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Afterimage Creation: Difference between revisions

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==Summary==
==Summary==
'''Afterimage Creation''' is an ability utilized to create afterimages, a visual effect leaving transparent figures appearing almost like apparitions of the user, from the process of acceleration. This technique is widely applied to show just how fast a character is moving in a situation, most notably to puzzle the perception of another combatant of user's true location due to the brain incorrectly processing those images. Feats of this caliber tend to result in Subsonic results from moving faster than the human eye can range.
'''Afterimage Creation''' is an ability utilized to create afterimages, a visual effect leaving transparent figures appearing almost like apparitions of the user, from the process of acceleration. This technique is widely applied to show just how fast a character is moving in a situation, most notably to puzzle the perception of another combatant of user's true location due to the brain incorrectly processing those images.


==Users==
==Users==

Revision as of 15:40, 9 December 2019

Summary

Afterimage Creation is an ability utilized to create afterimages, a visual effect leaving transparent figures appearing almost like apparitions of the user, from the process of acceleration. This technique is widely applied to show just how fast a character is moving in a situation, most notably to puzzle the perception of another combatant of user's true location due to the brain incorrectly processing those images.

Users

  • Various Dragon Ball characters
  • Saitama (One Punch Man)

Notes

At best, the only speed at which such feats can claim is the Subsonic range. Some people may claim that after-images mean that a character is moving faster than light, but it's both misplaced reasoning and an outlier for many characters.