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Afterimage Creation: Difference between revisions

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==Introduction==
==Introduction==
An '''afterimage''' is an artistic effect where a character appears to leave faint silhouettes behind them, which are often transparent, like a ghost. These are usually used to emphasize fast movement, and are often used in combat to mislead opponents as to the actual location of the user. It naturally occurs when a character is moving too quickly for the eye to track accurately, causing the brain to incorrectly process these images. At best, the only speed such feats can qualify for in themselves is in the Subsonic range - some people may claim that afterimages mean a character is moving faster than light, but that is both faulty reasoning and an outlier for many characters regardless.
Afterimage Creation is the ability to created an afterimage that an artistic effect where characters appear to leave faint silhouettes behind them. Afterimages are usually used to emphasize fast movement, and are often used in combat to mislead opponents as to the actual location of the user. Afterimages naturally occur when a character is moving too quickly for the eye to track accurately, causing the brain to incorrectly process these images.  


== Users ==
==Users==
*Killua Zoldyck (Hunter X Hunter)
*Various Dragon Ball characters
*Various Dragon Ball characters
*Saitama (One Punch Man)
*Saitama (One Punch Man)
*Various Flashes (DC Comics)
 
*Various Kill la Kill characters
==Notes==
At best, the only speed such feats can qualify for in themselves is in the Subsonic range; some people may claim that afterimages mean a character is moving faster than light, but that is both an faulty reasoning and an outlier for many characters regardless.


==Credit==
==Credit==
*[[w:c:vsbattles|Vs Battles Wiki]]
*[[w:c:vsbattles|Vs Battles Wiki]]
[[Category:Powers and Abilities]]
[[Category:Powers and Abilities]]

Revision as of 01:04, 2 August 2019

Introduction

Afterimage Creation is the ability to created an afterimage that an artistic effect where characters appear to leave faint silhouettes behind them. Afterimages are usually used to emphasize fast movement, and are often used in combat to mislead opponents as to the actual location of the user. Afterimages naturally occur when a character is moving too quickly for the eye to track accurately, causing the brain to incorrectly process these images.

Users

  • Various Dragon Ball characters
  • Saitama (One Punch Man)

Notes

At best, the only speed such feats can qualify for in themselves is in the Subsonic range; some people may claim that afterimages mean a character is moving faster than light, but that is both an faulty reasoning and an outlier for many characters regardless.

Credit