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Afterimage Creation: Difference between revisions

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==Summary==
==Summary==
'''Afterimage Creation''' is an ability utilized to create afterimages, a visual effect leaving transparent figures appearing almost like apparitions of the user, from the process of acceleration. This technique is widely applied to show just how fast a character is moving in a situation, most notably to puzzle the perception of another combatant of user's true location due to the brain incorrectly processing those images.
'''Afterimage Creation''' is an ability utilized to create afterimages, a visual effect leaving transparent figures appearing almost like apparitions of the user, from the process of acceleration. This technique is widely applied to show just how fast a character is moving in a situation, most notably to puzzle the perception of another combatant of the user's true location due to the brain incorrectly processing those images.


==Users==
==Users==

Revision as of 20:29, 14 December 2019

Summary

Afterimage Creation is an ability utilized to create afterimages, a visual effect leaving transparent figures appearing almost like apparitions of the user, from the process of acceleration. This technique is widely applied to show just how fast a character is moving in a situation, most notably to puzzle the perception of another combatant of the user's true location due to the brain incorrectly processing those images.

Users

  • Various Dragon Ball characters
  • Saitama (One Punch Man)

Notes

At best, the only speed at which such feats can claim is the Subsonic range. Some people may claim that after-images mean that a character is moving faster than light, but it's both misplaced reasoning and an outlier for many characters.