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==Marx (Smash Bros.==


==Ness (Smash Bros)==
==Background==
[[File:77907645-BF06-47DC-A38D-9567BA5004C0.png|right|300px]]
Here you can add info about the character.
{{Quote|Okay|Ness's most famous quote}}


===Summary===
==Powers and Stats==
'''Ness''' is a fighter in the ''Super Smash Bros.'' franchise. Co One of the first 12 characters to appear in the entire series, Ness has been a staple character ever since.  
'''[[DebatesJungle Tiering System|Tier]]:''' '''2-B'''
 
'''Name:''' Marx
 
'''Origin:''' [[Super Smash Bros.]]
 
'''Gender:''' Genderless
 
'''Age:''' Unknown
 
'''Classification:''' Boss, Cosmic Jester
 
'''[[Attack Potency]]:''' '''Multiverse level''' (Can trade blows with the fighters)
 
'''[[Dimensionality]]:''' '''3-D'''
 
'''[[Speed|Travel Speed]]:''' '''Superhuman''' (Faster than the fighters)
 
'''[[Speed|Combat Speed]]:''' '''Extra-Temporal''' (Comparable to the fighters and can sometimes catch them off guard)
 
'''[[Reactions|Reaction Speed]]:''' '''Extra-Temporal''' (Can react to the fighters)
 
'''[[Lifting Strength]]:''' '''Unknown'''
 
'''[[Striking Strength]]:''' '''Multiverse Class'''
 
'''[[Durability]]:''' '''Multiverse level'''
 
'''[[Stamina]]:''' Self-explanatory
 
'''[[Range]]:''' The distance the character's attacks/abilities can cover.
 
'''[[Hax|Powers and Abilities]]:''' A list of the character's general abilities (Please add links to the "Powers and Abilities" pages, if it is possible).
 
'''[[Standard Equipment]]:''' Things the character usually uses, or carries with him.
 
'''[[Intelligence]]:''' Self-explanatory
 
'''Standard Tactics:''' The usual behavior exhibited by a character during battles. For example, which actions a character will first perform when fighting an unknown opponent or which abilities they will use frequently, rarely, or never. If the character's behavior is too inconsistent to identify, they fall under "wildcard".
 
'''Weaknesses:''' Self-explanatory
 
'''Feats:''' List all of the character's amazing feats. Strength feats, speed feats, durability feats, etc. You can judge a person's power by their feats.
 
'''Notable Attacks/Techniques:''' A list of some abilities the character generally uses.
 
'''Key:''' For characters who have transformation stages/power-ups or who become stronger through certain points of the story, insert those transformations/power-ups/timelines here in bold.
 
==Battle Records==
 
'''Notable Victories:'''
 
 
'''Notable Losses:'''
 
 
'''Inconclusive Matches:'''
 
 
 
 
==Dracula (Smash Bros.)==
 
==Background==
Here you can add info about the character.


==Powers and Stats==
==Powers and Stats==
'''[[DebatesJungle Tiering System|Tier]]:''' '''2-B''', '''higher''' with Spirits and Final Smash
'''[[DebatesJungle Tiering System|Tier]]:''' '''2-B'''


'''Name:''' Ness
'''Name:''' Dracula


'''Origin:''' [[Super Smash Bros.]], [[Mother]] (Original)
'''Origin:''' [[Super Smash Bros.]]


'''Gender:''' Male
'''Gender:''' Male


'''Age:''' 12
'''Age:''' Hundreds of Years old (Seems to be based off his ''Symphony of the Night'' appearance, who was of this age)


'''Classification:''' Smash Fighter, Trophy Fighter
'''Classification:'''  


'''[[Attack Potency]]:''' '''Multiverse level''' ([https://www.youtube.com/watch?v=Fkg6I2QG8oQ#t=09m33s Can fight and defeat] Master Hand who is far superior to beings such as Arceus and Dialga [https://youtu.be/LYOk7D8jxNQ?t=2399 who birthed] [https://youtu.be/GkhFWneefO8?t=562 time] and [https://youtu.be/GkhFWneefO8?t=494 created the universe], [https://youtu.be/g5DlowSzyl4?t=66 fought and defeated] Tabuu with the rest of the cast [https://youtu.be/oU2CzynZqmI?t=2674 who one-shotted] Master Hand and [https://youtu.be/oU2CzynZqmI?t=2945 whose defeat caused the subspace realm to be destroyed] [https://www.youtube.com/watch?v=LYOk7D8jxNQ&feature=youtu.be&t=1957 the subspace realm contains worlds from the world of trophies] [https://youtu.be/LYOk7D8jxNQ?t=1952 including objects like the subspace gun which can infinitely render space]. [https://youtu.be/A2tvW_eyx_A?t=217 Fought] [[Galeem]] [https://youtu.be/Vjtx0aGMMp4?t=27 and] [[Dharkon]] [https://youtu.be/WShCN-AYHqA?t=12 the former of who commands hundreds of] Master Hands. [[w:c:vsbattles:User_blog:DatOneWeeb/Smash_Bros%27_Cosmology|Master Hand has several statements of being the creator of the Super Smash Bros. universe which has countless timelines]]), '''higher''' with Spirits and Final Smash ([https://www.smashbros.com/en_US/howtoplay/spirits.html Spirits are used to power up smash characters and are the very thing that aided them to defeat] [[Galeem]])
'''[[Attack Potency]]:''' '''Multiverse level''' (Can trade blows with the fighters)


'''[[Dimensionality]]:''' '''3-D'''
'''[[Dimensionality]]:''' '''3-D'''


'''[[Speed|Travel Speed]]:''' '''Superhuman''' (Can travel around the World of Light map in a short timespan), '''higher''' with Spirits
'''[[Speed|Travel Speed]]:''' '''Superhuman''' (Faster than the fighters)
 
'''[[Speed|Combat Speed]]:''' '''Extra-Temporal''' (Comparable to the fighters and can sometimes catch them off guard)
 
'''[[Reactions|Reaction Speed]]:''' '''Extra-Temporal''' (Can react to the fighters)
 
'''[[Lifting Strength]]:''' '''Unknown'''
 
'''[[Striking Strength]]:''' '''Multiverse Class'''
 
'''[[Durability]]:''' '''Multiverse level'''


'''[[Speed|Combat Speed]]:''' '''Extra-Temporal''' (Should be superior to Kirby, [https://youtu.be/WShCN-AYHqA?t=53 who avoided beams from] [[Galeem|Galeem's]], [https://www.usgamer.net/articles/how-kirby-survived-super-smash-bros-ultimate-spirits-lore which can reach alternate space-times] [https://www.ssbwiki.com/List_of_spirits_(Metal_Gear_series) and separate time periods]), '''higher''' with Spirits
'''[[Stamina]]:''' Self-explanatory


'''[[Reactions|Reaction Speed]]:''' '''Extra-Temporal''' (Reacted to Master Hand and Crazy Hand's attacks. able to react to fighters with similar speed), '''higher''' with Spirits
'''[[Range]]:''' The distance the character's attacks/abilities can cover.


'''[[Lifting Strength]]:''' '''Class M''' (Comparable to King Dedede [[w:c:vsbattles:User_blog:Edwardtruong2006/Super_Smash_Bros.:_Penguin_swings_a_hammer|who can swing his hammer at such a force]])
'''[[Hax|Powers and Abilities]]:''' A list of the character's general abilities (Please add links to the "Powers and Abilities" pages, if it is possible).


'''[[Striking Strength]]:''' '''Multiversal''', '''higher''' with Spirits
'''[[Standard Equipment]]:''' Things the character usually uses, or carries with him.


'''[[Durability]]:''' '''Multiverse level''', '''higher''' with Spirits
'''[[Intelligence]]:''' Self-explanatory


'''[[Stamina]]:''' Very High (Can fight with up to 7 opponents at once without shows of being tired), higher with Spirits
'''Standard Tactics:''' The usual behavior exhibited by a character during battles. For example, which actions a character will first perform when fighting an unknown opponent or which abilities they will use frequently, rarely, or never. If the character's behavior is too inconsistent to identify, they fall under "wildcard".


'''[[Range]]:''' Standard Melee Range, extended melee range with PK Fire and PK Flash, dozens of meters with PK Thunder. Hundreds of meters with items and final smash.
'''Weaknesses:''' Self-explanatory


'''Powers & Abilities:'''
'''Feats:''' List all of the character's amazing feats. Strength feats, speed feats, durability feats, etc. You can judge a person's power by their feats.
<tabber>
|-|Standard Abilities=[[Superhuman Physical Characteristics]], [[Weapon Mastery]], [[Acrobatics]] & Limited [[Physics Manipulation]] (All Smash Characters are capable of doing flips around the battlefield and being agile, this gets further upgraded to the point of being able to gain an extra mid-air jump), [[Life Manipulation|Life]] [[Absorption]] (Can drain the life of their opponents with their attacks), [[Light Manipulation]] (With PK Flash), [[Fire Manipulation]] (PK Fire), [[Electricity Manipulation]] (PK Thunder), [[Absorption]] (Can absorb [[Energy Manipulation|energy attacks]], [[Electricity Manipulation|electric attacks]], and [[Fire Manipulation|fire attacks]] with PSI Magnet, which [[Healing|heals him]]), [[Dimension Manipulation]] ([https://www.youtube.com/watch?v=vQOd5AoBaXo Can interact and harm beings such as Mr. Game & Watch]), [[Immortality]] (Type 1, 4, & 8 [https://imgur.com/qHOjOuX All smash characters that have fallen in battle turn back into trophies, allowing them to be resurrected]), [[Non-Physical Interaction]] (Can harm beings like [[Mr. Game & Watch]] [https://imgur.com/a/SBPh9OQ who is the embodiment of a primordial substance], can harm Floow), [[Forcefield Creation]], [[Absorption]] & [[Attack Reflection]] ([https://imgur.com/a/ND0GBrD Can create a shield that can absorb and deflect attacks], can also do this via his Baseball bat), [[Rage Power]] ([https://www.ssbwiki.com/Rage His attacks come out stronger the more damage he takes via the rage mechanic]), [[Resistance]] to [[Empathic Manipulation]] & [[Madness Manipulation]] (Type 2. Doesn't turn mad or go sad from [https://imgur.com/M6WmDAe Floow's screams])
|-|With Skill Tree=
[[Statistics Amplification]] ([https://www.ssbwiki.com/Skill_Tree Via various attack, defense, items, etcetera skill increases]), [[Poison Manipulation]] ([https://www.ssbwiki.com/Skill_Tree Via Poisoned Smash, sometimes poisons opponents hit by smash attacks]), [[Attack Reflection]] ([https://www.ssbwiki.com/Skill_Tree Via Perfect Shield Reflect, reflects incoming projectiles when you perform a perfect shield]), [[Invulnerability]] (Type 1. [https://www.ssbwiki.com/Skill_Tree Via Unflinching Charged Smash Attacks, gain super armor while charging smash attacks]), [[Healing]] ([https://www.ssbwiki.com/Skill_Tree Via Perfect-Shield Recovery, restores health relative to an attack when it is blocked by a perfect shield]), [[Life Manipulation]] ([https://www.ssbwiki.com/Skill_Tree Via Heal With Smash Attacks, sometimes steals opponents' health when they're hit with a smash attack]), [[Acrobatics]] & Limited [[Physics Manipulation]] ([https://www.ssbwiki.com/Skill_Tree Via additional midair jump, ncreases the number of midair jumps]), [[Magnetism Manipulation|Magnetic Attraction]] ([https://www.ssbwiki.com/Skill_Tree Via Healing-Item Attraction, pulls nearby recovery items closer]), [[Empowerment]] (Gets stronger when both damaged, undamaged, and eating food), [[Resistance]] to [[Fire Manipulation]] & [[Explosion Manipulation]] ([https://www.ssbwiki.com/Skill_Tree Via Fire/Explosion Resist, reduces damage taken from explosion and fire attacks]), [[Weapon Mastery|Weapons]] ([https://www.ssbwiki.com/Skill_Tree Via Weapon Resist, decreases damage taken from melee weapons like swords and whips]), [[Martial Arts|Blunt Force Trauma]] ([https://www.ssbwiki.com/Skill_Tree Via Sprinting Endurance, makes it harder to be launched while running], airborn endurance, makes it harder to be launched when in the air), [[Resistance]] to [[Ice Manipulation]] (Can break out of freezies)
|-|With Items=
[[Summoning]] ([https://www.youtube.com/watch?v=BOrPHHQF6Wo With Assist Trophies], [https://www.youtube.com/watch?v=uNif6zF4zV0 and pokeballs]), [[Weapon Mastery]] (With banana peel), [[Explosion Manipulation]] ([https://www.ssbwiki.com/Barrel With Barrels], [https://www.ssbwiki.com/Blast_Box blast box], [https://www.ssbwiki.com/Bob-omb bob-omb], [https://www.ssbwiki.com/Bombchu bombchu], [https://www.ssbwiki.com/Bomber bomber], [https://www.ssbwiki.com/Capsule capsule], [https://www.ssbwiki.com/Cracker_Launcher cracker launcher], [https://www.ssbwiki.com/Crate crate], [https://www.ssbwiki.com/Fake_Smash_Ball fake smash ball], [https://www.ssbwiki.com/Gooey_Bomb gooey bomb], [https://www.ssbwiki.com/Hocotate_Bomb hocotate bomb], [https://www.ssbwiki.com/Motion-Sensor_Bomb motion-sensor bomb], [https://www.ssbwiki.com/Smart_Bomb smart bomb], [https://www.ssbwiki.com/Spiny_Shell spiny shell], [https://www.ssbwiki.com/Warp_Star warp star], [https://www.ssbwiki.com/X_Bomb X Bomb]), [[Plasma Manipulation]] & [[Light Manipulation]] ([https://www.ssbwiki.com/Beam_Sword With Beam Sword]), [[Homing Attack]] ([https://www.ssbwiki.com/Beastball With Beastball, reappears near an opponent after being thrown and targets them, covered in flames]), [[Animal Manipulation]] ([https://www.ssbwiki.com/Beehive With Beehive, if attacked or thrown at a player, it summons bees that attack the player that attacked it or was hit by it]. [https://www.ssbwiki.com/Cucco With Cucco, if attacked or thrown at a player, it summons various Cuccos that attack the player that attacked it or was hit by it]), [[Black Hole Creation]] & [[Gravity Manipulation]] ([https://www.ssbwiki.com/Black_Hole With Black Hole, creates a massive black hole, dragging all items and players nearby in]), [[Transformation]] ([https://www.ssbwiki.com/Bullet_Bill_(item) With bullet bill, transforms the user into a Bullet Bill and launches them in a specified direction, dealing big damage to anyone they hit along the way]), [[Statistics Amplification]] ([https://www.ssbwiki.com/Bunny_Hood With Bunny Hood, increases the user's movement speed, jump height, and falling speed], [https://www.ssbwiki.com/Killing_Edge killing edge, a sword that deals x2 more damage and knockback when glowing]), [[Invisibility]] ([https://www.ssbwiki.com/Cloaking_Device With Cloaking Device renders the user mostly invisible and makes them immune to damage]), [[Death Manipulation]] ([https://www.ssbwiki.com/Death%27s_Scythe With Death's Scythe, instantly KOs opponents at high percentages]), [[Paralysis Inducement]] ([https://www.ssbwiki.com/Deku_Nut With Deku Nut, when thrown, damaged, or after a short time (even if held), nearby characters are stunned (if grounded) or launched (if aerial)]), [[Healing]] ([https://www.ssbwiki.com/Fairy_Bottle With Fairy Bottle, recovers an excess of 100% damage, but only if the user's damage is 100% or more]), [https://www.ssbwiki.com/Healing_Field healing field, once thrown, it will open up and will heal anyone standing on it], [https://www.ssbwiki.com/Healing_Sprout healing sprout, sticks to fighters and gradually heals them], [https://www.ssbwiki.com/Maxim_Tomato maxim tomato, the third most powerful recovery item, healing up to 50% damage (in the original Super Smash Bros., it can heal up to 100% damage)], [https://www.ssbwiki.com/Team_Healer team healer, heals teammates when thrown at them], [https://www.ssbwiki.com/Food food, each type of food recovers a different amount of damage] and [https://www.ssbwiki.com/Heart_Container heart container, strongest recovery item, recovering up to 100% damage (in the original Super Smash Bros., it can reset player health to 0%)]), [[Fire Manipulation]] ([https://www.ssbwiki.com/Fire_Bar With fire bar], [https://www.ssbwiki.com/Fire_Flower fire flower], [https://www.ssbwiki.com/Hothead hothead], [https://www.ssbwiki.com/Superspicy_Curry superspicy curry, causes the user to constantly shoot short-range fireballs and be incapable of walking slowly]), Passive [[Attack Reflection]] ([https://www.ssbwiki.com/Franklin_Badge With Frankling Badge, temporarily makes the wearer immune to projectiles by automatically reflecting them]), [[Ice Manipulation]] ([https://www.ssbwiki.com/Freezie With Freezie]), Limited [[Flight]] ([https://www.ssbwiki.com/Golden_Hammer With Golden Hammer, acts the same as the regular Hammer, though faster, more powerful and with the ability to float], [https://www.ssbwiki.com/Parasol parasol, reduces the holder's falling speed, allowing them to glide slowly left and right, potentially improving recovery], [https://www.ssbwiki.com/Rocket_Belt rocket belt, can be equipped and used to increase upward momentum at will, similar to R.O.B.'s up-special], [https://www.ssbwiki.com/Super_Leaf Super Leaf, gives the user raccoon ears and tail. Allows the user to float in mid-air using the jump button]), [[Air Manipulation]] ([https://www.ssbwiki.com/Gust_Bellows With Gust Bellows, blows gusts of wind at other players to push them away]), [[One Hit Kill]] ([https://www.ssbwiki.com/Home-Run_Bat With Home-Run Bat, able to one-hit kill anyone that comes into contact with it's full swing]), [[Energy Projection]] ([https://www.ssbwiki.com/Killer_Eye With Killer Eye, when placed, can fire energy beams in the direction it faces], [https://www.ssbwiki.com/Ray_Gun ray gun, fires blasts of energy that have infinite horizontal range], [https://www.ssbwiki.com/Super_Scope super scope, can shoot a total of 48 small rapid-fire pulses of energy or charge 3 large blobs of energy]), [[Electricity Manipulation|Lightning Manipulation]] & [[Size Manipulation]] ([https://www.ssbwiki.com/Lightning_Bolt With Lightning Bolt, when touched, shrinks all opponents], [https://www.ssbwiki.com/Super_Mushroom super mushroom, enlarges the character], [https://www.ssbwiki.com/Poison_Mushroom poison mushroom, shrinks the character]), [[Metal Manipulation]] ([https://www.ssbwiki.com/Metal_Box With metal box, turns the user metallic, increasing their weight and falling speed, while also reducing the chances of flinching]), [[Rage Power]] ([https://www.ssbwiki.com/Rage_Blaster With Rage Blaster, fires a blast of energy. The higher the percent a user has, the more damage it does]), [[Mind Manipulation]] ([https://www.ssbwiki.com/Ramblin%27_Evil_Mushroom With Ramblin' Evil Mushroom, a mushroom will grow on the opponent's head, reversing the left and right controls]), [[Smoke Manipulation]] ([https://www.ssbwiki.com/Smoke_Ball With Smoke Ball, once thrown, spews smoke around its immediate area]), [[Time Manipulation]] ([https://www.ssbwiki.com/Timer With timer, slows down all opponents]), [[Spike Manipulation]] ([https://www.ssbwiki.com/Unira With Unira, attaches to the stage once thrown or attacked and pokes opponents that come near])
|-|With Spirits={{#tag:tabber|
{{!}}-{{!}} Power & Abilities=[[Statistics Amplification]] ([https://www.ssbwiki.com/Spirit#Raising_Spirits Via raising spirits in dojos increasing various stats]), [[Invulnerability]] ([https://www.ssbwiki.com/Spirit#Defense_Skills Via Unflinching Charged Smashes, gain super armor while charging smash attacks], [https://www.ssbwiki.com/Spirit#Item_Skills Invincibility after Eating, become invincible for a while after eating food]), Passive [[Healing]] ([https://www.ssbwiki.com/Spirit#Recovery_Skills Via Autoheal, recovers health every five seconds, Healing Shield, recovers health when enemy attacks are shielded, KOs Heal Damage, recovers health when enemies are KO'd, Critical-Health Healing, recovers a great deal of health when a certain amount of damage is taken, Critical-Health Healing recovers a ton of health when a certain amount of damage is taken]), [[Life Manipulation]] ([https://www.ssbwiki.com/Spirit#Recovery_Skills Via Lifesteal, steals opponents' life force when the opponent is striked]), [[Weapon Creation]] ([https://www.ssbwiki.com/Spirit#Item_Skills Various spirits allow the character to start with weapons]), [[Power Nullification]] ([https://www.ssbwiki.com/Spirit#Other_Skills Via Jam FS Charge, slows down the charge rate of ones FS meter]).
{{!}}-{{!}}Resistances=[[Resistance]] to [[Aura]] ([https://www.ssbwiki.com/Spirit#Defense_Skills Via Aura Resist, reduces damage taken from Lucario's Aura attacks]), [[Magic]] ([https://www.ssbwiki.com/Spirit#Defense_Skills Via Magic Resist reduces damage taken from magic attacks, such as Zelda's and Robin's spells]), [[Mind Manipulation|Psychic Powers]] ([https://www.ssbwiki.com/Spirit#Defense_Skills Via PSI Resist, reduces damage taken from Ness's and Lucas's PSI attacks]), [[Fire Manipulation]], [[Explosion Manipulation]] & [[Darkness Manipulation]] ([https://www.ssbwiki.com/Spirit#Defense_Skills Via Fire/Explosion Resist, reduces damage taken from explosion and fire attacks, also applies to darkness based attacks]), [[Water Manipulation]] & [[Ice Manipulation]] ([https://www.ssbwiki.com/Spirit#Defense_Skills Via Water/Ice Resist, reduces damage taken from water attacks]), [[Electricity Manipulation]] ([https://www.ssbwiki.com/Spirit#Defense_Skills Via Electric Resist, reduces damage taken from electricity attacks]), [[Energy Manipulation]] ([https://www.ssbwiki.com/Spirit#Defense_Skills Via Energy Resist, reduces damage taken from energy attacks, such as Fox's Blaster]), [[Poison Manipulation]] ([https://www.ssbwiki.com/Spirit#Hazard_Skills Via poison immunity], poison heals [[Healing|heals]] the user when they're poisoned), [[Heat Manipulation|Extreme Heats]] ([https://www.ssbwiki.com/Spirit#Hazard_Skills Via lava-floor immunity]), [[Cold Manipulation|Extreme Colds]] ([https://www.ssbwiki.com/Spirit#Hazard_Skills Via ice-floor immunity]), [[Paralysis Inducement]] ([https://www.ssbwiki.com/Spirit#Hazard_Skills Via zap-floor immunity]), [[Sleep Manipulation]] ([https://www.ssbwiki.com/Spirit#Hazard_Skills Via slumber-floor immunity]), [[Air Manipulation]] ([https://www.ssbwiki.com/Spirit#Hazard_Skills Via strong-wind immunity]), [[Smoke Manipulation]] ([https://www.ssbwiki.com/Spirit#Hazard_Skills Via Fog Immunity]), [[Spatial Manipulation]] ([https://www.ssbwiki.com/Spirit#Hazard_Skills Via screen-flip immunity]), [[Status Effect Inducement]] ([https://www.ssbwiki.com/Spirit#Hazard_Skills Via Irreversible Controls Immunity]), [[Gravity Manipulation]] ([https://www.ssbwiki.com/Spirit#Hazard_Skills Via Gravity Change Immunity]), [[Earth Manipulation]] ([https://www.ssbwiki.com/Spirit#Other_Skills Via Falling Immunity, grants immunity to tripping from earthquakes]), Burrowing ([https://www.ssbwiki.com/Spirit#Other_Skills Via Bury Immunity])
{{!}}-{{!}}}}
</tabber>


'''[[Standard Equipment]]:''' Yo-Yo, Baseball Bat
'''Notable Attacks/Techniques:''' A list of some abilities the character generally uses.


''[[Standard Equipment|Optional Equipment]]:'''  
'''Key:''' For characters who have transformation stages/power-ups or who become stronger through certain points of the story, insert those transformations/power-ups/timelines here in bold.
{|class="wikitable sortable"
|-
!Item
!Description
|-
|Assist Trophy||When picked up, after the character lands on the ground, they will perform a short animation and summon a random character to aid them in the fight.
|-
|Back Shield||Defends the wearer from attacks towards their back.
|-
|Banana Gun||Ejects the banana out of the peel and the player is left with the banana peel after using it.
|-
|Banana Peel||Once thrown, trips opponents that touch it.
|-
|Barrel||Once thrown, struck, or landed on a slope, may roll across the stage and damage what it hits before breaking. Has a one-in-eight chance of exploding.
|-
|Barrel Cannon||Once thrown or it lands on a hill, grabs and launches the first character it hits. Disappears very quickly.
|-
|Beam Sword||Starting in ''Melee'', gets longer when swung depending on character. [[Peach (Smash Bros.)|Peach]] has a rare chance of plucking one when using Vegetable.
|-
|Beastball||Reappears near an opponent after being thrown and targets them, covered in flames.
|-
|Beehive||Can be thrown at opponents. If attacked or thrown at a player, it summons bees that attack the player that attacked it or was hit by it.
|-
|Beetle||Can be thrown towards an opponent, and the item will grab the opponent and fly off into the air with them. Can be reversed by hitting it.
|-
|Black Hole||Creates a massive black hole, dragging all items and players nearby in. Throws the opposite side of user's orientation.
|-
|Blast Box||Very poor throwing distance. Explodes upon taking 30% damage or a [[Fire Manipulation|flame]] attack.
|-
|Bob-omb||Very powerful explosive. If not grabbed within a few seconds of its appearance, it lights its own fuse and begins walking around, exploding on any character it meets. If it doesn't meet a character it will blow itself up after a while. [[Peach (Smash Bros.)|Peach]] has a rare chance of plucking one when using Vegetable.
|-
|Bombchu||Can move up walls and across floors and ceilings. Explodes on contact with opponent.
|-
|Bomber||Explodes in the player's hand when used. Only affects enemies.
|-
|Boomerang||Can be thrown at and grabbed by opponents. Returns to the thrower unless intercepted. Gains power when caught.
|-
|Boss Galaga||Carries foes upward to the top of the screen. Can be destroyed by attacking it.
|-
|Bullet Bill||Transforms the user into a Bullet Bill and launches them in a specified direction, dealing big damage to anyone they hit along the way. After a set distance, the user returns to normal. Can be reflected.
|-
|Bumper||Can be placed on the stage or (starting in ''Brawl'') set in midair, where it will knock away characters that touch it. If two or more are present, they can be used to momentarily trap characters by bouncing them back and forth.
|-
|Bunny Hood||Increases the user's movement speed, jump height, and falling speed.
|-
|Capsule||Contains a single item. Has a one-in-eight chance of exploding.
|-
|Cloaking Device||Renders the user mostly invisible and makes them immune to damage (but not knockback).
|-
|Cracker Launcher||Shoots explosive fireworks. Limits the user to walking and a single jump, and automatically dropped from any flinch.
|-
|Crate||Contains many items. Has a one-in-eight chance of exploding when thrown, or hit with enough force to break.
|-
|Cucco||Can be thrown at opponents. If attacked or thrown at a player, it summons various Cuccos that attack the player that attacked it or was hit by it.
|-
|Daybreak||Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the weapon assembles in their hands, which they can then use at their discretion to fire a giant laser across the stage, almost guaranteed to KO anyone it hits.
|-
|Death's Scythe||[[Death Manipulation|Instantly KOs]] opponents at high percentages.
|-
|Deku Nut||When thrown, damaged, or after a short time (even if held), nearby characters are [[Paralysis Inducement|stunned]] (if grounded) or launched (if aerial).
|-
|Dragoon||Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the Dragoon is assembled and flown into the stage for a one-hit KO ram attack.
|-
|Drill||Allows the wearer to fire a large drill.
|-
|Fairy Bottle||Recovers an excess of 100% damage, but only if the user's damage is 100% or more. Otherwise, can be thrown, but will heal anyone hit who meets the prior requirement.
|-
|Fake Smash Ball||Flies around the stage, similar to the Smash Ball. Characters can break it in order to activate. Once broken, it will explode.
|-
|Fan||Fastest-swinging battering item. High [[Forcefield Creation|shield damage]].
|-
|Fire Bar||Causes fire damage. Grows shorter with each successful attack.
|-
|Fire Flower||Produces a continuous stream of short-range fire.
|-
|Flipper||Once thrown, halts in the air and bops characters that run into it.
|-
|Food||Each type of food recovers a different amount of damage. Can be produced in large numbers by Peach Blossom.
|-
|Franklin Badge||Temporarily makes the wearer immune to projectiles by automatically [[Attack Reflection|reflecting]] them. Can be knocked off.
|-
|Freezie||Slides across the stage, freezing characters when struck by it. Can be destroyed before being picked up.
|-
|Golden Hammer||Acts the same as the regular Hammer, though faster, more powerful and with the ability to float. May be a dud Squeaky Hammer that deals no damage at all.
|-
|Gooey Bomb||When thrown, attaches to characters and can transfer to other characters that pass by. Explodes after a certain time or if attacked when not on a character.
|-
|Grass||When picked up, another item appears in its place.
|-
|Green Shell||When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Can be stopped by jumping on it.
|-
|Gust Bellows||Blows gusts of wind at other players to push them away.
|-
|Hammer||One of the most feared items in the game due to its range, damage, and knockback. However, it limits the user to walking and a single jump; the user cannot even choose to drop the item. May randomly lose its head and become useless.
|-
|Healing Field||Can be thrown on the ground. Once thrown, it will open up and will heal anyone standing on it.
|-
|Healing Sprout||Sticks to fighters and gradually heals them. Can be transferred on contact like the Gooey Bomb.
|-
|Heart Container||Strongest recovery item, recovering up to 100% damage (in the original ''Super Smash Bros.'', it can reset player health to 0%).
|-
|Hocotate Bomb||A bomb shaped like the Hocotate Ship that will fly off, and then crash down after a set time.
|-
|Home-Run Bat||An extremely powerful item. Its forward smash is among the most powerful attacks in all four games, being a one-hit KO in every one. As a throwing item, it maintains its high knockback and is a semi-spike. In ''Brawl'', forward smash uses a unique animation. It becomes stronger when hit on the tip.
|-
|Hothead||Follows the contours of the stage once thrown. Grows in size and damage but lasts for a shorter time when hit by flame or electric attacks.
|-
|Killer Eye||When placed, can fire energy beams in the direction it faces. Hitting it flips it around.
|-
|Killing Edge||A sword that deals x2 more damage and knockback when glowing.
|-
|Lightning Bolt||When touched, shrinks all opponents. Can backfire and shrink the user or enlarge all opponents.
|-
|Lip's Stick||Flowers opponents. Has a limited supply of short-range spore projectiles produced on f-tilt or f-smash.
|-
|Master Ball||Just like the Poké Ball, but it is guaranteed to release a rare or Legendary Pokémon.
|-
|Maxim Tomato||The third most powerful recovery item, healing up to 50% damage (in the original ''Super Smash Bros.'', it can heal up to 100% damage).
|-
|Metal Box||Turns the user metallic, increasing their weight and falling speed, while also reducing the chances of flinching. Can be activated by pickup or by direct attack; indirect attacks will either destroy it (in ''Melee'') or do nothing (other games).
|-
|Motion-Sensor Bomb||Attaches to the stage once thrown; characters that approach it after a short time cause it to explode.
|-
|Mr. Saturn||Walks around the stage and can be knocked about by attacks. Deals massive damage to shields when thrown, but only minor damage otherwise.
|-
|Ore Club||An extremely powerful club made of stone that produces tornadoes when swung. Grants super armor when used as a forward smash.
|-
|Parasol||Reduces the holder's falling speed, allowing them to glide slowly left and right, potentially improving recovery.
|-
|Party Ball||Once activated by being thrown or damaged, it floats into the air and opens, dropping its items.
|-
|Pitfall||Embeds itself into the ground once thrown; characters that approach it after a short time will be buried or Meteor Smashed. Can also be thrown at an opponent directly for the same effect.
|-
|Poison Mushroom||Slides across the stage. When touched, shrinks the character.
|-
|Poké Ball||Once thrown and lands on the ground, unleashes a Pokémon to aid the user.
|-
|POW Block||When thrown, it causes an earthquake, launching all characters (including the player) straight up if on the ground. Can be used three times.
|-
|Rage Blaster||Fires a blast of energy. The higher the percent a user has, the more damage it does.
|-
|Ramblin' Evil Mushroom||A mushroom will grow on the opponent's head, reversing the left and right controls.
|-
|Ray Gun||Fires blasts of energy that have infinite horizontal range.
|-
|Red Shell||When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Aims for nearby characters and avoids sliding off edges.
|-
|Rocket Belt||Can be equipped and used to increase upward momentum at will, similar to R.O.B.'s up-special.
|-
|Rolling Crate||When thrown, struck, or landing on a hill, it will roll across the stage and damage what it hits without breaking, though it will break with enough force. Can be stood on.
|-
|Sandbag||When attacked, produces items.
|-
|Screw Attack||Turns the holder's jumps into Screw Attacks. In ''Melee'', applies for as long as the holder keeps the item, and a forced Screw Attack will be applied to those the item is thrown at. In ''Brawl'', applies until the item wears off and does not need to be held in-hand once picked up.
|-
|Smart Bomb||Produces a large explosion when thrown or attacked. Has a chance to be a dud, though it can still explode if hit or thrown again.
|-
|Smash Ball||Flies around the stage. Characters must break in order to obtain. Once broken, player presses their neutral special button to use their Final Smash. Will fly off-stage after a short period if not obtained and used.
|-
|Smoke Ball||Once thrown, spews smoke around its immediate area. May stick to opponents.
|-
|Soccer Ball||Cannot be picked up. When attacked, it careens in the knockback direction with high damage and knockback.
|-
|Special Flag||Can be held above the user's head for a long period to gain either a KO point in a timed match or a stock in a stock match. Unlike other items, this one will always be dropped if the user is hit while holding it.
|-
|Spiny Shell||Commonly known as the 'Blue Shell'. Hovers above a player before dropping onto them and exploding. Can be dodged, or it can hit someone other than its intended target on descent.
|-
|Spring||When idle, repels characters when touched depending on whether it is upright or sideways.
|-
|Staff||Shoots a beam. The farther the opponent is, the more damage it deals.
|-
|Star Rod||Has a limited supply of long-range star shots produced on f-tilt or f-smash.
|-
|Steel Diver||A smaller gun-like version of the Steel Diver from the self-titled game for the Nintendo 3DS. Fires a torpedo which travels slowly at first. Deals no shield damage whatsoever.
|-
|Super Launch Star||Can be set in midair, where it will attract and launch any characters that get too close to it. The launch has the potential to KO fighters.
|-
|Super Leaf||Gives the user raccoon ears and tail. Allows the user to float in mid-air using the jump button.
|-
|Super Mushroom||Slides across the stage. When touched, enlarges the character.
|-
|Super Scope||Can shoot a total of 48 small rapid-fire pulses of energy or charge 3 large blobs of energy.
|-
|Super Star||Bounces across the stage, and makes whoever it touches invulnerable to all damage and knockback for a short time. Users can still be KO'd if they fall off the stage with it.
|-
|Superspicy Curry||Causes the user to constantly shoot short-range fireballs and be incapable of walking slowly.
|-
|Team Healer||Heals teammates when thrown at them. When thrown at opponents, can heal or damage them at random. Only appears during team battles.
|-
|Timer||Slows down all opponents. Can backfire and slow down the user, or slow down the entire game.
|-
|Unira||Attaches to the stage once thrown or attacked and pokes opponents that come near. Can be set or reset with a direct attack; indirect ones do nothing.
|-
|Warp Star||Once picked up, the user flies into the sky and then crashes down with an explosion. Can be steered slightly, and if there are platforms above, will land there instead of the starting point.
|-
|X Bomb||Creates a cross-shaped explosion that spans most of the screen.
|}


*[https://www.ssbwiki.com/List_of_spirits_(complete_list) Spirits].
==Battle Records==


'''[[Intelligence]]:''' '''Extraordinary Genius''' in combat (Can fight and defeat [[Master Hand]] who craves to fight against the greatest warriors that have defeated all the prior fighters, is one of the most difficult challenges, with enough skill to perfectly mimic other forms and change up patterns in order to beat the fighter)
'''Notable Victories:'''


'''Standard Tactics:''' Smash characters are general wild cards whose moveset tailor to how a person plays. Thus making it hard to tell what their standard tactics are.


'''Weaknesses:''' Holding their shield too long will cause it to break leaving them in a dazed state. Ness may backfire on the direction of PK Thunder, either not hitting him and letting him fall or causing him to fly in an unwanted direction. PK Flash is slow and easily avoidable
'''Notable Losses:'''


'''Notable Attacks/Techniques:'''
*'''PK Flash:''' Ness creates a huge blast of light. He can direct it a short distance away although it will eventually explode, the longer the ball of light is moved, the more damaging the explosion will be
*'''PK Fire:''' Ness summons a blast of fire. If it hits the target, the target will be trapped in the fire for a while unless he breaks free or until the fire stops.
*'''PK Thunder:''' Ness generates a blast of electricity, Ness can use it to harm opponents a long distance away or use it as a recovery move if the electricity hits him, which will cause ness to fly into the air.
*'''PSI Magnet:''' Ness creates a PSI forcefield, if elemental or energy projectiles enter the forcefield, Ness will heal damage.
*'''PK Starstorm:''' Ness causes huge meteors to fall from the sky, in ''Brawl'', the direction they fall from are random. In ''Smash Bros. for 3ds and Wii U'' as well as ''Ultimate'', they can be moved around, which can trap opponents and push them off the ledge.


'''Note:''' The attack that [[Tabuu]] [https://youtu.be/kwD9n6yLcTw?list=PL651F3ABB3A2572A2&t=70 used to one-shot the entire Smash cast] is far above his regular attacks and [https://youtu.be/QH3IdQWVlOI?t=77 this is further proven in-game as when he uses this same attack it one-shots whoever is on-screen] thus arguing that they should not scale to Tabuu because he one-shotted them is not accurate as it's with a very specific attack.
'''Inconclusive Matches:'''

Revision as of 01:29, 22 July 2021

Marx (Smash Bros.

Background

Here you can add info about the character.

Powers and Stats

Tier: 2-B

Name: Marx

Origin: Super Smash Bros.

Gender: Genderless

Age: Unknown

Classification: Boss, Cosmic Jester

Attack Potency: Multiverse level (Can trade blows with the fighters)

Dimensionality: 3-D

Travel Speed: Superhuman (Faster than the fighters)

Combat Speed: Extra-Temporal (Comparable to the fighters and can sometimes catch them off guard)

Reaction Speed: Extra-Temporal (Can react to the fighters)

Lifting Strength: Unknown

Striking Strength: Multiverse Class

Durability: Multiverse level

Stamina: Self-explanatory

Range: The distance the character's attacks/abilities can cover.

Powers and Abilities: A list of the character's general abilities (Please add links to the "Powers and Abilities" pages, if it is possible).

Standard Equipment: Things the character usually uses, or carries with him.

Intelligence: Self-explanatory

Standard Tactics: The usual behavior exhibited by a character during battles. For example, which actions a character will first perform when fighting an unknown opponent or which abilities they will use frequently, rarely, or never. If the character's behavior is too inconsistent to identify, they fall under "wildcard".

Weaknesses: Self-explanatory

Feats: List all of the character's amazing feats. Strength feats, speed feats, durability feats, etc. You can judge a person's power by their feats.

Notable Attacks/Techniques: A list of some abilities the character generally uses.

Key: For characters who have transformation stages/power-ups or who become stronger through certain points of the story, insert those transformations/power-ups/timelines here in bold.

Battle Records

Notable Victories:


Notable Losses:


Inconclusive Matches:



Dracula (Smash Bros.)

Background

Here you can add info about the character.

Powers and Stats

Tier: 2-B

Name: Dracula

Origin: Super Smash Bros.

Gender: Male

Age: Hundreds of Years old (Seems to be based off his Symphony of the Night appearance, who was of this age)

Classification:

Attack Potency: Multiverse level (Can trade blows with the fighters)

Dimensionality: 3-D

Travel Speed: Superhuman (Faster than the fighters)

Combat Speed: Extra-Temporal (Comparable to the fighters and can sometimes catch them off guard)

Reaction Speed: Extra-Temporal (Can react to the fighters)

Lifting Strength: Unknown

Striking Strength: Multiverse Class

Durability: Multiverse level

Stamina: Self-explanatory

Range: The distance the character's attacks/abilities can cover.

Powers and Abilities: A list of the character's general abilities (Please add links to the "Powers and Abilities" pages, if it is possible).

Standard Equipment: Things the character usually uses, or carries with him.

Intelligence: Self-explanatory

Standard Tactics: The usual behavior exhibited by a character during battles. For example, which actions a character will first perform when fighting an unknown opponent or which abilities they will use frequently, rarely, or never. If the character's behavior is too inconsistent to identify, they fall under "wildcard".

Weaknesses: Self-explanatory

Feats: List all of the character's amazing feats. Strength feats, speed feats, durability feats, etc. You can judge a person's power by their feats.

Notable Attacks/Techniques: A list of some abilities the character generally uses.

Key: For characters who have transformation stages/power-ups or who become stronger through certain points of the story, insert those transformations/power-ups/timelines here in bold.

Battle Records

Notable Victories:


Notable Losses:


Inconclusive Matches: