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GiverOfThePeace
GiverOfThePeace (talk | contribs) (Created page with "center|500px ==Summary== '''Conceptual Manipulation''' is the ability to manipulate, create, and destroy concepts. This ability has many applica...")
 
 
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[[File:Platonic Concept.jpg|center|500px]]
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==Summary==
==Background==
'''Conceptual Manipulation''' is the ability to manipulate, create, and destroy concepts. This ability has many applications which varies. Conceptual Manipulation is the indirect change of the world around the user by changing the underlying concepts which govern the reality they exist in.
Garu is a 12-year-old boy. He is the deuteragonist in the Pucca series, playing the unwilling love interest of Pucca. He is a skilled, shy, and a quite serious-natured ninja. He has taken a "Vow of Silence" and is Sooga Village's residential hero.


A concept is an idea/definition for anything concrete or abstract (E.g.: Concept of Time and Concept of Space) in the universe. By creating a concept, the user is able to define its fundamental bases and apply it for several ways or change existent concepts like reality or energy to enhance it or decrease its effects in various scales.
==Powers and Stats==
'''[[DebatesJungle Tiering System|Tier]]:''' '''8-C'''


Each concept is linked with its respective item. And thus, changing the concept will change every object in the same way the concept itself was changed, mirroring the same effort and thus, being the ultimate representation of what the concept is.
'''Name:''' Garu


==Possible Uses==
'''Origin:''' [[Pucca (Verse)|Pucca Power Up]]
*'''Concept Creation:''' The ability to create concepts, to add a concept to reality, changing the fundamental way of Reality. With the ability to create concepts, there is virtually nothing the user can do within his power range, as the underlying ways of reality are their's to command, to create a concept is to add it to all reality, to change the functions of the Universe to suit the new concept, resulting in changes across History and the Future. It's the absolute form of [[Law Manipulation]].


*'''Concept Alteration:''' The ability to manipulate, alter, or change concepts. The user of this ability can change how a concept functions, to change the concept of an Apple so that Apples are Green, or are living, resulting in them always have been living and Green.
'''Gender:''' Male


*'''Concept Destruction:''' The ability to destroy or remove a concept. The user of this ability can virtually destroy anything on a fundamental level, to remove a concept means that it would never exist and [[Existence Erasure|never had existed]]. And to restore the concept would require equal if not greater power, similarly to restore something destroyed on a conceptual level.
'''Age:''' 12


*'''Conceptual Attacks:''' The ability to cause more than physical interference by enforcing effects that extend to rewriting or damaging natural laws. The user can launch an attack which can directly affect concepts, including time, space, natural order, etc.. The attack doesn't damage the opponent with physical interference, but through conceptual interference, by changing or actualizing the meaning of something, or damaging the concept directly. For example, a weapon which could kill an immortal being by forcing the concept of 'mortality' into their existence, or the ability to kill anything that lives by actualizing the concept of 'death' within its existence.
'''Classification:''' Ninja, Sooga Village Hero


*'''Conceptual Defense:''' The ability to protect against more than physical damage by enforcing or passively having effects that protect against reality rewriting attacks. The user can create or naturally possesses a defense which can directly protect against attacks especially those that uses concepts, including existence, time, space, unavoidable, etc. The defense protects the user from all forms of damage, through conceptual means, by becoming something conceptually impossible to harm, negating the effects of the cause, or by having a body that is the very concept of defense.
'''[[Attack Potency]]:''' '''Building level'''


==Limitations==
'''[[Dimensionality]]:''' '''3-D'''
*One that transcends a concept one controls (I.E. X controls the concept of time and Y transcends time) will generally be unaffected.
 
*One that predates concepts will generally be unaffected.
'''[[Speed|Travel Speed]]:''' How fast the character can move.
*One with [[Principle Manipulation]] can easily overturn a concept or whatever the user defines.
 
'''[[Speed|Combat Speed]]:''' How fast the character goes in combat.
 
'''[[Reactions|Reaction Speed]]:''' How fast the character can react.
 
'''[[Lifting Strength]]:''' The weight the character can lift/move, usually expressed in tons. However it is optional since lifting strength generally doesn't matter in most fights (in bold).
 
'''[[Striking Strength]]:''' The attack power of the character's physical attacks/blows (in bold).
 
'''[[Durability]]:''' The amount of attack power the character can withstand before being overwhelmed (in bold).
 
'''[[Stamina]]:''' Self-explanatory
 
'''[[Range]]:''' The distance the character's attacks/abilities can cover.
 
'''[[Hax|Powers and Abilities]]:''' A list of the character's general abilities (Please add links to the "Powers and Abilities" pages, if it is possible).
 
'''[[Standard Equipment]]:''' Things the character usually uses, or carries with him.
 
'''[[Intelligence]]:''' Self-explanatory
 
'''Standard Tactics:''' The usual behavior exhibited by a character during battles. For example, which actions a character will first perform when fighting an unknown opponent or which abilities they will use frequently, rarely, or never. If the character's behavior is too inconsistent to identify, they fall under "wildcard".
 
'''Weaknesses:''' Self-explanatory
 
'''Feats:''' List all of the character's amazing feats. Strength feats, speed feats, durability feats, etc. You can judge a person's power by their feats.
 
'''Notable Attacks/Techniques:''' A list of some abilities the character generally uses.
 
'''Key:''' For characters who have transformation stages/power-ups or who become stronger through certain points of the story, insert those transformations/power-ups/timelines here in bold.
 
'''Note:''' Self-explanatory
 
==Explanations (Optional)==
This section can be used to explain the reasons for the assigned power level of a certain character more in-depth, as well as how the powers and nature of the character fundamentally work. This is particularly useful for more high-tiered characters.
 
However, it is very important that you make sure that the text has good grammar/sentence structure, and is easy to understand.
 
==Gallery==
Put other pictures of the character here.
 
==Others==
Put some minor information about the character here.
 
'''Notable Victories:'''
 
Put some notable/good matches that result in the character's victory.
 
'''Notable Losses:'''
 
Put some notable/good matches that result in the character's loss.
 
'''Inconclusive Matches:'''

Latest revision as of 05:19, 11 December 2020

Background

Garu is a 12-year-old boy. He is the deuteragonist in the Pucca series, playing the unwilling love interest of Pucca. He is a skilled, shy, and a quite serious-natured ninja. He has taken a "Vow of Silence" and is Sooga Village's residential hero.

Powers and Stats

Tier: 8-C

Name: Garu

Origin: Pucca Power Up

Gender: Male

Age: 12

Classification: Ninja, Sooga Village Hero

Attack Potency: Building level

Dimensionality: 3-D

Travel Speed: How fast the character can move.

Combat Speed: How fast the character goes in combat.

Reaction Speed: How fast the character can react.

Lifting Strength: The weight the character can lift/move, usually expressed in tons. However it is optional since lifting strength generally doesn't matter in most fights (in bold).

Striking Strength: The attack power of the character's physical attacks/blows (in bold).

Durability: The amount of attack power the character can withstand before being overwhelmed (in bold).

Stamina: Self-explanatory

Range: The distance the character's attacks/abilities can cover.

Powers and Abilities: A list of the character's general abilities (Please add links to the "Powers and Abilities" pages, if it is possible).

Standard Equipment: Things the character usually uses, or carries with him.

Intelligence: Self-explanatory

Standard Tactics: The usual behavior exhibited by a character during battles. For example, which actions a character will first perform when fighting an unknown opponent or which abilities they will use frequently, rarely, or never. If the character's behavior is too inconsistent to identify, they fall under "wildcard".

Weaknesses: Self-explanatory

Feats: List all of the character's amazing feats. Strength feats, speed feats, durability feats, etc. You can judge a person's power by their feats.

Notable Attacks/Techniques: A list of some abilities the character generally uses.

Key: For characters who have transformation stages/power-ups or who become stronger through certain points of the story, insert those transformations/power-ups/timelines here in bold.

Note: Self-explanatory

Explanations (Optional)

This section can be used to explain the reasons for the assigned power level of a certain character more in-depth, as well as how the powers and nature of the character fundamentally work. This is particularly useful for more high-tiered characters.

However, it is very important that you make sure that the text has good grammar/sentence structure, and is easy to understand.

Gallery

Put other pictures of the character here.

Others

Put some minor information about the character here.

Notable Victories:

Put some notable/good matches that result in the character's victory.

Notable Losses:

Put some notable/good matches that result in the character's loss.

Inconclusive Matches: