, Far Higher with Empowerment Stamina: Limitless (The source of Dracula's power comes from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[292], with the castle itself being a spiritual world existing as a product of Dracula's magic where a stream of chaos exists within it[293], this stream of chaos being the entire chaotic ream[294]) Range: Standard Melee, Thousands of Kilometers with Curse Manipulation (After being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[295]), Multi-Universal with his powers (Created a light beam from the sky that teleported his entire castle away[296]. The castle is directly steered by Mathias' power[297], which exist on top of another dimension[298]. The castle is directly steered by Dracula's power[299]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[300]. The castle can make glyphs that teleport one outside of the castle by standing over it[301]. A lot of these creatures are summoned from Hell[302]. The castle has magic energies that seal the gateway to hell[303]) Intelligence: Supergenius Intelligence Knowledge: Grandmaster level

Key Information: This key is covering Dracula from Castlevania Legends, a game originally apart of the timeline that was later removed. Due to it originally being apart of the timeline and even alternate timeline "non-canon" games sharing the same spirit and lore[304], abilities are all cross-shared. Grade: S Tier: 7-C, Higher every resurrection, Far Higher with Empowerment Cardinality: Finite Dimensionality: 3-D Power Source: Has a Cosmic level Power Source from Chaos (The source of Dracula's power comes[305]. from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[306], with the castle itself being a spiritual world existing as a product of Dracula's magic where a stream of chaos exists within it[307], this stream of chaos being the entire chaotic ream which has millions of stars and galaxies spinning[308]) Attack Potency: Town level (Potency) (Noted that he undertook a transmigration from his human body and in doing so came into a magic ability powerful beyond imagination[309], such power should make him easily superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[310]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[311]), Higher every resurrection (Dracula's strength increases each time he revives[312]. Every 100 years[313] Dracula gets[314] stronger and stronger[315]), Far Higher with Empowerment (His first form is him just toying with Sonia Belmont with him getting serious and entering his true form[316]) Durability: Town level, Higher with his Cape (His cape can block attacks for him[317]), Far Higher with Empowerment Striking Strength: Town Class (Potency), Far Higher with Empowerment Lifting Strength: At least Class 10, likely Higher physically (Dracula serves as the absolute evil, the opposite to God[318], where for God to be perfectly good, there must be a being of perfect darkness[319], being the entity opposite to God[320], making him far superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[321] where logs can weigh around 15 to 5 tons[322]. Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[323]). At least Class G with Magic (Even with just the remnants of his magic[324], Dracula's magic could lift his entire castle[325]), Far Higher with Empowerment Travel Speed: At least Superhuman regularly (Dracula can take many forms when traveling, whether it be a wolf, bat, or a beast who moves so fast it catches on fire[326]). At most Faster Than Light (Even while weakened he is still superior to the likes of Death, who should be one of strongest and fastest in the castle, which should make him beyond even enemies like the Sky Fish, who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[327] and the White Demon, who can move at the speed of light at short distances[328]. Vampires can move so fast that[329] the light itself cannot keep up with them, leaving an afterimage behind[330], along with Belmonts such as Juste Belmont, moving so fast that the light afterimage behind him cannot keep up[331]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[332]), Far Higher with Empowerment Attack Speed: At most Faster Than Light, Far Higher with Empowerment Reaction Speed: At most Faster Than Light, Far Higher with Empowerment Stamina: Limitless (The source of Dracula's power comes from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[333], with the castle itself being a spiritual world existing as a product of Dracula's magic where a stream of chaos exists within it[334], this stream of chaos being the entire chaotic ream[335]) Range: Standard Melee, Thousands of Kilometers with Curse Manipulation (After being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[336]), Multi-Universal with his powers (Created a light beam from the sky that teleported his entire castle away[337]. The castle is directly steered by Mathias' power[338], which exist on top of another dimension[339]. The castle is directly steered by Dracula's power[340]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[341]. The castle can make glyphs that teleport one outside of the castle by standing over it[342]. A lot of these creatures are summoned from Hell[343]. The castle has magic energies that seal the gateway to hell[344]) Intelligence: Supergenius Intelligence (Noted that he undertook a transmigration from his human body and in doing so came into a magic ability powerful beyond imagination[345], where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[346]) Knowledge: Grandmaster level

Key Information: This key is covering Dracula from Castlevania: Circle of the Moon, a game originally apart of the timeline that was later removed. Due to it originally being apart of the timeline and even alternate timeline "non-canon" games sharing the same spirit and lore[347], abilities are all cross-shared. Grade: S Tier: At least 7-C, Higher every resurrection, Far Higher with Empowerment Cardinality: Finite Dimensionality: 3-D Power Source: Has a Cosmic level Power Source from Chaos (The source of Dracula's power comes[348]. from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[349], with the castle itself being a spiritual world existing as a product of Dracula's magic where a stream of chaos exists within it[350], this stream of chaos being the entire chaotic ream which has millions of stars and galaxies spinning[351]) Attack Potency: At least Town level (Potency) (Dracula is the lord of darkness, that the worshippers of Chaos plea for his return[352] being referred to as the embodiment of suffering and ruler of all darkness[353] making him far superior to the creatures of darkness such as Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[354]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[355]), Higher every resurrection (Dracula's strength increases each time he revives[356]. Every 100 years[357] Dracula gets[358] stronger and stronger[359]), Far Higher with Empowerment (Called upon his full power becoming gigantic eldritch beast in the process[360]) Durability: At least Town level, Higher with his Cape (His cape can block attacks for him[361]), Far Higher with Empowerment Striking Strength: At least Town Class (Potency), Far Higher with Empowerment Lifting Strength: At least Class 10, likely Higher physically (Dracula serves as the absolute evil, the opposite to God[362], where for God to be perfectly good, there must be a being of perfect darkness[363], being the entity opposite to God[364], making him far superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[365] where logs can weigh around 15 to 5 tons[366]. Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[367]). At least Class G with Magic (Even with just the remnants of his magic[368], Dracula's magic could lift his entire castle[369]), Far Higher with Empowerment Travel Speed: At least Superhuman regularly (Dracula can take many forms when traveling, whether it be a wolf, bat, or a beast who moves so fast it catches on fire[370]). At most Faster Than Light (Even while weakened he is still superior to the likes of Death, who should be one of strongest and fastest in the castle, which should make him beyond even enemies like the Sky Fish, who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[371] and the White Demon, who can move at the speed of light at short distances[372]. Vampires can move so fast that[373] the light itself cannot keep up with them, leaving an afterimage behind[374], along with Belmonts such as Juste Belmont, moving so fast that the light afterimage behind him cannot keep up[375]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[376]), Far Higher with Empowerment Attack Speed: At most Faster Than Light, Far Higher with Empowerment Reaction Speed: At most Faster Than Light, Far Higher with Empowerment Stamina: Limitless (The source of Dracula's power comes from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[377], with the castle itself being a spiritual world existing as a product of Dracula's magic where a stream of chaos exists within it[378], this stream of chaos being the entire chaotic ream[379]) Range: Standard Melee, Thousands of Kilometers with Curse Manipulation (After being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[380]), Multi-Universal with his powers (Created a light beam from the sky that teleported his entire castle away[381]. The castle is directly steered by Mathias' power[382], which exist on top of another dimension[383]. The castle is directly steered by Dracula's power[384]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[385]. The castle can make glyphs that teleport one outside of the castle by standing over it[386]. A lot of these creatures are summoned from Hell[387]. The castle has magic energies that seal the gateway to hell[388]) Intelligence: Supergenius Intelligence (Dracula is the lord of darkness, that the worshippers of Chaos plea for his return[389] being referred to as the embodiment of suffering and ruler of all darkness[390], wielding powerful magic from this as a result. Where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[391]) Knowledge: Grandmaster level


Powers and Techniques

Is a Creature of the Night, which gives:



Is a Vampire, which gives:



As Mathias absorbed Walter's soul to become Dracula[504], he has:








The castle is directly steered by Dracula's power[857], and has these effects:



Absorbed Death's soul and his power[956], granting him:





The[1084] Power of Dominance[1085], giving him the ability to wield the abilities of monsters he's killed[1086], rule over and command monsters, as Dracula hosts countless spirits within his castle, endlesslly wandering the castle[1087], he has the ability to use every ability a monster that appeared in the castle has in the series, giving him:

Bladed Penetration: With Axe Armor, an armored knight that wields a giant axe[1092]. With Evil Sword, a sword possessed by an evil spirit, it cuts through anything and everything[1093]. With Mad Diver, a zombie with long claws that travels freely underground[1094]. With Skeleton Swordman, a skeleton that brandishes a broad sword[1095]. With Executioner, in life, he chopped off the heads of thousands of innocent convicted men[1096]. WitH Skeleton Blaze, a quick-moving, ninja-like skeleton, uses razor claws and swift footwork to confuse and then kill[1097]. With Slogra, a direct subordinate of Death, his multiple lance strikes are especially strong against airborne foes[1098].


Equipment


  • Castlevania: Being the true master of the Demon Castle and having a connection with Chaos, Dracula's resurrection allows the castle to appear anywhere and anytime he desires. As long as Chaos exists, the castle cannot be destroyed.
  • Chaotic Realm: The Chaotic Realm is the source of darkness and only Dracula can enter this specific dimension; Dracula and his reincarnation, Soma Cruz, are the only ones recorded to have ever entered the Chaotic Realm. This realm also sports demons of various kinds that will bow to Dracula's will.
  • Crimson Stone: The Crimson Stone is one of the two items that were an accidental biproduct of attempts to create the Philosopher's Stone, this item gives Dracula power over Death, with Death having complete allegiance to Dracula.
  • Ebony Stone: The stone originally wielded by Walter, it allows one invulnerability, making one unable to be harmed by any attack. The only weapon shown capable of stopping this, is the Vampire Killer.


  • Violin: A violin that Malus possesses, which he plays in the opening of the game.
  • Crimson Stone: A legendary alchemic stone that grants eternal life and incredible power at the cost of also inflicting the one who possesses it with vampirism.
  • Satan's Ring: A ring that Dracula used to wear until his final death, which was then found and worn by Soma Cruz.
  • Dracula’s Rib: The rib bone of Count Dracula, which will deflect projectiles from enemies and prevent Dracula from being poisoned.
  • Dracula’s Heart: The heart of Count Dracula, which prevents him from being petrified.
  • Dracula’s Eye: The eye of Count Dracula, which allows Dracula to see past illusions such as fake blocks. It also prevents him from being inflicted by a curse.
  • Dracula’s Nail: The nail of Count Dracula, it grants Dracula strength to break blocks he usually couldn’t. It also increases his strength.
  • Dracula’s Ring: A ring worn by Count Dracula, the final item needed to grant access into Dracula’s Castle. It also increases his luck.
  • Dracula’s Fang: Count Dracula's fang, which increases Dracula's defense.

Notable Technqiues


  • Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and creatures of the night, an example of this being Red Skeletons who endlessly[1229] regenerate[1230], from any kind[1231] of damage due to it absorbing blood[1232].
  • Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
  • Super Strength: Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
  • Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.


  • Power of Dominance: Dracula's primary ability allows him to absorb defeated monster's souls and enslave them. This power was the one that Soma Cruz, Dracula's incarnation, inherited along with Dracula's soul. While Soma can only summon monsters for a short amount of time due to his low magical power, Dracula can fully utilize this ability with infinite power from the stream of Chaos he commands.
  • Obedient Creatures: Creatures of the night are sensitive to the flow of darkness and are attracted to its source. Those attracted will not hesitate to serve the commander of darkness. Some of these creatures are bats, wolves, owls, slimes, ravens, crows, black panthers, worms, caterpillars, toads, frogs, and many other smaller but numerous creatures that have entered and lived at some point under the Dark Lord's presence.
  • Power over Humanity: Dracula's power has been shown to have an effect on human behavior. Dracula's Curse, in fact, drove many humans insane, and sent them into a murderous rage. Dracula has also shown abilities to control humans without possessing them, for example, in Harmony of Despair, his charm spell, when making contact with a female, would temporarily strip them of their will and put them under his control.
  • Dark Magic Mastery: From his earlier life as Mathias Cronqvist, Dracula mastered various dark arts, especially alchemy, which he studied to a unique depth. His spell arsenal includes:
    • Hellfire: A spell that releases a barrage of fireballs from his cloak; an alternate form summons flames erupting from the ground.
    • Dark Inferno: Magma-like fireballs cast from his cloak; unlike Hellfire, these meteors are indestructible.
    • Dark Metamorphosis: A spell that amplifies Dracula's blood-draining abilities, allowing him to draw life force from a simple touch.
    • Soul Steal: A spell that many fear. Soul Steal is used by Dracula to kill and absorb their energy for Dracula's use. One version of the spell has an area of effect around the caster. It can affect multiple victims multiple times in one cast. Another version drains the life out of Dracula's victims by mere touch, which is why many fear this spell. It is also referred to as Life Steal. In rare cases, namely when he has to use Soul Steal or the Power of Dominance to assume his true form due to not being at full power via a fresh revival, he also incorporates elements of the soul he absorbed (for instance, when transforming via absorbing Death, he incorporates traits of Death into his form, such as armored growths that resemble bones).
    • Blood Storm: Perhaps as a way of mocking the Belmonts' powers, Dracula, when facing Richter Belmont, could make it rain blood, and being caught in it causes heavy damage.
    • Dominus Hatred / Fatal Ray: Dracula summons seven green rays of dark energy that fly upward from his body. After a moment, the rays fall, covering the entire area although leaving some spaces between where the player can dodge them. He uses this attack in various games, including Castlevania Chronicles and Castlevania: Portrait of Ruin, and is commonly used by his true form, although its most prominent appearance is in Castlevania: Order of Ecclesia.
    • Destruction Ray: A dire version of the Fatal Ray. Dracula summons seven purple rays of dark energy that fly upward from his body, but this time they fall following the player's movement.
    • Demonic Megiddo: Dracula's ultimate dark spell. Two versions of this attack exist. The first, and more common version has a shorter charging time and allows Dracula to charge demonic runes that become a giant black fireball. Dracula can throw it at his victim and will incinerate them with demonic fire. The second version is a gigantic explosion, with Dracula as its nucleus. The explosion radiates from him, dealing heavy damage with a high likelihood of killing his opponent. However, the second version requires a longer time to charge, giving enough time to either escape or defeat him before he can use it while draining Dracula's health. In Order of Ecclesia, it is shown that Dracula can sustain it for as long as he desires, while in Harmony of Despair, its effect is shown to cease.
  • Command Over Death: By wielding the Crimson Stone, Dracula gained the complete loyalty of Death, who remains his closest confidant and ally. Together, they can perform combined attacks in Portrait of Ruin, including:
    • Flame Sickle: Death summons scythes that Dracula transforms into meteors, much like those in Dark Inferno.
    • Demonic Megiddo (Scythe Version): Death assists by transforming his scythe, allowing Dracula to create a smaller, quicker Demonic Megiddo attack.
    • True Dracula's Scythes: If Death is defeated, he can be absorbed by Dracula, allowing him to transform into his True Form. One of True Dracula’s attacks then involves hurling Death’s Scythe at opponents.

Dodge


Dracula disappears into a puff of darkness and reappears in front of the enemy.

Dark Psychic Blast


Dracula releases a burst of dark energy that strikes with immense force, causing enemies to flinch and reel. This move can be chained for a double-hit combo, sending foes flying back even further.

Fireball


A signature attack, Dracula conjures three fireballs in front of him that deal significant damage. He can unleash them rapidly or target opponents at a greater distance.

Hellfire


Dracula teleports into the air and summons a torrent of fire, engulfing enemies below. This move drains his Hyper meter and deals substantial damage to the Time Reaper, taking off one-third of its health at full power. It can hit up to 27 times in three separate waves.

Item Manipulation

Using telekinesis, Dracula can lift objects like candles and crystals and hurl them at his enemies with precision.

Dark Void


A favored ability, Dracula turns into black mist and reappears in a new location, accompanied by a swarm of bats. Performing this move in succession can disorient opponents.

Dark Inferno


Dracula casts a dark fireball that tracks his enemy. This homing attack is ideal for catching foes off guard, hitting them from behind while Dracula keeps them occupied.

Demonic Cleansing


Dracula summons a pillar of darkness that deals both heavy impact and burn damage. This attack can be cast consecutively to overwhelm opponents.

Dark Blaze


A powerful charged move where Dracula releases flames around him in a massive burst, incinerating all in his path. This attack is unblockable, making it especially deadly.

Demonic Megiddo


Dracula’s ultimate spell. He teleports to the sky behind his enemy with demonic wings, ready for the final blow. He creates a magic rune, blazing with demonic flames, then brings it down on his target like a meteor. The rune triggers an explosion with the force of a nuclear blast. Dracula then taunts his foe with his Power of Darkness before vanishing.


Other

Standard Tactics: Dracula normally does not fight himself but instead has one journey and navigate throughout the entire castle as he sits in the throne room building strength, if the person is able to succeed in this, he will then fight them himself, which will result in him teleporting around and using various different energy projectiles, whether it be Curtain Fire or homing projectiles. If the opponent is too strong, he will call upon the powers of Chaos to gain a far stronger form in order to deal with the threat at hand, warping and breaking down reality in the process.

Weaknesses

Note

Explanation

Usage of games like Castlevania Legends & Castlevania: Circle of the Moon

Castlevania Legends

The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[1262]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.

Castlevania: Circle of the Moon

Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.

Why abilities from them are still usable for main timeline

These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[1263]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.

Trivia

Comparison of Dracula's final form in Bloodlines and Lucifer in the Livre de la Vigne Nostre Signeur.
  • His final form in Castlevania: Bloodlines shows him with a second mouth on his stomach. This could be inspired by some Medieval depictions of the Devil, showing him eating damned souls and spitting them out through his second mouth.
    • His sprite in the game particularly resembles the piece "Lucifer Waiting for the Last Judgment" from Livre de la Vigne Nostre Signeur (c. 1450-1470). Apart from having a secondary face/mouth on the stomach area, he also has two additional smaller faces on his shoulders, and the characteristic pose of his legs is nearly identical to the artwork.
    • On this note, it's worth mentioning that Dracula's title, Maō (魔王, "Demon King") has sometimes been translated as "Satan" in some games, based on some Japanese Bible translations, implying both being the same entity or at least to play a similar role (for example, in Order of Ecclesia, he is referred to as Maō Dorakyura (魔王ドラキュラ, "Demon King Dracula")).
  • Although Dracula's portrait artwork for Symphony of the Night depicts him with yellow eyes, his in-game dialogue portrait depicts them as glowing red (via superimposed graphics over Ayami Kojima's original design).
  • One of the pieces of concept art for Dracula included in the Castlevania: Curse of Darkness OST had his pose reused for his character art in Castlevania: The Dracula X Chronicles.
  • His artwork as a Spirit in Super Smash Bros. Ultimate was slightly altered from its original appearance, removing all traces of blood. This was likely done to avoid raising the game's age rating, as Symphony of the Night has a higher age rating than Ultimate in all regions.
  • In Super Smash Bros Ultimate, Dracula appears as the final boss in Pac-Man's Classic Mode due to the fact that he is chronologically the first SSBU boss who appeared in a video game (in the very first Castlevania game). Similarly, he appears as the final boss in Luigi's Classic Mode as a subtle reference to the Luigi's Mansion subseries in the Mario franchise, which dealt with a similar premise to Castlevania regarding combating supernatural horrors in a haunted building (coincidentally, haunted mansions playing a key role in Simon's Quest). He also acts as a standard boss for Sephiroth's Classic Mode, as a subtle reference to how both characters acted as final bosses of their respective games (Dracula to various Castlevania games, and Sephiroth for Final Fantasy VII). Ironically enough, it also indirectly and unintentionally referenced Alucard's fights against Dracula in Castlevania III: Dracula's Curse, Symphony of the Night and Julius Mode in Dawn of Sorrow, due to Sephiroth having a similar physical appearance to Alucard.

Misconceptions

Dracula's Third Form is not actually him but a powerful demon he revived to gain more power

The "third form of Dracula" in Dracula's Curse was suggested in the Japanese version to actually be Dracula reviving a powerful demon in order to gain more power instead of an actual transformation[1266]. However this has been proven false by official design documents that show all three forms are all Dracula[1267][1268], along with 悪魔城伝説 完全攻略テクニックブック/Akumajou Densetsu Kanzen Kouryaku Technique Book allegedly saying "At last, the showdown with Count Dracula, but he doesn't die when defeated, rather he shows his true nature. The third phase is his true form."[1269], with the Japanese Wikipedia being the source of the idea that Dracula's third phase is not Dracua at all[1270].

Misconceptions

"Gaiden" means "Non-Canon" or "Alternate Timeline"

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.

The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.

The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.

This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.

IGA Statements Quoted by a Fan

Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:

Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.
Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.

Now these seem like pretty clear-cut statements until you start to try to find where these come from.

They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.

There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.

Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.

He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.

There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.

Thus all of these quotes are merely hearsay until shown or proven otherwise.

Remakes/Remasters Being Non-Canon

This comes from an Iga quote that says:

"IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."

Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.

Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[1271], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[1272], though it borrows a lot of elements from Castlevania NES.

Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[1273] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[1274].

Iga Only Allows Stuff He Works on To Be Canon

There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.

Iga is a Producer of Castlevania: Circle of the Moon

A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.

Elements and Statements can be used from Lords of Shadows for the main continuity

This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[1275]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[1276], attempted to destroy the specific era of time[1277], cause all beings everywhere to disappear forever,[1278] and that the age was on the verge of collapse[1279]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear forever[1280], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[1281], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[1282]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[1283] Julia didn't come save him, and Isaac died within the castle[1284]. In other cases the Castle does not collapse[1285], but instead slowly fades away[1286]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[1287].

Battle Records

Main Timeline
12 - 19 - 0

Legends Timeline
0 - 1 - 0

Circle of the Moon Timeline
0 - 1 - 0


  • Eric Lecarde - Fight[1289]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Grant Danasty - Fight[1290]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Maria Renard - Fight[1291]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Carmilla - Fight[1292]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Simon Belmont - Fight[1293]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Shanoa - Fight[1295]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Sypha Belnades - Fight[1296]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Trevor Belmont - Fight[1297]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.


None

References

  1. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  2. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  3. Castlevania: Lament of Innocence Intro
  4. Castlevania: Lament of Innocence
  5. Castlevania: Curse of Darkness Manga Volume 2 Chapter 2
  6. Castlevania: The Belmont Legacy #2
  7. Castlevania: The Belmont Legacy #2
  8. Castlevania: The Belmont Legacy #2
  9. Castlevania: The Belmont Legacy #2
  10. Castlevania: The Belmont Legacy #2
  11. Castlevania: The Belmont Legacy #2
  12. Akumajou Densetsu Famicon Intro English Patch
  13. Castlevania: The Belmont Legacy #2
  14. Castlevania: The Belmont Legacy #2
  15. Castlevania: The Belmont Legacy #2
  16. Lament of Innocence Perfect Guide Book
  17. Castlevania Anniversary Collection Bonus Book Pages 29-30
  18. Castlevania Anniversary Collection Bonus Book Pages 29-30
  19. Castlevania Anniversary Collection Bonus Book Pages 29-30
  20. Castlevania Anniversary Collection Bonus Book Pages 29-30
  21. Castlevania Anniversary Collection Bonus Book Pages 29-30
  22. Castlevania: Nocturne of Recollection
  23. Castlevania Anniversary Collection Bonus Book Pages 29-30
  24. Castlevania Anniversary Collection Bonus Book Pages 29-30
  25. Lament of Innocence Perfect Guide Book
  26. Castlevania (N64) Renon Boss
  27. Castlevania (N64) True Final Boss
  28. Akumajou Densetsu Famicon Intro English Patch
  29. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  30. Castlevania The Dracula X Chronicles - Opening - PSP
  31. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  32. Castlevania II: Game Manual Page 4
  33. Castlevania: Lament of Innocence Ending
  34. Castlevania: Lament of Innocence Ending
  35. Castlevania: Symphony of the Night Bestiary No. 147
  36. Castlevania: Symphony of the Night Bestiary No. 147
  37. Castlevania: Portrait of Ruin Bestiary No. 154
  38. Castlevania (N64)
  39. Castlevania Judgment Carmilla Story Mode
  40. Castlevania Lament of Innocence
  41. Castlevania Lament of Innocence Intro
  42. Castlevania Lament of Innocence
  43. History of Castlevania - Crescent of the Moon Pages 24-25
  44. Castlevania: Symphony of the Night Bestiary No. 145
  45. Castlevania: Legacy of Darkness Carrie or Reinhardt Mode Malus Boss
  46. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  47. History of Castlevania - Crescent of the Moon Pages 42-43
  48. Castlevania Judgment Dracula True Story Mode
  49. BradyGames Order of Ecclesia Official Strategy Guide p. 143.
  50. Castlevania: Aria of Sorrow
  51. Castlevania: Lament of Innocence Intro
  52. Castlevania: Lament of Innocence Game Manual Page 5
  53. Castlevania Lament of Innocence Perfect Guidebook
  54. Castlevania: Lament of Innocence
  55. Castlevania Lament of Innocence Perfect Guidebook
  56. Castlevania: Lament of Innocence
  57. Castlevania: The Arcade Dracula Boss Fight
  58. Castlevania: The Dracula X Chronicles Game Manual Page 4
  59. Castlevania: Aria of Sorrow Graham Boss
  60. Akumajou Densetsu Famicon Intro English Patch
  61. Castlevania (N64) True Final Boss
  62. Castlevania III: Dracula's Curse
  63. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  64. Castlevania: Lament of Innocence Intro
  65. Castlevania (N64) Renon Boss
  66. Castlevania (N64) True Final Boss
  67. Akumajou Densetsu Famicon Intro English Patch
  68. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  69. Castlevania Legends Game Manual Page 13
  70. Castlevania Legends Final Boss
  71. Castlevania Legends Final Boss
  72. Castlevania Legends Final Boss
  73. Castlevania Judgment Carmilla Story Mode
  74. Castlevania Legends Game Manual Page 13
  75. Castlevania Legends Game Manual Page 13
  76. Castlevania Lament of Innocence
  77. Castlevania: Symphony of the Night Bestiary No. 145
  78. History of Castlevania - Crescent of the Moon Pages 24-25
  79. Castlevania Legends Final Boss
  80. Castlevania Legends Game Manual Page 13
  81. Castlevania Legends Final Boss
  82. Castlevania Legends Final Boss
  83. Castlevania: Circle of the Moon Prologue
  84. Lament of Innocence Perfect Guide Book
  85. Lament of Innocence Perfect Guide Book
  86. Castlevania (N64) Renon Boss
  87. Castlevania (N64) True Final Boss
  88. Akumajou Densetsu Famicon Intro English Patch
  89. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  90. Castlevania The Dracula X Chronicles - Opening - PSP
  91. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  92. Castlevania: Circle of the Moon Prologue
  93. Castlevania: Circle of the Moon Prologue
  94. Castlevania: Circle of the Moon Intro
  95. Castlevania Judgment Carmilla Story Mode
  96. Castlevania Lament of Innocence
  97. Castlevania: Symphony of the Night Bestiary No. 145
  98. History of Castlevania - Crescent of the Moon Pages 24-25
  99. History of Castlevania - Crescent of the Moon Pages 42-43
  100. Castlevania: Circle of the Moon Final Boss
  101. Castlevania: Circle of the Moon Intro
  102. Castlevania: Circle of the Moon Prologue
  103. Castlevania: Circle of the Moon Prologue
  104. Castlevania: Lament of Innocence
  105. Castlevania: Aria of Sorrow Ending
  106. Castlevania: Dawn of Sorrow Dark Lord Candidates
  107. Castlevania: Dawn of Sorrow Ending
  108. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”"
  109. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  110. Castlevania: Aria of Sorrow Graham Boss
  111. Castlevania: Aria of Sorrow Chaotic Realm
  112. Castlevania: Lament of Innocence Intro
  113. Castlevania: Lament of Innocence
  114. Castlevania Judgment: True Story Mode, Golem
  115. Castlevania Judgment Golem Ultimate Attack
  116. Castlevania: Lament of Innocence
  117. Castlevania: Aria of Sorrow Ending
  118. Castlevania: Dawn of Sorrow Dark Lord Candidates
  119. Castlevania: Dawn of Sorrow Ending
  120. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  121. Super Castlevania IV Game Manual Pages 4-5
  122. Castlevania Chronicles Game Manual Page 4
  123. Super Castlevania IV
  124. Castlevania: Curse of Darkness Final Boss
  125. Castlevania Chronicles Final Boss
  126. Castlevania III: Dracula's Curse Final Boss
  127. Castlevania: Adventure Rebirth
  128. Castlevania: Dracula X Chronicles
  129. Castlevania (N64) Final Boss
  130. Castlevania: Aria of Sorrow Ending
  131. Castlevania: Dawn of Sorrow Dark Lord Candidates
  132. Castlevania: Dawn of Sorrow Ending
  133. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  134. Estimating Weight of Logs and Standing Timber Page 2
  135. Castlevania: Curse of Darkness
  136. Castlevania: Curse of Darkness
  137. Castlevania: Curse of Darkness
  138. Castlevania: Lament of Innocence Intro
  139. Castlevania: Lament of Innocence Ending
  140. Castlevania: The Dracula X Chronicles Final Boss
  141. Castlevania: Aria of Sorrow Ending
  142. Castlevania: Dawn of Sorrow Dark Lord Candidates
  143. Castlevania: Dawn of Sorrow Ending
  144. Castlevania Aria of Sorrows
  145. Castlevania Grimoire of Souls Enemy Compendium Showcase
  146. Castlevania: Symphony of the Night
  147. Castlevania Harmony of Dissonance
  148. Castlevania: Grimoire of Souls Prologue level
  149. Castlevania: Lament of Innocence Intro
  150. Castlevania: Lament of Innocence
  151. Castlevania: Lament of Innocence Final Boss
  152. Castlevania: Aria of Sorrow Ending
  153. Castlevania: Dawn of Sorrow Dark Lord Candidates
  154. Castlevania: Dawn of Sorrow Ending
  155. Castlevania Aria of Sorrows
  156. Castlevania Grimoire of Souls Enemy Compendium Showcase
  157. Castlevania: Lament of Innocence Intro
  158. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  159. Castlevania: Aria of Sorrow Graham Boss
  160. Castlevania: Aria of Sorrow Chaotic Realm
  161. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Needless to say, there were dark priests who served Dracula and witches who were attracted by infinite magic. Then in recent years, there were stories about 2 religious groups that were planning for the resurrection of Dracula."
  162. Castlevania: Curse of Darkness Intro
  163. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  164. Akumajo Dracula: Kabuchi no Tsuisoukyoku "It was said that there are areas in the castle where teleporters instantly allow you to return to the entrance even from the farthest side of the castle. It was then discovered that the castle exists on top of another dimension."
  165. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  166. Castlevania: Lament of Innocence
  167. Castlevania: Lament of Innocence
  168. Castlevania: Symphony of the Night Bestiary No. 21
  169. Castlevania: Order of Ecclesia
  170. Lament of Innocence Perfect Guidebook
  171. Castlevania: Lament of Innocent
  172. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  173. Castlevania: Portrait of Ruin
  174. Lament of Innocence Perfect Guidebook
  175. Lament of Innocence Perfect Guidebook
  176. Lament of Innocence Perfect Guidebook
  177. Castlevania: Lament of Innocence Intro
  178. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  179. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  180. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”"
  181. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  182. Castlevania: Aria of Sorrow Graham Boss
  183. Castlevania: Aria of Sorrow Chaotic Realm
  184. History of Castlevania - Crescent of the Moon Pages 16-17
  185. Castlevania: Aria of Sorrow Ending
  186. Castlevania: Dawn of Sorrow Dark Lord Candidates
  187. Castlevania: Dawn of Sorrow Ending
  188. Castlevania Judgment: True Story Mode, Golem
  189. Castlevania Judgment Golem Ultimate Attack
  190. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  191. Super Castlevania IV Game Manual Pages 4-5
  192. Castlevania Chronicles Game Manual Page 4
  193. Super Castlevania IV
  194. Castlevania: Curse of Darkness Final Boss
  195. Castlevania Chronicles Final Boss
  196. Castlevania III: Dracula's Curse Final Boss
  197. Castlevania: Adventure Rebirth
  198. Castlevania: Dracula X Chronicles
  199. Castlevania (N64) Final Boss
  200. Castlevania: The Adventure Rebirth Final Boss
  201. Castlevania II: Belmont's Revenge Soleil Boss Fight
  202. Castlevania II: Belmont's Revenge Dracula Boss Fight
  203. Castlevania II: Simon's Quest Dracula Boss
  204. Castlevania II: Simon's Quest Best Ending
  205. Castlevania: The Dracula X Chronicles Final Boss
  206. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  207. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  208. Castlevania: The Dracula X Chronicles
  209. Castlevania: Symphony of the Night
  210. Castlevania: Order of Ecclesia
  211. Castlevania: Bloodlines Game Manual Page 4
  212. Castlevania: Bloodlines Final Boss
  213. Castlevania: Portrait of Ruin final boss
  214. Castlevania: Portrait of Ruin
  215. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  216. Castlevania III: Dracula's Curse Final Boss
  217. Castlevania: Curse of Darkness Final Boss
  218. Castlevania: The Adventure Rebirth Final Boss
  219. Castlevania NES Final Boss
  220. Castlevania: The Dracula X Chronicles Final Boss
  221. Castlevania: Order of Ecclesia
  222. Castlevania: Bloodlines Final Boss
  223. Castlevania: Aria of Sorrow Ending
  224. Castlevania: Dawn of Sorrow Dark Lord Candidates
  225. Castlevania: Dawn of Sorrow Ending
  226. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  227. Estimating Weight of Logs and Standing Timber Page 2
  228. Castlevania: Curse of Darkness
  229. Castlevania: Curse of Darkness
  230. Castlevania: Curse of Darkness
  231. Castlevania: The Dracula X Chronicles Final Boss
  232. Castlevania: Aria of Sorrow Ending
  233. Castlevania: Dawn of Sorrow Dark Lord Candidates
  234. Castlevania: Dawn of Sorrow Ending
  235. Castlevania Aria of Sorrows
  236. Castlevania Grimoire of Souls Enemy Compendium Showcase
  237. Castlevania: Symphony of the Night
  238. Castlevania Harmony of Dissonance
  239. Castlevania: Grimoire of Souls Prologue level
  240. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  241. Castlevania Judgment Death True Story Mode
  242. Castlevania: Aria of Sorrow Prologue
  243. Castlevania Aria of Sorrows
  244. Castlevania Grimoire of Souls Enemy Compendium Showcase
  245. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  246. Castlevania: Aria of Sorrow Graham Boss
  247. Castlevania: Aria of Sorrow Chaotic Realm
  248. Castlevania: Curse of Darkness Intro
  249. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  250. Akumajo Dracula: Kabuchi no Tsuisoukyoku "It was said that there are areas in the castle where teleporters instantly allow you to return to the entrance even from the farthest side of the castle. It was then discovered that the castle exists on top of another dimension."
  251. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  252. Castlevania: Lament of Innocence
  253. Castlevania: Lament of Innocence
  254. Castlevania: Symphony of the Night Bestiary No. 21
  255. Castlevania: Order of Ecclesia
  256. Super Castlevania IV
  257. History of Castlevania - Crescent of the Moon page 61
  258. Castlevania: Harmony of Dissonance Ceramic Mail Description
  259. Castlevania: Lament of Innocent
  260. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  261. Castlevania: The Arcade Dracula Boss Fight
  262. Castlevania: Curse of Darkness
  263. Castlevania: Curse of Darkness
  264. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”"
  265. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  266. Castlevania: Aria of Sorrow Graham Boss
  267. Castlevania: Aria of Sorrow Chaotic Realm
  268. Castlevania: Curse of Darkness
  269. Castlevania Judgment: True Story Mode, Golem
  270. Castlevania Judgment Golem Ultimate Attack
  271. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  272. Super Castlevania IV Game Manual Pages 4-5
  273. Castlevania Chronicles Game Manual Page 4
  274. Super Castlevania IV
  275. Castlevania: Curse of Darkness Final Boss
  276. Castlevania: Curse of Darkness Final Boss
  277. Castlevania: Aria of Sorrow Ending
  278. Castlevania: Dawn of Sorrow Dark Lord Candidates
  279. Castlevania: Dawn of Sorrow Ending
  280. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  281. Estimating Weight of Logs and Standing Timber Page 2
  282. Castlevania: Curse of Darkness
  283. Castlevania: Curse of Darkness
  284. Castlevania: Curse of Darkness
  285. Castlevania: The Dracula X Chronicles Final Boss
  286. Castlevania Aria of Sorrows
  287. Castlevania Grimoire of Souls Enemy Compendium Showcase
  288. Castlevania: Symphony of the Night
  289. Castlevania Grimoire of Souls Prologue Stage 1
  290. Castlevania Harmony of Dissonance
  291. Castlevania: Grimoire of Souls Prologue level
  292. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  293. Castlevania: Aria of Sorrow Graham Boss
  294. Castlevania: Aria of Sorrow Chaotic Realm
  295. Castlevania: Curse of Darkness Intro
  296. Castlevania: The Adventure ReBirth
  297. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  298. Akumajo Dracula: Kabuchi no Tsuisoukyoku "It was said that there are areas in the castle where teleporters instantly allow you to return to the entrance even from the farthest side of the castle. It was then discovered that the castle exists on top of another dimension."
  299. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  300. Castlevania: Lament of Innocence
  301. Castlevania: Lament of Innocence
  302. Castlevania: Symphony of the Night Bestiary No. 21
  303. Castlevania: Order of Ecclesia
  304. History of Castlevania - Crescent of the Moon Pages 34 - 37
  305. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”"
  306. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  307. Castlevania: Aria of Sorrow Graham Boss
  308. Castlevania: Aria of Sorrow Chaotic Realm
  309. Castlevania Legends Game Manual Page 13
  310. Castlevania Judgment: True Story Mode, Golem
  311. Castlevania Judgment Golem Ultimate Attack
  312. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  313. Super Castlevania IV Game Manual Pages 4-5
  314. Castlevania Chronicles Game Manual Page 4
  315. Super Castlevania IV
  316. Castlevania Legends Dracula Boss Fight
  317. Castlevania: Curse of Darkness Final Boss
  318. Castlevania: Aria of Sorrow Ending
  319. Castlevania: Dawn of Sorrow Dark Lord Candidates
  320. Castlevania: Dawn of Sorrow Ending
  321. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  322. Estimating Weight of Logs and Standing Timber Page 2
  323. Castlevania: Curse of Darkness
  324. Castlevania: Curse of Darkness
  325. Castlevania: Curse of Darkness
  326. Castlevania: The Dracula X Chronicles Final Boss
  327. Castlevania Aria of Sorrows
  328. Castlevania Grimoire of Souls Enemy Compendium Showcase
  329. Castlevania: Symphony of the Night
  330. Castlevania Grimoire of Souls Prologue Stage 1
  331. Castlevania Harmony of Dissonance
  332. Castlevania: Grimoire of Souls Prologue level
  333. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  334. Castlevania: Aria of Sorrow Graham Boss
  335. Castlevania: Aria of Sorrow Chaotic Realm
  336. Castlevania: Curse of Darkness Intro
  337. Castlevania: The Adventure ReBirth
  338. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  339. Akumajo Dracula: Kabuchi no Tsuisoukyoku "It was said that there are areas in the castle where teleporters instantly allow you to return to the entrance even from the farthest side of the castle. It was then discovered that the castle exists on top of another dimension."
  340. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  341. Castlevania: Lament of Innocence
  342. Castlevania: Lament of Innocence
  343. Castlevania: Symphony of the Night Bestiary No. 21
  344. Castlevania: Order of Ecclesia
  345. Castlevania Legends Game Manual Page 13
  346. Castlevania: Portrait of Ruin
  347. History of Castlevania - Crescent of the Moon Pages 34 - 37
  348. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”"
  349. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  350. Castlevania: Aria of Sorrow Graham Boss
  351. Castlevania: Aria of Sorrow Chaotic Realm
  352. Castlevania: Circle of the Moon Intro
  353. Castlevania: Circle of the Moon Prologue
  354. Castlevania Judgment: True Story Mode, Golem
  355. Castlevania Judgment Golem Ultimate Attack
  356. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  357. Super Castlevania IV Game Manual Pages 4-5
  358. Castlevania Chronicles Game Manual Page 4
  359. Super Castlevania IV
  360. Castlevania: Circle of the Moon Final Boss
  361. Castlevania: Curse of Darkness Final Boss
  362. Castlevania: Aria of Sorrow Ending
  363. Castlevania: Dawn of Sorrow Dark Lord Candidates
  364. Castlevania: Dawn of Sorrow Ending
  365. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  366. Estimating Weight of Logs and Standing Timber Page 2
  367. Castlevania: Curse of Darkness
  368. Castlevania: Curse of Darkness
  369. Castlevania: Curse of Darkness
  370. Castlevania: The Dracula X Chronicles Final Boss
  371. Castlevania Aria of Sorrows
  372. Castlevania Grimoire of Souls Enemy Compendium Showcase
  373. Castlevania: Symphony of the Night
  374. Castlevania Grimoire of Souls Prologue Stage 1
  375. Castlevania Harmony of Dissonance
  376. Castlevania: Grimoire of Souls Prologue level
  377. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  378. Castlevania: Aria of Sorrow Graham Boss
  379. Castlevania: Aria of Sorrow Chaotic Realm
  380. Castlevania: Curse of Darkness Intro
  381. Castlevania: The Adventure ReBirth
  382. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  383. Akumajo Dracula: Kabuchi no Tsuisoukyoku "It was said that there are areas in the castle where teleporters instantly allow you to return to the entrance even from the farthest side of the castle. It was then discovered that the castle exists on top of another dimension."
  384. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  385. Castlevania: Lament of Innocence
  386. Castlevania: Lament of Innocence
  387. Castlevania: Symphony of the Night Bestiary No. 21
  388. Castlevania: Order of Ecclesia
  389. Castlevania: Circle of the Moon Intro
  390. Castlevania: Circle of the Moon Prologue
  391. Castlevania: Portrait of Ruin
  392. Super Castlevania IV Stage B-1
  393. Castlevania: Circle of the Moon
  394. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  395. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  396. Haunted Castle Revisited Dominus Collection
  397. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  398. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  399. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  400. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  401. Castlevania: Curse of Darkness Manga Volume 1
  402. Castlevania II: Simon's Quest Night Transition
  403. Castlevania II: Simon's Quest Online Game Manual Page 4
  404. Castlevania: Lament of Innocence Bestiary No. 058
  405. Castlevania: Lament of Innocence Bestiary No. 059
  406. Castlevania: Curse of Darkness Bestiary No. 009
  407. Castlevania: Curse of Darkness Bestiary No. 005
  408. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  409. Castlevania: Symphony of the Night
  410. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  411. Castlevania: Lament of Innocence Bestiary No. 064
  412. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  413. Castlevania: Grimoire of Souls Prologue
  414. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  415. Castlevania: Portrait of Ruin
  416. Castlevania: Grimoire of Souls Prologue Stage 4
  417. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  418. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  419. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  420. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  421. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  422. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  423. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  424. Castlevania: Portrait of Ruin
  425. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  426. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  427. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  428. Castlevania III: Dracula's Quest
  429. Castlevania: Curse of Darkness Absolute Zero Ring Description
  430. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  431. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  432. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  433. Castlevania Judgment Aeon's Hyper Attack on Golem
  434. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  435. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  436. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  437. Castlevania Judgment Aeon Hyper Attack on Death
  438. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  439. Castlevania: Legacy of Darkness Game Manual Page 35
  440. Castlevania: Legacy of Darkness Game Manual Page 35
  441. Castlevania (N64)
  442. Castlevania: Lament of Innocence
  443. Castlevania: Lament of Innocence
  444. Castlevania Judgment Aeon Hyper Attack on Alucard
  445. Lament of Innocent Perfect Guidebook
  446. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  447. Castlevania: Lament of Innocence
  448. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  449. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  450. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  451. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  452. Castlevania: Curse of Darkness Manga Volume 1
  453. Castlevania: Lament of Innocence
  454. Castlevania (N64)
  455. Castlevania (N64)
  456. Castlevania (N64) Vampire Boss
  457. Castlevania: The Dracula X Chronicles Intro
  458. Castlevania (N64) Vampire Boss
  459. Castlevania: Portrait of Ruin
  460. Castlevania: Lament of Innocence
  461. Castlevania: Lament of Innocence
  462. Castlevania: Lament of Innocence
  463. Castlevania: The Dracula X Chronicles Intro
  464. Castlevania (N64)
  465. Castlevania: Portrait of Ruin
  466. Castlevania (N64) Flower Garden Cutscene
  467. Castlevania: Symphony of the Night
  468. Castlevania: Order of Shadows
  469. Castlevania (N64)
  470. Castlevania: Lament of Innocence Bestiary No. 078
  471. Castlevania: Lament of Innocence
  472. Castlevania: Lament of Innocence Bestiary No. 064
  473. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  474. Castlevania: Lament of Innocence Bestiary No. 002
  475. Castlevania (N64) Vampire Boss
  476. Castlevania: Curse of Darkness
  477. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  478. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  479. Castlevania: Grimoire of Souls Prologue Stage 4
  480. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  481. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  482. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  483. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  484. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  485. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  486. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  487. Castlevania: Portrait of Ruin
  488. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  489. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  490. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  491. Castlevania: Lament of Innocence
  492. Castlevania: Lament of Innocence
  493. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  494. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  495. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  496. Castlevania Judgment Aeon's Hyper Attack on Golem
  497. Castlevania: The Dracula X Chronicles Stage 1
  498. Castlevania: Lament of Innocence
  499. Castlevania: Lament of Innocence
  500. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  501. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  502. Castlevania Judgment Aeon Hyper Attack on Death
  503. Castlevania: Lament of Innocence
  504. Castlevania: Lament of Innocence Final Boss
  505. Castlevania: Lament of Innocence
  506. Lament of Innocence Perfect Guidebook
  507. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  508. Castlevania: Lament of Innocence Game Manual Page 10
  509. Castlevania: Lament of Innocence Bestiary No. 057
  510. Castlevania: Lament of Innocence Bestiary No. 079
  511. Castlevania: Lament of Innocence Bestiary No. 080
  512. Castlevania: Lament of Innocence
  513. Castlevania: Lament of Innocence
  514. Castlevania: Lament of Innocence
  515. Castlevania: Lament Innocence
  516. Castlevania: Lament of Innocence
  517. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  518. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  519. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  520. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  521. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  522. Castlevania: Lament of Innocence
  523. Castlevania: Lament of Innocence
  524. Castlevania: Portrait of Ruin
  525. Castlevania: Lament of Innocent
  526. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  527. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  528. Konami of Europe's Camilla Fernandez profile
  529. Castlevania: Portrait of Ruin
  530. Castlevania: Grimoire of Souls Prologue Stage 1
  531. Castlevania: Dawn of Sorrow Yoko's Shop
  532. Castlevania: Lament of Innocence Intro
  533. Lament of Innocence Perfect Guidebook
  534. Castlevania: Lament of Innocence Intro
  535. Castlevania: Lament of Innocence Game Manual Page 10
  536. Castlevania: Lament of Innocent
  537. Castlevania: Legacy of Darkness
  538. Castlevania (N64) Intro
  539. Castlevania (N64): True Final Boss
  540. Castlevania: 64 True Final Boss
  541. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  542. Castlevania: The Arcade Dracula Boss Fight
  543. Castlevania (N64): True Final Boss
  544. Castlevania: The Dracula X Chronicles Final Boss
  545. Castlevania (N64) True Final Boss
  546. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  547. Castlevania: The Dracula X Chronicles
  548. Castlevania: Lament of Innocence
  549. Castlevania Judgment
  550. Castlevania Judgment Aeon's Hyper Attack Sequences
  551. Castlevania Judgment Aeon's Hyper Attack on Death
  552. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  553. Castlevania Judgment Death True Story Mode
  554. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  555. Castlevania: Aria of Sorrow
  556. Castlevania: Dawn of Sorrow Prologue
  557. Haunted Castle Revisited Dominus Collection
  558. Castlevania Chronicles
  559. Castlevania III: Dracula's Curse Dracula Boss
  560. Castlevania: Harmony of Dissonance Final Boss
  561. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  562. Castlevania: Aria of Sorrow
  563. Vampire Killer MSX
  564. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  565. Castlevania III: Dracula's Curse Dracula Boss
  566. Castlevania: Symphony of the Night Eye of Vlad
  567. Castlevania II: Simon's Quest
  568. Castlevania: The Dracula X Chronicles
  569. Castlevania: Symphony of the Night Bestiary No. 106
  570. Castlevania: Aria of Sorrow Graham Boss
  571. Castlevania NES
  572. Haunted Castle Revisited Dominus Collection
  573. Castlevania: Lament of Innocence
  574. Castlevania: The Arcade Dracula Boss
  575. Castlevania II: Belmont's Revenge Game Manual Page 4
  576. Castlevania: The Dracula X Chronicles Final Boss
  577. Castlevania: The Arcade Dracula Boss
  578. Castlevania: The Dracula X Chronicles Final Boss
  579. Castlevania: Curse of Darkness Final Boss
  580. Castlevania: Symphony of the Night Final Boss
  581. Castlevania: Lament of Innocence
  582. Castlevania: Bloodlines Final Boss
  583. Castlevania III: Dracula's Curse
  584. Castlevania NES
  585. Castlevania III: Dracula's Curse Dracula Boss
  586. Castlevania: Curse of Darkness Final Boss
  587. Castlevania Chronicles Final Boss
  588. Castlevania III: Dracula's Curse Final Boss
  589. Castlevania: Adventure Rebirth
  590. Castlevania: Dracula X Chronicles
  591. Castlevania (N64) Final Boss
  592. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  593. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  594. Castlevania Chronicles Game Manual Page 4
  595. Castlevania: Order of Shadows
  596. Castlevania: The Dracula X Chronicles Intro
  597. Castlevania III: Dracula's Curse
  598. Castlevania: The Dracula X Chronicles Final Boss
  599. Castlevania: Symphony of the Night Final Boss
  600. Castlevania: Bloodlines Final Boss
  601. Castlevania NES
  602. Super Castlevania IV Stage B-4
  603. Castlevania Chronicles
  604. Castlevania: The Adventure Rebirth
  605. Castlevania (N64) True Final Boss
  606. Castlevania: The Dracula X Chronicles
  607. Haunted Castle Revisited Final Boss
  608. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  609. Haunted Castle Revisited Dominus Collection
  610. Castlevania: Curse of Darkness
  611. Vampire Hunter MSX
  612. Castlevania: Curse of Darkness Isaac Second Boss Fight
  613. Castlevania: Harmony of Dissonance
  614. Castlevania: Harmony of Dissonance Dracula Wraith Boss
  615. Castlevania: Harmony of Dissonance
  616. Castlevania: Order of Ecclesia
  617. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  618. Super Castlevania IV Game Manual Pages 4-5
  619. Castlevania Chronicles Game Manual Page 4
  620. Super Castlevania IV
  621. Castlevania: Grimoire of Souls Chapter 5 Dark Laughter
  622. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  623. Super Castlevania IV Game Manual Pages 4-5
  624. Super Castlevania IV Intro
  625. Castlevania: Curse of Darkness
  626. Haunted Castle Revisited Dominus Collection
  627. Castlevania III: Dracula's Curse Dracula Boss
  628. Castlevania (N64) Carrie Fernandez Bad Ending
  629. Haunted Castle Revisited Dominus Collection
  630. Castlevania (N64) True Final Boss
  631. Castlevania: Legacy of Darkness Dracula Ultimate Boss
  632. Castlevania: The Dracula X Chronicles Final Boss
  633. Haunted Castle Revisited Dominus Collection
  634. Castlevania: The Dracula X Chronicles Final Boss
  635. Castlevania: The Adventure ReBirth
  636. Castlevania: The Adventure ReBirth
  637. Castlevania (N64) True Final Boss
  638. Haunted Castle Revisited Dominus Collection
  639. Castlevania III: Dracula's Curse Dracula Boss
  640. Castlevania: The Adventure
  641. Castlevania II: Belmont's Revenge
  642. Castlevania Chronicles
  643. Super Castlevania IV Stage B-4
  644. Castlevania: Curse of Darkness Final Boss
  645. Castlevania: Curse of Darkness Final Boss
  646. Super Castlevania IV Stage B-4
  647. Castlevania: The Dracula X Chronicles Final Boss
  648. Castlevania: Curse of Darkness Final Boss
  649. Castlevania: The Dracula X Chronicles Intro
  650. Castlevania (N64) True Final Boss
  651. Castlevania II: Simon's Quest
  652. Castlevania: Harmony of Dissonance Nail of Vlad Description
  653. Castlevania: Harmony of Dissonance Fang of Vlad Description
  654. Castlevania: Order of Shadows
  655. Castlevania: Order of Shadows
  656. Castlevania: Order of Ecclesia
  657. Castlevania: Legends Page 12
  658. Castlevania: Curse of Darkness
  659. Castlevania: Harmony of Dissonance
  660. Castlevania II: Belmont's Revenge Game Manual Page 5
  661. Castlevania II: Simon's Quest
  662. Castlevania: Harmony of Dissonance Eye of Vlad Description
  663. Castlevania: Harmony of Dissonance Heart of Vlad Description
  664. Castlevania: Harmony of Dissonance Rib of Vlad Description
  665. Castlevania: Order of Ecclesia
  666. Castlevania: Legacy of Darkness
  667. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  668. Castlevania: The Arcade Dracula Boss
  669. Castlevania: Harmony of Dissonance
  670. Castlevania: Lament of Innocence Bestiary No. 064
  671. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  672. Castlevania: Grimoire of Souls Prologue/Chapter 1 Dracul's Castle
  673. Castlevania: Symphony of the Night Bestiary No. 147
  674. Castlevania: Curse of Darkness Final Boss
  675. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  676. Castlevania: Aria of Sorrow Prologue
  677. Castlevania: Dawn of Sorrow Prologue
  678. Castlevania: Aria of Sorrow Prologue
  679. Castlevania: Aria of Sorrow Meeting Yoko Belnades
  680. Castlevania: Aria of Sorrow
  681. Castlevania: Dawn of Sorrow Prologue
  682. Castlevania: Aria of Sorrow
  683. Castlevania: Dawn of Sorrow Dark Lord Candidates
  684. Castlevania: Dawn of Sorrow Dmitri Blinov and Malphas Boss
  685. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  686. Castlevania: Dawn of Sorrow Dark Lord Candidates
  687. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  688. Castlevania: Harmony of Dissonance
  689. Castlevania: Order of Ecclesia
  690. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Formerly this diabolical being with immeasurable power stood in Soma’s way twice.
    Except for the time when he was able to erase Death from existence by possessing Dracula’s [power of dominance] over the souls of monsters, his condition right now with his disregarded power and not even having a weapon was no match for his enemy."
  691. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  692. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  693. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  694. Castlevania: Order of Shadows
  695. Castlevania NES
  696. Castlevania: The Adventure ReBirth
  697. Castlevania III: Dracula's Curse Dracula Boss
  698. Castlevania: Order of Shadows
  699. Haunted Castle Revisited Dominus Collection
  700. Castlevania: Curse of Darkness Final Boss
  701. Haunted Castle Revisited Dominus Collection
  702. Castlevania Chronicles
  703. Super Castlevania IV
  704. Castlevania: The Adventure ReBirth
  705. Castlevania: Dawn of Sorrow Dark Lord Candidates
  706. Castlevania: Dawn of Sorrow
  707. Castlevania: Dawn of Sorrow Dario Boss
  708. Castlevania: Dawn of Sorrow Dario Boss
  709. Castlevania Judgment Dracula Ultimate Attack
  710. Castlevania: Lament of Innocence
  711. Castlevania: Curse of Darkness Final Boss
  712. Castlevania: Legacy of Darkness Dracula Boss
  713. Castlevania: Curse of Darkness
  714. Castlevania: Curse of Darkness Page 14
  715. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  716. Castlevania III: Dracula's Curse Dracula Boss
  717. Castlevania: Curse of Darkness Final Boss
  718. Castlevania: The Dracula X Chronicles Final Boss
  719. Castlevania: Portrait of Ruin Final Boss
  720. Haunted Castle Revisited Dominus Collection
  721. Castlevania: The Arcade Dracula Boss Fight
  722. Haunted Castle Revisited Dominus Collection
  723. Castlevania: The Adventure
  724. Castlevania: Bloodlines Final Boss
  725. History of Castlevania - Crescent of the Moon Pages 22-23
  726. Castlevania: Harmony of Dissonance
  727. Castlevania: Order of Ecclesia
  728. Castlevania: Order of Ecclesia
  729. Castlevania: Order of Ecclesia
  730. Castlevania: Order of Ecclesia
  731. Castlevania: Curse of Darkness Volume 2 Chapter 3
  732. Castlevania: Order of Ecclesia
  733. Castlevania II: Simon's Quest
  734. Castlevania II: Simon's Quest Game Manual Page 9
  735. Castlevania: Order of Ecclesia
  736. Haunted Castle Revisited Dominus Collection
  737. Super Castlevania IV Stage B-4
  738. Super Castlevania IV Stage B-4
  739. Castlevania: Order of Shadows
  740. Castlevania: Curse of Darkness Final Boss
  741. Castlevania: The Adventure ReBirth
  742. Castlevania: Legacy of Darkness Dracula Boss Fight
  743. Castlevania (N64) True Final Boss
  744. Castlevania: Legacy of Darkness Dracula Ultimate Boss
  745. Castlevania II: Simon's Quest Game Manual Page 4
  746. Castlevania Judgment True Story Simon Belmont Ending
  747. History of Castlevania - Crescent of the Moon Pages 14-15
  748. Castlevania II: Simon's Quest
  749. Castlevania: Order of Shadows
  750. Castlevania: Curse of Darkness Intro
  751. Castlevania: Curse of Darkness Final Boss
  752. Castlevania: Curse of Darkness Ending
  753. Castlevania: Curse of Darkness Intro
  754. Castlevania: Curse of Darkness Intro
  755. Castlevania: Curse of Darkness Isaac Second Fight
  756. Castlevania: The Dracula X Chronicles Intro
  757. Castlevania: Order of Ecclesia
  758. Castlevania: The Dracula X Chronicles Intro
  759. Castlevania: Portrait of Ruin
  760. Castlevania: The Adventure ReBirth
  761. Castlevania: The Adventure ReBirth
  762. Castlevania: The Adventure ReBirth
  763. Castlevania: Bloodlines Final Boss
  764. Castlevania: Bloodlines Final Boss
  765. Castlevania: The Adventure ReBirth
  766. Akumajou Densetsu Famicon Ending
  767. Castlevania: Curse of Darkness Ending
  768. Castlevania: Order of Ecclesia
  769. Castlevania Judgment Aeon's Hyper Attack on Shanoa
  770. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  771. Castlevania Judgment Aeon's Hyper Attack on Golem
  772. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  773. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  774. Castlevania: Grimoire of Souls Prologue Stage 4
  775. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  776. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  777. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  778. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  779. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  780. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  781. Castlevania: Portrait of Ruin
  782. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  783. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  784. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  785. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  786. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  787. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  788. Castlevania: The Dracula X Chronicles Final Boss
  789. Castlevania: Portrait of Ruin
  790. Castlevania: Aria of Sorrow
  791. Castlevania II: Simon's Quest
  792. Castlevania: Curse of Darkness Bestiary No. 159
  793. Castlevania II: Simon's Quest
  794. Castlevania (N64) True Final Boss
  795. Castlevania II: Simon's Quest
  796. History of Castlevania - Crescent of the Moon Pages 12-13
  797. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  798. Castlevania Judgment Aeon's Hyper Attack on Golem
  799. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  800. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  801. Castlevania: Grimoire of Souls Chapter 8 Demonic Visions
  802. Castlevania: Portrait of Ruin
  803. Castlevania: Symphony of the Night Bestiary No. 147
  804. Castlevania: Symphony of the Night Bestiary No. 147
  805. Castlevania: Symphony of the Night Bestiary No. 147
  806. Castlevania: Portrait of Ruin
  807. Castlevania: Order of Ecclesia
  808. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  809. Castlevania Judgment
  810. Castlevania Judgment Aeon's Hyper Attack Sequences
  811. Castlevania Judgment Aeon's Hyper Attack on Death
  812. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  813. Castlevania Judgment Death True Story Mode
  814. Castlevania: Rondo of Blood Death Boss
  815. Castlevania: Lament of Innocence Ending
  816. Castlevania: Dawn of Sorrow Final Boss
  817. Castlevania: Aria of Sorrow
  818. Castlevania: Harmony of Dissonance
  819. Castlevania: Harmony of Dissonance
  820. Castlevania: Symphony of the Night Bestiary No. 40
  821. Castlevania: Symphony of the Night Bestiary No. 16
  822. Castlevania: Portrait of Ruin Bestiary No. 133
  823. Castlevania: Lament of Innocence
  824. Castlevania (N64)
  825. Castlevania: Portrait of Ruin
  826. Castlevania: Portrait of Ruin
  827. Castlevania: Harmony of Dissonance
  828. Castlevania: Circle of the Moon
  829. Castlevania: Circle of the Moon
  830. Castlevania: Order of Ecclesia Bestiary No. 061
  831. Castlevania: Portrait of Ruin Bestiary No. 131
  832. Castlevania: Symphony of the Night Bestiary No. 44
  833. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  834. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  835. Castlevania: Grimoire of Souls
  836. Castlevania (N64)
  837. Castlevania Chronicles
  838. Castlevania Chronicles
  839. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  840. Castlevania: Curse of Darkness Bestiary No. 115
  841. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  842. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  843. Castlevania: Grimoire of Souls Prologue Stage 4
  844. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  845. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  846. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  847. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  848. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  849. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  850. Castlevania: Portrait of Ruin
  851. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  852. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  853. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  854. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  855. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  856. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  857. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  858. Castlevania: Portrait of Ruin
  859. Castlevania: Lament of Innocence Bestiary No. 003
  860. Castlevania: Lament of Innocence Bestiary No. 004
  861. Castlevania: Harmony of Dissonance
  862. Castlevania: Harmony of Dissonance
  863. Castlevania: Symphony of the Night Bestiary No. 40
  864. Castlevania: Curse of Darkness
  865. Castlevania: Curse of Darkness Save Room Chair
  866. Castlevania: Symphony of the Night Bestiary No. 16
  867. Castlevania: Portrait of Ruin
  868. Castlevania: Curse of Darkness Bestiary No. 014
  869. Castlevania: Curse of Darkness Bestiary No. 025
  870. Castlevania: Portrait of Ruin Bestiary No. 10
  871. Castlevania: Lament of Innocence Bestiary No. 029
  872. Castlevania: Order of Ecclesia Bestiary No. 061
  873. Castlevania: Lament of Innocence Bestiary No. 046
  874. Castlevania: Portrait of Ruin Bestiary No. 133
  875. Castlevania: Lament of Innocence
  876. Castlevania (N64)
  877. Castlevania Chronicles
  878. Super Castlevania IV
  879. Super Castlevania IV
  880. Castlevania Chronicles
  881. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  882. Castlevania III: Dracula's Curse Doppelganger Boss Fight
  883. Castlevania: Curse of Darkness Chair Room
  884. Castlevania: Legacy of Darkness Tower of Sorcery
  885. Castlevania: The Adventure ReBirth
  886. Super Castlevania IV
  887. Castlevania: Lament of Innocence
  888. Castlevania: Curse of Darkness Bestiary No. 001 Skeleton
  889. Castlevania: Curse of Darkness Bestiary No. 002 Executioner
  890. Castlevania Curse of Darkness Bestiary No. 002
  891. Castlevania: Portrait of Ruin
  892. Castlevania: Portrait of Ruin
  893. Castlevania: Harmony of Dissonance
  894. Castlevania: Circle of the Moon
  895. Castlevania: Circle of the Moon
  896. Castlevania: Order of Ecclesia Bestiary No. 061
  897. Castlevania: Portrait of Ruin Bestiary No. 131
  898. Castlevania: Lament of Innocence Bestiary No. 051
  899. Castlevania: Curse of Darkness Bestiary No. 008
  900. Castlevania (N64)
  901. Castlevania III: Dracula's Curse Castle Dungeon
  902. Castlevania: Symphony of the Night Bestiary No. 44
  903. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  904. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  905. Castlevania: Bloodlines Stage 6-2 First Room
  906. Castlevania: Legacy of Darkness Carrie Mode Underground Waterway Entrance Cutscene
  907. Castlevania: Bloodlines Stage 6-3 First Room
  908. Castlevania: Grimoire of Souls
  909. Castlevania (N64)
  910. Castlevania Chronicles
  911. Castlevania Chronicles
  912. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  913. Haunted Castle Revisited Dominus Collection
  914. Super Castlevania IV
  915. Haunted Castle Revisited Dominus Collection
  916. Castlevania: Grimoire of Souls Prologue level
  917. Castlevania Chronicles
  918. Haunted Castle Arcade Stage 03
  919. Castlevania: Harmony of Dissonance
  920. Castlevania: Order of Ecclesia
  921. Castlevania: Lament of Innocence
  922. Castlevania: Lament of Innocence
  923. Castlevania: Symphony of the Night Bestiary No. 21
  924. Castlevania: Symphony of the Night Underground Caverns
  925. Castlevania III: Dracula's Curse
  926. Super Castlevania IV
  927. Castlevania: Aria of Sorrow Prologue
  928. Castlevania: Aria of Sorrow Prologue
  929. Castlevania: Harmony of Dissonance Ending
  930. Castlevania: Lament of Innocence
  931. Castlevania III: Dracula's Curse
  932. Castlevania: Curse of Darkness Bestiary No. 115
  933. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  934. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  935. Castlevania: Grimoire of Souls Prologue Stage 4
  936. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  937. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  938. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  939. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  940. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  941. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  942. Castlevania: Portrait of Ruin
  943. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  944. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  945. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  946. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  947. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  948. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  949. Super Castlevania IV Stage 8-1
  950. History of Castlevania - Crescent of the Moon Pages 12-13
  951. Castlevania: The Adventure ReBirth
  952. Castlevania: The Adventure ReBirth
  953. Castlevania: The Adventure ReBirth
  954. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  955. Castlevania Judgment Aeon's Hyper Attack on Golem
  956. Castlevania: Portrait of Ruin Final Boss
  957. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“The monster Death serves as Dracula’s confidant and he was said to be a terrible enemy since this guy is intelligent and is good with words, thus he can easily deceive people.”"
  958. Castlevania: The Arcade Death Boss Fight
  959. Castlevania: Curse of Darkness Death Boss Fight
  960. Castlevania: Chapter 9 A Vessel for the Lord
  961. Castlevania: Harmony of Dissonance Death Boss
  962. Castlevania III: Dracula's Curse Death Boss
  963. Castlevania: Harmony of Dissonance
  964. Castlevania: Curse of Darkness Death Boss
  965. Castlevania: Harmony of Dissonance
  966. Castlevania: Bloodlines Death Boss
  967. Castlevania: Dawn of Sorrow Death Boss
  968. Castlevania: The Adventure ReBirth
  969. Super Castlevania IV Stage B-3
  970. Castlevania: Lament of Innocence Final Boss
  971. Castlevania: The Adventure ReBirth
  972. Castlevania Judgment Death True Story Mode Ending
  973. Castlevania Judgment Death True Story Mode Intro
  974. Castlevania: The Arcade Death Boss Fight
  975. Castlevania Judgment Death True Story Mode
  976. Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
    “What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”
  977. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.
    Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.
    “This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”
    Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.
    “interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”
  978. Castlevania: Curse of Darkness Death Boss
  979. Castlevania: Portrait of Ruin
  980. Castlevania: Symphony of the Night
  981. Castlevania: Curse of Darkness Death Boss
  982. Castlevania: Aria of Sorrow Death Boss
  983. Castlevania Judgment Death True Story Mode
  984. Castlevania: Grimoire of Souls Prologue/Chapter 1 Dracula's Castle
  985. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  986. Castlevania: Symphony of the Night Bestiary No. 145
  987. Castlevania: Lament of Innocence Game Manual Page 10
  988. Castlevania II: Simon's Quest
  989. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“We should leave that to Julius-san and the others. It was said that even if Dracula no longer exists, the resurrection of the castle…… would also mean that there is a big possibility that [Death] was also resurrected.”"
  990. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Death, it was not by you…… I was defeated……by a human.” Olrox showed a satisfied expression. Death silently answered.
    “…..So it was.”
    Once he recalled those numerous unfolding battles-----with a bitter smile exchanged words.
    “Humans are…… strong. But, it is a fact that Dracula’s castle can be summoned from the chaos that are within them.”
    “Indeed……surely……that power……might be suitable for Dracula……”
    Olrox’s body had collapsed but he answered Death with a fearless smile.
    “The inheritor of Dracula’s name might emerge…… or might not……You however will…… forever roam as the servant of the night……no matter how many times humans strike you down. As long as humans exist, you being unable to perish……would you still continue to roam this world?”
    Olrox seemed to laugh and took pity on the existence that is a contradiction. Death did not despise the loser and he just replied.
    “When all the reasons for my existence and when my loyalty comes to an end, dying out or living forever, those for me are all trivial matters.”
  991. Castlevania: The Arcade Death Boss Fight
  992. Castlevania: Harmony of Dissonance
  993. Castlevania: The Arcade Death Boss Fight
  994. Castlevania: The Adventure ReBirth
  995. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  996. "For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul.
    He understood that something is flowing inside him.
    The quantity is small but he realized that this hot magma like thing is eating away his existence. But, in his state it is hard to differentiate whether he is losing control over his boy or his spirit. Still not understanding what is happening to his soul, Curtis just felt that he would soon fade away no matter what he does.
    -----That’s …… enough……
    -----I……don’t care……what happens anymore.
    Curtis threw away all his feelings, and just wished.
    -----I just want her……to live happily.
    Even if he can overcome pain, fear and despair by himself, his soul can only wish.
    And----- his wish reached god.
    However, that god is such in name, but his existence is far from Curtis’ faith."
  997. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Cough…… Olrox…… you!” Death who was wrapped in the giant bloody hand felt the blood of humans eroding his body.
    Olrox stayed floating in the air while looking at Death whose movement was sealed----- then in a calm voice said.
    “You who were referred to as the undying symbol of death, it might as well be said that death has extended his arm on you.”
    Death whose body was being eroded by human blood, confirmed that the blood was magical and had also absorbed other servants----- he shouted.
    “Aha……! You, including other monsters……!”
    Not answering his question, Olrox just told his goodbye.
    “Having your magic, I do not intend to control your soul. Crumble and fall into nothingness.”
    “Ol……ro……x!”
    Death’s magic completely flowed into the [castle]. When that thing that was inside the giant blood sphere was confirmed to disappear ----- It then landed on the ground."
  998. "For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul.
    He understood that something is flowing inside him.
    The quantity is small but he realized that this hot magma like thing is eating away his existence. But, in his state it is hard to differentiate whether he is losing control over his boy or his spirit. Still not understanding what is happening to his soul, Curtis just felt that he would soon fade away no matter what he does.
    -----That’s …… enough……
    -----I……don’t care……what happens anymore.
    Curtis threw away all his feelings, and just wished.
    -----I just want her……to live happily.
    Even if he can overcome pain, fear and despair by himself, his soul can only wish.
    And----- his wish reached god.
    However, that god is such in name, but his existence is far from Curtis’ faith."
  999. Castlevania: Lament of Innocence
  1000. Castlevania: Lament of Innocence
  1001. Castlevania: Lament of Innocence
  1002. Castlevania: Aria of Sorrow Death Boss
  1003. Castlevania: Lament of Innocence Final Boss
  1004. Castlevania (N64) Rosa Boss
  1005. Castlevania: Curse of Darkness Death Boss
  1006. Castlevania: Lament of Innocence Final Boss
  1007. Castlevania: Legacy of Darkness
  1008. Castlevania: The Adventure ReBirth
  1009. Super Castlevania IV Stage B-3
  1010. Castlevania: Curse of Darkness Saint Germain Boss Fight
  1011. Castlevania III: Dracula's Curse Death Boss Second Form
  1012. Castlevania: Bloodlines Death Boss
  1013. Castlevania: Bloodlines Death Boss
  1014. Castlevania: Bloodlines Death Boss
  1015. Castlevania: Bloodlines Death Boss
  1016. Castlevania: Bloodlines Death Boss
  1017. Castlevania: Bloodlines Death Boss
  1018. Castlevania: Curse of Darkness Zead vs. Germain
  1019. Castlevania: The Dracula X Chronicles Stage 0
  1020. Castlevania: The Adventure ReBirth
  1021. Castlevania: The Adventure ReBirth
  1022. Castlevania: Curse of Darkness Death Boss
  1023. Castlevania: Curse of Darkness Death Boss
  1024. Castlevania: The Arcade Death Boss Fight
  1025. Castlevania: Bloodlines Death Boss
  1026. Castlevania: Harmony of Dissonance Death Boss
  1027. Castlevania: Chronicles Death Boss
  1028. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  1029. Castlevania Judgment Aeon's Hyper Attack on Death
  1030. Castlevania Judgment Death Story Mode Intro
  1031. Castlevania Judgment Death True Story Mode
  1032. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  1033. Castlevania Judgment Death True Story Mode
  1034. Castlevania: Lament of Innocence Final Boss
  1035. Castlevania: The Adventure ReBirth
  1036. Castlevania: Curse of Darkness
  1037. Castlevania: The Adventure ReBirth
  1038. Castlevania: Curse of Darkness
  1039. Castlevania: Curse of Darkness
  1040. Castlevania: Curse of Darkness Bestiary No. 147
  1041. Castlevania: Harmony of Dissonance
  1042. Castlevania: Harmony of Dissonance
  1043. Castlevania: Symphony of the Night Bestiary No. 40
  1044. Castlevania: Symphony of the Night Bestiary No. 16
  1045. Castlevania: Portrait of Ruin Bestiary No. 133
  1046. Castlevania: Lament of Innocence
  1047. Castlevania (N64)
  1048. Castlevania: Portrait of Ruin
  1049. Castlevania: Portrait of Ruin
  1050. Castlevania: Harmony of Dissonance
  1051. Castlevania: Circle of the Moon
  1052. Castlevania: Circle of the Moon
  1053. Castlevania: Order of Ecclesia Bestiary No. 061
  1054. Castlevania: Portrait of Ruin Bestiary No. 131
  1055. Castlevania: Symphony of the Night Bestiary No. 44
  1056. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  1057. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  1058. Castlevania: Grimoire of Souls
  1059. Castlevania (N64)
  1060. Castlevania Chronicles
  1061. Castlevania Chronicles
  1062. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  1063. Castlevania: Curse of Darkness Bestiary No. 115
  1064. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  1065. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  1066. Castlevania: Grimoire of Souls Prologue Stage 4
  1067. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  1068. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  1069. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  1070. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  1071. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  1072. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  1073. Castlevania: Portrait of Ruin
  1074. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  1075. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  1076. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  1077. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  1078. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  1079. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  1080. Castlevania: Portrait of Ruin Final Boss
  1081. Castlevania: Portrait of Ruin Final Boss
  1082. Castlevania: Portrait of Ruin Final Boss
  1083. Castlevania: Portrait of Ruin Final Boss
  1084. Castlevania: Aria of Sorrow Prologue
  1085. Castlevania: Dawn of Sorrow Prologue
  1086. Castlevania: Aria of Sorrow Prologue
  1087. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  1088. Castlevania: Symphony of the Night Bestiary No. 112
  1089. Castlevania: The Arcade White Dragon Boss
  1090. Castlevania: Lament of Innocence Bestiary No. 021
  1091. Castlevania: Lament of Innocence Bestiary No. 052
  1092. Castlevania: Lament of Innocence Bestiary No. 005
  1093. Castlevania: Lament of Innocence Bestiary No. 006
  1094. Castlevania: Lament of Innocence Bestiary No. 009
  1095. Castlevania: Lament of Innocence Bestiary No. 011
  1096. Castlevania: Lament of Innocence Bestiary No. 053
  1097. Castlevania: Curse of Darkness Bestiary No. 006
  1098. Castlevania: Curse of Darkness Bestiary No. 030
  1099. Castlevania: Lament of Innocence Bestiary No. 009
  1100. Castlevania: Lament of Innocence Bestiary No. 001
  1101. Castlevania: Symphony of the Night Bestiary No. 3
  1102. Castlevania: Lament of Innocence Bestiary No. 064
  1103. Castlevania: Symphony of the Night Bestiary No. 62
  1104. Castlevania: Symphony of the Night Bestiary No. 106
  1105. Castlevania: Portrait of Ruin Bestiary No. 21
  1106. Castlevania: Lament of Innocence Bestiary No. 066
  1107. Castlevania: Lament of Innocence Bestiary No. 65
  1108. Castlevania: Lament of Innocence Bestiary No. 003
  1109. Castlevania: Lament of Innocence Bestiary No. 004
  1110. Castlevania: Lament of Innocence Bestiary No. 014
  1111. Castlevania: Lament of Innocence Bestiary No. 030
  1112. Castlevania: Lament of Innocence Bestiary No. 041
  1113. Castlevania: Lament of Innocence Bestiary No. 054
  1114. Castlevania: Symphony of the Night Bestiary No. 104
  1115. Castlevania: Lament of Innocence Bestiary No. 056
  1116. Castlevania: Lament of Innocence Bestiary No. 029
  1117. Castlevania: Lament of Innocence Bestiary No. 034
  1118. Castlevania: Lament of Innocence Bestiary No. 046
  1119. Castlevania: Lament of Innocence Bestiary No. 052
  1120. Castlevania: Lament of Innocence Bestiary No. 036
  1121. Castlevania: Lament of Innocence Bestiary No. 049
  1122. Castlevania: Lament of Innocence Bestiary No. 060
  1123. Castlevania: Lament of Innocence Bestiary No. 074
  1124. Castlevania: Curse of Darkness Bestiary No. 148
  1125. Castlevania: Curse of Darkness Bestiary No. 020
  1126. Castlevania: Lament of Innocence Bestiary No. 007
  1127. Castlevania: Lament of Innocence Bestiary No. 013
  1128. Castlevania: Lament of Innocence No. 020
  1129. Castlevania: Lament of Innocence Bestiary No. 023
  1130. Castlevania: Lament of Innocence Bestiary No. 26
  1131. Castlevania: Lament of Innocence Bestiary No. 043
  1132. Castlevania: Curse of Darkness Bestiary No. 025
  1133. Castlevania: Lament of Innocence Bestiary No. 046
  1134. Castlevania: Lament of Innocence Bestiary No. 017
  1135. Castlevania: Symphony of the Night Bestiary No. 2
  1136. Castlevania: Lament of Innocence Bestiary No. 017
  1137. Castlevania: Curse of Darkness Bestiary No. 8
  1138. Castlevania: Portrait of Ruin Bestiary No. 29
  1139. Castlevania: Lament of Innocence Bestiary No. 031
  1140. Castlevania: Symphony of the Night
  1141. Castlevania: Curse of Darkness Bestiary No. 012
  1142. Castlevania: Lament of Innocence Bestiary No. 010
  1143. Castlevania: Lament of Innocence Bestiary No. 076
  1144. Castlevania: Lament of Innocence Bestiary No. 077
  1145. Castlevania: Symphony of the Night Bestiary No. 28
  1146. Castlevania: Symphony of the Night Bestiary No. 29
  1147. Castlevania: Lament of Innocence Bestiary No. 049
  1148. Castlevania: Curse of Darkness Bestiary No. 012
  1149. Castlevania: Curse of Darkness Bestiary No. 040
  1150. Castlevania: Symphony of the Night Bestiary No. 95
  1151. Castlevania: Lament of Innocence Bestiary No. 019
  1152. Castlevania: Lament of Innocence Bestiary No. 027
  1153. Castlevania: Lament of Innocence Bestiary No. 033
  1154. Castlevania: Curse of Darkness Bestiary No. 017
  1155. Castlevania: Curse of Darkness Bestiary No. 152
  1156. Castlevania: Symphony of the Night Bestiary No. 110
  1157. Castlevania: Lament of Innocence Bestiary No. 072
  1158. Castlevania: Symphony of the Night Bestiary No. 36
  1159. Castlevania: Curse of Darkness Bestiary No. 077
  1160. Castlevania: Symphony of the Night Bestiary No. 82
  1161. Castlevania Order of Ecclesia Bestiary No. 008
  1162. Castlevania: Lament of Innocence Bestiary No. 024
  1163. Castlevania: Curse of Darkness Bestiary No. 012
  1164. Castlevania: Curse of Darkness Bestiary No. 041
  1165. Castlevania: Curse of Darkness Bestiary No. 078
  1166. Castlevania: Lament of Innocence Bestiary No. 002
  1167. Castlevania: Lament of Innocence Bestiary No. 014
  1168. Castleania: Lament of Innocence Bestiary No. 015
  1169. Castlevania: Lament of Innocence Bestiary No. 042
  1170. Castlevania: Lament of Innocence Bestiary No. 069
  1171. Castlevania: Curse of Darkness Bestiary No. 013
  1172. Castlevania: Curse of Darkness Bestiary No. 015
  1173. Castlevania: Curse of Darkness Bestiary No. 066
  1174. Castlevania: Symphony of the Night Beaastiary No. 117
  1175. Castlevania: Lament of Innocence Bestiary No. 012
  1176. Castlevania: Curse of Darkness Bestiary No. 010
  1177. Castlevania: Curse of Darkness Bestiary No. 031
  1178. Castlevania: Curse of Darkness Bestiary No. 093
  1179. Castlevania: Curse of Darkness Bestiary No. 078
  1180. Castlevania: Curse of Darkness Bestiary No. 115
  1181. Castlevania: Curse of Darkness Bestiary No. 080
  1182. Castlevania: Order of Ecclesia Bestiary No. 051
  1183. Castlevania: Curse of Darkness Bestiary No. 105
  1184. Castlevania: Curse of Darkness Bestiary No. 106
  1185. Castlevania: Lament of Innocence Bestiary No. 051
  1186. Castlevania: Lament of Innocence Bestiary No. 016
  1187. Castlevania: Curse of Darkness Bestiary No. 039
  1188. Castlevania: Order of Ecclesia Bestiary No. 051
  1189. Castlevania: Curse of Darkness Bestiary No. 004
  1190. Castlevania: Lament of Innocence Bestiary No. 038
  1191. Castlevania: Lament of Innocence Bestiary No. 039
  1192. Castlevania: Lament of Innocence Bestiary No. 040
  1193. Castlevania: Curse of Darkness Bestiary No. 065
  1194. Castlevania: Lament of Innocence Bestiary No. 041
  1195. Castlevania: Lament of Innocence Bestiary No. 070
  1196. Castlevania: Curse of Darkness Bestiary No. 045
  1197. Castlevania: Symphony of the Night Bestiary No. 49
  1198. Castlevania: Lament of Innocence Bestiary No. 047
  1199. Castlevania: Lament of Innocence Bestiary No. 048
  1200. Castlevania: Lament of Innocence Bestiary No. 071
  1201. Castlevania: Curse of Darkness Bestiary No. 046
  1202. Castlevania: Curse of Darkness Bestiary No. 063
  1203. Castlevania: Lament of Innocence Bestiary No. 030
  1204. Castlevania: Lament of Innocence Bestiary No. 035
  1205. Castlevania: Lament of Innocence Bestiary No. 044
  1206. Castlevania: Symphony of the Night Bestiary No. 9
  1207. Castlevania: Symphony of the Night Bestiary No. 102
  1208. Castlevania: Order of Ecclesia Bestiary No. 056
  1209. Castlevania: Lament of Innocence Bestiary No. 060
  1210. Castlevania: Symphony of the Night Bestiary No. 103
  1211. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  1212. Castlevania: Aria of Sorrow Graham Boss
  1213. Castlevania: Aria of Sorrow Chaotic Realm
  1214. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Needless to say, there were dark priests who served Dracula and witches who were attracted by infinite magic. Then in recent years, there were stories about 2 religious groups that were planning for the resurrection of Dracula."
  1215. Castlevania: Lament of Innocence Bestiary No. 014
  1216. Castlevania: Lament of Innocence Bestiary No. 069
  1217. Castlevania: Curse of Darkness Bestiary No. 015
  1218. Castlevania: Lament of Innocence Bestiary No. 041
  1219. Castlevania: Lament of Innocence Bestiary No. 070
  1220. Castlevania: Lament of Innocence Bestiary No. 071
  1221. Castlevania: Lament of Innocence Bestiary No. 017
  1222. Castlevania: Symphony of the Night Bestiary No. 2
  1223. Castlevania: Lament of Innocence Bestiary No. 017
  1224. Castlevania: Curse of Darkness Bestiary No. 8
  1225. Castlevania: Portrait of Ruin Bestiary No. 29
  1226. Castlevania: Harmony of Dissonance Vlad's Ring Description
  1227. Castlevania: Lament of Innocence
  1228. Castlevania: Lament of Innocence
  1229. Castlevania: Symphony of the Night Bestiary No. 2
  1230. Castlevania: Lament of Innocence Bestiary No. 017
  1231. Castlevania: Curse of Darkness Bestiary No. 8
  1232. Castlevania: Portrait of Ruin Bestiary No. 29
  1233. Castlevania II: Simon's Quest Day Transition
  1234. Castlevania II: Simon's Quest Day Game Manual Page 11
  1235. Castlevania II: Simon's Quest
  1236. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  1237. Super Castlevania IV Stage B-4
  1238. Castlevania III: Dracula's Curse Alucard Ending
  1239. Castlevania (N64) Rose Encounter
  1240. Castlevania II: Simon's Quest
  1241. Castlevania: Lament of Innocence
  1242. Castlevania: Harmony of Dissonance
  1243. Castlevania (N64)
  1244. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  1245. Castlevania NES
  1246. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  1247. Castlevania: Curse of Darkness Bestiary No. 159
  1248. Castlevania: Curse of Darkness Bestiary No. 160
  1249. Castlevania: Symphony of the Night Bestiary No. 147
  1250. Castlevania: Portrait of Ruin Brauner Boss Fight
  1251. History of Castlevania - Crescent of the Moon Pages 42-43
  1252. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  1253. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  1254. Castlevania: Circle of the Moon
  1255. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  1256. Castlevania (N64) Charlie Vincent Boss
  1257. Castlevania: Portrait of Ruin Holy Mail Description
  1258. Castlevania Aria of Sorrows
  1259. Castlevania (N64) Rose Encounter
  1260. Castlevania (N64) Carrie Bad Ending
  1261. Castlevania III: Dracula's Curse Alucard Ending
  1262. Castlevania Legends Game Manual Pages 2 & 12
  1263. History of Castlevania - Crescent of the Moon Pages 34 - 37
  1264. Akumajō Densetsu instruction booklet: ドラキュラ公は自らの力を絶大なものにするため、その身を悪魔に売り渡すまでになっていたが、それだけでは満足せず、自分の息子にまで悪魔との契約を行うよう強要したのである。"Dracula sold his own soul to the Devil in order to increase his power, but he was not satisfied by that alone and forced his son into the contract."
  1265. Web Archive link of the documents
  1266. Original post archived just in case link dies
  1267. Web Archive link of the documents
  1268. Original post archived just in case link dies
  1269. [https://drive.google.com/drive/folders/117x3XGZsnZrGLP5Clk4LzoPqWSILwXc_?usp=drive_link Twitter images archived just incase the link dies
  1270. [https://drive.google.com/file/d/1I1Qu5ToIad-iR_MoE5ewfGxyBi_sDNRX/view?usp=sharing Images just incase the link dies
  1271. Castlevania Chronicles
  1272. Castlevania Chronicles
  1273. Castlevania Chronicles
  1274. Castlevania Anniversary Collection Bonus Book Pages 29-30
  1275. History of Castlevania - Crescent of the Moon Pages 34 - 37
  1276. Castlevania Judgment Aeon True Story Mode Intro
  1277. Castlevania Judgment Sypha Belnades True Story Mode
  1278. Castlevania Judgment Golem True Story Mode
  1279. Castlevania Judgment Death True Story Mode
  1280. Castlevania Judgment Golem True Story Mode
  1281. Castlevania Judgment Aeon True Story Mode Intro
  1282. Castlevania: Curse of Darkness Ending
  1283. Castlevania: Curse of Darkness Ending
  1284. Castlevania: Curse of Darkness Ending
  1285. Castlevania: Symphony of the Night Ending
  1286. Castlevania: The Adventure Rebirth Ending
  1287. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  1288. Castlevania Judgment Dracula True Story Mode
  1289. Castlevania Judgment Dracula True Story Mode
  1290. Castlevania Judgment Dracula True Story Mode
  1291. Castlevania Judgment Dracula True Story Mode
  1292. Castlevania Judgment Dracula True Story Mode
  1293. Castlevania Judgment Dracula True Story Mode
  1294. Castlevania II: Simon's Quest
  1295. Castlevania Judgment Dracula True Story Mode
  1296. Castlevania Judgment Dracula True Story Mode
  1297. Castlevania Judgment Dracula True Story Mode
  1298. Castlevania Judgment Dracula True Story Mode
  1299. Castlevania Judgment Dracula True Story Mode
  1300. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  1301. Castlevania III: Dracula's Curse
  1302. Castlevania: Curse of Darkness Final Boss
  1303. Castlevania: The Adventure ReBirth
  1304. Castlevania II: Belmont's Revenge
  1305. Castlevania: Order of Shadows
  1306. Castlevania: Order of Shadows
  1307. Castlevania NES
  1308. Castlevania: The Dracula X Chronicles
  1309. Castlevania: The Dracula X Chronicles
  1310. Castlevania: Symphony of the Night
  1311. Castlevania: Legacy of Darkness Final Boss
  1312. Castlevania (N64) Final Boss
  1313. Castlevania (N64) Final Boss
  1314. Castlevania: Order of Ecclesia Final Boss
  1315. Castlevania: Bloodlines Game Manual Page 4
  1316. Castlevania: Bloodlines Final Boss
  1317. Castlevania: Bloodlines Final Boss
  1318. Castlevania: Portrait of Ruin Final Boss
  1319. Castlevania: Aria of Sorrow
  1320. Castlevania Legends
  1321. Castlevania: Circle of the Moon