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Willpower Manipulation: Difference between revisions
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== Summary == | == Summary == | ||
The ability to have control of willpower. This is a subset of [[Empathic Manipulation]]. Users of this ability can change the willpower of themselves or the opponent, making it so the user has endless tenacity, or make it so the victim doesn't want to do anything, etc. | The ability to have control of willpower. This is a subset of [[Empathic Manipulation]]. Users of this ability can change the willpower of themselves or the opponent, making it so the user has endless tenacity, or make it so the victim doesn't want to do anything, etc. | ||
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== Users == | == Users == | ||
*[[Giorno Giovanna]] (With Gold Experience Requiem) from | *[[Giorno Giovanna (Composite)|Giorno Giovanna ]] (With Gold Experience Requiem) from JoJo's Bizarre Adventure | ||
* | *Azelf and [[Arceus]] from Pokémon | ||
* | *Green Lanterns from [[DC Comics]] | ||
*[[ | *[[Link]] and Farore from [[The Legend of Zelda]] | ||
* | *Ryūko Matoi from Kill la Kill | ||
[[Category:Powers and Abilities]] | [[Category:Powers and Abilities]] |
Revision as of 03:15, 4 January 2020
Summary
The ability to have control of willpower. This is a subset of Empathic Manipulation. Users of this ability can change the willpower of themselves or the opponent, making it so the user has endless tenacity, or make it so the victim doesn't want to do anything, etc.
Limitations
- Opponents with no sense of willpower completely negate the ability.
- Tenacity can only get the user so far.
Users
- Giorno Giovanna (With Gold Experience Requiem) from JoJo's Bizarre Adventure
- Azelf and Arceus from Pokémon
- Green Lanterns from DC Comics
- Link and Farore from The Legend of Zelda
- Ryūko Matoi from Kill la Kill